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Sony, Microsoft Squabble Over Console Features, But the Real Opponent Is Apple

Nerval's Lobster writes "Now that Microsoft and Sony have unveiled their respective next-generation gaming consoles, the two companies have cheerfully resorted to firing broadsides at each other. Whether the current brouhaha has any effect on sales of the Xbox One and the PlayStation 4 (if hardcore gamers keep complaining, they may even convince Microsoft to knock $100 off the new Xbox and bring its pricing down to the PS4's level), it's also drowning out what many perceive as the real issue: gaming consoles face an existential threat from mobile devices, most notably those running iOS (with some threat from Android). First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better. Second, PC/console games such as X-Com have begun appearing on iOS; if that trend continues, the console companies will have more rivals to fight against. Third, Apple is developing a game controller for iOS which could make it an even more dedicated opponent — and convince other tech companies to follow in its footsteps. But don't tell any of that to Microsoft and Sony, which seem content to fire at each other."

53 of 315 comments (clear)

  1. Cartridges? by intermodal · · Score: 5, Insightful

    Cartridge sales are extremely low, but that has nothing to do with PS3/4 or the Xbox family.

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    1. Re:Cartridges? by Chris+Mattern · · Score: 2

      I'm still buying cartridges, but that's because I have a Vita and a 3DS...

  2. Vaporware... by mystikkman · · Score: 4, Insightful

    We can talk about the mythical Apple TV with new console generation level graphics(which will make it expensive) when I see it.

    1. Re:Vaporware... by sosume · · Score: 2, Insightful

      But looking at how Apple behaved these last few years, they will not allow violent or adult oriented games. You can buy games only through iTunes. Succesful games will be cloned by Apple, removing the original from the appstore. And Nintendo, Microsoft and Sony will be sued into oblivion for violating Apple's IP.

    2. Re:Vaporware... by gl4ss · · Score: 2

      I've got an AppleTV that does 1080P and looks pretty good. Throw in Airplay and video push from iPad/iphone/mac and you've got a pretty capable "console."

      "new console generation level graphics".
      it just can't compete in power. it's pretty capable if you count against wii(not even wii u).
      I've yet to meet the person who actually plays anything through airplay except as a parlor trick. "it's cool! I can use motion controls from the iphone!", yet people who play 4h+ sessions still play them on pc's or consoles.

      the new powermac makes a nice console too but costs a shitload - and you can't just fit the hw into the ipad form factor. if you could, then you could fit 10 of those in a console sized device and the ipad-like device would still end up being behind. the day when such things don't matter - when it's truly the developers imagination that is the limiting factor - might come some day, but not in the next 8 years at least. having ram and cpu to do things with the ram and gpu to render things still limits quite a lot.

      the stats that fucking 7(???) year old console sales dropped last year isn't that shocking.. the article sounds like "omg my apple shares are in the gutter I better write something" shit.

      now gameboys.. they are dead, but not even they are totally dead and flourish in sales.

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    3. Re:Vaporware... by Algae_94 · · Score: 2

      Okay then, show me an iPad or iPhone that can push next generation console graphics at 1080P. Please note: I'm not saying iDevices can't have decent graphics, they just aren't going to be of the same level.

    4. Re:Vaporware... by DJRumpy · · Score: 4, Interesting

      Three things to consider. New hardware releases for these iOS devices hit every 12-18 months, with moderate to substantial gains in processing and graphics power. Couple that with cheap digital games costing a fraction of console prices, and simple portability from one iOS device to the next, even when going to an entirely new device, or even from a phone to a pad, and the appeal could definitely be there.

    5. Re:Vaporware... by hahn · · Score: 4, Interesting

      It doesn't need to be as powerful as a console level graphics. This same argument was applied to how iPhone cameras couldn't compete with full frame sensor DSLR's. It didn't need to: http://www.flickr.com/cameras Hardcore gamers make the mistake in assuming that everyone who buys a console has the same requirement for graphics power as they do. It's quite the contrary. I know at least 7 friends as well as myself who have PS3's that sit there and collect dust. We originally bought it for FIFA 2010. Then we started to use it a lot more for Netflix when that became available. And now that all the TV's have Netflix built in (and 4 of us have Apple TV's), the PS3 never gets touched. We were all just talking about this a couple of weeks ago - none of us have plans to get any of the new consoles. They're simply not worth it for us. And I somehow doubt our situation is unique, or even rare.

