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Why Microsoft Got Into the Console Business

An anonymous reader writes "Joachim Kempin, former vice president of Windows Sales, has explained how the original Xbox came to be. It turns out it was Sony's fault, simply because the Japanese company wasn't very friendly towards Microsoft, and Microsoft eventually decided they had to 'stop Sony.' Apparently, long before the Xbox was even an idea, Microsoft was trying to collaborate with Sony in a number of areas they thought there was overlap. That collaboration was sought before even Sony had a games console coming to market, and would have focused on products for the entertainment sector."

49 of 257 comments (clear)

  1. I remember a story when I worked at Microsoft... by Anonymous Coward · · Score: 3, Interesting

    About Bill Gates throwing a fit in front of Sony because they refused to put his garbage software on their hardware. Also not that while Xbox is profitable for Microsoft, it is not considered profitable enough.

  2. No news here by Anonymous Coward · · Score: 4, Insightful

    It was pretty well agreed eight years ago that the living room was a possible avenue for a "Trojan Horse" that would take over as the household computing center and push aside the consumer PC. And Bill Gates was always paranoid about competition, not just established players in personal computing like Apple but also new entrants large and small. That's why MS got into so much trouble with the anti-trust regulators in the '90s. Sony didn't want to make some sweetheart development deal with MS... so what? Sony was big and powerful, and some of the last companies that made the mistake of trying to buddy up to Microsoft were IBM (with the original PC) and Sybase (with SQL Server development for Windows). Jerry Kaplan wrote about his own close encounter with Bill Gates in his book "Startup" (Kaplan demo'd the Go tablet computer for Gates and Jeff Raikes, hoping to interest them in application development; instead, Gates turned around and launched the Pen Windows project. Guess who was put in charge? Yup. Jeff Raikes).

    As usual, Steve Jobs got it right... the game console wasn't going to be the centerpiece for consumer technology. It looks so obvious in retrospect.

  3. Re:I remember a story when I worked at Microsoft.. by Cryacin · · Score: 5, Funny

    Reasons to get into business #32:

    Spite.

    --
    Science advances one funeral at a time- Max Planck
  4. Oh the irony. by dadelbunts · · Score: 4, Informative

    Thats hilarious, because the playstation originally came about from sony and nintendo trying to partner up, and nintendo breaking the deal because of arguments about money. Sony was so mad they created the playstation to rival nintendo.

    1. Re:Oh the irony. by sesshomaru · · Score: 5, Informative

      Actually, that's inaccurate:

      "Using the same Super Disc technology as the proposed SNES drive, Sony began development on what was to eventually become the PlayStaion. Initially called the Super Disc, it was supposed to be able to play both SNES cartridges and CD-ROMs, of which Sony was to be the 'sole worldwide licenser,' as stated in the contract. Nintendo was now to be at the mercy of Sony, who could manufacture their own CDs, play SNES carts, and play Sony CDs. Needless to say, Nintendo began to get worried."
      ---- History of the PlayStation

      --
      "MIT betrayed all of its basic principles."
  5. Linux/Windows/OS X by Anonymous Coward · · Score: 5, Insightful

    As a long time user of linux, I have to say that I also enjoy Windows for the moments when it is appropriate. Same for OS X. There 3 amazing accomplishments of the human mind. And should be celebrated as such.

  6. Co-operate with Microsoft? by Jeremi · · Score: 5, Insightful

    I think Sony made the right decision there. If Microsoft approached me about "co-operating" I wouldn't touch them with a 10 foot pole. Look how well it worked out for IBM (with MS-DOS and OS/2) or Sun (with Java).

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
    1. Re:Co-operate with Microsoft? by rwyoder · · Score: 4, Informative

      I think Sony made the right decision there. If Microsoft approached me about "co-operating" I wouldn't touch them with a 10 foot pole. Look how well it worked out for IBM (with MS-DOS and OS/2) or Sun (with Java).

      Add Robert Metcalfe and 3Com. Here is a video clip from the documentary "Nerds 2.0.1" where he is talking about how M$ f***ed them over: http://www.youtube.com/watch?v=XaCFHuVZAU0&t=4m

    2. Re:Co-operate with Microsoft? by DeathFromSomewhere · · Score: 3, Insightful
      You guys making this argument really need to start picking better examples.

