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Company Turns Your Android Smartphone Into a Game Console

MojoKid writes "The time we spend making calls on smartphones pales in comparison to the other activities we use it for, like surfing the web, logging into Facebook, streaming music and video, and of course playing games. It's that latter functionality that a startup called Green Throttle wants to tap into, and given the horsepower of today's smartphones, it makes a lot of sense. The company envisions harnessing the power of today's well-equipped Android smartphones and tablets in order to play console-like games on your HDTV. Right now the concept is limited to select devices — Google Nexus, Samsung Galaxy S II and S III, HTC One X, Kindle Fire HD, and Asus Transformer — though the company says it's adding to the list quickly. The system is fairly simple. You load Green Throttle's Arena app on your compatible device and start gaming using the company's Bluetooth-enabled Atlas controller, which looks a lot like an Xbox 360 controller, then push your phone's HDMI output to an HDTV."

126 comments

  1. What is the point? by Anonymous Coward · · Score: 5, Interesting

    I can already connect my phone to a TV with HDMI and pair a bluetooth game controller with it. How is this special?

    1. Re:What is the point? by ikaruga · · Score: 2

      slashvertisement?
      Seriously this system brings ZERO advantages to the Android gaming environment. It's not a Steam/PSN/XboxLive like service that brings online features and shopping interfaces tunned up for gamers. Bluetooth controllers are already usable with Android. There are even bluetooth controllers that can emulate touch screen gestures for button incompatible games. And every single decent phone/tablet already has HDMI outputs.

    2. Re:What is the point? by CodeheadUK · · Score: 4, Informative

      Plus, with OUYA just around the corner, there will be no need to fry your phone's GPU and wring out the battery in an hour. There's a cheap box designed for the purpose.

    3. Re:What is the point? by Anonymous Coward · · Score: 0

      Up to 4 players on a single device.

    4. Re:What is the point? by erroneus · · Score: 1

      Well, I can see your point but by making it a product with visibility and all that, people are more inclined to standardize on a particular way of doing things.

      I would like it if EVERY game would recognize bluetooth controller inputs and all that. They don't. That needs to change.

      Now for something completely off topic.

      Yesterday I learned an embarassing and unhappy thing about iPhone, iPod and probably iPad too. Where bluetooth is concerned, they only want to connect to audio devices and other iPods. I wanted to connect my boss's iPhone to his car using a bluetooth OBD2 device. Turns out Apple has placed a serious limit on what you can connect to via bluetooth.

      I'm not an iPhone user and never planned on it. But learning this detail embarassed me because I was extremely sure it was possible. Well it is... you have to root/jailbreak your iphone to do it. Why is Apple doing this to its customers? [Rhetorical]

      Okay, back to controllers. I have seen where people are using PS3 game controllers with android. I wanna do that too. Someone even made a clever mounting device to connect between a phone and a controller to make them like one, handheld device. I totally want that.

      Problem is not all the games play this way. That is something which is missing.

      I don't care where I get a BT controller. I'm okay with XBox style or PS3 style or even classic Nintendo style. (Not Gangnam style though) Just standardize. And I think [read hope] that's what they are trying to make happen.

      I don't know about this TV connecting thing though... never tried it.

    5. Re:What is the point? by Anonymous Coward · · Score: 0

      and the impulse controller, at least it is small enough to take with you everywhere

    6. Re:What is the point? by EdZ · · Score: 1

      Well, I can see your point but by making it a product with visibility and all that, people are more inclined to standardize on a particular way of doing things.

      There already is a standard way of doing things, and it's built into Android! Introducing an additional way to connect a bluetooth controller to an Android phone only means a game now has to support two bluetooth controller APIs, rather than one. A total waste of time and effort.

    7. Re:What is the point? by randomErr · · Score: 1

      Or go on eBay and get one of these Chinese Android devices and get an XBox game controller for the cost of one or two of their controllers. With one of these or the Ouya you don't have to tie up your cell phone or tablet.

      --
      You say things that offend me and I can deal with it. Can you?
    8. Re:What is the point? by damnbunni · · Score: 1

      An Xbox controller likely won't work. (They're not Bluetooth. Has anyone written a driver to use the USB ones?)

      A Playstation 3 controller, however, will work just fine. In fact some Android games (like Grand Theft Auto III) natively support the PS3 controller, even handling the pairing for you.

    9. Re:What is the point? by AvitarX · · Score: 1

      Interesting, I thought they required the USB connection to pair.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    10. Re:What is the point? by Anonymous Coward · · Score: 0

      It's cute because you think the Ouya is actually a product that's going to release.

    11. Re:What is the point? by CastrTroy · · Score: 1

      A PS3 controller is $40, which is more than half the price of buying those Android dongles you hook up to the TV. So while it would work, it gets quite expensive. For an android dongle and a PS3 controller, you could pay $120. Or you could just spend the extra $30 and get an xBox 360 for $150

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    12. Re:What is the point? by Anonymous Coward · · Score: 0

      Not to mention the OnLive android app.

    13. Re:What is the point? by damnbunni · · Score: 1

      What 'android dongle to hook up to the TV'?

      I spent like $4 on a micro-HDMI to HDMI cable.

      And GameStop has third-party PS3 controllers for under $30.

      Though really, a lot of people interested in using a PS3 controller with an Android device probably already have a PS3 controller.

    14. Re:What is the point? by kurkosdr · · Score: 1

      "I can already connect my phone to a TV with HDMI and pair a bluetooth game controller with it. How is this special?" Maybe if they promote it right, it will bring games that will be able to actually use the bluetooth controller. As of now, I haven't found any controller that is supported by most Android games.

    15. Re:What is the point? by Anonymous Coward · · Score: 0

      They're shipping in 3 weeks.

