Minority Report's Legacy of Terrible Interfaces
jfruh writes "More than a decade ago, the special effects artists working the Steven Spielberg film Minority Report synthesized experimental thinking about GUIs to produce a floating interface that Tom Cruise manipulated with his hands. In 2013, surrounded by iOS and Android and Windows 8 devices, we use stripped down versions of this interface every day — and commercial artist Christian Brown thinks that's a bad thing. Such devices may look cinematic, he argues, but they completely ignore the kinds of haptic and textured feedback that have defined how we interact with devices for centuries."
Speaking of Minority Report interfaces — a new armband sensor using a gesture-based control scheme is the latest gadget to invoke references to the movie.
1) Gray text
2) Animations
3) Swiping
4) Hiding interface controls
5) No menus
6) buttons anywhere all over the screen
7) "sexy" interfaces
Sent from my ENIAC
I never understood why anyone thought that the computer in Minority Report was something worth pursuing. Futuristic computers in Hollywood movies have always been designed to look cinematic with no regard for how they would actually function. Having an intuitive interface isn't important for Hollywood directors, having something that is interesting for the audience and makes it obvious what's going on is.
One common example of this is maps. 3D maps are all the rage in Hollywood movies, even when a simple address would suffice. But an address has no cinematic quality, a 3D map does.
"From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
The biggest problem as I see it is that you can't feel the controls. Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are. I think that's a distraction at a very basic level that we haven't fully noticed yet, let alone dealt with in any meaningful way.
Think of your old-school cell phone. You could make a call, even text, without looking at it. (Or, I could. Your mileage may vary, I guess.) Can you do that with your glass-smooth smartphone now?
And yeah, I know. "Siri, Call Police!" "Calling Portobello. When would you like reservations?"
As I see it, the big difference between physical controls and colors and text on a touchscreen is that you can manipulate physical controls while looking elsewhere. There are times when that may be kinda important.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
What kinds of devices have we been interacting with for centuries? That's what I'd like to know.
File under 'M' for 'Manic ranting'
Which is why I am stunned that Cadillac is using this in a car. In fact, they are bragging that this is better than buttons. Because what we need in our cars is more shit that takes our eyes off the road.
Why, without your clothes, you're naked, Miss Dudley!
"In 2013, surrounded by iOS and Android and Windows 8 devices, we use stripped down versions of this interface every day"
..
No we don't, iOS and the rest were never based on anything from Minority Report. The problem with a Minority Report type of floating interface is that you arms very quickly get fatigued. See an early 3D file system viewer
FSN -- the IRIX 3D file system tool from Jurassic Park
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