Slashdot Mirror


Crysis 3 Review: Amazing Graphics, Still a Benchmark Buster, Boring Gameplay

MojoKid writes "Let's get one thing clear up front. Crysis 3's graphics are absolutely stunning. Crytek's latest game doesn't raise the bar — it annihilates it. At the highest settings, Crysis blows Battlefield 3 out of the water, makes mincemeat of Max Payne, and makes the original Crysis — itself a graphics powerhouse — look more like the first Call of Duty. Crysis 3 really is that stunning, provided that you've got the graphics card to handle it. Like the first game, this title is capable of bringing even a high-end card to its knees. Everyone who worked in the artistic departments at Crytek, from character animations to texturing, deserves an award. The people who wrote the game's plot, on the other hand, don't. The game's design and some poor pacing decisions completely undermine what should be its greatest selling point. Crysis 3 could've been a great game but it feels like a science experiment. How much poor gameplay will players suffer through in exchange for utterly amazing graphics?"

44 of 211 comments (clear)

  1. So, it's for multiplayer, and for benchmarks by drinkypoo · · Score: 2, Insightful

    "There's a unique Hunter Mode, in which most players start off as Cell operatives but transform into Hunters once killed, and an Assault mode in which each player only has one life." Nice to see them catching up to the modding community, snicker snort. What's next, a co-op mode? So it's not a good single player game, and it's not a good multi-player game, how many benchmarkers are out there?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:So, it's for multiplayer, and for benchmarks by DigiShaman · · Score: 4, Insightful

      The Crysis series has always been a game engine first and foremost. It's called the CryEngine. They just sell it as a game to recoup some of the R&D. I wouldn't be surprised if they just start selling the next engine directly to developers and let them make a game out of it. They obviously have the street credibility to pull that off now.

      --
      Life is not for the lazy.
    2. Re:So, it's for multiplayer, and for benchmarks by leathered · · Score: 2

      Hunter Mode sounds like Rocket Arena's Red Rover mode, where if you get fragged you immediately respawn as a member of the opposite team.

      1997 is calling, and they want their Quake mod back.

      --
      For all intensive porpoises your a bunch of rediculous loosers
  2. broken metaphor by bigdavex · · Score: 5, Funny

    Crytek's latest game doesn't raise the bar — it annihilates it.

    wtf? Now there's no standard to measure games?

    --
    -Dave
    1. Re:broken metaphor by inode_buddha · · Score: 2

      Yeah, but Tetris is so unrealistic...

      --
      C|N>K
    2. Re:broken metaphor by Westwood0720 · · Score: 5, Funny

      Obviously you've never packed a moving truck.

    3. Re:broken metaphor by Anonymous Coward · · Score: 3, Funny

      Uh, park it first and you'll find it's much easier to pack.

    4. Re:broken metaphor by rwise2112 · · Score: 2

      Obviously you've never packed a moving truck.

      Yeah, but don't you hate when you get it perfectly packed, and all your stuff disappears! That's annoying.

      --

      "For every expert, there is an equal and opposite expert"
  3. Silly question... by wbr1 · · Score: 3, Insightful

    How much poor gameplay will players suffer through in exchange for utterly amazing graphics?

    People will sit through literally metric shit tonnes of bad game play with poor to mediocre graphics.
    I would list examples, but I feel like getting a [citation needed] response instead of listing my overly subjective choices.

    --
    Silence is a state of mime.
    1. Re:Silly question... by Mitreya · · Score: 4, Funny

      [citation needed]

      [citation needed]

    2. Re:Silly question... by X0563511 · · Score: 5, Funny

      This conversation has multiple issues. Please help improve it or discuss these issues in subsequent posts.
      * The neutrality of this conversation is disputed.
      * This conversation may contain improper references to self-published sources.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  4. How good is it at its best? by gman003 · · Score: 3, Insightful

    The original Crysis had some pretty brilliant sections, along with a lot of mediocre, boring or just plain terrible sections. I still haven't beaten the game, but I've played that one hostage-rescue mission a couple dozen times, along with a few of the other good parts. Seriously, if they had just stopped right when you enter the alien ship/base/whatever, it would have been a good (if a bit short) game. As it is, it's a game with levels you'll only play through once.

    So, then, how good is Crysis 3 at its best? Does it get back to that wide, open-approach gameplay, where you can plan things out and approach it several different ways? Do you ever get that Predator feeling? Or is it terrible from beginning to end?

