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Xbox One: Cloud Will Quadruple the Power, Says Microsoft

New submitter geirlk writes "Toms Hardware reports that 'Group program manager of Xbox Incubation & Prototyping Jeff Henshaw recently told OXM that for every console Microsoft builds, it will provision the CPU and storage equivalent of three Xbox One consoles in the cloud. This allows developers to assume that there's roughly three times the resources immediately available to their game. Thus, developers can build bigger, persistent levels that are more inclusive for players.'"

27 of 400 comments (clear)

  1. Does this actually work? by Billly+Gates · · Score: 5, Insightful

    I know Nvidia has been experimenting with the idea and it has been mentioned here before many times.

    I would not be surprised if MS teams up with them but from my impression it is not ready for prime time. Latency is bad and home ISPs suck. -eg my fiber FIOS is not capped at 200k a second! Need to pay $155 a month to unlock it back to where it was last year?!

    With ISPs given a free ride to get rid of Net Neutrality they are deprioritize anything unless they double dip the consumers and site owners each way here in the US. Large textures with little latency being pipped back pre-rendered seems out of reach.

    1. Re:Does this actually work? by hairyfeet · · Score: 5, Interesting

      Is MSFT gonna buy out all the ISPs? If not then who cares, the combination of shitty service and bandwidth caps will make this a non starter for a good 70%+ of the population if the states I've been to are any indication.

      As Jim Sterling points out MSFT is pretty much giving the finger to everybody that doesn't have 1.-A ton of money and 2.- Incredible broadband, but the very same people that are left already have better devices to do the same thing such as gaming PCs, smart TVs, its the same stupid as hell strategy they did when pricing the Surface and that worked out real well didn't it?

      Looking at these next gens I can see two positives, 1.- It'll make guys like me that sell and build affordable gaming PCs a LOT of money and 2.- With any luck the crackers will break this thing and then when MSFT can't give the damned things away because nobody wants their DRM-paloza we can pick 'em up and crack them and make halfway decent HTPCs out of the things like we did the original Xbox One.

      But as far as an upside for the consumer? Sorry, not seeing one. Hell anybody with a PC less than 5 years old can pick up an HD4850 for like $40 and be able to play pretty much any game out there, most with medium to high settings thanks to how long the consoles have held back the PC and by Xmas I expect to see the HD7750 if not the HD7770 for less than $65 and those on average are 40% faster than the 4850 while using half the power.

      Lets face it PC gaming has never been cheaper, heck AMD quads have been going for just $50 online, and thanks to there being competition on both the hardware and the software the price is going down all the time. Now you can buy games from Steam,GOG,D2D,Origin,Desura, box games from Amazon, with so much competition you can have more games than you can ever play for practically nothing AND you get online MP for free AND there are literally thousands of FTP games to choose from...lets face it, all MSFT is doing is making going to the PC a better choice. YOU control the hardware, YOU control the software, YOU choose whom to buy what from, its just a better experience now that MSFT has taken all the positives away from the console.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Does this actually work? by LordNimon · · Score: 4, Interesting

      As Jim Sterling points out MSFT is pretty much giving the finger to everybody that doesn't have 1.-A ton of money and 2.- Incredible broadband,

      I have a ton of money and incredible broadband, and I still think that Microsoft is giving me the finger with the Xbox One.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    3. Re:Does this actually work? by phantomfive · · Score: 5, Insightful

      It doesn't necessarily need to be a high bandwidth operation. Look at this quote: "Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame." I presume that's from the article.

      The question is, if Microsoft is building three times the CPU in their datacenters every time they build a PC, why not just throw that power into the box itself? Then you can have the same processing power always there, and no latency.

      The answeris they aren't building out that much power in their datacenters. Which means when there's a big launch, people are going to have trouble playing it.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:Does this actually work? by Anonymous Coward · · Score: 5, Insightful

      The PC is a great option, but PC developers want to protect their investments (which can be huge)

      Buyers/players want to protect their investments too. Thats something that is quite often (bluntly) ignored.

      Apart from being robbed of the possibility to re-sell their games (either because they finished it or it turned out to not to match their expectations) they have to put their trust in (sometimes multiple) companies to keep the authentication-servers on-line.

      Now they also have to trust those game-companies to actually put all that computing-power(?) and storage in "the cloud" for extended ammounts of time ?

      Personally I have walked away from quite a few games because I could "buy" the game, only than to have to beg for the keys to get the game to actually run.

      If you would tell someone that story (buying something but having to beg for the keys) but would exchange "games" with (the obligatory) "cars" pretty-much everyone would regard you as several kinds of fools. Funny when you think of it ...

      Bottom line: I'm not going to pay big money for games which have an unknown life-time and can suddenly stop to work -- or refuse to re-install in a couple of years (or much less if you got them, even though first hand, from a bargain-bin).

