EA Building Microtransactions Into All of Its Future Games
An anonymous reader writes "Develop reports on comments from Blake Jorgensen, Electronic Arts' Chief Financial Officer, speaking at the Morgan Stanley Technology, Media, and Telecom Conference. As you may have guessed from the name of the conference, the business aspect of EA was the topic. Jorgensen said, 'The next and much bigger piece [of the business] is microtransactions within games. ... We're building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.' This is particularly distressing given EA's recent implementation of microtransations in Dead Space 3, where you can spend money to improve your weaponry."
They will soon be building microtransactions into their microtransactions, so you can pay money while you're paying money.
Any time you can buy your way to victory is a quick way to lose any hardcore fan base, and most likely the audience that will keep playing your game after release-hype
All their games will be free now right?
Alas, poor EA! we knew thee well
$5 to unlock the start menu
Pretty soon you will be able to tell if a person is rich by the gun they have in a game. The poor will walk around with pistole's the rich will drive tanks.
As long you you didn't pay for the "retail" version (a.k.a. DVD / Blueray delivered ones), I don't see a problem. The developers has to be paid somehow, and if some people wants to pay for their games this way, no problem.
But if I pay the full retail price, I expect to be able to enjoy the game in full experience. Paying twice for the privilege of playing an already paid game is not an option for me. It shouldn't even be allowed, at first place.
Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
You must be a Battlefield 3 Premium Player to see this comment.
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
Consumers might be "tolerating" it, and many of them might be suckers who're going to buy this stuff, but I doubt there are really many gamers "enjoying and embracing" it.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Cheat codes? Or you went and downloaded a "trainer"? Seriously, what the hell is this crap where I don't own the game I bought? You want to run a freemium game? Great! I'll happily support the developers for that business model. I will not however buy "half" of a game.
Blizzard does not do this. The stuff you buy from Blizzard is cosmetic, it doesn't affect gameplay.
I refuse to play games with microtrasactions. Erased my favorite game that I had paid for from my phone when the develop implemented them. This will make decisions in the future easier, EA logo = Bad.
I personally like how ps2 does this. Weapons can be purchased or cert points can be used. Most default guns are great with some certs put into them, but the other guns are more situational sidegrades. I played a month before spending a dime and didnt feel abused, now I subscribe because I decided I enjoy the game and decided I want to support it. The developers are highly accessible yet firm on decisions. I have seen a few plqyer ideas directly impact the development course of action.
Now, microtransactions in a full retail game? Fuck that. I wont buy it even to give it a chance.
"Moving forward we will balance and tune all our releases towards deliberately-engineered artificial resource scarcity. This will in turn incentivise you opening your wallet to get your game back towards a playable state.
"Please form an orderly queue at the money pit."
The stuff you buy from Blizzard is cosmetic, it doesn't affect gameplay.
I guess you haven't played Diablo 3.
I often feel stupid when I hear about the dumb things people sell and my initial reaction is "that has got to be so stupid no one would buy it". Yet over and over again I am proven wrong. Pet rocks are nearly the ultimate of this, along with the green painted ones that were Kryptonite. That was until carbon offset cards were first sold and I was trying to figure out what you were buying with them. As bad of an idea as this is, I already know it will work like gangbusters even when I don't participate.
One day I too will come up with something so stupid and easy to make that everyone will rush out to buy. The only problem is I will think its so dumb I won't bother doing it.
Congratulations EA.
EA Effectively Discouraging Me from Playing All of Its Future Games
See the second part of this article as to how Blizzard chased away a lot of their old D2 fanbase from Diablo 3. Note that although the real money auction house transactions are between players, Blizzard does take a significant cut.
started this a LONG time ago with SimPoints. There is a good bit of fun to be had in the base version of the game. However, if you want a laundry basket in your bathroom you have to pay for it!
... something every gaming company desperately wants but has difficulty pulling off after initial release.
P.S. I have an alternate suggestion for EA: Season passes. For the Sims3, sell me a season pass for $25/year. You will probably get the same total amount of money out of me over time with this method vs. selling each expansions/stuff packs individually. However, you will have a continuous revenue stream from a flagship game
... and this is my favorite in-app purchase on the Citadel.
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
It takes a good game developer to make a micro transaction model work for a single particular game.
