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Why Are We Still Talking About LucasArts' Old Adventure Games?

jones_supa writes "The gutting of LucasArts was a tragic loss for the video game industry, but for many of us, it was more than that. By most accounts the last truly great LucasArts game was released almost 15 years ago, and yet, many in the industry still hold these titles as the benchmark. But why is that? Why is it that we still consider these games among our pinnacle achievements as an industry? Why do developers still namedrop Monkey Island in pitch meetings when discussing their proposed game's story? Why do we all continue to mentally associate the word "LucasArts" as the splash screen we see before a graphical adventure game, even though the company hadn't released one in over a decade? Gamasutra has collected a good majority of the answers. Following these responses, as a special treat, Lucasfilm Games veteran David Fox attempts to answer that question with his own insider perspective."

72 of 285 comments (clear)

  1. Why, Why, Why..... by who_stole_my_kidneys · · Score: 5, Funny

    Its Monday morning, stop asking so many damn questions until I've had my coffee.

    1. Re:Why, Why, Why..... by Anonymous Coward · · Score: 2, Funny

      Why haven't you had coffee yet?

    2. Re: Why, Why, Why..... by Jeremy+Erwin · · Score: 5, Funny

      Because the coffee vendor is too despondent to sell him coffee. The vendor's nephew is in jail, and springing him requires a lock pick, a banana peel, and a kazoo. Only then will you be able to get coffee, but it'll be decaf,, unless you give the barista the beans you got from the voodoo priestess.

      Seriously, have you never played this game?

    3. Re: Why, Why, Why..... by hairyfeet · · Score: 2

      And THIS is why I never got into that genre, you could smoke a big fat bong and still not figure out WTF the insane troll logic they were looking for with their puzzles.

      I remember one where you had to get past this place by stealing a passport from a guy, getting some scotch tape so you could get hair off a cat to make a fake mustache and jump through a bunch of hoops to get a black magic marker so you could draw a mustache on the passport...because the guy whose passport you stole didn't have a fucking mustache in the first place!

      So while I like puzzles those damned games seemed to have a bit of a contest going on to see who could make the most batshit sequence of hoops to jump through to get from point A to point B. I never understood the appeal of games that went so far out of their way to make no damned logical sense when it comes to their puzzles.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re: Why, Why, Why..... by Darinbob · · Score: 4, Interesting

      I liked Monkey Island for one reason because they were logical puzzles, in a perverse sort of way. They weren't just find random objects applied to other random objects, everything made sense in hind sight. Plus they're humorous, the solutions are entertaining in the LucasArts games. That's why these are classics and the other graphical adventures of the day aren't as well remembered. Ie, the spitting contest, the pirate barbers' song, insult sword fighting ("how appropriate, you fight like a cow"), and so forth.

    5. Re: Why, Why, Why..... by Darinbob · · Score: 2

      "Perverse" sort of way doesn't necessarily mean insane. It means thinking outside the box, with some humor. Normal puzzle solving is stacking up boxes to reach the banana. Slightly perverse means stacking up bananas to reach a box.

      LucasArts puzzles are a lot smarter in puzzles than many games. You clearly can't use an axe to get through a door there because it's not your door and you'd be captured and made to walk the plank for example. There is sanity in the puzzles in that they maintain the logic that's present in the game, even if it's not real world logic.

  2. 15 years ago there was no Jar Jar by xxxJonBoyxxx · · Score: 3, Insightful

    The reason the games from 15 years ago were so great was that there was no attempt to shoe-horn prequel material into the story.

  3. Because of what they involved by ubrgeek · · Score: 5, Interesting

    Thinking and puzzle solving (to a greater extent it's why people still mention Myst, although that was problem solving and really neat scenery). They were fun, with memorable characters and funny catch phrases ("I'm Guybrush Threepwood, Mighty Pirateâ). They weren't twitchy, blow-things-up-to-solve-problems games.In some, the characters had continuity between games and in others they were tied to movies of which we had fond memories (Indiana Jones and Star Wars).

    --
    Bark less. Wag more.
  4. For the same reason we still play them. by h4rr4r · · Score: 5, Insightful

    For the same reason scummvm has been ported to damn near every platform and why I still play these games on brand new smartphones. Reminds me, I need to find my Full Throttle game files.

    1. Re:For the same reason we still play them. by malignant_minded · · Score: 2

      I would guess that a lot of this has to do with the small pool of games available during that time. Everyone played the same 10 big games that came out in a given year during the 90s. If you liked point and clicks you probably played all of these titles:
      Goblins
      Quest for Glory
      Kings Quest
      Monkey Island
      Hook
      Simon the Sorcerer
      Day of the Tentacle
      Space Quest
      Gabriel Knight
      Lora Bow
      Phantasmagoria
      MYST
      etc...etc..
      Obviously some were prettier/funnier than others and stuck out. Many of these formed our childhoods and will be forever cherished in our hearts. GOG sells a bunch of contemporary point and clicks but few people buy them when compared to all games sold so how could they be used as a measurement or reference when talking to others. Everyone bought the above because our choices were limited.

    2. Re:For the same reason we still play them. by malignant_minded · · Score: 2

      I haven't gotten to play it yet but people rave about the Deponia series http://www.gog.com/gamecard/deponia

    3. Re:For the same reason we still play them. by admiralfurburger · · Score: 2

      I ain't puttin' my lips on that...

