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Overconfidence: Why You Suck At Making Development Time Estimates

Dan Milstein from Hut 8 Labs has written a lengthy post about why software developers often struggle to estimate the time required to implement their projects. Drawing on lessons from a book called Thinking Fast and Slow by Dan Kahneman, he explains how overconfidence frequently leads to underestimations of a project's complexity. Unfortunately, the nature of overconfidence makes it tough to compensate. Quoting: "Specifically, in many, many situations, the following three things hold true: 1- 'Expert' predictions about some future event are so completely unreliable as to be basically meaningless 2- Nonetheless, the experts in question are extremely confident about the accuracy of their predictions. 3- And, best of all: absolutely nothing seems to be able to diminish the confidence that experts feel. The last one is truly remarkable: even if experts try to honestly face evidence of their own past failures, even if they deeply understand this flaw in human cognition they will still feel a deep sense of confidence in the accuracy of their predictions. As Kahneman explains it, after telling an amazing story about his own failing on this front: 'The confidence you will experience in your future judgments will not be diminished by what you just read, even if you believe every word.'"

63 of 297 comments (clear)

  1. I sucked because I was pressureed to being sucky by Anonymous Coward · · Score: 4, Insightful

    'nuff said.

    We've all been under pressure to give our "best" estimates and then some.

    Give a realistic estimate? Off to India!

  2. I guess I'm not an expert then.... by mark-t · · Score: 4, Insightful

    Points 2 and 3 don't seem to apply to me. I know I suck at doing development estimates. When asked for one, I've never been particularly confident about any estimate I give having a good chance of being accurate. I want to estimate conservatively, but project schedules don't allow for that.

    1. Re:I guess I'm not an expert then.... by Dixie_Flatline · · Score: 4, Interesting

      I guess part of being an 'expert' is being dumb enough to buy your own crap. That's why they always seem so sure of everything. Meanwhile, folks like you and me hedge our bets, and people attribute that to not knowing enough, rather than knowing all too well what the real deal is.

      I suspect that prior to being an 'expert', that person makes one wild guess that they nail bang on. After that, they just point back to the ONE TIME they were right, and that carries them for the next few years.

    2. Re:I guess I'm not an expert then.... by nine-times · · Score: 4, Insightful

      I wish people would understand that project schedules should *only* be considered guesses and estimates. Take the time you think it will take, and then take a step back and ask yourself, "No really, how long will it take?" When you get a number, take another step back and ask yourself, "No, *really*, when a bunch of things go wrong and it takes longer than I expect, how long will it take?" And then treat that time frame as a best-case scenario.

      Part of the problem is that many projects can not be set to a specific schedule. The real answer is usually "it depends". How long will it take to build a new website? Well it depends on what unexpected hurdles we run into. It depends on how many features you want to add after we begin. It depends on how many revisions we go through.

      When people ask me to set a firm deadline, I'm always tempted to ask them, vaguely, "When we don't meet that deadline, what do you want me to sacrifice?" Any deadline can be met if you sacrifice enough of the project requirements. So if we're coming up on a deadline, would you rather I miss the deadline or that I sacrifice some of the requirements? That is, let's say you want a website running with features X, Y, and Z, and we have a deadline of June 1st. The question isn't whether I can meet the deadline of June 1st. The question is, on May 31st, when feature Z isn't ready (there will be some feature set "Z" that isn't ready), do you want to go ahead and launch the site anyway? Or is Z worth holding up the launch?

      In other words: project managers should should focus on priorities rather than schedule. "Being on schedule" and "being within budget" are just two more features that need to be prioritized within the set of features that a project is trying to meet.

    3. Re:I guess I'm not an expert then.... by Sponge+Bath · · Score: 5, Insightful

      I know I suck at doing development estimates.

      A struggle is getting people to even agree on what a development estimate is:

      Me: "That will take 2 months of development work."
      [two months of interruptions, putting out fires and "prioritization" later]
      Other: "Why is this not done? You suck at development estimates."

    4. Re:I guess I'm not an expert then.... by mark-t · · Score: 2

      It doesn't matter whether or not a project "can" be set to a specific schedule... a client will still expect a deliverable on date X.... and if there isn't, well... the client will simply stop paying you (sometimes there are even penalties imposed for lateness), and you have to finish it for free. Given the choice between doing jobs for those kinds of clients or not having a job at all... I'll take the option that keeps my mortgage payments up.

    5. Re:I guess I'm not an expert then.... by el+cisne · · Score: 2

      This. Had a boss one time ask me for an estimate. I was intimately familiar with the C++ code and said 3 months. He didn't believe it, so he asked someone else who told him 6 months. Yet another told him a year. Who did he go with? His buddy that told him two weeks. FML

    6. Re:I guess I'm not an expert then.... by Kjella · · Score: 2

      Take the time you think it will take, and then take a step back and ask yourself, "No really, how long will it take?" When you get a number, take another step back and ask yourself, "No, *really*, when a bunch of things go wrong and it takes longer than I expect, how long will it take?" And then treat that time frame as a best-case scenario.