      --
      "The only normal people are the ones you don't know very well."
    6. Re:Vaporware... by nickittynickname · · Score: 3, Insightful

      No, your situation isn't rare. It's just what happens when you get older. You have a lot less interest in video games. By the way, I think you mean point and shoot, not DSLR.

    7. Re: Vaporware... by PixetaledPikachu · · Score: 2, Insightful

      Google Map

    8. Re:Vaporware... by smash · · Score: 2

      Thing is, that's the nerd in you speaking.

      The average casual gamer doesn't care. Example: wii being best selling current generation console: worst graphics.

      The current iphone/appletv/android hardware is more than good enough and it is CHEAP. The games are CHEAP.

      They work across devices - your tablet, smartphone and maybe TV set top box.

      Top level graphics may matter to you (and me), but the average casual gamer just doesn't care so long as it is "good enough" and cheap. The new Xbox and PS4 are both good enough but nowhere near cheap enough and the games are expensive.

      --
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    9. Re:Vaporware... by smash · · Score: 2

      People seem obsessed over this (1080p) on slashdot. no one else cares: witness the success if the Wii. It's the gameplay/originality and price that counts, and the mobile market is just killing the big budget "hardcore" gaming market in those two factors.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    10. Re:Vaporware... by Grimbleton · · Score: 2

      Yeah I totally play video games because I want to be out in the real world meeting people. Good call.

    11. Re:Vaporware... by Cabriel · · Score: 2

      Succesful games will be cloned by Apple, removing the original from the appstore.

      Really? Apple cloned Angry Birds?! Where can I get my Apple-branded Angry Birds? Quick! Before it becomes cool!

    12. Re: Vaporware... by quacking+duck · · Score: 2

      Google Maps was included with the initial release of the iPhone, before Android. Try again.

      And just in case someone thinks otherwise, it was Apple, not Google, that wrote the original iPhone Maps app. They just used Google APIs like any 3rd party developer was allowed to.

    13. Re:Vaporware... by RaceProUK · · Score: 2

      Stole, or were developing in parallel anyway? That article offers no hard evidence Apple stole anything.

      --
      No colour or religion ever stopped the bullet from a gun
    14. Re:Vaporware... by Guspaz · · Score: 2

      Yes, you need variable levels of detail, but again, how is that different from PC? The iOS platforms have a relatively limited set of targets that each update roughly once a year (PCs have an enormous set of potential variables), and you don't have to support them that far back. For the iPhone, it's pointless supporting anything older than the 3GS today, for example, meaning you have only four iOS smartphone targets to worry about, and you can usually get away with just doing a low/med/high or even low/high. Compare that to PC... One look at Valve's hardware survey should make anybody cringe at the variation there.

      Yes, it's true that you've got the iPod, iPad, and Apple TV on top of that, but the iPod usually tracks the iPhone close enough that you can just pretend it's an iPhone. The iPad normally tracks to the iPhone generation that comes after it, but the screen resolution being much higher differentiates it. And the Apple TV is actually really underpowered (single core), and outdated (still on A5), but if they decided to put some focus on that you could see it with hardware closer to the iPod.

      So there's a few things to target there, but there's a lot of overlap, and it's still a much simpler situation than the PC, and you don't necessarily need to do more than two or three performance profiles to cover most or all devices...

      Nintendo, I agree, they're in one heck of a pickle. I don't really understand why they went the way they did with the WiiU. If there was an award for "least changes made to hardware platform over three consecutive generations", they'd win it. But more to the point, by picking the previous generation of hardware as their performance target, they've pretty much locked themselves out of any potential cross-platform titles with the PS4 and XBone. That won't be as big a deal in the near term, but later on, when people aren't putting out games for the 360 and PS3? They'll have a hard time getting third party support. Last time around, the Wii had a massive install base, and it still had a real hard time getting compelling third party content. It had barely any cross platform titles, and when it did, they were normally dumbed-down versions. The WiiU has the exact same issue, but without the huge install base... First party titles will help, but I think this generation is really going to be a wash for Nintendo on the console front (the 3DS is selling very well).