    16. Re:What is the point? by Miamicanes · · Score: 1

      Galaxy S3 is a bit more complicated and expensive due to its 11-pin semi(?)-proprietary MHL connectors ("SaMHL"). The cheapest 11-pin SaMHL cable I'm aware of is ~$15, and the word at XDA is that it's totally luck of the draw... about half work fine, and half fall somewhere between "occasionally-flaky" and "just plain doesn't work". The cheapest cables known to work at least as reliably as Samsung's official ones start at around $25-30.

      Yes, you can spend a few bucks on an 11-pin to 5-pin MHL adapter and use a cheap generic 5-pin MHL cable with reasonable success, but THEN you're putting a HUGE amount of lever-induced stress on the S3's USB port, and just begging for a cracked mainboard or weakened solder joint. Upgrade the adapter to one with at least an inch or two of flexible cable between the plug and the socket, and you're back up into the $25+ range and might as well get a good non-Samsung cable made for 11-pin SaMHL from the start.

      The situation will obviously improve in a year or two since all Samsung phones (and probably others) will be using 11-pin MHL going forward... but right now, there's still a 100% or more price premium for S3-compatible MHL cables.

    17. Re:What is the point? by MikeBabcock · · Score: 1

      Agreed, I play games with a PS3 controller on my Transformer Prime regularly ... this isn't new.

      --
      - Michael T. Babcock (Yes, I blog)
  2. And this is different ... ??? by Anonymous Coward · · Score: 1

    And this is different from connecting PS3 or Xbox Bluetooth controller to your phone HOW ?
     

    1. Re:And this is different ... ??? by kav2k · · Score: 2

      Using an original Xbox / PS3 controller requires rooted device, last time I heard.
      However, there are already controllers that can be used with Android without rooting, so this is not new.

  3. Games compatibility? by YA_Python_dev · · Score: 1

    How many games support it? Unless it has wide support it's just not worth it.

    --
    There's a hidden treasure in Python 3.x: __prepare__()
    1. Re:Games compatibility? by Anonymous Coward · · Score: 0

      It doesn't matter how many support it. Let's say 1000 do, well you certainly aren't going to play all 1000, just the ones that peak your interest. And within those thousand or so, I'm sure you will find three or four that keep you plenty busy while you wait for more.

      Same thing with Linux, (of course Android is Linux to an extent) there are enough games to start your collection while more come later. Games are not a big deal anymore. I play two on Xubuntu: RC Mini Racers and Torchlight, MORE than enough to play while I wait. I have more here, but as per my point, I'm busy with those two.

    2. Re:Games compatibility? by h4rr4r · · Score: 1

      This is one thing android badly needs. A standardized joystick/controller API.

      The game does not need to know what kind of controller I have just that I pressed stick one forward and depressed button seven.

  4. "Sorry mom, can't talk" by MrEricSir · · Score: 4, Funny

    *BOOM* AAAAH!
    "Sorry mom, can't talk I --"
    HEADSHOT
    "-- got to finish this level I'll call you back"
    ULTRAKILL!

    --
    There's no -1 for "I don't get it."
  5. False Premise by Anonymous Coward · · Score: 0, Insightful

    The time we spend making calls on smartphones pales in comparison to the other activities we use it for

    Speak for yourself, dickhead.

    like surfing the web

    Painful, at best.

    logging into Facebook

    Hell No.

    streaming music and video

    With today's data plans? Don't make me laugh.

    and of course playing games

    Well ya, like Tetris.

    play console-like games on your HDTV

    Wait, now I have to carry around my 46" HDTV? Fuck that shit.

    1. Re:False Premise by Whiteox · · Score: 0, Offtopic

      I know he's an AC, but mod this guy up pls.

      --
      Don't be apathetic. Procrastinate!
    2. Re:False Premise by smash · · Score: 1

      Stuck in the 1990s are we?

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:False Premise by Anonymous Coward · · Score: 1

      I know he's an AC, but mod this guy up pls.

      And why in the fuck would I mod someone up who clearly doesn't even own a smartphone?

      Perhaps if he used his fucking head, he would realize that all those bullshit features exist on damn near every smartphone today for one reason; demand.

      Speak for yourself AC. Clearly you are alone in your unconnected, encrypted private world that is irrelevant to the other billion people using smartphones in the manner you say they are not.

    4. Re:False Premise by h4rr4r · · Score: 3, Insightful

      What sort of terrible smart phone do you have that sucks at web browsing?

      If you are close enough to an HDTV for this to be useful you would be on wifi, not on 3G/4G. So data plan is of no concern.

      Tetris is available, but so are games that are PS1 and PS2 level quality. In fact many PS2 games have been ported to modern smartphones.

    5. Re:False Premise by MacBurn11 · · Score: 1

      Could you please name a few, because apart from the games in the humble bundles, I haven't found that many. The only good one that wasn't some kind of minigame like angry birds is a really nice pinball game (Zen Pinball HD).

    6. Re:False Premise by Anonymous Coward · · Score: 0

      What sort of terrible smart phone do you have that sucks at web browsing?

      Any Android phone before 4.0 frankly :(

    7. Re:False Premise by Anonymous Coward · · Score: 0

      The time we spend making calls on smartphones pales in comparison to the other activities we use it for

      Speak for yourself, dickhead.

      Take your own advice, dickhead.

      like surfing the web

      Painful, at best.

      If you live in the 3rd world maybe.

      logging into Facebook

      Hell No.

      Why not?

      streaming music and video

      With today's data plans? Don't make me laugh.

      Sprint 4g/3g unlimited and wifi. Your own damn fault for not doing any research, idiot.

      and of course playing games

      Well ya, like Tetris.

