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SimCity 5: How Not To Design a Single Player Game

It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"

100 of 569 comments (clear)

  1. EA at it again by cod3r_ · · Score: 5, Insightful

    Seems like every new EA release has similar issues. With hordes of bad amazon reviews because of it.

    1. Re:EA at it again by ByOhTek · · Score: 5, Interesting

      There's been a good reason that I haven't bought any EA games for a long time.

      These issues have been A SECOND good reason for a somewhat less long time.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    2. Re:EA at it again by i+kan+reed · · Score: 5, Interesting

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

    3. Re:EA at it again by MightyYar · · Score: 4, Insightful

      You could always call tech support and see how much of their time you can waste.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:EA at it again by hobarrera · · Score: 4, Insightful

      The real problem is stupid people who continue to give them ridiculous amounts of money.
      If people stopped doing this, EA would have no money and stop making this "products".

    5. Re:EA at it again by Impy+the+Impiuos+Imp · · Score: 5, Funny

      Awww, come on now.

      Ctrl-alt-shift God_mode
      Giveme 100000000000

      (Web window pops open)
      "Please click to confirm $9.95 micro-purchase."

      It's very well thought out.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:EA at it again by Impy+the+Impiuos+Imp · · Score: 2

      Note they didn't even step on Amazon's no-confirm purchase!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:EA at it again by CodeHxr · · Score: 4, Interesting

      There's been a good reason that I haven't bought any EA games for a long time.

      These issues have been A SECOND good reason for a somewhat less long time.

      I personally see no need for online requirements for a single player experience. EA, Blizzard, or any other developer/publisher/whatever doesn't matter - the point is I won't buy games that require an online presence for a single player experience.

    8. Re:EA at it again by Antipater · · Score: 4, Funny

      You could always call tech support and see how much of their time you can waste.

      "We have detected a sharp increase in the number of lengthy tech support calls following the game's release. For our next game, as a pre-emptive measure, we have included the 'Help me!' button, which will instantly connect you to one of our SimCity helpfriends, who will aid you with whatever you need! To reduce call waiting time, your phone will be dialed when you log into the game, and the call will remain active until you sign out."

      --
      Everything is better with chainsaws.
    9. Re:EA at it again by Applekid · · Score: 5, Insightful

      The next big trend: "premium" support. Free access to a "community" support forum, where other users -- for free -- may or may not help. Then for bigger problems you can call a 1-900 number, or a 1-800 number to pay up with a credit card per incident. Maybe the Premium box set versions of their games includes one free incident resolution (expires 3 months from purchase, no guarantee they will actually fix the issue).

      --
      More Twoson than Cupertino
    10. Re:EA at it again by sarysa · · Score: 2

      Makes me think of those 900 numbers in the late 80's and early 90's dishing out video game tips, which went more or less extinct after the proliferation of the internet.

      --
      Charisma is the measure of someone's ability to lie with a straight face.
    11. Re:EA at it again by SirSlud · · Score: 4, Informative

      I'm not defending EA out of hand, but Sim City 5 is not a single player game. It *could have been or arguably should be* (and there is a sandbox mode that is arguably this single player game people are talking about, that has cheats etc enabled) but it's been very overtly designed to be primarily played as one region between a group of 3 people.

      Also, I havn't experienced any of the problems people have been talking about.

      --
      "Old man yells at systemd"
    12. Re:EA at it again by tgd · · Score: 2, Insightful

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

      Why? How does it impact you, if you don't buy it?

    13. Re:EA at it again by drinkypoo · · Score: 4, Insightful

      There is no need for everything to live on the server in order to have the game be multiplayer, no matter what anyone tells you. That might be the only way the simcity team could get it to work, though. Simcity 4 is a bugfest.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:EA at it again by i+kan+reed · · Score: 4, Insightful

      Because it causes deleterious effects on the marketplace when bad practices are standardized by big names.

    15. Re:EA at it again by Anonymous Coward · · Score: 5, Funny

      Makes me think of those 900 numbers in the late 80's and early 90's dishing out video game tips, which went more or less extinct after the proliferation of the internet.

      To defeat the cyberdemon, shoot it until it dies.

    16. Re:EA at it again by Khyber · · Score: 3, Interesting

      "What really annoys me is the absolute limit of what I can do to these bastards is not give them money."

      Son, this is the United States. Sue the fuck out of them like I did.

      I won pretty easily, go find yourself a competent lawyer.

      And go read the Anti-tying provisions of the Magnusson-Moss Warranty Act while you're in that lawyer's office.

      How many EA products can you find that could reasonably match that violation of anti-tying provisions? (I'll give you a hint, any single-player game that REQUIRES an online connection.)

      Now get to work.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    17. Re:EA at it again by tlhIngan · · Score: 5, Insightful

      There is no need for everything to live on the server in order to have the game be multiplayer, no matter what anyone tells you. That might be the only way the simcity team could get it to work, though.

      It's really DRM. Online gaming is really the only way to have a pretty robust DRM scheme that can't be cracked.

      Games saved on server? Means they can leave out code ot save games locally. It doesn't matter if you crack the game - unless someone writes local game save code, pirates can't save their games (which is a pretty big restriction).

      Likewise, the server can require everyone have unique issued serial numbers. Hell, all you need to do is prevent two people from using the same serial number at the same time (you can transfer the serial number for used game sales, if any company REALLY cared for that - though buyers would have to worry about the original owner depriving them of the game by continuing to play it)..

      Even better is such a DRM scheme requires zero intervention on the user's computer - you don't need any spyware installed or anything. The only real danger is someone trying to reverse engineer the server a la Bnetd. And we know how that turned out.

    18. Re:EA at it again by h4rr4r · · Score: 4, Interesting

      You mean it turned out great?

      Because Bnetd became: http://en.wikipedia.org/wiki/PvPGN

    19. Re:EA at it again by Cito · · Score: 5, Interesting

      Ubisoft tries this with their futuristic simcity clone Anno 2070

      Anno 2070 required always on and connect to remote server to save

      but it was cracked, the reloaded crack replaced the dll and tricks the game into thinking it's connected to the remote server when it's connected to itself and it drops the save file on your pc.

      the default login is username: RELOADED pass: reloaded

      I've been playing Anno 2070 pirated with the server side DRM ripped out of it, lets you play continous build mode as well as the campaign mode. And you can play coop games on the LAN just can't play online.

      which is fine since I dont play simcity style games for online multiplayer anyhow.

