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New Console Always-Online Requirements and You

An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data."

22 of 435 comments (clear)

  1. The only winning move.... by AmiMoJo · · Score: 5, Insightful

    The only winning move is not to play.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:The only winning move.... by TrollstonButtersbean · · Score: 5, Insightful
      The only problem is that, sadly, people aren't going to care. From DRM in games to privacy-exploitation in Facebook/Google/... people *will* buy and play these games.

      Most people have an internet connection available and might complain, but they'll go along with it. And game makers will get their live-DRM.

      It is going to happen and it won't be stopped. --- But this doesn't mean the end of the world, you personally don't have to go along with this and there will always be games on PCs, etc.

      But consoles?

      Yes .. their device, their rules ... and they have big marketing budgets.

    2. Re:The only winning move.... by Opportunist · · Score: 5, Insightful

      There is no pressing need for MS to require "always on". What they will want for sure, though, is that you have to go online the first time you play the game to lock your game to your console, to kill the second hand market and circumvent first sales doctrine (i.e. you can sell it, but nobody's gonna buy it 'cause he can't use it).

      Only when I hear that there is NO need to EVER go online with this console, we can start talking.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:The only winning move.... by DThorne · · Score: 3, Insightful

      It's evolution - either it survives or it doesn't, users will cave or they won't. MS will bring back the start menu or they won't - this can be applied to pretty much everything. So yeah, vote with your wallet, that's *all* MS cares about, like any other corporation. If there's some seriously flawed security issues in the implementation, make it public so users enjoying the service can be informed. But a "hell no we won't go... ONLINE!" flashmob? Please. Let the natural order decide and if it grinds your gears all that much best to buy an apple orchard and keep the local kids out of it - better use of your time.
      I use steam all the time, a PS3 less so, I get some value from being connected, but it's nice to know if I wanted to I have offline mode with steam. MS will likely give me less choice so I probably won't invest.

    4. Re:The only winning move.... by Opportunist · · Score: 3, Insightful

      Thanks for your time, keep your console, no sale.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:The only winning move.... by Nugoo · · Score: 3, Insightful

      Exactly.

      [...] I may roll over eventually and join the herd because I could get used to it.

      This is the problem. Microsoft is a game publishing company, and the amount of control gamers have over their own games is essentially another price point. Publishers will put that price point exactly where the market will bare it, which means things will get worse until people stop buying games. So if you don't want things to get worse, don't roll over.

      Don't buy this console, tell your non-tech-savvy friends not to buy this console, tell your tech-savvy friends not to buy this console, and tell your tech-savvy friends to tell their non-tech-savvy friends not to buy this console.

      --
      I explicitly release the above into the public domain.
    6. Re:The only winning move.... by PopeRatzo · · Score: 4, Insightful

      Microsoft has denied that Xbox 720 will be "always on". These articles are just spreading FUD.

      I have a question: What would make you believe anything Microsoft (or Sony, or Apple, etc) would say about anything? Do you really believe that "honest with the public" is part of their corporate charter? Do you understand what corporations are for, why they exist? Is there any part of that to indicate "honest with the public" or even "do what our customers want"?

      It's as singular a purpose as you can imagine: profit. If that meant "lying our ass off to the public" then there would be no hesitation. And yes, corporations have shown that it's possible to lie, over and over, and still make a great profit. Microsoft is not an exception.

      --
      You are welcome on my lawn.
    7. Re:The only winning move.... by MightyYar · · Score: 4, Insightful

      Look up the 23rd word on page 9 of the user manual.

      (I had a copied version of one game - I'm forgetting the name - but you could often get the game going by guessing common words like "the" or "and". You have loads of time, but very little money when you are 12 years old.)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    8. Re:The only winning move.... by Zenin · · Score: 3, Insightful

      You're assuming everyone, or even most people, sell their games. You're also ignoring the lost sales of new games as some people opt to buy used copies.

      The only ones I've honestly known that sell their games are kids. Kids who only can get mom and dad to buy them two or three games a year. There's much more money in the 20s, 30s adults with their own disposable income...a group that's far less likely to care about the hassle of selling their games and/or enjoy keeping a collection. At the very least they're going to hang on to a game far longer then a month which drastically reduces its resale value.

      So while there will be some that are accustom to the buy(day one)/play(through quick)/sell(fast) model and will be impacted by your math, most of those losses will be made up by once-used game purchasers now buying games new.

      --
      My /. uid is better then your /. uid
    9. Re:The only winning move.... by PopeRatzo · · Score: 3, Insightful

      There's much more money in the 20s, 30s adults with their own disposable income...a group that's far less likely to care about the hassle of selling their games and/or enjoy keeping a collection.

      A collection of what? Cartridges? CD-ROMs? DVDs?

      There's not much to "collect" with a downloaded game.

      --
      You are welcome on my lawn.
    10. Re:The only winning move.... by sd4f · · Score: 4, Insightful

      That's funny, because according to gaben, when L4D2 was being released, the boycott group was actually one of the fastest purchasing groups of any. Gamers are probably the most fickle bunch around.

  2. Solution is easy by Skiron · · Score: 5, Insightful

    Just don't buy one.

  3. Re:Steambox by damaki · · Score: 5, Insightful

    Err, no. This is not needed anymore. Test it: disable your connection, you can then switch to offline mode.