    The review barely touches on this, mentioning one or two good vehicle sections, but FYI, don't bother with TFA. It's three pages full of no details. It's not a review, it's an executive summary of a review. I'll wait for better reviews and better benchmarks.

    1. Re:How good is it at its best? by Luckyo · · Score: 2

      First crysis' biggest problem was the fact that they hid a lot of gameplay depth in the game, but there was no easy way to access it. I first played through the game essentially never activating maximum strength, as I didn't like melee. Then I read on what suit modes things actually did and I raged at how little it was explained in game.

      Warhead was awesome for me because I actually read up on mechanics before playing it. As a result it was a much better FPS experience then original for me.

      Apparently maximum strength allowed you to stabilize your weapon to enable recoilless full auto even on heavier weapons. Meaning you actually could become a glass cannon with maximum strength and a high calibre automatic weapon, a tank with maximum armour and decent shotgun, or a ninja with cloak and maximum speed.

      It was like they made crysis with a lot of depth and good moments, but they buried these in terrible implementation and complete lack of directing you, the player, to explore these. They tried to fix it in crysis two with "tactical options", but consolitis killed that game as you no longer could use modes other then maximum armor and cloak. Crysis 3 suffers from consolitis to even greater degree, with modes being even more limited. As a result it's stealth only on higher difficulties, and an unkillable death machine with heavy armour perk on lower ones. Lame.

      One thing that does deserve honourable mention in Crysis 3 though is AI. I've never seen such smart behaviour from bots in terms of flushing and flanking. Even if they can't see you, they'll try suppressing fire and grenades at your last known position to flush you out. But it also really bugged out with those who didn't have these options, like melee mobs and pinger bots. Pinger bots were especially painfully dumb, they have missiles and yet they choose to hammer the thin invulnerable wall you're crouching behind rather then try to shoot ground near you. Smaller mobs usually toss grenades all over the vicinity to flush you out of cover.

    2. Re:How good is it at its best? by chihowa · · Score: 5, Funny

      Meaning you actually could become a glass cannon...

      Well, it looks like it's back to tvtropes for me. There goes the rest of the night.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
  5. I feel pathetic by phantomfive · · Score: 5, Insightful

    Looking at the images in the article make me feel pathetic, because they don't look all that much better to me than the previous gen. It makes me feel like I have a deficient art sense or something. Maybe it falls into the uncanny valley, but instead of a valley, it's a plateau, where incremental improvements just don't seem any more realistic.

    Here's a link to an actual graphics demo, instead of just screenshots. It is impressive and I like it (I especially like the fractal plants that you can zoom in on), but ultimately it still feels like a cartoon, and in that way not any more immersive than Myst.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:I feel pathetic by DigiShaman · · Score: 3, Interesting

      Final Fantasy: The Spirits Within (2001). That the level of graphics this engine looks to be able to pull of in real time. Go ahead, Google some images and do a cross comparison.

      --
      Life is not for the lazy.
    2. Re:I feel pathetic by drkim · · Score: 2

      I think that's got a lot to do with the use of HDR, which your eyes naturally don't see. The images look fantastic, but if you were actually standing in a physical world, you'd see things differently.

      Close. Your eyes DO see "HDR" contrast range* (up to 10,000,000:1) and brightness, but of course, most monitors can't reproduce that contrast or brightness range (they typically run about 1000:1, more or less...)

      So, in HDR games, movies and photography, they sometimes squeeze the wider real-world contrast range into the narrower range of the monitor; with the net effect looking a little odd.

      * Think of the brightest sunshine to the deepest black shadow

    3. Re:I feel pathetic by steelfood · · Score: 3, Interesting

      When the CGI portion of frames for movies still take hours to render using a render farm, you know that it'd be impossible to get that kind of quality in real time on a small dinky mid tower. This is especially true if you consider that gamers want sustained 60+fps.

      I'm always a bit surprised that games haven't moved to more mathematical models of graphics, i.e. NURBS instead of polygons, procedural textures instead of bitmaps, etc. But then again, most video cards are probably so optimized for the old way that going to mathematical models of computer graphics would probably result in worse performance and quality.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    4. Re:I feel pathetic by X0563511 · · Score: 2

      Do they (properly) manage to do proper subsurface scattering in realtime yet? Or just facsimiles?

