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Why Microsoft Got Into the Console Business

An anonymous reader writes "Joachim Kempin, former vice president of Windows Sales, has explained how the original Xbox came to be. It turns out it was Sony's fault, simply because the Japanese company wasn't very friendly towards Microsoft, and Microsoft eventually decided they had to 'stop Sony.' Apparently, long before the Xbox was even an idea, Microsoft was trying to collaborate with Sony in a number of areas they thought there was overlap. That collaboration was sought before even Sony had a games console coming to market, and would have focused on products for the entertainment sector."

30 of 257 comments (clear)

  1. I remember a story when I worked at Microsoft... by Anonymous Coward · · Score: 3, Interesting

    About Bill Gates throwing a fit in front of Sony because they refused to put his garbage software on their hardware. Also not that while Xbox is profitable for Microsoft, it is not considered profitable enough.

  2. No news here by Anonymous Coward · · Score: 4, Insightful

    It was pretty well agreed eight years ago that the living room was a possible avenue for a "Trojan Horse" that would take over as the household computing center and push aside the consumer PC. And Bill Gates was always paranoid about competition, not just established players in personal computing like Apple but also new entrants large and small. That's why MS got into so much trouble with the anti-trust regulators in the '90s. Sony didn't want to make some sweetheart development deal with MS... so what? Sony was big and powerful, and some of the last companies that made the mistake of trying to buddy up to Microsoft were IBM (with the original PC) and Sybase (with SQL Server development for Windows). Jerry Kaplan wrote about his own close encounter with Bill Gates in his book "Startup" (Kaplan demo'd the Go tablet computer for Gates and Jeff Raikes, hoping to interest them in application development; instead, Gates turned around and launched the Pen Windows project. Guess who was put in charge? Yup. Jeff Raikes).

    As usual, Steve Jobs got it right... the game console wasn't going to be the centerpiece for consumer technology. It looks so obvious in retrospect.

  3. Re:I remember a story when I worked at Microsoft.. by Cryacin · · Score: 5, Funny

    Reasons to get into business #32:

    Spite.

    --
    Science advances one funeral at a time- Max Planck
  4. Oh the irony. by dadelbunts · · Score: 4, Informative

    Thats hilarious, because the playstation originally came about from sony and nintendo trying to partner up, and nintendo breaking the deal because of arguments about money. Sony was so mad they created the playstation to rival nintendo.

    1. Re:Oh the irony. by sesshomaru · · Score: 5, Informative

      Actually, that's inaccurate:

      "Using the same Super Disc technology as the proposed SNES drive, Sony began development on what was to eventually become the PlayStaion. Initially called the Super Disc, it was supposed to be able to play both SNES cartridges and CD-ROMs, of which Sony was to be the 'sole worldwide licenser,' as stated in the contract. Nintendo was now to be at the mercy of Sony, who could manufacture their own CDs, play SNES carts, and play Sony CDs. Needless to say, Nintendo began to get worried."
      ---- History of the PlayStation

      --
      "MIT betrayed all of its basic principles."
  5. Linux/Windows/OS X by Anonymous Coward · · Score: 5, Insightful

    As a long time user of linux, I have to say that I also enjoy Windows for the moments when it is appropriate. Same for OS X. There 3 amazing accomplishments of the human mind. And should be celebrated as such.

  6. Co-operate with Microsoft? by Jeremi · · Score: 5, Insightful

    I think Sony made the right decision there. If Microsoft approached me about "co-operating" I wouldn't touch them with a 10 foot pole. Look how well it worked out for IBM (with MS-DOS and OS/2) or Sun (with Java).

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
    1. Re:Co-operate with Microsoft? by rwyoder · · Score: 4, Informative

      I think Sony made the right decision there. If Microsoft approached me about "co-operating" I wouldn't touch them with a 10 foot pole. Look how well it worked out for IBM (with MS-DOS and OS/2) or Sun (with Java).

      Add Robert Metcalfe and 3Com. Here is a video clip from the documentary "Nerds 2.0.1" where he is talking about how M$ f***ed them over: http://www.youtube.com/watch?v=XaCFHuVZAU0&t=4m

    2. Re:Co-operate with Microsoft? by DeathFromSomewhere · · Score: 3, Insightful
      You guys making this argument really need to start picking better examples.

      IBM (with MS-DOS

      They defined the PC as we know it including a lot of standards that persist to this day. It was immensely successful and allowed for IBM to dominate the personal computing space for years.

      and OS/2)

      Was doomed from the start. IBM is equally to blame for its demise, despite the haterade that people on slashdot are drinking.

      Sun (with Java)

      I seem to remember that involving more lawsuits than any sort of cooperation. In any case Java is currently a very popular language in the enterprise.

