Slashdot Mirror


Ouya Game Console Retail Launch Delayed Until June 25

PC Mag is one of several outlets reporting that the Kickstarter-funded Ouya Android game console has been delayed by a few weeks; the new target date for launch is June 25. Says the article "The delay does not affect early backers, who are still on track to receive their devices by month's end. Helping to meet that demand will be $15 million in funding, led by Kleiner Perkins Caufield & Byers." Also at CNET.

121 comments

  1. Re:Durrr Ouya by Anonymous Coward · · Score: 1

    I for one welcome a cheap console that has demos available for all games. No need to pirate!

  2. Re:Durrr Ouya by alen · · Score: 4, Insightful

    the games aren't PS4 quality like shadowgun, but the console is $99 and the games are only a few $$$ each. does it really matter that you can't see the individual droplets of blood flying off dead people? who cares?

  3. Delayed first by Anonymous Coward · · Score: 1

    I would say "First", but my post was delayed by a few weeks

  4. Re:Durrr Ouya by partyguerrilla · · Score: 5, Funny

    does it really matter that you can't see the individual droplets of blood flying off dead people?

    Of course it matters, what kind of gamer are you?

  5. Ouno! by TWiTfan · · Score: 1

    I have high hopes for this one. But the more delays, the less confidence I have.

    --
    The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    1. Re:Ouno! by SternisheFan · · Score: 5, Informative

      I have high hopes for this one. But the more delays, the less confidence I have.

      They've had a problem with the controller buttons getting stuck and had to make the holes larger. From the idea to a worldwide launch in 9 months, not too shabby.

      From JoyStiq.com: The Ouya isn't going to make its planned June 4 launch. The diminutive Android console will now launch on June 25. Ouya CEO Julie Uhrman tells Joystiq that the decision was made in order to meet high demand at retail.

      "We've had incredibly positive reactions from our retail partners, and so in order to meet their greater than expected demand, we decided to shift the launch date by a couple of weeks – three weeks – which will allow us to create more units and, basically, have more units on store shelves in June."

      Uhrman also addressed one of Ouya's stickier issues, notably that the controller's buttons can get stuck underneath its faceplate. The problem has already been fixed, she says, and is being implemented in production. The solution: larger button holes. "I don't know what the exact millimeter is, but we've increased the size just a little bit, so now the buttons don't stick under it. We made that change very early so all the units are being produced with those larger button holes." The corrected controllers will ship alongside Ouya's retail launch units.

      http://www.joystiq.com/2013/05/09/ouya-launch-delayed-to-june-25-controller-defect-being-fixed/

    2. Re:Ouno! by Anonymous Coward · · Score: 0

      If you're a kickstarter backer, their updates have kind of been hinting that they're going to delay going full retailer until all of the kickstarter units have been delivered, plus a couple of weeks of exclusivity. A number of people were complaining that they backed with all the gee-whiz options of engraving, custom colors, etc. Those consoles take a little longer to make and were originally going to be delivered almost the same week that the regular console went full retail, which rubbed some of their bigger backers the wrong way.

    3. Re:Ouno! by CastrTroy · · Score: 1

      Controllers are always the hard part. A really good controller is quite hard to come by. They probably would have been better off by not shipping a controller and just telling everyone to go out and buy a XBox360 or DualShock controller. Might have cost a little more in the end for the users, but at least everyone would have a quality controller.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Ouno! by ArcadeMan · · Score: 1

      And then there would be no default controller for the console and people would have complained about lack of support for their preferred controller.

    5. Re:Ouno! by Anonymous Coward · · Score: 0

      The controllers are apparently powered by AA batteries. That's just fucking lame. I'd much prefer to have a rechargeable battery pack than to either have to constantly buy AAs or have to use clunky AA rechargeables. I was seriously considering buying one, but that's a deal breaker.

    6. Re:Ouno! by StoneyMahoney · · Score: 1

      I have the opposite opinion. I'd rather use standard rechargeable cells, I can swap them out in seconds and keep on playing. I even have a AAA-powered music player in my bag for when my mobile is low on battery.

    7. Re:Ouno! by iroll · · Score: 1

      I think he meant that they could tell you to buy a 360 controller or they could tell you to buy a dual-shock, thus making one of them the default controller.

      --
      Repetition does not transform a lie into the truth. - FDR
    8. Re:Ouno! by iroll · · Score: 1

      I prefer AAs; they last a long time by themselves, you can get a big box of them from harbor freight for like $3 and be set for at least a year, and they don't need any special consideration for disposal.

      Sure, you can throw your expensive lithium batteries that always seem to crap out after a few months in the regular trash, too, but then you'd be an asshole.

      --
      Repetition does not transform a lie into the truth. - FDR
    9. Re:Ouno! by lord_mike · · Score: 1

      I've read that the Ouya can use the Xbox controller, as well as bluetooth keyboards, mice, etc. Can anyone confirm that?

    10. Re:Ouno! by CastrTroy · · Score: 1

      Exactly. You might have a problem if Microsoft decided to stop selling the XBox controller, but that probably wouldn't happen any time soon. I'm interested in buying one, but I want to wait at least 6 months to find out how the controller holds up to heavy use.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:Ouno! by gl4ss · · Score: 1

      well yeah, 9 months isn't too shabby I suppose to buy an existing older generation tech and buy some injection moulded plastics.

      because.. one of the things which makes ouya feel overhyped to the max is that android running tv boxes have been available for ages.

      --
      world was created 5 seconds before this post as it is.
    12. Re:Ouno! by SternisheFan · · Score: 1

      I've read that the Ouya can use the Xbox controller, as well as bluetooth keyboards, mice, etc. Can anyone confirm that?

      Yes. http://www.pocket-lint.com/news/119164-ouya-works-xbox-360-ps3-controllers-wirelessly

    13. Re:Ouno! by SternisheFan · · Score: 2

      I expect that this thing's going to be hacked like crazy after a few months time. When I see that it can be modded so I can run an android apk I'll surely buy one. All my Atari 2600, 5200, C64, MAME, SNES, NES, Genesis, N64 and PS1 game roms playing on my tv with a decent controller will be worth the $100. Even if I never hook it up to the internet, to have a plug and play type rom player that's got enough cpu power to run these without slow performance, that's really all I'd want. Anything else it'll do would be just icing on the cake.

    14. Re:Ouno! by Anonymous Coward · · Score: 0

      Neither of those controllers has a touchpad. The PS4 controller does, but that isn't available yet. Maybe no devs will make use of the Ouya controller's touchpad, but the idea behind it was to make porting touchscreen games to it easier.

    15. Re:Ouno! by drinkypoo · · Score: 1

      You really wouldn't want to specify the Xbox controller, for two big reasons. Reason the first, the official rechargeable battery is shit. Reason the second, it doesn't speak bluetooth. Therefore, you reasonably would have to go with the Sixaxis, because expecting people to buy the PC version of the Xbox controller or a compatible dongle is just getting too far out there, and you're not rationally going to add support for Xbox 360 controllers to your console. But then you're in the position of telling people to go buy controllers from just one of your competitors, which is even more completely unacceptable a solution than telling people to go buy a controller from either of your competitors. As well, the controllers represent a substantial opportunity for profit; they cost as much as the system! (More or less, apparently, etc.)

      On the other hand, it would be really slick to have specified the joystick module from either of these controllers for their controllers, because those modules are readily available for very little money. It would mean less revenue selling people new controllers, but it would also mean lower costs. As far as I can tell they're both pretty good modules.

      The solution I would most have liked to have seen would have been a remapping app that let you use any bluetooth controller device. All the functionality needed is there in Android and implemented for some devices in apps already, e.g. the sixaxis pairing app, or the bluetooth pairing app for pinless pairing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Ouno! by kesuki · · Score: 1

      am i the only person still using wired controllers? what benefit does adding a battery a radio frequency transceiver do for real end users? besides not having to have break away cords on the original xbox so violent players and people tripping over your cord to get your attention doesn't have? i don't like wireless unless it really is needed. my tablet immediately drops traffic if my desktop wifi is on as it is, and i don't live in a big city. sometimes the laptop wifi interferes with the tablet too, and these are licensed devices that supposedly cause no interference, and must accept any interference. if it wasn't rental i would probably drill holes and run wires but that is a real pain but i guess so is the microwave interrupting signal too. wireless everything is a nightmare in battery cost for no good reason the wires are cheap and recyclable.