      In terms of hardware costs this coming generation, that's definitely true. Last time, the 360 and PS3 used bleeding-edge hardware that had a significant performance advantage over anything you'd find in a PC. This time around, the 360 and PS4 look to have about half the performance of a modern PC. They've definitely gone for low-cost and low-tdp there. And to be honest that's probably the right decision this time around. We're reaching a point of diminishing returns in CPU and GPU performance, but having a ton of RAM like the new consoles do, that's probably more valuable than more GPU or CPU power would have been.

    15. Re:Vaporware... by GrahamJ · · Score: 2

      I play FPS's on my iPad at 2048x1536. They look worse on my HDTV.

  3. ... sales of new video-game cartridges haven't.... by djsmiley · · Score: 5, Insightful

    Carts.....

    So this was written by someone who understands the gaming market well then? In 1995 maybe.

    --
    - http://www.milkme.co.uk
  4. Mobile is the future. by ackthpt · · Score: 4, Funny

    Really, go visit an airport, library, park bench, McDs, waiting room, etc. People are playing games on their mobile phones or tablets.

    If you still need high power, play it on your desktop. Consoles are throw-away electronics and their time in the sun is diminishing.

    Now, if you'll excuse me I need to get a jump on early Christmas shopping... I need an Angry Birds bed set, Angry Birds jacket, Angry Birds underwear, Angry Birds bicycle, Angry Birds weed whacker, Angry Birds can opener, Ford Focus Angry Birds Limited Edition, Angry Birds home pregnancy kit, ...

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Mobile is the future. by Anonymous Coward · · Score: 5, Insightful

      Nope. Wrong. People play games on phones because you can, but there's no direct correlation between this and console game sales. Totally different demographic. I couldn't give two rips about video games but I'll play a game every now and then at the airport because it beats watching the guy sitting across from me pick his nose. It's a convenient time killer. Of course there are phone based games that are addictively fun to some, but they tend to be very short lived. Console and PC gamers want immersive games that a 4 to 6 inch screen cannot deliver on. They want extremely granular control that a few soft buttons cannot offer. You're premis is quite simply wrong. You're comparing apples to oranges.

    2. Re:Mobile is the future. by ravenscar · · Score: 4, Informative

      There's a difference between killing time while waiting for something better to come along and making a deliberate investment of time in gaming. I'd say that most mobile games qualify as the former while most console and PC games qualify as the latter. At this point, mobile games don't seem like much a threat to console games. Sure, my kids like Angry Birds as much as anyone else. They'll play it when they're riding in the car, at a family BBQ, waiting for the bus, or some other place they'd rather not be. I've never seen them dropped off by the school bus only to burst in the front door, plop down on the couch, and try to tackle the next level of Angry Birds. I've seen them try to do that many a time with games like Fallout or Bioshock. I say "try" only because I typically won't let them veg out on video games prior to completion of homework and chores.

    3. Re:Mobile is the future. by smash · · Score: 4, Insightful

      As a game developer do you: Risk a multi million dollar budget making a high def AAA title for the big consoles or spend 10% of that for higher potential return at lower per-sale price in the mobile market. Given the cost to develop, are you more willing to risk trying something original (that may flop) in the console market, or mobile?

      It's a no brainer, and why the console market is the same old stale recycled garbage, and the mobile market has some of the most original game ideas seen in decades.

      This whole "must be 1080p!" is what is killing the gaming industry. Because the games now cost so much to develop, no one wants any risk, and thus nothing original is attempted as it is risky. So we end up with "Call of duty 14" or "need for speed 25", which are mostly just re-skinned versions of the same old shit we've been playing since 1991.

      --
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  5. Cartridge? by HeckRuler · · Score: 5, Insightful

    console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better.

    What the hell would be considered a "new video-game cartridge"?

    I know jargon in certain industries gets weird. I mean, I deal with tables, floors, clouds, nets, webs, pipes, and none of those are physical objects. But whoever is using the term "cartridge", in the game industry, in this year, deserves to be ignored as they are obviously stuck in the last century. Seriously, while you're back there warn them about 9/11 and Bush.

    1. Re:Cartridge? by ninlilizi · · Score: 2

      It would. If the article were not about Xbox and Playstation.

      An article focused on Vita and DS sales vs IOS would be more relevant. Given these are all mobile devices competing for space in the backpack.

      The real problem is that a locked down consumption device the size and cost of a comparably specced gaming machine simply is not relevent to todays world.

