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Crysis 3 Review: Amazing Graphics, Still a Benchmark Buster, Boring Gameplay

MojoKid writes "Let's get one thing clear up front. Crysis 3's graphics are absolutely stunning. Crytek's latest game doesn't raise the bar — it annihilates it. At the highest settings, Crysis blows Battlefield 3 out of the water, makes mincemeat of Max Payne, and makes the original Crysis — itself a graphics powerhouse — look more like the first Call of Duty. Crysis 3 really is that stunning, provided that you've got the graphics card to handle it. Like the first game, this title is capable of bringing even a high-end card to its knees. Everyone who worked in the artistic departments at Crytek, from character animations to texturing, deserves an award. The people who wrote the game's plot, on the other hand, don't. The game's design and some poor pacing decisions completely undermine what should be its greatest selling point. Crysis 3 could've been a great game but it feels like a science experiment. How much poor gameplay will players suffer through in exchange for utterly amazing graphics?"

24 of 211 comments (clear)

  1. broken metaphor by bigdavex · · Score: 5, Funny

    Crytek's latest game doesn't raise the bar — it annihilates it.

    wtf? Now there's no standard to measure games?

    --
    -Dave
    1. Re:broken metaphor by Westwood0720 · · Score: 5, Funny

      Obviously you've never packed a moving truck.

    2. Re:broken metaphor by Anonymous Coward · · Score: 3, Funny

      Uh, park it first and you'll find it's much easier to pack.

  2. Silly question... by wbr1 · · Score: 3, Insightful

    How much poor gameplay will players suffer through in exchange for utterly amazing graphics?

    People will sit through literally metric shit tonnes of bad game play with poor to mediocre graphics.
    I would list examples, but I feel like getting a [citation needed] response instead of listing my overly subjective choices.

    --
    Silence is a state of mime.
    1. Re:Silly question... by Mitreya · · Score: 4, Funny

      [citation needed]

      [citation needed]

    2. Re:Silly question... by X0563511 · · Score: 5, Funny

      This conversation has multiple issues. Please help improve it or discuss these issues in subsequent posts.
      * The neutrality of this conversation is disputed.
      * This conversation may contain improper references to self-published sources.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  3. How good is it at its best? by gman003 · · Score: 3, Insightful

    The original Crysis had some pretty brilliant sections, along with a lot of mediocre, boring or just plain terrible sections. I still haven't beaten the game, but I've played that one hostage-rescue mission a couple dozen times, along with a few of the other good parts. Seriously, if they had just stopped right when you enter the alien ship/base/whatever, it would have been a good (if a bit short) game. As it is, it's a game with levels you'll only play through once.

    So, then, how good is Crysis 3 at its best? Does it get back to that wide, open-approach gameplay, where you can plan things out and approach it several different ways? Do you ever get that Predator feeling? Or is it terrible from beginning to end?

    The review barely touches on this, mentioning one or two good vehicle sections, but FYI, don't bother with TFA. It's three pages full of no details. It's not a review, it's an executive summary of a review. I'll wait for better reviews and better benchmarks.

    1. Re:How good is it at its best? by chihowa · · Score: 5, Funny

      Meaning you actually could become a glass cannon...

      Well, it looks like it's back to tvtropes for me. There goes the rest of the night.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
  4. I feel pathetic by phantomfive · · Score: 5, Insightful

    Looking at the images in the article make me feel pathetic, because they don't look all that much better to me than the previous gen. It makes me feel like I have a deficient art sense or something. Maybe it falls into the uncanny valley, but instead of a valley, it's a plateau, where incremental improvements just don't seem any more realistic.

    Here's a link to an actual graphics demo, instead of just screenshots. It is impressive and I like it (I especially like the fractal plants that you can zoom in on), but ultimately it still feels like a cartoon, and in that way not any more immersive than Myst.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:I feel pathetic by DigiShaman · · Score: 3, Interesting

      Final Fantasy: The Spirits Within (2001). That the level of graphics this engine looks to be able to pull of in real time. Go ahead, Google some images and do a cross comparison.

      --
      Life is not for the lazy.
    2. Re:I feel pathetic by steelfood · · Score: 3, Interesting

      When the CGI portion of frames for movies still take hours to render using a render farm, you know that it'd be impossible to get that kind of quality in real time on a small dinky mid tower. This is especially true if you consider that gamers want sustained 60+fps.