    17. Re:Ouno! by drinkypoo · · Score: 1

      am i the only person still using wired controllers?

      No.

      besides not having to have break away cords on the original xbox so violent players and people tripping over your cord to get your attention doesn't have?

      Besides not tripping over cords, there's also not having to have extension cords.

      my tablet immediately drops traffic if my desktop wifi is on as it is, and i don't live in a big city.

      Either your tablet or your desktop wifi card is a piece of shit.

      if it wasn't rental i would probably drill holes and run wires but that is a real pain but i guess so is the microwave interrupting signal too.

      Who cares if it's a rental? Spackle ain't expensive.

      wireless everything is a nightmare in battery cost for no good reason the wires are cheap and recyclable.

      Wires tend to get their insulation burned off in China when they are "Recycled", releasing dioxin. Ouya's controller runs on 2 AA batteries, and presumably it will run on NiMH batteries which can be recharged 500+ times and are recyclable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Ouno! by kesuki · · Score: 1

      but solid wood floors are kinda hard to drill through
      it's not a wall issue shoulda specified... oh well also i rent from relatives who told me to just use wifi...

  6. iFixit: 9/10 stars by SternisheFan · · Score: 2
    iFixit gives the Ouya console and controller high marks... http://www.ifixit.com/Teardown/Ouya+Teardown/14224/1

    For $99, how can it go wrong?

    1. Re:iFixit: 9/10 stars by Anonymous Coward · · Score: 0

      For $99, how can it go wrong?

      That's what people said about OnLive.

    2. Re:iFixit: 9/10 stars by neminem · · Score: 1

      No they didn't? Tons of people said "this won't work" to OnLive.

    3. Re:iFixit: 9/10 stars by BitingChaos · · Score: 2

      OnLive actually works surprisingly well... It's a shame that it hasn't been a success. The same technology will be used by Sony in the PS4. If it works there, maybe more people will take a look at OnLive, again (if they're still in business).

    4. Re:iFixit: 9/10 stars by Xenx · · Score: 1

      Your definition of surprisingly well might not be the same as others. OnLive was fine for casual games. Anything that required quick response times was a waste of time and money.

    5. Re:iFixit: 9/10 stars by DdJ · · Score: 2

      That is "surprisingly well" -- I expected it to be a waste for everything.

    6. Re:iFixit: 9/10 stars by Anonymous Coward · · Score: 1

      Just because you can post ac here doesn't mean you should say hate-filled things, son. Why don't you show your mother your post just to see how proud it makes her of you. Time to grow up some, boy.

    7. Re:iFixit: 9/10 stars by thetoadwarrior · · Score: 1

      They gave it a 9 out of 10 for how it is built. Big deal, that doesn't make it fun to play unless you wanted to spend $99 on something to take the screws out of it.

    8. Re:iFixit: 9/10 stars by Nyder · · Score: 1

      ... OnLive was fine for casual games. ....

      Can't the same thing be said for the Ouya?

      --
      Be seeing you...
  7. Re:Durrr Ouya by Anonymous Coward · · Score: 0

    Also, why are you even looking at the consumer grade PS4? 8 way SLI with Geforce GTX Titans for the win. You can power a whole wall of 4k monitors with it.

  8. Re:Durrr Ouya by Anonymous Coward · · Score: 0

    The casual kind.

  9. So let me get this straight... by mumblestheclown · · Score: 0

    For some reason, developers are going to flock to build cheap games for this substandard performing platform. Furthermore, gamers are going to use this for some reason because...

    This thing has cue:cat scale flop written all over it. We won't hear about it again after the media hype dies down, as, simply, except for people who find that they can repurpose the hardware, nobody will buy the thing.

    / just like linux on the desktop.

    1. Re:So let me get this straight... by Anonymous Coward · · Score: 1

      Yeah, but it started as a *Kickstarter* campaign! Doesn't that intrigue you, and make you want to give them money?!?!?

    2. Re:So let me get this straight... by Anonymous Coward · · Score: 0

      The cuecat was a stupid marketing scheme concocted during the "lets add the internet to everything!!" dotcom stock frau- err boom. Turns out that linking print ads to the same ads online isnt exacly what people want.

      The ouya, on the other hand, fills a huge hole in the market. A hole so desperately in need of filling that a lot of people are willing to put up 15 million dollars upfront.

      Here is my take:
      There is a whole new breed of game on the market. Rapidly developed, community driven indy titles that focus on core gameplay mechanics, fun, and style. These games may be artistic, high concept,creative, or "hard core" skill based titles. (Likely a combination of any of all of these) These games bring back a lot of what you loved from 80s and 90s titles. (Some are even complete remakes)

      These games are inexpensive, are updated frequently, and often start as incomplete projects that are developed with close input from the gaming community. They often eschew lots of high end 3d graphics as that stuff takes a lot of time and money to develop.

      These games are POPULAR (just look at minecraft) and the large console makers have completely, utterly failed to serve this market. Closed platforms, high development prices, difficult development tools, restrictive policies, and a very high cost of publishing updates all make the above development model impossible. It's also pretty clear that the big studios bully console makers in to much of these policies. (Yes, I know minecraft is out for consoles now. But look how long it took.. And look how popular it is. It's one of the xbox's biggest and most played titles. Period)

      The problem with these indy titles is that they're out of reach to many potential customers. They're pretty much PC only Many gamers don't want to use a PC to game, or don't have one. The smart phone markets are good and open, but controls and screen size are lacking.

      The Ouya is an inexpensive device that is easy to use, made from COTS parts and well understood commodity software. It also establishes a fixed hardware platform and software framework that programmers will be able to optimize for very easily. In short, it gives a lot of titles an inexpensive way to expand their userbase.

    3. Re:So let me get this straight... by Xenx · · Score: 1

      There are games on Android that I do enjoy playing from time to time. For $100, it allows me to do so on my tv. But, it was mostly about repurposing the hardware and backing an alternative to the big 3 consoles. If the idea fails, I still keep the hardware.

    4. Re:So let me get this straight... by rgbscan · · Score: 1

      I have to agree. The Wii would be selling in droves if casual games with last gen graphics were the biggest market.

    5. Re:So let me get this straight... by Anonymous Coward · · Score: 0

      The cuecat was a stupid marketing scheme concocted during the "lets add the internet to everything!!" dotcom stock frau- err boom. Turns out that linking print ads to the same ads online isnt exacly what people want.

      And yet here we are 15 years later, with QR codes on everything.

    6. Re:So let me get this straight... by CronoCloud · · Score: 1

      There is a whole new breed of game on the market. Rapidly developed, community driven indy titles that focus on core gameplay mechanics, fun, and style. These games may be artistic, high concept,creative, or "hard core" skill based titles. (Likely a combination of any of all of these) These games bring back a lot of what you loved from 80s and 90s titles. (Some are even complete remakes)

      I would say recent rather than new considering these having been showing up for the past half decade or so.

      These games are inexpensive, are updated frequently, and often start as incomplete projects that are developed with close input from the gaming community. They often eschew lots of high end 3d graphics as that stuff takes a lot of time and money to develop.

      True, but that often leads to a lack of polish and the inability of the developers to actually "finish" the game.

      These games are POPULAR (just look at minecraft) >/quote>

      Yes, lets look at nerd favorite Minecraft...which I do own and I have enjoyed playing it, but it's one of the worst "enjoyable" games I've ever played and I don't consider it worth the money I paid... maybe 10 bucks...but it's not worth $25

      1. Mojang combines the worst aspects of a Euro-dev and open source traditions in one developer.

      2. Minecraft isn't finished! Rather than saying "Okay we're done adding new features it's time to polish up what we do have... they keep adding even more complexity and stuff to a game that's already to complex for most people. Sure perhaps your grandma plays minecraft...but "How" does she play it? Is she only using creative? I bet the vast majority of players other than a few EE trained nerds don't even mess with redstone circuitry and just use creative mode as an infinite lego set.

      3. The main developer has, rather than actually finishing what he started, gone on to the "next thing" and handed the game off to someone else. Which is a serious problem in the open source community.

      4. The game has major discoverability and UI issues...information that SHOULD be presented in the game itself isn't... you actually have to use the Wiki to learn how to play because the game tells you NOTHING! That's bad and lazy design right there. The only version of Minecraft that even tries to deal with this issue is the Xbox 360 version! Why the heck hasn't the 360 version's tutorial become standard in the PC version?

      and the large console makers have completely, utterly failed to serve this market.

