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Senior Game Designer Talks About Game Violence, Real Violence, and Lead (Video)

William Volk may not be the world's oldest game designer, but he's up there. He started out as a play tester for Avalon Hill in 1979, and since then has worked for Activision and other major players in the game space. His current job is with PlayScreen, where he's working on their Word Carnivale iOS game, which is not violent at all. But over the years Volk has worked on slightly violent video games and has watched public outcries over video game violence since 1976. He's also tracked how much less violence we've seen since lead was removed from gasoline. (Editorial interjection: Aren't most remaining pockets of massive gun violence in cities where many poor kids grow up in apartments that have lead paint?) Due to technical problems during the interview, some of the conversation is missing, primarily about the recent spate of multiple murders. It seems, for instance, that Newtown shooter Adam Lanza was heavily into violent video games, which is sure to spark plenty of new discussion about how they affect players. But then again, as Volk reminded me in an email, "If people were influenced by video games, a majority of Facebook users would be farmers by now," a meme that has been floating around Facebook since last year, if not earlier.

34 of 223 comments (clear)

  1. It's not a matter of heavy metals by Anonymous Coward · · Score: 3, Funny

    It's abortions and stronger morals that have allowed this reduction in violence.

    1. Re:It's not a matter of heavy metals by RazorSharp · · Score: 2

      It's abortions and stronger morals that have allowed this reduction in violence.

      This is much more likely than the lead theory, but you should include some evidence to back it up

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    2. Re:It's not a matter of heavy metals by Anonymous Coward · · Score: 2, Insightful

      And to curb the the violence in inner cities, perhaps we could put birth control in their drinking water.

    3. Re:It's not a matter of heavy metals by h4rr4r · · Score: 2

      I would imagine crime rates would be one direct measure.

    4. Re:It's not a matter of heavy metals by Hatta · · Score: 3, Interesting

      It's probably video games themselves that have contributed to the decrease in violence. Those who are prone to violence are attracted to violent media and this keeps them off the streets where violence is more likely to occur.

      --
      Give me Classic Slashdot or give me death!
    5. Re:It's not a matter of heavy metals by RazorSharp · · Score: 2, Interesting

      I say that because there's little evidence to support the lead theory aside from a correlation that abortions also share. The difference is, the abortion theory is backed up by much more statistical evidence and even a control group (Romania banned abortions about the same time the U.S. legalized them -- crime in Romania skyrocketed about 15-20 years later and crime in the U.S. plummeted). The linked article explains this, which is why it has everything to do with the topic at hand. The research was done by Steven Levitt and published in a paper. He also wrote about it in the book Freakonomics. The documentary the poster above me mentions is based off this book.

      My criticism of the original poster was that he didn't cite Levitt or Donohue, not that he didn't elaborate enough.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    6. Re:It's not a matter of heavy metals by nitehawk214 · · Score: 5, Funny

      Then what's the issue with alcohol?

      I keep running out of it.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    7. Re:It's not a matter of heavy metals by Hatta · · Score: 2

      As such, this would include second-hand smoke, impaired (or delayed) mental function where concentration is required (such as driving), or other activities which may end up requiring an undue amount of compensation from society to balance out

      True, but you have to apply the same analysis to all recreational activities. If you're going to ban Cannabis because it's dangerous, you have to ban all other recreations which are more dangerous than Cannabis. Turns out Cannabis is one of the safest recreations, you're more likely to cause long term brain injury by playing football than smoking cannabis.

      I start to wonder if the person isn't compensating for a fundamental life issue that is causing them undue stress that needs to be dealt with.

      Possibly, but that's their business and you should mind your own.

      i simply thought that sobriety was a trait held in high esteem by society in general, along with kindness, charity, and goodwill.

      No, not really. A kind drunk is far preferable to a judgmental teetotaler. Kindness is in itself a virtue. Sobriety is at best loosely associated with virtue.

      --
      Give me Classic Slashdot or give me death!
  2. False equivalence by Anonymous Coward · · Score: 2, Insightful

    Farmville does not realistically represent the manual labor or complexity of farming in the slightest, whereas FPSes compete with each other to include the most gore.

    (Granted, the gore isn't realistic either but, if anything, it's exaggerated for dramatic purposes.)

