Senior Game Designer Talks About Game Violence, Real Violence, and Lead (Video)
William Volk may not be the world's oldest game designer, but he's up there. He started out as a play tester for Avalon Hill in 1979, and since then has worked for Activision and other major players in the game space. His current job is with PlayScreen, where he's working on their Word Carnivale iOS game, which is not violent at all. But over the years Volk has worked on slightly violent video games and has watched public outcries over video game violence since 1976. He's also tracked how much less violence we've seen since lead was removed from gasoline. (Editorial interjection: Aren't most remaining pockets of massive gun violence in cities where many poor kids grow up in apartments that have lead paint?) Due to technical problems during the interview, some of the conversation is missing, primarily about the recent spate of multiple murders. It seems, for instance, that Newtown shooter Adam Lanza was heavily into violent video games, which is sure to spark plenty of new discussion about how they affect players. But then again, as Volk reminded me in an email, "If people were influenced by video games, a majority of Facebook users would be farmers by now," a meme that has been floating around Facebook since last year, if not earlier.
It's abortions and stronger morals that have allowed this reduction in violence.
Farmville does not realistically represent the manual labor or complexity of farming in the slightest, whereas FPSes compete with each other to include the most gore.
(Granted, the gore isn't realistic either but, if anything, it's exaggerated for dramatic purposes.)
Most homes in New England (especially in Northern New England: New Hampshire, Vermont, Maine) have lead paint. Yet, New England (and especially Northern New England) has some of the lowest levels of violence in the USA.
One thing that is important is to keep in mind is perspective:
The millions murdered in World War 1 & 2 never played video games.
So I'm not sure ready to jump on the "video games == violence" bandwagon; no doubt "video game violence" and the "causation vs correlation" will be debated till the end of time so I did my own experiment. As both a game programmer and designer I have found that when take a month long break from gaming I have found that my mind is significantly calmer. I have also done experiment with Aikido, meditation and yoga (found Aikido to be very interesting, meditation to largely be a waste of time, and found yoga to be extremely helpful.) Gaming with my online buddies is also a great stress reliever since we're almost all 40+, can joke around with each other, have fun cooperating, and don't have to worry about the typical bullshit drama. I would wager to bet that we all find it therapeutic after a long day at the office. The point of all this is that each person needs to find out what works for them. i.e. Listen to a new genre of music and keep a log of how it effects you, etc.
Since the human brain is at least a threefold structure ( http://en.wikipedia.org/wiki/Triune_brain ) I wouldn't be at least bit surprised if the reptilian complex ( http://en.wikipedia.org/wiki/Basal_ganglia ) is responsible for some of the inherent violence in men. A civilized person doesn't want to beat the living crap out of another person -- yet our species is "entertained" by such mindless violence -- one has to wonder if it isn't deeply ingrained in our genetics.
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Only cowards use censorship.
Does playing violent games cause people to be violent in real life or do violent people in real life prefer to play violent games? In both cases there is a correlation but the cause and effect are reversed.
If video games affected kids, then they would all be running around a dark room eating pills and listening to electronic music.
Unfortunately though, that happened. It was called the rave scene.
I'm god, but it's a bit of a drag really...
Here is a better article than the small blog post cited. Read the whole thing. The clincher for me was that when lead was removed from gasoline in different states at different times the reduction in violence in those areas tracked perfectly two decades later. Not only that, but the shape of the violence reduction data tracked well with the shape of the lead reduction data. (i.e. a fast phase out of lead resulted in a fast reduction of crime twenty years later.)
The video games/violence debate is extremely flawed from both angles. In this regard it reminds me of the nature/nurture arguments -- whenever someone takes a side one way or the other I'm convinced they're wrong. The problem with the 'video games cause violence' argument is that people are free to make choices of their own. The problem with the 'video games don't cause violence' argument is that the choices people make, especially among children, are influenced by environmental factors.