  6. 10 Years by IrishTech · · Score: 2

    It's been 10ish years since we have seen a new console.....maybe that had a little to do with the drop in console purchases, everybody has one?

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  7. Apple, no fucking chance by Anonymous Coward · · Score: 5, Insightful

    People playing 99 cent time wasters aren't the same demographic as those spending $400 on a console to buy $60 games. If Apple come up with a PC type small box that runs games, and give billions to several devlopers, they will enter the gamers' market, their twee stuff on their iStuff is not taking a single cent away from xbox, ps3 or nintendo, other then child titles and all that useless fitness stuff women buy.

  8. Lol wut? by Wookact · · Score: 4, Insightful

    Apple is planning on taking on Microsoft and Sony. Lol with what a tablet? There is just no way a tablet alone can take on a dedicated gaming device. The deck is stacked clearly in MS and Sony's favor on that. Lets see dedicated devices do not have the same size constraints, do not have to deal with battery life, do not have to deal with powering a display, do not have to deal with mobility, do not have to deal with sketchy wifi/4g coverage.

    I suppose someone will chime in suggesting they mean the Apple TV which could be a valid point, except the market penetration of those are MUCH smaller, and the fact that they do not have any AAA titles that rival the competitors.

    Controller or not, there are no Apple devices that compete directly with xbox and ps.

    1. Re:Lol wut? by Anonymous Coward · · Score: 4, Interesting

      They don't compete directly; the point is the future may be 10-20 million "hardcore gamers" and a billion on phones and tablets. Especially outside the first world. Game companies follow the money/customers. Apple is selling over a half billion dollars of games every month.

      I think I saw a gamasutra article listing market sizes as mobile > console > social > PC

      If you are not a multinational company, if you are funding / developing a new game, it is increasing going to be Mobile. Regardless of how the ranking of XB, PS4 and PC turn out, they will all be trailing mobile.

    2. Re:Lol wut? by Wookact · · Score: 5, Insightful

      You miss the point. Comparing tablets/phones to dedicated gaming machines is kinda like comparing bicycles to cars.

    3. Re:Lol wut? by jedidiah · · Score: 4, Insightful

      No. It's like comparing tablets to PCs.

      Everyone thinks that Apple products are going to displace both PCs and game consoles when in truth the Apple products are very limited. As soon as you want to "get serious", you will likely want a better and more specialized device.

      This goes in general for any number of things that phones are supposed to be killing right now.

      --
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    4. Re:Lol wut? by Bogtha · · Score: 3, Interesting

      I suppose someone will chime in suggesting they mean the Apple TV which could be a valid point, except the market penetration of those are MUCH smaller, and the fact that they do not have any AAA titles that rival the competitors.

      The market penetration is low because, right now, it's just a vehicle to play iTunes content on your television. They do not have any AAA titles because Apple hasn't opened up the SDK yet. Apple TVs run iOS internally and are roughly as powerful as their mobile devices.

      Now that officially-blessed game controllers are coming to iOS 7, all Apple really have to do is open up the SDK, which will be very similar to the current iOS SDK, add internal storage, and put an App Store application on the Apple TV. Suddenly there's a ~$199 console on the market with a horde of iOS developers able to port their existing games very easily. The App Store is far easier to publish on than traditional games consoles and there's a lot of iOS developers who are champing at the bit to put their games on Apple's new game console.

      Is it as powerful as the next-gen consoles? No. Can it play lots of enjoyable, cheap games with decent graphics? Yes. It doesn't have to be the most powerful console to be the most profitable console.

      --
      Bogtha Bogtha Bogtha
  9. Not yet... by RogueyWon · · Score: 4, Insightful

    18 months ago, Apple as a serious threat to the established console makers looked plausible. It looks a lot less so now.

    iOS is becoming a much less credible gaming proposition with every day that passes. Why? Shovelware IAP-laden crap which barely even qualifies as "games". Ok, occasionally you get games like X-Com or Baldur's Gate: Enhanced Edition which try to swim against the tide; but even there, they're never anything more than slightly inferior ports of games available on other platforms.

    Finding anything worth playing on iOS is getting harder and harder. Square-Enix and Cave put out a few titles worth a look - but even Square-Enix have gone down the route recently of pay-to-win shovelware.