It takes an EA exec to force that model upon every game a publisher makes.
Five years ago I was researching in game purchases by opening a browser within the game. I saw it as a way to make purchases within a game. Personally I see micro purchases as a major negative if you need those purchases are needed to actually complete a game. If where we are headed is needing to spend even more money to complete the game I just bought I will stop buying games. Enhancements are one thing but I see greed driving the sales and the in game purchases being a part of the game.
There's no such thing as MICRO in EA's micro-transactions. They are always in the dollars (plural) range. Micro would mean, at least to me, less than $1. But no just go compare prices. Probably 95% minimum of their digital stuff sells for more than a dollar, and I've seen plenty of "items" that would buy you an ENTIRE GAME on Steam or GoG for the same price, and I don't always mean during their 75% off sales either where games are $5 or less.
The idiots out there can keep supporting this BS, but I won't. Not ever. And you really need to stop calling them micro transactions when they're anything but micro.
captcha: reproach
Because we all love getting our asses kicked by the fourteen year old with the trust fund.
The game industry is mirroring Hollywood in more ways than budgets. We have 90% of the content being released by just a few very large studios, who seem averse to anything that isn't a sequel or a remake. What really sucks is that we spent the last 20 years trying to improve the gaming experience enough to really get players immersed in the game, only to have the whole concept of immersion take a back seat to shareholder earnings.
In hindsight, it's no wonder the gaming industry has been so paranoid about piracy; I think they've purposefully been using the Hollywood model for inspiration.
Nah, instead they just force you to play online even in their so-called "singleplayer" mode.
And to think I might actually have been willing to PAY for whatever comes next in the C&C franchise if it was as good as previous titles (the abomination that is Tiberian Twilight not withstanding)
Will be interesting to see how they put micro transactions in the EA sports titles... Will people have to pay real world money to get a full set of clubs in EA Sports Golf? Or worse, real world money every time they loose a golf ball and need a new one?
You are not buying things from Blizzard, you are buying things from other players and Blizzard get's a cut of the action.
You are not buying things from other players, you are buying things from Blizzard and they give the players a cut of the action so someone plays their shitty game.
... since I don't play games anymore ... but this isn't an online game where people expect a level playing field, is it? Oh wait.
now we need to go OSS in diesel cars
I don't think that microtransactions are an inherently bad thing, but in this case - well, it's EA, so it can ONLY be bad.
Take a look at Need For Speed World for some indication of the future.. the worst-implemented and maintained MMO that I'm aware of [noting that I know I'm not an expert on MMOs, but NFSW is truly shite].
The game is ostensibly "free to play" and centred on multiplaying racing.. but:
* As with most EA fare, the game is run almost entirely by the marketing department [I actually feel sorry for the devs, as it's evident that they're effectively bound & gagged by the marketing department]
* the devs and marketing people actually stated, "You can't buy victory," despite the fact that the best of everything are available only for real money, and the best of everything totally affect gameplay and shift all advantages easily and quickly to any fool with a credit card
* There's effectively no matchmaking most of the time, so the chances of being able to enter a public event with even remote chances of winning a round depend mostly on how much you've put into real-money-only cars that make up nearly all of the top performers
* there's no chat system for users to communicate publicly; they had to disable it >1 year ago because the devs aren't competent enough to make anything even remotely robust or secure, script-kiddies would constantly cause the game to crash for other players with simple buffer overflows
* EA obviously don't get what the "micro" in "microtransaction" is supposed to mean: all transactions are in dollars or greater; if you were to compare NFSW to any other NFS title and try to get the same gameplay out of it, it would cost thousands of dollars of your real money to even get close [and there are players who've put in thousands, insanely]
* "Exclusives" cost up to $50-75CAD for things that are only special because of a repaint by the art department [exclusive monacle, anyone?]
I could go on and on.. yeah, it's only a game, but compared to their off-the-shelf titles this "free to play" game is effectively several orders of magnitude more expensive.. which make little sense given that the real multiplayer aspects of the game are either disabled, broken, or simply not present. The game is basically, at this point, not really a multiplayer game.
This is the future of gaming, going by EA's ethics-free "screw the customer" business plan: make the client free, but bleed players dry hundreds if not thousands of times over if they want to "achieve" the same things they can by buying last year's single-player+muliplayer title down-to-$10 at any brick&mortar store.
