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Minority Report's Legacy of Terrible Interfaces

jfruh writes "More than a decade ago, the special effects artists working the Steven Spielberg film Minority Report synthesized experimental thinking about GUIs to produce a floating interface that Tom Cruise manipulated with his hands. In 2013, surrounded by iOS and Android and Windows 8 devices, we use stripped down versions of this interface every day — and commercial artist Christian Brown thinks that's a bad thing. Such devices may look cinematic, he argues, but they completely ignore the kinds of haptic and textured feedback that have defined how we interact with devices for centuries." Speaking of Minority Report interfaces — a new armband sensor using a gesture-based control scheme is the latest gadget to invoke references to the movie.

29 of 305 comments (clear)

  1. That and... by Press2ToContinue · · Score: 4, Insightful

    1) Gray text
    2) Animations
    3) Swiping
    4) Hiding interface controls
    5) No menus
    6) buttons anywhere all over the screen
    7) "sexy" interfaces

    --
    Sent from my ENIAC
    1. Re:That and... by Anonymous Coward · · Score: 4, Insightful

      From TFA: "This isn't to argue that touchscreens are useless. They’re a great way to cheaply interact with a small electronic device—like, say, a phone."

      Betamax was better. VHS was cheaper. Better doesn't always win.

    2. Re:That and... by shugah · · Score: 4, Insightful

      While LCD monitor makers are striving to improve contrast ratios and reduce glare – blacker blacks, broader viewing angles and deeper, more vivid colours, futurists envision a world of high glare, transparent monitors where ambient lighting and artifacts on both sides of the glass wash out contrast and colours? Absurd.

      --
      If you aren't part of the solution, then there is good money to be made prolonging the problem
    3. Re:That and... by Anonymous Coward · · Score: 5, Insightful

      Replacing a buttons with simple text on them for cute little icons drives me absolutely insane. It's almost like it's a goal to make the lives of people who have to instruct others on how to use their products harder.

      "Click the send button" becomes "Ok, do you see the little box with a picture of an envelope in it with some lines next to it.. in the upper left corner of the screen? You don't. Keep looking"

    4. Re:That and... by green1 · · Score: 4, Insightful

      how often do you see a cell phone, tablet, or even laptop with a matte screen? They're almost all high glare nightmares.
      The makers have ignored the best way of reducing glare because a shiny screen looks better, and therefore sells better, right up until the point where you try to actually use the thing.
      The only way around it is to crank up the brightness to try to overcome the glare, kills battery life, but it's worth it for a shiny screen when it's off right????

    5. Re:That and... by cjb658 · · Score: 4, Informative

      I think that's to make it easier to translate the software.

    6. Re:That and... by miknix · · Score: 4, Interesting

      I must admit I recently started looking a lot into http://en.wikipedia.org/wiki/Common_Desktop_Environment . I was super happy with Gnome 2, my productivity was never higher! Then, *bam* Gnome 3 up my throat, I actually tried to use it for a month but it was too painful - it was slow as hell, crashing all the time. Now I'm with KDE 4, it is not as fast as Gnome 2 but, feature-wise it is in a entirely different league. Still, I feel I don't use most of its features..

      The other day I needed a fancy way to visualize data in a gdb session - that's when I found ddd. The Data Display Debugger http://www.gnu.org/software/ddd/ is written in http://en.wikipedia.org/wiki/Motif_(widget_toolkit) . I was amazed how responsive and fast the GUI was. I found the GUI very well organized and not confusing at all to use. So I wonder, why are we really moving away from this? Why is everything turning into eye candy bloatware?

    7. Re:That and... by GrahamCox · · Score: 4, Insightful

      The obvious solution is that we need research into finding a glass-like material that can be switched between shiny ("sales mode") and matte ("use mode'").

    8. Re:That and... by pthisis · · Score: 5, Informative

      Betamax was better. VHS was cheaper.

      At the outset, Beta had slightly higher video resolution than VHS. VHS had 2-hour tapes rather than Beta's 1-hour tapes.

      How do you say which was "better", objectively? The ability to record a movie while you're out of the house (impossible with a 1-hour Betamax tape) is a huge deal. Not having to turn on the lights and switch tapes halfway through a horror movie (and ruin the mood) isn't nothing. Having the video store's inventory take up half the room is a big deal.

      By the time Beta II speed finally allowed 2-hour tapes, it was competing with VHS HQ. At that point the video quality difference (which was always pretty small to begin with) between VHS and Beta was negligible and depended more on the quality of the player and tape than the format. Meanwhile VHS had added 4- and 6-hour modes.

      And by 1984, Betamax VCRs were selling for about half the price of VHS players and still couldn't get any traction.

      --
      rage, rage against the dying of the light
    9. Re:That and... by shitzu · · Score: 4, Funny

      Surely you mean four touchdowns in a single game?

    10. Re:That and... by jellomizer · · Score: 4, Insightful

      They are movies, with fictional stories!
      The holographic or transparent screens allows to take shots of the actors face.
      The crazy gestures are so the actors can be emotionally expressive to the viewers.