      The group that cracked Ubisoft's ANNO 2070 server side saves already have a beta of the crack for SimCity 5, they are claiming to have it full functional in about a week.

      and I plan on downloading it from http://kat.ph/ or http://thepiratebay.se/ when it releases

      BTW Anno 2070 is more fun than any simcity game out anyhow. And they required always online and connected to server to save your game, but it was cracked and save games redirected to local pc so it can be done.

    20. Re:EA at it again by dgatwood · · Score: 5, Insightful

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

      There's no limit to how much money you can take away from them if you buy the product and can convince the jury that you were irreparably harmed by it. :-D

      Alternatively, there's no limit to how much damage you can do if you encourage people to post negative reviews on Amazon. Most sane people will think twice before buying a product whose reviews look like this:

      1.5 out of 5 stars
      5 star: (17)
      4 star: (8)
      3 star: (11)
      2 star: (15)
      1 star: (191)

      EA has RUINED it with the persistent DRM that prevents you from saving your game to your computer. ”
      KiloEchoNovember | 92 reviewers made a similar statement

      Unless EA starts astroturfing to bring the ratings up, I suspect this game is pretty much doomed to be a total bust, at least as far as sales on Amazon are concerned. You don't just "get over" that strong a negative reaction to your product.

      And if enough folks posted such consistently harsh reviews at every game review site, every store site, etc., then companies like EA would have exactly two choices at their disposal: correct their craniorectal inversion or go out of business. That's the nice thing about online shopping: by putting lots of information about the product at your fingertips, it forces companies to compete on quality instead of just competing on price.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    21. Re:EA at it again by Runaway1956 · · Score: 3, Interesting

      Like Thermonuclear Warfare, the only smart move in the DRM game, is not to play.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    22. Re:EA at it again by J-1000 · · Score: 4, Insightful

      I guess you missed the point. Do you like the outdoors? They could turn Yosemite into a theme park. Do you like food? They could outlaw salt. It really doesn't matter how broad your interests are. Someone can tread on them.

      Choosing not to participate doesn't magically remove the problem.

    23. Re:EA at it again by X0563511 · · Score: 2

      but... but... but... the CLOUD!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    24. Re:EA at it again by Applekid · · Score: 2

      "What really annoys me is the absolute limit of what I can do to these bastards is not give them money."

      Son, this is the United States. Sue the fuck out of them like I did.

      I won pretty easily, go find yourself a competent lawyer.

      And go read the Anti-tying provisions of the Magnusson-Moss Warranty Act while you're in that lawyer's office.

      How many EA products can you find that could reasonably match that violation of anti-tying provisions? (I'll give you a hint, any single-player game that REQUIRES an online connection.)

      Now get to work.

      There is no obligation in the US to provide a warranty. If a company does not offer one, they do not have to comply with Magnuson–Moss. Plus, every EULA pretty much states they provide no warranty. You might argue that the EULA is not legally enforceable as a contract, but even then it's still a declaration that they don't provide a warranty.

      --
      More Twoson than Cupertino
    25. Re:EA at it again by Zalbik · · Score: 4, Insightful

      WTF are you talking about? The Magnusson-Moss anti-tying provisions are in regards to voiding a warranty for the use of third-party components (i.e. Honda refusing to warranty your car if you use non-Honda parts).

      Requiring a game to have online access has nothing to do with Magnusson-Moss.

      EA has done nothing illegal here.

      And why the heck would I waste the courts time (and public money) over a video game? It seems a more sensible, mature response to just not buy the video game in the first place. If I was particularly upset about the practice, I'd exercise my free-speech rights and attempt to convince the market that this is a bad idea.

      Suing them is just childish...

    26. Re:EA at it again by sdnoob · · Score: 2

      there is absolutely NO NEED for simcity 5 to have been purposefully designed to require publisher operated servers to run other than to implement a harsh DRM scheme.

      we played sc2000 on a 33mhz cyrix slc (essentially a 386sx that spoke i486).. sc3000 on a 133mhz pentium (non mmx version and original win95 no fat32).. and sc4 on a 550mhz k6-2 (2000, later xp).. the slowest bit of any of those games on any of those systems? the fucking cd-check drm for sc3000 and sc4.

      things have sped up just a tad since then... not just raw cpu power but also the pc's subsystems (ram, hdd, graphics, etc).

      even with neighboring city (region) math thrown in, i think a simple 2005-07 dual core desktop (e.g. comparable to pentium e5200 or first-gen dual core athlon, which is on the box as the 'minimum') with just 1 gig of ram available to the game (i.e. as little as 2 gig total, also on the box as the 'minimum') would be more than enough to handle all of the math for sc5, AND host multiplayer besides.

      if the cpu requirements are so great that EA thinks server-based calculations are the only way to go... what kind of horsepower do they have on those servers if they do what even an old pentium e5200 can't do on their own? holy shit. they didn't charge nearly enough for the game if they're dedicating entire xeon server cores and gigs of ram to each player.. OM-FUCKING-G.

      i guess the server actually plays the game and the the dual to quad core processor required or recommended by EA on the box is solely to run the fucking DRM

    27. Re:EA at it again by steelfood · · Score: 2

      I see D3 is not yet supported.

      That's also part of the online-only allure. By moving more functional game code online, they restrict players to using their online services only, rather than a 3rd party.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    28. Re:EA at it again by noh8rz10 · · Score: 2

      I played the snes version of simcity TO DEATH. Never achieved the megalopolis, but came absurdly close. By the end my taxes were 0% and the entire map was blanketed in green police and fire coverage. I had abandoned all roads and had rail running everywhere. Eventually moved from an industrial economy to a commercial economy, which really helped with pollution.

    29. Re:EA at it again by mjwx · · Score: 2

      It's really DRM. Online gaming is really the only way to have a pretty robust DRM scheme that can't be cracked.

      Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

      /wipes tear from eye

      Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

      And I'm done.

      Even better is such a DRM scheme requires zero intervention on the user's computer

      I'll spare you another round of sarcastic laughing. EA requires Origin, Ubisoft requires Uplay. All of these things are exactly what you described above.