      They have? News to me since I can just go into PSN and buy a ton of "little games" from smaller development houses like you've been talking about there.

      Closed platforms, high development prices, difficult development tools, restrictive policies, and a very high cost of publishing updates all make the above development model impossible.

      It's not impossible since smaller developers can and do get published on consoles.

    7. Re:So let me get this straight... by drinkypoo · · Score: 1

      The only version of Minecraft that even tries to deal with this issue is the Xbox 360 version! Why the heck hasn't the 360 version's tutorial become standard in the PC version?

      Well, that's not strictly true. The crafting system in pocket also tries to come to terms with it. I've seen references to the idea that if/when pocket is improved to be more like desktop MATTIS will actually be removed, and eliminate that advantage, which would be very frustrating given that it's a big part of what makes it playable on mobile, but maybe that's just not true.

      It sure would be nice if minecraft had some in-game way to discover crafting recipes. Maybe in a future rev, bookshelves can be functional, and you can find books with recipes which will then be available to you somehow when you use a crafting table. But I doubt it. It'd be a cool mod, though. A nice thing to add to one of the minecraft dungeon mods, perhaps.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Re:"Ads disabled" checkbox broken by TheSkepticalOptimist · · Score: 1, Informative

    Maybe your karma is broken. It should be for bitching in an unrelated post as AC.

    Here is where you express issues with the website:

    feedback@slashdot.org

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  11. Preorder at target by Charliemopps · · Score: 1

    My Local Target has this for per-order. I was kind of shocked to see it. This may be a lot bigger deal than I had originally imagined. $99 really brings it down into a reasonable birthday/Christmas present for the kids.

    1. Re:Preorder at target by VortexCortex · · Score: 1

      Do your kids have credit cards? It requires CC info and an online update before they can even use it. Afterwards they can charge up in-game-transactions at the press of a button. Just FYI, the system might not be what you expect.

    2. Re:Preorder at target by Anonymous Coward · · Score: 1

      My Local Target has this for per-order. I was kind of shocked to see it. This may be a lot bigger deal than I had originally imagined. $99 really brings it down into a reasonable birthday/Christmas present for the kids.

      Yep, and if the Ouya people are smart they'll have a gift card to load up the kid's account with, instead of a credit card only system.

    3. Re:Preorder at target by Picass0 · · Score: 1

      ^^^^^ This.

      I gave both of my kids iTouch devices a few years ago. They still love them and game on them, but it pisses me off how every f'ing game has popups to download and install a new level, unlock, or companion game from the istore (for additional money). I have an android phone an see it slightly less often on my games.

      If I could load up a kids store account with tokens or credits like on the Wii store that would be perfect.

    4. Re:Preorder at target by ArcadeMan · · Score: 1

      iTunes gift cards are available everywhere.

    5. Re:Preorder at target by Picass0 · · Score: 1

      True, but those work better for teens and above. My kids are younger (10) and this is a game console. The store should work for younger gamers within reason. The Wii store is simple and the points concept works well. Whatevergame costs 800 points and you have 1000 points.

    6. Re:Preorder at target by flimflammer · · Score: 1

      Or he could just use a prepaid card.

    7. Re:Preorder at target by SternisheFan · · Score: 1
      Do I need a credit card/debit card or some other payment instrument to get an OUYA account?

      Yes. You will be asked to provide payment information *before* you can download any games. Everything is free to try so you may never purchase anything, but, we need to collect your information upfront. We will expand our options as we grow. Initially, we will support credit cards, debit cards, and pre-paid/gift cards and promo cards (in June). Remember: we will never charge you unless you decide to make a purchase (for example, you want to unlock the full game or buy the flaming sword).

      http://www.ouya.tv/faq/

    8. Re:Preorder at target by CCarrot · · Score: 1

      Do your kids have credit cards? It requires CC info and an online update before they can even use it. Afterwards they can charge up in-game-transactions at the press of a button. Just FYI, the system might not be what you expect.

      So? Register with a $25 Visa or Mastercard gift card: self limiting, and who cares if the black hats scrape the number? When that runs out, update with a new card, if they got one for their birthday or whatever...

      I look at this as a good way to teach them to be cautious and discriminating shoppers. They have a fixed amount: if they want to spend it all on Minecraft bling or the equivalent, that's fine, but when it runs out it's gone until their next birthday or Christmas or they spend their own money on a new card.

      If you don't want to go through the hassle of re-registering a new card number each time they run out, there is also a reloadable pre-paid option. If the kids receive or earn cash, they can choose whether or not to load it on their card (or you might have to do it for them, depending on the T&C), but it's still self-limiting and much more secure than a 'normal' credit card.

      BTW, the same principle applies to any micro-transaction site: Google certainly doesn't have my real CC number, yet I can still buy apps for my phone and tablet to my hearts content, worry free. I don't care if they share the number with app developers or get scraped or whatever: I think my remaining balance right now is about $15. Woo hoo, go to town... ;o)

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    9. Re:Preorder at target by CCarrot · · Score: 1

      ^^^^^ This.

      I gave both of my kids iTouch devices a few years ago. They still love them and game on them, but it pisses me off how every f'ing game has popups to download and install a new level, unlock, or companion game from the istore (for additional money). I have an android phone an see it slightly less often on my games.

      If I could load up a kids store account with tokens or credits like on the Wii store that would be perfect.

      Here you go.

      See my post just above. No need to give them incidental access to a typical, no holds barred credit card: there are self-limiting options out there. They may have to track their own expenditures in order to know how much is left on the card, but hey, excellent learning opportunity! Balancing books is something most adults can't manage...

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    10. Re:Preorder at target by rather_not · · Score: 1

      >This. Go back to 4chan, kid.

    11. Re:Preorder at target by Charliemopps · · Score: 1

      With the android OS and the play store, you can require a password to purchase anything. I've set it up on my wifes tablet after my 5yr old bought $10 worth of slingshots in angrybirds by mistake. It should be on by default, but it's easy enough to setup that I'm not going to bitch too much.

  12. Re:"Ads disabled" checkbox broken by VortexCortex · · Score: 1

    (posting OT as AC)

    Well, there's your problem right there: Operating Thetans should know better than to deprive the free service of its ad revenue.

  13. Re:Durrr Ouya by fisted · · Score: 1

    Whoever'd use that for gaming is a moron. Much more profitable to mine some bitcoins on your neighbours electricity

  14. Bad Move by Anonymous Coward · · Score: 0

    Unless they're confident that Nvidia's Project SHIELD will slide past its Q2 release window, this is a really bad idea.

    Would you prefer your Android gaming console permanently tethered to your TV on Tegra 3 or would you prefer a handheld console on Tegra 4 with the option of going mobile?

    1. Re:Bad Move by Xenx · · Score: 1

      Would you prefer to spend $100 or ~$400? I definitely wouldn't fault someone on either choice.

  15. Re:Durrr Ouya by Anonymous Coward · · Score: 0

    The 1980s called, they want to know why you're playing games on your phone and not on your TV.

  16. Re:Durrr Ouya by gman003 · · Score: 1

    When I want to see my reflection in the flying splatter of blood, with full bokeh depth-of-field, bloom, and ray-traced lighting, I have a PC. Two, actually.

    But I'd have no problem buying one of these, if it had some good games I couldn't get elsewhere. If the Ouya can play regular Android games, that would be perfect - I don't have a phone able to play any game more advanced than Chess, so I've been missing out on some of the higher-quality Android games.

    As it is, I don't think it's *quite* worth it, but only for lack of software, not hardware. And even then, if it fails and you can find them being sold for $50, I'd snap one up instantly for XMBC and emulator usage.

  17. Re:Durrr Ouya by Anonymous Coward · · Score: 0

    the console is $99 and the games are only a few $$$ each.

    I can already get "only a few $$$" games on a phone/tablet/Steam. The benefit for an Ouya over those is the convenience of a console (i.e minimal setup, easily plugs into TV, console controller), but then as a console it will be compared to the existing big boys, and people will complain how it doesn't have the (expensive) things that the other consoles offer.

    Hey, I'd love to be wrong, but the Ouya looks more like a niche than a paradigm shift.