      That was a huge part of that movie looking less plastic.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:I feel pathetic by phantomfive · · Score: 3, Interesting
      --
      "First they came for the slanderers and i said nothing."
    6. Re:I feel pathetic by DigiShaman · · Score: 2

      Apparently so based on the provided link below. Is it "proper"? I have no idea what is and isn't proper for SSS.

      http://www.youtube.com/watch?v=G9RAk8yfcxI

      --
      Life is not for the lazy.
    7. Re:I feel pathetic by Anonymous Coward · · Score: 5, Informative

      MIDI is not FM synthesis. They aren't even remotely the same thing.

      Do you know that your favourite song, movie, game probably uses MIDI? Professional musicians still use it to this day.

    8. Re:I feel pathetic by Pubstar · · Score: 4, Informative

      This. MIDI is only a data stream that carries note information (paraphrasing). MIDI notes can be anything, it all depends on the VST/Synthesizer you run it through.

    9. Re:I feel pathetic by aaaaaaargh! · · Score: 3, Insightful

      The post-process effects and a generall lack of resolution of sharpness in combination with wrong colors make games look so cartoonish. When I look around on a sunny day I see:

      1. sharp objects even far away (in other words, depth of field != blurriness at a distance),

      2. *everything* is crystal sharp (even at high resolution game graphics tend to be too blurry due to AA and if you switch minimal AA off you get shimmering artefacts)

      3. no matter what people claim, my vision does *not* blur when I turn my head - at least not in the way that "motion blur" effects do,

      4.same for objects at high speed, they don't appear to be blurred to me - never ever,

      5. bright objects shimmer and whirr much less in reality than in games,

      6. environments are less colorful in reality,

      7. there is more small movement in reality than even CryEngine can reproduce,

      8. HDR is often exaggerated; shadows are less dark in reality and my eyes adapt extremely fast to changes in lighting conditions, so fast that it's usually not noticable (exception: extreme changes like leaving a very dark room into bright sunlight),

      9. detail at distance and field of view are much higher in reality than in games

      Okay, 7 & 9 are performance issues, but I still sometimes wonder whether perhaps many game devs are vision impaired?

  6. This link is applicable by AbRASiON · · Score: 3, Insightful

    Before the "Crysis was always a tech demo" posts, nope, Crysis 1 wasn't at all. It was a very good game with a slightly weak end 1/3

    http://slashdot.org/comments.pl?sid=2790285&cid=39706557

    Crysis 2 however, was an abomination and has scared me off considering Crysis 3.

    1. Re:This link is applicable by RogueyWon · · Score: 5, Interesting

      Certainly agreed on the original Crysis. I thought it was an absolutely awesome game for the most part, which suffered from having two particularly weak sections. First the "floaty" bit in the alien mothership, which would have been great as a quick diversion but ended up going on for far too long. And second the very final mission, on the aircraft carrier. Both, of course, were sections which discarded the game's usual open level design in favour of more traditional "corridor shooter" gameplay. Warhead was all the awesome stuff from the main game, minus the suck (though it was a bit short).

      Crysis 2 wasn't great. I didn't absolutely hate it; I'd rank it above most of the other "Modern Warfare" style shooters out there by quite some way. But it certainly wasn't as groundbreaking as the original.

      I beat Crysis 3 over the weekend and I think its quality as a game sits about half way between the first two. Aside from a few short sections, it's much less of a corridor shooter than Crysis 2; it's more a sequence of mid-sized areas strung together in sequence. Within those areas, you get a fair degree of freedom, with much less handholding than we had in Crysis 2. There's certainly much more of a stealth focus than in the last game.

      In fact, most of the game's penultimate mission (there are 7 in total) is a single huge wide open outdoors area, with three "main" objectives that can be completed in any order you prefer (there's an obvious "first" one to go for, but it's much more finely balanced where you should go next) and a few optional side-missions to find. In other words, it's right out of the original Crysis. It takes maybe an hour to beat and is supremely good. The game then closes down again for its (fairly weak) final mission, but that penultimate mission gives a glimpse at what could have been.

      The big problem with Crysis 3 is length. This is a short game. Probably no longer than Warhead, which was advertised and priced as an expansion. It's certainly quite a bit shorter than Crysis 2. It's really noticable that a huge proportion of the game's weapons only show up right near the end of the game, meaning that there's a lot of stuff in there that you barely get a chance to see. It reminds me of shooters from early in the current console generation, like the first Gears of War, where so much of the development time was going on the technology that there wasn't much resource left over to actually provide a decent length campaign. As the generation's gone on and the tech becomes much better known, games have gotten longer again, on average. If you take a slew of recent cross-platform releases; Resident Evil 6, Black Ops 2, Dead Space 3 - these are all significantly longer than other recent installments in their respective series.

