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Open Source Gaming Handheld Project Wants Your Money

YokimaSun writes to point out a Kickstarter project that may warm the cockles of your heart: "Fans of emulation and homebrew have not had much to cheer about over the years; the recent generation of consoles has pretty much killed off any hacking by constant firmware updates. The days of PSP homebrew have died a death and consoles like the Caanoo, GP2x and even the mighty Openpandora never really lived up to the massive expectation. There is a glimmer of hope from a team of homebrew developers who have developed a new console called the GCW-Zero, a new open source handheld system which uses the OpenDingux Linux OS. The specs are impressive, with a Ingenic JZ4770 1 GHz MIPS processor, Vivante GC860, capable of OpenGL ES 2.0, 3.5 inch LCD with 320x240 pixels; 4:3 aspect ratio, 512 MB DDR2 and 16GB of internal memory which can via external memory card be extended by another 32GB. N64 and PS1 emulation and everything below should be at full speed in time."

203 comments

  1. wtf by Anonymous Coward · · Score: 1

    Whats so impressive about the spec? Sounds like something from quite a few yeaars back.

    1. Re:wtf by Anonymous Coward · · Score: 0

      Its a MIPS instead of ARM so itll emulate PSP at decent speed. Apart from that its pretty crappy.

    2. Re:wtf by Anonymous Coward · · Score: 0

      Indeed. $60 usd chinese android tablets mop the floor with this thing.

      I'm wondering where they got the 320x240 screens. Maybe they shop in the same place the TI calculators team shop.

    3. Re:wtf by Anonymous Coward · · Score: 0

      Nothing, it's completely shit.

    4. Re:wtf by crazyjj · · Score: 1

      It will run Atari 2600 emulation at full speed.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    5. Re:wtf by arth1 · · Score: 5, Insightful

      Its a MIPS instead of ARM so itll emulate PSP at decent speed.

      Don't forget that the PSP has two MIPS CPUs, each with its own floating point processor.
      And a 480x272 resolution, which it will be kind of hard to emulate on a 320x240 display.

      The list of failed handheld gaming consoles is long. The list of successful open source one is empty. There's no way you're going to build a momentum, unless you are way ahead of the market leaders. And without a momentum, it'll die before it takes off.

      Donate money to this, and you'll either get nothing, or another box that goes in the closet/basement/attic. Perhaps you'll get your money back after 20 years if you keep it in mint condition.

    6. Re:wtf by Hatta · · Score: 2

      It's the best specced product in its class. Yes, it might be less powerful than an android tablet from 2 years ago. But that android tablet doesn't have gaming controls. This is for people who liked the Dingoo A320, but want something better. This is for people who wanted a Pandora, but couldn't afford one. This is for people who would rather replay Master of Magic on the go than whatever Nintendo or Sony are hyping today.

      --
      Give me Classic Slashdot or give me death!
    7. Re:wtf by h4rr4r · · Score: 2

      There are tablets now with gaming controls.

      A 320x240 screen is pathetic.

    8. Re:wtf by Anonymous Coward · · Score: 1

      No shit, some people never seem to realize that just because it's open source, that doesn't make it magically delicious.

    9. Re:wtf by Anonymous Coward · · Score: 0

      I loved my dingoo. Installed dingux and had a whale of a time however my next gaming device will be bought from the same wholesalers I got the dingoo from and will be exactly what you say doesn't exist... http://www.chinavasion.com/china/wholesale/Android_Tablets/7_Android_Tablet_PC/Android_2.3_A9_CPU_Touchscreen_Tablet_PC_and_Game_Console_Hybrid/

    10. Re:wtf by squiggleslash · · Score: 1

      OK, first of all pretty much any sliding Android phone has "gaming controls", even if they're labeled with letters like "Q", "W", "E"... etc..

      Secondly, if a two year old Android phone can have a decent screen, why can't this? Even if you accept the premise that Android phones don't generally come with an explicit D-pad, it's not as if the designers had to make some stomach-churning trade off decision - shall we include a decent screen, or add a dedicated D-pad? Because, like, it's one or the other.

      I think the specs are absolutely abysmal. A single 320x240 2D 4:3 screen? Maybe they can add a CD ROM and we can watch VCDs on it too!

      Or, I know, a VHS slot!

      Good luck to them, but I just wonder if they need to raise their standards just a little if they want this to work. As it is, the "I don't want fifty devices in my pocket, and my Galaxy Nexus already has a 1280x720 display" factor is going to be tough to beat.

      --
      You are not alone. This is not normal. None of this is normal.
    11. Re:wtf by Requiem18th · · Score: 1

      Actually a small screen is an advantage in many situations. It's lighter to hold, more portable, etc.

      --
      But... the future refused to change.
    12. Re:wtf by Anonymous Coward · · Score: 0

      It's too early to say for sure, but I might be interested in a decent handheld that ties in with the Ouya console. By which I mean, share my account and purchased games library across devices, etc. Or one made by Valve that'll be a known working target under the linux profile.

      I'm sure both already have some plans on paper.

    13. Re:wtf by h4rr4r · · Score: 2

      I never said anything about the size of the screen, only the resolution.

      The DPI is only 114 on that screen. Which is just pathetic in 2013.

    14. Re:wtf by null+etc. · · Score: 0

      Higher resolution means more pixels to calculate and push, which require more powerful CPUs and GPUs.

    15. Re:wtf by h4rr4r · · Score: 2

      Yes it would, and it might add all of $10 to the cost.

    16. Re:wtf by Half-pint+HAL · · Score: 5, Insightful

      Handheld? Ouya...? Perhaps you would be interested in something called a "smartphone", running the same OS as Ouya... Android....

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    17. Re:wtf by Anonymous Coward · · Score: 0

      NO, an Ouya HANDHELD, because it's more opener!!!!!!1

    18. Re:wtf by Half-pint+HAL · · Score: 1

      I have a dedicated opener -- I don't want it as an app. Besides, most of the canned goods I buy now have a ring-pull.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  2. Impressive specs by Anonymous Coward · · Score: 0

    3.5 inch LCD with 320x240 pixels

    Seriously ?

    And also 512 MB RAM isn't that much these days...

  3. Why worry about all of that? by Anonymous Coward · · Score: 0

    Just build your emulator to run on Android.

  4. When somebody wants money... by Anonymous Coward · · Score: 0

    Just post news on slashdot.

  5. YAOSGC by Anonymous Coward · · Score: 0

    Yay, yet another open-source game console. I always thought we needed more. The spin on this one is it can run emulators. And the others can't?

  6. Someone wants my money by Anonymous Coward · · Score: 0

    Now there is something new and different.

  7. Not impressive by __aardcx5948 · · Score: 4, Insightful

    The specs are impressive, with a Ingenic JZ4770 1 GHz MIPS processor, Vivante GC860, capable of OpenGL ES 2.0, 3.5 inch LCD with 320x240 pixels; 4:3 aspect ratio, 512 MB DDR2 and 16GB of internal memory which can via external memory card be extended by another 32GB. N64 and PS1 emulation and everything below should be at full speed in time."

    No, that is not impressive. Super lo-res screen, slower than any phone that is available today. But it's open source, so I suppose that's good.

    But what is the point? Learning? Because the thing won't sell, like the previous models didn't do. You can have the best hardware, but if you don't have games for the device it doesn't matter.

    I, for one, would rather game on my phone which is faster and has a much higher resolution display, with a bluetooth connected game controller of my choice.

    1. Re:Not impressive by L1mewater · · Score: 2

      I'm confused. So, when you want to play your N64 emulator while out and about you carry a separate controller around with you?

    2. Re:Not impressive by second_coming · · Score: 1

      ...and it's already in your pocket and most likely more powerful than the specs above. Who wants to carry another device around with them all the time?

    3. Re:Not impressive by Anonymous Coward · · Score: 0

      Took the words from my mouth. I'd say "Come back when you've got a bigger screen, better resolution, PS2 capability, and reliable battery life data and then we'll talk".

    4. Re:Not impressive by Farmer+Pete · · Score: 2

      My guess is that they are going after people who want to run emulators for old game systems. I'd pay good money for a hand held SNES emulator. I know there are Android apps to do it, but I can't imagine how you would handle the controls.

    5. Re:Not impressive by jones_supa · · Score: 1

      I, for one, would rather game on my phone which is faster and has a much higher resolution display, with a bluetooth connected game controller of my choice.

      Hmm! I didn't know this was possible. How many games support it? Being limited to only touch screen kind of boxes you.

    6. Re:Not impressive by __aardcx5948 · · Score: 1

      Sure.

    7. Re:Not impressive by Anonymous Coward · · Score: 0

      Get a 3DS and a SuperCard DSTwo. Problem solved.

    8. Re:Not impressive by Sockatume · · Score: 1

      The Xpreia Play is basically a slightly-out-of-date Android phone with a SNES controller attached.

      --
      No kidding!!! What do you say at this point?
    9. Re:Not impressive by tepples · · Score: 1

      And move to a country where the SuperCard DSTwo isn't banned. A Dutch friend tells me it's illegal to buy one in the Netherlands.

    10. Re:Not impressive by Anonymous Coward · · Score: 0

      No, that is not impressive. Super lo-res screen, slower than any phone that is available today

      Anything at the time of PS1, N64 and before ran on low-res tv's. This is why you don't need a supercharged i7 to run games on them in that resolution. Now, try running the same level of emulation on your phone in HD-res, then you will understand.

      There's no need for a crazy CPU/GPU-combo for this handheld, because it wont add anything toward its intended purpose. Yeah, maybe you can run some newfangled shaders or overlays on top of it, but some people would see that as negative if you strive for good ol' retrogaming.

    11. Re:Not impressive by L4t3r4lu5 · · Score: 5, Informative

      It's super-low res because it's supposed to run legacy games. Your PS1 / N64 output at 320x240 typically, with capability of 640x480 "high resolution" at a push. Furthermore, your phone does more than play games, yet plays games well; The processor isn't dedicated to gameplay on your phone, so a dedicated game console doesn't need as much horsepower. Thirdly, the games are already available; IT RUNS EMULATOR ROMS.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    12. Re:Not impressive by ameen.ross · · Score: 1

      Some game do fine with the on-screen controls.

      --
      $(echo cm0gLXJmIC8= | base64 --decode)
    13. Re:Not impressive by Anonymous Coward · · Score: 0

      What do you mean? Sounds like the perfect hardware to run Master of Orion without emulation. Oh, yeah, so, it's a little dated, by 20 years or so, what's your point?