      Final Fantasy III, Plants vs Zombies, NOVA II, etc. Oh and yeah tetris on my Gameboy Color emulator.

      play console-like games on your HDTV

      Wait, now I have to carry around my 46" HDTV? Fuck that shit.

      Ye of little vision, they mean when you're home asshat.

    8. Re:False Premise by h4rr4r · · Score: 2

      GTA3, Vice City, Demolition, Mass Effect infiltrator, The Dark Knight Returns, F18 Carrier ,Air Navy Fighters, Nova, Spectral Souls, General, Carmageddon(ios only so far, but android is scheduled for Q12013).

      These are all PS1 to PS2 level of graphics. There are also PS1 emulators. PS2 emulation will take another few years, as ARM cpus just are not up to that task. Even old Core 2s really don't do that, and ARM is nowhere near that level of performance.

    9. Re:False Premise by damnbunni · · Score: 1

      The Bard's Tale (actually, I think that's a port from the PC version - it has higher-res textures than the PS2 version.)

      Grand Theft Auto III (same deal - looks a little sharper than the PS2 version though it has draw distance issues.)

      Shadowgun THD and Mass Effect: Infiltrator both look great and play well.

      Square-Enix has been rereleasing the Playstation upgraded ports of Final Fantasy games for Android. They don't push the hardware much, of course, but they're 'PS1 quality'.

      And I had a really fun 'attack the castles' game I forget the name of. (I don't have my tablet handy.) Siegecraft HD, maybe? I remember it had standard and Tegra-optimized versions for sale.

    10. Re:False Premise by h4rr4r · · Score: 1

      I disagree. My D1 was great for web browsing. It will probably be even better when I finally get 4.0 booting on it though.

      Troll harder.

    11. Re:False Premise by h4rr4r · · Score: 1

      Damn, I meant to mention "The Bard's Tale" that game was great. I might have to get it myself soon.

    12. Re:False Premise by Anonymous Coward · · Score: 0

      I dunno what kind of PS1/PS2 games you were playing, but they certainly were a lot less in depth than the ones I was playing. Sadly the games on Android generally lack depth, with a few exceptions, but I tend to find the more detailed games are sorta you-get-what-you-pay-for. Having said that, 90% of my gaming time these days is on my phone, but it's mostly because I don't have much time for anything more serious. Time wasters at best.

    13. Re:False Premise by Yosho · · Score: 1

      In addition to what other people have said, Square-Enix has made mobile versions of several of their games, including Final Fantasy, Final Fantasy III, Chrono Trigger, and they've produced some original games for Android, like Chaos Rings and Crystal Defenders.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    14. Re:False Premise by tepples · · Score: 1

      Ye of little vision, they mean when you're home asshat.

      When you're home you have the big home theater PC for playing the many controller-optimized Steam games.

    15. Re:False Premise by MacBurn11 · · Score: 1
      Thx for the list. GTA sounds good, I think i will give it a try.

      There is also a SimCity title available for Android, but sadly it was extremly unstable on my tablet, so i had to use the refund option in the google store. Hopefully those other titles will be of a better quality.

      Emulators actually provide some of the best games I've played on my tablet so far, old adventures in ScummVM with touch controls are really awesome. Haven't tried the PS1 emulators, those could be quite good, too.

      I don't think PS2 emulators will be viable in the forseeable future, since even my overclocked i5 750 desktop CPU isn't able to render Tekken or God of War at a playable framerate, no matter what settings or plugins I use. From what I've heard, even Sony is not capable of producing a decent software emulation of the PS2 in their PS3s.

      Anyway, I think at the moment there are just not enough high quality games available to make using and Android phone as a console attractive. Your list, while helpful, is relatively short, and I suspect one could only target a niche market with the emulators. I guess in the end, it will all come down to the price. If it costs more than, say, 50 bucks, I don't think this will find a large audience. Or maybe that could bundle the app+controller with phones and cellphone plans...

    16. Re:False Premise by MacBurn11 · · Score: 1

      Hm, I played a demo of The Bard's Tale once and really liked it, but somehow I never got around to buy it. Maybe this is the time to finally get it. Thanks for the tip!

    17. Re:False Premise by mjworthey · · Score: 1

      You must have a Blackberry.

    18. Re:False Premise by kamapuaa · · Score: 1

      What sort of terrible smart phone do you have that sucks at web browsing?

      The kind with the screen less than 5 inches across, perhaps.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    19. Re:False Premise by MikeBabcock · · Score: 1

      I have a 6GB/mo data plan in Canada on Rogers, web browsing is fast and easy on my Galaxy Nexus and was excellent on my Dell Streak before that. Streaming music and video is great at over 20Mbps on the road, I've even done video conferencing with it on the go.

      I get that you're an immature troll, but I figure in case anyone believes your pile, they should get some facts from someone else too.

      --
      - Michael T. Babcock (Yes, I blog)
  6. OUYA by darkain · · Score: 5, Informative

    $45 for this "Single Controller Pack", or $99 for a dedicated OUYA game console with controller, also runs android, doesn't have to worry about the game being interrupted by a phone call, no worries about frame rate drops due to various background services running, and already has dedicated third party developers (rather than a "developer program"). Yeah, sorry guys, the other team already has my money!

    http://www.ouya.tv/

    1. Re:OUYA by Anonymous Coward · · Score: 3, Insightful

      From the OUYA site:

      "Plus, every game is free — well, free-to-play. We borrowed the free-to-play model from popular games like League of Legends, Team Fortress 2, Triple Town and many others. Developers can offer a free demo with a full-game upgrade, in-game items or powers, or ask you to subscribe. We don’t want you to buy a game unless you love it."

      So... every game will be a demo that's misleadingly called free, and will proceed to nickel-and-dime me to death once I'm hooked on playing it because that's the institutionalized business model? And all this to get graphics that aren't quite as good as my seven year old Xbox 360?