  5. Because they were good by TheSkepticalOptimist · · Score: 4, Insightful

    Its a shame that George forced his entire empire to eat, breath and shit out Star Wars franchise IP which is why the empire collapsed and got absorbed by an even bigger evil empire. But the few original IP created by Lucasarts were actually quite good and original.

    I'm not saying we need to revisit them or have remakes of any of them, but it shows there were actually some creative and inventive original thinkers in the Lucasarts company and hopefully now they are free of the oppression of only doing Star Wars IP, we might see some new and novel games come from them again.

    --
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  6. PR Trick by EmperorOfCanada · · Score: 2

    At this point is all going to be a PR stunt to make everyone somehow go "Yeay they saved Lucasarts." and then they hope that we will all run out and buy their next SW game: Darth Vader and the lost princess.

  7. Full Throttle by tekrat · · Score: 4, Informative

    Full Throttle had the greatest opening to a Videogame I have ever seen. I would point to the screen even years later to show people, "There! This is how you do it!" *Movies* didn't get me that juiced.

    And while the gameplay itself was reminscent of "Sam and Max hit the Road" (since I believe it used the same SCUMM engine); it was still mighty entertaining. Considering that most CD-ROM based games at that time were terrible "click and wiggle" titles; the stuff that came out of LucasArts during that period was well thought out, richly designed, spectacularly written, and incredibly above-average. It was an exciting time.

    --
    If telephones are outlawed, then only outlaws will have telephones.
    1. Re:Full Throttle by heypete · · Score: 3, Funny

      Oh ghods. Now you've done it: I have to go and dig up my Full Throttle game and play it again.

      It's like Deus Ex -- everytime someone mentions it, you have to go play it again. :)

    2. Re:Full Throttle by ProzacPatient · · Score: 4, Informative

      Also Outlaws and especially The Dig were some other great LucasArts games with amazing intros.

    3. Re:Full Throttle by Chris+Mattern · · Score: 2

      Full Throttle had the greatest opening to a Videogame I have ever seen.

      Better than Freespace 1? (and Freespace 2's wasn't bad either, if a bit talky)

      "Send FIGHTERS!! I-I know they're following me, send everything you have NOW!!"

    4. Re:Full Throttle by Andreas+Mayer · · Score: 2

      Full Throttle had the greatest opening to a Videogame I have ever seen.

      Better than Freespace 1? (and Freespace 2's wasn't bad either, if a bit talky)

      "Send FIGHTERS!! I-I know they're following me, send everything you have NOW!!"

      Oh, come on. There's not even a comparison. Full Throttle's intro is funny, witty, has great artwork and music and is perfectly executed. Not even one of those things can be said about that clip you linked to.

      Here's for reference:

      http://www.youtube.com/watch?v=PktBJ6HpNJQ

  8. Re:Nostalgia by fuzzyfuzzyfungus · · Score: 4, Funny

    I, for one, am happy adventure games have died.

    C'mon, you know you liked going pixel-by-pixel across an entire screen full of static forest background until your cursor changed to let you know that you'd found the one "stick" in the entire place that you can add to your inventory!

  9. Nostalgia. by jonnythan · · Score: 5, Insightful

    It's not because those games were just particularly amazing, well-written, and well-constructed. It's because those were the games that we grew up with. Those of us in their 30s and early 40s are the ones currently dominating the industry, and we grew up playing King's Quest IV and Monkey Island and Loom and X-Wing etc. We have a fondness for those now because we were kids and those games were the world to us.

    Same reason most of us love Voltron and hate Power Rangers, even though they're damn near the same thing.

    1. Re:Nostalgia. by GrumpySteen · · Score: 2

      Compared to today's games, Tetris has incredibly bad graphics and sound, there's no writing and nothing about it is amazing at first glance... yet there are versions of it for virtually anything you can possibly play a game on and everyone has played it. The quality of a game cannot be measured by the quality of the graphics and sound.

      In addition, I would say that the Monkey Island games are still some of the best written adventure games ever made. I shared the the two special edition remakes with a friend's kids and they found the jokes just as hilarious as I remember them being when I was still a kid.

      Unfortunately, we're all doomed to grow up. When we go back and look at the things we enjoyed as children, the magic of youth is gone. The jokes we laughed at seem simplistic and dumb. The graphics are worse than we remember because it's not fresh and our imaginations aren't supplementing them. For the most part, only the people who don't go back and re-watch and replay can remember the magic that was there... but that doesn't mean it isn't there for the next generation to find.

  10. Re:I'll remember the pain. by TheSkepticalOptimist · · Score: 4, Insightful

    There was not one game from that era that could install without spending a day trying to tweak config.sys files and autoexec.bat, no reason to single out Lucasarts. Its just that they made some of the better games in that era.

    I remember the same headaches with the Wing Commander series responsible for causing me to have to spend hundreds of dollars to find the right combo of video and sound card just to get the opening cutscene to play without stuttering.

    DOS was the dark days of PC gaming for sure.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  11. Why? Simple ... by tgd · · Score: 5, Insightful

    Nostalgia.

    Everyone doing that right now is getting old. Kids today will be doing the same thing about Gears of War, Borderlands and Splosion Man.