  18. Re:Durrr Ouya by CastrTroy · · Score: 1

    Yeah, but the Nintendo Wii is also only $99. You can soft-mod it to do all sorts of stuff, but there's a bunch of used games out there for really cheap. There's also the WiiWare store which has a bunch of games for pretty low prices. I'm not sure how the Ouya is a gamechanger. It's basically the same as buying last generation's console.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  19. Re:Durrr Ouya by StoneyMahoney · · Score: 1

    When I want to see my reflection in the flying splatter of blood, I remember that I can only gib my annoying neighbour once. Saving him for a special occasion.

  20. Console? by DarthVain · · Score: 0

    This is pushing the definition of "console" and not in a good way.

    It has a nVIDIA Tegra 3 CPU in it. (I guess AMD gets all the real consoles...)
    Which is slightly better than a smartphone that's processor was released in 2010 (Galaxy S3, Snapdragon S3).

    So the think is going to be powered by cellphone technology that is 3 years old on launch.
    Even the price point isn't that great. At launch the S4 will be available, how much do you think a no contract S3 will be then? 100$? and it will have more features.
    About the only thing it does have is a controller.

    Anyway all this is a older cellphone gaming on your TV with a controller. I am not sure I would qualify this as a console.

    1. Re:Console? by kamapuaa · · Score: 1

      Samsung S4 is already out, the S3 unlocked sells for a little over $400. Even the S2 sell for over $300, so no of course the S3 won't sell for $100 in a couple of months.

      Additionally, an S3 would need a controller and HDMI connection to use it as a console.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    2. Re:Console? by brandorf · · Score: 1

      While it is a phone chip, the T33 Tegra 3 is the fastest in the line (only appearing in the HTC One X and an Asus Tablet), I believe it will get better performance than a mobile device because you can shut off all the power saving modes. But then again, aren't all consoles obsoleted a bit by the time they hit market?

      --


      Bork Bork Bork!!
    3. Re:Console? by tlhIngan · · Score: 1

      Anyway all this is a older cellphone gaming on your TV with a controller. I am not sure I would qualify this as a console.

      Well, I'm sure a very popular thing to do would be to put whatever MAME is best on Android on it, plug in a USB hard drive and play your emulators on the big screen that way. For $99 and a hard drive, you really cannot beat it as a retrogaming console. Of course, those who staked their lives on selling apps are screwed, but no biggie.

    4. Re:Console? by aztracker1 · · Score: 1

      They tend to be... very few consoles are ground breaking hardware compared to desktop pc tech when they are released.. I think an OC'd tegra 3 should be sufficient. My biggest hope was that this would offer a fairly common platform for emulators to target, I have plenty of roms for older games, and older game consoles, but I don't like switching around hardware, and analog connections are a pain... I just wanted an interface at least as easy as netflix for switching games... the memory is pretty limited, and hopefully a large-ish thumb drive will work without issue... for me it's a $99 gamble, worst case, it's another XBMC box for the bedroom, best case I get some decent UIs for emulators.. if OnLive and their own apps are successful, cool... if not it's not too bad. With the Wii, my biggest disappointments are when they killed homebrew, and how much of a pain it was to connect with friends on the platform. I would love to see this be a good hackable platform, I do hope that the cheaters don't abuse it, so that it can stay open. I can imagine a v2 in a couple years with whatever Tegra after v4 is, or something equivalent as a really competitive system. It's also probably worth noting that the console is probably only 1/2-2/3 of production cost, as the controller is pretty interesting on its' own. With the rumor mill on the next xbox and ps units, also with the likes of nVidia and Valve getting in on the action, who knows how things will shake down in the next 2-3 years.

      --
      Michael J. Ryan - tracker1.info
    5. Re:Console? by flimflammer · · Score: 4, Insightful

      That's like saying the Wii doesn't meet the definition of a console.

    6. Re:Console? by drinkypoo · · Score: 1

      Emulators targeting NEON won't have to do anything. Emulators targeting Tegra 2 will probably have little to do. Everyone else is using software rendering and will have nothing to do... so pretty much all the emulators ought to run on it

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Console? by DarthVain · · Score: 1

      Why would it need HDMI connection? I can already wirelessly stream video to my TV. In addition, you can likely plug it into a usb port as well.

      But yes you would need a controller for the "console" feel. Not sure how that would work.

      S4 *just* came out. In a couple of months in the summer they will do the price drops prior to Apple doing anything in the fall. However yes it would still be more than 100$. However it does a lot more, and that 100$ is a product that isn't even available, and we will see how close to 100$ it actually will be.

    8. Re:Console? by DarthVain · · Score: 1

      I like this idea better.

      However the one problem with playing retro games on a big HD wide screen TV is they look extra terrible.

      The one problem I have with the Android Market place is that it is very difficult to separate the wheat from the chaff if you will. There are literally tens of thousands of games when I go to look for anything (apps too), and everything seemingly has a 4-4.5 stars. Overload.

    9. Re:Console? by DarthVain · · Score: 1

      One might argue that. However it was more low end PC than it was phone hardware.

    10. Re:Console? by Jiro · · Score: 1

      If you want to play emulators on your TV, get a Wii and jailbreak it. Given the current speed of android emulators, I really doubt the Ouya is going to give any better performance than that.

  21. Re:Durrr Ouya by Anonymous Coward · · Score: 0

    In the Ouya you can swap out the CPU. Next year if you don't want to buy a Ouya2 you could just pop in a Tegra4 (or 5?). Replace the industry standard fan (4 screws) and you're good to go. I'm sure if it takes off there'll be aftermarket controllers for it.

  22. Re:Durrr Ouya by kamapuaa · · Score: 1

    Of course you need to pirate, otherwise the games will constantly be asking you to buy things in-app. The easy hackability of the console is the point, you'll be able to download a big suite of games off piratebay or something, along with a few emulators.

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
  23. Sigh! by lord_mike · · Score: 4, Interesting

    Well, I guess I'll be crossing another item off my fathers day gift list! Bummer! :-( I hope this thing works out. I'm looking forward to buying one. I think that this will be a big deal. The hardcore gamers pooh pooh it, but the device isn't meant for you. There is a market for a device like this that is incredibly flexible and versatile. It goes beyond gaming. It can run all sorts of software, such as media software and emulators, and allow you to really take control of your TV experience and do whatever you want with it. That is what I think the Ouya's core appeal is--it's creative potential for users. It's fun, inexpensive, and full of potential. What's not to like?

  24. I'm an early backer .. by Frag-A-Muffin · · Score: 1

    And I haven't received mine yet. :(

    I'm betting part of the delay is to ensure that all early backers get theirs BEFORE it hits retail. That was promised from very early on.

    --

    AirSpeak - http://itunes.com/apps/AirSpeak
  25. Good move for a "console" that will bomb by thetoadwarrior · · Score: 1

    I'd delay it too and take in more VC money while I can and before it's exposed that consumers think it's cheap junk.

  26. Shareware model by tepples · · Score: 1

    Of course you need to pirate, otherwise the games will constantly be asking you to buy things in-app.

    Why constantly? I envision games laid out like the first Doom, where the first of four episodes ("Knee-Deep") is without charge and the second ("Shores"), third ("Inferno"), and fourth ("Consumed") are one block of paid DLC.

    1. Re:Shareware model by drinkypoo · · Score: 1

      There's total variety in this regard in Android games today, and there's no reason to believe that things will be any different on Ouya. Some of the popular games today are actually offered both in pay-once and free-to-pay versions, e.g. Real Racing 3. And then there's the games where you can pay to get ahead but they won't harass you to spend money if you don't want to.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  27. Games that don't require a pointing device by tepples · · Score: 1

    Also, why are you even looking at the consumer grade PS4?

    Because not all games are FPS or RTS. Games in several genres would benefit more from a gamepad than from a mouse and keyboard, such as platformers and fighting games. And when major video game publishers have published games that don't require a mouse or similar pointing device, they have historically tended to do so on consoles far more often than PCs.

  28. Trivial to port by tepples · · Score: 1

    If the Ouya can play regular Android games, that would be perfect

    As long as an Android game doesn't heavily rely on pointing and clicking, it should be trivial for the game's developer to port it from Google Play, which expects a multitouch screen, to Ouya, which expects a gamepad. Any game that currently supports Xperia Play, iControlPad, iCade, or keyboard control would probably take a day or two to port the input handling and possibly no more than the rest of the week to work out in-app purchasing.

  29. The Wii printed money for years by tepples · · Score: 1

    as a console it will be compared to the existing big boys, and people will complain how it doesn't have the (expensive) things that the other consoles offer.