      No thanks. I'll stick with a dedicated console that was designed from day one to be a dedicated console, with occasional kill-some-time gaming on a mobile device when I'm away from home, and have no interest at all in using a dedicated device running outdated hardware on an operating system chosen solely because it was free so I can place the developer's hand right into my wallet.

      OUYA is a non-event too.

    2. Re:OUYA by Stormwatch · · Score: 2

      Every game must have a playable demo, at least; it doesn't have to follow the in-game payment model. And it's no slouch in graphics - see a Tegra 3 showcase. That's not bad for a system set to cost half as much as the X360. But a major difference is that the Ouya will be hackable, legally and without fear of bricking.

    3. Re:OUYA by Stormwatch · · Score: 1

      Or €150 for an Archos Gamepad, a pretty high-end 7" Android 4.1 tablet with game buttons - easily mappable for the tons of older games that lack button support. I couldn't really justify getting either a new handheld console or a tablet, but this is both, and it's cheaper than a Vita, so it's quite enticing. I'll keep an eye on this.

      http://www.archos.com/

    4. Re:OUYA by Anonymous Coward · · Score: 0

      It's archos though, so it will be shit. You have been warned.

      Signed,
      Someone who should have heeded the warning

    5. Re:OUYA by Anonymous Coward · · Score: 0

      Umm... no, the smartphone team already has your money. You just gave more money to an undeveloped platform; that is unless you don't already own a smartphone?

    6. Re:OUYA by Anonymous Coward · · Score: 0

      Right, there's no need for two companies to produce similar products. Why have competition when you can just be stuck with one company?

    7. Re:OUYA by CastrTroy · · Score: 1

      This is my exact problem with the Android App ecosystem. Too much free stuff that tries to pry money out of you in other ways. Games that are impossibly difficult unless you pay to unlock special powers. Games that give you bonus items for giving them a 5 star rating. Games that spend more time displaying ads then letting you play. You can get an XBox 360 for $150. Why would I want to spend $99 on an Android based console? Plus the XBox 360 has been out for a while, and there are a ton of games you can get for cheap.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:OUYA by tepples · · Score: 1

      Or €150 for an Archos Gamepad

      Which launches "in early Q1 2013" with support for Google Play Store.

      easily mappable for the tons of older games that lack button support.

      But how much time are people willing to spend mapping as opposed to playing? I'm told they're already turned off by the plethora of layouts of non-Xbox 360 controllers on the PC.

  7. Woah, back up... by wonkey_monkey · · Score: 5, Funny

    Phones are computers now?

    --
    systemd is Roko's Basilisk.
    1. Re:Woah, back up... by Anonymous Coward · · Score: 0

      No. Computers are small and have cellular radios now. There is a difference.

    2. Re:Woah, back up... by wed128 · · Score: 1

      Yup. they are.

  8. Bluetooth is a standard by bWareiWare.co.uk · · Score: 4, Informative

    Many Android games have native Bluetooth game-pad support, for though that don't you can use something like: https://play.google.com/store/apps/details?id=com.fishstix.gameboard

    You can already get hundreds of far cheaper Bluetooth game-pads, many designed to also mount your phone.

  9. A little late. by Anonymous Coward · · Score: 0

    This company will likely fail because Droid already Does, and on more platforms than are listed in the article.
    But they can try if they want to!

  10. I went and RTFA by Whiteox · · Score: 1

    Seems stupid, but I decided to read it.

    Adding [the Atlas] controllers to the mobile version of ChronoBlade allows users to experience the game the way it was meant to be played; bringing a true console-like proposition," said Taehoon Kim, co-found and CEO at nWay.

    So methinks that this is a way of connecting a game controller to a phone and play the phone's mobile versions of games: Angry Birds would be a good game for it, that sort of thing. The HDMI thing is a bonus.

    (Ahhhh... The pain!)

    --
    Don't be apathetic. Procrastinate!
    1. Re:I went and RTFA by Half-pint+HAL · · Score: 5, Insightful

      The "way of connecting a game control to a phone" is called Bluetooth. Your phone has is.

      The HDMI thing isn't a "bonus" -- it's a feature of your phone. And if it's not a feature of your phone, this device isn't going to magically give you it.

      This is "stone soup" sales tactics. Sell you something "magic" that lets you do wonderful things... because you don't know you can already do them....

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    2. Re:I went and RTFA by Whiteox · · Score: 1

      As I'm not a phone game player, I never saw the need for a game control to move a little mario on a phone. I think you think I meant bluetooth, but no. I mean connecting a game controller and have the requisite i/o from the game itself.
      You don't need HDMI, - that's just a bonus ~ you can control the game with a proper controller instead of mashing your firngers on the phone's screen.

      --
      Don't be apathetic. Procrastinate!
    3. Re:I went and RTFA by Anonymous Coward · · Score: 0

      You can already connect a Bluetooth gamepad to your Android phone and have the gamepad control the game on your phone. The APIs for this have existed since Android Gingerbread and have been widely implemented in most game apps (or at least the ones where a gamepad would be appropriate).

  11. obligatory xkcd by Anonymous Coward · · Score: 0
    1. Re:obligatory xkcd by Anonymous Coward · · Score: 0

      Maybe he's an adult and has better things to do than to go out and get drunk every weekend?

  12. OR, just plug your PC to your TV by Anonymous Coward · · Score: 0

    I'm pretty sure that most people here already have such a setup or use their computer for TV purposes these days. Seriously, this article has slashvertisement written all over it. If you want something that was a game changer, we can talk about a certain bankrupt company that was ahead of its time.