      IBM (with MS-DOS

      They defined the PC as we know it including a lot of standards that persist to this day. It was immensely successful and allowed for IBM to dominate the personal computing space for years.

      and OS/2)

      Was doomed from the start. IBM is equally to blame for its demise, despite the haterade that people on slashdot are drinking.

      Sun (with Java)

      I seem to remember that involving more lawsuits than any sort of cooperation. In any case Java is currently a very popular language in the enterprise.

      --
      -1 overrated isn't the same thing as "I disagree".
    3. Re:Co-operate with Microsoft? by aNonnyMouseCowered · · Score: 3, Funny

      I'm definitely doing better than Sun.

  7. Re:I remember a story when I worked at Microsoft.. by MrEricSir · · Score: 5, Insightful

    Reasons to get into business #32:

    Spite.

    Unfortunately, that's also the reasonining behind a number of open source projects.

    --
    There's no -1 for "I don't get it."
  8. Embrace... by elashish14 · · Score: 4, Insightful

    Given MS's strategy of Embrace, Extend, Extinguish, it's obvious Sony made the right choice.

    In all honesty, why would any hardware vendor want to tie themselves to a platform over which they have no control? Look at how MS throws around their desktop hardware partners, dictating to them which minimum and maximum hardware requirements the system can have. No doubt they would try to pull the same shenanigans with Sony. And then look at how MS blames its hardware partners for crappy Win8 sales when it's really fault for designing the OS in ways that no consumer ever wanted? And then there's the atrocity that's Windows RT, and how nothing runs on it!! I'm guessing that there isn't a single hardware vendor on the planet that wouldn't love to never have to deal with MS again, were it not for their desktop monopoly... probably even MS itself!

    It's not unreasonable that Sony executives made the simple observation: companies that entangle with MS never do well. Seriously - for each and every company that MS has partnered with that's doing decently, you can name 5 that are in the gutter or dead altogether.

    At least MS did a better job with the Xbox than they did with WinMo. That's not saying much, but hey, when you're Microsoft, that's really all you've got...

    --
    I have left slashdot and am now on Soylent News. FUCK YOU DICE.
  9. And Sony got into the console business... by supersat · · Score: 2

    ... because Nintendo screwed them. Nintendo and Sony were jointly developing the CD add-on to the SNES (with Sony also building a combined SNES/CD machine named the Play Station). However, Nintendo dropped a bombshell on Sony at the '91 CES: they were severing their ties with Sony and instead partnering with Phillips to develop their CD technology.

  10. Re:Sony run by idiots, news at 11 by RyuuzakiTetsuya · · Score: 3, Insightful

    Well, they could've coexisted with the Xbox if the play station 3 didn't cost 599 at launch. Well, there's also the argument that the SDK could've been better, but I tend to think of developers as whiny. Not to mention spoiled considering the Xbox tool chain was directx and the windows kernel running on PowerPC.

    Still. The idiocy of Sony wasn't spitting in Billy G's face, it was fucking up the ps3

    --
    Non impediti ratione cogitationus.
  11. Xbox Subscription by lucm · · Score: 2, Interesting

    Xbox sucks. One must own a Gold membership (about $5/month) to install many key applications, such as Netflix (for which a paid Netflix subscription is required, of course). And whenever an update is available, refusing to install it immediately will close the Live session, preventing any access to Netflix. This is hugely annoying as those pesky updates frequently happen at the least convenient time.

    They really do milk the customers. I bought a 1-year Gold membership but I probably won't renew. Unfortunately the alternative (Playstation) is not that great.

    --
    lucm, indeed.
    1. Re:Xbox Subscription by Anonymous Coward · · Score: 5, Insightful

      Wii? 150 bucks new. Does not do HD, but I personally don't care. Also gets hulu and amazon and has a decent youtube app. Also you can softmod it for homebrew and get wiimc and vlc shares. Also stream movies, music, pictures over wifi from your pc. And you can play some great video games. Hook up a hard drive and you don't even need to leave your couch to put in the dvd. AND no online fees. Plus it's approachable to play videogames with your girlfriend or her parents, even if they are terrible at them. Has a terrible web browser though, but that's what your ipad/phone is for. Seriously, if you don't give a crap about HD, Wii is hands down the most amazing piece of TV machinery ever.