    At the same time, the low-priced offerings on the consoles - and on the Playstation Store in particular - have soared in quality. If you want a mobile device right now that can play high quality indie games, sold at a reasonable price, then you don't want an iPhone or iPad, you want a Vita.

    Indeed, though the Vita's failure as a "PS3 in your pocket" is now almost complete (barring the occasional decent game such as Littlebigplanet Vita or Soul Sacrifice) the machine's sales seem to be trending upwards on the back of a decently priced but rigorously quality-controlled low-budged and indie scene.

    1. Re:Not yet... by Andrio · · Score: 2

      Yeah, I agree.

      Mobile games just aren't involving. Most of them are just shallow time wasters. There's never any real story, the gameplay can be mastered in about 5 minutes, and worst of all (to me, anyway) is that there is no immersion. You're never presented a world where you can just lose yourself in. Kind of how you can lose yourself in a book or a movie. The only mobile game that I ever found myself getting lost in was Survival Craft, and that's just because it's Minecraft on your mobile device (Note, Survival Craft is more like the PC version of Minecraft than Minecraft Pocket Edition is)

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    2. Re:Not yet... by tlhIngan · · Score: 2

      iOS is becoming a much less credible gaming proposition with every day that passes. Why? Shovelware IAP-laden crap which barely even qualifies as "games".

      I believe the Sony/Microsoft/Nintendo parlance for that is "DLC".

      And you can bet that as DLC has exploded, that both the Xbox One and PS4 will be having this business model.

      PC games are, as well - everyone seems to be moving to the freemium-type business model

    3. Re:Not yet... by AmiMoJo · · Score: 2

      The biggest limitation is the controller, or rather the lack of one. A touch screen is no substitute for a gamepad in any kind of action game.

      X-Com and Baldur's Gate are both ports. Ditto all the Square stuff. No-one is willing to invest money in original AAA titles for mobile platforms.

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    4. Re:Not yet... by RogueyWon · · Score: 4, Insightful

      No, DLC is not the same as "pay to win", at least, not as it's usually used.

      There's a lot of DLC out there that's perfectly good value. Look at the Borderlands 2 DLC packs, or some of the Bioware DLC packs. DLC done right is basically what was, in ye olde days, called an "expansion pack", but split up into a few chunks. So rather than pay $25 for a single expansion, you pay $5 five times for roughly the same amount of content, delivered episodically. The value to the player is the same, but the publishers have decided that keeping a faster cycle of expansions to the core game makes people more likely to buy their content. I have bought every non-cosmetic piece of DLC for Borderlands 2 and Mass Effect 2 and do not regret a penny of it.

      See, without that DLC, I still had a full sized game to play. The DLC for each game amounted to an old-style expansion pack, for about the same price. It's extra content that fleshes out the game and extends the play experience.

      Pay-to-win is very different. With pay-to-win, the entire game is, in theory, available to you - often for free. The problem is that unless you fork over money, most of the game will require utterly implausible amounts of time to access. That might be time spent running in circles doing random encounter battles or the like. Or, even more cynically, it might be "real world time elapsed" - an entirely artificial time constraint where it doesn't even matter whether your device is switched on. That time has to pass - unless you press the "pay now" button.

      What this means is that the game mechanics are redesigned to strip out "skill" and "fun" and replace them with "pay or suffer". The game is no longer designed to make the player enjoy it (in the hopes he'll pay for future games from the same publisher), it's designed to get him to pay more to accelerate his progress.

      The freemium/pay-to-win bubble is already bursting. Expect to see a lot of companies who have invested in it go to the wall over the next year or so. Some of the smarter ones are already getting out.

  10. Not the same market by Anonymous Coward · · Score: 5, Insightful

    How many times will people think that the iOS gaming and the HD console gaming is the same market? this is bullshit. yes there is some overlap, yes there is a bit of cannibalisation because time is a limited ressource, but no one can compare the experience of a AAA game on a PC or next gen console with what you can get on even an iPad.
    even if it's streamed on a TV, even with a controller. the hardware is incomparable, the promise of the experience is completely different.

    let's stop with this "new apples are disrupting oranges!" please.

    1. Re:Not the same market by 0123456 · · Score: 2

      It should be incredibly obvious based on the relative size of the smart phone market versus the console market. If there were a bunch of people ditching their consoles for Angry Birds, why is it that the drop in console sales is nowhere near as big as the Angry Birds sales figures?