    14. Re:Not impressive by Megane · · Score: 1

      My initial impression upon reading the specs in TFS is that 320x240 is really a bit too low-res. I work with an embedded platform that uses a cheap 320x240 2.75" screen, and it's pretty limiting, but at 2-3 feet you can barely read 8x8 text with that size screen anyhow. (I use a 16x24 font on it for readability.) But it's cheap, like $8 in quantity. I would much rather see 640x480 on the larger 3.5" screen.

      But what is the point? Learning? Because the thing won't sell, like the previous models didn't do. You can have the best hardware, but if you don't have games for the device it doesn't matter.

      And that's the real reason I won't bother with it. If it's just to write code for fun, I've already got two hacked PSP-1000s, and a 16GB memory card for one of them. I also have a Wii that hasn't even been turned on since before they patched the Twilight Hack, waiting for me to get around to jailbreak it.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    15. Re:Not impressive by Megane · · Score: 1

      PS2 capability

      Aside from this thing already using a MIPS, that's kind of a tall order. The PS2's graphics chips are a pain in the butt to emulate. PCSX2 wants 512M RAM minimum (1-2GB preferred), SSE2, a decent GPU, and a dual-core CPU of at least 2.8 GHz. Sure, some of that is getting the PC to emulate MIPS, but most of it is about emulating the EE/GS.

      tl;dr: you're not getting PS2 emulation in a portable without either 1) an ASIC clone of EE/GS or 2) a super fast battery eater of a CPU.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    16. Re:Not impressive by h4rr4r · · Score: 1

      Well that or carry your phone and this device.

      Either way you are carrying two objects of similar size.

    17. Re:Not impressive by Farmer+Pete · · Score: 1

      Yeah, and if I wanted an out of date phone, I'd get it. :-) I use my phone to much for non-gaming to get a gaming phone. I want something that does well at both. I'd even pay for a separate controller for my phone, but it would have to be compatible without rooting.

    18. Re:Not impressive by h4rr4r · · Score: 1

      Those low res TVs were about twice the resolution of this hand held device.

    19. Re:Not impressive by h4rr4r · · Score: 1

      There are a lot of them that meet that need. Including the ps3 controller.

    20. Re:Not impressive by Anonymous Coward · · Score: 0

      It's illegal to sell them. It's not illegal to buy them.

    21. Re:Not impressive by omnichad · · Score: 1

      And yet the TV's were interlaced, and most of the consoles ran at just half that resolution - even N64 and PS1.

    22. Re:Not impressive by tepples · · Score: 1

      That's just a matter of which party in the transaction gets arrested. How would one buy them if nobody sells them?

    23. Re:Not impressive by __aardcx5948 · · Score: 1

      OK that's cool, it'll be able to run those systems fine I think.

      Now the problem is with emulators as usual is that it's not legal to download the ROMs for your system, even if you own the cartridge. (this might be system dependant)

      There are devices that can extract the ROM from a cartridge though, but I'm guessing they aren't that cheap (niche market).

    24. Re:Not impressive by drinkypoo · · Score: 2

      It's super-low res because it's supposed to run legacy games. Your PS1 / N64 output at 320x240 typically, with capability of 640x480 "high resolution" at a push.

      And that's why this device should have a 640x480 display. That's not even high-res any more. 320x240 is for cheap crap mirrors with a display for a backup camera, not a handheld gaming platform. The real problem comes when you're dealing with a low-res source near the panel's resolution. Either you can have black bars or you can use a very expensive scaling algorithm and still have it look pretty bad or you can use a cheap scaling algorithm and have it look like dogshit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    25. Re:Not impressive by Anonymous Coward · · Score: 0

      I'm confused. So, when you want to play your N64 emulator while out and about you carry a separate controller around with you?

      I'm confused. At what point did Fackamato say anything about wanting to play an N64 emulator while out and about?

    26. Re:Not impressive by Anonymous Coward · · Score: 0

      Somebody sells them in NL even as we discuss it now ;)
      For a 100% premium, there will always be someone willing to take the risk..

    27. Re:Not impressive by mlw4428 · · Score: 1

      You act like that's some inconvenience, but ignore the fact that you'll be carrying this device around with you everywhere you go. With/without your cell phone. Furthermore my cellphone is much more powerful than this is and if I lose the controller...well...it's not that expensive to replace.

    28. Re:Not impressive by h4rr4r · · Score: 1

      And since they painted alternate lines and the phosphors stayed lit it appeared higher resolution than it was.

      Either way still terrible. Most emulators for N64 upscale for a good reason.

    29. Re:Not impressive by omnichad · · Score: 1

      I don't think it used the interlace lines - I think it displays the same frame twice.

    30. Re:Not impressive by Anonymous Coward · · Score: 0

      You order it from a foreign company who then posts it to you.

    31. Re:Not impressive by badboy_tw2002 · · Score: 2

      It breaks down like this: it's legal to buy it, it's legal to own it, and, if you're the proprietor of a gaming company, it's legal to sell it. It's legal to carry it, but that doesn't really matter 'cause -- get a load of this -- if you get stopped by the cops in Amsterdam, it's illegal for them to search you. I mean, that's a right the cops in Amsterdam don't have.

    32. Re:Not impressive by 10101001+10101001 · · Score: 1

      No, that is not impressive. Super lo-res screen, slower than any phone that is available today. But it's open source, so I suppose that's good.

      The point of the lo-res screen is to be more in sync with the games that are planned for it--having said that, I do sort of wish it were 640x480. Meanwhile, your phone may be "faster" in GHz but that doesn't mean it's actually better at playing games. The fact that it's open source, btw, is a pretty big plus for people like me who would prefer not buying into a model of some device that very quickly is a brick because there's an effectively finite amount of interest in it. This hold just as true for Android phones as either games require a new version of Android to run or require higher specs to run.

      But what is the point? Learning? Because the thing won't sell, like the previous models didn't do. You can have the best hardware, but if you don't have games for the device it doesn't matter.

      The point is to actually play a decent amount of games that people want to play be actually playable. Most every other open(-like) handheld before has been either (a) too shy to actually demo what actually works and how well it works precisely because of a failing in the affordable hardware--meanwhile, on youtube there's plenty of videos of just how good the GCW Zero is--and the state of game porting and (b) tried too hard to fulfill some sort of a niche without really fleshing it out--the scope of what GCW Zero is meant for is rather bounded, but that's mostly a good thing in that people won't really expect much outside of it or seek some sort of treadmill to expand to.

      I, for one, would rather game on my phone which is faster and has a much higher resolution display, with a bluetooth connected game controller of my choice.

      I'd rather have a portable game console and no cell phone. To each his own.

      --
      Eurohacker European paranoia, gun rights, and h
    33. Re:Not impressive by rastoboy29 · · Score: 1

      It won't sell?  tha'ts why it's on Kickstarter.

      think of it as art.

    34. Re:Not impressive by Anonymous Coward · · Score: 0

      My guess is that they are going after people who want to run emulators for old game systems. I'd pay good money for a hand held SNES emulator. I know there are Android apps to do it, but I can't imagine how you would handle the controls.

      Get a PSP. They are still being sold and it's very easy to install a custom firmware.

    35. Re:Not impressive by Anonymous Coward · · Score: 0

      Well with all the respect to your opinion, I think for retro gaming handheld 4:3 320x240 screen is all you need. If the original game has 320x240, like almost every game you will emulate. why would you need more resolution. About the phone... your phone isn't a full dedicated gaming device, so you can't compare specifications. The Zero has 512MB RAM, 495MB will be dedicated to games&apps, now check out about your phone. Not even talking about other critic issues for a gaming device, like the battery life (the Zero allows you to play for 7 to 10 hours, good luck making that with your phone or a chinese android handheld) or the good built quality controls, the only one in its price range with real analogic stick (the android handhelds aren't, and controls are just crap, and pad adaptors for phones are not functional, I can't imagine carring that in my phocket and most of them have compatibility problems with emulators).
      I think is just matter of what you want. If you want a multimedia device, able to play hd movies, navigate and play android games made for touchable screen... well, then Zero is not your device. If you are interested in retro and indie gaming and you support the open source scene, then Zero is the better choice.
      Just check the videos on youtube and try to find a emulator game your phone plays and Zero doesn't at fullspeed. I understand you are proud of your phone, but Zero is better for retro gaming and much cheaper.

    36. Re:Not impressive by Sockatume · · Score: 1

      By "at a push" he really means "at a push": Gran Turismo had a high-res mode you unlocked if you won every Arcade race, and it dropped the draw distance down to about five inches and was only available as a time trial (IIRC). I can't think of a game that used it as a normal display mode.

      --
      No kidding!!! What do you say at this point?
  8. Smartphones by Anonymous Coward · · Score: 0

    Homebrew has moved to Smartphones. Apple and Google provide excellent platforms for homebrew developers to deliver their applications and games for free to just about anyone. Smartphones are also capable of emulating N64 and PS1.

    Is the price competetive or what is the rational behind this device compared to what Google already offers?

    1. Re:Smartphones by Anonymous Coward · · Score: 0

      Did you miss the word "emulation" in the submission? Need I remind you that trying to replicate the controls of a gamepad on a touchscreen is akin to trying to get a blowjob through a keyhole? Nevermind, that's probably something you're capable of enjoying.

    2. Re:Smartphones by Anonymous Coward · · Score: 0

      http://gadgetsin.com/photojoy-play-game-conteoller-for-android-ios-and-pc.htm
      There is plenty of these casings out there. Tactile buttons are hardly reason enough to buy another device

  9. Portable gaming handhelds are so '90's by ickleberry · · Score: 1

    People who do gaming have widescreen TV's and monitors now. The days of teenagers gaming on tiny screens are over now. If they are looking at tiny screens its because they're busy cyberbullying their peers,not gaming. Too little too late.

    1. Re:Portable gaming handhelds are so '90's by tepples · · Score: 1

      People who do gaming have widescreen TV's and monitors now. The days of teenagers gaming on tiny screens are over now.

      Teenagers can't drive. So what do they use for gaming on road trips? Are you trying to imply that they use a laptop? Phones and pocket tablets work, but some genres really need physical buttons.

    2. Re:Portable gaming handhelds are so '90's by Anonymous Coward · · Score: 0

      Nice troll. I love the way you ignore the death of console gaming and imply that the death of portable gaming consoles means the death of portable gaming, despite that they were both killed by people gaming on the tiny screens of their phones.

    3. Re:Portable gaming handhelds are so '90's by sidthegeek · · Score: 1

      So you've never herad of Angry Birds...?

    4. Re:Portable gaming handhelds are so '90's by Anonymous Coward · · Score: 0

      the death of portable gaming consoles

      When did this happen?

      The 3DS has been doing acceptably, and is about to get a massive boost in hardware sales. Bitches apparently don't know 'bout the next generation of Pokemon requiring a 3DS.