    2. Re:Xbox Subscription by exomondo · · Score: 2

      Imagine if they charged you $5 per mouse click, how bad would that be!

    3. Re:Xbox Subscription by Rich0 · · Score: 2

      Agreed - it isn't much of a sacrifice. On that note, please post your banking info so that I can initiate a $5/month transfer into my account. You'll never miss it.

    4. Re:Xbox Subscription by CMontgomery · · Score: 4, Insightful

      Microsoft pioneered online gaming for consoles. Before Xbox Live the Playstation network sucked. You had to hold down the square button, a face button, to talk in SOCOM 2-one of the extraordinarily few games to feature voice- and even then only one person could talk at a time. Playstation Online had no friends list, and required you to buy an extra harddrive (and hope you had the right ps2 to install it into).

      Then along came Microsoft with Xbox Live. Voice chat in every game, cross games friend list, voice messages, game invites, it was crazy. For years Xbox had, basically, the only choice for online gaming. Ps2 online was crap compared to Xbox.

      And you know the thing about all that is? It costs money. $50/year. If you can't pay that you probably should spend more time working and less time buying Xboxes.

      As to Netflix, of course the system kicks you off for having different software than the servers. You can't wait a minute for a 20 mb download every few months?

      If you own a console, Xbox Live is the best option. Speed, reliability, and even the updates are shorter than any other console. Playstation is getting pretty good (But Oh No! Playstation Plus isn't free either!), but they are always playing catchup.

    5. Re:Xbox Subscription by drinkypoo · · Score: 2

      Except you really do have to pay Microsoft to use the internet with the Xbox to do anything other than download sponsored demos or game updates, and meanwhile you have to actively filter some addresses (better to filter URLs) in order to not receive their video advertisements, whether or not you are paying for their service. Video advertisements are offensive no matter how you slice it; either I'm paying for the bandwidth and getting nothing or I'm paying for the bandwidth and the service and still having to see ads.

      I have a 360 and don't have a PS3. If I even bother to buy a console in the next generation it will probably be an Ouya, at least I can reasonably expect it to run XBMC

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Xbox Subscription by hosecoat · · Score: 2

      Xbox sucks. One must own a Gold membership (about $5/month) to install many key applications, such as Netflix (for which a paid Netflix subscription is required, of course). And whenever an update is available, refusing to install it immediately will close the Live session, preventing any access to Netflix. This is hugely annoying as those pesky updates frequently happen at the least convenient time.

      They really do milk the customers. I bought a 1-year Gold membership but I probably won't renew. Unfortunately the alternative (Playstation) is not that great.

      I agree. I have had a 360 since the begining, but haven't used it since switching to PS3 years ago. I hated having to pay for online multiplayer. The final straw were the multiple red ring of deaths and system replacements. Why am I going to keep buying games (investing) for a system I know won't last. In contrast my C64 and NES still work.

      I love the media player for PS3, but dislike the controller for gaming. I also felt (at the time) that xbox had better game selection. I'm not much of a gamer anymore, so can't comment about the current state of game selection.

      Last night my PS3 got the yellow light of death. I just wanted to watch netflix so I reconnected and booted my xbox and updated and installed the netflix app. I can't f**n believe you need xbox live gold to connect to netflix. It's absolutely mental. But then, so is charging for playing online multiplayer. For the price of a year subscription, I could buy a device that doesn't need a subscription to watch netflix (that I've already subscribed to).

      xbox live gold = microsoft internet connection tax.

      anybody want to buy my xbox?

      and to wrap up this rant, how did I get from my ps3 breaking to me getting more upset about the stupid xbox. I guess an intentionally crippled device is more infuriating than a hardware failure.

  12. Dreamcast by FadedTimes · · Score: 4, Interesting

    I always thought it was because Sega failed with the Dreamcast. Sega had worked with Microsoft for 2 years for the OS on the Dreamcast. So I assumed Microsoft decided to go on their own with out Sega.

    1. Re:Dreamcast by Anonymous Coward · · Score: 4, Interesting

      Having owned both a Dreamcast and a first-generation XBox, I was surprised at the similarities. The controller for XBox looked like it was very much patterned off the Sega Dreamcast and some of the earlier games had a very similar look and feel. I had thought that Microsoft basically brought out the XBox as a Dreamcast II, but under their name instead of Sega's.