    And some of us, who are older, are still doing it about Joust, Donkey Kong and Super Mario Brothers.

    Welcome to the pool of people not at the top of the generation queue.

    1. Re:Why? Simple ... by ceoyoyo · · Score: 2

      Partly. There's also more to it. I'm not of the Joust generation, but that was an awesome game. They still make Super Mario Brothers games, and Donkey Kong gets a remake every once in a while.

      LucasArts, and earlier Sierra, really dominated the adventure game genre in a time when your game had to be creative because the hardware wasn't good enough to make it shiny.

    2. Re:Why? Simple ... by Windwraith · · Score: 4, Insightful

      I don't think so. I still pick up some of their games every now and then, and they are as rightfully enjoyable as they were back in the date. Even new ones I never got around to try as a kid, I enjoy greatly now.
      I think the word "nostalgia" has been shifting meaning as of late. Nostalgia is when you think of that summer in 1989 (random example). Something you only relive through your memories, if you will.
      Perhaps if you relived that summer, it wouldn't be as memorable as you remembered.

      However, this is videogames! Things you can pick up and play almost anytime. I still pick up games from the Genesis/Megadrive or SNES. I still find new obscure games that I never played as a kid. And know what? I love them! Because they are genuinely good, and nothing else.

      This is not nostalgia. This is given credit where it's due.

    3. Re:Why? Simple ... by Mike+Frett · · Score: 3, Insightful

      Not really. There is a difference between a good game with lots of playability and a game that can't be played anymore when the DRM servers are turned off. There is a difference between making a good single-player game and a game where the devs can't be bothered with anything but the same dime-a-dozen multi-player.

      There is a difference between a finished game and a game that requires DLC. There is a difference between a game company that wants to make games, and a game company that only cares about money. This has nothing to do with that first glass of Milk and Cookies you ever had.

    4. Re:Why? Simple ... by bill_mcgonigle · · Score: 3, Interesting

      because the hardware wasn't good enough to make it shiny.

      Yeah, but what kind of frame rate did you get out of King's Quest? ;)

      I think this is a bit like music - people always try to credit nostalgia, but really some old music is much better than most modern music. The trick is, there was plenty of bad old, music, but nobody remembers it. The winners have staying power, and color our memories.

      And my favorite musical era occurred a few years before I was born. My second favorite, 40 years before I was born, and my third favorite, when I was 12. So now people will immediately jump on the one when I was 12 and say it's because I grew up with it.

      c.f. the RedLetterMedia review of The Phantom Menace.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  12. The genre since LucasArts. by Molt · · Score: 2

    Equal parts rose-tinted nostalgia and the fact that no-one's moved the genre forward in a major sense since. Telltale have done a good job with their games and have managed to get rid of a lot of the annoyances from the Monkey Island era but it's all been small-steps rather anything major, and I think they've not managed to achieve quite the same level of humour as the old games yet but that could just be me getting old.

    --
    404 Not Found: No such file or resource as '.sig'
  13. Re:Last great game 15 years ago?! by Molt · · Score: 2

    Although 1313 does sadly look dead I wouldn't be surprised if sequels to their existing SW games were developed by external houses and published under the Disney/LucasFilm name.

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    404 Not Found: No such file or resource as '.sig'
  14. Book of Unwritten Tales by Luyseyal · · Score: 4, Interesting

    I know everyone wants to complain about adventure games being dead, but recently I have been enjoying The Book of Unwritten Tales, an amusing point-and-click adventure in the traditional style. Incidentally, it had a Linux port before Valve ported Steam.

    Cheers,
    -l

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    1. Re:Book of Unwritten Tales by grumbel · · Score: 4, Informative

      I know everyone wants to complain about adventure games being dead

      The genre had quite a down in the early 2000's, but it hasn't been dead for many years. Not only is TellTale putting out adventure games on a regular basis, we also have Wadjet Eye games, Daedalic, Amanita Design and a whole lot of other companies releasing new games all the time. The Walking Dead even managed to grab numerous Game Of The Year awards. The Daedalic games are probably the closest in style to what LucasArts put out back then.

  15. Re:nostalgia circlejerk? by egamma · · Score: 5, Informative

    Those games are gone.

    Really? I bought Monkey Island 1 and 2 on Steam in 2012. The updated graphics and sound are great, but you can switch it back to the original very easily.

  16. Why do we still talk about them? by Guru80 · · Score: 3, Insightful

    Simple..because LucasArts just got canned for exactly what is mentioned...they haven't produced much that's appealing in a decade. Sure, those games were fun and mind-blowingly fun when they came out but I assure you, nobody I know "still talks about them" except in a moment of nostalgia and that's no different than any other game from the first time we played Pong right up to recent years.

    1. Re:Why do we still talk about them? by bfandreas · · Score: 2

      LucasArts had the same problems a lot of old game companies have nowadays.
      The original creative people have left and the new generation was mainly recruited from the fanbois who grew up with the games.
      Lucas suffered from that, Blizzard suffers from that, SquareEnix suffers from that,...

      The direct result is why the old hands make a killing on Kickstarter and the second generation fanbois at the huge companies only shovel crap upon crap into sequel after sequel.
      The true and novel things that happen in the games industry seem to happen mostly at indies whith a shoe-string budget while big devs with a multi million budget manage to bork even the simplest things.