    1. Re:False equivalence by alen · · Score: 2

      by your definition neither does call of duty

      read most accounts of war and firefights take hours compared to seconds on the consoles. you lay down covering fire and have maneuver elements. you call in air and artillery. you find good fighting positions and use cover to stay alive and move around. unlike cod where all you do is move in a straight line to play the level

    2. Re:False equivalence by alexander_686 · · Score: 2

      A bit off topic but Back in the 90s I was talking with some 1st year Naval cadets at Annapolis.

      They were discouraged from playing any commercial available military war game – with the exception of Harpoon. The feeling was that the cadets would subconsciously pick up on biases in the game. (i.e. relative strengths of various ships.) And because they were 1st year they could not play the military simulators because that had classified data.

  3. Lead Paint Theory is Flawed by Anonymous Coward · · Score: 2, Informative

    Most homes in New England (especially in Northern New England: New Hampshire, Vermont, Maine) have lead paint. Yet, New England (and especially Northern New England) has some of the lowest levels of violence in the USA.

    1. Re:Lead Paint Theory is Flawed by h4rr4r · · Score: 2

      Lead Paint is pretty sketchy sounding anyway, most folks don't eat paint chips. Lead in gas however you have no choice to not breathe.

    2. Re:Lead Paint Theory is Flawed by jjsimp · · Score: 2

      ...Yet, New England (and especially Northern New England) has some of the lowest levels of violence in the USA.

      probably due to the prolonged winters. Hard to kill someone when there is three feet of snow blocking you in.

    3. Re:Lead Paint Theory is Flawed by CaroKann · · Score: 2

      I can imagine kids eating paint chips. However, from what I've heard, it's not so much the paint chips as it is the dust from deteriorating paint. Have you ever run your finger along a dirty windowsill? A lot of that is not just regular dust and dirt, it also contains paint dust.

    4. Re:Lead Paint Theory is Flawed by Medievalist · · Score: 4, Insightful

      Having lead paint around is not an issue. The problem occurs when the paint is not maintained and chips off where it is easily ingested by children.

      Yep. And crime already correlates incredibly strongly with poverty (go figure!) so it's hard to separate the effects of poverty from the effects of the heavily polluted, badly maintained environments the poor often inhabit. It's probably even harder to sort out when the poor live in close proximity to crime targets; poverty-stricken inner-city youth live near stores and wealthier people, whereas subsistence farmers in less polluted environments usually live prohibitively far from any large number of easy crime targets.

  4. Matter of Perspective by UnknownSoldier · · Score: 4, Interesting

    One thing that is important is to keep in mind is perspective:

    The millions murdered in World War 1 & 2 never played video games.

    So I'm not sure ready to jump on the "video games == violence" bandwagon; no doubt "video game violence" and the "causation vs correlation" will be debated till the end of time so I did my own experiment. As both a game programmer and designer I have found that when take a month long break from gaming I have found that my mind is significantly calmer. I have also done experiment with Aikido, meditation and yoga (found Aikido to be very interesting, meditation to largely be a waste of time, and found yoga to be extremely helpful.) Gaming with my online buddies is also a great stress reliever since we're almost all 40+, can joke around with each other, have fun cooperating, and don't have to worry about the typical bullshit drama. I would wager to bet that we all find it therapeutic after a long day at the office. The point of all this is that each person needs to find out what works for them. i.e. Listen to a new genre of music and keep a log of how it effects you, etc.

    Since the human brain is at least a threefold structure ( http://en.wikipedia.org/wiki/Triune_brain ) I wouldn't be at least bit surprised if the reptilian complex ( http://en.wikipedia.org/wiki/Basal_ganglia ) is responsible for some of the inherent violence in men. A civilized person doesn't want to beat the living crap out of another person -- yet our species is "entertained" by such mindless violence -- one has to wonder if it isn't deeply ingrained in our genetics.

    --
    Only cowards use censorship.

    1. Re:Matter of Perspective by westlake · · Score: 2

      The millions murdered in World War 1 & 2 never played video games.

      An interesting example of a statement that is demonstrably true but utterly meaningless.

      Para-military training and open field war games for young boys began at around age ten or so in Nazi Germany.

      You joined in the games and played to win or else.

      There were no video games, of course, But an abundance of violently anti-Semitic board games, books, films, radio programming and classroom exercises targeting all ages,

    2. Re:Matter of Perspective by CrimsonAvenger · · Score: 3, Insightful

      A civilized person doesn't want to beat the living crap out of another person

      Whatever gave you that idea?

      I've never known a "civilized person" who didn't want to beat the living crap out of another" at one time or another.

      The real marker of a civilized person isn't that he doesn't want to beat the crap out of another, but that he overcomes the urge to do so....

