DarkSeas Games Developing Spiritual Successor To Road Rash
Feast Huggston writes "Indie Dev Darkseas Games has released an early gameplay trailer (video) of Road Redemption, a modern reimagining of the Sega Genesis (and later 3DO/N64/PSX/PC) motorcycle combat-racing classic Road Rash. The project has been in development since early 2012 and utilizes the Unity 4 engine. It is currently slated for release on PC, Mac, and Linux in 2014, with a stretch goal of eventually reaching the major game consoles. So far, it has raised over $24,000 of its $160,000 pledge goal on Kickstarter. While Road Rash creator Dan Geisler recently stated that he was interested in making another Road Rash, he is apparently not directly involved in this project, although he has given it his blessing. I grew up playing the heck out of this on Genesis and PC and it already appears that for many, a rebirth of this franchise was long overdue."
Could have done without the head being cut off @ the end. I loved Road rash growing up, this looks like a rehashed GTA.
Not that Road Rash was all that great but it kept things simple and it was fun.
Yeah, and when I was a child I had to go out and hit people over the head with an anvil everytime I watched Tom and Jerry. We should ban all depictions of violence because we know that all American children are too stupid to tell fiction from reality.
I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
On the one hand I fully sympathize with people who are enthusiastically supporting projects like this. I wanted the Dreamfall kickstarter to make gobs of money and considered a Slashdot submission but held off, feeling that it was inappropriate. There are so many of these projects now that I'd hate to see Slashdot flooded with this sort of thing.
As far as this particular project is concerned: I make a point of only donating to teams that already have considerable experience and who I know can do the job well and in reasonable time. These people are not that. It's otherwise a good idea, but I don't think bankrolling the dreams of some college kids is really the best use of Kickstarter funding.
I like this. i think it is the funniest part of the project. as since they are using unity to build their game, the source code is already open source. as unity only does AOT compile on the iOS platform. so weather you want to give it away or not. you did! look at any unity android game and open the apk yourself and you can use a c# decompiler to get back to original source (minus comments). I actually asked for AOT compile for all platforms on unity and was ignored.
but thanks for "open sourcing" it. i guess.
Watching the trailer, it doesn't remind me that much of Road Rash.
For one, you can see the cars before you hit them.
Like the Playstation & PC versions of Road Rash http://www.youtube.com/watch?v=kFkxYUxxtD4
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How is this insightful?
With a little trickery in the title line and a little lack of observation on your part ;-)
You're not ambitious enough with your titles! (^_^)
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Hello Slashdot. This is Dan Geisler, and I want to confirm, that I am not in anyway connected with this project. However, I do support their effort. That being said this is not the vision for a remake that I have in mind. I wish them the best, but the spirit of the game remains in the souls of the original team, and due to popular demand, many of us old souls have come together again. Stay tuned.
I co designed the original Road Rash. The game allows you to experience things you could never do in real life. I suggest, allowing people to get their fix this way, saves more lives, then Darwin reaps. IMFO
You want suggestions for an aspiring game designer? You got me, you'd be better off asking an existing game designer. Here's what thirty seconds on Google found me:
http://www.gamecareerguide.com/features/522/entrylevel_video_game_.php?page=3
I still have the CD and original case in my CD rack. I remember doing everything I could to unlock the cattle prod.