I feel sorry for the smallish studios that EA keep buying up - the devs lose all freedom to determine the direction they want their games to go, and live under corporate policies that amount to "leave the customer completely in the dark while charging them as much as possible." The future of gaming, indeed.
I was lucky enough to be around for the early days of PC gaming. I remember when the manual actually told you to make a backup of the floppy. (for you young viewers, manuals were small booklets that used to come with games giving you tips, backstory, art..)
I guess it's good that I am nearing 40 and don't get into gaming as nearly as I used to. This stuff is just turning me off completely.
Considering the typical audience here, there are probably not a lot of you that play EA's NHL (yearly susbscription game). They have already been testing the waters for this from at least 2011 when they indroduced a mode of play called "hockey ultimate team". In this mode you build a team by using "cards". The cards actually come in foil packs that you can buy (all virtual of course). They offer a way to pay for the packs with earned in-game points or real-world money. My son plays the NHL13 version of this game and it is obvious that the system is entirely designed to get you to need to buy more packs of cards to continue paying.
As expected the good hockey players are "rares" (and i mean really rare), and you continually need to feed contract cards and injury repair cards to keep playing. The amount of points required to get the medium and larger packs are so high it is difficult if not impossible for a weaker player to ever purchase with earned points. I'm a software engineer, I see the patterns and thresholds and how they are clearly designed to maximize the need for more "cards". it is completely obvious to me; my son however is too naive to see this....as are probably many other people under the age of 20 or 30. And that is why these microtransactions are "popuar". Mom drops $20 into the kids account and he blows it on virtual garbage. (I refuse to allow my son to buy with real money)
F**k EA. F**k the industry for....well...becoming an industry with the corporate greed that comes with it.
\end-rant
Because hit titles like Dragon Age 2 and Dead Space 3 are just what I w- oh no wait I don't care.
Still, I'm SURE this will do it. Yes EA, this will save your continuous quarterly disappointments. Just like every game you make having multiplayer, or desperately chasing such growing franchises as Call of Duty (declining year over year for two years straight) or companies like Zynga (desperately cutting studios and employees to remain in business).
Yes EA, your recent history of brilliant strategies will save you this time. "Let's make people who seem uninterested in paying in first place for games like Warfighter, PAY MORE FOR THEM!"
I'm struggling to see why people are having a problem with this? So long as these microtransactions are 100% optional, who cares? Nobody's forcing you do buy them, and in the case of Dead Space 3 and Mass Effect 3, they're attainable with in-game currency.
The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
Uh-oh, I've become unstuck in time. Well, at least people can enjoy this comment on EA from 2004:
What's going on indeed... by jayhawk88 (160512)
"The past is never dead. It's not even past." -- William Faulkner, Requiem for a Nun
"MIT betrayed all of its basic principles."
...how they've tried to treat a primarily single-player FPS like it's primarily multiplayer. I ran through DS 1 and 2 and never got much exposure to weapons because of the slow upgrade rate speed. it was like they assumed you'd play it 4-5 times through. My favorite single players I run through *maybe* 2 times. They need to scale everything back to the 1-2 runs most players will actually spend.
I imagine that they're giong to crank up the difficulty so you have to buy stuff to finish the game.
I swear to God...I swear to God! That is NOT how you treat your human!
You just described how people can pay to overcome crappy game design. Letting people pay to skip part of your game is openly acknowledging that your game is so crappy that people will literally pay to not play it. Even if that is just part of your game, that isn't a good thing.
I don't care what they plan to build into their games, they are on downward spiral. They false advertise and fail to honor the deals. EA customer support is horrible, and attitude towards customers degrading. Good luck EA, good luck!
EA ripped off the Weapon Blueprint system from Dead Island and then made it so you could create your own custom blueprints.
That was a good thing.
Then EA decided that they couldn't "give away the farm", so made it so you could not give other players special parts only available as DLC, which NO ONE PAYS MONEY FOR -- they use Ration Seals, which are found in-game.
They also decided that any Blueprint you make that references advanced parts found in-game or DLC parts CAN NOT BE SHARED with other players, regardless of whether or not they have the part themselves.