      The thing is it's not *that*. First I take how long it should have taken and multiply it up to how long it's going to take. Then I factor in all the other things related to the project that I'm likely to get sucked into while working on it. Then I factor in all the other factors like staff meetings, client down, server down, network down, fire drill and whatnot. Try getting some experience data on how much time you get to spend doing what you're supposed to be doing, you might be surprised. Also if somebody asks you how long it'll take to put a roof on the house, always assume the walls and foundation will need work to not collapse unless you did it yourself. Mysteriously enough I never get to push my deadline despite it turning out to being a stick hut built on quick sand. Never assume that what you're told to do will be what you're doing, then most estimates will fail.

      --
      Live today, because you never know what tomorrow brings
    7. Re:I guess I'm not an expert then.... by frosty_tsm · · Score: 2

      I guess part of being an 'expert' is being dumb enough to buy your own crap. That's why they always seem so sure of everything. Meanwhile, folks like you and me hedge our bets, and people attribute that to not knowing enough, rather than knowing all too well what the real deal is.

      I suspect that prior to being an 'expert', that person makes one wild guess that they nail bang on. After that, they just point back to the ONE TIME they were right, and that carries them for the next few years.

      The other problem is that when you're regarded as being an expert and and 2 & 3 don't apply, giving an estimate that hedges for realities to happen doesn't satisfy management. You get accused of padding hours, being difficult, or playing favorites (if there are multiple approaches being evaluated). What's weird is that after this song and dance, they still expect you might run a week late...

    8. Re:I guess I'm not an expert then.... by mark-t · · Score: 3, Insightful

      The first thing you did wrong is that you estimated 2 months, without taking any time to break down how you were going to spend each and every day of that two months. If you had done that, you would have realized you were falling behind schedule within the first week.

      In my experience, any estimate that's longer than 1 day, and often even as little as half a day, generally should require breaking down, so that it is clear exactly what needs to be complete. You break the programming tasks down almost to an atomic level, so that every discrete function of the software is described, along with how long it will take to implement each one. Sometimes you don't know how long something will really take, but that's okay... the time it takes to estimate a project should be factored into the time it will take to complete it. Breaking things down at this level also gives you a clearer idea of the technical requirements to complete the job in the first place, which helps you design technical solutions as you make headway in the project. Further, it gives you a metric once you are partway through a project to determine based on how much of the project you've actually completed within a given time, whether you are even going to complete the project within budget, and if not, institute measures to minimize losses. In practice, you're not going to be right every time, or even necessarily close to being right, but when broken down to this level, the overestimates and underestimates should balance out reasonably well, with perhaps a tolerance of up to about 10 or 20%. If they don't, then there's something else fundamentally wrong with the project, and as a first guess, I'd suggest that it may be on account of unclear program requirements,

    9. Re:I guess I'm not an expert then.... by Sponge+Bath · · Score: 2

      Sometimes you don't know how long something will really take, but that's okay...

      I agree with everything you said, but the point I was trying to make (poorly worded), is that time spent doing something other than development does not advance development. I always pad for the unexpected, but if you pull me off a project to do something else, then that project is not progressing. It sounds like a basic concept, but it escapes those who are not responsible for the actual development.

    10. Re:I guess I'm not an expert then.... by bill_mcgonigle · · Score: 2

      I've never been particularly confident about any estimate I give having a good chance of being accurate

      I tell IT folk and non-IT folk the same thing: an IT estimate is the first point in time having a non-zero probability of being true.

      They both appreciate the truth of the adage. Like somebody else said, multiply by pi. That takes into account the 'problem surface' around the vector.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    11. Re:I guess I'm not an expert then.... by bondsbw · · Score: 2

      This is a bit presumptive. Sometimes the deadline matters most to the client, and sometimes completeness/correctness matters most. When you perform an estimate (which should always be a range), and the client has specified a deadline (a specific date), ask them this question:

      "When the deadline comes, would you rather the project be incomplete but ready for delivery, or would you rather push back delivery in favor of complete and correct software?"

      Communication with the customer is essential, and continual communication is necessary. The customer will not be happy if the due date comes and suddenly finds out the software is not ready. They may have planned testing, rollout, server or client updates, and many other dependencies based on the agreed-upon deadline. And they may have legal ground to sue you for failure to disclose the status of the project on a regular basis.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    12. Re:I guess I'm not an expert then.... by dkleinsc · · Score: 4, Informative

      That's why I always say "That will take approximately 270 hours of development work" rather than "That will take 2 months". Then you write down how your time is actually spent, and can document that after 2 months you've actually only had 20 hours to devote to whatever it was, so it's no surprise that you're a long way from finished.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    13. Re:I guess I'm not an expert then.... by Blue23 · · Score: 4, Insightful

      I know I suck at doing development estimates.

