GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux
Open source (as Torque 3D recently became) is one thing; cross-platform is another. Now, reader iamnothing writes "GarageGames is heading to IndieGoGo to port Torque 3D to Linux. The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license."
Not a lot of offerings in Linux game engines so far, so this would be a nice addition. Afaik, the only real options are various derivative of older open-sourced Id Software engines, and Ogre3d. Plus Unity recently added the ability to export builds to Linux, but not to develop on Linux.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Why is 32 bit still the target platform for so many software projects? My computer is 5 years old, and has been running 64bit linux that whole time. Are 32bit PCs even sold any more?
Crowdfunding to port Torque to Linux? Interesting... but I'm not falling for that one again. I already "donated" a few years ago, when I shelled out over a couple hundred dollars for both Torque3D and Torque2D under the promise that they worked on Linux (they actually sold three versions: Windows, Mac and Linux), only to have all my requests for help completely ignored when I complained that neither of them worked, and see the whole Linux ball dropped a few months later. So GarageGames: screw you, you're not getting my money again.
Can't help but notice all the gaming-on-Linux news popping up recently with Steam coming to Linux, the first Unreal Engine 3 game for Linux and so on.
Disclaimer, worked as a consultant with many companies and helped them deal with this engine.
Torque is just bad software that was abandoned by developers when much better alternatives (such as Unity) appeared, despite it being much cheaper.
Even with source code fully published under MIT license, developer interest towards it is almost non existent. I mean, I welcome this move, but even when free and OSS, developing a game with this engine will cost you more time and money than pretty much any of the closed alternatives.
This sounds like a last ditch effort to save their crappy 3d engine, which has been left in the dust years ago by unity3d.