      Nintendo's survived Sega, Sony and a few other also-rans of no importance. They'll do fine against phones, because despite portability, the targeted customers are rather different demographics.

    5. Re:Portable gaming handhelds are so '90's by omnichad · · Score: 1

      What about the under-served market of bathroom gaming? This is why I have a 3DS.

    6. Re:Portable gaming handhelds are so '90's by dadelbunts · · Score: 1

      The death of console gaming? Wasnt the new COD the highest grossing media ever? Seems like its doing ok to me.

    7. Re:Portable gaming handhelds are so '90's by tlhIngan · · Score: 1

      People who do gaming have widescreen TV's and monitors now. The days of teenagers gaming on tiny screens are over now. If they are looking at tiny screens its because they're busy cyberbullying their peers,not gaming. Too little too late.

      No, they're playing games on their phones with ever-larger (5"/6"+) screens. Hell, even a 3.5" screen is considered "tiny" (which is why Apple had to go 4" on the iPhone 5, and even people consider that too damn small).

    8. Re:Portable gaming handhelds are so '90's by Anonymous Coward · · Score: 0

      You can't be serious... with everyone and their mom's face crammed into a phone or a tablet???

    9. Re:Portable gaming handhelds are so '90's by Anonymous Coward · · Score: 0

      I want a handheld to play during subway travels (I expend almost 40 min everyday going to work) and during flights. Your argument doesn't make any sense to me

  10. Handhelds are hard by Sockatume · · Score: 1

    The big challenge for the developers will be creating a device that's small, runs well, runs for a long time, and is cheap. The current handheld console companies - who set people's expectations of the technology - use economies of scale to push cost down, and often rely on hacker-unfriendly industrial design to cram components into the smallest possible space. They'll have to find a way to get around those limitations. And that's before you consider smartphones, which have set a ludicrously short life cycle for devices (heading towards 6 months) that's making it hard for even the big console manufacturers to keep up with performance expectations.

    Maybe the answer it to simply embrace the smartphone. Do what Ooya did, use a commoditised smartphone platform, but keep the screen and throw in some thumbsticks and buttons.

    --
    No kidding!!! What do you say at this point?
  11. I bought GCW-Zero SE but had to get refund by Anonymous Coward · · Score: 0

    I bought a GCW-Zero SE but due to delay after delay with bad information on the reasons, website that had no been updated in 4 months, I had to pursue getting a refund.

  12. Gamepad compatibility by tepples · · Score: 1

    With Android, you have to make sure the device where you run emulators supports physical buttons. Android 4.2 broke Bluetooth gamepads on my Nexus 7, and very few Android devices have an internal gamepad: pretty much the Xperia Play phone, the JXD S5100 and S5110 pocket tablets, and the forthcoming Archos GamePad tablet. On-screen gamepads have their own problems, as any player of fast action games in DroidEmuLite will tell you. This sort of limits the game genres that are viable on Android.

    Verdict: Figure out how to import more JXD S5100 tablets.

    1. Re:Gamepad compatibility by h4rr4r · · Score: 2

      They changed the bluetooth stack in 4.2. Apps will have to be updated. The SIXAXIS one should work fine for you. Likely all controllers will be working again shortly.

      Either way a 320x240 screen is pathetic.

    2. Re:Gamepad compatibility by tepples · · Score: 1

      They changed the bluetooth stack in 4.2. Apps will have to be updated. The SIXAXIS one should work fine for you.

      Which is inconvenient for people who have to buy a different brand of controller (I don't own any PS3 controllers) and buy a different driver app every time Google changes the Bluetooth stack.

      Likely all controllers will be working again shortly.

      By which time I have no guarantee that 4.3 or 5.0 won't break things again.

    3. Re:Gamepad compatibility by MacGyver2210 · · Score: 1

      Cry more Mr. Early Adopter. I'm curious what you needed so badly in 4.2 that you upgraded to break your other devices?

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    4. Re:Gamepad compatibility by h4rr4r · · Score: 1

      The driver apps will likely be updated.

      Hopefully 5 will bring controller support to the OS natively. The old android bluetooth stack had to be changed it had real shortcomings. If that broke some stuff temporarily that seems well worth it.

    5. Re:Gamepad compatibility by Stormwatch · · Score: 1

      JXD has many models (the S7300 looks promising), and the Archos GamePad is already out in Europe.

    6. Re:Gamepad compatibility by Soluzar · · Score: 1

      Archos Gamepad? Forthcoming? I've used one. It's a current release.

  13. Software is the hard part by macwhizkid · · Score: 1

    The problem with a home-brew or emulation-only game system is that the hardware is now easier than the software. We're now well into the age of mobile devices. The hardware here is basically a smartphone with a lower-resolution screen and slightly different processor. (Although the screen choice seems like a bad idea: 320x240 is just too low.)

    The hard part is getting developers to write native games for it. Good luck with that in this day and age unless you're Sony or Microsoft and can spend millions on wooing developers with dev tools and conferences.

    The emulation aspect is an interesting idea, but as someone who has fooled around with Playstation and N64 emulation, I can tell you that with most games, you'll find yourself wishing for a native controller pad if you play for more than a couple minutes. And why not? That's what the games were originally designed for and tested with. But even without accounting for the ergonomics, how are you going to play PS games when the device has fewer control buttons than the PS controller did?

    1. Re:Software is the hard part by omnichad · · Score: 2

      As someone who doesn't want his retro gaming graphics stretched or blurred, I would prefer my 256x224 SNES games showing up matted on a 320x240 screen so there's a 1:1 pixel representation. 640x480 offers nothing for even Playstation, which maxes out around 320x240.

  14. OpenPandora never lived up to the expectations? by Anonymous Coward · · Score: 1, Insightful

    Yes, it was hugely delayed, but I own one and I do think it certainly meets my expectations. Sure, it's not cheap, but it has much better specs than the GCW-Zero: 800x480 screen, two full SD slots, full keyboard, massive battery life. It has great emulators for all those consoles mentioned (the PS1 emulation is actually better than the original, it does double resolution rendering without glitches), and more emulators are developped as we speak: NDS and PSP for instance. Also the Pandora community is very much alive and kicking.

    So I would say OpenPandora never lived up to the expectations, it just took a few more years than originally planned to get production going as well as it is now.

    1. Re:OpenPandora never lived up to the expectations? by wertigon · · Score: 1

      Yeah, it only took five freaking years to get all classic preorders filled. :)

      The OpenPandora is unfortunately too little too late - it was interesting when it came out, but now? Now I can use my Android for everything I wanted to use my Pandora for...

      --
      systemd is not an init system. It's a GNU replacement.
    2. Re:OpenPandora never lived up to the expectations? by LordMyren · · Score: 1

      Get classic OpenPandora preorders fulfilled? Um, no, not at all. My guess is they've fulfilled considerably less than 1/2.

      The devs state they don't have funds to fulfill orders, and that they're using new revenue to help fulfill the massive backlog they presently cannot afford.

      I was in fairly early in the queue, early December `08. I've listened to hopeful progress report after hopeful progress report, but I'm skeptical I'll ever see a thing from the $330 I mail ordered them. If OpenPandora disclosed any information about the backlog fulfillment rate, I might have a hope, but they've left pre-orders hanging indefinitely and provided no solid information to build expectations or hopes against.

      I'm not upset at what seems like my loss of $330: it was a good notion, I'm sure it's been a wild adventure, and I doubt anyone's going to bed on large piles of money, but getting strung along for four years, being told they've run out of money, and are trying to use sales to earn themselves back into the black... after four years of being strung along, I don't believe I'll ever see a thing.

    3. Re:OpenPandora never lived up to the expectations? by Anonymous Coward · · Score: 0

      EvilDragon here.

      Already replied to your other post.

      I'm not having any problems revealing any numbers I know, however, I only accurately know the number of OpenPandora GmbH (my own company) and not of OpenPandora Ltd.

      It's not "the devs" telling they have no fund left, it's only OpenPandora Ltd. that seems to be out of money for refunds (which would be one dev, and that's Craig).

      OpenPandora GmbH is doing well, producing and selling Pandoras with instant shipping, only 80 preorder units left to ship and also helping out OpenPandora Ltd's customers as good as possible.

    4. Re:OpenPandora never lived up to the expectations? by Anonymous Coward · · Score: 0

      I've ordered a Pandora in October '08 from EvilDragon's (Michael Mrozek's) shop and received my unit in April '12. I'm quite happy with my unit, especially its excellent battery life (20h of typing text, 10h of gaming, about a week of standby). If you order from Michael Mrozek's shop from Germany nowadays, you can expect a speedy delivery, as he tends to have the Pandoras in stock.

      There's a thread on the German gp2x forum where original preorderers post when they've received their Pandora(s) ( http://forum.gp2x.de/viewtopic.php?f=23&t=9852 ). According to this post ( http://forum.gp2x.de/viewtopic.php?p=184927#p184927 ) all of the original batch 1 preorders from the German shop have shipped or are ready to ship by now. So now batch 2 preorderers with the German shop should start getting their units, the rate of old preorder fulfillment depending on the rate of sale of new units, upgrades to the 1Ghz version, or donations, since the original preorder price does not even cover the production costs anymore due to the difficulties that the original Texas based board manufacturer has caused. Since then production has moved to Germany and things look better, at least for the German shop preorderers.

      The same isn't true for Craigix's UK based OpenPandora Ltd., which seems to have financial and delivery problems even now, even for new orders.

    5. Re:OpenPandora never lived up to the expectations? by Anonymous Coward · · Score: 0

      It has great emulators for all those consoles mentioned (the PS1 emulation is actually better than the original, it does double resolution rendering without glitches), and more emulators are developped as we speak

      Actually most of the emulators have been abandonded in a half-working state for many months, even years. Can't run at full speed, no sound, doesn't load or correctly run a great deal of software. Those able to actually code/port emulators for the OpenPandora have pretty much hit the same problem as every other customer... nobody has the unit so no point in working on it.

    6. Re:OpenPandora never lived up to the expectations? by Anonymous Coward · · Score: 0

      Er what? I don't know what you are talking about there; I have a Pandora and I'm very happy with the state of the emulators on it. mega drive/genesis/mega cd/sega cd/32x via picodrive runs brilliantly, snes and ps1 emulation work very well as well in my testing as well (forget the names of the emulators off the top of my head though since I used them less often), the ps1 emulator I used even could play valkyrie profile ok which is a known game that has issues on a lot of emulators. Please cite some details on which main stream emulators on pandora are horribly broken as you claim or I'm going to have to call you a troll.