      When was the last Resident Evil that was truly a survival horror game published?
      When was the last truly good Sim City published?
      How on earth can you fuck up something like Diablo 3?

      I tell you the "creative" heads at a lot of the devs are simple fanbois with a lot of money on their hand bullied by grey-faced suits with Excel spreadsheets.

      LucasArts was gutted before in an act of desparation the decided to go Star Wars only.

      I'm done ranting.

      --
      20 minutes into the future
  17. Re:Nostalgia by qwak23 · · Score: 5, Insightful

    When I was 8-12, I thought adventure games were pretty awesome. I rarely beat them, and figured it was just a lack of creativity/ingenuity on my part. Even though I failed and failed and failed some more, I love solving puzzles/problems (I'm a technician by trade and math student by hobby currently) and spent hours going over the same few screens, scouring for clues that I missed, inventory combinations I hadn't tried (and in the days of the infamous parser, word combinations I hadn't tried). I'd spend hours doing this.

    Then I got a little older, installed a few of the old games out of nostalgia's sake (even still have a few of the more memorable ones installed) and given that I don't have hours to spend staring at the same screen, decided to give up, look up some FAQs and at least push my way through the story (some of those games had some really well written ones). At this point I discovered that my failures were not entirely due to a lack of problem solving ability on my part, as I found that the majority of puzzles I had always gotten stuck on lacked any sort of logic at all (I believe there is an excellent write up on Gabriel Knight 3's issues somewhere on the net). They required the kind of creativity and problem solving ability you get at 4am from numerous bongs, a few beers and the inability to click where you want to click.

    And before anyone "wooshes" me, I totally got the sarcasm in the parent and just felt this was the perfect spot for a mini-rant =)

  18. Re:nostalgia circlejerk? by Thud457 · · Score: 3, Informative

    SCUMMVM is available on Android, beeotches!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  19. Grim Fandango by MetricT · · Score: 5, Insightful

    In the 30+ years I've been gaming, Grim Fandango was the best game I ever played. Such an absolute joy, and an ending that was worth the journey.

    If I had to choose between Grim Fandango 2 and Half-Life 3, GF2 it would be.

  20. Re:I'll remember the pain. by Anonymous Coward · · Score: 2, Insightful

    I had a Pro Audio Spectrum 16 and a Gravis Ultrasound in my 486dx33 back in those days (plus a US Robototics 14.4 Sportster modem). The IRQ/DMA assignments were definitely messy. The GUS sounded absolutely amazing but messing around with MegaEm, Ultramid, and all the other nasty software was a pain at times. I loved the games that would allow me to use the PAS for the digital fx and the GUS for music (yay MT32/LAPC1 via MegaEM).

    DOS 6 and the arrival of multi-config was a *godsend*. Without it, I'd have needed to make a boot disk for each family of games.

  21. Why? The definitive answer is... by Anonymous Coward · · Score: 2, Funny

    ..."Samzenpus, float over here so I can punch you."

  22. Re:tl;dr by GrumpySteen · · Score: 4, Funny

    Eight sentences is a wall of text? You'll probably have a stroke and die if you ever pick up a book.

  23. Replaying value by ScaledLizard · · Score: 3, Interesting

    Many games are too boring to play to the end even once. They lack story, or the challenges are repetitive in nature (Shoot that alien! Now shoot that alien! And that must be an entirely different alien, even though it looks exactly like those I shot before it, but it's still moving!...)

    It is an interesting challenge to see whether you still remember the solutions to all the puzzles in the LucasArts games. If you do, playing these games is like participating in an interactive movie, but often with way more alternatives. I still like exploring large and complex environments when I find the time. Leave linear first person shooters to the masses and give me a new Fallout, Wasteland, or Elder Scrolls. Zak Mc Kracken 3D?

    The LucasArts games were made with love and programmed thoroughly. I mean, while many games in that era were difficult to set up, the LucasArts games usually scaled better with faster hardware and enjoyed patches for years, long after other manufacturers would have dropped similar games. Also, the philosophy of death-free play that encouraged explorative playing style without a gazillion load-attempt-reload. The LucasArts games still serve as an ideal that is difficult to reach for many productions even despite much larger costs.

  24. Re:nostalgia circlejerk? by Cenan · · Score: 2

    Well, as the FOSS community would say: "shut the fuck up and fix the problem yourself".
    Here's a link to get you started OGRE. Here's another Blender. And another learncpp.com
    When you're done with your masterpiece, feel free to give it away and support it forever.

    --
    ... whatever ...
  25. Re:I'll remember the pain. by discord5 · · Score: 5, Insightful

    There was not one game from that era that could install without spending a day trying to tweak config.sys files and autoexec.bat

    I remember it well, and it was the first steps for me into the dark art of understanding how computers work. I can only thank videogames of that era for making me start a voyage into a new realm. Understanding memory, learning about DMA and IRQs, getting a modem to work, setting up a LAN, trying my hand at programming, ... I learned a great deal from all that and it got me interested in a subject I had little interest in before.

    Thanks DOS games! You've set me onto a career which I enjoy tremendously (despite becoming such a cynic).

  26. Re:I'll remember the pain. by bfandreas · · Score: 2

    Worse still was being able to run MSCDEX, various drivers and still have enough memory to start the game. Now the whole thing runs on 10 year old phones.
    SCUMMVM was ported to S60 yonks ago.

