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Why Hasn't 3D Taken Off For the Web?

First time accepted submitter clockwise_music writes "With HTML5 we're closer to the point where a browser can do almost everything that a native app can do. The final frontier is 3D, but WebGL isn't even part of the HTML5 standard, Microsoft refuses to support it, Apple wants to push their native apps and it's not supported in the Android mobile browser. Flash used to be an option but Adobe have dropped mobile support. To reach most people you'd have to learn Javascript, WebGL and Three.js/Scene.js for Chrome/Firefox, then you'd have to learn Actionscript + Flash for the Microsofties, then learn Objective-C for the apple fanboys, then learn Java to write a native app for Android. When will 3D finally become available for all? Do you think it's inevitable or will it never see the light of day?"

65 of 320 comments (clear)

  1. Underlying structure versus pretty pictures. by hessian · · Score: 5, Insightful

    I suffered through the VRML list back in the day when people first wanted to make 3D cyberspace.

    There's a conflict: you either model 3D functional worlds, or the underlying structure, or you create a language which can draw things in 3D.

    The problem with the latter is that it's not stand alone, but requires people to come up with an intersection of code, resources and aesthetics.

    What people actually need is the former, which is the ability to create functional 3D models and describe them in a language like HTML, and have the browser itself create an interactive world from that.

    1. Re:Underlying structure versus pretty pictures. by DKlineburg · · Score: 4, Interesting

      I guess you might be stating my opinion; but my thought is why? What is the 3d web going to give me that 2d doesn't?

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    2. Re:Underlying structure versus pretty pictures. by ButchDeLoria · · Score: 5, Funny

      A replacement for Unity.

    3. Re:Underlying structure versus pretty pictures. by thomasw_lrd · · Score: 4, Informative

      Better porn.

      Which is of course the answer to any question about when will the web have X? When the porn industry wants to make more money.

    4. Re:Underlying structure versus pretty pictures. by methano · · Score: 3, Insightful

      The whole bunch of people who think about graphics on the web are always behind. The underlying framework for 2D (.svg etc.) is just now being developed and embraced. Back in the 90's when we really could have used such things due to such low bandwidth availability, we were bit mapping everything.

      Apple understood this back in 1984 when they did all the primitive stuff in ROM. But as Apple faded and MS took over in the early 90's, intelligent graphics for the masses went missing. MS even killed a Mac graphics capable database (FoxBase) by buying it and taking out it's graphics capabilities. 3D? not likely anytime soon.

    5. Re:Underlying structure versus pretty pictures. by TheGavster · · Score: 3, Interesting

      You're still downloading the game and resources, it's just disguised as the startup being painfully laggy, with the added fun of having to download it all again if you want to play on another machine or your browser decides to clean house.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    6. Re:Underlying structure versus pretty pictures. by MightyYar · · Score: 3, Informative

      Well, that's exactly what a Flash game does. It's self-limiting... games can only get as big as some current threshold for network speeds.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    7. Re:Underlying structure versus pretty pictures. by fuzzyfuzzyfungus · · Score: 4, Interesting

      I guess you might be stating my opinion; but my thought is why? What is the 3d web going to give me that 2d doesn't?

      It might be helpful to consider an analogy: "What is the 3d desktop going to give me that 2d doesn't?".

      The first stab at '3d web', the ghastly VRML horror, is very similar in spirit to the various abortive attempts at creating '3d desktop' graphical shells. As it turns out, this is an area where you are lucky to break even with what you are trying to replace, and epic failure is the rule. Such attempts have largely died, and deserved it.

      'WebGL'(as its name suggests) is much more closely aligned to '3d desktop' in the sense of 'people writing programs for this platform can expect OpenGL and/or Direct3d to be available to their programs if they want it'. This has proven to be enormously useful: lots of applications are simply impossible in anything approaching real time on affordable hardware with a pure-software render path, and the bad old days of having one variant for 3dfx/Glide, one for software, one for openGL, and possibly one or two others for oddball losers like 'S3 METAL'.

      If you fundamentally don't like this 'web-app' stuff, you won't like it any more once OpenGL ES is given javascript hooks and set loose upon the world. However, the ability to deploy as 'web-apps' applications that require 3d capabilities has the same basic set of use cases as deploying 3d applications as native binaries.

    8. Re:Underlying structure versus pretty pictures. by jandersen · · Score: 2

      Which is of course the answer to any question about when will the web have X? When the porn industry wants to make more money.

      Nonsense. Just for one thing, the porn industry is struggling desperately, so they must by necessity be looking for more money.