      --
      -1 overrated isn't the same thing as "I disagree".
    3. Re:Co-operate with Microsoft? by aNonnyMouseCowered · · Score: 3, Funny

      I'm definitely doing better than Sun.

  7. Re:I remember a story when I worked at Microsoft.. by MrEricSir · · Score: 5, Insightful

    Reasons to get into business #32:

    Spite.

    Unfortunately, that's also the reasonining behind a number of open source projects.

    --
    There's no -1 for "I don't get it."
  8. Embrace... by elashish14 · · Score: 4, Insightful

    Given MS's strategy of Embrace, Extend, Extinguish, it's obvious Sony made the right choice.

    In all honesty, why would any hardware vendor want to tie themselves to a platform over which they have no control? Look at how MS throws around their desktop hardware partners, dictating to them which minimum and maximum hardware requirements the system can have. No doubt they would try to pull the same shenanigans with Sony. And then look at how MS blames its hardware partners for crappy Win8 sales when it's really fault for designing the OS in ways that no consumer ever wanted? And then there's the atrocity that's Windows RT, and how nothing runs on it!! I'm guessing that there isn't a single hardware vendor on the planet that wouldn't love to never have to deal with MS again, were it not for their desktop monopoly... probably even MS itself!

    It's not unreasonable that Sony executives made the simple observation: companies that entangle with MS never do well. Seriously - for each and every company that MS has partnered with that's doing decently, you can name 5 that are in the gutter or dead altogether.

    At least MS did a better job with the Xbox than they did with WinMo. That's not saying much, but hey, when you're Microsoft, that's really all you've got...

    --
    I have left slashdot and am now on Soylent News. FUCK YOU DICE.
  9. Re:Sony run by idiots, news at 11 by RyuuzakiTetsuya · · Score: 3, Insightful

    Well, they could've coexisted with the Xbox if the play station 3 didn't cost 599 at launch. Well, there's also the argument that the SDK could've been better, but I tend to think of developers as whiny. Not to mention spoiled considering the Xbox tool chain was directx and the windows kernel running on PowerPC.

    Still. The idiocy of Sony wasn't spitting in Billy G's face, it was fucking up the ps3

    --
    Non impediti ratione cogitationus.
  10. Dreamcast by FadedTimes · · Score: 4, Interesting

    I always thought it was because Sega failed with the Dreamcast. Sega had worked with Microsoft for 2 years for the OS on the Dreamcast. So I assumed Microsoft decided to go on their own with out Sega.

    1. Re:Dreamcast by Anonymous Coward · · Score: 4, Interesting

      Having owned both a Dreamcast and a first-generation XBox, I was surprised at the similarities. The controller for XBox looked like it was very much patterned off the Sega Dreamcast and some of the earlier games had a very similar look and feel. I had thought that Microsoft basically brought out the XBox as a Dreamcast II, but under their name instead of Sega's.

    2. Re:Dreamcast by kamapuaa · · Score: 3, Interesting

      And word on the streets on the time was that XBox would be DC compatible, as the DC hardware had been reduced to a single chip.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:Dreamcast by LMariachi · · Score: 4, Informative

      They worked with Sega on an operating system for the Dreamcast, based on Windows CE. According to this list, only 48 of the 688 commercially-released DC games used it.

  11. Compare to the Super NES Play Station by tepples · · Score: 4, Informative

    On the other hand, Nintendo made its own worst enemy by dropping out of the "Play Station" (with a space) partnership with Sony to make a CD-ROM drive. The Play Station would have plugged into the clock port on the bottom of the Super NES using the HANDS protocol (Nintendo's version of Blast Processing). The trouble is that HANDS couldn't copy information directly into video memory; instead, it had to be bounced off the CPU's memory, and that couldn't be done full-screen at a solid 30 fps. So Nintendo dumped Sony for Philips CD-i, and Sony began the PS-X (PlayStation Experiment) project to rework what it had left into a stand-alone console.

    In the Harry Potter universe, on the other hand, it might be the case that the Play Station accessory for Super NES came out on schedule, which explains Dudley Dursley having a Play Station in mid-1994 rather than the real-world release date of the late third quarter of 1995.

    1. Re:Compare to the Super NES Play Station by mr_jrt · · Score: 3, Insightful

      I heard it was that Nintendo fucked up the contracts and realised at the last minute that they'd given Sony the rights for anything released on CDs, whilst they retained rights to anything released on carts. Given the way the market was clearly going, they realised they'd basically dropped the soap, so jumped out the shower and rather than "officially" cancelling the Play Station project, they switched to Phillips with some proper contracts and well...but this all took so long the numbers didn't add up...so no SNES CD, but those awful CD-i Zelda games did.