    Wing Commander 1 only flight control animations if you had EMS. Which you propably hadn't if you had a 286. Fun times!
    ...and fun those times were. The games had focus. Focus that has been lost. Something like Lemmings or Populous would propably be considered 'casual' nowadays even if there wasn't anything casual about them in terms of difficulty the further you progressed.

    Now we get murder simulators with Hollywood movie sequences with attached Sim City and naval battles. The naval battles being the best feature of the murder simulator. Go figure...

    --
    20 minutes into the future
  27. Re:I'll remember the pain. by DoofusOfDeath · · Score: 5, Funny

    You spent all day mucking with config.sys? Why didn't you just Google the issue???

  28. Re:I'll remember the pain. by Nimey · · Score: 4, Interesting

    Most of the games from back then were just as bad about configuration.

    The worst were the games (can't remember the names, but were usually from the early '90s) that hardcoded the Sound Blaster's I/O port or IRQ or DMA channel. It could be made to work, but if something else in your system had grabbed one of these (most often a parallel port needed the IRQ) you were out of luck. Even better if you had more than one such game and one of them expected a different value (say, one wanted 0x220 for the I/O port, but another expected 0x240).

    Even if you had one of the later games that let you specify your configuration, you might still have to dig the card back out because you'd set a jumper or DIP switch wrong and there was a conflict. Then you'd have to set the AUTOEXEC.BAT incantation correctly, which would be extra work if you'd been forced to switch a jumper around.

    And the video! A game might work just fine with a bog-standard VGA card, but another would need VBE 2.0 and if you didn't have the newest card that meant editing AUTOEXEC again to load a TSR on boot. Oh, wait! Now with that TSR you don't have enough RAM to run your game, so you've got to either fiddle with CONFIG.SYS and AUTOEXEC.BAT manually (reading the manual entries for EMM386 and HIMEM) or shell out for an upgrade to MS-DOS 6 or buy QEMM386 and hope that either of the latter two could successfully optimize your memory layout. If you're poor and not up to editing your config files, you could always make a boot floppy instead (sometimes the game even did that automatically! Oh the luxury.) and boot the computer from that when you wanted to play your game... except that sometimes the automagic boot floppy utilities didn't set up your Sound Blaster properly, so you're still looking at work.

    Kids just don't know how good they have it these days, with working PnP and standardized multimedia APIs and a flat memory space.

    --
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    E pluribus sanguinem
  29. Re:Last great game 15 years ago?! by geminidomino · · Score: 2

    no hope for a new TIE Fighter or X-Wing vs TIE fighter game

    Sadly, holding out hope for one of those, even before the buyout, seemed to have a strong correlation with believing in Santa Claus and the Tooth Fairy.

    Once the crappy "Rogue Squadron" rail-shooters came out, and XWA was a slipshod mess, my dreams of the X-Wing series living on into the new century were shattered.

    "Alpha 2, Mission Critical Installation Destroyed."

  30. Re:What Lucas Arts games? by grumbel · · Score: 4, Insightful

    I chalk this up to nostalgia, rather than the games being better than any other games from the same era.

    While Sierra was still trying to kill you in dozens of more or less "funny" ways and allowed you to end up in dead ends, LucasArts practiced essentially modern game design practices and made sure that you couldn't get stuck into dead ends, get killed or otherwise get your gaming experience ruined by obtuse puzzle design. I think that is the main reason why those LucasArts game are so fondly remembered and Sierra not quite so much. When you load up an old LucasArts adventure today it essentially plays not much different then a modern one would, the interface is clean and polished and the game design very straight forward without any ugly surprises. When you load up most other games of that time you are greeted with a rather obtuse interface, unclear game rules and other problems that just make those old games far less tolerable in modern times.

    It of course also helps that the games are just damn good, with rememberable characters, great graphics, voice acting and all that.

  31. Re:Nostalgia by bfandreas · · Score: 4, Insightful

    Let me join your rant.

    GK3 was the worst offender. Not only did you have to be at the right time at the right spot with little indication given. It also had the worst puzzles(and also some great puzzles). Having to molest a cat to get a fake mustache for your Mosley costume must be the worst thing ever done in an adventure game.
    The only adventure that ever did the real time thing right was The Last Express which sadly has to be the best game nobody ever played. But even that had its fair share of problems. Putting an action sequence into an adventure game is propably lost on your audience. Fighting on the roof of a train may be fun in a fighting on the roof of a train game but not in an adventure game. Some did it right(you could skip the jump&run sequence in Rise of the Dragon) and some did it wrong(the kneel down sequence in Indiana Jones 3 springs to mind).

    But the worst puzzles were those that referenced popular culture. In Day of the Tentacle you had to scare off a couple of morons. What you had was white paint and a black cat sitting on a fence. A friend of mine is from Romania and it took a couple of highly educational Pepe le Pew cartoons to explain to him why painting a white stripe on the back of a black cat was the obvious choice to do things.

    It's the cultural equivalent of why none of us old farts will ever get why painting some obnoxious kid's hair orange and gel it into a spiky mess will scare off bullies. Kamekamehaha...whut?

