EA Building Microtransactions Into All of Its Future Games
An anonymous reader writes "Develop reports on comments from Blake Jorgensen, Electronic Arts' Chief Financial Officer, speaking at the Morgan Stanley Technology, Media, and Telecom Conference. As you may have guessed from the name of the conference, the business aspect of EA was the topic. Jorgensen said, 'The next and much bigger piece [of the business] is microtransactions within games. ... We're building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.' This is particularly distressing given EA's recent implementation of microtransations in Dead Space 3, where you can spend money to improve your weaponry."
Any time you can buy your way to victory is a quick way to lose any hardcore fan base, and most likely the audience that will keep playing your game after release-hype
Alas, poor EA! we knew thee well
$5 to unlock the start menu
Pretty soon you will be able to tell if a person is rich by the gun they have in a game. The poor will walk around with pistole's the rich will drive tanks.
The problem with this is that it undermines the community aspect of games. SimCity 4 has 10 years worth of community-built content, all built for free. It's amazing, truly.
But SimCity 5 most likely will not have this sort of thing, seeing as how you must be online the entire time. What developer wants to make the Empire State Building with their own spare time if EA is going to put it on their store and sell it as a micro-transaction?
The stuff you buy from Blizzard is cosmetic, it doesn't affect gameplay.
I guess you haven't played Diablo 3.
EA Effectively Discouraging Me from Playing All of Its Future Games
It takes a good game developer to make a micro transaction model work for a single particular game.
It takes an EA exec to force that model upon every game a publisher makes.
Five years ago I was researching in game purchases by opening a browser within the game. I saw it as a way to make purchases within a game. Personally I see micro purchases as a major negative if you need those purchases are needed to actually complete a game. If where we are headed is needing to spend even more money to complete the game I just bought I will stop buying games. Enhancements are one thing but I see greed driving the sales and the in game purchases being a part of the game.
The game industry is mirroring Hollywood in more ways than budgets. We have 90% of the content being released by just a few very large studios, who seem averse to anything that isn't a sequel or a remake. What really sucks is that we spent the last 20 years trying to improve the gaming experience enough to really get players immersed in the game, only to have the whole concept of immersion take a back seat to shareholder earnings.
In hindsight, it's no wonder the gaming industry has been so paranoid about piracy; I think they've purposefully been using the Hollywood model for inspiration.
More likely, EA would let community developers create an Empire State Building, then sell it via EA's microtransaction site for $6.99, with EA taking a $2 cut.
Then, with huge records showing what items sell best, EA can create their own version of the Eiffel Tower and Empire State Building and Lolcat Statue, etc., ban the third-party "copies" from the marketplace, and take all the money then on for themselves for those items, all while letting the community developers make pennies on the rarer stuff to keep the "marketplace thriving".
It doesn't hurt to be nice.
You are not buying things from Blizzard, you are buying things from other players and Blizzard get's a cut of the action.
You are not buying things from other players, you are buying things from Blizzard and they give the players a cut of the action so someone plays their shitty game.
I was lucky enough to be around for the early days of PC gaming. I remember when the manual actually told you to make a backup of the floppy. (for you young viewers, manuals were small booklets that used to come with games giving you tips, backstory, art..)
I guess it's good that I am nearing 40 and don't get into gaming as nearly as I used to. This stuff is just turning me off completely.
Considering the typical audience here, there are probably not a lot of you that play EA's NHL (yearly susbscription game). They have already been testing the waters for this from at least 2011 when they indroduced a mode of play called "hockey ultimate team". In this mode you build a team by using "cards". The cards actually come in foil packs that you can buy (all virtual of course). They offer a way to pay for the packs with earned in-game points or real-world money. My son plays the NHL13 version of this game and it is obvious that the system is entirely designed to get you to need to buy more packs of cards to continue paying.
As expected the good hockey players are "rares" (and i mean really rare), and you continually need to feed contract cards and injury repair cards to keep playing. The amount of points required to get the medium and larger packs are so high it is difficult if not impossible for a weaker player to ever purchase with earned points. I'm a software engineer, I see the patterns and thresholds and how they are clearly designed to maximize the need for more "cards". it is completely obvious to me; my son however is too naive to see this....as are probably many other people under the age of 20 or 30. And that is why these microtransactions are "popuar". Mom drops $20 into the kids account and he blows it on virtual garbage. (I refuse to allow my son to buy with real money)
F**k EA. F**k the industry for....well...becoming an industry with the corporate greed that comes with it.
\end-rant
Oh that must mean its a free easily downloadable game then......huh no it isnt.
You are paying to see ads. Its supposed to be the other way around.
You just described how people can pay to overcome crappy game design. Letting people pay to skip part of your game is openly acknowledging that your game is so crappy that people will literally pay to not play it. Even if that is just part of your game, that isn't a good thing.
EA ripped off the Weapon Blueprint system from Dead Island and then made it so you could create your own custom blueprints.
That was a good thing.
Then EA decided that they couldn't "give away the farm", so made it so you could not give other players special parts only available as DLC, which NO ONE PAYS MONEY FOR -- they use Ration Seals, which are found in-game.
They also decided that any Blueprint you make that references advanced parts found in-game or DLC parts CAN NOT BE SHARED with other players, regardless of whether or not they have the part themselves.
In this greedy, short-sighted bone head move, EA crippled a much touted feature, this so called "Blue Print Sharing" to be totally useless for anyone who has spent more than a couple days playikng, because as son as you're more than half way through the game, you're building guns that use special parts -- so this feature no longer works, with no explanation to why other than a unhelpful screen that says "THIS BLUEPRINT CAN NO BE SHARED!"
I have never seen a company so blatantly throw their core product (gameplay) out the window in what can only be seen as a short-sighted cash grab.
The irony of it is that no one in their right mind would pay CASH for this DLC when you can spend a few ration seals (hell, I have over 1,000 ration seals and can't spend them fast enough) so they aren't making any more money by pulling this shit.
For what it's worth, I wrote in a request through support channels that they either uncripple this feature or remove it entirely. I doubt they wil change anything and I am rather certain they will cripple other gameplay features in future games with this BS, so I've resolved myself to never buy another EA title until I hear that they have stoppe pulling this crap.
I'm not against them making money, I'm not against micropayments. I am against crippled gameplay features for obvious and petty reasons.
As such, I no longer see EA as a game company, they are profit hounds who seek to disguise vending machines as games.
Gameplay should be first and foremost for any game company. If the game is good and the game play is not broken, I will happily buy DLC expansions to add to my enjoyment.
Diablo 3 is built around the assumption of an auction house. Whether you pay in time via the gold auction house, or in cash with the real money one, if you want to play the game to any appreciable level you WILL use that damn auction house. Drop rates in the game are abysmal to the point where you really cannot properly outfit a character with only items you acquire yourself. THAT is what ruined the game for me. I know people can argue that you are buying items from other players and not Blizzard under this arrangement, but even if you only use the gold AH or just don't participate at all, your gameplay experience is affected.
More than the AH, the game was just not good, and the things that made it not good (AH included) were terrible elements that seemed to have been lifted from WoW. I tried to remain skeptical (I'm weary of the internet loudly proclaiming that $sequel is officially The Worst Thing Ever and They Changed It Now It's Ruined), but after seeing it in action, the game really isn't good.