      --
      Boo.
  12. Re:Xbox Subscription by Anonymous Coward · · Score: 5, Insightful

    Wii? 150 bucks new. Does not do HD, but I personally don't care. Also gets hulu and amazon and has a decent youtube app. Also you can softmod it for homebrew and get wiimc and vlc shares. Also stream movies, music, pictures over wifi from your pc. And you can play some great video games. Hook up a hard drive and you don't even need to leave your couch to put in the dvd. AND no online fees. Plus it's approachable to play videogames with your girlfriend or her parents, even if they are terrible at them. Has a terrible web browser though, but that's what your ipad/phone is for. Seriously, if you don't give a crap about HD, Wii is hands down the most amazing piece of TV machinery ever.

  13. Re:Man, They Stopped the HELL Out of SONY by GigaplexNZ · · Score: 4, Insightful

    Like Microsoft operatives infiltrated SONY at all levels of management and sent the company crashing into the ground? I think that'd be funny.
    Of course, if Microsoft were competent enough to do that...

    Considering what they've done to Nokia, they definitely seem capable of doing just that.

  14. Re:I remember a story when I worked at Microsoft.. by samkass · · Score: 3, Informative

    It's true, and I think it first really hit home with most people when Business Insider posted their "Microsoft Operating Profit By Division" chart about 3 years ago. Since then the XBox group has had some profitable quarters and some losses (a big one last spring), but is still down a couple billion. If you're "genuinely interested" in the exact amount, just open Excel and type in the numbers from all of Microsoft's quarterly reports for the last decade to get an exact amount-- the numbers aren't secret.

    --
    E pluribus unum
  15. Re:Xbox Subscription by CMontgomery · · Score: 4, Insightful

    Microsoft pioneered online gaming for consoles. Before Xbox Live the Playstation network sucked. You had to hold down the square button, a face button, to talk in SOCOM 2-one of the extraordinarily few games to feature voice- and even then only one person could talk at a time. Playstation Online had no friends list, and required you to buy an extra harddrive (and hope you had the right ps2 to install it into).

    Then along came Microsoft with Xbox Live. Voice chat in every game, cross games friend list, voice messages, game invites, it was crazy. For years Xbox had, basically, the only choice for online gaming. Ps2 online was crap compared to Xbox.

    And you know the thing about all that is? It costs money. $50/year. If you can't pay that you probably should spend more time working and less time buying Xboxes.

    As to Netflix, of course the system kicks you off for having different software than the servers. You can't wait a minute for a 20 mb download every few months?

    If you own a console, Xbox Live is the best option. Speed, reliability, and even the updates are shorter than any other console. Playstation is getting pretty good (But Oh No! Playstation Plus isn't free either!), but they are always playing catchup.

  16. Re:Mostly have learned their lesson? by Xtifr · · Score: 3, Insightful

    Furthermore, it was limited to BMG, and BMG was bought by Sony at just about the same time the kit came out. Sony ended up with the blame for something that clearly had to be planned, designed, and implented before they even came into the picture. It should be referred to as the BMG rootkit, not the Sony rootkit, but who the heck remembers BMG these days?

    Not that I want to defend Sony. They've made more than their share of horrible misteps over the last few years, and any lingering respect I might have had for them is long gone. But yeah, I think the rootkit thing gets seriously overblown around here. Heck, Microsoft has completely pwned the entire OS on many people's systems. :)

  17. Re:I remember a story when I worked at Microsoft.. by strength_of_10_men · · Score: 4, Informative

    To be clear, that chart lists "Entertainment and Devices" division, of which Xbox is but one product, the others being Windows Phone, Surface, all MS Hardware, and other things. So it's not quite as easy as saying "xbox is losing money for MS" unless you can actually break that out of the rest of the division.

  18. Old news by SilenceBE · · Score: 3, Insightful

    As described in the book "opening the xbox", it worked on Bill Gates nerves that sony was to powerfull in the living room and it could use its weight to influence what became new standards in the living room. Look at the DVD for example how the ps2 accelerated the adoption of this format. Microsoft dream is about Microsoft everywhere

    The same thing happend with blu ray that totally destroyed microsoft hd dvd push. The xbox never has been about gaming and I'm even sure that for the next xbox the focus will be also bigger on non gaming capabilities.

    The irony of the whole thing is that the xbox seriously weakend their windows platform as it weakened the argument "I need windows because I want to game"

  19. Re:Sony run by idiots, news at 11 by RyuuzakiTetsuya · · Score: 4, Insightful

    Did I mention graphics? I said SDK. A lot of developers have been bitching about the ps3's SDK. Even if the games look great, that doesn't mean the SDK doesn't suck.

    But I'm willing to err on the side of Sony here because the notion that developers are whiny and spoiled is more attractive to me.