      A struggle is getting people to even agree on what a development estimate is:

      Me: "That will take 2 months of development work."

      [two months of interruptions, putting out fires and "prioritization" later]

      Other: "Why is this not done? You suck at development estimates."

      Then make sure you're not surprising them at the end of 2 months. If at the end of week 1 you go to them with "I go two days against the project this calendar week, we still have 38 more to go", they are in the groove for project time and calendar time isn't the same. And if they want them to be, they need to stop you from getting interrupted.

      Communication. Verrrrrrry important.

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  3. External Dependencies by Bigby · · Score: 2

    Predictions on the time it takes for me to do something can be off, but not by much. Most good predictions have contingency plans, etc...

    In my experience, the biggest variability in estimates is the reliance on external dependencies. If I were the only person needed to work on something and I estimated 40 hrs of work, I would probably get it done in 30-45 hrs. But when that works requires someone else to do something at a critical point, even if it only takes 1 hr, the ability to acquire that resource in a timely manner ALWAYS messes with the time. Instead, the 30-45 hrs turns into 40-60 hrs. Amazingly, the "wait time" makes my time spent worse as well. I have to go through "ramp up" time again.

    You can even schedule out that you will have the person for 1 hr a whole week ahead of time. But I have found it rare that you are able to acquire that resource remotely close to the time you scheduled.

  4. I always follow Scotty's law by Capt.DrumkenBum · · Score: 5, Funny

    Always tripple all estimates. That way you always look like a miracle worker.

    --
    If I were God, wouldn't I protect my churches from acts of me?
    1. Re:I always follow Scotty's law by Anonymous Coward · · Score: 2, Interesting

      I have a PM who actually does this. He takes everyones estimate by 'pi'. He says it works and has theories why it works. But just knows it does. In my exp he is right. Someone says 'it will take me 2 hours', it will take them about 6-8 hours.

      Only with the dead easy tasks are people spot on. Anything else they are usually wildly guessing. Unless they have done it before (and even then...).

    2. Re:I always follow Scotty's law by mark-t · · Score: 2

      No, actually, you look like a crappy estimator. In game development especially, projects don't typically have enough of a development budget to afford to overestimate by a factor of 3, so when you tell somebody it's going to take 3 days to do a task you think you can actually finish in one, the producer's only going to ask for a detailed breakdown and justification about why it's going to take so long... and when you end up describing how it will take several hours to implement something you should be able to do in a couple of hours, you're going to come across as incompetent, and possibly even out of a job altogether.

    3. Re:I always follow Scotty's law by slew · · Score: 4, Funny

      He takes everyones estimate by 'pi'....In my exp he is right.

      If your PM takes somebody's imaginary estimate and multiplies it by pi and you exp it, your result will necessarily be complex, yet the error will be easy to bound with a circular range (even if with an initial wild guess)... Just say'n...

    4. Re:I always follow Scotty's law by Dixie_Flatline · · Score: 2

      Actually, doubling or tripling the estimate is USUALLY correct, the problem is that it's not correct if you apply it all at once. I've known managers that take any estimate and double it, but crucially, you don't allocate the effort all in one block.

      If you need to code a widget, and it'll take you 3 days, realistically, that's just for the initial implementation. You can debug it, but that's no guarantee that it'll work as intended all the way until the end of the project. You probably have another 3 days of work to KEEP it working.

      Overestimating is almost always the right thing to do, if you can get the people writing the schedule to understand that when you say six days, you mean three now and three later.

    5. Re:I always follow Scotty's law by FuzzNugget · · Score: 2

      In not sure why anyone thinks this funny, because it's absolutely true.

      No matter how much experience you have, there will *always* be that huge feature you initially thought would be a minor thing, there will *always* be those impossible-to-predict functionality hangups that take forever to solve and the client will *always* have "oh, yeah, and..." types of changes to the project requirements that completely alter the scope.

  5. Testing by invid · · Score: 2

    It took me a few years for me to discipline myself to including testing and bug fixes in any estimate I made to managers. When ever I would say, "I'll finish coding by X," they would always assume that it would be in release condition by then.

    --
    The Moore-Murphy Law: The number of things that will go wrong will double every 2 years.
  6. Is that really the problem? by Anonymous Coward · · Score: 5, Insightful

    I often find another problem is management's refusal to accept the estimate of the developer. I am usually pretty good at estimation. Here is what usually transpires for me:

    Manager: "How long will it take you?"
    Developer: "2 months."
    Manager: "You don't have 2 months. You only have 1 month. Redo your estimate. How long now?"
    Developer: "2 months."
    Manager: "You don't have 2 months. You only have 1 month. Redo your estimate. How long now?"