    5. Re:Does this actually work? by Lonewolf666 · · Score: 4, Insightful

      Even so, they might sometimes have something like 20% of their XBox customers playing at the same time (a guess based on subscriber numbers vs. peak usage of EVE Online).

      Then they would have to put 3x 20% = 60% of the computing power of all XBoxes into their data centers. Now have a look at server prices vs. consumer electronics prices. Still looking like a good idea?

      My guess is that we will see
      -either a a fucking expensive subscription model for this cloud computing service
      -or (more likely) a debacle like the recent Sim City launch

      --
      C - the footgun of programming languages
    6. Re:Does this actually work? by Dr_Barnowl · · Score: 4, Interesting

      It won't fix his problem ; it's usually an overloaded local router. I got to the point where mine was giving out 150ms pings just for one hop - it didn't have enough CPU and RAM to deal with the all the connections being thrown around by torrent-seeding media sharers.

      Broadband is all set up for consumption - downloading your content like a good little consumer. It's not set up for everyone being a server of dozens of connections.

    7. Re:Does this actually work? by Ritchie70 · · Score: 4, Insightful

      The difference with Microsoft is they already have a bunch of big freaking data centers (Azure) that they're renting out to other people, so on launch dates and other spikes, they can leverage that without it being dedicated to the Xbox.

      --
      The preferred solution is to not have a problem.
    8. Re:Does this actually work? by non0score · · Score: 4, Insightful

      I did some of those optimizations on PS3/X360...and I have to ask, what the hell do console optimizations have to do with the longevity of graphics cards? The two are completely separate topics. You can still easily play today's games with a GeForce 8800 at console graphics settings (sure, that card hasn't been out for a full 8 years, but I think 6.5 years is still pretty good). Now, if you want to play 4K resolution with 8X aniso and 16X AA...well, that's a different story -- but you're never going to get that even on next gen consoles anyway.

    9. Re:Does this actually work? by hairyfeet · · Score: 4, Insightful

      Sorry but you'll get no sympathy from me, as much of it is their own doing. Just look at how you can take an EA game that is not even 3 years old and when you try to play the MP you get "No servers...buy our new game instead!" yet I got Half Life 1 and Team Fortress Classic, both from the late 90s, as part of a bundle and guess what? The MP works fine and doesn't cost valve squat because the gamer can host!

      Nobody is sticking a gun to their head and making them build some generic triple A CoD ripoff, in fact we have ample evidence with games like Dark Souls, Amnesia, XCom, Torchlight series, hell I could go on all day naming games aimed at a niche audience that made 30%,40%, even 50% profit above and beyond what it cost to make but the publishers have become greed on wheels so bad that games like Tomb Raider S (S for Stupid God damned name that makes no sense because there already WAS a Tomb Raider with no number beside it) can sell 4 million copies at $60 a fricking pop and STILL be considered a flop!

      So I'm sorry, not a single fuck to give from me, in fact I agree with Jim Sterling at Escapist that has been saying for a couple of years we are heading for a game crash and it will be the best thing to happen for gamers in years as publishers have been treating them like walking ATMs and forcing everything to be generic grey sludge to try to please every possible demographic and the world would frankly be a better place if they died out.

      At the end of the day its greed, that is ALL that it is, its this endless greed on wheels that has made it so that when you shell out $60 God damned dollars for a game you often get a gimped all to fuck shitty experience because "herpa de derp, you didn't give us $50 for the levels we ripped out and relabeled as DLC herpa de derpa", it is the endless greed that is made anything less than WoW or CoD money an instant failure, its the endless greed that refuses to look at hard evidence like the numbers Valve published showing that by selling L4D at a $20 or less price point they ended up not only making 1700% profit thanks to digital distribution removing copying costs but also made them insane amounts of money by bringing in new fans that bought everything from T-shirts to action figures, and its endless greed that has removed every single positive the console had over the PC thus making them worthless for the average person.

      So you'll excuse me if I don't shed a single tear to see these bloated corporate monsters choke to death on their endless desire for every higher profits and need to bump the stock price, the whole lot of them is worthless as far as I'm concerned.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. Sorry kid by skovnymfe · · Score: 4, Insightful

    There are currently too many people playing your new game, and the servers can't handle it, so... yeah...

    Isn't this just leading up the same chaos that is any Ubisoft game launch?

  3. Simcity all over again by Emetophobe · · Score: 4, Interesting

    So we can assume that Xbox One games will be always-online and have server side processing ala Simcity 5... because that worked out so well for EA.

  4. Well, at least it's now confirmed. by Anonymous Coward · · Score: 5, Insightful

    It is an always connected device, unless they have come up with a way for the cloud thing to work without an internet connection.

    Of course this also means that if you lose your internet connection, then you have 1/4 the processing power to run your game.