      The reason the internet exists, and the reason it is successful now, is that it makes it easy to exchange information; whether it is mindless tripe or useful is another matter, of course. Information is either written - which is 1 dimensional - or visual, which is 2 dimensional because that is what our eyes are made for. 3 dimensional vision is only an illusion, something of an afterthought in evolutionary terms, and it doesn't really add much extra to our perception and understanding of information.

      They've tried 3D cinema for decades already, and as the most recent attempts have shown - again - it arouses a bit of interest for a short while, then fades away. The necessary technology is expensive and cumbersome, and the benefits are modest - so why do it, really?

    9. Re:Underlying structure versus pretty pictures. by Anonymous Coward · · Score: 2, Interesting

      MS did graphics correctly by offloading vector and character rendering to the video card. That way you could upgrade graphics with a new video card. The early 90s were dominated by these 2d chips like S3 that let Win3.1 run circles around Macs despite MacOS's advantages.

    10. Re:Underlying structure versus pretty pictures. by samkass · · Score: 2

      Back in the early 1990s, complex vector graphics frequently didn't resolve to screen graphics in real time. You may be forgetting how much slower CPUs were.

      Funny, NeXTstep seemed pretty real time to me.

      --
      E pluribus unum
    11. Re:Underlying structure versus pretty pictures. by UnknownSoldier · · Score: 5, Insightful

      > What is the 3d web going to give me that 2d doesn't?

      At the risk of getting down modded: your thinking is the typical two dimensional can't-think-outside-the-proverbial-box. 3D has a time and a place for certain interactive and educational applications.

      To put things into perspective.
      http://workshop.chromeexperiments.com/stars/

      For teaching about the science of waves, caustics, etc.
      http://madebyevan.com/webgl-water/

      For people to explore creativity without needing an over-priced program
      http://derschmale.com/demo/farbe/watercolour/FarbeWaterColour.html

      For rapid prototyping and fun playing around with shaders
      http://www.iquilezles.org/apps/shadertoy/

      Just because _you_ can't see a need or use for it does not imply it is useless for everyone else.

    12. Re:Underlying structure versus pretty pictures. by tehcyder · · Score: 4, Insightful

      How is the porn industry struggling? There will never be a possibility that there won't be people willing to make porn... in multitudes. As a consumer, that seems pretty successful to me

      The problem the porn industry has is that you don['t need to be in the porn industry to make porn any more. Also, as there is more free porn on the internet than you can ever do more than skim through, the number of people willing to pay for porn must be pretty small nowadays.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    13. Re:Underlying structure versus pretty pictures. by craigminah · · Score: 2

      Cinnamon is really good and illustrates the difference between Ubuntu and Mint: Ubuntu gives you what Ubuntu thinks you want, Mint gives you what you ask for. (Mate is pretty good as well)

    14. Re:Underlying structure versus pretty pictures. by julesh · · Score: 2

      Funny, NeXTstep seemed pretty real time to me.

      It's amazing how much performance you get when you spend a quarter of the national median annual salary on a single workstation.

    15. Re:Underlying structure versus pretty pictures. by jbolden · · Score: 2

      NeXTStep was and so were the SGIs which were even cooler on graphics and video. The Suns weren't half bad either. The workstation class computers of the late 80's and early 90's had the hardware that would go into desktops much later. Arguably Apple's focus for developing the video, audio, animation capacity was creating cheaper more mainstream versions of SGI technology. And just as you can compare today's high end smartphones to late 90's early 2000s computers, but not 2013 computers you can compare workstations 1988-1994 to computers

      1990 style NeXT would be something on the computer order of:

      Pentium 1 - 75 mhz
      with good quality video and sound card
      32 mb ram
      dual SCSI drive, 2 g.

      That would have been an expensive x86 computer even in 1994. Lets call it a general purpose desktop around 1997 when the MMX pentiums came out.

    16. Re:Underlying structure versus pretty pictures. by Spiridios · · Score: 4, Insightful

      You're still downloading the game and resources, it's just disguised as the startup being painfully laggy, with the added fun of having to download it all again if you want to play on another machine or your browser decides to clean house.

      But for the casual gamer, it means going to some website and just playing a game. A "downloaded" game, requires the casual gamer to worry about things like where to save the installer, scanning the installer for evil viruses, running the installer, answering questions like "where to install" and "next". Why do you think Windows and Mac are moving to an app store model? Sure, there's profit, but there wouldn't be any profit if people thought they were no more convenient than downloading from random websites.

    17. Re:Underlying structure versus pretty pictures. by Ghostworks · · Score: 5, Insightful

      There's no doubt that it's useful for something: the fact that standalone 3D applications exist is proof that it's good for something. And yes, it would be better to have a portable, universally-understood format for those applications to increase the utility of any such program. But that's not the question. The question is why it hasn't taken off for the web. I suggest that it is because 3D graphics can only harm most of the web-browsing experience.