      Because, duh, some people play both.

      The real issue is that console gamers mostly bought the console because 'it just works', so now the console makers are loading up the consoles with all kinds of DRM crap to ensure 'it just doesn't work', they're screwing over their core market. The tablet or phone is more likely to 'just work' in the future.

  11. dedicated gaming consoles is a niche market by u19925 · · Score: 2

    Just like PCs became faster and replaced Unix workstations at many places, the low end devices are becoming faster and are threatening the dedicated gaming consoles. Mostly all you need is a good quality controller and you can fairly use high end PC to replace your gaming console. Newer Wi-Fi standards are becoming faster by the day (to easily connect controller to PC) and also virtual controllers like Kinect can easily be ported to PC, so that shouldn't be a bottleneck. The game publishers will be more than willing to support open (relatively speaking) platforms as they don't have to invest huge amount upfront and don't have to pay per game commission to console makers. As of now, I am not planning to upgrade my gaming console. I will wait and watch whether it is worth or not.

  12. The year of mobile gaming by thetoadwarrior · · Score: 2

    Mobile gaming is always just about to take off and has been that way for like 10 years. It's just happening. It can even stop the 3DS from continually growing and it's a direct competitor to it.

  13. Re:consoles do not measure "hardcore gamers" by ackthpt · · Score: 2

    Hardcore gamers are not on consoles, they're on PCs. Consoles have always had fairly dumbed down gaming experiences compared to what is available on PCs.

    When consoles became a "big thing", it was the non-hardcore gamers who went there, and the hardcore types that stayed on the PC. Consoles didn't have the right kinds of controllers, the games were more dumbed down, etc.

    So, about this:

    First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012,

    ... those are not the hardcore gamers, those are the "middle-core" gamers.

    Consoles succeeded in a vacuum. When your Apple or PC couldn't really play like the glorious dedicated devices in arcades you needed a console. Now you don't. Computer hardware, even the cheapest, can do pretty well for MMO, 3D experience (not great, but good enough for most and bet on it most don't shell for an $800 video card.)

    --

    A feeling of having made the same mistake before: Deja Foobar
  14. Apple? Really? by medv4380 · · Score: 3, Insightful

    The iPad and iPhone gaming market exists, but it's limited. It's a casual gaming device to satisfy you as you wait for your flight. The "hardcore" market is soft for a couple of reasons. Keeping the current gen system around for 7 years was a bad idea. Increasing development cost too rapidly was a bad idea that Nintendo warned Sony and MS about. Now we have good games like Tomb Raider, but Developers and Publishers are spending far too much to make them. The adjustment will be the companies who are bad at business will die. I'd put money on Square dying given how they turned success into failure. Not even stratospheric Kingdom Hearts sales will save them if they keep overspending. Keep in mind not a single KH game has exceeded 6 Million in sales, but I bet they budget for exceeding 6. This is what is killing the market. Not the witches poisoned Apple.

  15. "console sales in the United States dropped 21%" by BTWR · · Score: 2

    Isn't that because the current generation is 7 years old? You're actually shocked that fewer people are buying computers designed with 2005 technology?

  16. Re:One of these things is not like the other by hairyfeet · · Score: 4, Insightful

    No shit, sales are soft because the consoles are as old as dirt and all we have been getting lately is the same old same, not to mention this is the time of years when sales ALWAYS goes down because hey! Its summer, people actually want to go outside and enjoy the nice weather, who woulda thunk it?

    But the ONLY console maker that has to worry about the iPad is Nintendo, they have bet the farm on the casual market who is too busy playing with their pads to care about the Wii U, especially since the big gimmick this time is the Wii U actually coming with a pad of its own and so many being burnt by the Wii being the home of a handful of decent games and a mountain of shovelware.

    As for the rest of the market? Some will go with Xb1, probably more will go with PS4 thanks to lower prices on the hardware and MSFT's well publicized douchebaggery as of late, and with the prices of PCs never cheaper and the games so much more affordable some will join us PC gamers on our side of the fence, especially since HDMI makes pretty much any PC made in the last 5 years usable just like a console. Things are slowing down now because duh! Nobody is wanting to sink money into old consoles when new consoles will be out before Xmas.

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  17. Control after you tap the app by tepples · · Score: 2, Insightful

    And it's vastly easier and simpler to pick up an iOS device and simply tap an app to start playing.