    1. Re:Well, at least it's now confirmed. by WilyCoder · · Score: 5, Funny

      Shut up Ballmer.

    2. Re:Well, at least it's now confirmed. by Tridus · · Score: 5, Insightful

      Maybe if MIcrosoft wasn't doing such a shitty job of explaining the positive, the reaction wouldn't be so negative.

      But they're not. They're saying "hey look, it's got cloud magic!" to an audience that has already dealt with the hype and subsequent failure of cloud magic for games.

      It's their job to sell it to us, and they're failing miserably. The response is entirely predictable.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  5. I call bullshit by Anonymous Coward · · Score: 5, Insightful

    They might have 3 times the expected peak usage but NOT 3 times the power of every XboxS sold.

  6. Sounds great by king+neckbeard · · Score: 5, Insightful

    I can't wait until MS decides that the servers running my favorite game aren't profitable anymore, so I am incapable of playing it anymore.

    --
    This is my signature. There are many like it, but this one is mine.
  7. Invasive by ischorr · · Score: 5, Insightful

    I read that as "more invasive for players". Which is probably true.

    Cool, it'd be extremely difficult to use computing power offsite to do real-time calculations in parallel with local calculations. But it sure would be handy for crushing the used game market if we could lie say that we needed handle things server-side so you have to be online to play the game.

    Also it would be cool to mine everything you do since it'd be easy to market. People will agree to all sorts of seemingly minor invasions of privacy for trivial gains, like free stuff, or especially if it was required to play the game. ...What am I saying. That would never happen.

  8. Marketing by Anonymous Coward · · Score: 5, Funny

    They promise the cloud
    But their promises are vapour

  9. Re:In other words... by Billly+Gates · · Score: 4, Insightful

    Or if you are in a commonwealth country like New Zealand, Canada, or Australia and have ISPs with 2 gig limits each month?

    I image lots of hi res images being downloaded over and over again can fill that cap fairly quickly

  10. they don’t necessarily have to be updated ev by Anonymous Coward · · Score: 5, Interesting

    the part i found interesting was:

    "Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame."

    so i suppose technically, instead of your xbox pre-calculating a lot of this stuff, its offloaded. it could be done intelligently too - so increase the quality and if your offline and your xbox needs to do the calculations - then they're done at a lower priority with less precision?

    the fact that its calculations which dont need updated each frame means latency shouldnt be as much of an issue. we aint streaming live game feeds here...

  11. Quadruple the pictures of people jerking off by The+Archon+V2.0 · · Score: 4, Insightful

    Cloud: Buzzword, meh.
    +
    Phone-home requirement: Disturbing.
    +
    Camera and mic that can't be disabled at all: Frightening.
    =
    I can't tell if this is 1984's telescreen or Max Headroom's rebus tape feed.

    Either way I'm not letting one in my house.

  12. Cloud Really? by MellowBob · · Score: 5, Interesting

    EA claimed that Simcity needed extra processing power to run. A guy hacked his game and it worked fine offline.

    WTF would a company use a expensive server for 3x the processing power of a middle level PC just for a $60-80 game?

    - Former Simcity fan and soon to be former Halo fanboy.

  13. Bullshit by Tridus · · Score: 4, Insightful

    This won't work for any calculations in game that are latency sensitive. Someone push a button and the game needs to react? Cloud magic won't help, you need to deal with it locally.

    It won't work for anything that's data-intensive, because they can't expect to send significant data back and forth reliably while people are already trying to play multiplayer on a lousy connection.

    Since those are the two main things where a console with this level of local power might need help... what the hell are they supposed to be using all these servers for? Sounds like another Simcity debacle in the making.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  14. Re:they don’t necessarily have to be updated by Tridus · · Score: 4, Insightful

    Why wouldn't they do that locally on one of the many CPUs that aren't required to show the game? Just what calculations are going to be so crazy intensive and yet have a dataset small enough where it's going to be faster to transmit it, calculate it there, send the results back, and load them?

    There's almost no games that actually use four cores in a current PC, so what are they planning on doing that's going to require the equivalent of triple that while not generating (or requiring as input) a gigantic data set?

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  15. Re:It makes no sense to me. by king+neckbeard · · Score: 4, Insightful

    Theoretically, there might be some usage of AI operating on an enormous map, and those outside of a certain radius could be computed with latency not being a major concern. Take Skyrim, for example. If you are in Solitude, and guards are taking down a thief in Riften or a dragon is attacking near Windhelm, then that can be handled offline fine, although I doubt anybody would care and it would likely cause a ton of glitches.

    --
    This is my signature. There are many like it, but this one is mine.
  16. Jim Sterling is still going to buy One. by earls · · Score: 4, Funny

    Because he has a ton of money and incredible broadband and loves to give middle fingers too!