    2. Re:Dreamcast by kamapuaa · · Score: 3, Interesting

      And word on the streets on the time was that XBox would be DC compatible, as the DC hardware had been reduced to a single chip.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:Dreamcast by LMariachi · · Score: 4, Informative

      They worked with Sega on an operating system for the Dreamcast, based on Windows CE. According to this list, only 48 of the 688 commercially-released DC games used it.

  13. Compare to the Super NES Play Station by tepples · · Score: 4, Informative

    On the other hand, Nintendo made its own worst enemy by dropping out of the "Play Station" (with a space) partnership with Sony to make a CD-ROM drive. The Play Station would have plugged into the clock port on the bottom of the Super NES using the HANDS protocol (Nintendo's version of Blast Processing). The trouble is that HANDS couldn't copy information directly into video memory; instead, it had to be bounced off the CPU's memory, and that couldn't be done full-screen at a solid 30 fps. So Nintendo dumped Sony for Philips CD-i, and Sony began the PS-X (PlayStation Experiment) project to rework what it had left into a stand-alone console.

    In the Harry Potter universe, on the other hand, it might be the case that the Play Station accessory for Super NES came out on schedule, which explains Dudley Dursley having a Play Station in mid-1994 rather than the real-world release date of the late third quarter of 1995.

    1. Re:Compare to the Super NES Play Station by mr_jrt · · Score: 3, Insightful

      I heard it was that Nintendo fucked up the contracts and realised at the last minute that they'd given Sony the rights for anything released on CDs, whilst they retained rights to anything released on carts. Given the way the market was clearly going, they realised they'd basically dropped the soap, so jumped out the shower and rather than "officially" cancelling the Play Station project, they switched to Phillips with some proper contracts and well...but this all took so long the numbers didn't add up...so no SNES CD, but those awful CD-i Zelda games did.

      --
      Boo.
  14. Mostly have learned their lesson? by hermitdev · · Score: 2

    I know there are a lot that will disagree, but I honestly feel that MS has at least "mostly" learned their lesson. Sony? leaks customer data like there's no tomorrow. DMCA? Bastards fought tooth and nail for it, then have wantonly violated it with rootkits to "protect" their music CDs. Where's the public outcry on that? Where's anonymous? I could go on, but, I think these very few points suffice. Feel free to add on or disagree.

    1. Re:Mostly have learned their lesson? by kamapuaa · · Score: 2

      The rootkit thing happened like 8 years ago on a few select CDs. It was before there was an Anonymous, and Slashdot still whines about it every time Sony comes up, even peripherally. So it's not like they slipped it in under the radar.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    2. Re:Mostly have learned their lesson? by Xtifr · · Score: 3, Insightful

      Furthermore, it was limited to BMG, and BMG was bought by Sony at just about the same time the kit came out. Sony ended up with the blame for something that clearly had to be planned, designed, and implented before they even came into the picture. It should be referred to as the BMG rootkit, not the Sony rootkit, but who the heck remembers BMG these days?

      Not that I want to defend Sony. They've made more than their share of horrible misteps over the last few years, and any lingering respect I might have had for them is long gone. But yeah, I think the rootkit thing gets seriously overblown around here. Heck, Microsoft has completely pwned the entire OS on many people's systems. :)

  15. Re:I remember a story when I worked at Microsoft.. by Runaway1956 · · Score: 2, Insightful

    Call it spite, if you like.

    If millions of users need an app, or a functionality, that is only available at prices up to ten thousand dollars per seat - you can expect an open source alternative to spring up, sooner or later.

    Yeah, call it spite. Or, you could say, "It's the economy, stupid!"

    If it can be demonstrated that people can teach an animal to roll over and play dead, should everyone in the world who wishes to do so have to pay ten, fifty, or maybe a thousand dollars to the guy who figured out how to do so?

    I say no.

    In the case of Microsoft, they taught computers how to blue screen and play dead. I'm not willing to pay for that privilege, thank you very much. Ditto with Autocad, Dragon Naturally Speaking, and the hundreds of other useful things that a person can do with a computer. My computer serves ME, not some faceless corporation amassing unmeasurable fortunes in offshore accounts.

    Open source for the win!

    --
    "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
  16. So MIcrosoft's basic premise is by joeflies · · Score: 2

    "Cooperate with us or we will crush you". Geez I wonder why Sony would ever give such a cold shoulder to such a friendly gesture?