    Despite such complaints, the Wii printed money for the first few years. I don't see how it'd necessarily stop the Ouya.

    1. Re:The Wii printed money for years by Anonymous Coward · · Score: 1

      as a console it will be compared to the existing big boys, and people will complain how it doesn't have the (expensive) things that the other consoles offer.

      Despite such complaints, the Wii printed money for the first few years. I don't see how it'd necessarily stop the Ouya.

      The hardware is a distant second to the software library in the list of factors which are already stopping the Ouya. There are no exclusive games worth mentioning, and no prospects of getting any. There is no in-house Ouya equivalent of Shigeru Miyamoto (the designer of Nintendo's Mario games, among others). In fact, Ouya has no game development teams at all, and has demonstrated shocking incompetence at even creating their own private app store and reskinning Android for the Ouya.

      We can't ignore the hardware though. Forget about CPU and GPU power for a moment. The Wii actually did have one novel hardware feature, which enabled innovative (if ultimately faddish) titles like Wii Sports. Those titles drove a lot of the Wii's sales, particularly to people who'd never bought a game console before. But the Ouya? It's me-too in every way. The only mildly unique hardware feature is a small trackpad on its controller, and that's just for navigating the menus of quick-and-dirty Android ports. A trackpad isn't going to revolutionize gaming control schemes.

      I'll give them this, though -- they sure know how to market to gullible people. All they (and particularly the CEO, Julie Uhrman) had to do was babble about how they were going to take back gaming from the Big 3, return gaming to the TV, Kickstarter funding revolution, blah blah blah. Never mind that what they're going to revolt against the Big 3 with is... the Big 3's own ideas, with less competent execution. Or that a key element of their Big Plan to "return gaming to the TV" is to be a conduit for low-effort tablet/phone game ports which will never play well on a big screen with a real controller.

  30. Restrictions on developers limit selection by tepples · · Score: 0

    There's also the WiiWare store which has a bunch of games for pretty low prices.

    Doesn't a WiiWare developer still have to have "relevant video game industry experience" (that is, several commercial titles on another platform) and a "secure office" (which until very recently explicitly excluded home offices)? Restrictions on developers limit selection, and that's why Bob's Game has taken so long to come out. In the 1980s with retail shelf space and print magazines, limiting selection may have been desirable to filter out the crap that was flooding stores late in the Atari 2600's life, but in the 2010s, we have download stores and online reviews to do the filtering for us.

  31. Abstract by tepples · · Score: 1

    That or the standard library would abstract out the difference between the Dual Shock 3 and the Xbox 360 Controller (wired or with PC adapter), and by default, games would support both. Does anyone know whether the Ouya OS supports enough of Bluetooth and USB input to get these controllers working for, say, player 2?

    1. Re:Abstract by wed128 · · Score: 1

      Yes it does. There's videos of this exact thing all over the youtubes.

    2. Re:Abstract by Anonymous Coward · · Score: 0

      That or the standard library would abstract out the difference between the Dual Shock 3 and the Xbox 360 Controller (wired or with PC adapter), and by default, games would support both. Does anyone know whether the Ouya OS supports enough of Bluetooth and USB input to get these controllers working for, say, player 2?

      They say it has 4 contollers working, using bluetooth.

  32. USB debugging by tepples · · Score: 1

    When I see that it can be modded so I can run an android apk I'll surely buy one.

    To load homemade software, it appears you just have to turn on USB debugging, much like with a tablet or phone. Fire up Eclipse and get going.

    All my Atari 2600, 5200, C64, MAME, SNES, NES, Genesis, N64 and PS1 game roms

    PS1 CDs and PS2 DVDs are relatively easy to dump, at least in my experience using background music extraction software. But how do you plan to connect your 1541 drive to your PC to dump C64 games, dump your arcade PCBs for MAME, or dump your cartridges for the other systems?

    1. Re:USB debugging by SternisheFan · · Score: 1

      I have the Android based emulators for all the specific consoles of days gone by. I have the game roms (including C-64 ones) that I downloaded from sites found in a google search (gave away the c-64 and other consoles long ago). As long as de-bugging mode lets you run android apks Ouya will work out fine for me. My $100 tablet's got a 1ghz A7 processor, which isn't enough power for NIntendo64, PS1, and several MAME roms.

    2. Re:USB debugging by drinkypoo · · Score: 1

      But how do you plan to connect your 1541 drive to your PC to dump C64 games

      http://www.root.org/~nate/c64/x1541.html

      dump your arcade PCBs for MAME

      I have a nice PROM burner. Hopefully the ROMs are socketed, I hate desoldering. I need a heated pump. (Insert jokes here.)

      or dump your cartridges for the other systems?

      More and more USB cart dumpers are coming around. And frankly I'm willing to risk a download of a cart I actually own.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  33. Re:Durrr Ouya by drinkypoo · · Score: 1

    Yeah, but the Nintendo Wii is also only $99. You can soft-mod it to do all sorts of stuff, but there's a bunch of used games out there for really cheap. There's also the WiiWare store which has a bunch of games for pretty low prices. I'm not sure how the Ouya is a gamechanger. It's basically the same as buying last generation's console.

    Nintendo is still hostile to homebrew and still releases updates which break HBC. If you want to keep your Wii modded, any time an update comes along you have to tell it no and go run the hackmii installer again. That's pretty easy (stick it in a directory on the SD card and launch it from the HBC) but it's still an annoyance and if other people are using your console there's the risk they'll accept the update since it's required for whatever they're doing and it's goodbye HBC, and maybe a bricked console too. Ouya isn't going to be trying to prevent you from running your own apps, that's how it's a game changer. Also, it has a whole lot more balls than the Wii.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. Controller consistency; brick and mortar by tepples · · Score: 1

    one of the things which makes ouya feel overhyped to the max is that android running tv boxes have been available for ages

    Have these Android-running TV boxes had a standard button layout for the user controls? In my research, just about no two brands of USB game controllers had the buttons in the same order. In one of my games, I've decided to store recommended configurations for all controllers that I happen to own, including Xbox and Logitech controllers, and default to whatever matches the connected controller's make and model.

    And has one been able to try or buy them in brick-and-mortar stores? I imagine that a lot of parents are unwilling to buy toys from Amazon or eBay that they've never seen.

  35. Differences between CueCat and QR by tepples · · Score: 1

    I see two differences between CueCat and QR Code. First, people bought Internet-connected cameras of their own accord, needing only an application distributed without charge to translate the QR Code matrix into a URL. Second, Denso licenses QR Code patents to the public without charge, whereas Digital Convergence went all DMCA on CueCat hackers' behinds.

  36. Wii printed money by tepples · · Score: 1

    The Wii would be selling in droves if casual games with last gen graphics were the biggest market.

    And Wii did go on to sell 100 million consoles, compared to 77 million each for Xbox 360 and PlayStation 3. Perhaps the appeal of the Ouya is that it could be the YouTube of gaming on TV, compared to the other consoles that are like the more tightly curated Netflix.

  37. Latency of DLNA by tepples · · Score: 1

    Why would it need HDMI connection? I can already wirelessly stream video to my TV.

    Were you were referring to DLNA? As I understand it, that's more designed for noninteractive video, which doesn't value low latency nearly as much as gaming does. Something with latency on the order of a single 16 ms frame would need a specialized protocol, which probably means a new box to receives the wireless stream and forward it to the TV.

  38. Simulate SDTV with a pixel shader by tepples · · Score: 1

    However the one problem with playing retro games on a big HD wide screen TV is they look extra terrible.

    Then the emulator needs to simulate the electron beam spread of an SDTV, on which bright scanlines spread more than dark scanlines. I'm pretty sure that that's doable in a pixel shader. Or the emulator needs to use Scale2x or hq3x or something to smooth borders of things, which ends up making 8-bit game graphics look like cartoony Flash vector graphics. Scale2x has also been implemented in a pixel shader.

    The one problem I have with the Android Market place is that it is very difficult to separate the wheat from the chaff if you will.

    And Nintendo Power used to say good things about every licensed NES game. Aren't there other sources of reviews of Android games?

  39. Sliding scale of curation by tepples · · Score: 1

    So the think is going to be powered by cellphone technology that is 3 years old on launch.

    Flimflammer mentioned the Wii, a 2006 die-shrink of the 2001 GameCube with about twice the RAM and a Bluetooth air mouse. It sold 100 million consoles.

    About the only thing it does have is a controller.

