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Has Kickstarter Peaked?

Nerval's Lobster writes "Kickstarter has taken off in the past year, raising big money for a wide variety of projects. Look at some of their stats: in June 2012, only seven projects raised more than a million dollars apiece; in the past nine months, another 16 projects have passed that threshold. Since the site began operations in 2009, several of the 38,000 funded projects have broken out as superstars, including the Pebble Watch and a new gaming console. With all this competition, has crowdfunding gotten, well, too crowded? Is Kickstarter peaking? As the dollar amounts have grown, so has the potential for abuse. Hidden amidst all these success stories and multi-million dollar payouts are some sadder tales. The majority of the nearly 50,000 unfunded Kickstarter projects received less than 20 precent of their funding goals, with 11 percent never even getting a single pledge."

32 of 156 comments (clear)

  1. Yet another one..... by antifoidulus · · Score: 5, Insightful

    Has "Has X peaked?" articles peaked?

    1. Re:Yet another one..... by goombah99 · · Score: 5, Funny

      I just started a new Kickstarter project to create the next kickstarter. Please sign up.

      --
      Some drink at the fountain of knowledge. Others just gargle.
  2. Does it matter? by gweihir · · Score: 4, Insightful

    Kickstarter itself cannot reasonably be used as source for projects to be funded. If there is a project you are potentially interested in, you have to get it from some other source. But that is fine, first and foremost, Kickstarter organizes the "business" side, having "advertising" separately is not an issue. And of course there will be a lot of projects nobody is interested in or that have unrealistic goals or are otherwise "fishy". Again, so what?

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    1. Re:Does it matter? by dkf · · Score: 2

      Betteridge says "No". Kickstarter hasn't peaked, and it doesn't matter. Phew! Thought I might have to read the article (or even follow the links!) there, and we can't be having that.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    2. Re:Does it matter? by Baloroth · · Score: 4, Insightful

      "Kickstarter itself cannot reasonably be used as source for projects to be funded."

      except it has been, continually, and successfully. We're talking multi-million dollar projects now.

      He means "as a source to learn about projects to be funded", not "as a method of aggregating funding." Hence his mention of "advertising." He is right: it's almost impossible, browsing their catalog, to find which are good projects and which aren't, given how many projects there often are (you can do it, but it's quite a lot of work). The only real filter is by already popular projects, which means that project has already gotten attention from external sources. Every project I've funded on there I've found out about through a different site.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:Does it matter? by garyebickford · · Score: 3, Informative

      My associates at Space Finance Group recently assisted National Space Society in their successful Kickstarter campaign, "Our Future in Space".
      Without telling too many 'secrets', there are some fundamental ideas to keep in mind. A good campaign needs publicity, and a network of people who already know about the project and want help out, a great video and KS website page, and a killer set of rewards. There are some websites (kicktraq.com is one) that provide useful data about specific projects, and about how the whole thing works - sorry I forget the others. Basically, your project is going to depend very strongly on how many of your network are motivated to go to Kickstarter, sign up and pledge. And make sure the rewards appear to be 'worth it'. We just looked at an IndieGogo campaign where a $4 trinket was the reward for a $100 pledge. Sorry, nobody's going for that.

      And, assuming you succeed, be aware that KS takes 5%, Amazon takes 8%, and your rewards (if you have good, attractive rewards) are going to cost on the order of 30%. With other miscellaneous expenses, your real return will be close to 50%. (Funny, that's approximately the 'cost of sales' in most businesses.) Plan your project accordingly. Of course, if the reward is the product, then that helps your costs.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  3. Interest by Anonymous Coward · · Score: 2, Interesting

    Not everybody is interested in everything and I am sure there are many projects that didn't get their funding due to not being known well enough with its targetted audience.

    Its not because you start a project that people should like it and fund it. Sometimes a project simply isn't good enough.

  4. Nothing really changed by Anonymous Coward · · Score: 5, Insightful

    Kickstarter didn't really change anything. The success stories have been on the back of great marketing campaigns done by experienced marketeers. Hence, Elite and Ouya were able to make money, without really offering very much that couldn't have been done anyway (Braben couldn't get publisher money for Elite? Of course he could - but the Kickstarter money has fewer strings attached, and no penalty if he screws it up). Often, Kickstarters will already have funding and just need a bit more to launch - it's a pre-order system, and really does nothing to help start new ventures. And as with everything else, you need to get your head above the crowd. Not everyone can do that - by definition - so there's bound to be a majority of failures and a few stars. But the market already worked like that, so nothing has changed. Fundamentally you still need a business with a product that people want to buy, and you have to reach those people with marketing. Kickstarter doesn't help with any of that - why would it?