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
  5. Cause or Effect by jklovanc · · Score: 3, Interesting

    Does playing violent games cause people to be violent in real life or do violent people in real life prefer to play violent games? In both cases there is a correlation but the cause and effect are reversed.

    1. Re:Cause or Effect by tnk1 · · Score: 2

      I've been playing violent video games of one variety or another for a couple of decades now. I don't even own a gun, and I assure you, they certainly have not made me want to shoot anyone. I realize that the plural of anecdote is not data, but I know a lot of gamers, and none of them are particularly violent. Some need a lesson in being adults, but not in the sense that they kick their dogs, beat their girlfriends, and plan bloody retribution for slights.

      I think the reason these killers are into these games is that *almost every young man* their age is into those games. Also, if you're already an antisocial personality with a persecution complex, gaming by yourself in your room is just something you would do to remain diverted. In other words, at worst it is merely a symptom of an existing condition.

      Personally, I think that the very high level of media reporting on these issues is much more at fault than games are. With media reporting, these people see that these acts are actually possible AND that they will achieve notoriety by doing them. Also, they see that there is little anyone can do to stop them. The cops are no threat... all they can do is clean up the mess. Their arrival is usually just the shooter's cue to off themselves, if they haven't done that already. Consign these stories to media oblivion, and I bet you will find that the instances of this sort of media friendly massacre decreases substantially.

  6. The meme goes: by i_ate_god · · Score: 4, Funny

    If video games affected kids, then they would all be running around a dark room eating pills and listening to electronic music.

    Unfortunately though, that happened. It was called the rave scene.

    --
    I'm god, but it's a bit of a drag really...
  7. To all of the doubters of the lead theory by greg_barton · · Score: 5, Informative

    Here is a better article than the small blog post cited. Read the whole thing. The clincher for me was that when lead was removed from gasoline in different states at different times the reduction in violence in those areas tracked perfectly two decades later. Not only that, but the shape of the violence reduction data tracked well with the shape of the lead reduction data. (i.e. a fast phase out of lead resulted in a fast reduction of crime twenty years later.)

    1. Re:To all of the doubters of the lead theory by Zeromous · · Score: 2

      Indeed. Just pointing out there is a whole cottage insurance industry for "sand castles" that does not apply scientific method in any meaningful sense. My post only predicts that these morons are not going anywhere, so we're going to need more than 'leaded gasoline directly correlates to increased violence in nearly all cases enumerated' to make our point.

      --
      ---Up Up Down Down Left Right Left Right B A START
  8. Video games/violence by RazorSharp · · Score: 5, Insightful

    The video games/violence debate is extremely flawed from both angles. In this regard it reminds me of the nature/nurture arguments -- whenever someone takes a side one way or the other I'm convinced they're wrong. The problem with the 'video games cause violence' argument is that people are free to make choices of their own. The problem with the 'video games don't cause violence' argument is that the choices people make, especially among children, are influenced by environmental factors.

    I'm critical of video gaming as a lifestyle. I have no problem with them as an occasional diversion, but playing for hours on end is like running a screensaver on your computer -- it's keeps things active enough to stay on, but nothing useful is happening. I've seen children who act violently, mimicking video games/tv/movies/etc., but that's not what really concerns me. What concerns me is that the children who play lots of video games have an extremely adverse reaction to any suggestion that they should read, do something constructive, or exercise. All too often these 'gamers' are confused for nerds (or geeks or whatever word you choose to use). They are not. They're morons and they'll remain morons as long as they spend the majority of their free time on XBox Live or the Playstation Network.

    That's not to say I think video games are a scourge to society. They're no different than TV in this regard. The problem is parents who allow their children to plug into these diversions from actual life on an almost permanent basis. Many of my friends have children. The ones who limit video game/tv time and only offer it as a reward for doing constructive things have well adjusted children who are bright. The ones who let their kids zombify themselves in front of the boob tube have maladjusted morons for children who think an example of fine art is a Michael Bay film.

    When people claim that video games cause violence they're oversimplifying the issue -- however I can't disagree that children who are raised by video games moreso than their parents will be more prone to becoming violent adults than those who aren't. When people dismiss the idea that 'video games cause violence' that's not really what they're objecting to -- they're objecting to the very true assertion that playing video games extensively has a negative impact on an individual's life.

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    1. Re:Video games/violence by shadowofwind · · Score: 4, Insightful

      I think these video-game-violence /. threads are mostly an exercise in rationalization and justification, not an effort towards understanding the nuances of the issue.