    7. Re:OpenPandora never lived up to the expectations? by Anonymous Coward · · Score: 0

      I was one of the pre-orders for 3 years, and upgraded recently, so maybe you or another pre-order gets hi OpenPandora.
      They don't have exact numbers because Craig don't give them, maybe because of his high rate of refunds and his lack of social skills.

      At least they have stock now, no more new pre-orders, no more volcanos, no more faulty PCB factories, and they lowered the price.

      I just hope OpenDingux guys learned something about this, like running production on local factories.

    8. Re:OpenPandora never lived up to the expectations? by Karl+J.+Smith · · Score: 1

      I ponied up the money for the 'upgrade' and got my OpenPandora. It's faster (1GHz) and has more RAM that the one I'd originally ordered, and does many things better than my android phone - real hardware controls for games, real keys for typing in a terminal window. I'm quite pleased with it.

      I'm especially pleased that I can just run Python apps, or C programs without having to write an Android app.

  15. we have phones... by oic0 · · Score: 1

    Seriously, what's the point in making new hardware when so many own android phones. They should be doing something like making cases for popular models with joystick and buttons built in.

  16. OpenDingux? by Anonymous Coward · · Score: 0

    Seriously, where do they come up with these names?

    1. Re:OpenDingux? by MtHuurne · · Score: 2

      Short version: Dingux is Dingoo Linux and OpenDingux is a reimplementation of Dingux.

      The project originates from the scene formed around the Dingoo A320. Ignacio García Pérez (aka booboo) ported Linux to this device and called that Dingux. Dingux worked great, but it was a one-man project and Ignacio didn't have time to keep supporting it. The code was based on the Linux kernel released by Ingenic (the manufacturer of the JZ4740 SoC), who often invent their own kernel interfaces instead of sticking with the standard ones. Also, the Dingux kernel was quite old (2.6.24) and difficult to update because also internally it took some shortcuts instead of using established interfaces.

      There was a different device, the Ben NanoNote, that used a very similar SoC and had a much cleaner kernel (thanks to in particular Lars-Peter Clausen); many of their drivers are even integrated into the mainline kernel now. So we (mainly Paul Cercueil and me) started OpenDingux to merge Dingux and the NanoNote drivers into a modern kernel that uses standard interfaces.

      When Justin Barwick started the GCW Zero project, he contacted Paul and me to port OpenDingux to the new device. The code is currently a mix of Ingenic's drivers and our own and while it still needs a lot of cleanup before it's ready for mainline submission, it is at least keeping up with mainline kernel releases (Linux 3.5 when we started, 3.7 now).

      We just kept the name; many people who follow Linux handhelds news are already familiar with the OpenDingux name and we didn't have any great ideas for a different name either. I know I've probably answered a rhetorical question but I thought it was nice to present a little history nevertheless.

    2. Re:OpenDingux? by L1mewater · · Score: 1

      I believe this name comes from the Dingoo A320, which is a similar device that was popular a few years ago. The Linux port is called "Dingux."

    3. Re:OpenDingux? by Anonymous Coward · · Score: 0

      Sounds too much like Dingus, part of the male anatomy. Maybe that was the joke.

    4. Re:OpenDingux? by Anonymous Coward · · Score: 0

      Ok, but you gotta work on the name. GCW-Zero isn't FLOSSy enough and the acronym might lead some people to suspect it stands for Gay Computing Wanker. How about Flobinbunger, Lifenzibarb, or even Qsdjfsojheiofjsa? Look at the Ouya console. They picked an expression men in Zimbabwe use when they're having an orgasm. FLOSS it up, dude!

  17. The resolution isn't bad by Anonymous Coward · · Score: 0

    Remember, everything from ps1 and N64 (and below) were made to run on a tv.

    An HD-screen wouldn't make a difference here, other than slow down emulation because the system would have to paint that many more pixels. If you're into (real) retro-games and MAME, this is quite a spiffy setup that fills the niche like a baws.

    1. Re:The resolution isn't bad by Sockatume · · Score: 1

      I really wish that the open-source hardware movement would target a broader subsection of homebrew gaming than "emulators". Someone needs to buy games to keep Jeff Minter in wooly coats and sheep dip.

      --
      No kidding!!! What do you say at this point?
    2. Re:The resolution isn't bad by Hatta · · Score: 1

      I would love to buy Jeff Minter games, but he doesn't publish them on any acceptable platform. Paying the Apple tax for a device I don't fully control is a complete deal breaker. If Yak wants my money, he can publish on a decent platform. Say, the C64.

      --
      Give me Classic Slashdot or give me death!
    3. Re:The resolution isn't bad by arth1 · · Score: 1

      Jeff Minter is one of the few people I buy the games of whether I intend to play them or not. He can do more in kilobytes than most of today's programmers can do in megabytes, and is a rather nice guy too.

  18. 4.2 breaks Bluetooth gamepads by tepples · · Score: 1

    I, for one, would rather game on my phone

    My phone is a flip phone. An Android phone would involve a much higher recurring fee. For example, Virgin Mobile USA won't activate an Android phone on a $80 per year dumbphone plan; it requires a $420 per year smartphone plan. I imagine a lot of children and teens are in the same situation: parents are willing to pay for a low-end plan to call home in an urgency but not more than that.

    with a bluetooth connected game controller of my choice.

    Provided that Android system updates don't cause your Bluetooth controller driver to fail with "No route to host", as they did when I tried using my Wii Remote after upgrading to 4.2.

    1. Re:4.2 breaks Bluetooth gamepads by h4rr4r · · Score: 1

      Just because you carrier sucks does not make that true universally.

      You can get a smartphone and pop in a T-mobile SIM for voice only. Pretty much any GSM carrier you would give you a sim without a device is going to do that.

      I already addressed your gamepad issue in an earlier comment.

    2. Re:4.2 breaks Bluetooth gamepads by Pale+Dot · · Score: 1

      I, for one, would rather game on my phone

      My phone is a flip phone. An Android phone would involve a much higher recurring fee. For example, Virgin Mobile USA won't activate an Android phone on a $80 per year dumbphone plan; it requires a $420 per year smartphone plan. I imagine a lot of children and teens are in the same situation: parents are willing to pay for a low-end plan to call home in an urgency but not more than that.

      This is not true everywhere. In Southeast Asia, where I live, there's practically no difference in usage fees between Android phones and ordinary phones if you browse and download only in wifi mode. Not everybody knows this when they first buy the phone but they find out as soon as they run out of their prepaid credits.

  19. Oh come on guys! by pecosdave · · Score: 2

    Mini-USB is theoretically deprecated in favor of Micro-USB. You could have saved someone carrying an extra wire around, and it's not like the ports or cables cost much different when it comes to production.

    --
    The preceding post was not a Slashvertisement.
    1. Re:Oh come on guys! by bWareiWare.co.uk · · Score: 1

      But Micro-USB cabled still aren't anywhere near as reliable, we need to switch back.

  20. 240p vs. 480i by tepples · · Score: 1

    Remember, everything from ps1 and N64 (and below) were made to run on a tv.

    True, most PlayStation and Nintendo 64 games run at 240p (LDTV). But there are some that run at 480i (SDTV), such as Tobal No. 1 and Ehrgeiz. There are even a couple Genesis games that run at 480i, namely the multiplayer of Sonic 2. The Super NES was capable of 480i, but I don't know if any games used it.

    An HD-screen wouldn't make a difference here

    But a full SD screen will.

    If you're into (real) retro-games and MAME

    What MAME calls a "standard resolution" monitor is essentially an SDTV with component in. Most games run at 240p, but several run at 480i. I seem to remember the menus of Dance Dance Revolution Extreme being 480i.

    1. Re:240p vs. 480i by Yosho · · Score: 1

      The Super NES was capable of 480i, but I don't know if any games used it.

      Off the top of my head, Seiken Densetsu 3 used the SNES's high-res 512x384 mode. In fact, the game is effectively unplayable at lower resolutions; it used the high resolution to render complex kanji that were unreadable at lower resolutions.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:240p vs. 480i by Anonymous Coward · · Score: 0

      I know that Secret of Mana used a similar, if not the same method for their menu text (e.g. entering the players name) and in gameplay videos of the Zero running SoM the text is perfectly readable. Don't ask me how, but it is what it is.

  21. Simple DirectMedia Layer by tepples · · Score: 1

    The hard part is getting developers to write native games for it.

    Games for GP2X and the like are already written for SDL, Allegro, and the like. Porting them to use a particular platform's screen size, audio output frequency, and button layout is likely a couple days' work at most.

  22. Retro gaming by MtHuurne · · Score: 4, Interesting

    I'm one of the people working on this console. The point of it is retro gaming: emulation, classic PC games and homebrew and indie games in retro style. Touch screens and physical controls are completely types of input: you cannot play a game designed for physical input well with a touch screen or vice versa.

    We've got a light embedded Linux distro on it and with C/C++ applications writing directly into the framebuffer (set up via SDL, usually) you can get very decent performance from these specs. For example, my prototype has 256 MB of memory and 240 MB of that is available for applications. Similarly, the OS footprint on the internal storage is less than 100 MB.

    1. Re:Retro gaming by tepples · · Score: 1

      I'm one of the people working on this console.

      What do you see as the device's unique selling point over pocket gaming tablets such as the JXD 5100 and 5110? They have the advantage that any Android application is easily ported.

    2. Re:Retro gaming by pipatron · · Score: 1

      So you want to emulate the SNES and chose a screen with an even lower resolution than this 20 years old console. You wouldn't even be able to play Amiga PAL games on this, or show border sprites on the C64 emulation without ugly scaling. I mean, wtf? Who is this for?

      --
      c++; /* this makes c bigger but returns the old value */
    3. Re:Retro gaming by MtHuurne · · Score: 4, Interesting

      Not running Android has its advantages too: porting existing C/C++ applications to Android is quite a hassle, while porting to the Zero is often a cross compile followed by customizing the key mapping. Also we have fewer layers between the application and the hardware, resulting in lower latency. Maybe it's technically possible to get low latency on Android, but in practice a lot of devices suffer from input or audio latency.

    4. Re:Retro gaming by omnichad · · Score: 2

      Almost everything on the SNES runs at 256 × 224. N64 runs mostly at 256x224 and 320x240.

    5. Re:Retro gaming by davydagger · · Score: 1

      Has anyone gotten GNU ported to android, so you can run a handheld with GNU and Android apps concurrently in the same userland.

      java android apps, and run "real linux" GNU apps.

    6. Re:Retro gaming by Annirak · · Score: 1

      You can't. Android has a re-implementation of libc, which is missing some things you'd expect. Like any of the normal IPC mechanisms. If you want to port GNU to Andoird, you have to bring your own libc with you.

