Real World Code Sucks
An anonymous reader tips an article at El Reg about the disparity between the code you learn at school and the code you see at work. Quoting:
"There is a kind of cognitive dissonance in most people who've moved from the academic study of computer science to a job as a real-world software developer. The conflict lies in the fact that, whereas nearly every sample program in every textbook is a perfect and well-thought-out specimen, virtually no software out in the wild is, and this is rarely acknowledged. To be precise: a tremendous amount of source code written for real applications is not merely less perfect than the simple examples seen in school — it's outright terrible by any number of measures."
It might be interesting to read The Rise of "Worse is Better"
This just in: real world a lot harder than school.
Gee, thanks Slashdot!
http://xkcd.com/844/
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The opposite is true too: code you see in textbooks is often horrible. It omits error checking, often uses global variables, makes assumptions, etc. Someone mentioned that K&R has memory leaks all over the place, because it's more readable.
The goal of textbook code is to be readable, to communicate, not to handle every possible case. This means industry code is often less readable, but more solid. I'm sure I've missed other ways academic code is bad.
Of course a lot of industry code is unreadable and also not solid. That's another issue.
"First they came for the slanderers and i said nothing."
Because in real life:
- specs change constantly
- need to work with crap that's already there
- there are deadlines
- need to get stuff done
And I'm pretty sure I'm forgetting some other points.
This just in: Examples provided in school have no practical real world application. Duh. In the real world you have things like deadlines, bosses, and clueless managers. When you screw up in class, the teacher tells you where you messed up and you get a chance to do it again. In the real world, when you screw up you probably won't know what you did, at least not right away. And you're going to have to figure it out while everyone is mad at you, calling your phone, and asking why it died.
I don't know where this idea of the Zen Programmer(tm) comes from with visions of calm blue waters and bright bleached sand and everything is calm, thought out, and composed. Programmers I know hammer down mountain dew like it's nobody's business. They do not spend months debugging and thinking about it academically: If it works, you move on to the next thing. Don't bitch about the quality of the code (manager or academic) in the real world because there are almost no programmers in the corporate world that sit around thinking in O notation and figuring out the best and worst case scenario for every line of code. They bang out 500 lines in a few hours and then hit compile and hope to god it works on the first go.
That's reality people -- you don't have the time, the resources, and if you took the academic attitude to work with you, you'd be cut up and used as shark food by everyone else for being so damn slow and pragmatic when they need things working tonight so they can go home after being there for 15 effing hours to make the latest milestone.
#fuckbeta #iamslashdot #dicemustdie
Yeah, they're right about the state of things, but they get the "why" part totally fucking wrong:
The most common reason for the existence of bad software is bad programmers.
NOPE! Bad software is a result of BAD Code, even good programmers can write bad code...
At the other end of the spectrum, many projects are sabotaged by developers who are “too good”
NOPE! Maybe those scare quotes are there for a reason, but "doing things the most complex way possible" is usually because coding is iterative and there was no way for you to know of the unforeseeable future requirements.
And then there’s “bad” laziness, the kind that leads programmers to cut corners or do things in the quickest possible way, rather than taking the three extra hours to do them right.
NOPE! You're assuming that the programmer WANTED to do things the quickest way possible...
If the system is working, almost no manager will pay just to have you recode a piece of it “the right way,” without adding any new functionality. There’s always something more important that needs to be done—until that quick-and-dirty fix blows up and (because it’s urgent) gets replaced by another quick-and-dirty fix.
BINGO! This. Everything, all of the other bullshit is due to Management. Not just not paying to have things done right (see: Fast, Good, Cheap), but also unrealistic schedules and deadlines, new features being promised by sales without consulting the programmers, etc. Deadlines exist. That's why even a good programmer hacks in a kludge ridden short cut instead of taking the time to do it the right way: There is no time to take! The most common reason for bad software isn't bad programmers, is bad management and terrible working conditions. See also: Getting what you pay for when you outsource the programming department. The outsourced workers will get it done cheaper in less time -- Cheap, FAST -- What's missing here, eh? GOOD Sadly to compete with the fast and cheap the goodness of the software must be sacrificed.
As mentioned above, C++, despite its superficial similarities to Java, is infinitely easier than Java to write impenetrable code in. And one language I’ve been warned about, though I’ve never had the opportunity to use it, is Haskell, an offshoot of ML. According to a friend in academia who’s studied it, it’s “the Taliban version of ML,” in which it’s all but impossible to write readable code.
Just stop talking noob.
In the real world, tight budgets, shortsighted managers, and unreasonable expectations from non-techies almost always conspire to make developers do things too quickly.
You mention this and yet you somehow fail to realize THIS, not Languages, not Laziness, not Ignorance, not Hubris, is what is really the root cause of all the damn evil?! Fuck you, man. You're part of the problem.
In conclusion: Bad software is primarily a result of GREED.