    At this point I feel like saying:
    Developer: "Why are you asking for my input? Just write down 1 month. And do you want me to tell you I will be 1 month late right now or in 1 month from now?"

    1. Re:Is that really the problem? by invid · · Score: 5, Interesting

      I was once invited to a meeting with the customer because my manager was sick. When people started talking schedule I casually mentioned the 18 months it would take to complete the software. The customer went ballistic. Apparently the schedule I gave my manager never made it to the customer.

      I was never invited to a meeting with the customer again.

      --
      The Moore-Murphy Law: The number of things that will go wrong will double every 2 years.
    2. Re:Is that really the problem? by Platinumrat · · Score: 5, Informative
      I'm constantly getting this effect at work now. My current manager (who has no technology background or experience) is always challenging my 25+ years experience. I've already felt the pain of optimistic estimates and now include everything, requirements, documentation, design, code, integration, test, more documentation, installation, commissioning and support in an estimate.

      He comes out with the following gems:

      - "I believe your estimates are too high"

      - "I've already committed to a delivery schedule with the CEO and Engineering Manager"

      - "Well, we'll just have to challenge your assumption"

      - "We'll just have to find ways to work smarter"

      - "We'll just need to work extra hours then"

      - "You're not showing enough committment", when asked to work on the weekend and holidays. This despite being with the same company for my entire working life

      It's like I'm in a Dilbert nightmare now.

    3. Re:Is that really the problem? by AK+Marc · · Score: 4, Insightful

      I've run into that. "If you want the lies told to the customers to be consistent, you must identify which lies you've already told them." Management didn't like my snark, but I received a briefing before future customer meetings.

    4. Re:Is that really the problem? by idontgno · · Score: 4, Funny

      Indeed, it is a Dilbert nightmare.

      This particular one, in fact.

      Relevant quote: "Anything I don't understand is easy to do."

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    5. Re:Is that really the problem? by ZombieBraintrust · · Score: 2
    6. Re:Is that really the problem? by swillden · · Score: 4, Interesting

      I've run into that. "If you want the lies told to the customers to be consistent, you must identify which lies you've already told them." Management didn't like my snark, but I received a briefing before future customer meetings.

      Heh. I actually worked out a system with one of the sales guys I worked with. When he rubbed his eyebrow in a certain way it meant "I know I'm lying; please don't say anything that might undermine my lie."

      In his case I was okay going along with it because he always had some (generally quite reasonable) backup plan that meant my team would never have to actually deliver on his lie. I was still uncomfortable, but he never burned us, and the customer always ended up happy.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    7. Re:Is that really the problem? by bpkiwi · · Score: 2

      I generally believe this is a major factor in underestimation, Even a "good" manager will unconsciously apply pressure to produce optimistic estimates. I was once asked how "accurate" my estimates were, and I said +/- 15%. I was told to go away and work out a "3%" estimate. I added 12% and gave the numbers back - they went nuts. They expected the same numbers but with a promise that they were more accurate.

  7. Re:Scotty Principal... by Takatata · · Score: 4, Insightful

    Than a competitor will say it will take two hours and get the job. Ok, finally it will take four hours, but still, he got the job.

  8. Actual article summary by Anonymous Coward · · Score: 2, Insightful

    Blah, blah, blah. Bad estimates.

    Blah, blah, blah. Oh noes! Waterfall!

    Blah, blah, blah. Fixed by Agile!

    1. Re:Actual article summary by uncqual · · Score: 2

      Pretty good summary.

      The solution seems to be "don't commit to a schedule longer than a sprint (even if that's only a week) and you won't be far off on the average".

      Of course, this doesn't work so well with customers. A giant customer who is considering kicking your product out the door and replacing it with a competitor "if you don't get feature X in" wants to know when he can expect feature X. This is often easy for seemingly small projects (add a new style sheet), but not so much for "hard" (many tens of person years of development or more) which are relatively indivisible (a distributed system that only corrupts data in 20% of the cases for which code hasn't yet been written is about as useless as one that does so 100% of the time). In the hard projects, if you tell them:

      Oh, we really have no idea, but I can confidently state that we will have these three small work items done a week from now and eventually expect we will have something done -- we will let you know the delivery date a week before we're ready to send you the software.

      their answer will be simple - "Thanks for the information, we are cancelling our maintenance contract and won't be using your system anymore. Please give me your vendor badge which we have just deactivated anyway."

      --
      Why is there an "insightful" mod and why isn't it "-1"? If I wanted insight, I wouldn't be reading /.
  9. Re:I am confident thqt this is the by Anonymous Coward · · Score: 4, Funny

    I think they finally blocked the APK posts with a HOSTS file.