      First, recognize that those areas where it is necessary tends to be as embedded media or shareable, free-standing programs. It's good that you can get at them through the web, and it's great that you don't need to install specialized software, but they're not really web-native any more than a form-base calculator or a flash game is web native. It's just something that happens to be served up through a browser.

      Second, recognize that the modern web is not 2D. it is more like 2.5D, or perhaps 2.ND for an arguable value of N. Content is not static, but updates (such as this page). Content is tailored to the specific user (such as facebook). Content on even a "static" page now leverages CSS-based drop-down menus, pop-ups, and forms that require user interaction to reveal information that already exist client-side. And these are the successful "2D+" technologies. I won't even touch the unsuccessful ones like entirely Flash-based websites.

      We still recognize such things as "pages", and they have enabled new techniques, but there have also been tradeoffs. Some examples:
      1) those CSS-based menus now keep you from finding information as quickly as you could have before. On the old web, if I wanted to find a phone number for a particular location of restaurant chain, I could load their page and cnt+F for my area code... and there it was. Now, I can try to use similar means to accelerate the search (cntl+F on "tel", "contact", "locations", etc.), but that will usually only help me find the specific link/menu quicker. In general, I now find the information every bit as slowly as someone who types 20 words a minute and doesn't know cntl+F exists.
      2) On the old web, you could bookmark a page and be pretty confident that -- so long as the site itself remained live -- that information would ways be there and associated with that address. Now it is relatively easy to loose track of information unless you save a local copy, even when the information itself is still on the web. (The USPTO website is notorious for this, with it's ASP pages that serve up dynamically-named TIFF images of patents are live for 2 weeks or so.) This loss of functionality began almost two decades ago, so there are many who don't even remember what a reliable web was like.

      The modern web is prettier, but also more mouse-dependent, less reliable in terms of finding old data, and a lot more dependent on our feudal web-lord of choice (i.e. Google) to glue the whole damn thing together

      So given that we're talking about adding on a new layer of presentation, we have to ask what it would buy us, and what it would cost us, and whether the net would be better off for it overall. First, we'd be able to simultaneously take in a lot more data in one visual slice, but it would be less searchable. It may also only be really useful if each data point is itself visual. It will also be easier to construct pages where some information is pushed to the fore while other information becomes either peripheral, or completely hidden. So what is this good for? Street-view? Sure. Augmented reality? Sure, But we don't really have it yet. Niche content as describe above? Sure, but that's not going to drive the technology of the underlying web.

      So let's take another step back. What is the problem that 3D attempts to solve for everyone? I would argue that that problem, by and large, doesn't exist yet. There are two technologies -- 3D printing and Augmented Reality (of the markup-a-picture-taken-with-my-phone variety, not the cyberpunk-HUD-in-glasses variety) -- which could give mor

  2. Still Doesn't work in Links by Arab · · Score: 3, Funny

    Unless it's supported in Links I'm not going to use 3D...

    1. Re:Still Doesn't work in Links by Mr+Foobar · · Score: 4, Informative
      --
      -> I dislike sigs...
    2. Re:Still Doesn't work in Links by Dogtanian · · Score: 2

      Unless it's supported in Links I'm not going to use 3D...

      Bollocks to that, I'm not using it unless it's supported in *Lynx* running on an 80-column greenscreen terminal.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    3. Re:Still Doesn't work in Links by FBeans · · Score: 3, Informative

      I think he means Links. I think it's a valid point to raise, the web is great because you can access it with a large variety of browsers. Having 3D websites would force us to reconsider this, do we support just 3D or do we create both 3D and 2D website. More importantly, 3D is fundamentally flawed. I'm not sure how happy I'd be if I had to fight a headache every time I browse the web. The answer to the OPs question may well be, just because we /could/, doesn't mean we need or want to. The work required outweighs the benefits.

    4. Re:Still Doesn't work in Links by bickerdyke · · Score: 2

      or a screenreader. just to use an actually usefull example.

      --
      bickerdyke
    5. Re:Still Doesn't work in Links by Anonymous Coward · · Score: 2, Informative

      Your disdain is lovely, but some of us have vision problems that are not quite severe enough to cause us to require a screen reader, but do require the simplification of a text only browser. So the suggestion of Lynx is an "an actually useful example".

    6. Re:Still Doesn't work in Links by Anonymous Coward · · Score: 2, Interesting

      You are misunderstanding. The goal isn't to create 3D web sites. It's about making it easy to provide 3D content for the web. Asking "do we support just 3D or do we create both 3D and 2D website" is like asking "do we support just video or do we create both a regular web site and a video website" when discussing the need to deliver video content on the web. Few people are going to argue that we replace websites built with HTML and CSS with a streaming video.

