Apple Yanks "Sweatshop Themed" Game From App Store
First time accepted submitter danhuby writes "Apple have removed sweatshop-themed game Sweatshop HD by UK developers LittleLoud from their app store citing clause 16.1 — 'Apps that present excessively objectionable or crude content will be rejected.' According to the PocketGamer article, Littleloud's head of games, Simon Parkin, told Pocket Gamer that 'Apple removed Sweatshop from the App Store last month stating that it was uncomfortable selling a game based around the theme of running a sweatshop.'"
Then how did Game Dev Story get approved??
What, so only APPLE is allowed to run a sweatshop?
If it makes you feel uncomfortable, force people to stop talking about it. The definition of political correctness!
"challenged people to think about the origin of the clothes we buy" Challenging people to think is one of the main things an Apple user is not allowed to do. Makes sense if you think about it.
"Increasingly, Apple is not for doâ(TM)ers. It is not for power users. It is not for creators. It is not for people who think different. It is for posers. It is for hipsters. It is for metrosexuals. It is for wannabes and pretenders."
This game will be called "Patent War"...
The object is to collect as many patents growing around the landscape stuff them in your pocket. The more patents you collect, the better are your chances against the Innovation Monster. Defeat the Innovation Monster and collect Gold Coins. Use the Gold Coins to buy Senators who can help build fences to keep the Innovation Monster away. Once you level up, defeat the Consumer Rights Beast and collect even more Gold Coins and even the Vorpal DRM which can stave off the Indie Media Goblin and the DIY Music Devil.
Kill hundreds of thousands of virtual people in videogames? No prob! Force them to work in a sweatshop? That makes me a little uncomfortable.
Welcome to the walled garden where everything is beautiful inside and you're protected from the ugly outside world (by the gardener's definition).
Seriously, a game called "5 minutes to kill yourself" (and the wedding day edition) is okay, but a game where you run a sweatshop isn't? I'm guessing the top tier goal of the sweatshop game had the workers building iGlasses for an unnamed American corporation.
A leaked version of the App Store Review Guidelines already contains a ban on realistic violence.
But the real problem with the App Store Review Guidelines is that they're confidential, intended only for current developers, not for prospective developers. Say someone has been developing applications for PCs and Android devices as a hobby, and he wants to try developing a few applications for the iPhone or iPad. Before he spends over $1,000 on a Mac, an iPad, and a developer license, how can he be sure that Apple won't reject his applications' concepts?
While I agree with you in principal (the ability to run whatever I wish is one of the reasons I use Android and avoid iOS myself), in practice, what you describe is the same on both platforms.
If I'm selling a commercial app, even on Android, the built-in store is more or less the only avenue to making money. Google's store has rules just like Apple's does.
Sure I can sell through Amazon or some of the other third parties instead. But this obviously greatly diminishes my potential market (and they will likely have similar rules too). What percent of Android users ever install a third party store? What percent are even aware they can do so?
If you're talking about commercially selling software to sideload, the problem is even worse. Most users have no idea this is possible. So in effect, if you're investing a lot of money into a project and Google says "no", the results aren't much different from Apple saying "no".
Touch everywhere, even when inappropriate.
So Apple is enforcing their rules which they've openly and clearly published
When I tried to view the rules on Apple.com, it asked me to log in with an Apple ID. Where should a prospective developer view these rules before spending four figures on a Mac, an iPad, and a developer license?
You can create your apple id for free, without using an ipad or mac.
They could even rank it down to a -2 which is only visible to the randomly designated mods so they can rescue posts that end up there without subjecting everyone else to that shit.
There is a perfectly workable system already in place that relies on, rather than centralised censorship, crowd-sourced moderation. Unfortunately, it's ruined by chumps who reply to to the trolls, thus bringing otherwise rapidly hidden posts to the attention of all and sundry.
systemd is Roko's Basilisk.
What about the Tapper game that's been around since the dawn of time ...
You do realize Tapper was reworked to use Root Beer in most of its iterations including a version for Arcades, the version for Coleco and Atari, and even the version on Xbox Live all are "Rootbeer Tapper"... even the Tapper scene in "Wreck it Ralph"; looks like the original Tapper game, but the Bud logo is not present, and you can clearly hear a patron interrupt Tapper to order a Root Beer.
Probably not the best example.
Never heard of Sweatshop HD before this...
Now I MUST PLAY IT!!!!
Good work, Apple, the dev couldn't pay for this kind of publicity.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
You can create your apple id for free
I just logged in with my Apple ID, and it told me "Sorry, you cannot access this page. The Apple ID you signed in with does not have permission to view this page."
Sweatshop HD is such a crude and offensive name. The game simply needs to be renamed: Foxconn Fun or iFactory, maybe Making Apples...
Why bother requiring intervention - just get rank it down and let a mod rescue it if and only if it was somehow relevant.
I can think of three reasons.
First, moderators tend not to rescue posts after the first few hours of a discussion.
Second, users can set a threshold on whether replies show up in their Message Center. An on-topic reply to one's comment that's robo-modded due to forbidden keywords might never show up. I, for one, depend on Message Center for notifications of replies to my comments.
Third, Slashdot karma works on a percentage scale. Each "In" moderation adds 2 percent, and each negative moderation takes away 2 percent. (Funny appears to do nothing.) Only users with "Excellent" karma (over 50%) get to post with the bonus, which is essential to keep late-discussion comments visible. A post at 1 that's robo-modded down to -1 due to forbidden keywords takes away 4% karma.