  10. Scotty knows by u64 · · Score: 5, Informative

    La Forge: The Captain wants this spectrographic analysis done by 1300 hours.
    Scotty: Starfleet captains are like children. They want everything right now and they want it their way.
    But the secret is to give them only what they need, not what they want.
    La Forge: Yeah, well, I told the Captain I'd have this analysis done in an hour.
    Scotty: How long will it really take?
    La Forge: An hour!
    Scotty: Oh, you didn't tell him how long it would *really* take, did ya?
    La Forge: Well, of course I did.
    Scotty: Oh, laddie. You've got a lot to learn if you want people to think of you as a miracle worker.

    - TNG 6x04

  11. So true by Dixie_Flatline · · Score: 5, Insightful

    I hate making estimates. I'm always, ALWAYS wrong. I always know I'm GOING to be wrong.

    I've been trying to fix this for 12 years. I thought it was just inexperience talking, but I'm a grown-up programmer now. 'Senior', by some estimates. And yet I still have a hard time estimating the time of getting things up and running. I write one thing, and four things that I couldn't have anticipated crop up. This is particularly true in my industry (video games) where you're often working with an engine that's a few years old, and other people are in the middle of working on it, and specs are changing under everyone all the time. Things that look straightforward end up taking bad detours through networking components that nobody else understands because that part was written years ago and those programmers aren't around anymore.

    Man, this story makes me feel a lot better about myself.

  12. Hofstadter's Law by cant_get_a_good_nick · · Score: 5, Insightful

    Hofstadter's Law:

    It always takes longer than you expect, even when you take into account Hofstadter's Law.

  13. My reasons why development estimates are hard by ADRA · · Score: 4, Insightful

    People estimate based on how much time they think it -should- take, but you almost never estimate:
    1. External factors which grow time
    2. Feature/function clarification takes time
    3. Outside resource turnaround takes time
    4. QA may never be satisfied
    5. We're moral and WE make a lot of mistakes along the way
    6. Most likely, you don't know all the caveats of developing the piece of work until AFTER the development is over
    7. General personal time spent elsewhere (meetings, consulting with co-workers)

    Sadly, the best estimate for completion ends up being 1.5-2x longer than my original gut check, so as long as you pad out your estimates, you should be fine.

    --
    Bye!
  14. so called 'experts' by roman_mir · · Score: 2

    The so called 'experts' are just as much experts at estimating requirements and timing as they are 'expert architects'.

    Here is a thread where I argue that J2EE is a crutch given to people labelled as 'architects', turning them into typists while removing any real architectural thought from their activities. If you read through the thread you'll see some AC objecting to that notion and he does not realise that he is arguing my points there when he talks about architects.

    He is mistaking what 'enterprise' means, he believes it has to do with some technology, with some instrument, a tool or a set of tools. He does not realise that 'enterprise' really means an approach, a process, set of processes and standards that a company forces itself to adhere to, be it in implementation details or documentation process (all of which are important of-course), but enterprise does not mean just some solution provided by some vendor even if it has the word "enterprise" in its name!

    So with that in mind, realise that what we actually have for architects are most of the time not architects at all, they are copy pastors, they are typists, they are managers probably, but they are not actually designers.

    Those are the same people that would be considered 'experts', who managers turn to for time estimates. I don't remember myself underestimating projects at all or overestimating by more than a factor of 2, because I have the entire process of what it takes to build a project in mind and I break it down into all the little pieces, put a number that comes from past experience in front of that little piece, then the numbers are added up and there is some adjustment based on the team, the people that are going to be working on this.

    AFAIC overestimating is not as a big problem as underestimating but if you are bidding on a job, then it does present a challenge. In case of bidding you are actually not truly estimating a project, you are just trying to get it before the other guys get it, and I think that's where the real problem comes in. Managing client expectations is a serious matter, you better be able to do that and I think the more you way overestimate or way underestimate the less likely the clients are to trust you in the future, so be true to yourself.

    But again, how can somebody be true to themselves, when they don't even understand themselves what it is they are doing in the first place?

  15. Level of Detail by cant_get_a_good_nick · · Score: 3, Interesting

    Back when Joel spent time on writing, Joel Spolsky of Joel on software had an interesting method for doing time estimates. His point was to go into a deep level of detail. Instead of handwavy "code the GUI" the only way to really get anything remotely close to a real time is to estimate everything down to at least half day, if not lower granularity. It's not the "oh you feel the time better" as much as to think of EVERYthing you need. If you go to a lower level, you may remember that dialog box that you didn't think of at the 25,000 foot level.

    It would be interesting to see if anyone ever used it to improve their estimates. Even he "disavows" it now, preferring the method in his software tool. But I like the "the world is a big place, are you sure you're thinking of everything" that the older method pushed you to.