  3. A better question by Hentes · · Score: 5, Insightful

    Why should take off? What's the drive behind it? What need does it satisfy?
    You can't push out something without a market. Flash created a market for 2D web graphics, and now HTML5 standardizes that based on the experience we had in the Flash years. Unity is doing the same thing for 3D, but it will take a while before 3D on the web becomes common enough to need standardization.

    1. Re:A better question by leptogenesis · · Score: 2

      Google already wants to use it in maps. I personally would prefer if Google Maps worked like Google Earth. Online stores like Amazon tend to show multiple views of products. Why not just provide a 3d model users can rotate themselves? This is especially true for the sites providing models aimed at 3D printing.

      Data visualizations use 3D all the time; it's built into most scientific plotting softwares.

      Building 3D models of arbitrary scenes from just images is rapidly leaving the research world, as demonstrated by recent 3D reconstruction projects like Building Rome In a Day (A research page, which, by the way could greatly benefit from 3D web). I wouldn't be surprised if artists start uploading their sculptures, or parents start uploading models of their kids' sandcastles.

      And these are just the applications I can think of with dumb 3d models, no physics.

    2. Re:A better question by szquirrel · · Score: 2

      Why? For e-commerce. Especially for products that are made to order, anything that cuts down on return rates ("this isn't what I thought I saw on the website") is worth putting some money into. I'm working on exactly this sort of project right now and we finally made the decision to cut 3D because support is so patchy.

      End user support isn't the whole problem though. You also need 3D models with enough detail to look smooth but small enough to deliver over the web. If you can even get 3D models for a product they're usually the designer's CAD files which are huge and not easily converted to a format used by a gaming-type 3D engine.

      --
      Never approach a vast undertaking with a half-vast plan.
  4. Wrong question by OzPeter · · Score: 5, Interesting

    The question should be ..

    What is the compelling user experience that would be enabled by 3D?

    And what do you really mean by 3D? Do you mean projections onto a 2D surface of a 3D model? Or do you mean something like the spinning displays that render voxels that you can actually walk around? Because a genuine, cheap, ubiquitous 3D display would open up all sorts of possibilities.

    --
    I am Slashdot. Are you Slashdot as well?
    1. Re:Wrong question by FatLittleMonkey · · Score: 2

      Actually, isn't the web already 3d or better? Isn't that the whole point of the hypertext? It takes a flat 2d page and adds multiple dimension of information through linked text (and menus, sidebars, images, drop-downs/pop-ups, cascades (like /.'s comments), etc)

      I suspect the reason that a Hollywood-style "graphical 3d" web interface hasn't taken off is the difficulty in re-representing the existing non-2d structure. Essentially it only works if the linked components can be represented in a single linear dimension. But the existing web is already more complex than that.

      --
      Science is all about firing a drunk pig out of a cannon just to see what happens.
  5. Because... by fyngyrz · · Score: 2, Insightful

    First of all, it's NOT 3D. It's fixed optical stereo. Which leads to headaches due to many bad cues for your visual system, and only barely looks 3D if you hold still and pretend there's only one fixed viewpoint in the world. Which isn't true, and under the circumstances of pretending there is, you lose a great deal of interesting visual information. You get one view out of a huge number of possibilities.

    Secondly because real 3D is hard; consumers don't have display devices for it yet.

    Third, because real 3D is extremely data heavy at some point in the process; even if your connection was fast enough to get your POV out to the server and the server and connection fast enough to get the data back to you, the server still has to cough up a lot of data that's different every time from a very large base. If the display device is doing the job, it has to have all the data, all the time.

    It's NOT 3D. You have been marketed.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Because... by Trepidity · · Score: 5, Informative

      I don't think the submitter is asking about the optical-stereo kind of 3d (like what you get with "3d movies" and "3d glasses"), but rather just geometric projections of 3d scenes onto a 2d viewing plane, like you get in Leonardo da Vinci paintings or Quake.

    2. Re:Because... by gl4ss · · Score: 2

      this has actually nothing to do with stereo-vision.

      it's just about why we can't add game like graphics into web pages in a standardized way.

      the reason is that nobody gives a shit and the implementations are either shit world describing languages with shit implementations(vrml) or just opengl wrappers(webgl) that are good only for games.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Because... by plonk420 · · Score: 2

      isn't he referring to standard 3d graphics (momentarily nsfw), not "fixed optical stereo"?

  6. Well...I'd hope it better stays away. by Robert+Zenz · · Score: 4, Funny
  7. Fascinating... by fyngyrz · · Score: 4, Funny

    Oh, I get it. Like a tesseract. Everyone else sees it as smaller on the outside than it is from your POV.
     