    Saying it's "peaked" is missing the point. It assumes that Kickstarter was meant to be something it never could have been anyway. Once you ignore the hyperbole of what Kickstarter thinks it is, and look at what it actually is, there's no case to answer. It's a website serving a purpose, and that purpose hasn't gone away, but nor is it greater than what it really is

    1. Re:Nothing really changed by Vintermann · · Score: 5, Insightful

      The claim that nothing has happened with kickstarter that wouldn't have happened otherwise is nice and untestable, as we can't run history backwards and try what would have happened without it. It's still silly and obviously false.

      What Kickstarter provides is a mechanism for overcoming a collective action problem. You might be willing to pay $15 to make a Veronica Mars movie, but you're not going to pay $15 for a Veronica Mars movie that's made on a $15 budget. Kickstarter lets you conditionally commit to something, the condition being that the product can be realized to an acceptable quality (as measured in budget. Not the perfect measure, but it's the one you've got). This is a service which has been able to large scale investors before, but not to end users/consumers/what you want to call us.

      Project starters on the other side, get a low-risk way to gauge interest in the product. A conditional preordering scheme is not the same, because they can't reserve the purchase amount. Companies that have conditional preordering schemes have had big issues with people committing to buy, then changing their mind when the product actually got produced. (The board game company GMT has had this problem. It has led to some flamewar/meltdowns on BGG.)

      This is a real, tangible difference which can be predicted to make a difference in market outcomes.

      This is also why the "flexible funding" schemes of sites like IndieGoGo is such a scam. They really do offer nothing new. It's just fundraising on a website. Crowdfunding without the threshold pledge mechanism is not deserving of the name.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:Nothing really changed by Anonymous Coward · · Score: 2, Insightful

      I've contributed to a couple of kickstarted games (Elite, Star Citizen, Torment), and the main point for the authors seems to be precisely the lack of a publisher (i.e. EA), with the implied greater freedom to make the games as they want and not as the publisher believes they should be (thus avoiding things like the recent SimCity ridicule).

      Also, it's seen as a good way to gauge your potential audience in advance. A good kickstarter campaign probablymeans good sales when your product comes out.

    3. Re:Nothing really changed by dintech · · Score: 3, Informative

      I am one of the backers for the Elite Kickstarter. I think the 'strings attached' bit is probably quite important for an elderly game like Elite. Lets say hypothetically that worst case, someone like EA was the publisher. Everything would be micro-transaction, autolog bullshit with an annoying soundtrack you can't turn off and a 'hey radical' southern-california commentator giving you a mind-meltingly droll tutorial on how to be the hottest, slickest new pilot in the galaxy with pats on the head every 5 minutes. It would need to be themed on a music festival, surf exhibition, frat party or some other 'down-with-the-kids' irrelevance. Of course there has to be a leader board from which some 16 year old ass-hat leaves an audio-message for everyone declaring his teabag is the biggest.

      You would have to deal with the fallout from some EA Exec demanding that every time you destroyed another ship, crashed in to one or came with a few metres of one, you get a 3 second cut scene that pauses the action because "it's more 'Michael Bay' that way". When you finally dock after many, many, wooshing, spinning, exploding menu options, you get the pretty much compulsory option of using real money to get rid of your wanted status or whatever, which is probably the only way to progress since like an Ikea store, there seems to be no way to circumvent what you don't want. Every couple of AU that you travel you'll get.... an achievement! Awesome! You will be able to buy 50 achievements with your real money and then sell them for new ships or some other weird artificial game mechanic, all while enduring commercials from "out trusted partners". This certainty was all but avoided because of Kickstarter. I rest my case.

    4. Re:Nothing really changed by Hatta · · Score: 4, Insightful

      Braben couldn't get publisher money for Elite? Of course he could - but the Kickstarter money has fewer strings attached

      Braben is an artist. This gets him artistic freedom, which is exactly what game development has been lacking over the past decade. Same with Brian Fargo. You think he hasn't tried to get a turn based RPG made this century? I'm sure he has, but hasn't been able to for business reasons. Kickstarter made that possible.

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    5. Re:Nothing really changed by bfandreas · · Score: 2

      The things that got kickstarted would propably have found other funding. That's true.
      But what Kickstarter has changed is that Joe Average could chip in. In the olden days all this stuff would have been funded by the usual suspects.

      In the case of video games I have to say that a lot of the things that got kickstarted had been ignored by the big publishers for decades in some cases. Those don't touch anything that's not Battlefries 5: Whatever. New Post Processing! More Polgons! More Emotion! A New Era For Entertainment! The Same Old Shit Done So Well You Won't Notice! Suckers!

      A spiritual successor for Planescape: Torment, Wasteland, Elite...weren't picked up for 10 years upwards. Yet ask Joe Schmoe and he starts throwing money at the screen, squealing like a piggie! They propably would have gotten the money elsewhere but certainly not Big Publishers(the ones that aren't bankrupt or close to it). And the squealing like a piggie bit wouldn't have been done by the publishers.