  17. Re:Man, They Stopped the HELL Out of SONY by GigaplexNZ · · Score: 4, Insightful

    Like Microsoft operatives infiltrated SONY at all levels of management and sent the company crashing into the ground? I think that'd be funny.
    Of course, if Microsoft were competent enough to do that...

    Considering what they've done to Nokia, they definitely seem capable of doing just that.

  18. Re:I remember a story when I worked at Microsoft.. by samkass · · Score: 3, Informative

    It's true, and I think it first really hit home with most people when Business Insider posted their "Microsoft Operating Profit By Division" chart about 3 years ago. Since then the XBox group has had some profitable quarters and some losses (a big one last spring), but is still down a couple billion. If you're "genuinely interested" in the exact amount, just open Excel and type in the numbers from all of Microsoft's quarterly reports for the last decade to get an exact amount-- the numbers aren't secret.

    --
    E pluribus unum
  19. Re:I don't understand... by CyranoDeBergerac · · Score: 2

    There's a third E in that but I don't remember what it stands for...

    I believe the word, as used by Microsoft France, is "enculer".

  20. Re:I remember a story when I worked at Microsoft.. by strength_of_10_men · · Score: 4, Informative

    To be clear, that chart lists "Entertainment and Devices" division, of which Xbox is but one product, the others being Windows Phone, Surface, all MS Hardware, and other things. So it's not quite as easy as saying "xbox is losing money for MS" unless you can actually break that out of the rest of the division.

  21. Old news by SilenceBE · · Score: 3, Insightful

    As described in the book "opening the xbox", it worked on Bill Gates nerves that sony was to powerfull in the living room and it could use its weight to influence what became new standards in the living room. Look at the DVD for example how the ps2 accelerated the adoption of this format. Microsoft dream is about Microsoft everywhere

    The same thing happend with blu ray that totally destroyed microsoft hd dvd push. The xbox never has been about gaming and I'm even sure that for the next xbox the focus will be also bigger on non gaming capabilities.

    The irony of the whole thing is that the xbox seriously weakend their windows platform as it weakened the argument "I need windows because I want to game"

    1. Re:Old news by PPalmgren · · Score: 2

      The irony of the whole thing is that the xbox seriously weakend their windows platform as it weakened the argument "I need windows because I want to game"

      This is pretty inaccurate. Their approach with the XBox and DirectX has allowed for much less painful porting, giving the game producers a 2-for-1 hit. If you recall the time before the XBox, there were a lot of PC games and a lot of console games, but most console games were exclusive to the medium. Today is a completely different story with significantly fewer console exclusives and more similar hardware inside consoles and PCs. Gaming drives a lot of Windows sales, and at any point where Windows lost that mindshare, it'd be a bad day for Microsoft.

  22. Re:Sony run by idiots, news at 11 by RyuuzakiTetsuya · · Score: 4, Insightful

    Did I mention graphics? I said SDK. A lot of developers have been bitching about the ps3's SDK. Even if the games look great, that doesn't mean the SDK doesn't suck.

    But I'm willing to err on the side of Sony here because the notion that developers are whiny and spoiled is more attractive to me.

    --
    Non impediti ratione cogitationus.
  23. Re:I remember a story when I worked at Microsoft.. by crazycheetah · · Score: 2

    And you could say that Valve is getting into the console gaming business with Steam Box because of Microsoft (although blaming that entirely on Microsoft is questionable and ignores other variables, but the point is there on a surface level). History repeats itself indeed.

  24. Re:I remember a story when I worked at Microsoft.. by sunspot42 · · Score: 4, Interesting

    There was an April, 2007 article written by analyst Roger Ehrenberg called "When Will Microsoft Own Up To The Xbox 360 Bomb?". Essentially, he ran the numbers for the divisions of Microsoft where they'd stuffed their console business, and determine they'd invested over $21 billion (at that time) in the console business, and had earned a whopping $5.4 billion of cumulative operating losses in return. That didn't fully account for the Red Ring Of Death either, which apparently cost them another $1 - $5 billion.

    They have had profitable quarters since then, but as far as I know they haven't come anywhere close to earning $26-$30 billion just in order to break even on their investment in the console business.

    Consoles have been a money pit for Microsoft.