    --
    I've fallen off your lawn, and I can't get up.
  8. When there is an App that NEEDS 3D by ocratato · · Score: 2

    Until very recently there was very little use for 3D for most people. Those few doing CAD, and some games were the only users, and they are not enough to bring 3D into the mainstream.

    However we now have relatively low cost 3D movie cameras and 3D printers are also beginning to become common. I think 3D will finally start to take off.

  9. Re:blurb answers its own question by History's+Coming+To · · Score: 2

    More likely, it hasn't taken off because people haven't found the right way to use it. 3D file browsers have been around since the early 90s at least (Jurassic Park anyone? "It's UNIX! I know this!"), and while they're kind of cool they're just not as fast and intuitive as the standard 2D systems.

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  10. Physics = Rock and Roll by fyngyrz · · Score: 2

    I get it! I finally get it! String theory is just physicists turning it up to 11 !!!

    (I admit I actually have replacement knobs on my Fender twin that do go to 11...)

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Physics = Rock and Roll by mwvdlee · · Score: 2

      I get it! I finally get it! String theory is just physicists turning it up to 11 !!!

      (I admit I actually have replacement knobs on my Fender twin that do go to 11...)

      If it's a Fender Twin, shouldn't it go to 22?

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  11. Not in the present crop of browsers, tho by Taco+Cowboy · · Score: 2

    3D can be very handy in architecture, or sculpting, or engineering

    However, current crop of browsers just ain't there yet, for the power of 3D to shine

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:Not in the present crop of browsers, tho by postbigbang · · Score: 4, Interesting

      The demand will continue to be weak, though, perhaps forever, and for good reasons.

      3D is compelling in entertainment, but the amount of 3D entertainment media/downloads is but a tiny fraction of 2D because demand is small.

      Yes, it's compelling for modeling, be it architectural, artistic, design, engineering, medical holography, and so forth. But from the beginning of recorded history, we've successfully distributed and used 2D. That's because the added information in the 3rd dimension is useful, but in a movie or a picture, I don't need to see what's behind the tree. I don't care. There is reason in some cases, and we've evolved those cases, to give dimensionality as needed information. Otherwise, it's unnecessary and comes at an extra cost of codifying it, and storing it.

      3D is cool, no doubt about it. Immersive stuff is great. You're not going to find it on a box of CornFlakes, or as content in a James Patterson novel, or an Annie Leibovitz photo of Beiber.

      --
      ---- Teach Peace. It's Cheaper Than War.
  12. It has alwasy had a market by tuppe666 · · Score: 5, Interesting

    Why should take off? What's the drive behind it? What need does it satisfy?

    I sold medical hardware through the web using a 3rd party plug-in 10 years ago, and it was wow. Here is a small list
    Education - Planetary Systems, Engines, Inside Human Body
    Lets Break out of 2D - Streetview 3D...or walk where it is unsafe...Warzones, Mars...or even oil rigs safety training ....or lets face it the only really one. SHOPPING, no more multiple static views of item.

    As I said I did this years ago for a company, it looked great, but it was a clunky implementation.

    1. Re:It has alwasy had a market by Bill,+Shooter+of+Bul · · Score: 2

      To make it practical, you need a cheap way of creating model data from real life items. You need a cheap 3d scanner. Without it, the high cost of creating the model far outweighs most practical uses.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
  13. Please define "gimmick" and "edge cases" by tepples · · Score: 5, Informative
    Anonymous Coward wrote:

    There are a few tiny edge cases

    What's with this recurring meme that I've been seeing on Slashdot lately that edge cases should be ignored? If everybody has his own edge case, then why not allow something that handles all the edge cases acceptably?

    but everything else is FPS or gimmick.

    True, one of the first video games with a 3D perspective (Battlezone) was the ur-first-person-shooter, but 3D games in other genres have been popular since the mid-1990s. Or is every other video game genre "gimmick" and "few tiny edge cases" to you? I'm not getting what you mean by "gimmick"; in the circles where I hang out, "gimmick" refers to a 2D platformer for the NES published by Sunsoft with a design aesthetic similar to that of the Kirby games.

    kind of like 3D tv's

    The "3D" in "3D TV" and the "3D" in WebGL are two different things. WebGL just defines a way to project 3D geometry into a display plane. This display plane may or may not be presented with binocular separation, which is what the "3D" in "3D TV" and "Nintendo 3DS" means.

    1. Re:Please define "gimmick" and "edge cases" by tepples · · Score: 2

      So how is "ability to develop video games and tours of a structure that run without installation" not a "main problem"?

  14. Been there, done that by bickerdyke · · Score: 2

    Didn't VRML already proof that noone needs content that is hard to create and carries no additional information?