In this greedy, short-sighted bone head move, EA crippled a much touted feature, this so called "Blue Print Sharing" to be totally useless for anyone who has spent more than a couple days playikng, because as son as you're more than half way through the game, you're building guns that use special parts -- so this feature no longer works, with no explanation to why other than a unhelpful screen that says "THIS BLUEPRINT CAN NO BE SHARED!"
I have never seen a company so blatantly throw their core product (gameplay) out the window in what can only be seen as a short-sighted cash grab.
The irony of it is that no one in their right mind would pay CASH for this DLC when you can spend a few ration seals (hell, I have over 1,000 ration seals and can't spend them fast enough) so they aren't making any more money by pulling this shit.
For what it's worth, I wrote in a request through support channels that they either uncripple this feature or remove it entirely. I doubt they wil change anything and I am rather certain they will cripple other gameplay features in future games with this BS, so I've resolved myself to never buy another EA title until I hear that they have stoppe pulling this crap.
I'm not against them making money, I'm not against micropayments. I am against crippled gameplay features for obvious and petty reasons.
As such, I no longer see EA as a game company, they are profit hounds who seek to disguise vending machines as games.
Gameplay should be first and foremost for any game company. If the game is good and the game play is not broken, I will happily buy DLC expansions to add to my enjoyment.
Diablo 3 is built around the assumption of an auction house. Whether you pay in time via the gold auction house, or in cash with the real money one, if you want to play the game to any appreciable level you WILL use that damn auction house. Drop rates in the game are abysmal to the point where you really cannot properly outfit a character with only items you acquire yourself. THAT is what ruined the game for me. I know people can argue that you are buying items from other players and not Blizzard under this arrangement, but even if you only use the gold AH or just don't participate at all, your gameplay experience is affected.
Considering the cheesy shit publishers have done to increase profits from sales with on-disc DLC, preorder bonuses, multiplayer passes and the like, none of which EA has any qualms about implementing into their games, I find it odd that it took this long for EA to come to this decision. Brings me back to when Activision's CEO Bobby Kotick openly fantasized about making every game subscription based.
Honestly though, I don't mind that EA is trying this. Publishers don't exist to bring us quality games, that's what developers try to do (some, anyway.) Publishers exist to squeeze every last penny out of IP laws that they can, and tack whatever contrived bullshit onto their games that they think they can get away with. Remember these? Publishers are more often than not just like loan sharks, only where the mafia tries to hide from the scrutiny of the DoJ, corporations can just pay them for even more invasive copyright laws. And if you dare oppose it, you're an un-American anti-capitalist who hates successful people and heartlessly steals from the efforts of hardworking programmers who pour their hearts into their work. They've practically got a free ride at this point.
No, what bothers me are the people who buy into this abusive relationship with people who sell intellectual property. Or lease, I should say, since apparently you don't even own software that you purchase. As long as there's a market that will kowtow to this sort of behavior, IP owners will keep pulling goofy shit like this. And they'll come out winning.
I'm fine with microtransactions as long as they are for in-game vanity items or bank/character expansions. When you start using microtransactions for items that give a player an edge, that's when things get a little gray.
More than the AH, the game was just not good, and the things that made it not good (AH included) were terrible elements that seemed to have been lifted from WoW. I tried to remain skeptical (I'm weary of the internet loudly proclaiming that $sequel is officially The Worst Thing Ever and They Changed It Now It's Ruined), but after seeing it in action, the game really isn't good.
This way, there will be a wimp mode for those that have to pay to win (considered pathetic by all true gamers) and a normal mode for all those that have at least some skill. For example, I am playing Dead Space 3 on normal at the moment with the plasma cutter only, and there is absolutely no need to pay for anything. I do use the the $2.99 packs you can also buy with in-game currency collected by gathering robots, but even those do not make that much of a difference and I could well do without them. The "normal" mode is still pretty easy without paying for anything besides the basic game. If EA messes this up even more and makes games to hard or not fun without paying extra, I will just stop buying from them completely. There are enough other entertainment sources.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
Taxes?
Mit der Dummheit kämpfen Götter selbst vergebens
It's fine if you buy the game and then want to go buy the the new gun for $20, as long as that same gun can be earned by someone playing the game for free.
Is it also fine if the choice is between $20 and years of grinding? Because that's what one of the My Little Pony games requires.