      Ubisoft has been trying this shit with their games for a while now. FarCry 3 was meant to have the same DRM, it was cracked before release day. I downloaded it, installed sans that Uplay shit and played it with no problems... Especially compared to the problems people who legitimately bought the game had.

      Piracy now solves more technical problems then it creates. I remember the days when you had to run a variety of filter programs and CD emulators to get around Starforce, now I just install a crack and it works better than the original.

      The real irony is, I was going to give Ubisoft money for FC3, up until the point I found out about the always online DRM. Instead I pirated it and gave my money to another publisher. I spend quite a bit of money on games, I'm also willing to wait until the game gets to Oz from the US or UK (Australian prices are screwed, we pay twice as much for games) but I wont pay for a game that can be deactivated and leave me with an unplayable mess (and if you dont think the Sim City servers wont be deactivated, I've got a few bridges to sell you).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    30. Re:EA at it again by Cito · · Score: 2

      I protest all Ubisoft just on principle since they cluster most all their pc games with "always on" DRM so no i wont pay even if it was $2.99

      they require you to log in to their server to save a single player game on Anno 2070.

      with the crack you don't have to log into their servers, the crack creats a fake mini server that the game drops the save file onto your own pc, allowing you to play the single player campaign and the continuous mode unhindered

      anno's drm is extreme draconian requiring always on, plus requiring you to log in to their servers just to save. They pass this off as using log in to their server to save as a way to trade goods "mined, crafted, etc" with other players. But it's used as a form of DRM as well.

      but luckily their log in server was reverse engineered and both the Skidrow and Reloaded cracks reverse engineered the server and include it with the cracked game so you can save your game on your local hdd.

  2. This is unfortunate. by Servercide · · Score: 5, Insightful

    I miss the era simple gaming. Where myself and my buddies would have a LAN party. COD4 was a godsend when I was deployed.

    1. Re:This is unfortunate. by Anonymous Coward · · Score: 2, Informative

      The era is still here, just it isn't hosted by any large Corp like EA. It is the Indie developer who you need to be looking at for good gaming.

    2. Re:This is unfortunate. by SirGarlon · · Score: 5, Informative

      Many of the good old games are still for sale (cheap), without all the modern BS connection requirements, broken first releases, DRM, etc.

      --
      [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    3. Re:This is unfortunate. by Custard+Horse · · Score: 2

      I miss the era simple gaming. Where myself and my buddies would have a LAN party. COD4 was a godsend when I was deployed.

      I was about to argue with you but see that you are from a different age. I was thinking of 10 Base T networks with Doom that were anything but simple to configure due to hardware that wouldn't communicate or, more often, hardware that wouldn't communicate *at the same time* ("Is everyone in this time?", "arses, it just dropped me again - can you restart the server? In fact, forget it, I'll just watch and drink beer").

      There is an argument to say that waiting 20 mins for a login is still quicker than carting your rig around to your buddies house. It would be a valid argument too if other companies produced similarly sucky multiplayer experiences but EA has the monopoly on Omnishambles and general shit-wizardly.

      Personally, I like to have a large target upon which to spray my virtual piss.

  3. Wrong lesson. by PhxBlue · · Score: 5, Insightful

    From the Ars Technica story:

    Hopefully EA will learn from the experience and buff up its servers ahead of the game's official European launch on Friday.

    As nice as that would be, it's the wrong lesson. The lesson EA needs to learn here is the same one that every other video game publisher has to learn: don't build inherently single-player games with always-on requirements! There was no reason for this in SimCity.

    Maybe the next SimCity will learn that lesson from this one. Maybe EA will release a patch that offers the option of offline play. We can hope ... but as it stands now, I wouldn't be surprised if this is the end of the SimCity series -- Maxis' version of Master of Orion III, if you will.

    --
    !#@%*)anks for hanging up the phone, dear.
    1. Re:Wrong lesson. by Anonymous Coward · · Score: 4, Informative

      I've watched the demo videos, the new Sim city is not a single-player game. It may be (incorrectly) sold as a single-player game, and it follows many years of single-player games with the same name, but this revision is not single-player.

      The root functionality in this version is that people divvy up chunks of a region and build. The different microcities interact, and together you build something big and cool. The drawback is, that is not what Sim City has ever been, and I think the developers are overestimating how much support that model will have.

    2. Re:Wrong lesson. by Daetrin · · Score: 5, Funny

      We can hope ... but as it stands now, I wouldn't be surprised if this is the end of the SimCity series -- Maxis' version of Master of Orion III, if you will.

      Hey! That's unfair!

      In the case of Master of Orion 3 an always-on requirement that prevented you from playing the game at all would have been a great feature.

      --
      This Space Intentionally Left Blank
    3. Re:Wrong lesson. by PhxBlue · · Score: 2

      Funny, regions seemed to work just fine in SimCity 4.

      --
      !#@%*)anks for hanging up the phone, dear.
    4. Re:Wrong lesson. by Tridus · · Score: 4, Informative

      Not true.

      The multiplayer part only happens if you actively invite someone into your region. If you don't take that step, it's an entirely single player affair, with you controlling all of the areas inside the region yourself. As a result, there's quite a large number of people playing it as a strictly single player game, and the always on nonsense is nothing but a dependency that breaks the game with no benefit.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    5. Re:Wrong lesson. by Seumas · · Score: 2

      SimCity fans want to be the mayor of a growing city - not the superintendent of eight or sixteen cities forced upon them by the nature of a game aimed to usher them into multiplayer/online ties.

    6. Re:Wrong lesson. by Anonymous Coward · · Score: 3, Informative

      Incorrect. In fact you can create an "Open" Region - where other players can choose to enter or not. The original poster was closer to the reality of the game. Projects are undertaken by cities which directly benefit other cities in the Region and allow the collective group of cities in the region to achieve a larger goal.

      Its quite an interesting model of play. I was skeptical at first, but after 12-14 hours of play (almost non-stop Im embarrassed to say) it works quite well, and provides interesting value to the game. In Sim City 4 the player was tasked with building the entire region by themselves. I for one usually stopped after 1-2 areas in the region were developed. The way SimCity works, other players can take over other city development areas in the region, specialize their own city, which in turn helps or hinders your city.