    I can teach a 4th grader to create simple, but complete and useable websites in notepad. Even creating fancy websites is easy with Wordpad, Joomla, Frontpage, Dreamweaver, you name it.

    But did you ever try to create 3D content? And it's definitly not the lack of tools for creating it.

    And what kind of content would you expect in 3D anyway? Back during the VRML hype, the standard rationale why you need it were either games or 360 degrees product views. Add 3D-charts if you want. And now look at the most frequented websites today: In what way would Facebook or Twitter and whatever webmail client you're using need it?

    --
    bickerdyke
    1. Re:Been there, done that by Errol+backfiring · · Score: 4, Informative

      But did you ever try to create 3D content?

      Yes I did. And it is not that hard either. VRML is a great language, I still want language designers to learn from its event handling system. What killed VRML in my opinion, was that the standards body was taken over by a company that wanted to push its own format. Killed by commerce.

      --
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  15. Noninteractive vs. interactive by tepples · · Score: 2

    Noninteractive "geometric projections of 3d scenes onto a 2d viewing plane", such as Mona Lisa, can be done server-side. Interactive ones, such as Quake, can be rebuilt for each client platform. True, duplicating effort for each client platform poses an entry barrier, but I can think of a few Slashdot users who regularly post comments showing a desire for entry barriers for anything interactive in order to protect end users from having their time wasted by a glut of novice productions.

  16. C++, OpenGL ES by Dan+East · · Score: 2

    You don't have to use the languages the story states for the various platforms. You use C++ or C and OpenGL for the library and use the same code for all 3 platforms. I know because I've done it.

    --
    Better known as 318230.
  17. Permission boundary by tepples · · Score: 2

    or you could just write something in OpenGL and compile and run it anywhere you want natively.

    Running something natively generally involves crossing an end-user permission boundary. Remember ActiveX? Furthermore, more and more often, running something natively requires gaining permission from a multinational company to whom device owners have delegated the power of curation, such as Apple or the game console makers.

    Why must we shoehorn every last thing onto a platform that was meant to display text?

    Because it provides a sandbox such that the permission boundary of downloading and installing a native application is not necessary.

  18. Two different definitions of 3D by tepples · · Score: 2

    You appear to be confusing two different definitions of "3D": projecting geometry onto a plane vs. display with binocular separation. See my other comment.

  19. Re:Passing fad by Culture20 · · Score: 3, Informative

    Article isn't about stereoscopy, it's about OpenGL style 3D (hence webgl).

  20. Re:Niggers by 0xdeadbeef · · Score: 2

    Oh, great, another string theorist waving around his Calabi-Yau shaped penis. Let us know when science is capable of measuring your Planck length prick.

  21. Web3D was horribly mismanaged, that's why... by dryriver · · Score: 3, Informative

    Around 10 years ago, there were some promising Web3D technologies around. VRML was easy to create VR walkthroughs with. But there was no unified VRML browser plugin - there were multiple plugins, each with its own quirks - and it was hard to create meaningful interaction with it. Shockwave3D was introduced with Macromedia Director 8.5. It was great for creating Web3D applications. It failed on 3 counts though. 1) It had no 3D creation UI whatsoever. Everything had to be scripted by hand with Lingo code, which made it a "programmers only" 3D solution. 2) The Flash crowd put a lot of pressure on Macromedia not to develop Shockwave3D further, and to instead put a 3D engine into the Flash plugin. 3) After Adobe bought Macromedia, nobody updated the DirectX 7/OpenGL based Shockwave3D engine for several years. The engine fell behind the state-of-the-art in graphics quality, and the handful of people who were capable of using Shockwave3D stopped developing web3D apps with it. --- Then there is the sorry story of Virtools 3D, now owned by Dassault Systems. Virtools had a great 3D engine, coupled with a visual-programming paradigm that was as easy to program with as connecting visual flowchart elements with lines. Virtools failed terribly in the market because the ahead-of-their-time French company that created it insisted on pricing Virtools at 25,000 Dollars a seat or thereabouts. That was so expensive that Virtools never attracted more than a handful of users, even though it featured a powerful & easy to use toolset. ----- One more case. Quest3D combined a great-looking, web-capable 3D engine with a visual programming paradigm. But Quest3D's connect-the-nodes programming paradigm was not intuitive at all. Even though it was cheaper than Virtools, the idiosyncratic, and some would say eccentric - way you had to program Quest3D caused it to fail. ------ To sum it up in a few words, the companies that WERE capable of creating Web3D authoring tools in the early 2000s made mistake after mistake, eventually causing Web3D to fail completely. Shockwave3D had no GUI for 3D work. VRML was too simple, no good for anything more than interactive walkthroughs. Virtools was great, but cost as much as a fricking car to buy. Quest3D failed on the user-friendliness front. Flash never got a usable 3D engine integrated. ---- Basically, Web3D had lots of potential as far back as 10 years ago. But the lack of user-friendly or affordable tools caused Web3D to fail. ----- Today there are powerful and easy to use 3D engines like Unity for web development. But it took way too long for it to arrive, and the Web3D market went flat - as in "flat coke" - during the years that passed without any progress being made on the Web3D tech-front. ------- Web3D may eventually come back because of another trend, and that is "Augmented Reality". But nobody knows that for certain.