    7. Re:Retro gaming by h4rr4r · · Score: 2

      Why is the screen so pathetic?

      Even old games were better at 640x480.

    8. Re:Retro gaming by aliquis · · Score: 0

      So write emulators for something else. Like Android.

      Write your homebrew for Android.

      Write your indie games for Android.

      Don't play using a touch screen if you haven't designed the game for a touch screen.

      DOA.

    9. Re:Retro gaming by n7ytd · · Score: 1

      You can't. Android has a re-implementation of libc, which is missing some things you'd expect. Like any of the normal IPC mechanisms. If you want to port GNU to Andoird, you have to bring your own libc with you.

      Luckily, that is very doable. A handful of .so files, and programs compiled against GNU's libc run just fine. But, a more substantial hurdle might be some of the tweaks to the Linux kernel that Android introduces. Shouldn't be a problem for mainstream applications, but I'm sure there are corner cases where the kernel support just isn't there.

    10. Re:Retro gaming by Anonymous Coward · · Score: 0

      The JXD 5100 is notorious for being a piece of crap. You're lucky if it doesn't break the first time you try to use it.

    11. Re:Retro gaming by kat_skan · · Score: 1

      Ubuntu was demoing an Android port at CES this year, which sounds as though it runs in something like a chroot jail. The idea seems to be to hook your phone up to a monitor to display Linux apps, but it seems at least conceivable that they could display on the phone's screen if you could get around the usability issues.

    12. Re:Retro gaming by HybridST · · Score: 1

      In my day 'old games' were a helluva lot smaller than 640*480.

      --
      Ever notice that Cobra Commander sounds an awful lot like Star scream?
    13. Re:Retro gaming by Paul+Slocum · · Score: 1

      Why not just make a d-pad for the iPhone and Android?

    14. Re:Retro gaming by Anonymous Coward · · Score: 0

      But it doesn't even have 480i resolution like the original consoles it emulates...this thing is a joke.

    15. Re:Retro gaming by h4rr4r · · Score: 1

      CGA was up to 600x240. Is that old enough for you are you only going to accept 80 column green screen text adventures?

    16. Re:Retro gaming by Anonymous Coward · · Score: 0

      If you want to emulate "classic PC games" you'll need more than 320x240.

      Take it on the chin that the screen is bad and come up with a redesign.

    17. Re:Retro gaming by davydagger · · Score: 1

      all of those tweaks are mainline as of 3.4

      anyway, the linux kernel is very very very modular, and easy to hack. Even from a power user standpoint, its very easy to take things out, put things in, and there is a whole host of code that is not enabled by default, but can be, at compile time.

      Its also easy to patch. There are a whole slew of linux derivatives like linux-libre linux-ck linux-pae linux-pf. liquirix, etc... and various combinations of those extensions with small things added and removed from upstream to suit the needs/desires of various hackers and programmers. some have thier own cult following.

      Then every distro has their own kernel which is slightly diffrent, along the same lines. Most of these patches are not supported upstream.

      the android patch set, is now included in the kernel and supported upstream. Also, version 3.8 will support multi-cpu types in one compiled binary for arm.

      They are all compatible. for the most part, they will ALL run vanilla linux binaries.

    18. Re:Retro gaming by Anonymous Coward · · Score: 0

      I did by compiling with -static on my crosscompiling dev setup so it just pulls everything into the executable object

  23. 17 USC 117(a)(1) by tepples · · Score: 1

    Thirdly, the games are already available; IT RUNS EMULATOR ROMS.

    If something is advertised as running ROMs, what will the console makers say? I'm not a lawyer, but I see potential for a lawsuit on grounds of "inducing infringement" (MGM v. Grokster) unless the manufacturer makes a point of advertising it for use with the Retrode or similar copier, which opens up a defense under 17 USC 117(a)(1):

    It is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner.

    1. Re:17 USC 117(a)(1) by L4t3r4lu5 · · Score: 1

      Obviously this isn't meant to play unlicensed copies of games for other consoles. I'm simply stating, as the stub does, that the specifications of the hardware are in line with those of two generations of console for which emulators are available, and those emulators will run at full speed (WRT to the console) on this hardware. There's nothing wrong with that!

      >_>
      <_<
      >_>

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  24. Well by ledow · · Score: 1

    I posted a question on their kickstarter, asking what they would do to avoid being another OpenPandora fiasco (four years later, first-day pre-orderers are still without hardware and being asked to stump up again for the device to be delivered and refund requests ignored), what sort of experience they have in the area, what sort of business acumen and supplier management they have in the project, etc.

    i.e. I trust you can BUILD the device, how are you going to buy the parts, pay someone to put it together, distribute it, sell it, etc. I also inquired about the status of SDL libraries, hardware acceleration in those libraries, etc.

    The reply I got is below, in its entirety:

    "I have a bussiness degree and have former game studio president for consulting with, I also have a tech school willing to assist with flashing and QA of the console in the works. Yes there are sdl libs in our os if you look in the updates we have released our source for the kernel. Any other questions please consult with MTH our lead developer on irc.freenode.net the channel is #GCW"

    Geeks make good hardware, they don't get it into people's hands well enough, though - and I avoided OpenPandora, despite coming from the GP2X community onto it, precisely because of the non-existent customer support and the fact that they could just never deliver what they promised.

    I didn't bother to follow up, or put money into the kickstarter. You may feel differently, though. I though the device was really pretty cool though, and would probably have paid for one outright if the answers had been different (or even answered most of my real queries, rather than a brush-off by telling me that someone has a "bussiness degree" - I can name lots of people with those. Most of them have never run a business in their lives).

    1. Re:Well by MtHuurne · · Score: 3, Informative

      I'm "mth" and I'll answer as many of your questions as I can.

      The devices are built in China by a factory who have done this sort of thing before. I don't know all the details, but while the yield of the first batch wasn't great, it also wasn't worse than what one would expect from a first production run. Justin has been a reseller of devices like the Dingoo A320 for several years, so he has practical experience in distribution.

      Regarding the software, we build the root file system using buildroot with as few customizations as needed. Our SDL is using the Linux framebuffer for graphics and ALSA for audio, no acceleration is implemented but it's not necessary either: pushing pixels at 320x240 or synthesizing stereo audio at 44.1 or 48 kHz can easily be done by the CPU.

      We do want to add acceleration for OpenGL ES. We're working to get the proprietary driver from Vivante up and running in our system (this wasn't trivial because we're using uClibc instead of glibc). We're also looking at the open source etna_viv project, but that's in an early stage of development, so it will be a while before it is usable as a full driver replacement. Note that the GPU renders from memory to memory; the framebuffer is handled by the LCD controller and that part is already fully open source, so if you want a fully open kernel you can run SDL applications just fine today.

      All sources can be found on github. This includes the kernel, buildroot, the boot loader, the image generation tools and more.

    2. Re:Well by dadelbunts · · Score: 1

      Why answer now on slashdot and not before on the actual kickstarter?

    3. Re:Well by MtHuurne · · Score: 1

      I didn't see the questions before, it was Justin who answered earlier.

    4. Re:Well by Surkow · · Score: 1

      Because he can't answer at the Kickstarter page.

    5. Re:Well by Anonymous Coward · · Score: 0

      I pre-ordered an SE version 5/21/12. The 1st 40 of those are actually in the process of, or have been entirely shipped out now. The 110 remaining are awaiting clearance by customs(here in the US right now), so the first 150 should all be out over the next month or so. (As far as I know, as of right now only Justin & qbertaddict are handling the flashing/testing/shipping so unless there is extra help it will take a while to process those 110, plus the 1st 40 get replaced as they were somehow built with only 256MB of RAM.)

      Factory: I was told by Justin that he asked Ingenics to recommend factories. They apparently gave him a list of 4 potential manufacturers, and he obviously chose one of them. I don't know the specific details, e.g. if he went to China and looked over each operation, etc. ...and as mth mentioned Justin has had a small side business selling Caanoos, Dingoo A320s, etc. for several years so this isn't exactly a new enterprise to him, but I'm sure that the current volume of orders is likely much higher than he usually had to deal with in that business.

    6. Re:Well by ledow · · Score: 1

      You can post a comment in the comments section, and point people at it, or add an FAQ.

      Fact is, the person answering the Kickstarter queries isn't doing them favours with those sorts of responses (this answer is better - still not perfect, but better).

      mth - I don't know if you know the history of the OpenPandora project, which I referenced in my question, but your answer just rings too many bells for me. Chinese production (with people uncertain or not giving details on how that's going on the kickstarter), business-side run mainly by a reseller of obscure console (exactly the same thing was the cause of many of the OP problems - Craig from OP ran a large shop specialising in just the same and "distribution" is not the same as "production", as we found out on OP).

      The "clean" kernel sounds good but I'm not sure about just relying on SDL to do things on the framebuffer on its own. Most devices require a kind of SDL "driver", if you like, to accelerate even simple things like blits - the GP2X had just such a library (Paeryn's SDL was the one I used which was a derivative of a more "optimised" SDL for the device) and benefitted enormously from things like accelerated screen scaling (trust me, you'll be doing a lot of screen-scaling if you're porting apps to a 320x240 screen!).

      OpenGL ES would be good for others, and that's stated on the kickstarter page too, I believe.

      It's a *better* answer. I have kept the project on my Kickstarter "starred" list and will check back now. But my worries are still another OP-repeat.

    7. Re:Well by Anonymous Coward · · Score: 0

      Your totally wrong about the Open Pandora, The first Day Orders all fulfilled well before even the 3 year mark, sure there are some still waiting in line from Craig's shop, but Manufacturing was moved to better hands..As of now you can order a Pandora and it will show up with in a week.. You can get repair or RMA support in Europe and the US.. Personally I have Two Pandora(s) one I have had for almost 3 years another over 2.. Your argument has outdated information.

    8. Re:Well by Surkow · · Score: 1

      Yes, the owner of the project can answer questions or update the FAQ. However, MtHuurne is not the project owner. You can't update the project as a team.

  25. Better and less expensive: JXD 7300 by Anonymous Coward · · Score: 0

    http://www.aliexpress.com/item/hot-sale-JXD-7300-dual-core-hd-game-pad-3G-WIFI-camera-dual-speaker-7-inch/735987517.html

    Android, big library of android emulators and games!

  26. Open Dingoo by Anonymous Coward · · Score: 0

    Whats great about this? I'll tell you. There were lots of Chinese manufacturers popping out these retro gaming handhelds - one of the most noteable is the Dingo A3XX series. The Dingoo got Linux based fan buit OS, OpenDingux and the community tried to get the Chinese MFG's to listen to them about bugs and features - they didnt.