I'm guessing in Australia we will have to pay much more for the same items than Americans. I will only pay if pricing is balanced.
Seeing the video where they were explaining how they could have given a singleplayer game, but that you'd have to start over again if you wanted to play multiplayer and how they were sparing us the work to redo it, was pretty much the death of me giving them any money for the game.
I don't really have any interest in having to play with strangers or connect to the net, because Blizzard is on a power trip.
True - but that's really not much different from giving your REAL money to a non-FDIC insured investment broker. You give cash and deposit stock to Charles Schwab because you trust they will take your money and stock, digitize them, and not screw it up.
And while I don't think I would trust EA with much, Blizzard has in fact proved - with the most popular MMO in history that deals with bits in databases people value very much - that they are at least moderately trustworthy and won't arbitrarily screw their customers over.
Simple. If you formerly liked big budget games and they turn into something you can't possibly like anymore you try other things. There are a myriad of smaller budget developers out there, from indies to small and medium companies. Nobody really needs to accept these practices.
As long as it is not required (or not unreasonably hard to continue the game without buying), I don't care. I went through all of Dead Space 3 without any urge to purchase anything, and finished the game. As long as I can keep doing that, I am happy. If not, however, there will be hell to pay.
Really? What killed D3 for me was the lack of any recognisable variation in repeating levels. Really, too little content.
I'll stick with WoW for the time being.
Do not mock my vision of impractical footwear
I look at this and look at my entertainment budget and just sigh. I'm trying to get the most value for my dollar out of games, and this... ain' it.
And for multi-player games, there's another factor to consider. If you can buy better weapons/gear/skills/etc., then the game's going to be dominated by the professional players, the ones who're literally making a living playing the game. I've dealt with that kind of situation, and all I can say is I don't need the hassle. Especially if there's any sort of PvP component to the game. Being forced to spend my hard-earned money to stay on even footing with them... not my idea of a fun way to spend an evening. Frankly I'd rather wrestle with a nasty graph-theory problem involving logistics and determining optimal routes, and that's the kind of thing that gives most non-certifiably-insane people migraines. When that's more fun than the idea behind a game mechanic...
I played Diablo 1 and D2 and thoroughly enjoyed them. D3 came out and in the beginning I enjoyed it. Then I realized that to get better gear I had to visit the Gold Auction house.. so I would put my stuff up for auction and try to buy new/better stuff. 99% of the time I couldn't move my old stuff b/c there was always something better in the auction house....
Which would be great if I had tons of gold... so how do you get more gold?
1. Grind grind grind... kill the same dungeons over and over again. Pickup the gold, and whatever trash you find, sell it to the merchant for more gold. Grind grind grind.
2. Win the lottery. Something drops that actually worth something in the gold auction house.
3. Buy gold with real money.
The problem here is that gold in itself in D3 is basically worthless. I can recall when certain items were 10million gold. Then a few weeks later those same items were 40million gold. Are they more rare? Nope. There's just more gold available in game. So let's say you sold that item for 10million because you couldn't use it (wrong class). And you go on vacation for a few weeks. An equivalent item for your class would now be 40million gold. So now how do you get 30 million more gold?
Grind grind grind or hope something drops for you or say f-ck it and pay Blizzard a few bucks to get 40 million gold. Knowing that in a month's time that instead of you paying $5 to get the item, you'd need to pay $10 because you'd need 2x as much gold.
This is why I stopped playing D3. I realized in order to continue to advance I was playing to get gold for the auction house.
I uninstalled back in October and haven't gone back since.
Blizzard has in fact proved - with the most popular MMO in history
Interesting. I didn't know Blizzard wrote Runescape.
Re: Get a better bank.
.
Or consider banking with a local financial cooperative such as a Credit Union. I just set up my account in December and there are few to no fees for the basics like simple checknig accounts and savings accounts. There is a requirement to keep a $5 share minimum in one account, but considering the minimums required at BoA [constrictor, Bank o' America squeezes all of the money out of you!] or other banking institutions, the $5 is almost nothing.
If you've played any of EA's free games, you'll find they are almost all "Pay to Win".
Guess they'll be bringing that to pay games now.
Be seeing you...