  13. Concentrate on Multiplayer by Jonah+Hex · · Score: 1

    The only real improvement I can think of is allowing ad-hoc LAN/console party style gaming, and I am struggling to think of how narrow a niche people using their phones (as opposed to more established LAN/console party equipment) would be for that application. Frankly I'm more excited for the futer of augmented reality games on phones, especially multiplayer ones. I also echo most of the above, this exists already even on Android and dedicated Android consoles are coming. - HEX

    1. Re:Concentrate on Multiplayer by Anonymous Coward · · Score: 0

      damn my tired fingers, I meant future of courzZzZz - HEX

  14. Looks neat. ... Should team up with Ouya maybe ... by Qbertino · · Score: 1

    I've had this sort of idea quite a few times. A few simple multiplayer games and a batch of cheap zero-fuss compatible controllers. The Android devices are open and widespread enough to make this sort of thing commercially viable. And these guys have on litte edge over the Ouya: They're focusing on their own set of launch games built around console multiplayer. Wouldn't if be cool if you could play their games on the Ouya using their controllers? Their controllers look more complex and seem to cater more to the hardcore console gaming community, but this is tres cool none-the-less.

    I like they way things are heading with this new Android console gaming craze. ... Having been in the gaming industry myseld in the past, I'm seriously thinking about maybe developing a title for this approaching market.

    My 2 cents.

    --
    We suffer more in our imagination than in reality. - Seneca
  15. Every one is targetting future of games market by claudiajay · · Score: 1

    According to a reliable source that games market is take over the main stream in near future!! watches online

    1. Re:Every one is targetting future of games market by ledow · · Score: 1

      Even spam made to be relevant can't publish a URL that works for it.

      Seriously, programming is going really downhill lately. It reminds me of the spammers who keep emailing made-up-hex-code addresses at my domain, and addresses that literally existed for minutes decades ago and have been 554'd by SMTP ever since.

      Just what exactly do they think they've gained?

  16. Been done already by smash · · Score: 1

    So, it's like AirPlay then?

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    1. Re:Been done already by Swampash · · Score: 1

      No, it's not like Airplay. Airplay just works. This is Android based, so you'll probably have to buy a Nexus Q, then wait for your carrier to allow you to update to a compatible version of Android, then flash your handset and install a custom ROM. But you'll be able to ssh into your game console and run top and kill -9 when a runaway ad-serving process drags your battery life down to 30 minutes, so, like, open.

  17. Re:False Premise - anger issues? by Anonymous Coward · · Score: 0

    Dang, my Hate-Troll-o-Meter just bounced off the redline limit. Deep breaths, K?

  18. Slight problem with this idea by Sussurros · · Score: 1

    I have a HTC One X and the MHL cable to connect to a HDTV and there is a slight problem with this idea. You have to look at the phone to see where the controls are and when you look at the phone you aren't looking at the big screen. I imagine there are solutions out there and I'd love to hear about them if anyone knows any.

    --
    I said - don't look Ethel!..., but it was too late..., she'd already looked.
    1. Re:Slight problem with this idea by h4rr4r · · Score: 1

      Use a controller?

      This is really for games that benefit from a controller not ones that benefit from touch.

    2. Re:Slight problem with this idea by gl4ss · · Score: 1

      ...well, you could buy the controller from these guys. or use any ps3 controller or other bt controller.

      because with your scenario, you're really just hooking it to your hdmi and not reading the article blurb even.

      --
      world was created 5 seconds before this post as it is.
  19. PS3 controllers don't require root. by Dr.+Manhattan · · Score: 3, Interesting

    Using an original Xbox / PS3 controller requires rooted device, last time I heard.

    I dunno about Xbox controllers, but my Transformer Prime supports PS3 controllers out of the box, stock, no rooting. Just plug in via USB cable once, turn on Bluetooth, and you're set.

    That's why this "Arena" thing seems so pointless. I've already done this. Hooked my Transformer up to the TV, and played Max Payne and Shadowgun with a PS3 controller. I don't see the value-add.

    --
    PHEM - party like it's 1997-2003!
  20. Why by Dunge · · Score: 1

    Why would I want to use my phone as a console when I already have a PC and a console with much more processing power and tenfold better games?

  21. Xbox 360 controllers on my Nexus 7 by tepples · · Score: 2

    Xbox 360 wired controllers appear to work out of the box through a USB OTG adapter on my Nexus 7 tablet. But the directional pad on an Xbox 360 controller is far from the best, which makes it harder to play NES games like Streemerz on it compared to, say, an N64 controller through an Adaptoid.

  22. OMG by kenh · · Score: 1

    Now I can play games on my smartphone!? That'sd freaking AWESOME!

    --
    Ken
  23. Same-screen multiplayer is dying like *BSD by tepples · · Score: 1

    CronoCloud confirms it: Same-screen multiplayer is dying. It was fine back when video games were thought of as something for kids, and kids would make play dates after school. But grown-up gamers tend not to have time to visit each other for play dates or even to synchronize their schedules for friend matches. So they depend on games that support online play with pick-up groups of strangers. But I'd love to hear your counterarguments to his position.

    1. Re:Same-screen multiplayer is dying like *BSD by CodeheadUK · · Score: 1

      Shame, I enjoyed playing through the Baulder's Gate:Dark Alliance games with my wife and I'm currently playing through Marvel Ultimate Alliance 2 with my son.

      Not all 'grown-up' gamers are solitary types. Some are lucky enough to have other gamers in the house. The demise of same screen co-op means that each player needs their own system. Crackdown 2, I'm looking at you.

  24. Standard layout perhaps? by tepples · · Score: 1

    How is this special?

    As I understand it, Bluetooth game controllers are like USB game controllers in that each has a different button layout. If developers standardize on one button layout, it'll make it easier to start to play each game because the user can just install an app, start it, and play. Otherwise, the user has to go through a setup phase for each game: this button is jump, this button is fire, do you want movement on the primary analog stick or the primary POV hat, etc.