    --
    Why did the chicken cross the road? Because Elon Musk put an AI chip in its head.
    1. Re:Web3D was horribly mismanaged, that's why... by jbolden · · Score: 2

      Great argument. I agree with you. In general video distorted the whole Flash/Shockwave paradigm which could have been an excellent tool for interactivity. It would be nice if someone would stop in and rebuild these.

  22. Re:nobody cares by Culture20 · · Score: 3, Informative

    If you had even read the summary, you'd know this is about 3d graphics a la OpenGL, not stereoscopic "3d" a la 3d movies.

  23. Headache? by digitalchinky · · Score: 4, Insightful

    Your friendly radiologist would like to be able to solve your head pain by reading your MRI study in 3D without having to pay 6 digits for a PACS viewer. That is one legitimate, if infrequent, scenario where 3D support in multiple browsers would be welcome.

    1. Re:Headache? by Richard_at_work · · Score: 5, Interesting

      Only if whatever solution is medically certified - my wife can view MRI's at home with full 3D capability using the supplied viewer, it just has a huge warning blazoned across it that says "this device is not certified for medical diagnostics".

      The systems she uses in the hospital for viewing MRI scans on have very high resolution screens that are colour matched regularly.

  24. The tech is Immature and People Game on MS Windows by VortexCortex · · Score: 3, Interesting

    I see a lot of folks who are saying that 3D user interface is a gimmick. I think -- actually, I know --- that there just hasn't been much research into intuitive 3D user interface designs. Look around this page. Everything is rectangular and 2D. That's because memory is one dimensional, and with a wrap + offset you get a cheap 2D raster area. Nearly all user interface is directly affected by the old limitations that 2D rasterizable areas have. However, if you add another plane, or "channel" to the pixel data you can create a depth buffer which beautifully handles rasterization and/or stenciling of non rectangular shapes -- and your GPU is fully capable of doing such compositing, even on most 8 year old PCs or laptops w/ integrated graphics (my "minimum system requirements" rigs).

    I've actually been doing experimental research into 3D GUIs. In doing so I threw away the 2D rectangular "window", like this text box -- Gone. I had to throw them out, they were expensive. With 3D its more expensive to have areas of rectangular windows in the scene -- "clipping" or scissor / stencil operation to prevent objects from being shown outside a rectangle of pixels. It's much cheaper to load all the 3D stuff into the GPU and let the Z-Buffer handle the compositing (after some rough scene-wide clipping code excludes larger areas you won't be able to see).

    One thing I realized is that it costs nothing to tilt things vs having them directly facing the screen. This means I can react to your mouse / head / finger or even eye movement. As you move the mouse to the right I can tilt and rotate the view such that more of the user interface becomes visible. This means you move the mouse less because the 3D elements naturally move towards your cursor (rotating in the opposite direction "around your head"). You effectively get more interface area, and you can have static panels of settings or menus for example off the edges of the screen that come into view as your mouse nears that edge of the screen -- Without overlapping your current workspace (like the Unity panel does in auto-hide).

    The subtle tilting seamlessly reminds your brain where those "off screen" panels are -- Unlike with many current 2D touch UIs (Windows 8, for example), which rely on you to memorize gesture locations. These 2D UIs are inferior in my opinion because they lack discoverability. They place more load on your mind. What's interesting is that I've found that folks who use multiple screens or a large enough screens already utilize their peripheral vision to "track" other information. You notice if a twitter feed updates if it's open on another screen or window. In the real world humans do this too. When we're driving our eyes are sensitive to the movement in the side view mirrors. How do you access that field of view? Simply turn your head -- or in the case of mouse driven 3D UI, move the mouse to indicate your focal intent.

    I literally have to think outside the box when re-creating standard UI elements like lists -- There's no bounding rectangle needed to conform to. I can simply dim the background a bit to add contrast, and let each list item be as long as it wants to be, tilting and sliding to meet your gaze as you read the individual items; No hard top or bottom, you can simply move them into view, and they stretch off into the distance (w/ multiple Levels of Detail for the various draw distances). To overlap items I can slightly tilt one under the other, or fold panels into the scree -- where they're still visible but take up less area -- They can slowly drift to your peripheral vision to keep you aware of them and snap back into the foreground if you move your mouse or turn your head or shift your gaze upon them momentarily.