      It might be available on current generation console hardware, but the PC version of Crysis 3 makes me suspect that what we have here is the first true "next gen" game. These are the sort of visuals I'd be hoping to see from the PS4 and the 360's successor once people have learned the hardware a bit (shouldn't take long with the PS4 given the architecture, hopefully). And once again, the length of the campaign suffers as the focus goes on making the technological jump.

  7. Re:PC Games? by Mitreya · · Score: 3, Insightful

    Why would anybody bother spending hundreds and hundreds of dollars on fancy PC's just to play games that play better and look just as good on a $200 console?

    Mouse + Keyboard controls?

    Sometimes a console controller just isn't convenient (or one is too old to get used to it)

  8. Thanks by gweihir · · Score: 2

    Just decided to actually do something non-boring with the time.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  9. Re:Idiots by Mitreya · · Score: 3, Funny

    If I want to see realistic graphics I would play meatspace aka THE REAL LIFE. Not even Crysis 100 can beat those graphics.

    Yeah, I prefer to look at the alien Ceph in real life too. They are far more realistic-looking than the in-game ones.

  10. Re:PC Games? by sarysa · · Score: 2

    I was astonished to find that this was a review of a PC game. I honestly had no idea that people still played PC games. Why would anybody bother spending hundreds and hundreds of dollars on fancy PC's just to play games that play better and look just as good on a $200 console? Why would somebody put themselves through that kind of hassle and expense?

    First person shooters are simply not fun to play on a console, at least for some people. It slows them down, and for those who have gotten pretty decent at twitch motions with a mouse, it's like having a ball and chain around your right wrist.

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  11. No manual saves by razorshark · · Score: 5, Insightful

    One thing that pisses me off with a lot of modern games such as Crysis 3 (and this also includes Crysis 2) is that they rely entirely on autosaving at checkpoints. No ability to quicksave at any point at all. Autosaves are fine, but the removal of traditional manual save functionality is such a huge step backwards it affects enjoyment for me. This was highly irritating in Crysis 2 because the game likes to highlight various tactics in infiltrating a base (assault, stealth, hybrid approach), but the lack of an ability to make your own saves when desired really screws up the ability to perform stealth properly. Mess it up and you'll find yourself throwing a grenade at your feet in order to force a reload of the last checkpoint, at which point you'll need to start the whole area again. Deus Ex: Human Revolution and Dishonored have the ability to create manual saves at any area (and multiple saves too) and this makes performing stealth far more desirable. You can save several times during your progress and if you stuff up, just reload the last point which might be most of the way through a section, as opposed to a checkpoint which would only occur at the beginning and the end.

    But I need not ramble, because graphics do not appeal much anymore on their own if the gameplay is boring. Have them together, great, but graphics are nothing without some meat.

    --
    Raenex is a dickhead
    1. Re:No manual saves by GodfatherofSoul · · Score: 3, Interesting

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment. It changes your playing strategy. If you have a "save anywhere" game, that outright eliminates the need for cautious play.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    2. Re:No manual saves by 0123456 · · Score: 4, Insightful

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment.

      Good for you. Get a game with save anywhere... and don't use it.

      For the rest of us, who have actual lives, being forced to replay ten minutes of the game because it wouldn't let us save when we had to deal with something in that real life fscking sucks donkey ass and is one of the reasons why I play less and less games these days.

    3. Re:No manual saves by razorshark · · Score: 2, Interesting

      If you want to play like this though, you can already with a game which features manual saves. Impose that restriction on yourself if you want, but having it imposed for everyone is ridiculous.

      You still have to be cautious on a save anywhere game, it's just less frustrating if you fuck up. Moreso, a game with only checkpoints discourages experimentation. If it takes a single mistake to ruin 5 minutes of stealth gameplay and you can't save during that time to make a mistake less annoying, you'll end up gravitating towards just giving up and taking a regular assault approach to any situation because odds are you'll survive anyway and it's quicker. Less fun possibly, but it's also less time to get to the next checkpoint.

      It's kinda like Apple not allowing side-loading of apps on their iDevices. They might argue it's "better" because of increased security, but some of us prefer the traditional means of installing apps from 3rd-parthy sources. We would like the OPTION at least; let people stick to the App store if they want, but at least enable 3rd-party installs as part of the OS. There's no technical reason why this cannot be done except for knowing what's best apparently. The game goes for these games which don't allow manual saves in my opinion. Having the option allows more freedom, and those who prefer to be constrained can do so themselves rather than being forced artificially.