    This console is the result of several devlopers from the Dingoo/OpenDingux community striking out and making a console by the community for the community. As far as I can tell - the specs reflect the Dingo A330 almost directly. Most of these handhelds use the Ingenic CPU and I can see why they chose to keep it, along with the screen (for software compatabilty purposes).

    I think its a great project. The kickstarter is ... a smidge steep IMO. for $135 you ought to get a console for sure - not "a shot" at a console. Not sure if this is just poor wording or what.

    I am a little confused as to how this is different from getting an A3X0 and putting open dingux on it though.

    1. Re:Open Dingoo by ledow · · Score: 1

      Do you not know what the OpenPandora was? Same thing, but stemming from the GP2X, really, and even the Dingoo in part.

      The units exists but in terms of actually delivering, I doubt they qualify as having done that well. First day pre-orderers from four years ago still have no units (well, they can get one, if they pay hundreds of dollars again to someone else now). The software available is all pretty much OS stuff recompiled. In four years, they never really got to the sort of stability and popularity of even the GP2X they meant to replace.

      And it was supposed to be an "open" project, by the community, etc. etc. etc. Go ask the community how that worked out (you can't, really, because the ones who still linger there are the ones who didn't just pull out after years of waiting and years of excuses, and most of the original community left before they could do anything useful).

      I see no reason that this can't be the same. "The community" doing something doesn't mean they'll do it any better than the big-guns. Take community wifi as one example - sure, there are outstanding projects out there that have been running for years and made money - but they are the exception rather than the rule.

      P.S. I have ported software to the GP2X (I own two of the original F100's without touchscreen), some people then subsequently ported my work to the A320 and other devices (even the PSP at one point), I frequented the OpenPandora site for years hoping for the magic turning point where I could buy one with confidence. I'm hardly an outsider or an automatic nay-sayer. And this project looks set to follow the same route, I have to say.

    2. Re:Open Dingoo by Hatta · · Score: 1

      I think its a great project. The kickstarter is ... a smidge steep IMO. for $135 you ought to get a console for sure - not "a shot" at a console. Not sure if this is just poor wording or what.

      It's how kickstarter works. You don't get anything if they don't meet their goal. You don't give anything either.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Open Dingoo by Anonymous Coward · · Score: 0

      It's how kickstarter works. You don't get anything if they don't meet their goal. You don't give anything either. AND you don't get anything if they meet their goal yet still fail.

    4. Re:Open Dingoo by Anonymous Coward · · Score: 1

      I frequented the OpenPandora site for years hoping for the magic turning point where I could buy one with confidence.

      I think the "magic turning point" where you could buy an OpenPandora with confidence happened early 2012, when production moved to Germany. They now have units in stock, so if you order one now, it's just a matter of waiting for shipping. No unexpected delays anymore.

    5. Re:Open Dingoo by Anonymous Coward · · Score: 0

      The $135 pledge grants you a unit if the KS campaign succeeds. This isn't a raffle, you are paying $135 for a product and they are obligated to deliver it. If you have doubts about the "a shot", then it must be a poor word choice, as you ARE buying a unit.

    6. Re:Open Dingoo by Anonymous Coward · · Score: 0

      You will get your money back if the kickstarter doesn't meet the goal.

      Also 135 is hardly anything, but it will CONFIRM a unit for you.

  27. Do not want by Anonymous Coward · · Score: 0

    >LinSUX!
    >Games

    pick one

  28. PAL emulation by Anonymous Coward · · Score: 0

    At least this device could potentially do something that smart phones don't do:

    I don't know the exact specs of the screen but some lcd displays can do variable refresh rates. Support for native 50Hz for PAL emulation would be something totally different since running PAL emulation on 60Hz does jitter quite badly.

  29. OpenPandora was worth the wait by Anonymous Coward · · Score: 0

    For what it's worth, i got my pandora a year ago and it was worth the wait. It's a really nice gadget that certainly delivered what it promised to me. Software could be more polished, but so far everything works fine.

    Also, production of new units is now working as planned, so to everyone playing with the idea of buying an open handheld I just say go for a pandora!

    1. Re:OpenPandora was worth the wait by LordMyren · · Score: 1

      I'd love to be helping to polish and work on Pandora, AnonymousCoward, but after placing an order two months in, early December 08, I have no hardware and little hope.

      OpenPandora has not disclosed how many units have made it out into the field.
      OpenPandora has not told us anything about the current rate of fulfillment for backlogged units.
      OpenPandora claims to be out of funds.
      OpenPandora claim to be using new sales to fund the backlog.

      But we've been strung along for four years already, and I'd be shocked if I ever saw a thing from the $330 I mail ordered to them.

    2. Re:OpenPandora was worth the wait by Anonymous Coward · · Score: 0

      Again, EvilDragon here.

      > OpenPandora has not disclosed how many units have made it out into the field.

      Between 4000 and 4300 now. Don't know the exact number, as I don't know how many broken boards Craig had.

      > OpenPandora has not told us anything about the current rate of fulfillment for backlogged units.

      1 unit for each 3 sold GHz units. Within the last three weeks, this were about 30 units.
      Overall, since production in Germany started, about 300 refunds had been paid and 300 units delivered.

      > OpenPandora claims to be out of funds.

      No, OpenPandora Ltd. is out of funds. OpenPandora GmbH (my company, the one producing the Pandoras now and selling them to new customers) doesn't have any funding issues and no outstanding refunds (except for the one I received today, which will be transferred back today as well).

      > OpenPandora claim to be using new sales to fund the backlog.

      Yes, and that's happening. You can see on the boards (both German and international ones) how every now and then preorders report that they finally got their unit.

  30. Just get a PSP by Anonymous Coward · · Score: 0

    The PSP does all that right now and costs $10 on ebay. I doubt this thing will run PSX games either. Don't waste your time and money on this crap.

  31. Why MIPS? by Anonymous Coward · · Score: 0

    Why MIPS and not a multi-core ARM?

    1. Re:Why MIPS? by Half-pint+HAL · · Score: 1

      At a guess, because it's the instructionset the developers used at university.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    2. Re:Why MIPS? by bbigbigmouth · · Score: 0

      I was thinking the same thing. I think it's because OpenDingux already runs on MIPS hardware. It's easier to port. On the other hand, I wouldn't call the specs "impressive", at least not for the price.

    3. Re:Why MIPS? by Half-pint+HAL · · Score: 1

      Actually no, scratch that -- it's because they're using OpenDingux, presumably to make it backwards compatible with the A320, which used an Ingenic MIPS CPU.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  32. Low Res by davydagger · · Score: 1

    3.5 inch LCD with 320x240 pixels

    1999 called and wants their resolution back. not acceptable in 2013 on a 3.5 inch handheld. especially not with a ghz class CPU, MIPS no less.(equiv or around 2ghz x86?)

    wvga
    800&#195;--480 or better, is the bare min.

    1. Re:Low Res by ArcadeMan · · Score: 1

      1999 called and wants their resolution back.

      Funny, I thought this console was supposed to emulate consoles from 1980 up to 1999, I thought the 320x240 display was a perfect match. I do wonder if it's powerful enough to run Neo Geo games at full speed, however.

    2. Re:Low Res by omnichad · · Score: 1

      The device is geared toward emulation. By definition, that requires a much stronger CPU even if the graphics and sound load are fairly low.

    3. Re:Low Res by davydagger · · Score: 1

      I think I had this conversation with the would be manufacture of a free hardwre in another story a few months ago, when I he asked for what people wanted, and I told him a GPU.

      aparantly MIPS is good enough at numbers crunching it can handle graphics well enough it doesn't need a discrete GPU.

  33. We don't need another portable console. by LoRdTAW · · Score: 1

    The only reason this might be interesting is if its very cheap, I don't see a price listed anywhere. Why do people insist on re-inventing the wheel when it comes to portable consoles. I keep hearing of some ARM/MIPS-Linux hand held that turns out to be vaporware or bombs. Who is going to carry a 1ghz, 512MB 320x240 Linux console when their phone already has a quad-core ARM, 1-2GB RAM, gigabytes of storage and a high rez screen? Just because its open source doesn't mean much at all unless it can compete with iOS and Android phones on a hardware level AND make calls. You need to either replace their already powerful computer-phone or add to its capabilities. Not make yet another gadget for them to lug around.

    You want to kickstart a mobile open source game emulation platform? Don't waste time re-inventing the wheel. Design a compact, portable, near-universal phone cradle that gives you a D-pad, analog stick, buttons and connects via USB or Bluetooth. Bonus points if the entire design can be available to download and be 3D printable. Then write an open source emulator for the app store (not available on iOS but that is not a concern). If you want, create your own open-source app store which allows users to browse the OSS game repository. The user simply has to allow "unknown sources". And if you want to go the extra mile, provide a frame work or game engine for novices to create games (like Flixel does). Now you have a portable open-source virtual console that is an addition to their existing device.

    If you want to game on the go, this guy has the right idea: http://www.youtube.com/watch?v=oM7BWFlZikw He should kick-start his idea and make a simple clip that attaches a phone to an off the shelf controller. SIMPLE.

    That or something like this is also pretty damn cool, iPhone only though :-( http://www.ionaudio.com/products/details/icademobile. That is what someone should kickstart.

    1. Re:We don't need another portable console. by omnichad · · Score: 1

      I may not jump on this, but I sure do want something like it.

      I have a 3DS now. I don't take it everywhere with me. I mostly play it at home. But if I could get a device that could do Atari-PS1, I already own a fairly large game library in that range. And the resolution of the screen is a close to perfect match. I'm the type that would rather play SNES games matted to 256x224 on the 320x240 screen just to have 1:1 pixel representation. All the way through N64 and PS1 there's not much gain in having anything above 320x240.

      The fact that it's a single-purpose device means I can sleep the system at any point in time and squeeze in a few more minutes here or there of the game in progress.

      I'll admit, I basically bought my 3DS to use in the bathroom, as it's very convenient.

    2. Re:We don't need another portable console. by Hatta · · Score: 1

      Why do people insist on re-inventing the wheel when it comes to portable consoles.

      Name one wheel this reinvents. If one exists, I'll buy it today.

      Who is going to carry a 1ghz, 512MB 320x240 Linux console when their phone already has a quad-core ARM, 1-2GB RAM, gigabytes of storage and a high rez screen?

      I don't have a phone and don't want one. But I sure as hell want a portable Linux PC with solid gaming controls on which I can run any emulator I want.

      Just because its open source doesn't mean much at all unless it can compete with iOS and Android phones on a hardware level AND make calls

      Why do you want a gaming handheld to make calls? Sounds like you're the one with no clue.