    That's the entire point. Seventh-generation consoles' download stores are tightly curated like Netflix. There's still a space for something less curated like YouTube.

  40. Re:Durrr Ouya by wed128 · · Score: 1

    Not quite...the CPU is soldered to the main board; you'd have to replace the whole board. you'd basically be buying an ouya sans-case, which would cost almost as much as a new ouya.

  41. Re:Durrr Ouya by Anonymous Coward · · Score: 0

    Not quite...the CPU is soldered to the main board; you'd have to replace the whole board. you'd basically be buying an ouya sans-case, which would cost almost as much as a new ouya.

    Have you never used a de-soldering bulb before? From that iFixit link below= Step 7

    With the fan out of the way, we're (temporarily) slowed in our journey to the center of the Ouya—the heat sink is soldered in place, obscuring the processor.

    According to an Ouya engineer, solder was chosen over clips for mechanical strength, as they were (rightfully) worried about such a small console being knocked around or dropped. Soldering the heat sink to the motherboard proved a much tougher design, better at surviving drop tests.

    No trouble for us, we pulled out our trusty soldering iron and desoldering wick and quickly freed the heat sink.

  42. Relying on third-party games by tepples · · Score: 2

    There is no in-house Ouya equivalent of Shigeru Miyamoto

    When the PlayStation 2 first launched, the only first-party game was FantaVision, a cross between Klax and Missile Command that a reviewer on tetrisconcept.com called "a steaming pile of tech demo and nothing more." The PS2 had to rely on third-party games at launch, but it still won the fifth generation in sales. Does Apple develop its own games for the App Store or Mac App Store? It's been a long time since Brick Out on the Apple II Plus.

    shocking incompetence at even creating their own private app store and reskinning Android for the Ouya

    Incompetence in what way, specifically?

    Or that a key element of their Big Plan to "return gaming to the TV" is to be a conduit for low-effort tablet/phone game ports which will never play well on a big screen with a real controller.

    Never? A lot of these phone and tablet games already have to use an on-screen gamepad to implement gamepad-style controls on a flat sheet of glass, and players end up missing buttons with their thumbs because they can't feel the buttons' edges. Pixeline and the Jungle Treasure, for example, would play a lot better on an Ouya than it does on my Nexus 7. There's also a community of hobbyists still creating games for the NES (yes, the NES), and someone's creating an emulator wrapper analogous to Wii Virtual Console to let NES game developers sell their NES games in the Ouya Store.

    1. Re:Relying on third-party games by Anonymous Coward · · Score: 0

      Hi, just to note that I"m this guy and not that guy, so I won't answer all the points that other guy made.

      When the PlayStation 2 first launched, the only first-party game was FantaVision, a cross between Klax and Missile Command that a reviewer on tetrisconcept.com called "a steaming pile of tech demo and nothing more." The PS2 had to rely on third-party games at launch, but it still won the fifth generation in sales. Does Apple develop its own games for the App Store or Mac App Store? It's been a long time since Brick Out on the Apple II Plus.

      PS2/Apple didn't have much first party IPs, but they didn't make/price their hardware cheap.

      The Wii went low cost/price for hardware, but they had first party IPs. As noted by the other AC, the Wii also had the motion control as a selling point.

      The Ouya is going low cost/price, AND they don't have first party IPs.

      Incompetence in what way, specifically?

      Never?

      Those points were made by the other AC made, and I don't agree with them, so I'll leave those alone

      That said, about the controller: I'm skeptical that it's worth forking another $99 for that, when you could just buy a controller for your phone/tablet for less.

      There's also a community of hobbyists still creating games for the NES (yes, the NES), and someone's creating an emulator wrapper analogous to Wii Virtual Console to let NES game developers sell their NES games in the Ouya Store.

      Which is as I said a niche. These hobbyists could be porting their games to the PC/Android today, or if they really think their game can sell, pay the fees and port them on the Big 3, where there is an established market.

    2. Re:Relying on third-party games by tepples · · Score: 1

      I'm skeptical that it's worth forking another $99 for that, when you could just buy a controller for your phone/tablet for less.

      And have the game limited to a tiny screen. Buying an Ouya would be cheaper than replacing my existing Nexus 7 tablet with a tablet that has HDMI out. Besides, which controller do you recommend for a $2 to $5 game?

      These hobbyists could be porting their games to the PC/Android today

      Android phones and tablets don't come with a gamepad. It's possible to connect one, but I'm under the impression that approximately nobody (apart from a few vocal proponents on Slashdot) appears to actually do so.

      or if they really think their game can sell, pay the fees

      Nintendo wouldn't even let Robert Pelloni buy a DS devkit to port Bob's Game. So it appears the fees aren't enough; one also needs a history of published commercial games on another platform and a "secure office".

    3. Re:Relying on third-party games by Anonymous Coward · · Score: 0

      And have the game limited to a tiny screen.

      Which again I question the worth. As pointed out by another poster way back up (and I already noted about the TV thing in my first respond to that poster), the crowd that Ouya supposedly wants to attract is the crowd who doesn't care to look at individual blood droplets of your enemies.

      Buying an Ouya would be cheaper than replacing my existing Nexus 7 tablet with a tablet that has HDMI out.

      I'm looking at the big picture, not your specific case (no offense)

      If a consumer has such a need for gaming on a large screen, they could have gotten more value buying a PC instead of a small screen device.

      If a consumer needs to be mobile, then gaming on a large screen (at home) isn't exactly a concern.

      Besides, which controller do you recommend for a $2 to $5 game?

      I should be the one asking: what $2 to $5 games are you playing that needs an controller, specifically an Ouya controller? What makes the Ouya's controller so special that you can't use an existing blue tooth one (and if you are on PC, you can even go with USB controllers).

      phones and tablets don't come with a gamepad. It's possible to connect one, but I'm under the impression that approximately nobody (apart from a few vocal proponents on Slashdot) appears to actually do so.

      Which demonstrates that the market Ouya is aiming for is a niche. Most people who game on tablets/phones aren't dying to be able to game with a gamepad on a large screen.

      Nintendo wouldn't even let Robert Pelloni buy a DS devkit to port Bob's Game. So it appears the fees aren't enough; one also needs a history of published commercial games on another platform and a "secure office".

      Which is why I also mentioned porting to PC/Android.

    4. Re:Relying on third-party games by Anonymous Coward · · Score: 0

      There is no in-house Ouya equivalent of Shigeru Miyamoto

      When the PlayStation 2 first launched, the only first-party game was FantaVision, a cross between Klax and Missile Command that a reviewer on tetrisconcept.com called "a steaming pile of tech demo and nothing more." The PS2 had to rely on third-party games at launch, but it still won the fifth generation in sales.

      Are you really this dumb? The PS2 was one of the cutting edge consoles of its generation, and was the followup to the Playstation, the smash hit of the previous generation. The PS1 was a smash hit due to better hardware than N64, far better developer outreach (Nintendo had become quite arrogant and developers were ready for a change), and being made by fucking Sony, a company with the resources to make a big splash. Going into PS2, Sony had tight relationships with third party developers, and lots of experience cutting deals to get temporary or permanent exclusives on key games.

      Ouya Inc is not Sony and the Ouya console is no PS1 or PS2. They were literally rejected by conventional investors because their business plan ("build a shitty Android console and THE WORLD WILL BEAT A PATH TO OUR DOOR!!!!") is shit. They only got funded on Kickstarter because KS isn't just for enabling cool things, it's also for connecting scammers and naive wannabes (not saying which Ouya is, I honestly don't know) to people wiith more money than good sense.

      Does Apple develop its own games for the App Store or Mac App Store?

      No. Are Macs and iPhones game consoles? Nope. Did Macs and iPhones both sell millions of units long before Apple opened any app stores? Yup!

      Because you seem bound and determined to be an idiot, this has to be spelled out for you. A game console is a thing only sold to play games. To be successful, it needs one thing above all else: games people want to play. That people are willing to pay good money for. And while you don't need every great game to be an exclusive, it really helps if at least a few are. If those competitors can play everything your console can, and they have a few exclusives, there's no reason for consumers to prefer yours over theirs.

      So if you're in Ouya's position, you need to either (a) offer some great exclusive games of your own, the way Nintendo does (this has been a key element of Nintendo's survival ever since the PS1) or (b) guarantee that great games will be made by others, including some exclusives.

      I think even you are basically admitting Ouya Inc can't do (a). So that leaves (b). How can a company do that?