    --
    Stupidity is the root of all evil.
  4. Re:Steambox by Anonymous Coward · · Score: 2, Insightful

    Err, no. Steam will "forget" you password after a day or two (in my case it was one day) and you will be left without being able to play untill you connect Steam to the Internet again so it can cache your password again. My internet was down for two months, I was able to play my thousands of dollars worh of games for a whole evening! :-)

    (I thing the biggest probl;em with the "always on"/Steam schemes is that the game will only be usable by one person. I have tons and tons of games, when one of my kids come over and whant toplay one of my games I have to buy it again for them or not play myself (any game on Steam). At least Apples scheme allows you to install and use on five computers at one time (and is not always on).

  5. Always online is here to stay by zugurudumba · · Score: 5, Insightful

    Microsoft knows and abuses their user base. For example, all Xbox Live game servers are hosted by players. These players pay a yearly fee to MS, so that MS will grant them the privilege of hosting these servers and playing against other players. MS is basically getting free money.

    Rednecks who don't know better; Call of Duty dudebros; 13 year olds with gullible soccer moms - these are all people don't give a shit about always online and represent the core audience of the Xbox brand. They'll buy the next console without asking questions and they'll create the critical mass MS and publishers need in order to push always online.

    People who hope the PS4 will save us from always online are naive. Always online has always been the publishers' wet dream. They've been pushing for this for years. At the very least, MS and Sony will implement mechanisms so that any publisher will be able to impose the always online requirement for their games. And remember, MS and Sony are also publishers, and they're quite big publishers. Where do you expect people to go once all games released by Activision, EA, Sony, MS, Ubisoft and others will all require always online? How will you fight a cartel in its own walled garden?

    Blizzard games, Steam games, even the dreaded SimCity sell tens of millions of copies each year, despite the various types of (partially) always online requirements. Always online is here to stay and there's nothing you can do, because of the massive amount of people who will gobble this up without thinking twice.

    --
    Sig
  6. The reason why this will happen? by 88NoSoup4U88 · · Score: 3, Insightful

    "As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it."

    And that's your problem right there. Why is everybody expecting that sticking to your principles doesn't need something in return?

  7. Re:Steambox by Goaway · · Score: 4, Insightful

    I also like how gamers will yell until they are blue in the face about second hand game sales and how important they are.

    And then they will turn around and talk about how "Steam gets it right", conveniently forgetting it was the first place that forbid second-hand game sales.

  8. Steam is the choice for you. by Jartan · · Score: 3, Insightful

    Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free. Steam does not require a connection to play in any way shape or form.

    These are the facts.

  9. The worst part about this by Anonymous Coward · · Score: 5, Insightful

    What I hate so much about "always online" is that EVENTUALLY these companies are going to shut down their servers and people who want to play these games in the future will be screwed. I really do hope hacking solutions come out of this, otherwise you're going to have an entire generation of games that literally cannot be played in the future. Imagine if movies did that and you could no longer watch The Shawshank Redemption because its profitability expired a long time ago and it cost money to keep the movie servers running.

    If you think this won't happen, see how Microsoft has pulled the plug on multiplayer Halo 1 / 2 or Mercenaries 2. At least the single player component wasn't affected, but for future games, it will be. Over enough time, without proper cracks, these games will be IMPOSSIBLE to play.

    I hate this mentality of forcing everyone online with no recourse for when the plug eventually gets pulled. It's intentionally destroying culture in the name of profit, which I find immoral.

  10. OUYA?! WTF are you even thinking?! by VortexCortex · · Score: 4, Insightful

    So, what's the best way to express this? Spend your money on an Ouya?

    Are you fucking DAFT?! You have to connect the Ouya to the Internet AND give it your credit card information before you can even use it. It requires a mandatory firmware update out of the box. Then, EVERY game must be Free To Play in some capacity. As a game dev I want to like the OUYA, but it's shit. I can't even just put a full version of a game and demo version out and have you buy the game outright if you want -- Nope, instead I have to create an in-app-purchase and lock away features calling the locked neutered game a "demo", and then I have to check with the Ouya DRM servers before you start playing the full version of the game (better be connected to the Internet, always). Other games that are "free to play" and funded via in-app-purchased micro-transactions are roughly equivalent to "always online DRM", you doofus.

    Ouya == Free To Play PITA == Always Online DRM. You want to escape this crap?! So do I. Game on your damn PCs. PLEASE!

  11. might as well enjoy it?? by globaljustin · · Score: 4, Insightful

    People hate 'always on' DRM. No one likes it. Some hate it with a fiery passion.

    It's 'people' like you who assume the following:

    It is going to happen and it won't be stopped.

    That gives M$ the notion that doing this would work. Seriously, only because people like you exist, the "if you're getting raped you might as well enjoy it" logic people...fsk you and your notions of consumer choice.

    Platforms can die when the alienate their users and/or make bad business decisions, ex: Sega, Neo/Geo

    --
    Thank you Dave Raggett
  12. Re:Steambox by Secret+Agent+Man · · Score: 3, Insightful

    Steam also tends to sell games for dirt cheap, or at least below retail value. Being unable to re-sell off of Steam is bad, don't get me wrong, but the punch hurts a little less if I can't sell the $5 Command and Conquer: Red Alert 3, as opposed to the $60 copy of HALO 4.

    In general (but not always), people tend to accept the lack of being able to resale as a trade-off for lower prices, digital download, etc. Maybe one day (pipe dream), Steam will set up an e-Used Game Market that Steam users could buy, sell, and trade games around with. I have no idea how legal it would be for them to do that (i.e. certain publishers might not like it, be able to stop it, etc.), but it would certainly alleviate a lot of concerns.