      --
      Give me Classic Slashdot or give me death!
    3. Re:We don't need another portable console. by saakerele · · Score: 1

      The thing is, not many people want to attach anything like that to their phones or tablets. Secondly its a hassle using a wireless or blue tooth device outside of something connected to a TV or a Monitor. Can you imagine how silly it would look being on a train or anywhere else trying to juggle all those devices and controls? Also attaching a controller to a Phone looks silly as well. You sacrifice some screen size and other functionality of a phone, but you get a dedicated device... one that is dedicated to running games smoothly and efficiently. No more sitting around adjusting settings to get the smooth and best playable game settings and hoping you don't reach a cut scene or portion of the game where the emulator goes to absolute hell. Also most of the emulators on the GCW-Zero are already complete and are working near 100% of how the game was meant to be played or better! Many emulators struggle to emulate the SNES SFX chip efficiently... I still cant find an android emulator that will run Star Fox for SNES nearly as good as the GCW-Zero. The Zero is built for open source indie gaming and emulation and it has Wifi and HDMI out, you can really have a lot of fun with this device and know that its made for gaming. Secondly why do people like gaming on phones ( maybe tablets are better about this ) when the screens get super hot? Your draining your battery.. I mean I have an HTC One X and it emulates SNES very good, but at the end of the day I need my phone to be a phone. I have an extra pocket for a small affordable device such as the GCW-ZERO any day. And I love that it's smaller than a PSP.

    4. Re:We don't need another portable console. by LoRdTAW · · Score: 1

      Listen, the point I was making is spelled out in plain English: hand held gaming devices are competing with mobile phones that are more powerful and have more features. Just write an emulator and app store.

      Maybe I am wrong and Android emulators suck. I don't know because I haven't tried one yet. But it does not at all sound impossible. I even found a controller for Android phones from Gametel. That is something that I would want. Want to game? Take out the controller.

      "I don't have a phone and don't want one. But I sure as hell want a portable Linux PC with solid gaming controls on which I can run any emulator I want.

      I have yet to meet someone who does not have a mobile phone. You are the minority in this case so an exception to the rule. Maybe a portable Linux gaming device will suit your needs. And at 320x240 it is going to be useless for much else. Why spend money on a single use device? It doesn't look cheap, if the price tag is in the 150-200 range then its already lost.

      I hope another N900 like phone comes out that is comparable to the Galaxy SIII or Note 2. I want one convenient device that can do it all which runs a full blown totally unlocked GNU/Linux OS which has a touch interface that is as easy and slick as Android or iOS. Maybe KDE Plasma will be the ticket but I am not holding my breath.

      " Sounds like you're the one with no clue."
      Another "slash dick" getting his snide remark in.
      what is so hard about being civil and polite around here?

    5. Re:We don't need another portable console. by Anonymous Coward · · Score: 0

      try to play Street Fighter II with the iPhone. It sucks

  34. Not Android? by miroku000 · · Score: 1

    It was a major design flaw to not have this run Android. By running Android, you make your device have access to a lot of apps right from the start. Without a bunch of apps, this thing will be lame.

  35. Why all the fuss? by randomErr · · Score: 1

    I can get something like this for a few dollars more and still run my Android apps. Also the link above has a touch screen. I just don't see why anyone is getting excited.

    --
    You say things that offend me and I can deal with it. Can you?
    1. Re:Why all the fuss? by saakerele · · Score: 1

      Many people generalize that android can run all emulators and games perfectly. Theres still a large amount of games that can't be emulated properly. If that isn't a problem for you then by all means have fun with those android devices. But for those who want a classic experience with a device that is dedicated to play games and won't have other apps and programs in the background chocking the system or slowing emulation down and having glitches, they are better off with the gcw-zero. The device has buttons, HDMI out, and is specifically made for open source indie gaming and already damn near perfect classic emulation. Many android emulators still struggle to play games with SFX chips in SNES games. Still haven't seen starfox running as perfectly on an android device as it does on the GCW. You won't need to know much about options and emulation settings to get the games running smoothly either. Check out the youtube videos, and use your android for newer stuff.

    2. Re:Why all the fuss? by Anonymous Coward · · Score: 0

      As someone both with personal experience with Chinese gaming tablets and part of a community based around obscure handhelds I can tell you right now that the device you linked is SHIT compared to the GCW.

      The common problem with Chinese producers is that they really don't give a shit about their customers - they just want to pump something into the marketplace quickly then forget about it and focus on the next, ever-so-slightly better version that'll hit stores two months down the track. That device will have no support, no updates, and there'll be something better next month. Besides that, it'll have a cheap, unresponsive resistive touchscreen, the "dpad" is four separate buttons instead of a single piece of plastic (VERY frustrating to game on), there will be sound and/or input lag when playing the emulators, the "analog" nub will likely be hard-wired to the dpad and not analog at all, the device will take a minute or more to boot up, and you will hardly get more than 2 hours play time out of the battery.

      People are getting fussed over the GCW precisely BECAUSE those Android tabs are so woefully incapable of delivering what people ACTUALLY WANT in a portable device. They sound good on paper, but they're HORRIBLE.

      I have both a Dingoo a320 and a Yinlips YDPG16 (which is very similar to what you linked to). Despite my Yinlips being more powerful, bigger screen, better resolution, touch screen, and Android OS, it's the one that sits in my closet and never gets used. Despite being technically inferior, I HUGELY prefer my Dingoo over it. I probably wouldn't use the Yinlips even if I didn't have a Dingoo - it's just that bad. I don't want to wait a thousand years for it to boot, and if I leave it in sleep mode the battery is dead by the end of the day. It's useless.

    3. Re:Why all the fuss? by Anonymous Coward · · Score: 0

      It's not shit, it will run lots of emulators that the GCW doesn not currently have (PS1, N64) and won't have for a good while. At around half the price of the GCW it represents a decent budget console or a good stopgap until something better comes along, also for that price you can get a JXD which does have lots of community support and clean custom roms. JXD are also listening to their resellers and are slowly coming round to the community. They have also vastly improved their controls, the new Nintendo style ones are reportedly excellent and comparable to the official ones.

      As an aside, I also have an A320 and a JXD Android device, I play the JXD much more as it runs most of my PS1 collection with no problems. I have a feeling that people with their shiny new GCW will be waiting a long time until they can say the same thing yet I've been doing it for over a year. I don't even wanna think about when they will get N64.

      I like the GCW and the Dingoo scene in general, I fully support this console and think the specs are spot on, in fact the original 256mb ram model was perfectly fine, they are doing a great job with it. However I won't be buying one, because it isn't something that does what I need, so I have bought an Android gaming tab, that doesn't mean I have to be rude about the GCW though...

  36. Upgrade nag by tepples · · Score: 1

    I'm curious what you needed so badly in 4.2 that you upgraded to break your other devices?

    For the "A new system update is available" notification to go away.

    1. Re:Upgrade nag by Anonymous Coward · · Score: 0

      I'm curious what you needed so badly in 4.2 that you upgraded to break your other devices?

      For the "A new system update is available" notification to go away.

      Wait, wait, hang on. You're clearly an emulator/homebrew nut, to the point where you simply MUST have your emulators handy AT ALL TIMES on your tablet. You not only have a driver so you can run a Bluetooth controller on your tablet, but, as implied by your other posts, you BOUGHT an app to add that support. You're apparently experienced in all the crap you have to go through and keep track of in order to run emulators and homebrew nonsense (so... emulators again). And yet somehow you DON'T know how to ignore system update warnings until the update's been vetted by someone in the community? Isn't that sort of homebrew's whole bread and butter?

      And what's more, you're complaining about this on a Nexus 7? The Nexus 7, a device which you can root and downgrade at your leisure with far less effort than it takes to do whatever voodoo bullshit it takes THIS month to crack a console to install homebrew emulators? Really?

      Congrats, you've suddenly ceased to be taken seriously.

  37. Buy a phone or buy this by tepples · · Score: 1

    You can get a smartphone

    True, one can buy a new smartphone at MSRP and a new gamepad and forfeit accumulated service credit when switching to a new carrier, or one can stay on his existing phone and carrier and buy a dedicated gaming device with a built-in gamepad. I imagine that the latter is among the use cases for which this product is intended.

    1. Re:Buy a phone or buy this by h4rr4r · · Score: 1

      MSRP is often lower than what carriers charge.
      You can get a Nexus 4 for $350. I am not sure what this accumulated service credit is so I cannot say anything about it, could you explain it?

      Most people do not want to carry multiple devices.

    2. Re:Buy a phone or buy this by tepples · · Score: 1

      I am not sure what this accumulated service credit is

      Top-ups (money added to a customer's account) on Virgin Mobile USA carry over from month to month. As long as at least $20 was added in the past 90 days, the customer can make and receive voice calls and send and receive text messages. Otherwise, the customer forfeits the entire account balance to the carrier on the 150th day after the date of the last top-up. I'm not sure, but I think the balance is also forfeited when the number is ported to another carrier. And I imagine that other pay-as-you-go carriers have a similar rate structure.

      You can get a Nexus 4 for $350.

      Which is fine for those people who happen to live where they can get a strong signal from T-Mobile. It's also a lot more expensive than a second device that doesn't have a cellular radio.

      Most people do not want to carry multiple devices.

      True, but some people want to overpay even less than they want to carry multiple devices.

    3. Re:Buy a phone or buy this by h4rr4r · · Score: 1

      I would then suggest timing it correctly to burn up unused credit.

      Any GSM carrier should be fine with the Nexus 4, so at least add AT&T to that list.

      I don't think you would need to overpay to not carry two devices. Many MVNOs operate on AT&T and Sprint and would allow you to only pay for voice.

  38. OpenPandora by Anonymous Coward · · Score: 1

    EvilDragon here, from the OpenPandora-Team (just didn't register with Slashdot yet ;))

    I'm not sure if you really followed everything very closely, since it seems you missed out quite a few things.

    Yes, the start was a sad story and it's still sad for customers who bought from the UK shop, as there are still many first-time preorderers waiting for their units... I'm offering them my help by letting them upgrade to a 1GHz-Unit shipped right away for production costs.
    This is the best I can offer, since these are not my customers and you can't possibly expect me to make losses to ship out units to foreign customers.
    Sadly, Craig (who started the OpenPandora and is running the UK Shop) doesn't say much about the remaining queues, refunds, etc. He doesn't seem to really be communicating with his customers, something I don't like, but I can't do much but help here as good as possible.

    I'm also giving my profit from new sales away to get units to his customers as well.
    My own shop (formerly GP2X Shop, now DragonBox Shop) has 80 old customers left who are waiting for units from Batch 2, all Batch 1 customers got their unit already. I had 700 units left to deliver last year summer, so this is pretty good.