  16. My experience by pkinetics · · Score: 2

    Something my boss has us do when we estimating projects. She has a certainty factor that we set for each task, simple terms, which equate to a percentage in her calculations. The higher our certainty, the less risk that the task is underestimated. The lower the certainty, the larger the margin that the estimate needs to be factored.

    Makes a huge difference in ballparking our estimates.

  17. Estimates don't account for Risks and Unknowns by mtippett · · Score: 2

    As per my blog post a couple of years ago at http://use-cases.org/2011/06/04/getting-good-estimates/ [use-cases.org] and http://use-cases.org/2011/06/22/updates-on-getting-good-estimates/ [use-cases.org]

    Most good estimates have a range - and not a number, or a number with a confidence (both are interchangeable).

    If an engineer says it will take two weeks - I push for a range or a confidence. If the range is weird (2-8 weeks), I push for the engineer to tighten their estimate through discussing or raising and discovering the unknowns or the risks that they are aware off. That sort of estimate would usually end up around 3-5 weeks which is a reasonable margin - and a lot better than than underestimating by 50%.

    Same with estimates that are too narrow. "2 weeks +/- day". That implies a full level of understanding, no risk and no dependencies. Almost never happens. Work through the same risks/unknowns and the estimates usually become really bad - typically at least double of the "high confidence" estimate - similar to TFA.

    There is a lot of reasonably applicable theory behind this (confidence intervals, cone of uncertainty, etc). But we don't necessary focus on mastery of our art...

    1. Re:Estimates don't account for Risks and Unknowns by MadKeithV · · Score: 2

      If the range is weird (2-8 weeks), I push for the engineer to tighten their estimate through discussing or raising and discovering the unknowns or the risks that they are aware off.

      You are potentially making a mistake there. There are often unknowns that you cannot eliminate unless by actually trying to do it, which means you have to accept the original range. You are expressing distrust of your engineers' expertise by pushing them to tighten their estimates when they have given you a wide range to indicate that type of uncertainty. Tighter is not "better", tighter is not "more realistic", sometimes the range just is weird because the problem is.

  18. Some overlooked bullet points by Roachie · · Score: 2

    3 days for bitching, pissing and moaning.
    3 days for dicking around on the interwebz
    1 day lunch overages.
    2 days for "zoning out"
    3 days for witty banter.

    --
    This sig is not paradoxical or ironic.
  19. Re:Pi by DaveAtFraud · · Score: 4, Informative

    I usually take whatever estimate I'm given and change it to the next largest unit and double it. Thus, an estimate of two hours become four days. This is still usually less than the actual time required. And don't even get me started on projecting when some task will be completed as opposed to how much effort will be required. The above alogorithm does a reasonable job at estimating effort actually requied but determining the calendar completion date is a whole different animal.

    Cheers,
    Dave

    --
    They that can give up essential liberty to obtain a little temporary safety deserve neither safety nor liberty.
    Ben
  20. This is doubly hard for consultants by linuxguy · · Score: 2

    When my customer comes to me and asks me to provide an estimate for a job, if I give them a conservative estimate, some of them may think that I am milking them with the extra hours. Specially if they get a competing estimate from an overly aggressive Indian company who is eager to sign the contract but has no clue on how to deliver.

    I usually do not fret too much about customer feelings in a case like this. But during slow times I have little choice. Bottom line is, most of us would love to provide conservative estimates, but often times it is not as simple as that.

  21. There was this company that wanted a project ... by Skapare · · Score: 2

    ... to be developed for them in 3 months. I estimated 10 months. So they decided to look around for another developer. A couple years later they came back and asked if I could do it in 6 months. I told them it would take 12 months, now.

    --
    now we need to go OSS in diesel cars
  22. Uh no... by Charliemopps · · Score: 5, Insightful

    My estimates suck because:

    Project leader: Ok, so we need to know how long it will take for you to do X
    Me: I'm not sure, that's an entirely new API, proprietary to the vendor, there's almost no documentation and their website has a support forum filled with questions and basically no replys to any of them.
    Project leader: Well, we need a number.
    Me: Why?
    Project leader: I have to fill in this box here... see?
    Me: Ok fine, 800 hrs
    Project leader: Now hold on a minute, this wont take 800hrs
    Me: It could, I have no idea. It's already taken the majority of at least one hour and I don't even know what language it's in.
    Project leader: Fine, I'll put down 800hrs, but you're the one that's going to look silly.

    POST PROJECT REVIEW
    Project leader: I can see here your original estimate was 800hrs, and your actual billed time was 1265hrs. What causes led to you missing your estimate, and how can we avoid those in the future.
    Me: Don't make estimates.
    Project leader: Come on now, I need a real answer.
    Me: Why?
    Project leader: I have to fill in this box here... see?
    Me: ....