    7. Re:Wrong lesson. by PhxBlue · · Score: 2

      The obscenity here, though, isn't that the servers were failed -- it's that the game was designed to need them in the first place.

      --
      !#@%*)anks for hanging up the phone, dear.
    8. Re:Wrong lesson. by Tridus · · Score: 2

      And then one of those players stops playing and their corner of the area stops developing.

      Or they blow up the power plant that everyone was using before leaving, and now every city is having a bad day.

      Yay?

      It's fine for people who want to use that model, but there is no reason they had to break the single player with this always online stuff to make it work.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    9. Re:Wrong lesson. by Patch86 · · Score: 3, Informative

      Note, that's how SimCity 4 worked. You had a great big region made up of squares on which to build cities. The cities in each square could interact (i.e., I could build a recycling plant in one city, and the neighbouring city could then pay the first city to take some of its trash off of its hands). This was an inherently single player game.

      It sounds like SimCity 5 has taken this already established single-player feature and used it to add a (perfectly decent sounding) multi-player mode. That does not make this game "designed from the ground up to be multi-player".

    10. Re:Wrong lesson. by ButchDeLoria · · Score: 2

      First the TORtanic, and now the Simdenburg?

    11. Re:Wrong lesson. by yincrash · · Score: 4, Informative

      I played for the couple of hours I could, last night. Even if you control all the cities in a region yourself, there is still a global market that is being interacted with. When the server was having connection problems (but would still let you play), the oil that I was exporting would no longer export and sit in the stockpile until I was alerted it was full. This was affecting my overall economy, because as an oil town, a lot of my economy was dependent on that global export. The market prices are determined by overall supply/demand on the particular server you're connected to (each server being a sim globe as it were). As others have pointed out, this is of course something that didn't have to be multiplayer, but does add an additional interesting variable to the game. Here's a screenshot of the market graph.

    12. Re:Wrong lesson. by pellik · · Score: 2

      How can you hate MOO3 so much? It's one of the all time top 10 games released in February 2003.

    13. Re:Wrong lesson. by nschubach · · Score: 2

      Sadly... if SimCity was on Steam, I might have already bought it.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  4. I thought EA were not scumbags? by h4rr4r · · Score: 5, Insightful

    Didn't someone just claim that EA were not scumbags?

    Because this is again stuff a scumbag does.

    In another X years, you will not even be able to save progress with this game. Why would anyone buy into that?

  5. Why the online restriction...?? by Anonymous Coward · · Score: 2, Informative

    What a ridiculous question... We know that there are at least 3 obvious reasons for this:

    1) To prevent you selling the game. I'm guessing that there is some unique key for the copy you bought tied to your online profile.
    2) To make you have to upgrade when they shut off the servers for SimCity 5 when they launch SimCity 6. EA are known for this. Anyone tried play FIFA 2011 or The Sims 2 online recently...?
    3) To try and stop piracy. Instead of just having to activate online, which could be bypassed by some enterprising cracker, now bits of the game need a connection to actually function. Makes the job of cracking it more difficult I guess.

    1. Re:Why the online restriction...?? by Shikaku · · Score: 5, Insightful

      To sum up:

      1) To prevent you selling the game. I'm guessing that there is some unique key for the copy you bought tied to your online profile.

      Greed

      2) To make you have to upgrade when they shut off the servers for SimCity 5 when they launch SimCity 6. EA are known for this. Anyone tried play FIFA 2011 or The Sims 2 online recently...?

      Greed

      3) To try and stop piracy. Instead of just having to activate online, which could be bypassed by some enterprising cracker, now bits of the game need a connection to actually function. Makes the job of cracking it more difficult I guess

      Greed

      I think it's pretty obvious why it will not sell well and yet another series dying (Dead Space 4 being cancelled because of poor sales of 3) because of greed.

    2. Re:Why the online restriction...?? by firex726 · · Score: 5, Interesting

      List of servers EA took down in '11, notice there are a few '10 games on there.
      http://flawedgaming.com/2011/07/12/ea-shutting-down-15-game-servers-in-august-and-october-2011/

  6. Great franchise crippled by poor implementation by fox1324 · · Score: 2
    I'm sure there are many SimCity fans out there who would love to play the latest iteration. Unfortunately, EA has proven time and again that they're willing to sacrifice players' freedom in the name of profit. The online requirement is arbitrary DRM. Their backend is not thought out at all. This isn't WoW, there is no reason to tied to a particular server. Players are dealing with all the downsides of online play (long queues to log in, savegame problems, disconnects), and none of the benefits (finding friends, co-op play, etc).

    And yes, there will be micro-transactions. Be prepared for the worst.

    "Looks like a hurricane is headed for your city. Pay $5.99 now to save your citizens!"

  7. Re:Not an EA fan but by PhxBlue · · Score: 4, Informative

    And if you believe that, I have some oceanfront property near Denver to sell you.

    SimCity 3000 was released 13 years ago. Care to guess how much desktop computing power has advanced since then? Here's a hint: A lot.

    --
    !#@%*)anks for hanging up the phone, dear.
  8. fooled by Ogive17 · · Score: 4, Informative

    My brother talked me in to pre-ordering the game, it's been awhile since I had played any of the sim city games and I enjoyed the 1hr beta using his account.

    But wow what a clusterfuck yesterday's launch was. I was woken up around 2am by our infant and used that as an opportunity to d/l and install the game. Apparently it was a very wise decision. Once I got home from work around 5pm ET trying to get connect and stay connected was impossible. Three times I got a city started only to get booted after about 15 minutes and the game did not save any of my progress. After making and eating dinner my brother and I tried to start our own region. That took around 30 minutes before it finally worked and again we were kicked after about 20-25 minutes. I gave up at that point since the baby was fussy and my wife needed a break.

    The N. American servers were filling up almost immediately after being brought online. It's almost as if EA thought only a third of their pre-orders would try playing on day 1. But a failed launch for EA is par for the course. Fool me once, shame on you... fool me again, shame on me.

    The game itself was enjoyable during the beta... too bad the publisher is one of the worst companies on the planet.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  9. EA is a toy maker, not a game maker. by BitZtream · · Score: 5, Insightful

    EA hasn't been a game maker for years. They're just another Hasbro now. Turning out cheap copycat toy after cheap copycat toy. The only difference is who's branding they put on the game. They want everyone to pay more and more regardless of how much they paid for the game up front and that is much more difficult offline. With an always on, always tied to your account, always able to verify, always able to control the save game so you can't possibly just hex edit yourself the extra ???? you need.