      One way is by offering hardware so compelling third parties will just want to develop for it, because they're going to be able to push the cutting edge there and nowhere else. Whoops, Ouya's not that and never will be, they're basically just tossing a phone SoC in a box.

      Another is by offering a compelling market. iOS gets tons of mobile games not because Apple's the best game console provider in the world, but because shitloads of people bought iOS devices for non gaming purposes and will kick a few bucks toward a casual game or two to burn time waiting in line. And there's a great app store to distribute such timewaster games to them. That combination spells M-O-N-E-Y to game developers. Ouya? Well.... not so much. Virtually no units in the field, no demonstrated ability to ship lots of them (they're having problems just building enough for KS backers at the moment, and are presently pissing off retail partners with this delay), a shitty market, and so on.

      Another is to essentially bribe your way in: do whatever the fuck it takes to get important game developers writing for your platform. Sony could do this. Ouya can't.

      shocking incompetence at even creating their own private app store and reskinning Android for the Ouya

      Incompetence in what way, specifically

  43. Re:Durrr Ouya by SternisheFan · · Score: 1

    That's the heat sink, AC. "Wed128" is correct, you would have to swap out the mother board completely. Or buy the Ouya2, Ouya3, etc. Engadget covers that issue... http://www.engadget.com/2013/02/07/ouya-annual/

  44. The fact that a gamepad is included by tepples · · Score: 1

    When I said "tiny screen", I was not referring to resolution in pixels as much as the physical size of the display in centimeters or inches. It's hard to have two to four players holding gamepads looking off one 4" phone screen. Yet the Nintendo Entertainment System supported two players in the era of 240p low-definition television, with a "Four Score" hub to expand to four, because living room TV monitors are physically large enough for two to four bodies to fit around.

    As for buying a PC instead, most PCs are also limited to about 21" for desktops and practically 13-17" for laptops. Other Slashdot users keep telling me that two to four players holding gamepads can't even fit around that, despite that people used to play N64 on bedroom TVs even smaller than that. Even though some people are aware of the ability to plug a PC's HDMI out into a TV's HDMI in and willing to do so, most aren't. One reason is that they'd have to haul the PC back and forth between the desk and the living room.

    You asked for an example of a game that might play better with a controller than with a touch screen. I tried Pixeline and the Jungle Treasure on my Nexus 7 tablet, and I kept "whiffing", or accidentally pressing outside the on-screen controls' active areas.

    Like many Android phones and tablets, Ouya can also use USB and Bluetooth controllers, and Ouya games are likely to support them for players two through four. But what makes Ouya's controller so special is the fact that it's bundled with the device. With very few exceptions, such as Sony's Xperia Play, an Android device with Google Play doesn't ship with a controller or even the USB OTG adapter to use one.

    You mentioned porting to PC/Android. But Ouya is Android. So I'll assume that by "Android" you meant an Android phone or tablet with Google Play.

    A PC doesn't come with a gamepad. An Android device with Google Play doesn't come with a gamepad. Ouya does. Games relying on an expansion controller haven't done well unless the controller is bundled with the game, such as the Wii Balance Board with Wii Fit or the plastic guitar with Guitar Hero, and that isn't possible with a download store. So a PC game needs a control scheme designed around the mouse and keyboard that players already have, and a game on Google Play Store needs a control scheme designed around the capacitive multitouch screen that players already have. If you can convince me of how (say) a platformer or fighting game would work well with a pointing device, I'll be more likely to stop being an Ouya fanboy.

    1. Re:The fact that a gamepad is included by Anonymous Coward · · Score: 0

      When I said "tiny screen", I was not referring to resolution in pixels as much as the physical size of the display in centimeters or inches.

      My skepticism applies to both. A large screen is only as useful as what you put on it, be it in quality graphics (individual blood droplets) or quantity of content (content for 4 people at at once). It takes hardware to provide for those things.

      There's nothing magical about the NES or the Ouya that lets it do split screen. The other platforms could do it too with their hardware. They can, they just don't.

      They don't do it often because that sort of split screen design is, as I have kept saying, a niche market. It's the Call of Modern Battlefield 42 starring Master Chief that sells. Modern multiplayer is giving each player their own screen, connecting players through Internet, and you can scale up the game to support beyond 4 players

      I'm not saying the old N64 Golden Eye wasn't fun, but it just doesn't have mass appeal any more.

      Pixeline and the Jungle Treasure

      I looked it up and it appears to be a side scroller. So again look at the big picture: are a few side scrollers really that enticing for people to get the Ouya over another platform? Are other platforms incapable in offering platform games? The Wii mini is also selling for $99, and it has virtual console to offer those cheap games. Not as cheap as $2 to $5 (and we are assuming Ouya games will stay true to that price), but a Wii would be able to play other games, including games involving that Italian plumber, the grand daddy of side scrollers. As I mentioned in the beginning, the Wii had solid IPs to compensate its hardware. Sony/MS had the reverse. Ouya has neither.

      But what makes Ouya's controller so special is the fact that it's bundled with the device.

      My question was "What makes the Ouya's controller so special that you can't use an existing blue tooth one". It's a question about the controller itself, not the Ouya as a retail package.

      In fact, if it's about bundled with the device, almost any retailer could bundle existing phones/tablets with existing blue tooth controllers.

      A PC doesn't come with a gamepad. An Android device with Google Play doesn't come with a gamepad. Ouya does

      My statement was in response to your point about some dev who couldn't get pass Nintendo's gating process. PC/Android has little/no barrier of entry. If your game is any good, people will still want to play it despite the controls.

      If you can convince me of how (say) a platformer or fighting game would work well with a pointing device, I'll be more likely to stop being an Ouya fanboy.

      Other way around. I'm the one asking "why should I buy an Ouya" and waiting to be convinced. You being a self proclaimed fanboy isn't a convincing reason.

  45. How to tune a touch-screen platformer? by tepples · · Score: 1

    A game console is a thing only sold to play games.

    The seventh-generation consoles, especially PlayStation 3, are also sold to play movies. Likewise, Ouya is going to come with clients for several video streaming services.

    you need to [...] guarantee that great games will be made by others, including some exclusives.

    If the major console makers reject a developer, but the developer's game becomes successful on Ouya, you've seen an exclusive among consoles. I guess your thesis is that such a situation is unlikely to occur.

    The game content itself is tuned to be fun in spite of clumsy control schemes and thumbs obscuring part of the screen.

    You are correct that I have lacked the opportunity to gain experience in commercial game design. I'm still working a "mundane" job to build up enough money to live on while I eventually move to Austin or Seattle or somewhere to seek employment. Until then, what are the typical steps to tune a touch-screen platformer "to be fun in spite of clumsy control schemes and thumbs obscuring part of the screen"?

    1. Re:How to tune a touch-screen platformer? by Anonymous Coward · · Score: 0

      A game console is a thing only sold to play games.

      The seventh-generation consoles, especially PlayStation 3, are also sold to play movies. Likewise, Ouya is going to come with clients for several video streaming services.

      Yes, you're technically right, game consoles do more than games. But. You get clients for video streaming services built into TVs and $50 Blu-ray players now. Nobody is going to be saying "damn, if only I had an Ouya I'd be able to stream video", that ship sailed a few years ago.

      Also, even Sony's attempt to cross promote PS3 as your best option for a Blu-ray player lasted about as long as standalone players were only slightly less expensive than a PS3, which was not very long at all. In the long run, game consoles always need games people want to play to succeed. I really don't see why you're trying to argue this, it seems like a no-brainer.

      you need to [...] guarantee that great games will be made by others, including some exclusives.

      If the major console makers reject a developer, but the developer's game becomes successful on Ouya, you've seen an exclusive among consoles. I guess your thesis is that such a situation is unlikely to occur.

      Let me guess, you think openness is going to conquer all? That major console makers are rejecting too many games and a more "open" console will usher in a new era of creativity?

      I've got old news for you: disintermediation has already been done. At least one major console maker (Microsoft) already has a program in place for small developers to post games for sale online, no partnership required, and minimal prospects of rejection. Such programs are coming to Sony's PS4 and Nintendo's Wii U too. So we've already had some time to evaluate the Ouya model, in the form of Microsoft's XBLIG (I think that's XBox Live Indie Games).