I'm critical of video gaming as a lifestyle. I have no problem with them as an occasional diversion, but playing for hours on end is like running a screensaver on your computer -- it's keeps things active enough to stay on, but nothing useful is happening. I've seen children who act violently, mimicking video games/tv/movies/etc., but that's not what really concerns me. What concerns me is that the children who play lots of video games have an extremely adverse reaction to any suggestion that they should read, do something constructive, or exercise. All too often these 'gamers' are confused for nerds (or geeks or whatever word you choose to use). They are not. They're morons and they'll remain morons as long as they spend the majority of their free time on XBox Live or the Playstation Network.
That's not to say I think video games are a scourge to society. They're no different than TV in this regard. The problem is parents who allow their children to plug into these diversions from actual life on an almost permanent basis. Many of my friends have children. The ones who limit video game/tv time and only offer it as a reward for doing constructive things have well adjusted children who are bright. The ones who let their kids zombify themselves in front of the boob tube have maladjusted morons for children who think an example of fine art is a Michael Bay film.
When people claim that video games cause violence they're oversimplifying the issue -- however I can't disagree that children who are raised by video games moreso than their parents will be more prone to becoming violent adults than those who aren't. When people dismiss the idea that 'video games cause violence' that's not really what they're objecting to -- they're objecting to the very true assertion that playing video games extensively has a negative impact on an individual's life.
"From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
Because it's clearly a logical assumption that interactive media has the exact same neutral effect as breathing air... ?
I'm not one to argue that video game violence causes real life violence... but I see lots of "I bet they all ate bread, too!" type of retorts ... which don't seem to make sense. Interacting with a virtual reality sot of thing is pretty different from breathing air, and it seems illogical and silly to try to say they should be treated in the same way.
Do video games affect us? Yes, we know they do. Do they affect us negatively? That's the part that studies don't seem to know. I mean, using slashdot as an example; when stories come out about video games affecting us positively (e.g., increasing spacial awareness or increasing image recognition, or response times, or whatever) ... nobody complains and says "yeah, well, I bet they all breathed air, too, so clearly air also increases our spacial awareness!" ... because we realize that that would be a silly argument due to the inherent differences in activities. Playing a video game is remarkably different from breathing air. Or eating bread or drinking water. Or sleeping. Or putting your shoes on.
No one would play a hyper realistic farming game. On some level though we all seem to enjoy throwing stuff at moving stuff, even if simulated. It seems logical to me that repeated simulated murder could warp the mind of a young or weak mind. But what I heard was Adam Lanza played WoW...
They're LEAD FARMERS, motharfucka!
Actually, this explains why lead farmers seem to be so violent, as well.
Everyone knows it's not the violent video games, it's that evil Jazz music corrupting our youth!
Well. Maybe it's a bit silly to go so far as air, but how about this: obviously any media or art we consume, whether book, painting, tv, music, or video game, affects us in some way. Billions have been killed as a result of direct commands originating in violent books (ones we revere out of tradition and political correctness), yet nobody would dare ban them. We don't, because we realize that while a book can command a person to kill somebody, it cannot load the gun and pull the trigger. Yet the very same people who revere those violent books will have us believe that video games can do exactly that. It's throwing personal responsibility out the window. That's even avoiding the fact that religious books contain direct commands to commit violence and video games are very explicitly works of fiction.
What games compare to movies like Saw?
The Call of Duty series are some of the best selling games out there, and they are violent as hell. If they lead to more violence, well then we should be seeing a lot of it given how many people play them, and that the number who do is increasing. But of course we don't. The best kept secret of the media, it would seem, is that violent crime has been on a steady decline, which is a wonderful thing.
Also it rather ignore nature. A big part of play in many critters is fighting. Their play mimics their combat in many ways, just non-harmful. Get a couple of kittens and watch what they do: They stalk and ambush each other, the wrestle, bite, kick with their back feet, etc. Well guess what? This is what cats do when they are hunting/fighting, only the claws are out and the moves are full-force. This is true even of cats who are 100% domesticated, and never have to hunt for food or defend themselves. They can tell the difference, they don't accidentally rip each other apart, play and combat may be related, but they aren't the same thing.
So why would we think humans would be so different? Why wouldn't our play be play fighting, and why wouldn't be be able to tell them apart?