Which is fine and ok, as long as it stays sane. But given that it's EA we're talking, how long 'til you only have the option to either play the game back to back a zillion times or spend five bucks for even the measliest kind of upgrade?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
It's worse. With cheat codes, there was no incentive for the company to make you want to use them. With money, there is. There's a very big incentive to make the game so hard that you want to buy that superspecial weapon and so tedious that you want to buy whatever lets you skip it.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
People play for different reasons. I guess it's safe to say we all play for enjoyment.
Much of my enjoyment comes from the "I did it!" feeling at the end. I saved the world. I beat that boss. It took me long hours, it almost made me throw that controller against the wall in frustration, but finally, finally, FINALLY, I did it. Or after long hours of playing finally the epic item that I wanted so much is finally mine. And while I'm not much into bragging usually, it gives me a little bit of satisfaction to tell myself that I did something that probably not many actually have accomplished. How many didn't make it past that half-time boss that was so hard? How many didn't have the stamina to sit through all those hordes and didn't have the patience to wait for the right time for the ambush?
When I now can get the same by forking over some cash, I don't want it anymore. First of all, it's not mine. What did I do for it? Spent a minute at work? Erh... yeah, that's great. Woo-hoo me. I now have the awesome sword of slaying because I convinced a customer that his backup plan is flawed. The whole work-reward relationship is destroyed. And this in turn doesn't give me satisfaction.
On the other hand, because I can already hear those replies, "but you needn't buy it", on your fingertips: No, but not buying it would be incredibly inefficient. It would bother me that I spend 5 hours to reach a goal when I could have gotten the same for 5 bucks.
Well, that's me, and who am I to tell an EA exec what the people playing his games want, I'm sure he has done some really deep market research to come up with that conclusion. And if he really believes it himself, I have a very nice bridge with a good view of San Francisco for sale.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Yeah, fine, I admit I used the wrong word, as we are talking about MONEY in this thread, not useless inactive registered users. I should have said most "profitable" MMO in history. Feel free to debate that.
You also described the very method which would prettymuch force people to make those micropayments: by inserting tedious, good-for-nothing and not the slightest bit amusing, hours (if not days or weeks) costing time-sinks.
So in the future what you refer to as "crappy game design" will than be "a corporate strategy", nothing more than "an incentive" to pay up, and used liberally thru-out the game ...
Oh well, more power to the people who make "trainers" and the like. Maybe the name "hacker" or "pirate" will one day evolve into something like "game cleaner". :-)
There's nothing stopping you from setting the difficulty a bit lower and just using items you found yourself. The game has a 10 point difficulty scale, so if you find it too difficult without using AH items, just set the difficulty down. This is by design. People who want to use the auction house can set the difficulty high and bid for items. If you don't like that just set the monster power a bit lower so you can beat the game without resorting to auctioned items.
Please ensure that you review the base game, without all the free DLC that will be gifted to you.
If you were blocking sigs, you wouldn't have to read this.
No it fucking doesn't work in EVE Online. I also control the character 'masternerdguy' who is an EVE veteran and let me tell you that PLEX (an in-game item that represents 30 days of game time) seriously damaged that game. First of all PLEX exists to try and reduce RMT (and by reduce I mean move the profits to CCP). For those who don't understand the system, a PLEX is bought for about $20 a unit (or less if you buy in bulk) and is traded for in-game currency, ISK, on the free market. So if I wanted to sell a PLEX I'd pay my money, get a PLEX, and sell it in Jita for about 500 million ISK, assuming that another player wants to buy it from me. While it is true that PLEX is a zero sum game (no ISK is created, it only changes hands to a willing buyer. The buyer wants a PLEX because they can pay their subscription with it using ISK) the system results in bizzare wealth distribution. You get 30 day old players flying 10b ISK officer bit Vindicators ( which die hilariously and are made fun of on themittani.com ) because they have a big credit card. PLEX isn't pay to win, but it does allow you to buy things you shouldn't be able to afford yet. You shouldn't even consider stepping into a Vindicator for 6 months after you start a character.
To offset political mods, replace Flamebait with Insightful.
It's sad to see how consumers have been lulled into an accepting stupor. Back when they planned on having weapon DLC for the Bad Company games some years ago, shit hit the fan. Now they get away with releasing a Dead Space game with a bunch of DLC options and I suspect that Battlefield 4 will take it to new level.