      If durring the 80s we had a movie of 2013, that got it right it would seem comical in the sense where teenagers are getting bullied over a tiny glowing box. And they are all just crouched tapping the little box. There is no emotion for the movies.

      That is why they had 2013 with big screen tv that video conferences, it made the antagonist seem larger than life and someone for the actor to react too.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    11. Re:That and... by tehcyder · · Score: 4, Funny

      For example, in China a red envelope is a good thing to receive, whereas in the UK it's a final demand for a bill. An owl signifies intelligence in most of Europe, evil in parts of latin America, and stupidity in much of Asia

      Yet another reason why there should be one world language (UK English) and one world culture (UK/English).

      I leave my location as an exercise for the reader.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. Hollywood Computers by RazorSharp · · Score: 5, Insightful

    I never understood why anyone thought that the computer in Minority Report was something worth pursuing. Futuristic computers in Hollywood movies have always been designed to look cinematic with no regard for how they would actually function. Having an intuitive interface isn't important for Hollywood directors, having something that is interesting for the audience and makes it obvious what's going on is.

    One common example of this is maps. 3D maps are all the rage in Hollywood movies, even when a simple address would suffice. But an address has no cinematic quality, a 3D map does.

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    1. Re:Hollywood Computers by ColdWetDog · · Score: 4, Funny

      What's wrong with looking cinematic? At least people would think I'm doing something when I'm trolling around Slashdot.

      --
      Faster! Faster! Faster would be better!
    2. Re:Hollywood Computers by shugah · · Score: 4, Informative

      Oh yeah, and Keanu Reaves (Johnny Mnemonic) did it way before Tom Cruise (Minority Report).

      --
      If you aren't part of the solution, then there is good money to be made prolonging the problem
    3. Re:Hollywood Computers by Chris+Burke · · Score: 4, Insightful

      If a tree falls in the woods and no-one is there to hear it, is the next tree to fall guilty of plagiarism?

      --

      The enemies of Democracy are
  3. NCIS by stevegee58 · · Score: 4, Informative

    They've used the same style GUI on NCIS and it still looks horrible to use.

    1. Re:NCIS by Tagged_84 · · Score: 4, Funny

      Their GUI seems pretty damn powerful to me http://www.youtube.com/watch?v=hkDD03yeLnU

  4. no feedback by roc97007 · · Score: 5, Insightful

    The biggest problem as I see it is that you can't feel the controls. Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are. I think that's a distraction at a very basic level that we haven't fully noticed yet, let alone dealt with in any meaningful way.

    Think of your old-school cell phone. You could make a call, even text, without looking at it. (Or, I could. Your mileage may vary, I guess.) Can you do that with your glass-smooth smartphone now?

    And yeah, I know. "Siri, Call Police!" "Calling Portobello. When would you like reservations?"

    As I see it, the big difference between physical controls and colors and text on a touchscreen is that you can manipulate physical controls while looking elsewhere. There are times when that may be kinda important.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:no feedback by meta-monkey · · Score: 4, Interesting

      Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are.

      There are some things TNG predicted well, but a few glaringly funny missteps in retrospect. My two favorite are:

      1) Piles of PADDs. There's a few scenes where someone is "doing a lot of reading" or "has a lot of reports to file" and so they have a bunch of PADDs strewn about their desk. Little did I know I needed a separate Kindle for each ebook I read.

      2) Lt. Commander Data types at consoles and reads screens. Apparently, Data is neither WiFi nor Bluetooth enabled.

      Obviously no one expects the writers to accurately predict the future of computer interfaces in 1988, but these always struck me as funny when I look back.

      --
      We don't have a state-run media we have a media-run state.
    2. Re:no feedback by green1 · · Score: 4, Interesting

      The biggest problem as I see it is that you can't feel the controls. Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are. I think that's a distraction at a very basic level that we haven't fully noticed yet, let alone dealt with in any meaningful way.

      Think of your old-school cell phone. You could make a call, even text, without looking at it. (Or, I could. Your mileage may vary, I guess.) Can you do that with your glass-smooth smartphone now?

      Unfortunately physical buttons are expensive, especially on a device that really needs a touch screen for some things anyway. I clung to my slide out qwerty keyboard for as long as I could, but had to eventually get a touchscreen because that's all the manufacturers want to make.
      The good news is that it's not a problem that people don't know about. And in fact several companies have come up with various technologies to try to make a touchscreen tactile (I saw one idea that was basically inflatable bubbles under the surface of the screen that could inflate buttons as needed, I believe it was blackberry who a while ago made their whole screen push in like a button when you clicked on it, and of course almost every phone these days has haptic feedback (which I usually turn off as soon as I can)). Unfortunately none of these have worked well yet, but give it some time and we may get there yet.

      I do find it interesting that you mention ST:TNG, from what I understand the theory behind their LCARS "touchscreens" was that it actually was tactile, just using a technology that we don't yet have (and that obviously wasn't so visible on screen) with the idea that you could actually have the best of both worlds. A shared console that each user could easily re-arrange for their particular preference, or current task, while still retaining the feel of real buttons. At the moment the idea sounds really appealing, but it's a ways off in implementation yet.