    I very rapidly understood why adventure games are best played with a walkthrough. And it is best to consult it only when needed. Being stuck was the worst thing that could happen to you. Being stuck because youd didn't pick up something at a place you can't get to anymore was even worse. And that is what never happened to you in Lucasfilm Games adventures and that was also something that made them awesome. That and you very rarely got stuck. And they were great fun. And they sometimes even made you think. They had great atmosphere. And diversity. They sent you on tropical islands, the afterlife, who knows where(Loom was odd), the future, the past, on a bike, on a zeppelin and even Atlantis(which would have been the better choice then looking for alien glass skulls)


    Sadly they fell victim to the Doom clone craze and continued to produce rehash upon rehash of the least cerebral game concept since shooting gallery shareware was invented. Only with light sabres! And Jedi! Yay!
    http://www.dosgamesarchive.com/download/shooting-gallery/

    --
    20 minutes into the future
  32. Re:Last great game 15 years ago?! by qwak23 · · Score: 3, Interesting

    As someone who played the shit out of the original X-Wing back in the day, I've always wished someone would put out a remake, sequel, or even just a non-movie IP based space combat sim modeled after X-Wing and with all the bells and whistles of modern gaming.

    A deathstar-esque run, with on-line co-op and voice chat would be awesome.

  33. Re:I'll remember the pain. by DoofusOfDeath · · Score: 2

    Wow! I assume they're redeemable at ThinkGeek?

  34. Re:nostalgia circlejerk? by s0nicfreak · · Score: 5, Insightful

    Those games are gone.

    Wait... where did they go? Did some mass fire destroy all remaining copies in the world? No. They're still there. I can still have my kids, born after they came out, play those games. I can - and do - have my kids play games from 30 years ago, from when I started gaming. Even the games that actually were lost to me due to fire or whatever ravages of time. Games do not suddenly cease to exist a few years after they are released. The good games are still played 15 years later, 30 years later, and I'm assuming 60 years later, 100 years later. Like classic books, the good ones will survive, they won't go anywhere. The games that only have nostalgia going for them will be lost once the people with that nostalgia stop lamenting or die out.

    By the time the servers of today's games are shut off, someone will have hacked/cracked them and made them playable without those servers. Games needing activation or some kind of server has been around for years now, many games have had their servers shut off. But I can't think of a single game that I still want to play, but that I absolutely can not play.

  35. Re:I'll remember the pain. by Luyseyal · · Score: 2

    So much THIS.

    To make everyone happy in the household, I implemented a config.sys menu system to load EMS or XMS depending on what task you wanted to undertake. Before that, I was fixing it for every reboot (and every time Mom wanted to use LotusWorks 1.0).

    -l

    Thank you for playing Wing Commander!

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  36. Re:Nostalgia by qwak23 · · Score: 4, Interesting

    Even though a comment of mine further down the list wishes for a parser to be in a game, the parser could sometimes kill a puzzle. That was horrid. You had the right idea the entire time, but whomever programmed that one puzzle into the game was looking for a very specific word choice otherwise it was no go. If I remember correctly, King's Quest 3 had an instance of this when attempting to turn the wizard into a cat. I gave up on the game at this point. Went back to it about 5 years ago, decided to finish the game, downloaded the walkthrough,etc etc. Got back to that point, found out that my original idea was correct, I just hadn't been typing the command in the way the game wanted me to. Some people if given a time machine would go back in time and give themselves the winning lotto numbers, sports picks, whatever. I'd go back in time and tell myself what I needed to type to turn that damn wizard into a cat.

  37. Re:tl;dr by qwak23 · · Score: 2

    Maybe he has a really small display?

  38. Nostalgia Nostalgia Nostalgia by jellomizer · · Score: 4, Insightful

    The games of old, we look back on when we were in our pre-teen to early adult years have a special place in our heart. These adventure games are the first few games that you have won and it was a hard win to have won. My nostalgia was more towards Sierra Online Adventures, but the premise is the same. You spend hours as there wasn't easy access to the internet to give you a hint. The excitement every time you were able to get to a new screen, as you are about to face a new challenge. Then you get older, you have real challenges in your life, and the new games just don't spark that kind wonderment. It isn't that the new games are any better or worse, but when you were a kid, things are new.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Nostalgia Nostalgia Nostalgia by Hatta · · Score: 4, Interesting

      If it's all nostalgia, we should find games we didn't play "back in the day" boring. I can tell you this is not the case. I too was a Sierra kid, but I love LucasArts adventures. I loved Civilization back in the day, today I'd rather play Master of Magic or Master of Orion 2 than Civilization 5. I played my share of DOOM and Duke3d, and I still find Blood, Strife, and Shadow Warrior to be more compelling than Call of Duty 8 or whatever.

      No, I think the late 80s/early 90s were a special time in the games industry. It was no longer the case that an individual in his basement could make a AAA commercial game, but that ethos persisted. Game designers designed for the love of games still, and not to satisfy some marketers checklist. Less effort was expended in producing eye-popping graphics, allowing for more focus on good gameplay. And computer gaming was still the realm of nerds, so games were designed for a sophisticated audience who didn't mind reading the manual. All of these things contributed to a golden age, that we were only lucky to experience when we were coming of age.

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    2. Re:Nostalgia Nostalgia Nostalgia by SQLGuru · · Score: 2

      They were also nearly the last games of their nature that were any good. Shortly after the Monkey Island series, games started going 3D (FPS) or real-time (RTS) and the point-click adventure was pushed to the side. Some of us still enjoyed them, but we became niche and the larger budgets were spent on other genres.