    --
    Non impediti ratione cogitationus.
  20. Re:I remember a story when I worked at Microsoft.. by sunspot42 · · Score: 4, Interesting

    There was an April, 2007 article written by analyst Roger Ehrenberg called "When Will Microsoft Own Up To The Xbox 360 Bomb?". Essentially, he ran the numbers for the divisions of Microsoft where they'd stuffed their console business, and determine they'd invested over $21 billion (at that time) in the console business, and had earned a whopping $5.4 billion of cumulative operating losses in return. That didn't fully account for the Red Ring Of Death either, which apparently cost them another $1 - $5 billion.

    They have had profitable quarters since then, but as far as I know they haven't come anywhere close to earning $26-$30 billion just in order to break even on their investment in the console business.

    Consoles have been a money pit for Microsoft.

    Worse, in order to remain competitive with Nintendo and Sony, they're going to have to sink billions more into the next-generation of consoles if they want to stay in that business (and pride pretty much dictates they have to stay in that business).

    It's likely they'll never break even on their investment. They may have blocked Sony or Nintendo from becoming the de facto home entertainment hub, but it isn't clear to me that keeping their options open in that space has been worth close to $30 billion. There's also the considerable threat that Apple will waltz into that space with a compelling new offering and blow most everybody else out of contention (while spending far less than $30 billion to do it). Google and Amazon are disruptive threats as well in that space.

    Ironically, Apple spent far, far less than $30 billion developing the iPod, iPhone and iPad, combined - a combo that's proven a money machine for Cupertino almost since the day the products were released into the market. Each one of those products could have come from Microsoft - they were certainly years ahead of Apple at one point when it came to smart phones and tablets. Redmond took their eye off of that space while chasing the console business, a decision which I think will go down as one of the biggest misallocations of resources any corporation ever made.

  21. Re:Sony run by idiots, news at 11 by UltraZelda64 · · Score: 3, Funny

    And Giant Enemy Crabs. Oh, and you gotta love that real-time weapon change enabled only by the power of the PS3. RIIIIDGEE RACER!!! Only five hundred ninety-nine U.S. dollars.

  22. Re:Sony run by idiots, news at 11 by drinkypoo · · Score: 3, Informative

    its not really goofy-ass architecture, just different.

    It has been dissected here time and again by games developers just how it's goofy.

    In a way, you can blame MS for thinking its goofy-ass because (like Windows) we're all conditioned to think everything must work in only 1 way.

    I have no love for DirectX, but MS arguably did things the more "right" way, in that their way is less of a pain in the ass.

    You might not remember old style computers that had separate chips for sub functions, like the Amiga that kicked ass because it had a CPU with several discrete support chips for sound and video.

    I own an A1200 and have owned A500, 2000, 2500, and 3000.

    The PS3 is just much more of the same.

    No, it certainly is not. That is a specious comparison. If you are actually familiar with the Amiga then you know that is pure bullshit. The Amiga was similar to game consoles in that it had unified memory, except hilariously the PS3 doesn't have unified memory, and the Xbox 360 does. But it was also very like modern PCs in that it had hardware to do the heavy lifting and free the CPU to perform computing tasks instead of doing so much shoveling.

    The Amiga was completely cool, don't get me wrong. At the time, having a bunch of chips floating around the CPU doing DMA was a big deal. Today, we all have that, and PCs with unified memory are a dime a dozen. Even tablets have this, even though the various chips are on a single chip; the graphics are handled by a separate core! The Amiga was groundbreaking, but its legacy is not gone, it is everywhere. It is not, however, in the PS3. The PS3 has a wacky CPU, where the Amiga used a bog-standard COTS 68k CPU. That meant that you could re-use code written for other platforms, like the Atari ST, and then you could utilize the custom chips to make the software better. The PS3 has separate graphics and main memory, where the 360 permits you to partition it, as the Amiga did. The Amiga did have CHIP and FAST memory, but base (unexpanded) Amigas didn't actually have any FAST RAM, so most games didn't account for it anyway. It was more common for games to require 1MB CHIP than to require 1MB RAM generally, and then you needed a fatter Agnus or a later machine.

    Now the crappy SDK probably didn't help matters at all. They should learn from that when they do the next console.

    The PS3 suggests that Sony has a hard time learning. The Playstation dominated the Saturn in part because of developer acceptance. The Saturn was compared by one developer to a pile of chips on a board. The Playstation had a relatively elegant SDK and hardware for transparency, so it was much easier to make games for. Then instead of using MIPS cores relatively unadulterated Sony stuck them together with baling wire and glue to make the PS2's processor. And that made developers angry, and then they made an even wackier architecture for the PS3. But rumors suggest that the new machine will be using a fairly standard multicore CPU, so perhaps they will also unfuck the SDK.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"