    1. Re:Standard layout perhaps? by Anonymous Coward · · Score: 0

      I prefer to set up my own buttons so that they are consistent. That applies to any game, whether it be on a phone, console or a PC. It would really suck for developers to start setting up button configs that can't be customized or that only have a few poor layouts like most console games.

  25. What does button seven do? by tepples · · Score: 1

    The game does not need to know what kind of controller I have just that I pressed stick one forward and depressed button seven.

    Is button seven jump, or fire, or lean left, or pause? If Bluetooth controllers are anything like USB controllers, each one will have a different layout of the button numbers. Among my sample set, button seven is either the Select button or one of the left shoulder buttons, depending on what brand of controller is plugged in.

    1. Re:What does button seven do? by h4rr4r · · Score: 1

      The game can have a simple config at start. Like PC games often handle it.

  26. Genre support by tepples · · Score: 1

    It doesn't matter how many support it.

    If only 12 notable* games end up supporting it, and none are in my top 3 genres, it's not very useful to me. I'm not a big fan of JRPGs or violent first-person shooters, for example.

    * Here I define a notable game as one that has been reviewed by reliable publications.

  27. I tried Tetris for iPhone and didn't like it by tepples · · Score: 1

    and of course playing games

    Well ya, like Tetris.

    I tried playing Tetris on an iPhone and I could never get the hang of the control scheme that EA adopted. I couldn't place the pieces nearly as quickly as I could on the DS version. I guess falling block games are one of those genres that really needs a gamepad, but I don't know whether EA plans to support gamepads in a future version of Tetris.

  28. Remember the Pandora and the nD? by tepples · · Score: 1

    BasilBrush is probably going to chime in and ask for evidence that the company will be able to fulfill its promise to start shipping in 3 weeks rather than disappointing purchasers like OpenPandora did. And the nD didn't end up making its "before Wii U" deadline either.

  29. Caps on satellite and cellular home Internet by tepples · · Score: 1

    If you are close enough to an HDTV for this to be useful you would be on wifi, not on 3G/4G

    Unless your home Internet is through a MiFi or similar device or through a satellite dish because you can't get DSL or cable where you live. MiFi and similar have 5 GB per month caps, and satellite only recently raised its cap on entry-level plans to 10 GB per month.

    1. Re:Caps on satellite and cellular home Internet by h4rr4r · · Score: 1

      I would never live in such a place.
      I in fact required FIOS availability when I bought a house.

    2. Re:Caps on satellite and cellular home Internet by Anonymous Coward · · Score: 0

      The vanishingly tiny minority that has that kind of problem is of no concern. Do you just respond to everything you see in an attempt to argue, no matter how inconsequential or tenuous your barrel bottom response might be? It certainly seems that way.

  30. What Android phones with gaming buttons by tepples · · Score: 1

    This company will likely fail because Droid already Does

    Since when has a Android phone made by Motorola (or any other Android phone manufacturer licensing the Droid brand from a Disney subsidiary) had gaming buttons? The only Android phone I can think of with a built-in gamepad was the Xperia Play, and I don't think Sony ever called its Android phones "Droid".

    1. Re:What Android phones with gaming buttons by MikeBabcock · · Score: 1

      Droid devices can be paired with bluetooth controllers and connected to TVs ... that's all this company is bragging about.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:What Android phones with gaming buttons by tepples · · Score: 1
      I can see three angles that this company could consider taking:
      • "These are Bluetooth controllers that we know work with Android out of the box and will almost certainly continue to work through system updates, unlike the Wii Remote whose third-party driver application stopped working after Android 4.2 changed certain things out from under it."
      • "We're pushing for games to be certified as compatible with at least our Bluetooth controllers such that the default button layout is sane."
      • "We're pushing for our controllers to be sold in brick-and-mortar stores that sell video game and Android tablet accessories."
  31. Most non-geeks won't do that though by tepples · · Score: 1
    Anonymous Coward wrote:

    I'm pretty sure that most people here already have such a setup or use their computer for TV purposes these days.

    CronoCloud and others would wholeheartedly disagree with you. Most people don't connect a PC to a TV, apart from the geek demographic overrepresented among Slashdot regulars. Non-geeks would have a lot more trouble figuring out how to connect a PC to a TV.

    1. Re:Most non-geeks won't do that though by MikeBabcock · · Score: 1

      As a geek I don't have a PC connected to my TV either. Its a horrible idea ...

      For one, my primary television is 8 feet wide (and yes, a projector) that faces out the window. Letting my neighbours watch me play Gran Turismo doesn't bother me, but having them watch my Facebook browsing over my shoulder would be odd.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:Most non-geeks won't do that though by Anonymous Coward · · Score: 0

      I know, playing Witcher 2 on a large screen is so horrible. What am I thinking?

  32. Barrier to entry by tepples · · Score: 1

    I am struggling to think of how narrow a niche people using their phones (as opposed to more established LAN/console party equipment) would be for that application.

    For one thing, it's a lot easier for a startup developer to get into Google's developer program than into Sony's or Nintendo's. Sony and Nintendo want experience and financial stability first, which pretty much rules out releasing your company's first few products on their platforms. (See Bob's Game for example.)

  33. What BT controller for iPad? by tepples · · Score: 1

    No, it's not like Airplay. Airplay just works.

    For one thing, Airplay costs $428: $329 for the iPad mini and $99 for the Apple TV. Even assuming someone already owns a smartphone or tablet, an HDMI cable from Monoprice is far cheaper than an Apple TV. For another, what Bluetooth controllers work with Airplay for more than one player?

    1. Re:What BT controller for iPad? by smash · · Score: 1

      So, airplay costs about 500 bucks, but you get a free tablet and movie rental device?

