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GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux

Open source (as Torque 3D recently became) is one thing; cross-platform is another. Now, reader iamnothing writes "GarageGames is heading to IndieGoGo to port Torque 3D to Linux. The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license."

2 of 71 comments (clear)

  1. I already donated a few years ago... by borfast · · Score: 5, Interesting

    Crowdfunding to port Torque to Linux? Interesting... but I'm not falling for that one again. I already "donated" a few years ago, when I shelled out over a couple hundred dollars for both Torque3D and Torque2D under the promise that they worked on Linux (they actually sold three versions: Windows, Mac and Linux), only to have all my requests for help completely ignored when I complained that neither of them worked, and see the whole Linux ball dropped a few months later. So GarageGames: screw you, you're not getting my money again.

    1. Re:I already donated a few years ago... by EvilIdler · · Score: 5, Informative

      That was IAC, not GarageGames. This company bought GG and renamed the sub-company Torque, jacked up prices and devoured souls. I'm sure the CEO also ate babies, but I have no picture evidence. People close to the company can testify this is the sort of thing they would do, though.

      I have more hope for the engines now than the IAC days, especially after having seen the improvements on the 2D side. There is still much work left, but people who are really interested in more platforms (like Android) are free to contribute. Please somebody start on Android ports of both engines so the whine can stop ;)