    There's no reason that you can't use make creating such 3D UIs even more simple than 2D UIs like HTML. For instance, You could simply indicate a section of data be "auto-hideable" and have the user's preference automatically do whatever that means to the user. There hasn't

  25. 3D will remain a gimmick for a long, long time by erroneus · · Score: 2, Insightful

    3D doesn't offer much more than a wow factor... a factor which wears off pretty quickly. The exception to this is in games and simulations.

    Every TV and Movie production featuring 3D has been met with "that was pretty cool, but gives me a headache or was too distracting and I couldn't enjoy the story."

    The best 3D appears in our heads.

    If we were to enjoy a 3D production in the future, it would have to most resemble a stage play allowing the viewer to experience the sensation of being a bystander watching the thing play out. We're simply not there yet... no holograms which is just about the only way to make it happen. It won't stop people from trying and failing again and again, but I think some people get it. Effective 3D would enable people to see things from any and all angles.

  26. Re:What is the 3d web going to give me that 2d doe by TaoPhoenix · · Score: 2

    While maybe those movies seem a bit dated now, I'll point to ones like Johnny Mnemonic, in which the "3d" involved entirely new formatting of types of information. Minus a lot of the dazzle, in "today's 2d world" (to abuse a business phrase) I can basically only have one panel (however compound) of info in front of me at a time on the monitor, while everything else just has to sit there and wait to be looked at. If anything I have a "pseudo-2.5d" workflow whereupon info is organized in the following hierarchy:
    Current Tab
    Other Tabs in same Browser window
    Other browser windows in the same "slice of desktop"
    Other "desktop slices" (from a desktop splitter, I use Trandesk) which blanks the screen and lets you start all over again.
    While it's a bit much for me, I think you can even run the desktop splitter a second time and add a layer on top of all of that. (My particular program makes a few mistakes but it mostly works.)

    Instead, in what might be a case of "what does a car give me that a horse buggy doesn't", instead if non-text info especially were all merged into a huge multi-colored spatial layout, one "whoosh ride" through the "roller coaster" could leave you with a complete update of the state of all your info in about five minutes.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  27. Why do we still fall for this mock discussion? by 2fuf · · Score: 2

    After 20 years in IT, having heard the same stories time and time again, I'm surprised so many people still fall for this age-old mock discussion. Isn't it obvious that platform manufacturers profit by limiting the access/content developers have to their systems?

    That's why:
    - Sun's Java VM was suddenly dropped from Windows
    - Mono is not a Microsoft product
    - MS wants an app store for Windows
    - Silverlight exists
    - jQuery exists
    - Flash is depicted as bad boy on mobile
    - Xbox exists instead of enabling Windows pc's for console use
    - Document formats like .XSLX, .DOC and .ODS still need converter software
    - no browser manufacturer sticks to the W3C recommendations and standards

    Interoperability and compatibility is bad business. It's a Mexican stand-off or Cold War between the big corporations. Nobody wants to be the loser, so it's easier to stick to your guns than to move towards cooperation.

    All the mock reasons that are given why certain things are 'bad" is just to keep the masses distracted. I'm disappointed in the huge number of hipster developers that swallow this shit for truth and don't see that the advancement of technology has been hugely disabled by this war mongering.

    10 years ago the 'browser wars' took up at least 50% of development time on the projects I worked on as a web dev, and now in 2013 this is still a heavy burden on many IT budgets. Imagine what we could have build if everything worked properly. All the wasted time and money, and so many still fall for the farcical discussion of why one tech is better than another...

  28. VRML in the late 90's by future+assassin · · Score: 2

    There were quite a few VRML sites out there in the late 90's. You needed the Cosmo Worls player to view them. I used a free VRML editor called VRML Arena to build a few small scenes. I go the player from a book I got in 98, still have it but its been put away somewhere. VRML Arena worked in Windws 95 but in but 98 was missing a dll it required. Strangly in Windows XP it worked once again.

    As for 3D even though VRML was pretty cool now that I look at it, why would I need 3D except for entertainment purposes? Give me a flat web so I can get my info right away.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  29. Not much by phorm · · Score: 2

    For most people, probably not a lot. However, there are some forms of data that can be better represented in 3 dimensions.
    That said, a lot of those can still exist as Java plugins etc. Yeah, Java has security issues right now, but if we stack too much up on the web layer we'll probably see similar issues/bugs there too.

    Really, for a 3d web-browsing experience to be useful, first we need a readily-available true-3d display (as in, hologram etc) to come around.