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Valve's 'Steam Box' Console Is Real, Says Gabe Newell

symbolset writes "The Verge is reporting that the Steam Console we discussed in November is a real thing. Gabe Newell said it will be a locked down platform for the living room. The source is a Kotaku interview with Newell at the Video Game Awards. Newell said, 'Well certainly our hardware will be a very controlled environment. If you want more flexibility, you can always buy a more general-purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room. The nice thing about a PC is a lot of different people can try out different solutions, and customers can find the ones that work best for them.'"

21 of 298 comments (clear)

  1. What I'd like to see... by crafty.munchkin · · Score: 4, Interesting

    is Steam Big Picture as a desktop environment for ubuntu, or something along those lines - a linux OS which boots up into Steam. So you can build your own steam console with the hardware you want (and is fully upgradeable when new tech comes out) and ready to rock as soon as the OS is installed.

    --
    ... wait, what?
    1. Re:What I'd like to see... by the+real+darkskye · · Score: 5, Informative

      We already have Ubuntu variants which boot straight to an application (XMBCbuntu), and use the official repos for updates.
      Chances are someone will mix up a Steamuntu, even if its not officially supported by Valve but gets all the official Ubuntu updates.

      From what I can tell of the beta Linux Steam client, its responsible for its own updates rather than adding a new repository (like Google Chrome does) and relying on the user to keep their OS up to date.

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    2. Re:What I'd like to see... by SeaFox · · Score: 4, Insightful

      ...So you can build your own steam console with the hardware you want (and is fully upgradeable when new tech comes out) and ready to rock as soon as the OS is installed.

      That would defeat the strongest argument for the console: it just runs and you know it will runs what's available for it. Build-your-own comes with the all the headaches that come with it: driver compatibility, hardware reliability, and performance requirements for individual games. Console games are for all the Joe Sixpacks who just wants to flip a switch and play. When I used to buy games for my SNES, I didn't have to look at the box and wonder "do I have enough RAM for this?", "will I need to install a better graphics card to get smooth gameplay?"

      If you want a full-screen gaming environment for Ubuntu, when Steam is available for Linux, is there any reason you couldn't just build a dedicated gaming PC for the living room in an HTPC case, and then install Ubuntu and set it to auto-run Steam in Big Picture mode when it boots up. This sounds like a request you can already fulfill on your own.

    3. Re:What I'd like to see... by SeaFox · · Score: 3, Informative

      How is that any different than just building your own PC how you want and installing Steam on it?

    4. Re:What I'd like to see... by Curupira · · Score: 5, Informative

      Chances are someone will mix up a Steamuntu, even if its not officially supported by Valve but gets all the official Ubuntu updates.

      Yeah, someone already did just that :)

  2. Microsoft's Biggest Mistake by GeneralTurgidson · · Score: 5, Interesting

    Arguably, Valve probably wouldn't be pushing full "steam" ahead on this if Microsoft hadn't dreamt up a Windows Store. This is in my opinion a real game changer for the PC ecosystem and the future of Windows.

    1. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 5, Insightful

      Microsoft's biggest mistake was putting a tablet interface in their desktop OS.

    2. Re:Microsoft's Biggest Mistake by tibman · · Score: 3, Insightful

      lol, what percentage of gamers is that?

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    3. Re:Microsoft's Biggest Mistake by symbolset · · Score: 4, Informative

      Um, they put it on the server too. Tiles with Facebook and Twitter integration on your Domain and Exchange servers. How is that not worse than the tablet interface on the desktop?

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    4. Re:Microsoft's Biggest Mistake by artor3 · · Score: 3, Interesting

      5.6 million concurrent Steam users.

      Google "concurrent xbox live users", and it looks like they set a record of 2 million a few years back. That's all users, not just the paying Gold users. I'm sure they've grown since then, but tripled?

      Now, the obvious caveat is that it's more common to play on an Xbox without an internet connection than it is to play in Steam's offline mode. But Steam's user base is definitely at least comparable to Xbox's.

    5. Re:Microsoft's Biggest Mistake by symbolset · · Score: 4, Funny

      No, really, it's not funny. Nor fun. But it is true.

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    6. Re:Microsoft's Biggest Mistake by jones_supa · · Score: 3, Funny

      No, no, no. It's confirmed research published in 2012 by authors Stetson, Harrison.[1]

  3. Re:Dammit Valve! by symbolset · · Score: 4, Insightful

    He's not saying they're doing away with Steam on PCs. Steam will still be available on Windows, Mac and - soon - Linux. If Steam stops working on Windows it won't be Valve's fault. And if it does stop working on Windows you'll be able to get most of your Steam games without buying them again - complete with all the in-game content - on a platform that is less hostile to successful Independent Software Vendors (ISVs). They'll maintain Windows Steam for as long as it is possible and financially feasible to do so but given the history of Lotus, Wordperfect, Borland, Aldus, Sun, Star, Netscape, Novell and many others, that won't be forever. Sooner or later Windows will be updated in a way that Steam won't run on it, and that won't be Valve's fault. They're hanging in there for you as best they can, but they don't write the platform.