      I'm always a bit surprised that games haven't moved to more mathematical models of graphics, i.e. NURBS instead of polygons, procedural textures instead of bitmaps, etc. But then again, most video cards are probably so optimized for the old way that going to mathematical models of computer graphics would probably result in worse performance and quality.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    3. Re:I feel pathetic by phantomfive · · Score: 3, Interesting
      --
      "First they came for the slanderers and i said nothing."
    4. Re:I feel pathetic by Anonymous Coward · · Score: 5, Informative

      MIDI is not FM synthesis. They aren't even remotely the same thing.

      Do you know that your favourite song, movie, game probably uses MIDI? Professional musicians still use it to this day.

    5. Re:I feel pathetic by Pubstar · · Score: 4, Informative

      This. MIDI is only a data stream that carries note information (paraphrasing). MIDI notes can be anything, it all depends on the VST/Synthesizer you run it through.

    6. Re:I feel pathetic by aaaaaaargh! · · Score: 3, Insightful

      The post-process effects and a generall lack of resolution of sharpness in combination with wrong colors make games look so cartoonish. When I look around on a sunny day I see:

      1. sharp objects even far away (in other words, depth of field != blurriness at a distance),

      2. *everything* is crystal sharp (even at high resolution game graphics tend to be too blurry due to AA and if you switch minimal AA off you get shimmering artefacts)

      3. no matter what people claim, my vision does *not* blur when I turn my head - at least not in the way that "motion blur" effects do,

      4.same for objects at high speed, they don't appear to be blurred to me - never ever,

      5. bright objects shimmer and whirr much less in reality than in games,

      6. environments are less colorful in reality,

      7. there is more small movement in reality than even CryEngine can reproduce,

      8. HDR is often exaggerated; shadows are less dark in reality and my eyes adapt extremely fast to changes in lighting conditions, so fast that it's usually not noticable (exception: extreme changes like leaving a very dark room into bright sunlight),

      9. detail at distance and field of view are much higher in reality than in games

      Okay, 7 & 9 are performance issues, but I still sometimes wonder whether perhaps many game devs are vision impaired?

  5. This link is applicable by AbRASiON · · Score: 3, Insightful

    Before the "Crysis was always a tech demo" posts, nope, Crysis 1 wasn't at all. It was a very good game with a slightly weak end 1/3

    http://slashdot.org/comments.pl?sid=2790285&cid=39706557

    Crysis 2 however, was an abomination and has scared me off considering Crysis 3.

    1. Re:This link is applicable by RogueyWon · · Score: 5, Interesting

      Certainly agreed on the original Crysis. I thought it was an absolutely awesome game for the most part, which suffered from having two particularly weak sections. First the "floaty" bit in the alien mothership, which would have been great as a quick diversion but ended up going on for far too long. And second the very final mission, on the aircraft carrier. Both, of course, were sections which discarded the game's usual open level design in favour of more traditional "corridor shooter" gameplay. Warhead was all the awesome stuff from the main game, minus the suck (though it was a bit short).

      Crysis 2 wasn't great. I didn't absolutely hate it; I'd rank it above most of the other "Modern Warfare" style shooters out there by quite some way. But it certainly wasn't as groundbreaking as the original.

      I beat Crysis 3 over the weekend and I think its quality as a game sits about half way between the first two. Aside from a few short sections, it's much less of a corridor shooter than Crysis 2; it's more a sequence of mid-sized areas strung together in sequence. Within those areas, you get a fair degree of freedom, with much less handholding than we had in Crysis 2. There's certainly much more of a stealth focus than in the last game.

      In fact, most of the game's penultimate mission (there are 7 in total) is a single huge wide open outdoors area, with three "main" objectives that can be completed in any order you prefer (there's an obvious "first" one to go for, but it's much more finely balanced where you should go next) and a few optional side-missions to find. In other words, it's right out of the original Crysis. It takes maybe an hour to beat and is supremely good. The game then closes down again for its (fairly weak) final mission, but that penultimate mission gives a glimpse at what could have been.

