EA Building Microtransactions Into All of Its Future Games
An anonymous reader writes "Develop reports on comments from Blake Jorgensen, Electronic Arts' Chief Financial Officer, speaking at the Morgan Stanley Technology, Media, and Telecom Conference. As you may have guessed from the name of the conference, the business aspect of EA was the topic. Jorgensen said, 'The next and much bigger piece [of the business] is microtransactions within games. ... We're building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.' This is particularly distressing given EA's recent implementation of microtransations in Dead Space 3, where you can spend money to improve your weaponry."
They will soon be building microtransactions into their microtransactions, so you can pay money while you're paying money.
Any time you can buy your way to victory is a quick way to lose any hardcore fan base, and most likely the audience that will keep playing your game after release-hype
All their games will be free now right?
Alas, poor EA! we knew thee well
$5 to unlock the start menu
Pretty soon you will be able to tell if a person is rich by the gun they have in a game. The poor will walk around with pistole's the rich will drive tanks.
As long you you didn't pay for the "retail" version (a.k.a. DVD / Blueray delivered ones), I don't see a problem. The developers has to be paid somehow, and if some people wants to pay for their games this way, no problem.
But if I pay the full retail price, I expect to be able to enjoy the game in full experience. Paying twice for the privilege of playing an already paid game is not an option for me. It shouldn't even be allowed, at first place.
Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
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'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
The stuff you buy from Blizzard is cosmetic, it doesn't affect gameplay.
I guess you haven't played Diablo 3.
... and this is my favorite in-app purchase on the Citadel.
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
It takes a good game developer to make a micro transaction model work for a single particular game.
It takes an EA exec to force that model upon every game a publisher makes.
Weapons can be purchased or cert points can be used.
For a RIDICULOUS amount of cert points. I still haven't really saved up enough certs to fully arm a character, much less upgrade my vehicles. You don't have to spend real money, but if you want to be competitive in under 6 months, you need to. That said, the default weapons aren't bad, and are generally pretty usable. Though if you're a VS Infiltrator you're really going to need a bolt action rifle, and upgrading AA in Max's is pretty much mandatory. I did play several months from launch, and didn't really feel the need to spend real money until I started to get serious about it.
Now, microtransactions in a full retail game? Fuck that. I wont buy it even to give it a chance.
Agreed. The only one I don't mind is Guild Wars 2, since microtransactions are covering server costs and their constant content updates, and don't increase power at all. I've thrown Arenanet a few bucks just because I want to support them, since I like what they are doing, and want them to keep doing it. In GW2, its optional, which is the most important thing for any game with microtransactions. The second I feel like I have to buy something, or the second I get out-competed by someone for anything other than skill, I quit.
I generally give money to F2P games I like, and don't play the ones that try to force it one me.
I'm really sad about TFA, since I've been trying to care about SimCity 5. Always on doesn't bug me as much as it does some, but the fact that they are going to make it like The Sims... that is probably a deal breaker. If ever a game had an annoying business model, it is The Sims.
Damn you Maxis. You were one of the best studios, and now you're pretty much dead.
A patriot must always be ready to defend his country against his government. -edward abbey
You just described how people can pay to overcome crappy game design. Letting people pay to skip part of your game is openly acknowledging that your game is so crappy that people will literally pay to not play it. Even if that is just part of your game, that isn't a good thing.
Diablo 3 is built around the assumption of an auction house. Whether you pay in time via the gold auction house, or in cash with the real money one, if you want to play the game to any appreciable level you WILL use that damn auction house. Drop rates in the game are abysmal to the point where you really cannot properly outfit a character with only items you acquire yourself. THAT is what ruined the game for me. I know people can argue that you are buying items from other players and not Blizzard under this arrangement, but even if you only use the gold AH or just don't participate at all, your gameplay experience is affected.
Taxes?
Mit der Dummheit kämpfen Götter selbst vergebens
I played Diablo 1 and D2 and thoroughly enjoyed them. D3 came out and in the beginning I enjoyed it. Then I realized that to get better gear I had to visit the Gold Auction house.. so I would put my stuff up for auction and try to buy new/better stuff. 99% of the time I couldn't move my old stuff b/c there was always something better in the auction house....
Which would be great if I had tons of gold... so how do you get more gold?
1. Grind grind grind... kill the same dungeons over and over again. Pickup the gold, and whatever trash you find, sell it to the merchant for more gold. Grind grind grind.
2. Win the lottery. Something drops that actually worth something in the gold auction house.
3. Buy gold with real money.
The problem here is that gold in itself in D3 is basically worthless. I can recall when certain items were 10million gold. Then a few weeks later those same items were 40million gold. Are they more rare? Nope. There's just more gold available in game. So let's say you sold that item for 10million because you couldn't use it (wrong class). And you go on vacation for a few weeks. An equivalent item for your class would now be 40million gold. So now how do you get 30 million more gold?
Grind grind grind or hope something drops for you or say f-ck it and pay Blizzard a few bucks to get 40 million gold. Knowing that in a month's time that instead of you paying $5 to get the item, you'd need to pay $10 because you'd need 2x as much gold.
This is why I stopped playing D3. I realized in order to continue to advance I was playing to get gold for the auction house.
I uninstalled back in October and haven't gone back since.