      The results aren't good. XBLIG is flooded with crap. It's driven viable price points way down, since nobody wants to take a risk on a XBLIG game, and it's difficult for gamers to discover the ones which are actually good. So XBLIG is largely ignored, and is a last-chance shot at getting noticed for developers. The ones with good content usually get into the market via other paths anyways, and the ones who go through XBLIG and do get noticed get out as soon as humanly possible (since once again, nobody expects to pay real money for a XBLIG game).

      (why are the big 3 all doing XBLIG-like online stores, then? Because there are some very vocal people in media crying for it, and it costs them little to add it as long as they take care to avoid polluting their more mainstream channels with crap.)

      For a take on this general problem in a different creative industry, see this excellent article (especially the "context of rejection" section):

      http://nielsenhayden.com/makinglight/archives/004641.html

      You are correct that I have lacked the opportunity to gain experience in commercial game design. I'm still working a "mundane" job to build up enough money to live on while I eventually move to Austin or Seattle or somewhere to seek employment. Until then, what are the typical steps to tune a touch-screen platformer "to be fun in spite of clumsy control schemes and thumbs obscuring part of the screen"?

      My game development experience is limited to a weeknight / weekend project about 10 years ago with some friends, which went nowhere but taught me a lot about how difficult it is to make a fun game.

      That said, you'd brainstorm ideas, experiment, and find out what works. And: level designers should always keep in mind that players might not see threats or powerups or whatnot that are likely to be obscured by thumbs. And: avoid gameplay which requires fine motor control, good twitch reflexes, etc.

      It sounds like you want a simple algorithm to follow. Sorry, but that's not the way it works. There's always a huge element of experimentation in figuring out what's fun, unless you set out to copy someone else's formula that was definitely fun (and even then you had better execute it well).

  46. Owner of phone + controller doesn't need Ouya by tepples · · Score: 1

    By your "Call of Modern Battlefield 42 starring Master Chief" comment, it appears you're trying to say "M-rated first-person shooters sell. E- and E10+-rated platformers and T-rated fighting games don't." And by your comment about modern multiplayer, it appears you're trying to say "Gamers are expected to live alone. If a household has more than one gamer in it, and they want to play together, too bad." What did I misunderstand?

    No, Virtual Console doesn't run on the Wii Mini. That model was specifically designed to run disc games and not to connect to the Internet. Were you thinking of the Wii Family Edition?

    PC is capable of running platformers, as is an Android device with an external controller. The difference is that until now, nobody has offered a retail package of an indie-friendly TV gaming device and a controller. For an analogy, think of the difference between Netflix and YouTube. The major consoles are like a video streaming device that streams only Netflix, not YouTube and Dailymotion. Saying people only want to play Mario and Mega Man is like saying people only want to watch major-studio feature films and major-studio TV series.

    I grant that the controller itself isn't special. If you already own an Android phone and a compatible Bluetooth controller, you don't need Ouya, Shield, Archos GamePad, or similar devices. Ouya games should end up on Google Play Store anyway. What is special is the retail package. "Almost any retailer" could bundle a controller with a tablet, but they happen not to as of the first half of 2013.

    You claim that people will play a good game despite next-to-unusable controls. It took me about five seconds to put "ruined by bad controls" into Google and find counterpoints.

    1. Re:Owner of phone + controller doesn't need Ouya by Anonymous Coward · · Score: 0

      By your "Call of Modern Battlefield 42 starring Master Chief" comment, it appears you're trying to say "M-rated first-person shooters sell. E- and E10+-rated platformers and T-rated fighting games don't."

      No, my comment was in response to your comment about split screen multiplayer, a specific type of game that existed back then and which today has been mostly replaced by over-the-Internet multiplayer.

      Those "E- and E10+-rated platformers and T-rated fighting games" are already available on existing consoles (and many especially the fighting games can still be played in the same room AFAIK)

      And by your comment about modern multiplayer, it appears you're trying to say "Gamers are expected to live alone. If a household has more than one gamer in it, and they want to play together, too bad."

      Not trying to say that either. If people want to play within the same room, there are titles for that on existing consoles (i.e fighting games, party games and titles like Wii sports)

      What did I misunderstand?

      Pretty much everything, to be blunt.

      Were you thinking of the Wii Family Edition?

      Ah, my mistake. Ok, so it's $150 more for the family edition. The point still stands. The Wii sold like hotcakes despite costing more than $99 because it actually is deemed worth the value. I'm not saying the Ouya doesn't have value, but I'm skeptical if it will have as widespread appeal to that many people.

      The difference is that until now, nobody has offered a retail package of an indie-friendly TV gaming device and a controller.

      Ok, so it's a new offering, now tell me why people would or should care that it is new?

      For an analogy, think of the difference between Netflix and YouTube. The major consoles are like a video streaming device that streams only Netflix, not YouTube and Dailymotion

      A PC can do netflix and youtube and all that. Apple TV does netflix and youtube and bunch of other stuff. As we both acknowledged, HTPCs did not sell and people don't want to bother with it.

      Saying people only want to play Mario and Mega Man is like saying people only want to watch major-studio feature films and major-studio TV series.

      Ok... and? I didn't say that, but for the sake of argument, major studio films are what makes the big bucks. You can always sell to indie film lovers, but that is a niche. I've been repeating this many times, and you have so far avoided to address it.

      What is special is the retail package. "Almost any retailer" could bundle a controller with a tablet, but they happen not to as of the first half of 2013.

      Which just tells me that the demand for such a "special" package is a niche.

      You claim that people will play a good game despite next-to-unusable controls. It took me about five seconds to put "ruined by bad controls" into Google and find counterpoints.

      No, you didn't counterpoints. You found strawmans. I didn't say "next to unusable" controls or even "bad" controls. I was talking about deficiencies in the hardware (using a keyboard/touch instead of gamepad), not because of poor software/UI design (that's all up to the game devs)

      A well designed game will have a good UI in the software that overcomes the hardware. A poorly design game will have "bad controls" that can "ruin" the game even if it had the best hardware and sound gameplay ideas.

  47. What good UI? by tepples · · Score: 1

    What did I misunderstand?

    Pretty much everything, to be blunt.

    Then thank you for clarifying.

    there are titles for that on existing consoles

    Almost all of which are from major labels. This leaves startups no platform on which to release something in the same genre. Or do you argue that these genres are so saturated with games from the incumbents that gamers don't need indie games?

    A PC can do netflix and youtube and all that.

    True. But let me rephrase: Netflix is to YouTube for video as the console app stores are to what for TV gaming?

    You can always sell to indie film lovers, but that is a niche. I've been repeating this many times, and you have so far avoided to address it.

    At one time, personal computers themselves were a niche. I guess we just disagree on what niches can prove profitable.

    A well designed game will have a good UI in the software that overcomes the hardware.

    I agree. I'd appreciate examples of good UI in a well-designed platformer for Android phones or tablets that overcomes the lack of a controller.

  48. cheap jordan shoes,Air max shoes,sunglasses sale by koanoiuv · · Score: 1

    YOU MUST NOT MISS IT! The website cheap wholesale and retail for many kinds of fashion shoes, like the nike,jordan, also including the handbags,sunglasses,jeans,shirts,hat,belt and the watch, All the products are free shipping, and the price is competitive, after the payment, can ship within short time. the goods are shipping by air express, such as EMS,DHL,the shipping time is in 5-7 business days! http://www.sport3trade.net/ cheap jordan for $40, Air Max 90 for $41, air shox for $40, best handbags for $39, Sunglasses for $18, wallet for $19, belt for $18, T-shirts for $20, Jeans for $39, NFL/MLB/NBA jersey for $25, Top Rolex watch,jordan for cheap, http://www.sport3trade.net/

  49. cheap jordan shoes,Air max shoes,Jeans sale by poiuweng · · Score: 1

    YOU MUST NOT MISS IT! The website cheap wholesale and retail for many kinds of fashion shoes, like the nike,jordan, also including the handbags,sunglasses,jeans,shirts,hat,belt and the watch, All the products are free shipping, and the price is competitive, after the payment, can ship within short time. the goods are shipping by air express, such as EMS,DHL,the shipping time is in 5-7 business days! http://www.sport3trade.net/ cheap jordan for $40, Air Max 90 for $41, air shox for $40, best handbags for $39, Sunglasses for $18, wallet for $19, belt for $18, T-shirts for $20, Jeans for $39, NFL/MLB/NBA jersey for $25, Top Rolex watch,jordan for cheap, http://www.sport3trade.net/