    But once you tap the app, how do you control the character in the game? A flat sheet of glass gives the thumbs no tactile feedback as to where the on-screen action buttons are. Swipes on the left third of the screen can substitute for an analog stick, as first seen in Super Mario 64 DS and Metroid Prime Hunters First Hunt, but how can the player make sure he doesn't miss the jump, fire main weapon, and fire secondary weapon buttons? What's the uptake for clip-on Bluetooth gamepads?

    1. Re:Control after you tap the app by rockout · · Score: 2

      Yeah, those iOS games are obviously doomed, no one is buying them. Also, they have no wireless. Less space than a nomad. Lame.

      --
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  18. No kidding by Sycraft-fu · · Score: 2

    It has amazed me how hard it is to find good games for mobile devices. I'm a big-time gamer, I'd much rather play a game than watch TV for entertainment. It is my primary goof-off activity. So I have a nice powerful smartphone (Android in this case), and it would be nice to have some portable games for it.

    Some I want just for quick things, like waiting in the doctor's office or the like. Those are reasonably easy to find, I have a small collection of simplistic titles that do the trick for that. Still though it took a good bit of wading through crap to find them, and there were some things that initially looked promising but turned out to be "pay-2-win" that wanted to suck tons of money out of your pocket.

    However I also wanted some with more substance, for if I'm traveling or something like that. Those... Well results haven't been great. I've bought some of the highest rated and reviewed stuff and so far it has been at best ok, either than Plants vs Zombies (which I already had on my PC). These are games that would be 5 or 6 of 10, maybe 7 in rare cases on the PC or a console, but are the "best" you find. Symphony of Eternity, NFS Most Wanted, etc are ok to play, but they really aren't up to what I'm used to.

    Then some games that used to be good go to shit. Like Zenoia. Not a wonderful game, but at least a reasonably competent Zelda type. I have the first two. There are more... but again they are all pay-2-win crap.

    Now compare that to the PC. I have more games then I can play. I have games on Steam I literally haven't installed yet, because I don't have time to play them yet, and I have another list of games I'd like to buy, if I have time. My problem isn't finding games I want, it is finding the free time to play them all.

    I'll believe iOS or Android can compete with Sony and Nintendo if I start to see some serious amount of high quality titles out. Not a small handful, many of which are ports, but a real library that regularly sees new releases.

    X-Com is a great example: That launched a year ago for consoles and PCs. I played it and loved it. So now had I waited I could get it, with lesser graphics, and a rather cramped UI to be touch enabled... No thanks. I'll stick with it on the first-flight systems, thanks.

  19. Re:One of these things is not like the other by smash · · Score: 4, Insightful

    q: how many girl console gamers do you know?

    How many games do the girls you know have on their phone?

    My answers are: 2 and if my ex is anything to go by, 50+. Every single smartphone owning girl I know have many games on their smartphone. The mobile gaming market is many many times larger than the console market.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  20. Is this marketing? by Wolfling1 · · Score: 2

    Is it just me, or is the tone of this article and the use of superlatives suggesting that it was written by an Apple fanboy? Or worse, their marketing division?

    The content may indeed be factual, but the tone makes me suspicious, and somewhat mistrustful of anything reported.

  21. Re:One of these things is not like the other by smash · · Score: 2

    Never said they're the same market. However one market is growing and will cannibalise the other segment. The other market is becoming increasingly marginalised and filled with low-risk, unoriginal sequels, as it is way too expensive to develop for.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  22. Re:One of these things is not like the other by Anonymous Coward · · Score: 2, Interesting

    You need to do some research. The actual figures are:
    100,000,000 (Angry Birds doesn't get to count the 982 million copies given away for free or its sequels/spin-offs, meaning this number is for Tetris) x $1 is less than 34,010,000 (not even gonna count Wii Sports which more than doubles Mario Kart Wii and actually was a separate purchase in Japan) x $50

    In other words, just Mario Kart Wii alone is worth what the entire Angry Birds franchise would have been worth if it didn't give away so many free copies.

  23. Re:One of these things is not like the other by Anonymous Coward · · Score: 2, Informative

    since march 7 2012 and january 1, 2013 Apple sold 6.1 million apple tv, in fy12 q2 Microsoft sold 8.2 million Xbox