  23. Proper scoping is EVERYTHING. by Frobnicator · · Score: 2

    I agree. Fortunately for me at least, I happen to be in the happy world where management supports us in realistic timelines and realistic scoping.

    Spanning almost seven years now and well over a hundred assorted projects we have been overdue on projects two times total. One of those was during the exceptional case of a co-worker getting in a car accident and breaking 13 ribs, the other was an exceptional case where very serious external forces caused the design to shift mid-development. In no case has it been due to poor estimation.

    We have come to learn the development cycle for our small teams:

    • Before the project begins, we spend about 10% of the previous project time scoping and prototyping the next project. The usually three developers are each individually required to build the estimates for their parts of the project, and to collectively work out the details of how all the pieces come together. Accurate time estimates and prototypes are required from each developer.
    • Now the project is officially started. This 30% initial development is where we implement the features required. Everything in the project is scoped during estimates so that this 30% of the schedule will meet our understanding of the product. The design is locked and developers are held accountable for meeting these deadlines. Since there are only about three developers on each project and each one is accountable for a specific subset of the work, we can lay accountability directly on the shoulders of that one individual. We also make a point of celebrating each developer's success of hitting their individual milestones, and the even bigger success of hitting a milestone early.
    • The product owners are given a chance to review the implementation and also modify their design. The changes are estimated and must not exceed 10% of the total development time. Usually we limit them to about 5% of the total development time. The features are prioritized and work on until we hit 35-40% of the schedule (depending on if we limited them to 5% or 10% of the development time). This would likely be called alpha. Again the individual developers are held accountable for their estimates.
    • The next 20-25% is bug fixes where new features are not added but product owners can submit bugs where existing features may be adjusted. We bring in our QA team and start testing. This is the tail end of main development. Many people would call this beta. This brings us to 60% of the development time.
    • For the next 20%, no existing features may be adjusted. Individual bugs are still handled and occasionally a product owner may manage sneak in a design-by-bug change for an absolute critical change, but otherwise this is the final cleanup cycle. At this point we should be comfortable shipping the code. That brings us to 80%.
    • For the final 20% almost no changes are made. Changes are reviewed by all of the developers, and must have sign-off by the developers AND by management before submitting to version control. Most of the development team moves on to prototyping the next project. (This is the 10% mentioned up top.)

    When I hear about other groups hitting 60% or later in their development cycles and still not getting feature complete, I pity them. They have made the mistakes the original article warned about, and were probably driven to that madness by the poor management you mention.

    --
    //TODO: Think of witty sig statement
  24. Re:Too many factors. by plover · · Score: 4, Insightful

    Actually, most of those things can be predicted. What is harder to predict is the creative aspect of development. Predicting a civil engineering project, like a bridge, is easy because engineers can compute the number of beams, the volume of concrete, the depths of the footings, etc, and they already have a good idea how construction people will behave, so they can add 5% for vacations, 20% for staffing difficulties, 10% for late trucks, etc. Predicting the creation of a new piece of software is less certain, because so many of those pieces are unknown. You make an initial survey of the requirements, and take an educated guess at what the solution might be, but you know that's never the final picture of the real solution.

    If you're on a mature Agile team, you trot out your velocity, map your epics to some t-shirt sizes, and do some simplistic multiplication. But you also know to announce the estimates in terms of your team's delivery dates, and you don't overpromise. At this point, either management trusts your team's reputation and you boldly go forward, or you give them estimates with confidence levels around 20%, because you simply can't be more accurate than that.

    If you're on a waterfall team, any software development estimate with an accuracy figure of higher than about 50% should be viewed with suspicion, and anyone claiming 90% or higher should be flagged as a true bullshit artist.

    --
    John
  25. Experiment by trout007 · · Score: 4, Interesting

    I would love to see an experiment. Take two groups and give them the same job. Group one would be based on a typical American corporate structure with a Boss, Scheduler, budget person, middle management, supervisor, and finally people doing the work.

    The other group would have the same number of people but only those that work. No schedule or budget just work until it's done. I wonder what the results would be?

    --
    I love Jesus, except for his foreign policy.
    1. Re:Experiment by Zaelath · · Score: 2

      That's easy. Universally accepted software, like say, Unity.

    2. Re:Experiment by TheNastyInThePasty · · Score: 3, Insightful

      You wind up with Valve. Go look for their leaked employee manual. It's quite interesting.

      --
      The best thing about UDP jokes is I don't care if you get them or not
  26. Because civil projects never go over budget... by TiggertheMad · · Score: 3, Informative

    Predicting a civil engineering project, like a bridge, is easy.....