    3. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 2

      Bullshit. You wanna know the truth the answer is VERY simple: Because they just didn't have the ability to fall back on bling they had no choice but to focus on the gameplay which lets face it folks its a GAME and PLAYING should be the focus in the first place!

      Now while I was never into the adventure games (thought they smoked too much weed to come up with them batshit puzzles) I have been a fan of the FPS genre going all the way back to the first time I played Battlezone and you CAN tell the difference in quality of gameplay. Now I'm not some old fuddy duddy wearing rose colored glasses, There are plenty of new games I adore like the Borderlands and Bioshock series you can really see the difference when say comparing maps between the old and the new. Since they couldn't wow you with bling back in the day it all went down to level design, you'd get these huge maps with tons of hidden rewards that made replay FUN. I don't know how many hours I spent in something like Duke Nukem 3D or Redneck Rampage or Blood just clearing out the bad guys quickly so I could do more exploring and when you found that hidden life or gun or other goodie it made you feel great. Compare this with so many of the new games dragging you by the nose from one set piece to the next, hell you feel more like a passive observer of the action that an actual participant in the game.

      So no its not nostalgia, its just that modern designers have focused on bling above and beyond anything including the most important thing which of course in a game is gameplay. I mean how many games have YOU played that this sentence applies: "Game had great graphics but just wasn't fun" because I find myself saying that a LOT more than I used to. Maybe its the cost of the games, maybe its because its easier to sell with big set pieces, who knows, what I DO know is the newer games more often than not seem to be focused on look first and gameplay? Doesn't feel like its even in the top five honestly.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 3, Insightful

      Actually I think you nailed it about "not dumbing down" but I would put the era all the way to the early/mid 00s. After all the late 90s gave us such games as Half Life (can you imagine anybody putting in something like the opening tram sequence without Michael Bay-ing the shit out of it today?) and No One Lives Forever series, the Descent games and Freelancer, these games cared about making their worlds, no matter how real or unreal they were, come alive for the player. Today all the games act like you have the attention span of a hamster and if shit isn't shooting and you or exploding for longer than 20 seconds you'll fall asleep. I remember in Freelancer just exploring for new places to mine for just hours, other than the occasional tense run in with raiders i could just explore this rich galaxy (and with the mods out there the universe is now insanely huge, with dozens of systems) all I wanted with ZERO hand holding. None of this "You must do X-Z before you can go here" leading by the nose crap.

      I do have to wonder though how much of this hand holding and noise is because of Michael Bay and how many truckloads of money he makes each picture as I've noticed that movies and TV likewise throw jump cuts and explosions like jangling keys in front of your face, its like they think we simply can't pay attention if they don't constantly throw shit at us. I bought the Kane & Lynch games (hey they were a buck a piece on Amazon) just to see what was so horrible and frankly 10 minutes in I was thinking "A video game by Michael Bay" as it was nothing but camera effects, shit blowing up, and foul mouthed one dimensional characters we couldn't give a shit about, classic Michael Bay.

      So I have to wonder how much of the "dumbing down" and hand holding with an emphasis on set pieces is the changing taste of the devs and gamers and how much of it is a cynical attempt to rip off the Michael Bay style of doing things.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  39. Tell me about Loom... by Destoo · · Score: 3, Funny

    Tell me about Loom
    You mean the latest masterpiece of fantasy storytelling from LucasArts' Brian Moriarty? Why it's an extraordinary adventure with an interface of magic. Stunning, high resolution, 3D landscapes and sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects and magic spells. Beat the rush! Go out and buy Loom today!

    --
    Nouvelles de jeux et technologies en français. TC
  40. Re:I'll remember the pain. by ducomputergeek · · Score: 4, Interesting

    It's interesting today. A few months ago a group of modders released Diaspora, a Battlestar Galactica game based on the Freespace 2 Open engine. It takes a little bit to get working, especially for multiplayer. The younger people, I'd say those 25 and under, got frustrated at the game and gave up to go back to the craptastic browser game released by bugpoint. Why? They couldn't hit the magic "login" and play button. You had to do some set up first in the launcher to get the game to work and then there are a few features in the advanced menu to check/uncheck depending on your set up. That was "too hard" for most of them. Then when they got into the game they said it was "too hard" with "too many things" to remember and those of us with joysticks had too much of an advantage, yada, yada.

    I guess I don't mind because I think I spent weeks getting Wing Commander Privateer to run on my computer from with a floppy with custom config.sys & autoexe.bat files. There were others, but Privateer was the one I remember the most frustration with.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  41. That cuts to the core of why adventures died by SmallFurryCreature · · Score: 4, Insightful

    Getting someone else's puzzle is HARD. For instance, in Gabriel Knight: Sins of the Father, one puzzle is to translate a piece of German text. I happen to be fluent enough in German to never think of looking for a dictionary in the game to find the answer to progress to the next bit.

    It is the same reason stereo-types are so common in media, when you got a X amount of time to make something clear, you can't afford to leave any room for mis-interpretation. Mine was to forget Gabriel Knight is an American and as such mono-lingual.