    The reason EA games suck is not because they are more greedy than useful, the reason EA games suck is because they are hundreds of times more greedy than useful. Ubisoft is hardly any better, those they at least learned how retarded always on was and stopped.

    Remember, always connected means you in no way own your game. When they turn off the servers, your game goes away and you don't get your money back, its just done. No one will play SimCity5 again after that point.

    Won't effect me.

    When I first heard about SC5 after seeing the fucktarded SimCities Socities, I thought KICK ASS! A new SimCity ... and then put it in the back of my mind until it was actually released so I don't nag myself about it until then ... then yesterday I read a review on arstechnica.com ... Always on, small play area, economy is entirely unpredictable and irrational in its turns from bust to boom to bust with no logical reason why, all sorts of further issues in the full article. All of the issues seemed to stem from the fact that force you to play and depend on other people.

    NOT EVERYONE WANTS TO FUCKING PLAY GAMES WITH INTERNET MORONS OKAY?

    I certainly don't. Sometimes, I do. Sometimes I will play with friends, in certain games, when my mood fits it. But any game that I'm going to sit down and dedicate hours of effort and planning to, I'm only going to play with about 3 select friends who will NEVER have the time to be online at the same time as me (kids tend to make schedules hard on you). The rest of the Internet is pretty fucking annoying to deal with in those games, I certainly don't want my game to have to deal with how that jack ass sells his commodities and prices which screw my plan or spews his environmental mess at me.

    I ALREADY HAVE REAL LIFE, I DON'T WANT IT IN A GAME.

    In a game I want to be in control. I don't want to be at some little 'Anonymous' asshole's whim.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  10. Simcity 5 dumbed down the road and zoneing system by Joe_Dragon · · Score: 2

    Simcity 5 dumbed down the road and zoneing system way to much.

    I want citys in cities in motion 2

  11. Maybe try playing the game by Godai · · Score: 3, Informative

    Look, this is from someone who last night made his first city about 8 times and lost it all 8 times because of the server nonsense. I was pretty annoyed.

    But if we're going to lambaste someone for doing the always-online thing, maybe we shouldn't just jump to conclusions, maybe you should, learn something about i it first? Or maybe you just want to be hip & cool like everyone else and be against always-online without using any actual critical thinking. If so, bravo.

    One of the cornerstone features of the game this time around is the Region play aspect. This was introduced in Sim City 4, but they've taken it to a much more interesting place in this iteration. Basically, there are about a dozen regions you can choose to play on; first, you choose one. Each region has X 'city slots'. This doesn't necessarily mean # of players, but it obviously puts a cap on X players in that region. Nothing stops you from building all X cities yourself over time. The cities have a lot of interconnection, hooked up by highway, or rail, or whatever. You can specialize one city as a college town, make another the bedroom community, etc. And, of course, you can invite people into your game (if its private, otherwise they just find it) to fill out the other cities instead -- and cooperate, fight, whatever.

    That doesn't work without a server authority, so that needs always-online to work. Otherwise you'd need one person to host, and never stop. So this is logical. Plus, you can still play it by yourself if you want.

    The part you can argue for the always-online component is whether they should have let you play in a local region offline. That's a reasonable question. But they didn't just 'tack always-online' on as a form of DRM (though I'm sure they were happy to have it) -- its pretty clearly a foundation of the way they expect the majority of people to play. And I think they're right -- the *only* reason I'm playing the game is so I can play with my brother. If it was a purely single player game, I'd have passed.

    Now if could just get that server mess sorted out, I think this would be a fun game. From what I've seen so far, the UI is easily the best SimCity has ever had. It was pure pleasure laying out zones & drawing roads, etc. And I like their module system for expanding the utilities & other buildings.

    It's not fair to say this is "how not to design a single player game". That's insipid. They've taken a single player game and made an interesting multi-player game, that if you really want to you can play by yourself. That's not the same thing.

    --
    Wood Shavings!
    - Godai
    1. Re:Maybe try playing the game by BitZtream · · Score: 4, Informative

      That doesn't work without a server authority, so that needs always-online to work.

      Thats funny because my friends, myself, and many others had that same sort of feature in SimCity 4 without a central server. And ... guess what ... EA even had a way to do it through their servers without any such always on requirement.

      Thinking they NEED to be connected for this just shows how you don't understand how this stuff works and as such are being taken advantage of.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:Maybe try playing the game by Junta · · Score: 4, Interesting

      But they didn't just 'tack always-online' on as a form of DRM

      I think this point is debatable. EA has shown time and time again they seem to only greenlight games that have an always-on aspect to them. I think if SimCity 5 *had* facilitated an offline experience, EA would have never approved it. Games get bonus points for *meaningful* use of online connectivity when applied, but at the end of the day DRM leaning motivations are almost certainly at the core of the design.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Maybe try playing the game by 0123456 · · Score: 5, Funny

      Is your city called 'Stockholm' by any chance?

    4. Re:Maybe try playing the game by Tridus · · Score: 4, Insightful

      Man, the amount of wrong on this thread is getting annoying.

      It's actually pretty easy to solve this. Quite a lot of people aren't playing multiplayer. They're not inviting other people to their regions. They are not getting anything from the always online requirement except a broken game (as your first line mentions, before you go ahead and dismiss that clusterfuck as apparently not a problem).

      In fact, other games have had the same thing without always online servers. The easiest implmentation is to say that if you're creating a region you want to use in multiplayer, then it goes to the servers. Or when you actually invite someone, it goes to the servers. This is not that complicated and it doesn't require single player maps to be on servers for no fucking reason.

      The fact is that the servers are there for DRM and microtransactions.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  12. EA's reason for the Always Online Restriction by Brownstar · · Score: 3, Interesting

    According to EA, hte reason for the always online requirement, is because the game truly is a client server model. Each client, runs 1 region at a time. it then sends data about what has occurred in that region to then be processed by the EA server's and then pushed to the other regions in that game. This occurs every three minutes. Welcome to cloud computing.

    http://www.simcity.com/en_US/blog/article/The-Benefits-of-Live-Service

    1. Re:EA's reason for the Always Online Restriction by Khyber · · Score: 2

      So in other words, we're opening mini servers, which many ISPs forbid on non-business-class connections.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  13. Offloading computations by Anonymous Coward · · Score: 3, Interesting

    One of the other reasons for the always-on requirement is probably the fact that some computations are offloaded to EA-servers.