      (Not trying to Apple bash here for cheap points - just seemed like an appropriate comparison at the time).

      --
      Raenex is a dickhead
  12. Re:Idiots by aXis100 · · Score: 4, Insightful

    Borderlands is a great example where interesting graphics are far more effective than hyper-realistic graphics.

    The rotoscoping/cartoon effect in borderlands is used really well, and even though they are low fidelity the styling more than makes up for it. Plus you dont need such a high-end card because high resolutions are less important.

    Interesting artistic style and good gameplay/story/humour will always trump eye candy.

  13. It's the pacing, stupid by Manatra · · Score: 2

    Many of Crysis 3's gameplay problems can be traced to the pacing, as this review pointed out. The strange part is that Crytek largely got the pacing right in the previous two games. Crysis 2, for all its faults, was a brilliantly paced game. Even Yahtzee agrees on that point: http://www.youtube.com/watch?v=X0MblIn-lVc

  14. Re:PC Games? by Swarley · · Score: 2

    VERY few console games actually run at 1080p whether or not your TV can accommodate that resolution. Among the titles that you'd compare with Crysis 3 for PC, ZERO of them run at 1080p.

  15. Re:The best review of Crysis I've read by issicus · · Score: 2

    "It has all of the graphics"

  16. Re:But I can't buy it on Steam! by jtownatpunk.net · · Score: 2

    I consider it the opposite of an annoyance. I don't need to keep track of DVDs to shove in the drive to play a game I've already installed. I get nearly instant purchase satisfaction. Certainly faster than driving half an hour each way to the nearest retail outlet. I can reinstall on a new machine without having to find the disc and key and without worrying about whether I have another activation left.

    I really don't understand how you can find that more annoying than dealing with physical media.

  17. I thought that was clear... by Torp · · Score: 2

    ... when I played the original Far Cry.
    Pretty engine, then zzzzzzz.
    Haven't touched a cryengine game since then.

    --
    I apologize for the lack of a signature.
  18. Re:Where's the realtime raytracing? by muecksteiner · · Score: 2

    What you are saying there is what the Real Time / High Performance Ray Tracing crowd have been claiming since, what, 2001? Unfortunately for them, the stuff the "normal" graphics community has been able to come up with on graphics cards is always at least several notches better than what RTRT has been offering, ever since then. This is a chase that has been going on for a decade now, and the gap does not seem to be closing anytime soon. So the discussion you are trying to start here has been over for several years now - and it seems like no-one is listening to the RTRT crowd anymore. And with good reason.

    This is not to say that the research conducted by the RTRT crowd was and is useless - far from it. The new high performance algorithms they came up with were instrumental in the resurgence of path tracing and such, i.e. modern highly realistic offline rendering techniques. But for gaming purposes, the party seems to be over. Remember: hacks are not hacks if they are capable of powering a well-selling game in a stable, repeatable fashion.

    And indisputably true facts, like the bit about RTRT scaling so much better, can be true for all they like, but that does not automatically mean that they are also relevant for practical engineering in settings where people are trying to earn Real Money by writing games people end up buying.

  19. *spoiler* Walktrhough ending by r1348 · · Score: 2

    https://www.youtube.com/watch?v=0BeZneKBIVI
    "I can take double anything you can!" Gotta love the quality of the dialogues, with lines that you'd expect to hear in some particularly competitive porn movie, rather than in a game about nanotechnological beefcakes vs. north korean aliens.

  20. Re:Stick with the engine. by Dr+Max · · Score: 2

    *They not that

    Crytek is a german company that makes the cryengine3 then they partner with a bunch of other companies to make games (like ubisoft and far cry)

    --
    Rocket Surgeon.
  21. Re:Idiots by MartinSchou · · Score: 2

    One thing that the cartoon effect in Borderlands (both) does, for me at least, is make the suspension of disbelief much easier.

    Sure, it takes you maybe a few minutes in the beginning to get there, but once you're there, you're not yanked out of it, because something sticks out like a sore thumb.

    Take Diablo III as an example. Blizzard went out of their way to make some amazing looking cinematics for their cut scenes. But that rips you out of your story and then pushes you back into the usual graphics again afterwards.

    Compare that to Borderlands, where the cut scenes are, at most, rendered at a better quality than your regular settings.

    Also, there's a lot to be said about interacting with the world's deadliest 13-year-old, when the character manages to be both adorable, funny and really scary at the same time.