    The Secret World is a MMO by the maker of The Longest Journey and it has some puzzles in it... and boy was it "fun" to see anyone from PhD's to xbox owners tackle them. One tricky puzzle asked you to find a password with no more a clue then "Night Helen and I meter, under the fireworks set to my favorite composer." and "Music of the Seasons" that one right next to the computer you are trying to unlock. You would be surprised how many didn't get it.

    Another hinted to look at the psalms for a keycode near a church. Is it THAT obscure that churches display psalms going to be sung at the next service somewhere? I am not even a Christian and I know that. Many many don't.

    Adventures games are games from a time when you had to read books to learn things in an age when everything is a Google away. People have gotten lazy. I have gotten lazy. Throw six switches when I can throw 1? Throw 1 when I can throw 0?

    Look at the latest Tomb Raider, pretty enough but the "hidden" dungeons couldn't be easier to find if they had flares next to them (instead of giant white graffiti) and consists of exactly ONE short puzzles doable in a few minutes. Compared to slowly making your way all around a gigantic underground pyramid, it just don't compare.

    TSW was considered by many to be to hard... as an old fart, I can't be anything but be amazed by how mindless such people must be. But the simple fact is that the old Lucasarts and Sierra adventures were THEMSELVES, dumb downs of the text adventures.

    I enjoyed the new Tomb Raider, I just wish it required me to actually think for a second at time instead of being a rather tiring roller coaster all the time. I wish TSW had more puzzles but spend more time playing Guild Wars 2 which is so fucking easy you have to do something else at the same time to avoid slipping into a coma.

    Because while these new shallow games are much simpler, they are also far far smoother. No endless quest bugs in GW2, or none you mind anyway. The new Tomb Raider had me dropping to my death only a handfull of times and rarely required me retrying a jump several times to get it pixel perfect.

    Old quality games required quality players and quality time and that is hard combo to get when you get old or have an xbox.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:That cuts to the core of why adventures died by bfandreas · · Score: 2

      I still marvel how kids actually wanted a Diablo 3 that was harder than Diablo 2.
      One should subject them to the full A Clockwork Orange treatment but with Xenon 2.

      Logic puzzles can be hard but at least they are universal(and I remember once writing a short LISP program to solve one). But puzzles based on culture are really, really awkward. This is also why you have to be extra careful when designing an IQ test. You easily introduce cultural bias.

      Gabriel Knight could at times be cringeworthy. The actors in GK2 were as German as 4th of July. The voice actors in GK3 were not very French and not even good at pretending.
      Only one game has done language actually very well and that is The Last Express. Because of that one I'm absolutely determined to learn Russian. And I have been absolutely determined to learn Russian for the last 10 years.

      --
      20 minutes into the future
  42. Re:Last great game 15 years ago?! by grumbel · · Score: 2

    Freespace seems to follow the X-Wing flight model quite closely from what little I have played of it so far. As for more modern stuff, Strike Suit Zero was just released and in the not so distant future we will have Star Citizen, a new Elite and a bunch of smaller titles.

  43. Re:nostalgia circlejerk? by Anonymous Coward · · Score: 2, Informative

    Yeah, but the touch based interface makes it almost unplayable.

    No! TOUCH is perfect for those games. However the right configuration is less than intuitive. You need to check the Mixed Adlib/Midi Box to enable direct touch mode. Otherwise it works in a touchpad emulation mode.

    I just replayed MI2 and it was a blast!

  44. Re:nostalgia circlejerk? by danomac · · Score: 2

    I bought the redone Monkey Island games on Xbox live. That brought back a lot of memories. You can even switch between the retro graphics and the new graphics.

  45. Re:Last great game 15 years ago?! by qwak23 · · Score: 2

    I've heard good things about Freespace, but haven't gotten around to trying it yet. I was looking at Strike Suit Zero, but it seems a bit more arcade style than what I'd like. I am genuinely looking forward to Star Citizen and hopefully it will be great. I tried out Star Conflict recently, but it felt more like a typical shooter but in space than anything else.

    A multiplayer space combat sim with X-wing styled mechanics and a persistent objective based battle space similar to Planetside 2 would be awesome. Co-op against large targets, escort missions, etc would also be freakin awesome. Start Citizen sounds like it might meet some of this, and hopefully it will and well.

  46. Because... by kreyg · · Score: 2

    ...they relied on story, clever dialog and had *heart* - so, the same reason everything of quality (books, music, movies) is appreciated decades or centuries later.

    I just finished playing Day of the Tentacle with my wife and two kids last night, and they all enjoyed it thoroughly.

    --
    sig fault
  47. Re:I'll remember the pain. by Nimey · · Score: 2

    Don't get me wrong, that's part of how I got so into computers. Back when I was a kid and had /time/, that kind of stuff was fun, much more fun than my old Apple //c or a Mac. Linux was even more fun than that back when Debian required actual work to get X running, or to get it booting from an add-on IDE controller, and compiling your own kernel was expected.

    I've just got a different value of time now, since I've got a kid of my own.

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  48. Re:Last great game 15 years ago?! by grahamwest · · Score: 2

    Maybe it's a confusion over terminology. 15 years is about when Lucasarts stopped developing great games themselves. They published plenty after that of course, including Jedi Outcast, but they were all made by licensees. From the outside the studio looked really bipolar to me, thrashing back and forth between internal development and outsourcing frequently enough they couldn't build and maintain any strong teams.

    --
    Graham