      The big problem with Crysis 3 is length. This is a short game. Probably no longer than Warhead, which was advertised and priced as an expansion. It's certainly quite a bit shorter than Crysis 2. It's really noticable that a huge proportion of the game's weapons only show up right near the end of the game, meaning that there's a lot of stuff in there that you barely get a chance to see. It reminds me of shooters from early in the current console generation, like the first Gears of War, where so much of the development time was going on the technology that there wasn't much resource left over to actually provide a decent length campaign. As the generation's gone on and the tech becomes much better known, games have gotten longer again, on average. If you take a slew of recent cross-platform releases; Resident Evil 6, Black Ops 2, Dead Space 3 - these are all significantly longer than other recent installments in their respective series.

      It might be available on current generation console hardware, but the PC version of Crysis 3 makes me suspect that what we have here is the first true "next gen" game. These are the sort of visuals I'd be hoping to see from the PS4 and the 360's successor once people have learned the hardware a bit (shouldn't take long with the PS4 given the architecture, hopefully). And once again, the length of the campaign suffers as the focus goes on making the technological jump.

  6. Re:PC Games? by Mitreya · · Score: 3, Insightful

    Why would anybody bother spending hundreds and hundreds of dollars on fancy PC's just to play games that play better and look just as good on a $200 console?

    Mouse + Keyboard controls?

    Sometimes a console controller just isn't convenient (or one is too old to get used to it)

  7. Re:Idiots by Mitreya · · Score: 3, Funny

    If I want to see realistic graphics I would play meatspace aka THE REAL LIFE. Not even Crysis 100 can beat those graphics.

    Yeah, I prefer to look at the alien Ceph in real life too. They are far more realistic-looking than the in-game ones.

  8. No manual saves by razorshark · · Score: 5, Insightful

    One thing that pisses me off with a lot of modern games such as Crysis 3 (and this also includes Crysis 2) is that they rely entirely on autosaving at checkpoints. No ability to quicksave at any point at all. Autosaves are fine, but the removal of traditional manual save functionality is such a huge step backwards it affects enjoyment for me. This was highly irritating in Crysis 2 because the game likes to highlight various tactics in infiltrating a base (assault, stealth, hybrid approach), but the lack of an ability to make your own saves when desired really screws up the ability to perform stealth properly. Mess it up and you'll find yourself throwing a grenade at your feet in order to force a reload of the last checkpoint, at which point you'll need to start the whole area again. Deus Ex: Human Revolution and Dishonored have the ability to create manual saves at any area (and multiple saves too) and this makes performing stealth far more desirable. You can save several times during your progress and if you stuff up, just reload the last point which might be most of the way through a section, as opposed to a checkpoint which would only occur at the beginning and the end.

    But I need not ramble, because graphics do not appeal much anymore on their own if the gameplay is boring. Have them together, great, but graphics are nothing without some meat.

    --
    Raenex is a dickhead
    1. Re:No manual saves by GodfatherofSoul · · Score: 3, Interesting

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment. It changes your playing strategy. If you have a "save anywhere" game, that outright eliminates the need for cautious play.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    2. Re:No manual saves by 0123456 · · Score: 4, Insightful

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment.

      Good for you. Get a game with save anywhere... and don't use it.

      For the rest of us, who have actual lives, being forced to replay ten minutes of the game because it wouldn't let us save when we had to deal with something in that real life fscking sucks donkey ass and is one of the reasons why I play less and less games these days.

  9. Re:Idiots by aXis100 · · Score: 4, Insightful

    Borderlands is a great example where interesting graphics are far more effective than hyper-realistic graphics.

    The rotoscoping/cartoon effect in borderlands is used really well, and even though they are low fidelity the styling more than makes up for it. Plus you dont need such a high-end card because high resolutions are less important.

    Interesting artistic style and good gameplay/story/humour will always trump eye candy.

  10. Re:So, it's for multiplayer, and for benchmarks by DigiShaman · · Score: 4, Insightful

    The Crysis series has always been a game engine first and foremost. It's called the CryEngine. They just sell it as a game to recoup some of the R&D. I wouldn't be surprised if they just start selling the next engine directly to developers and let them make a game out of it. They obviously have the street credibility to pull that off now.

    --
    Life is not for the lazy.