    Worse, in order to remain competitive with Nintendo and Sony, they're going to have to sink billions more into the next-generation of consoles if they want to stay in that business (and pride pretty much dictates they have to stay in that business).

    It's likely they'll never break even on their investment. They may have blocked Sony or Nintendo from becoming the de facto home entertainment hub, but it isn't clear to me that keeping their options open in that space has been worth close to $30 billion. There's also the considerable threat that Apple will waltz into that space with a compelling new offering and blow most everybody else out of contention (while spending far less than $30 billion to do it). Google and Amazon are disruptive threats as well in that space.

    Ironically, Apple spent far, far less than $30 billion developing the iPod, iPhone and iPad, combined - a combo that's proven a money machine for Cupertino almost since the day the products were released into the market. Each one of those products could have come from Microsoft - they were certainly years ahead of Apple at one point when it came to smart phones and tablets. Redmond took their eye off of that space while chasing the console business, a decision which I think will go down as one of the biggest misallocations of resources any corporation ever made.

  25. Re:Sony run by idiots, news at 11 by UltraZelda64 · · Score: 3, Funny

    And Giant Enemy Crabs. Oh, and you gotta love that real-time weapon change enabled only by the power of the PS3. RIIIIDGEE RACER!!! Only five hundred ninety-nine U.S. dollars.

  26. Re:I remember a story when I worked at Microsoft.. by arendjr · · Score: 2

    Funny, Gabe himself considers Apple a bigger threat to the upcoming Steambox than either Microsoft or Sony.

    But even so you may be half right, Valve will probably be a threat to Sony and MS as well.

  27. Big Corporations and open source by sjbe · · Score: 2

    Linux, bittorrent, tcp/ip, html are just a few examples that have nothing to do with corporations in their inception.

    Inception != Success. And do not underestimate the contributions of big corporations to open source. The original premise is not without merit. Big corporations have been instrumental in the success of most if not all major open source projects. The only way you can claim that big companies have nothing to do with these technologies is if you are willfully blind to the facts. Just because the big companies are not always the ones that start these projects doesn't mean they aren't important to the success of the projects.

    Linux was started as a project by one guy but have no illusions that it would have gotten where it is without the help of big corporations and the talent they possess. Need proof? How about pretty much every major tech company including Red Hat, Intel, IBM, Novell, Microsoft (yes Microsoft), Texas Instruments, AMD, Oracle, Nokia, Google, Samsung, and a whole bunch more having made significant contributions to the linux source code.

    HTML was started at CERN which is a pretty big organization (effectively a non-profit company) and would not have gotten to where it is without the help of countless companies. TCP/IP was heavily influenced by Xerox PARC as well as IBM, AT&T and DEC not to mention DARPA. AT&T developed the TCP/IP stack for unix and put it into the public domain.

  28. Scrolling requires loading in newly visible areas by tepples · · Score: 2

    there never was such a thing as "Blast Processing."

    As far as I can tell, "Blast Processing" was Sega's marketing spin for the DMA unit in the Genesis, which allowed large copies to video memory without the CPU overhead of a software memcpy. The Super NES had a DMA unit of similar capability, just not marketed as such.

    Fast scrolling just means you update your horizontal position by larger increments

    Fast scrolling also means you need to copy the newly visible part of the map into video memory. Without DMA, there's a practical speed limit on this aspect of scrolling. DMA makes the copy so fast that a whole screen's worth of tile indices can in theory be updated at a solid 60 fps on both the Genesis and Super NES. That works well for platformers and other games using a tiled background plane, but full-motion video needs a whole screen's worth of pixels copied, which takes a lot more video memory bandwidth.

  29. Re:Sony run by idiots, news at 11 by DrXym · · Score: 2
    Any OpenGL / OpenCL programmer would get what the cell is about in about 5 minutes flat. The SPUs are like general purpose vector processors which are extremely efficient at processing data. Load the SPUs up with a kernel (which is a bit like a shader / cl program), feed it data, data pops out the other end, all way faster than any CPU. It makes it perfect for stuff like physics, decompressing data, scene culling and so on.

    The greater challenge would be architecting the game or app to make use of the cells in an optimal way and to move as much logic as possible into them to free up the CPU for other tasks. I expect cross platform games have it even harder since they have two opposing goals - to make the game work optimally across platforms and to share as much code as possible. Wouldn't be surprised if some of them have developed a higher level language which allows the logic to be expressed once and transformed to the equivalent code for use on 360 or PS3.