    3. Re:no feedback by DragonWriter · · Score: 4, Insightful

      There are some things TNG predicted well, but a few glaringly funny missteps in retrospect. My two favorite are:

      1) Piles of PADDs. There's a few scenes where someone is "doing a lot of reading" or "has a lot of reports to file" and so they have a bunch of PADDs strewn about their desk. Little did I know I needed a separate Kindle for each ebook I read.

      Lots of the time, they are cross-referencing things in parallel, which is inconvenient on a single screen of that size. With replicators, PADDs are presumably literally as cheap as dirt, rather than luxury gadgets, so there's no real reason not to have one for each document when you need to do that.

  5. Touch Screens Suck for a lot of things. by Melibeus · · Score: 4, Interesting

    I remember the local performing arts center getting new stage managers' consoles. The stupid thing was that the que buttons were on a touch screen. So their was no non-visual feedback as to wether it had been pressed or not. A stage manager has to keep their focus on the stage. They went back to the old push button system. This is just one example where the lack of kinaesthetic feedback makes touch screens a bad UI choice. There are many more examples. Wherever one needs to operate a control without looking directly at that control touch screens are a bad choice.

  6. It's a matter of precision by GreggBz · · Score: 4, Interesting

    First, one thing we all probably notice is that your arms are going to get so tired after waving them around so dramatically during a good work session.

    Second, what's always fascinated me, is that these large, exaggerated gesture and touch based interfaces always seem to reduce your big inputs into something more precise, where as a mouse / keyboard interface will magnify your already precise movements into something larger.

    It's a question of precision I guess. A fingertip can cover up to 30 pixels when you hit the screen with it.. A mouse can be made to hover over 1 or 2 pixels before you click it.

  7. Wrong movie to go on! by Anonymous Coward · · Score: 5, Funny

    Hackers obviously had the best interface. Why look for a file in an alphabetical list when you can glide around virtual skyscrapers randomly searching for info?

    It's perfect.

  8. Re:"centuries"? by oodaloop · · Score: 5, Funny

    Your mom?

    --
    Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
  9. Cadillac by snspdaarf · · Score: 5, Insightful

    Which is why I am stunned that Cadillac is using this in a car. In fact, they are bragging that this is better than buttons. Because what we need in our cars is more shit that takes our eyes off the road.

    --
    Why, without your clothes, you're naked, Miss Dudley!
  10. "Terrible?" by meta-monkey · · Score: 5, Informative

    Minority Report's interface was not "terrible." It was really good, and so are most interfaces seen in movies.

    Well, they're really good for doing what they're supposed to do.

    What's the purpose of an interface? To provide a means to make what you want to do understood, and to provide feedback on the results of your actions or requests, and both of these things should be clean and unambiguous.

    In a real-life interface, when you're trying to "ACCESS FILES" you move a tiny cursor with small hand gestures and then double click on a "Documents" folder that's next to a bunch of other folders, all labeled with small text fonts. Then you look past a bunch of unrelated files to find the one you might be looking for. Or type "ls" in a command line and a bunch of filenames scroll by. And if you need to enter a name and password, a small box appears for you, and when you get the password right, the box just disappears with no other information, or you get a small red line of text that says "wrong username or password."

    This is effective for IRL computer systems, as it makes it easy for the user to unambiguously communicate what they're trying to do, and the results are obvious. In a movie, this is terrible. The director has a three second cut to the screen where the hero is trying to ACCESS SECRET FILES before the rogue agent comes back into his office. And you can hear his footsteps coming down the hall! And a cut to the door handle turning! A cut to the hero! And a cut to the screen! And in those brief cuts, you need to unambiguously tell the audience what's going on with the computer. "ACCESS SECRET FILES: ENTER PASSWORD." "ACCESS DENIED." "ENTER PASSWORD." "ACCESS GRANTED!" "COPYING SECRET FILES 15%.30%." Oh, and bonus points if the hero's face is reflected in the screen, because then the audience can see not only that he's trying to ACCESS SECRET FILES but also his intense expression, to build tension in a scene that's basically about pressing buttons on a computer.

    So the interface in Minority Report was great. Cruise was doing something really boring: looking up files on a computer. Spielberg could have just plopped him down in front of Windows 2054 (it's a redress of Windows ME) and had him click on some icons, but instead we get to see exactly what he's doing with big, obvious gestures. "Looking at several videos! Picking these! Rejecting these! Zooming in on these! Marking that!" And all the while you got to see his face through the transparent glass screen. Cruise's actions are clear and unambiguous and his goal and the results are communicated well to the audience. That's a great "interface" between the director and the viewers.

    Just saying, you don't pay Tom Cruise $20 million and then spend 2 minutes of your movie showing a mouse clicking around a screen.

    --
    We don't have a state-run media we have a media-run state.
  11. "Pictures Under Glass" by Swampash · · Score: 5, Informative

    The key point of the parent article was made back in 2011, and a bit more clearly, by Bret Victor in his article "A Brief Rant on the Future of Interaction Design".

    http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/

    It's a great piece.