    I'm going to stop you there, because civil engineering projects are NOTORIOUS for going over budget. You might have heard of projects like the big dig. Less well know, is that going over budget in less spectacular ways is apparently a fairly common occurrence. I was looking around for a report to link for you that I read awhile back talking about why civil construction projects so frequently go over budget, but alas, I cannot locate it.

    Alas!

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Because civil projects never go over budget... by Grishnakh · · Score: 2

      I'm not disagreeing, but I question whether this is something that happens more with really big projects which are very unique (Big Digs aren't exactly a regular occurrence, hence the name), rather than with your mundane, everyday civil engineering projects like a boring commercial building that's not much different from dozens of other commercial buildings in its area.

    2. Re:Because civil projects never go over budget... by TiggertheMad · · Score: 2

      I'm not disagreeing, but I question whether this is something that happens more with really big projects which are very unique (Big Digs aren't exactly a regular occurrence, hence the name), rather than with your mundane, everyday civil engineering projects like a boring commercial building that's not much different from dozens of other commercial buildings in its area.

      Well then, since you are using generic, cookie cutter building projects as supporting evidence for your argument, wouldn't it be an accurate comparison to look at how often web design firms go over budget when building generic 5 page websites for small businesses? I suspect that the numbers will be roughly equal, and the type of work would be similar. In contrast, an unusual project like the big dig would probably be comparable with someone like Microsoft writing a new OS from scratch.

      My point is that software development isn't really that different than a lot of other engineering projects. Building things is hard.

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
  27. Re:I sucked because I was pressureed to being suck by Austerity+Empowers · · Score: 2

    Exactly. If someone asks me for an impossible prediction, I will give them what they asked for with unyielding confidence. When faced with the inaccuracy of my prediction, I will continue, with confidence, in giving equally inaccurate predictions in the future.

    My real algorithm is as follows:
    Is it fun/interesting to do? If yes, feel the room and give an estimate that will keep the project from being killed. Else, give a long enough estimate that can withstand cross examination that hopefully will kill the project. Regardless of what I answer, management will cross examine my estimate using their own equally inaccurate measurements and assessments, if I deliver with anything less than absolute confidence I will be smashed. You see, the bullshit is layered upon the bullshit, then convoluted by management bullshit, into spectral bullshit that makes for a great power-point.

    If you want an accurate assessment of how long something that has never been done will take, you're asking for the impossible. If you want an accurate assessment of how long something that has been done before many, many times will take, either a) you're not in technology in the US, we don't do "competition" here, or b) I'll tell you 75 years because I really don't want to do that anyway.

  28. Time management by Taco+Cowboy · · Score: 4, Interesting

    If you ask any experienced software developer about estimating when the project will be finally completed you will get a blank stare --- for the simple reason that there are always higher mountain to climb, more features to add, more bugs to be squashed, more optimizations to be made, and so on ...

    I do not do time estimation --- I do the reverse

    I set out a limit on time before I even begin a project

    Within that time span I partitioned it into "exploration", "research", "coding", "debugging", "finishing touch" --- and I can terminate the entire project when any part of the partition takes too long, or produce too few result, or both

    That's the way I've been using since the late 1970's --- it might not be the best way, but that's my way of accomplishing my projects --- or abandon it before it dragged out way too long

    --
    Muchas Gracias, Señor Edward Snowden !
  29. Re:I sucked because I was pressureed to being suck by sycodon · · Score: 4, Insightful

    Manager: "We need an application that does X,Y, and Z. When can you have it done?"
    Developer: "Well, can you tell me more?"
    Manager: "No, time I have a manager's meeting in 5 minutes. Just give a pall park."
    Developer:" Ok, umm 3 weeks."
    Manager: "THAT LONG?"
    Developer: "OK, 2 weeks? Maybe less?"
    Manager: "OK"

    Later, in the manager's meeting.

    Manager:"My developer says he can get it done in less than 5 days."

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
  30. Re:I sucked because I was pressureed to being suck by hackula · · Score: 5, Funny

    management/sales: how fast can we get this done?

    dev: low 3 weeks, mid 5 weeks, high 9 weeks

    management/sales:Great! I was hoping you would say around 2 weeks, because this product is being launched next week, so if we push it, we should be able to get it out the door by tomorrow approval!

  31. Re:I sucked because I was pressureed to being suck by rvw · · Score: 2

    5 days later: But you promised!!! Now I'm on the hook for a demo to the VP of International Sales and Marketing!!!

    Powerpoint! Those bastards don't know the difference. Just show some slides...

  32. Re:Too many factors. by khakipuce · · Score: 2

    Construction has very real material costs -the beams and concrete you talk about - so every component is drawn and specified. In software development the material costs are virtually zero so you might as well build it twice, once to understand it and once to productionize it, it's the same as writing a detailed spec and then coding it.

    --
    Art is the mathematics of emotion