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  34. What games benefit from a controller? by tepples · · Score: 1

    People like drinkypoo appear to think no games benefit from a controller, and thumb gestures on a flat sheet of glass are more flexible than physical buttons. I have my own counterarguments, but I'd like to hear others.

    1. Re:What games benefit from a controller? by MikeBabcock · · Score: 1

      I've quit playing plenty of games fairly quickly because thumb-on-glass is terrible compared to real buttons for shooters and driving games, for example. Exploring games, even basic arcade games are okay, but I'd honestly rather have the tactile feel of a button when I'm button mashing.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:What games benefit from a controller? by tepples · · Score: 1

      thumb-on-glass is terrible compared to real buttons for shooters

      By "shooters", do you mean shoot-em-ups like Gradius or Ikaruga, or do you mean first- or third-person shooters? For first- or third-person shooters, I've been told that the left thumb controls movement (speed proportional to displacement from initial point of contact) and the right thumb controls aiming and turning (which feels like a mouse or trackpad).

      and driving games, for example.

      Driving games are best controlled with the accelerometer, I'm told. Rotating the tablet turns the steering wheel, like on Mario Kart Wii, and the display rotates to compensate.

      but I'd honestly rather have the tactile feel of a button when I'm button mashing.

      Drinkypoo explained how a platformer might work, using Sonic 4 as an example. I accepted that it could work for a mostly one-button game like Sonic, which has only jumping and no weapons or other tools that need to be assigned to specific gestures. I even downloaded the 185 MB package only for it to crash on launch.

    3. Re:What games benefit from a controller? by Sussurros · · Score: 1

      Actually the only games I play on the phone are Deadly Dungeons (an Underworld homage) and Mystique 3 (wake up with no memory in an abandoned Russian Mental Hospital and try to escape, a Slashdot with less people scenario). Both of those are fine with touch screen controls. My problem is the look up, look down, look up, look down etc. The constant change from big screen to little screen and back again because there is no cursor and the TV isn't touch sensitive renders the whole scenario useless to me except for showing other people things using the Internet connection on the phone.

      As you can see, my question is more general than playing console games on my phone. I don't enjoy console games very much.

      --
      I said - don't look Ethel!..., but it was too late..., she'd already looked.
    4. Re:What games benefit from a controller? by MikeBabcock · · Score: 1

      Platformers don't bother me on a phone/tablet. In fact, Temple Run is a good example of using swipe actions.

      I meant first-person shooters, and no, the thumb-on-screen system is nowhere near being a mouse and keyboard, because my fingers can't find the exact placements to use at a moment's notice ... no physical keyboard after all, have to look periodically to make sure your thumb is centered ...

      As to accelerometers, they're not perfect. I prefer buttons for steering ... mostly because of the lack of auto-centering like on a joystick or with buttons. That is to say, if I hold the tablet perfectly level, its not perfectly level, its off by a bit and the car slowly bends left or right.

      --
      - Michael T. Babcock (Yes, I blog)
  35. PC screen size and console genetic fallacy by tepples · · Score: 1

    Why would I want to use my phone as a console when I already have a PC and a console with much more processing power and tenfold better games?

    For one thing, there are games you can't get on a console because they're made by startups, not established companies. Nor, I'm told, are most people willing to buy a second PC to put in the living room in order to play games on the big screen. That leaves mobile.

  36. Nintendo hard by tepples · · Score: 1

    Games that are impossibly difficult unless you pay to unlock special powers.

    Impossibly? In the NES era, you had to pay for Contra and Battletoads, and then you had to pay extra for Game Genie. There's a reason that above-average difficulty is called Nintendo hard.

    1. Re:Nintendo hard by Anonymous Coward · · Score: 0

      I don't disagree with your point, but Contra is most definitely not an example of "Nintendo Hard", especially with the Konami Code. How about we pretend you said "Ninja Gaiden" instead?

    2. Re:Nintendo hard by Fwipp · · Score: 1

      Battletoads, sure, but I beat Super C (about as hard as Contra, which I didn't play) without dying when I was around eight years old. No game genie or Konami code required. :b

    3. Re:Nintendo hard by Anonymous Coward · · Score: 0

      Ninja Gaiden wasn't even that difficult, nor were any of the other games typically associated with "Nintendo hard". I think that term came up due to rose tinted glasses and people incorrectly remembering. I used to beat Ninja Gaiden regularly using only two or three lives (had to die at least once at Jaquio so I could come back with spin slash). Sure, I couldn't sit down to it now and finish it, but that is because I haven't seriously played it in decades, not because it is a difficult game. Take a look at the Ninja Gaiden re-remake (arcade -> NES -> Xbox) on Xbox. That was every bit as tough as the NES version.

      Some old games that I do remember as being extremely difficult weren't on the NES. Try Thunder Force II, Gaiares, Target Earth or Phantasy Star II (without the included walkthrough book) on the Genesis. Or try R-Type on any system.

    4. Re:Nintendo hard by CastrTroy · · Score: 1

      Most the the games classified as "Nintendo Hard" actually originated in the arcade. The reason they were hard was to get you to put more quarters in the machine. Granted some original Nintendo games were hard like "Zelda, second quest, without maps" because of rediculous things like, "walk towards some random wall for 3 seconds" and you just walk though. Even figuring out where to put the bombs was all guess work. Now you can basically walk through the Zelda games and almost never get lost. And all the bomb spots are obviously marked.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  37. Nexus 7 by phorm · · Score: 1

    Right now the concept is limited to select devices -- Google Nexus, Samsung Galaxy S II and S III, HTC One X, Kindle Fire HD, and Asus Transformer

    Indeed, and unless the latest model is different, the Nexus 7 does *not* have an HDMI out. So the above statement doesn't even apply to the whole Nexus lineup.