    New orders are being shipped instantly after shipping, so there's no need to worry for those, and right now we're selling about 10 units per day.
    In the last few weeks, a lot more software has been released - and pretty impressive one as well.

    PSX Emulation couldn't be better (best PSX emulation on any portable system so far, fullspeed with all features including HiRes rendering), NDS Fullspeed Emulation (maybe not for 3D games though, but that can't be said yet) is round the corner, Fullspeed Amiga Emulation with Harddrive / Hardfile support up to 68020 and AGA, FBA is running even games like Street Fighter III fullspeed with sound...
    There's A LOT of optimized stuff.

    Then someone has just released a first beta version of a wrapper for OpenGL to OpenGL ES, so porting normal OpenGL Apps is a lot more easier than before (no need to convert them to OpenGL ES anymore)...

    A LOT is happening there right now, especially within the last few months.

    Yes, remaining preorders are a bad thing, but I'm personally doing my best to diminish them as fast as possible, even for customers whom I am not even liable to, and each three sold units another old preorder gets his unit. Or upgrade for production costs and get a unit which is a lot better than when you ordered... that's the best I can do and it works pretty well.

    1. Re:OpenPandora by ledow · · Score: 1

      And, if anything, ED, you're the only person I would have trusted on OpenPandora anyway. But the fact remains that the project as a whole has suffered serious setbacks in its customer relations, not all due to volcanoes and rogue companies.

      Personally, I'd have distanced myself from the whole thing years ago if I were you. I still don't quite get why you do anything at all in that way - there can't be much profit in it for you any more.

      But, early customers, investors, community people - quite a lot of people were given a bum deal in all of these and got burned. You've done your best to salvage what you can, done a marvellous job at that, and I'd have gladly gone with you at first if it had been you running things, but I fear that your side of the project has become a recovery and that only too late. I wouldn't want to see that happen to another project and have another good idea and good product ruined by poor business management.

      Meanwhile Craig is off selling joypads for iPhones or whatever that other thing is (also a kickstarter project, I believe), and ignoring people who have given him money because he knows he doesn't have it (or products) to give back.

      The trouble is that you've lost the community, and lost literally thousands of potential customers. I'd have had one, even today, if things had gone differently but the project will always have a bad smell about it in other's memories.

      Kudos to you for picking up the pieces, but I don't think that alone is enough to salvage the product or the name. 4 years ago, you could have made a fortune, unquestionably, but the lack of business experience, managing the contractors (did anyone ever get to the bottom of exactly what was on paper with them?), liaison with other companies etc. just meant it went from one disaster to another. And the fix? The fix was to produce it in Germany, years later, for the prices that were rejected as being "too high" which had caused production go to China/US/wherever else originally.

      Craig can sell. You can pick up the pieces. But it took you both 4 years to work out who fit where and could do what and who couldn't. And still we never really got to the bottom of simple things like organising customer lists, etc. so that they could actually satisfy customer requests without you having to spend months answering email.

      I trust the product is good. I trust the delivery can now happen now you've had a little "coup" and taken control of the reins. I trust that you'll get through your remaining orders. But I didn't trust from the start the so-called business acumen of those involved. And while things are good now (providing you are a new customer and haven't been waiting years while someone held your money "to ransom"), I can't trust that you've considered everything or that another problem won't set us back where we were.

      I'd employ you in a second, because you're the type of person who gets things done, even if they are outside your normal comfort zone. But I can't risk personal cash on an pure luxury product that's suffered so much bad history.

    2. Re:OpenPandora by Anonymous Coward · · Score: 1

      There never was any profit in for me and I never did it for profit anyways, I did it because I like the idea.

      I could've never pulled out myself, I had customers waiting for either the unit or for money, so I couldn't have done anything (except for going into bankruptcy, which wouldn't have been a big problem as basically Craigs company should've delivered the units to my company, so legally, it wouldn't have been my fault).

      However, I'm not the kind of guy who would do that.
      I've got a responsibility for my customers and will do whatever I can for them.

      The Pandora is still an awesome device and it can be bought right away, it brought quite a few new devs in during the last months.

      There were quite a few times where I suggested to Craig we should look for new production companies and get investors to speed things up and do it properly.
      But he didn't want that and he was in charge of everything.
      He never liked Investors, as he doesn't really want to share profits with people who do nothing (well, except for taking a risk with their own money...)
      I would've been happy to have a proper funding to make the production reliable and fast, even if investors make profit with that.

      So I couldn't act before everything basically was over, which was August 2011. No money left, no more units.
      That's when Craig gave in to let me try to handle it.

      From then on, I did everything as fast as I can and so far the plan worked out. We've got new units for instant shipping, we are delivering units to old customers as well, we're getting some reputation back we lost due to the mismanagement before.

      Sure, it could've been a lot better, but I couldn't do anything before mid 2011 here, it was all in Craigs hands.

  39. DOA by aliquis · · Score: 1

    Any phone or whatever can do the same stuff hence why care?

  40. I am aware that I am an edge case by tepples · · Score: 1

    You're apparently experienced

    I am aware that I am an edge case, and edge cases are less profitable for mass producers than the mass market. The majority of end users are not similarly experienced enough to know when they can safely run an unpatched system, and they would be seriously inconvenienced if their paid games would stop working after a security update. When I mention drawbacks of something, should I phrase them as affecting "me" or should I phrase them as affecting "people"?

    You not only have a driver so you can run a Bluetooth controller on your tablet, but, as implied by your other posts, you BOUGHT an app to add that support.

    The "Wiimote Controller" app is free, unlike the "Sixaxis Controller" app to which my other post referred.

    And yet somehow you DON'T know how to ignore system update warnings until the update's been vetted by someone in the community? Isn't that sort of homebrew's whole bread and butter?

    I thought the only system update warnings that one was supposed to ignore were warnings about updates that would plug the holes that allow block execution of homebrew in the first place. Such updates would include updates to the cryptographic verification of approved software, updates to make the menu erase corrupted saved games (e.g. blocking of Twilight Hack in Wii Menu 4), and the like. That doesn't especially apply to Android, which has an intentional hole called Android Debug Bridge and another intentional hole called "Unknown sources".

    The Nexus 7, a device which you can root and downgrade at your leisure

    Not everybody who owns an Android device specifically owns a Nexus device.

    Congrats, you've suddenly ceased to be taken seriously.

    If end users in general are not to be taken seriously, that might help explain why games from established developers hit iOS, PS Vita, or 3DS first and Android later if at all.

  41. nVidia Shield by Anonymous Coward · · Score: 0

    http://shield.nvidia.com/

  42. Died a death by Anonymous Coward · · Score: 0

    PSP Homebrow died a deadly death of deathly deadliness.

  43. Anyone want to start a Kickstarter project? by Half-pint+HAL · · Score: 1

    I know of a way to make a handheld console with much wider software compatibility and access to a larger community.

    1. Build a handheld case for the Raspberry Pi.

    2. Profit.

    So it'll be a little bigger than this -- so what? The wider userbase means that stuff will actually be written that works with it.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  44. Is it really open? by Anonymous Coward · · Score: 0

    As in, is it documented? Or does it need binary blobs to run the GPU like ras-pi does?

    BTW, amp-hours is a useless spec to give for a battery pack, watt-hours is what matters.

  45. 320x240 is not enough for playstation by Boycott+BMG · · Score: 1

    A majority of the games on PS1 are 320x240, however, there are a significant minority of games that use more than that. Some of these are pretty popular titles. I know that tekken 3 at least uses 320x480.

  46. waste of time.. by SuperDre · · Score: 1

    I don't see why they want to create another handheld device, we already have great opensource handheld devices called Android-devices... and let's not forget iOS and Windows phone..

    1. Re:waste of time.. by saakerele · · Score: 1

      Hardly, this is run on a version of linux and many of the emulators and apps can be carried over and developed in an environment which is specifically for emulation and open source gaming. Android and DONT even get me started on iOS have its issues with being their own entities and devices which perform specific task (organizer, phone, overall multimedia device) but these take away from emulation. In this environment you can have full speed on games and apps without having to cut corners so that other background task of the OS (android and ios in this situation) can perform as they normally would. This device is specific to gaming and most of all it has buttons! And as a plus has HDMI out! Unless you want to walk around with a bluetooth controller and your phone or tablet of choice, this app will run circles and will perform much more efficiently then an android and ios platform emulating games... Also its truly open source without restrictions and having to hack and modify a device to get your moneys worth.

  47. Customs by tepples · · Score: 1

    You order it from a foreign company who then posts it to you.

    And have it confiscated at customs.

  48. OpenPandora not history by Anonymous Coward · · Score: 0

    I wouldn't talk about Openpandora in the past tense - still pretty much alive. Processor may not be the fastest, but the whole package is pretty slick, with a nice Linux distro on it. They also just brought out a new 1Ghz model. I got mine a year ago without fuss. Considering an upgrade now.

  49. Ahem... by Anonymous Coward · · Score: 0

    "N64 and PS1 emulation and everything below should be at full speed in time."

    Even emulating the *SNES* requires a 3 GHz CPU (bsnes)... no machine in existence, and no software in existence, is able to emulate Playstation or Nintendo 64 anywhere *near* properly.

  50. Single Purpose gaming Handhelds will be die soon by Anonymous Coward · · Score: 0

    Why not make a universal bluetooth gamepad for android? My cellphone has better specs.

    Its weird, single purpose gaming consoles are becoming more function like a regular pc. Then you have the steambox coming out to be more like a console.

  51. Re:Single Purpose gaming Handhelds will be die soo by pecosdave · · Score: 1

    Sort of like this one?

    Granted it's a little later to the game than I would have liked. Could have saved me a lot of headache forcing PS3 controls to work with Linux, but better late than never.

    --
    The preceding post was not a Slashvertisement.
  52. Archos GamePad hits the states in February by tepples · · Score: 1

    Archos Gamepad? Forthcoming? I've used one. It's a current release.

    Not for another two to six weeks in my country.

  53. Openpandora - nice if they send you yours by nappingcracker · · Score: 1

    Openpandora never really lived up to the massive expectation.

    Never lived up to expectation? Tell me about it! I never got mine! Just a $400 (2009 USD) donation to someone else's hobby project.

    --
    |plastic....or gasoline?|
  54. Seriously? by Anonymous Coward · · Score: 0

    You need a full HD screen to play SNES games?

  55. Open source by chris.evans · · Score: 1

    It is always difficult for open source projects to get decent help now a days Maybe if these companies would pour some effort into it would be worth it