    GlassBox is the engine that drives the entire game -- the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer.

    source

    But also forcing it for save-games is a bit silly.

  14. Re:Blame the pirates by trdrstv · · Score: 4, Interesting

    The always on connection is nothing more than DRM in disguise. If the pirates hadn't been so keen to rip every game they could get their grubby little hands on this sort of nonsense probably wouldn't have happened.

    Yes I know, the truth hurts. But if you're a company thats spent 10s if not 100s of millions on developing a game you're no longer going to watch that investment go down the toilet via a DVD bit copier. They figure that since most gamers now have always on broadband the inconvenience is minimal. Except when they fuck up like this of course.

    Piracy isn't the issue here, EA is making it this way so when they shut down the servers in 3-ish years you can't play the game and they can move you onto SimCity6. They already killed the "used game market" for PC games and now they are moving to the "software as a service" model so they can remove games you bought to entice you with a new one. I for one won't be renting games from them, I'll go back to playing SimCity 2000 or SimCity 4 instead.

  15. FAIL on so many levels. by GauteL · · Score: 4, Insightful

    Not-knowing-what-regressions-are-FAIL:

    Origin didn't allow purchasers to pre-load SimCity before its official launch at 12:01am EST this morning, apparently because the development team was "working to polish the game until the very last second"

    Hint: you don't "work to polish the game until the last second", you work to polish and then delay launch because you can't be sure of the quality until you've retested and had a solid set of builds passing your regression testing and product testing. Who can possibly think it is a good idea to still be changing software code seconds before the launch?

    Server-capacity-FAIL:

    Later, even after the problems were officially "resolved," EA warned that "due to server load it may take up to three hours for your game to unlock.

    Invasive-DRM-where-you-make-legitimate-users-suffer-disproportionally-for-your-FAILures:

    Some online reports indicate that even those with the disc-based retail version of the game were delayed in their installation by Origin server problems.

    Got-it-wrong-before-and-still-managed-to-FAIL:

    The issues bring to mind the infamous "Error 37" that prevented many Diablo III players from logging into the game in the days after its launch last year, though it's unclear how comparatively widespread SimCity's server issues are

    It isn't surprising that EA treats their customers like shit, but it is still infuriating that they can get away with this.

  16. Re:Not an EA fan but by Trashcan+Romeo · · Score: 5, Interesting

    The "We must use the cloud to provide you with all the mathification going on!" claim is also weakened by the oppressively narrow limits on city size.

  17. EA: Making solutions into major problems by Anonymous Coward · · Score: 5, Informative

    X Years? try now. Players are complaining that saved games won't load back.

    The game has been deliberately broken in the name of DRM, without any thought of what the outcome would be. With no commitment from EA to remove this built-in self-destruct, anyone would be a fool to buy this game. In 18 months when the "water pumps that work" DLC and the "slightly larger map, so you can actually build a city" DLC fails to meet sales targets, EA will simply pull the plug and all those people who paid a premium price will find, what they had was a bug-ridden FaceBook game.

    Blaming "high demand" for these problems is an outright lie. The servers were taking three hours for people to download and unlock the game and 30 minutes to connect! This was when only pre-order clients and press who'd stayed up until midnight were on-line - hardly the maximum player-base you'd expect, certainly nowhere near "high demand".
    And why would they be needed anyway for a SINGLE PLAYER game? Because EA broke it.

    1. Re:EA: Making solutions into major problems by CodeReign · · Score: 2

      Their downloading service should just be a Torrent wrapped around an encrypted bundle, thus their download servers see no impact. Hell using amazon aws for distribution would give them seed boxes.

  18. Re:Not an EA fan but by Anonymous Coward · · Score: 2, Funny

    No, GP has it right, didn't you know that for every copy of SimCity 5 that is sold, EA provision and install an additional server into their cloud.

  19. Re:Not an EA fan but by firex726 · · Score: 4, Informative

    Exactly... that was the same thing Blizzard said about Diablo 3, it needs to be always on for some server work when released on the PC; then came out on the Xbox and it's got an offline mode. Only thing they needed it for on the PC was for DRM and the auction house.

  20. Re:Blame the pirates by ArcadeMan · · Score: 2

    Again, this pointless "every game pirated is a lost sale" arguments. I'd say that most kids who pirate the game would never have had the money to buy the game in the first place.

    I'd bet that companies lose more money into trying to make their games secure than the total of potential lost sales.

  21. There is a better game idea on kickstarter by Joe_Dragon · · Score: 5, Interesting

    There is a better game idea on kick starter

    http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

    EA has gone to far this this I was thinking about getting simcity 5 but the beta was a real trun off for me. I want to get this and cites in motion 2

  22. Re:Blame the pirates by SuricouRaven · · Score: 4, Insightful

    Pirates may have hastened the process, but even without them this would come eventually as a way for publishers to battle their other nemesis: Second-hand games. An effective DRM system can also be used to stop people from selling the games on cheap when they are done, which in turn means everyone pays retail rather than sensibly waiting a few months so they can buy that $60 for $10 in the used bin.

  23. Doesn't matter by ArchieBunker · · Score: 2

    EA treats you gamers like shit all the time and you keep coming back game after game like an addict needing a fix. All this crying and bitching and I guarantee every single complainer here will be first in line for the next EA launch.

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
  24. Re:Not an EA fan but by IndustrialComplex · · Score: 4, Funny

    There is no way I can believe that there is a single player game out there that requires more processing power than a single PC can deliver. That seems rather... expensive.

    Could you imagine the programmer who approached his boss with THAT one?

    Programmer: Yeah boss, turns out that we made the computational requirements of this engine so complex that it requires us to maintain extra servers to handle the calculations for each gamer. So, that's cool right?
    Boss: So help me god, if you actually think my answer would be yes I may have to throw you out of the window.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  25. Not true by oGMo · · Score: 4, Insightful

    The limit of what you can do easily is not give them money. There are plenty more things you could be doing, depending on how much you really care:

    1. Encourage others to not give them money.
    2. Start a campaign to spread awareness about how their (and any other similar) games harm everyone.
    3. Start a campaign to boycott any games similar to this. A nice fancy website listing these games would be a start.
    4. Bring this up as a consumer rights issue, start a lobby.