  38. Whose responsibility is it? by tepples · · Score: 1

    For each of these edge cases, I'm trying to determine whose responsibility it ought to be to make sure that a customer is served. Either customers are expected to leave behind their livelihoods and move to a place already served by a provider, or providers are expected to invest in their infrastructure to serve more customers. For example, a solution that requires customers to move to another country is usually not feasible. So to what extent are rural markets without DSL availability a "vanishingly tiny minority"?

  39. Patience for a simple config at start by tepples · · Score: 1

    PC games are configured out of the box to use a mouse and keyboard, and mobile games are configured out of the app store to use a flat sheet of glass. I've considered popping up a window to perform "a simple config at start" if the number of axes, buttons, and hats on controller 1 differs from what was present the last time the game was run, but other Slashdot users have told me that PC and Android users lack the patience to do this, especially non-geeks outside Slashdot's core demographic. (Remember "calibration" during the MS-DOS era?) Thus major-label games in genres that could benefit most from "a simple config at start", such as Mortal Kombat (2011), just tend not to get ported to PC or Android at all.

  40. Konami code before GameFAQs by tepples · · Score: 1

    Contra is most definitely not an example of "Nintendo Hard", especially with the Konami Code.

    Good point. You had to pay for Contra or Gradius, and then you had to pay extra for the book that had all the keypress cheat codes in it. There wasn't GameFAQs back then to look up UUDDLRLRBA.

  41. One hardcore, the rest casual by tepples · · Score: 1

    I enjoyed playing through the Baulder's Gate:Dark Alliance games with my wife and I'm currently playing through Marvel Ultimate Alliance 2 with my son.

    Based on this post, some people would call you an edge case. They think most households with more than one gamer have only one hardcore gamer and a bunch of casual gamers who would be satisfied with touch-screen games.

  42. Two PCs by tepples · · Score: 1

    I think the HTPC fans' idea is that Steam Big Picture users would buy an office-spec PC for Facebook and a gaming PC for gaming on the projector, just as console gamers might buy a PC for Facebook and an Xbox 360 for gaming. A gaming PC is more expensive than a console, but the games are cheaper on Steam sales, so it might end up a wash.

    1. Re:Two PCs by MikeBabcock · · Score: 1

      In the very long run, the Steam on-sale games are cheaper, and have lower hardware requirements than current games too (saving a bit of money). Last time I did the math on it though, I bought a PS3 instead of a video card of the same price.

      And now that my PS3 is getting a bit long in the tooth, I could upgrade my PC to handle 1920x1080x60fps + 5.1 audio gaming on my TV ... but not for $250. So technically my PS3 is still doing better.

      And for the inevitable critics, yes I play several *Actual* AAA titles at 1080p. I never got into console cross-platform titles because they're rendered way below HD and upscaled on all the consoles. Very annoyingly blurry.

      --
      - Michael T. Babcock (Yes, I blog)
  43. Here's a mouse. *squeak* by tepples · · Score: 1

    So you're playing a game that actually uses touch. I guess to play those on a TV, you'd use a mouse. I own devices that run Android 2.2 and Android 4.2, and both support a mouse plugged in through a USB OTG adapter. You'll run into problems with games that rely on multitouch however.

    1. Re:Here's a mouse. *squeak* by Sussurros · · Score: 1

      Mostly I run a hobby business from the phone, the games just fill moments of leisure. Anything that expands what the phone can do is interesting and potentially worth money to me. The mouse knowledge is both new and very interesting to me and I'll follow up on it tonight.

      --
      I said - don't look Ethel!..., but it was too late..., she'd already looked.
  44. Rule of thirds by tepples · · Score: 1
    If it sounds like I'm trolling, forgive me; I'm just taking the other side to try to help both sides' arguments become more precise.

    In fact, Temple Run is a good example of using swipe actions.

    If you would consider this game to show best practices for a tablet platformer, I'll try it on my Nexus 7. Is there anything more like Mario or Mega Man that you'd recommend?

    I meant first-person shooters

    Has there been a good nonviolent first-person shooter since FaceBall in the early 1990s?

    and no, the thumb-on-screen system is nowhere near being a mouse and keyboard, because my fingers can't find the exact placements to use at a moment's notice

    That's what I wrote in my own essay about mobile game controls, yet mobile fanboys keep reminding me that workarounds exist. For example, a well-designed gesture system requires only that the initial point of contact be in the correct ninth of the screen.

    have to look periodically to make sure your thumb is centered

    Or just lift and drop your thumb to recenter if a game measures motion relative to the initial point of contact.

    if I hold the tablet perfectly level, its not perfectly level, its off by a bit and the car slowly bends left or right.

    Analog sticks have the same problem, which is why games implement a dead zone in the center of a sensor's range. Except for Desert Bus, of course, where slowly bending left or right is part of the challenge.

    1. Re:Rule of thirds by MikeBabcock · · Score: 1

      Recommended platformers? None.

      Side-scrollers, yes -- JetPack Joyride ... because it only has one control (press screen or don't press screen).

      --
      - Michael T. Babcock (Yes, I blog)
  45. Easy games for grown-ups by tepples · · Score: 1

    When you were eight, I'd bet your parents provided your lodging and food. Games published in this decade tend to have an easy mode designed for grown-ups who have to work for a living and thus have less time to practice a game toward perfection.

  46. Some people might not want a tablet by tepples · · Score: 1

    Rearrange it how you want. It's like some Slashdot users rearrange the requirement of a Mac to develop iOS apps into a $650 Xcode license that comes with a free computer. My point is that some people just want the set-top gaming and movie rental device, not the Apple tablet. They might already have another brand of tablet, or they might prefer a netbook over a tablet.