      A new way to fund stuff is never bad.

      --
      20 minutes into the future
    6. Re:Nothing really changed by DerekLyons · · Score: 2

      Yep. There's a lot of people who seem to think that Kickstarter is one-stop-shop, when in reality it's really nothing more than a payment processor. Everything else is up to the creator.

  5. Ad by Vintermann · · Score: 4, Interesting

    This blog reads like a huge ad for the dozen various companies that have popped up to try to leech off would-be Kickstarter project starters. Some people are obviously taking the lesson about selling mining equipment to gold diggers to heart.

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    xkcd is not in the sudoers file. This incident will be reported.
  6. Lack of Publicity by StoneyMahoney · · Score: 4, Insightful

    Pointing the finger at under-achieving projects as evidence of some kind of peak is silly - under-publicity is more likely to be the cause there, especially for projects that get nothing at all. I seem to recall iTunes have a similar problem for a lot of it's artists, I can't find a link for it but a huge % of tracks on iTunes were reported at one time as having 0 purchases. IIRC it was something like a third. Looks like people are prematurely worrying this is a bubble, which is understandable considering the economic damage we've suffered over the past 15-20 years thanks to bubbles.

    1. Re:Lack of Publicity by bobbaddeley · · Score: 3, Interesting

      Definitely this.

      We have a kickstarter campaign going right now, and we've posted some of our behind-the-scenes stats: http://portablescores.com/behind-the-scenes-of-a-kickstarter-project/

      Our video has less than 2000 views; of course we're failing. We've done everything we can to get publicity, but we're doing something wrong, or we're just not lucky. Kickstarter failures are more a testament to one's ability to tell a story and get publicity, not necessarily to the product.

      Slightly shamed plug (I would be remiss if I didn't post): http://www.kickstarter.com/projects/bobbaddeley/digitally-connected-portable-scoreboard

    2. Re:Lack of Publicity by bobbaddeley · · Score: 2

      You're absolutely right, joel.

      Yes, we've taken it to a variety of field sports and have always had great feedback, and some have wanted to buy them on the spot. Most of our beta testers are high school coaches or tournament organizers. We have a rolling stock of units that we loan out for a few months (it's time-consuming and expensive to make these units by hand, so we are loaning them out, though some have purchased them to keep them longer). We've had organizations preorder in bulk separately from our Kickstarter campaign. Some of our units have been in the field for over a year now. We've tried contacting local media many times but can't get them to pick us up. We've also been contacting various sports clubs, but rec sports have surprisingly few central media locations, so we're having to go to region by region and sport by sport.

      We know Kickstarter isn't our target market, and we knew we were going to have a hard time making it work. But if we are successful, it will skip a few steps for us, so the potential gain is worth the effort, and we're learning a lot about PR and marketing along the way. We'll be making a batch of 100 units soon using our last dollars, and we'll get our traction the old fashioned way.

    3. Re:Lack of Publicity by Nidi62 · · Score: 2

      We've tried contacting local media many times but can't get them to pick us up. We've also been contacting various sports clubs, but rec sports have surprisingly few central media locations, so we're having to go to region by region and sport by sport.

      Try contacting officiating organizations. I am a member of the largest and oldest high school football officiating associations in my state, and I know a lot of our members work rec games on the side(not just football either), and some run either rec leagues or are in charge of the officials for the leagues. If you can find and get in contact with officials organizations, they can probably help spread the word of your product out to teams. You can try the state high school associations too.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    4. Re:Lack of Publicity by DerekLyons · · Score: 2

      but we're doing something wrong, or we're just not lucky.

      Or nobody gives a damn about your product. Or in a world swamped with smartphone related gadgets, one more fairly lame one isn't enough to grab any significant attention. Or your "branding genius and community builder" isn't actually all that good at her job. Or... There's a long laundry list and that just the stuff you have some hope of controlling.

  7. Betteridge's law of headlines by Xugumad · · Score: 5, Insightful

    No.

    Seriously though, probably not. It's experiencing a dip after it's initial surge of interest. It's not a roller coaster, or a rocket, it's a company. It will have ups and downs. Demand will fluctuate over time. It can experience market saturation (those of us who have now kickstarter-ed so many projects that we need to wait for some to finish before we pay for more).

    Also; what's this nonsense about 50,000 projects and not getting near their total, as if that's a bad thing. It's not a magic money tree; most of those projects probably didn't interest people, so they failed at the first hurdle. That's not a tale of woe, that's someone being saved from spending months/years of their life developing a product that wasn't going to sell.

