GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux
Open source (as Torque 3D recently became) is one thing; cross-platform is another. Now, reader iamnothing writes "GarageGames is heading to IndieGoGo to port Torque 3D to Linux. The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license."
Not a lot of offerings in Linux game engines so far, so this would be a nice addition. Afaik, the only real options are various derivative of older open-sourced Id Software engines, and Ogre3d. Plus Unity recently added the ability to export builds to Linux, but not to develop on Linux.
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Why is 32 bit still the target platform for so many software projects? My computer is 5 years old, and has been running 64bit linux that whole time. Are 32bit PCs even sold any more?
Crowdfunding to port Torque to Linux? Interesting... but I'm not falling for that one again. I already "donated" a few years ago, when I shelled out over a couple hundred dollars for both Torque3D and Torque2D under the promise that they worked on Linux (they actually sold three versions: Windows, Mac and Linux), only to have all my requests for help completely ignored when I complained that neither of them worked, and see the whole Linux ball dropped a few months later. So GarageGames: screw you, you're not getting my money again.
now i can get rid of this waste-of-space-8-alien i have on my hd. and it will really accelerate game development on the Linux platform. .
Can't help but notice all the gaming-on-Linux news popping up recently with Steam coming to Linux, the first Unreal Engine 3 game for Linux and so on.
Disclaimer, worked as a consultant with many companies and helped them deal with this engine.
Torque is just bad software that was abandoned by developers when much better alternatives (such as Unity) appeared, despite it being much cheaper.
Even with source code fully published under MIT license, developer interest towards it is almost non existent. I mean, I welcome this move, but even when free and OSS, developing a game with this engine will cost you more time and money than pretty much any of the closed alternatives.
This sounds like a last ditch effort to save their crappy 3d engine, which has been left in the dust years ago by unity3d.
I see nothing wrong with developers targeting a stable and popular distribution. Linux is Linux, and once it runs on Ubuntu, any who are interested can make it run on other distos.
After all, a common reason developers used to give for not developing for Linux was the vast number of competing distros they'd have to deal with (tweaking their program such that it was able to run on each one, and each one had a different set of default libraries, configurations, media locations, etc...). That argument has all but disappeared now that Ubuntu has emerged as the "common face of Linux",
For good or bad, everyone else seems to use KickStarter.
Already the IGG website seems to be lagging, and would require yet another signup etc etc.
Also, 32-bit only? Really? 64-bit is really a shining star for Linux in general
Some company I've never heard of starts some type of project I've never heard of to port some game I've never heard of to Linux. FTFY
any who are interested can make it run on other distos.
No, they can't. Ubuntu runs with bleeding edge libraries. While Linux has great backwards compatibility, its forwards compatibility is (obviously) not so great. (Whose is?) If these people would just port to Debian stable, for cryin' out loud, it would run on Ubuntu, and practically everywhere else! You'd think they'd get the hint that Ubuntu, like almost half the distros today, is based on Debian. But nooooooooOOoooooo.
This seems like a great thing. Garage Games decision is obviously a result of being out competed by other companies, but who cares? The recent moves seems like they are trying to build a strong community and be a company based on ideals. The engines are open sourced (maybe they'll get a gsoc student to work on an Android port) so people are free to change them as they see fit. If they survive as a company, hopefully address some of the problems with their engine. It puts more pressure on the dominant products like Unity as well.
Why is anyone targeting 32 bit in this day and age? The inertia is absurd.
"Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
We employ the former director or R&D from Crytek. He's a veteran...not arrogant at all. "Nothing can beat skills and experience and if you want to build a long-lasting company, you better have some highly experienced, educated and skilled people in your company." Can't agree more. But I've seen really, really, good, but arrogant developers undermine an entire team. I'm 100% for talented team players...and there's a lot of them out there.