    By doing this he's maybe building an intimidating counter-threat to Microsoft: break Steam like you break the OS for other competing ISVs and we'll take our users elsewhere. By doing so he may be incentivizing Microsoft to not break Windows-based steam. By making a platform they DO own, Valve is making a commitment to continue to offer you a platform your Steam games will run on, in as much as their participating developers will support it. They can't make the developers support it, but this is the best they can do. Buy the Steam console, and your Steam games will be able to continue to be supported because they DO own the platform.

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  4. Knowing Gabe by Kryptonian+Jor-El · · Score: 5, Funny

    It won't make it past its 2nd iteration

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  5. Steam Still Locked to One Concurrent User by deweyhewson · · Score: 5, Insightful

    Until this is resolved, I'm wary of locking myself into Valve any more than I already am. The thought of a locked down environment worries me, too; that seems antithetical to what has made PC gaming and enthusiasm what it is.

    Still, it's Valve, so I'll give them the benefit of the doubt, but being trapped in one more walled garden not only with software but hardware is not the direction I like the industry to move.

    1. Re:Steam Still Locked to One Concurrent User by Hadlock · · Score: 3, Insightful

      Can we keep the reddit imgur spam on reddit please? If you can't explain your point in complete paragraphs without an image macro for assistance, you might want to look elsewhere.

      --
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    2. Re:Steam Still Locked to One Concurrent User by SpeZek · · Score: 3, Insightful

      So have the wife and kid play in offline mode?

  6. You do know those numbers arn't comparable. by tuppe666 · · Score: 4, Interesting

    70 million xbox sold, 5.6 million simulatenous users on steam tonight(presumably more total)

    Yup, microsoft wouldn't even notice.

    A more comparable figures would be Steam is 54 million active user accounts [concurrent peak users did peak at 6 million]. The numbers seem surprisingly close to seriously threaten Microsofts console gaming platform with Steam Cross-Multi-Platform

    As for Microsoft not even noticing, they would be incredibly foolish not to, Microsoft has very little benefit over other platforms right now, even installations will be overtaken by android as soon as next year. Its gaming...and its control of the Graphics API lock-in are essential to if remaining relevant to the consumer market, which is being increasingly challenged.

    Microsoft ALWAYS notice the competition they will be out with their chequebooks and lawyers banking on steams door.

  7. Cartridges should make a comeback by MindPrison · · Score: 4, Insightful

    And you would have the console everyone missed.

    You could just plug it in, and play straight away few seconds later, nothing beats that feeling.
    Today everything has to boot forever, it takes several minutes just to wait for another game to boot up, I hate that. I live with it, but I don't like it.

    With todays amazing solid state drive developments, this shouldn't be impossible. USB-memory sticks costs almost as little as CD's and Floppy Disks did back in the days, so we're getting there.

    And the first console to do this, will win.

    --
    What this world is coming to - is for you and me to decide.
    1. Re:Cartridges should make a comeback by RyuuzakiTetsuya · · Score: 4, Informative

      The reason why that worked was that the pins in those cartridge slots were basically pins to system memory. So when you plugged in a cart it was like plugging in roms directly to the board.

      Flash just isn't as fast for reading as you think it is. Even on the ds and vita, you're still waiting for load times.

      --
      Non impediti ratione cogitationus.
  8. Re:"locked down" by realityimpaired · · Score: 3, Insightful

    Locked down, in this case, I think means something different from what you think it does. When developpers talk about locking down hardware requirements, they mean having a set spec to develop for.

    If, for example, the "Steambox" ends up being a Core i3 dual core @ 2.9GHz, with 4GB of RAM, and a Radeon HD 7750 video card, then hardware developpers know that if they make sure their game runs on this spec then they're safe. It's a fairly cheap spec which could easily hit the sub-$400 PC market and go directly for consoles (could probably get it sub-$300 with that spec), and yet it's still powerful enough to run most modern games at max settings on 1080p.

    Similarly, if you'd prefer to build your own, maybe have a bigger hard drive (which they'd have to skimp on to keep it sub-$300) and a more powerful processor or an optical drive, then you can. Stick Linux of your choice on there, pull down Steam from the repositories, and you have a reasonable assurance that anything built for the Steambox will also run on your own computer. And if you *really* want to continue running Windows, then you can, for now, and will be able to do so until Microsoft finally kicks Steam out. But Steam is going to be pushing developpers to start making stuff that works on Linux (and is making sure their own engine works on Linux for starters).

    I would be surprised if this isn't similar to Gabe's vision, given what he said in the interview itself.