      If you play violent video games, you have violent images and patterns in your mind which you are reinforcing by repetition. Whether this is a good thing or a bad thing isn't easy to answer, since as omnivores we already have such patterns hard-wired in, and expressing an instinct in a relatively harmless way can be better than suppressing it. But there's absolutely no doubt that violent gaming affects a person's thinking. And the barrier that separates 'pretend' from 'real' is never completely impermeable.

      Almost anyone who has kids can see the addictive and adverse effects of gaming. As with candy, some kids will limit themselves to a healthy level without parental intervention, but in my experience and observation those kids are the exception.

      Note that I'm not making an argument for any kind of government regulation, or saying that nobody should play violent video games in moderation.

  9. Re:Source for Lanza info: a tabloid by CannonballHead · · Score: 2

    Because it's clearly a logical assumption that interactive media has the exact same neutral effect as breathing air... ?

    I'm not one to argue that video game violence causes real life violence... but I see lots of "I bet they all ate bread, too!" type of retorts ... which don't seem to make sense. Interacting with a virtual reality sot of thing is pretty different from breathing air, and it seems illogical and silly to try to say they should be treated in the same way.

    Do video games affect us? Yes, we know they do. Do they affect us negatively? That's the part that studies don't seem to know. I mean, using slashdot as an example; when stories come out about video games affecting us positively (e.g., increasing spacial awareness or increasing image recognition, or response times, or whatever) ... nobody complains and says "yeah, well, I bet they all breathed air, too, so clearly air also increases our spacial awareness!" ... because we realize that that would be a silly argument due to the inherent differences in activities. Playing a video game is remarkably different from breathing air. Or eating bread or drinking water. Or sleeping. Or putting your shoes on.

  10. Hyper Farming by dittbub · · Score: 2

    No one would play a hyper realistic farming game. On some level though we all seem to enjoy throwing stuff at moving stuff, even if simulated. It seems logical to me that repeated simulated murder could warp the mind of a young or weak mind. But what I heard was Adam Lanza played WoW...

    1. Re:Hyper Farming by Zerth · · Score: 2

      No one would play a hyper realistic farming game

      You have no idea how wrong you are.

      http://store.steampowered.com/app/220260/

  11. Re:Facebook users would be farmers by now by Dahamma · · Score: 2, Funny

    They're LEAD FARMERS, motharfucka!

    Actually, this explains why lead farmers seem to be so violent, as well.

  12. Everyone knows it's not the violent games... by Zaphod-AVA · · Score: 5, Funny

    Everyone knows it's not the violent video games, it's that evil Jazz music corrupting our youth!

  13. Re:Source for Lanza info: a tabloid by Psyborgue · · Score: 3, Insightful

    Well. Maybe it's a bit silly to go so far as air, but how about this: obviously any media or art we consume, whether book, painting, tv, music, or video game, affects us in some way. Billions have been killed as a result of direct commands originating in violent books (ones we revere out of tradition and political correctness), yet nobody would dare ban them. We don't, because we realize that while a book can command a person to kill somebody, it cannot load the gun and pull the trigger. Yet the very same people who revere those violent books will have us believe that video games can do exactly that. It's throwing personal responsibility out the window. That's even avoiding the fact that religious books contain direct commands to commit violence and video games are very explicitly works of fiction.

  14. What about movies by synapse7 · · Score: 4, Insightful

    What games compare to movies like Saw?

  15. Or the simple matter of how many people play games by Sycraft-fu · · Score: 3, Interesting

    The Call of Duty series are some of the best selling games out there, and they are violent as hell. If they lead to more violence, well then we should be seeing a lot of it given how many people play them, and that the number who do is increasing. But of course we don't. The best kept secret of the media, it would seem, is that violent crime has been on a steady decline, which is a wonderful thing.

    Also it rather ignore nature. A big part of play in many critters is fighting. Their play mimics their combat in many ways, just non-harmful. Get a couple of kittens and watch what they do: They stalk and ambush each other, the wrestle, bite, kick with their back feet, etc. Well guess what? This is what cats do when they are hunting/fighting, only the claws are out and the moves are full-force. This is true even of cats who are 100% domesticated, and never have to hunt for food or defend themselves. They can tell the difference, they don't accidentally rip each other apart, play and combat may be related, but they aren't the same thing.

    So why would we think humans would be so different? Why wouldn't our play be play fighting, and why wouldn't be be able to tell them apart?