  30. Re:Sony run by idiots, news at 11 by drinkypoo · · Score: 3, Informative

    its not really goofy-ass architecture, just different.

    It has been dissected here time and again by games developers just how it's goofy.

    In a way, you can blame MS for thinking its goofy-ass because (like Windows) we're all conditioned to think everything must work in only 1 way.

    I have no love for DirectX, but MS arguably did things the more "right" way, in that their way is less of a pain in the ass.

    You might not remember old style computers that had separate chips for sub functions, like the Amiga that kicked ass because it had a CPU with several discrete support chips for sound and video.

    I own an A1200 and have owned A500, 2000, 2500, and 3000.

    The PS3 is just much more of the same.

    No, it certainly is not. That is a specious comparison. If you are actually familiar with the Amiga then you know that is pure bullshit. The Amiga was similar to game consoles in that it had unified memory, except hilariously the PS3 doesn't have unified memory, and the Xbox 360 does. But it was also very like modern PCs in that it had hardware to do the heavy lifting and free the CPU to perform computing tasks instead of doing so much shoveling.

    The Amiga was completely cool, don't get me wrong. At the time, having a bunch of chips floating around the CPU doing DMA was a big deal. Today, we all have that, and PCs with unified memory are a dime a dozen. Even tablets have this, even though the various chips are on a single chip; the graphics are handled by a separate core! The Amiga was groundbreaking, but its legacy is not gone, it is everywhere. It is not, however, in the PS3. The PS3 has a wacky CPU, where the Amiga used a bog-standard COTS 68k CPU. That meant that you could re-use code written for other platforms, like the Atari ST, and then you could utilize the custom chips to make the software better. The PS3 has separate graphics and main memory, where the 360 permits you to partition it, as the Amiga did. The Amiga did have CHIP and FAST memory, but base (unexpanded) Amigas didn't actually have any FAST RAM, so most games didn't account for it anyway. It was more common for games to require 1MB CHIP than to require 1MB RAM generally, and then you needed a fatter Agnus or a later machine.

    Now the crappy SDK probably didn't help matters at all. They should learn from that when they do the next console.

    The PS3 suggests that Sony has a hard time learning. The Playstation dominated the Saturn in part because of developer acceptance. The Saturn was compared by one developer to a pile of chips on a board. The Playstation had a relatively elegant SDK and hardware for transparency, so it was much easier to make games for. Then instead of using MIPS cores relatively unadulterated Sony stuck them together with baling wire and glue to make the PS2's processor. And that made developers angry, and then they made an even wackier architecture for the PS3. But rumors suggest that the new machine will be using a fairly standard multicore CPU, so perhaps they will also unfuck the SDK.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  31. It was the first E3 by tekrat · · Score: 2

    The very first Electronic Entertainment Expo, held in LA (at the Staples Center if I recall correctly), had the Sony and Microsoft booths next to one another. (MS, if I recall was squeezed between Sony and Sega) Sony's was HUGE, as they were at the time, pushing the Playstation (which wasn't even out in the USA yet, but had been released in Japan). Sega had already released the Sega Saturn and was pushing some 3-D dragon game (forgot the name).

    MS's booth, was not so big, they were showing flight simulator and a few other entertainment packages for the PC. MS, used to being the biggest player at any PC/computer show, was not used to being dwarfed by the behemoths of Sony, Sega, and Nintendo.

    When Sony ran an entire Marching Band through MS's booth (and around the entire show), I think MS had had enough and decided then and there to get into the Console Biz.

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  32. Re:What about MSX? by Megane · · Score: 2

    Apparently it was successful everywhere but the US.

    Probably because of the video game crash of '82. The crash missed Japan and Europe, so 8-bit stuff hung on longer there, but MSX came out in '83, post-dating both the IBM PC and the C-64. The US was tired of 8-bit 64K toys, and certainly didn't need to import the equivalent of a Coleco Adam from Japan. The C-64 only survived as long as it did because of its floppy drive.

    By the time the crash thawed out (with the introduction of the NES in late '85), 16-bit systems were firmly in control for everything but cartridge games. Not just the PC, but the Macintosh, Amiga, and Atari ST.

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