  8. Sounds about right by TheRaven64 · · Score: 4, Insightful

    Most projects are bad ideas or don't appeal widely enough to be worth funding. The point of Kickstarter is to cut out the middle man between people who want a product or service and people willing to provide it. It isn't meant to fund things that there is no market for, it is meant to directly connect the funding for things with the existence of a market.

    --
    I am TheRaven on Soylent News
  9. Kickstarter has peakerd for me. by tuppe666 · · Score: 3, Interesting

    I mainly pick up games on kickstarter...and initially games were pretty cheap about $5, the companies got seed money during development, and maybe I get a game...all of a sudden those games have shot up in price to $20, its gone from funding development to payment upfront...I haven't funded a game in a while.

  10. Isn't that the point of crowdfunding? by InsaneLampshade · · Score: 5, Insightful

    Not every project can be successfully funded.

    If "the crowd" don't like your project then it's not going to be successfully funded. The site isn't an automatic "setup project receive money". The harsh reality is that most ideas don't receive funding, this is true whether the source of funds is a crowd of people or one very rich person.

    a) your idea isn't very good
    b) your idea isn't very well presented
    c) nobody sees your idea

    Blaming any of the above on the platform you use to get funded is silly.

    1. Re:Isn't that the point of crowdfunding? by Seumas · · Score: 4, Insightful

      The primary problem Kickstarter is having right now is that they let just about anything in, so it's flooded with crap. They don't even adhere to their own rules (like, no "fund my life" projects and no charities -- but just recently there was one to fund someone sending their kid to camp for a week). The other is a lack of vetting. When your entire business plan is "get a cut of funding given to successful projects", you need to make sure people feel safe and some degree of trust in backing things via your site. If you let in a flood of scams (and there have been a number) or things that are clearly poorly thought out from the get-go, you are damaging the entire crowd-funding concept. It may cost more money, time, and other resources -- but they need to start vetting people and projects. That you are who you say you are. That your project even makes sense, etc.

      The recent four or five "build the death star" and "defend the galaxy from the death star by helping fund the rebel forces X-Wing project" joke shit doesn't help, either.

  11. Who cares about 0 pledge projects? by N1AK · · Score: 2

    Seriously who cares that 11% of projects got no pledges. The article implies this shows how hard it is for many to get funding. I'd suggest that it shows that it is easy to set up a kickstarter and that some people play about with it on non-serious projects etc. The utopian ideal some ascribe to Kickstarter is that it allows people to create things without having to battle through traditional funding models etc; does anyone really think that the projects that failed on Kickstarter would have had a better chance of getting funded otherwise?

  12. I don't know, Yogi by paiute · · Score: 3, Funny

    You mean that Kickstarter is so popular nobody goes there anymore?

    --
    If Slashdot were chemistry it would look like this:Cadaverine
  13. Publicity by Registered+Coward+v2 · · Score: 2

    The biggest issue I have is it is nigh impossible to easily find projects of interest. Often by the time I find them they are already funded or all the early adopter pricing is gone. I really don't want to do multiethnic searches with many non relevant results to find something worth funding.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  14. Betteridge - has it peaked? by Hognoxious · · Score: 2

    Unfortunately I fear that Peak Betteridge is still quite a bit in the future.

    See subject line.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  15. Re:Somewhat related... how do you browse projects? by Seumas · · Score: 2

    Yeah, they're pretty shitty about that. I've been bugging them for over a year to provide a way to filter down your searches so that you can say "show me everything in the video game and table top gaming categories, ordered by submission date" -- and maybe offer an RSS feed of the resulting filter. To this day, all you can do is drill down and view a category by popularity. Or view them by "most recently added" (but there's no way to do this per-category, so you have to view a never-ending flow of shit with people wanting to fund their child's debut pop album, their own gospel album, a music video, their shitty little vegan hipster food cart, or their poorly written, never-proof-read series of novels.

  16. Re:Ouya by RKThoadan · · Score: 2

    The last update said they'll start shipping on March 28th. That's still the first quarter of the year so I don't think it's too big a stretch to call that early 2013.

    If you check you'll note that on the original kickstarter (http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console) March 2013 was the estimated delivery date for physical consoles. I'm incredibly amazed that they're actually hitting that. I expect every kickstarter to deliver at least one quarter behind the estimated date and probably add another quarter each time they double their original goal.

    If you're favorite kickstarter is farther behind than you would like I have good news for you: SimCity shipped on time!

  17. Re:When will we get it from an ethical bank? by garyebickford · · Score: 4, Informative

    non-profit banking associations thaf obviously won't even think about playing on stock exchanges

    Here in the US, they are called Credit Unions. Most CUs are ethical. They work by lending their own members' deposits to members. Some/most (all?) are managed in part by members, at least in the sense of having an annual meeting where whoever shows up can vote. Generally CUs must be tied to a particular group - employees at a business, residents of a certain area, etc.

    I use CUs for all my business where possible.

    --
    It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/