    If you get enough people wound up about something, you can get the backing and momentum to really have an effect. Unfortunately few people actually care enough to do more than complain on slashdot as they're downloading the thing they claim to hate so much. There is much that could be done, but few people willing to do it.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Not true by drinkypoo · · Score: 2

      There is much that could be done, but few people willing to do it.

      My experience is that people don't even want to hear about how the game companies are boning them. They complain that it impedes their enjoyment of the game. People tune you out when you talk about this stuff. The best way to go about it IMO is to wait until someone is dissatisfied and then pounce. Don't belabor the fucking point though, just make your point succinctly and then let them make up their own mind. Most people just tune out anyone saying stuff they don't want to hear, so you have to wait until they're receptive because of experiences in their own lives.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Not true by Anonymous Coward · · Score: 3, Interesting

      The main thing is to make an example out of EA and let other companies know why EA is doing poorly.

      Simply not buying, as you suggest, could be any number of reasons. The marketing department might attribute it to not enough ads, not your type of game, copies sold out of your local store, etc. A campaign actively lets them know why they're not making sales and that it's not because of other reasons. It sounds obsessive, but it makes it clear why EA is losing sales.

      With most of the AAA game publishers, if one of them gets away with bad practice, they all pick up the same practice. Not doing anything about EA is encouraging Ubisoft, Square-Enix, and others to do the same thing. If you want on example, Square-Enix used to be vehemently against DLC, even when the original FF 13 came out. Now, they sell garbage like "FF: All the Bravest" which is nothing but DLC and microtransactions.

      You might not get it. Fine, that's up to you what you want to do with your time. But when every single company does it, what choice will you have? Not give any of them your money? Quit gaming alltogether?

    3. Re:Not true by C0R1D4N · · Score: 4, Insightful

      Because we WANT good games to play, and voting with your wallet is great (as I am doing with this game) but most companies also want to hear WHY you are doing so. In fact they pay lots of money for market research, and it is a positive thing for you and them to tell them what you as a consumer want.

    4. Re:Not true by pclminion · · Score: 2, Insightful

      But when every single company does it, what choice will you have? Not give any of them your money? Quit gaming alltogether?

      Sounds reasonable to me... Jeez, you guys sound like drug addicts.

    5. Re:Not true by PhxBlue · · Score: 2

      I don't get it. If you hate EA, why do you give a shit? You're getting upset because a company isn't doing something you wish they would do? Who gives a fuck? You're not buying their shit anyway.

      Because we want to make sure EA and other companies get the message that pulling shit like this is bad for business.

      It's like you've gone all obsessive about a beautiful but super-cunty woman and you hate her SOOO bad because she won't give you a blow job, so you rant and rave about it.

      Actually, it's not like that at all, but nice try, you misogynistic shitwaffle.

      --
      !#@%*)anks for hanging up the phone, dear.
    6. Re:Not true by DrGamez · · Score: 3, Insightful

      Game critics cannot give a functionally decent game less than an 8. I'm sure SimCity 5 works fine, but it's just designed terribly. If this wasn't a game from EA I'm sure it would get some pretty bad scores. But alas, if they give an EA game bad scores - then next time the review site would have to wait until after launch to get the game to review; and waiting until after launch means they miss out on all those glorious ad dollars.

      It really is just a shitty system.

  26. Re:Not an EA fan but by Tridus · · Score: 4, Insightful

    Absolutely false. in fact the reason Maxis gave for why they can't increase city size is that people's computers aren't powerful enough to handle it on the low end. If cloud magic was doing all the math, why would that be a problem?

    The actual simulation is running on your system, using your CPU. The severs are there to enforce some rules and make multiplayer work... and to act as DRM.

    Oh, and totally break the game for no good reason right now. How is the game getting an undeserved bad rep when people have had their cities corrupted by the servers and become unplayable multiple times? "Load save games" is not some nifty addon. If your program can't do that, it's fucking broken.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  27. Re:Not an EA fan but by Applekid · · Score: 3, Funny

    No, GP has it right, didn't you know that for every copy of SimCity 5 that is sold, EA provision and install an additional server into their cloud.

    Is that where all those old Atom netbooks are going?

    --
    More Twoson than Cupertino
  28. Sim City 5 is NOT a single-player game! by Aqualung812 · · Score: 2

    Note: I don't own the game, and likely won't.

    That said, EA was pretty clear in that Sim City 5 is a multiplayer game that has the option of a private game with only 1 person, not a single player game with a multiplayer option.

    Calling Sim City 5 single-player is like calling Tribes (letting my age slip) a single-player game because you could setup a private map with bots.

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    1. Re:Sim City 5 is NOT a single-player game! by drinkypoo · · Score: 2

      No one participating in this thread is unaware of this, because that is what we are complaining about. It's like you're saying "The ship IS sinking" when the argument is over the fact that there's not enough life rafts for the situation in which the ship is sinking.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  29. 10+ years EA Free and Counting by kenp2002 · · Score: 3, Insightful

    Every dumb ass that bought that EA shit stain deserved every second of their queue times. Lets see: Gutted map sizes with Regions 1/4 the size of Sim City 4 (+1 step backwards) plus actual cities smaller then Sim City 1 (+4 steps backwards) along with gutted gameplay (no underground utility design, no subways... +3 steps backwards) along with always online requirement and DRM (+10 steps backwards), pre-order nonsense (imagine paying up front at a restaurant for you food.... +2 steps backwards) in exchange for Curved Roads (-1 step backwards... wait, nm Sim City 4 had mods that added those +0 then) and no modding support (+10 steps backwards).

    It's almost like EA was jealous that Monte Cristo made a shittier Sim City game then Societies (Cities XL) and wanted to 1-up Monte Cristo in the fucking horrible Sim Socialist genre so they made this "Sim City" which is more a Cities XL 2 then anything else. It's just missing that magical "No, the state has decreed that only Executives can purchase these homes. Be gone peasant and free market subscriber!"