It might be that sales are player to player but it's Blizzard which is consistently getting a cut from the action. And Blizzard determines which items are "rare" and their desirability in terms of the traits they bestow. So they control the market and can game it any way they want. There's nothing either to stop them rolling fake players to sell goods to meet demand.
D3 is filled with unused features that don' do a damn thing. Ok, now I do 300 fire damage! And it's exactly the same as if i would do cold damage, or any other damage. Yeah, maybe there is some slight bonus agains some monsters, but it's so unnoticiable that it doesn't matter. Ice doesn't freeze anything, fire doesn't burn, poison doesn't stack or anything. Drops are rigged. There is no way in hell rng could have given the same unique to both me and my brother both twice in a row at the same time in different games. Basically means some uniques just don't drop. There is no way to get them w/o playing the AH game, which is frankly very boring. Skills were pretty much removed with the re-distribution option, so the only way to actually build your char are the items, that have huge problems.
no, Blizzard lost a lot of the built in fanbase by releasing a completely linear game with almost 0 replayability.
you dont have to use the RMAH. no one is forcing it.
people do however because the game itself is so utterly boring and uninteresting after the first one or two play throughs. it is almost completely linear. tiny pieces are random, such as "will this one room basement be open on this playthrough?", but that's about it. This makes actually playing the game long enough to get that specific thing you're looking for utterly boring and mindnumbing. Diablo 1 and 2 on the other hand were almost compeltely randomly generated, EVERY TIME. This makes that quest to get something constantly different, the sense of adventuring always there. it takes far longer for boredom to set in when the maps are randomly generated.
the overbearing linearity is what doomed D3. And, given the reason D1 and D2 were so appealing and popular was largely due to that very non-linearity, I'm surprised whomever abandoned that aspect of the core game world didn't get fired.
The guy who said the election was rigged won the presidency with the second-most votes.
the "talent system" was another turn off. and then they infected WoW with it too.
Even worse, all the talents, at least for the witchdoctor and marksman, might as well not even be very different. every "skill branch" seems to have "escape ability X", "AE ability X", "Single target abilty X", "Regenerate X", and so on. just the names and graphics are different.
so basically it boils to whether you want to hit the 1 key to heal, or 2, and want 3 or 4 to be your spam ability....its silly. and jsut a further reflection of the "sameness" that pervades the game, right down to the compeltely linear map design.
The guy who said the election was rigged won the presidency with the second-most votes.
and consumers are enjoying and embracing that way of the business Nope! By the way, the magic rule of in-game stores is cosmetic and convenience only. You let someone level twice as fast or buy a better weapon than you that you can't get in game naturally and you're going to have some very angry customer. Just kidding, they won't have any customers.
That's a shitty implementation of a difficulty slider. Why turn the difficulty up if you're just going to cheat with the auction house?
Give me Classic Slashdot or give me death!
A 30 day old character doesn't have the required skills for a Vindicator.
...when you let Finance and Marketing run your company.
EA: "We are making all our future games worse."
At least on Android : https://play.google.com/store/apps/collection/topgrossing
Most apps are "free". Which means their income results from in-app purchase.
It takes 16 days to go from 0 to sitting in a Vindicator.
To offset political mods, replace Flamebait with Insightful.
I think gambling laws should be expanded to include this kind of thing.
I see gambling as pay-as-you-go entertainment. Yes you could win, but people just gamble the winnings to extend their play time.
He didn't say 30 day old character, he said a 30 day old player. Idiots with cash buy established payer accounts all the time and so these guys paying for less than 30 days AREA flying 10B vindicators.
Having said all of that, please, let them continue.
That idiot, spending all that PLEX to die in many horrible ways, makes it so there is enough PLEX on the market to keep it cheap enough for me to continue to earn ISK ingame and easily buy my next 30 day PLEX. PLEX is not play to win per se, and someone sold that character to the idot for ISK.
Therefore, more idiots with credit cards and no comon sense = good.
If only we could fall into a woman's arms without falling into her hands
The problem is EVERYTHING in the world is moving towards this, not just games.
Always on. All the time. If you dislike this, you're a Luddite.
any EA game, ever again. As if we needed any more reasons. EA games were fun, once. We need to remember that with fondness and respect, as we scatter the ashes of its burned corpse so it can never infect us again.