    --
    -=[ Who Is John Galt? ]=-
  30. Re:Not an EA fan but by Nadaka · · Score: 5, Funny

    It is further weakened by the existence of dwarf fortress, a game with larger maps with greater depth, a cellular automaton fluid dynamics engine, and the simulation of creatures down to the layers of their tissues, personality traits and their recent thoughts and memories.

  31. Greed Strikes yet again by X!0mbarg · · Score: 2

    Looks like another classic game is going to suffer the effects of Greed, and be made into a money-grubbing, online-only, don't-even-think-about-playing-it-offline-by-yourself game.

    Surely, I am not the only one out here to want games that I can play when there is no access to WiFi or any form of internet. Decent, engaging, immersive, single-player game play that does not require an account online somewhere, or constant call-home-to-mommy-for-permission-to-play crap.

    Maybe I just want to play something to keep myself entertained while in the "boonies" or out of touch with the world?

    Perhaps I don't want anyone else constantly monitoring my feeble progress through their killer levels with my n00b skillz while others snicker at my attempts, or spawn-camp me to rage-quitting something I've spent en exorbitant amount of money on in the first place.

    Sorry for the rant. I just can't seem to part with my hard-earned cash so that I can be someone else s' target-practice.

    Am I truly that alone out here?

  32. Re:Not an EA fan but by drinkypoo · · Score: 2

    Clearly, they ARE doing some calculations offline. Probably to figure out if you're cheating. They're not doing math for you, they're checking your math.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  33. Microtransactions by guttentag · · Score: 2

    Does this possibly indicate future microtransactions in game?

    Yes.

    I haven't seen this mentioned yet in the discussion above (maybe I missed it somewhere), but EA's CFO announced that all of its games would include microtransactions from now on.

    Requiring an online tether would be a logical way to add or take away features in the future through microtransactions. Requiring your save file to be in the cloud would also prevent people from hacking around it. The launch problems won't stop this – EA will chalk it up to a server glitch, fix it and move on – because they see too much money sitting on the table. They watched the rise of Zynga, who made money on the most senseless games through addictive microtransactions, and said "we want a piece of that pie."

    They simply failed to notice when my response to their CFO's announcement was: "20-year customer of EA to stop buying all future games." Not that I expected them to notice. It would take a lot more people than we have on Slashdot to wake them up, because for every person here who understands that microtransactions are a method for making you pay repeatedly for something you already bought, there are 10,000 average Joes out there who think microtransactions make the game better.

  34. Re:Not an EA fan but by Seumas · · Score: 2

    Everyone remembers what Maxis stated about that. It's just that we're not stupid to buy that absolutely bullshit line. Do you seriously believe that, rather than letting my i7-3700K CPU right here in front of me do all the crunching, they have some massive series of super-computers somewhere that are doing the massive cumulative processing for everyone? And just how much bandwidth do you figure that is consuming? It'd be an enormous constant stream.

    The ONLY thing being offloaded to the cloud is the negotiations of state between the cities in your region, operated by different players. The only reason THAT whole portion exists is to poorly justify the online component, which needs to exist to facilitate the shitty DRM.

    And, frankly, all of this would be acceptable to a lot of people if the game itself wasn't so poor. No procedurally generated lands. Very small cities (too small to be able to build a self-contained city -- you run out of space quickly and have to rely on other people's cities for services that you dont physically have room for on the playfield to build).

  35. Re:Not an EA fan but by Seumas · · Score: 5, Interesting

    Hey, I *wish* my city would be corrupted!

    Once I felt I finally had the hang of things after a few hours, I wanted to wipe my city and start over. I can find no way of doing this. I don't really think there is one. It doesn't matter, though, because in the meantime I've grown bored of it and chalked this down as an expensive disappointment.

  36. scumbag EA by alienzed · · Score: 2

    buys the rights to all your old favorite games implements them poorly, making them virtually unplayable.

    --
    Never say never. Ah!! I did it again!
  37. Cities in Motion 2 looks good! by Joe_Dragon · · Score: 2

    Cities in Motion 2 looks good!

    I like that it has a good road system and I hope it get's some like the NAM mod for Simcity 4

  38. Shit like this is why I quit by m93 · · Score: 2

    Four years ago I got a copy of the original Bioshock for my PC. I had just moved into a new place and didn't have internet yet, so I decided to install this single-player game for entertainment until I had connectivity. Lo and behold I couldn't install the game, as it required a phone-home. I haven't purchased a computer game since. I've discovered hobby board gaming, which works great in the absence of power and internet connections. The new way of doing things in the world of video games can go eat it's own asshole.

  39. Re:Assassins Creed tried this by Cito · · Score: 2

    That's the whole thing that devs just won't understand...

    DRM does not hurt or hinder pirates at all... not one iota.

    DRM only harms legit users, who pay for a game to only realize it doesn't work right, too sluggish, laggy and when they complain on the official forums they get their computer blamed as the problem and told to "upgrade your cpu / upgrade your video card / upgrade to a SSD / etc"

    when in fact it's the DRM calling home every x minutes and causing a problem giving legit users subpar experience.

    When Assassins Creed 1, 2 and 3 came out I actually bought 1 and 2, but I downloaded the crack to remove the DRM.

    part 3 I had had enough of Ubisoft's bullshit hate against all legit pc users so I pirated 3, and the cracked version works better than the legit version, people on forums complaining of lag spikes or stutters in framerate.

    after downloaded the AC3 crack that imitates the AC3 DRM server I got 0 stutters and run around 80-100+ fps with a EVGA GTX 670

    I do support the indie games, and games that don't ship with DRM such as the X3 franchise, their X3 reunion started with DRM but they quickly submitted a patch that deleted all DRM and all subsequent X3 releases have shipped with zero DRM and promise the new X3 coming out soon won't have DRM also.

    So games like that I will financially support as best as I can, and indie games like Minecraft/ Towns / etc.

    Simcity 5 will be cracked easily and only legit users will be harmed due to drm server outages / latency / etc. While skidrow / reloaded drm cracks will just imitate the server like was done with anno 2070 or AC3 and pirates will win yet again...

    only way to beat pirates is don't try and fight them, we'll support non drm games financially, but you start slapping DRM on dvd's/blurays/video games then yell yea I will be pirating