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Sony, Microsoft Squabble Over Console Features, But the Real Opponent Is Apple

Nerval's Lobster writes "Now that Microsoft and Sony have unveiled their respective next-generation gaming consoles, the two companies have cheerfully resorted to firing broadsides at each other. Whether the current brouhaha has any effect on sales of the Xbox One and the PlayStation 4 (if hardcore gamers keep complaining, they may even convince Microsoft to knock $100 off the new Xbox and bring its pricing down to the PS4's level), it's also drowning out what many perceive as the real issue: gaming consoles face an existential threat from mobile devices, most notably those running iOS (with some threat from Android). First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better. Second, PC/console games such as X-Com have begun appearing on iOS; if that trend continues, the console companies will have more rivals to fight against. Third, Apple is developing a game controller for iOS which could make it an even more dedicated opponent — and convince other tech companies to follow in its footsteps. But don't tell any of that to Microsoft and Sony, which seem content to fire at each other."

210 of 315 comments (clear)

  1. One of these things is not like the other by avandesande · · Score: 1, Insightful

    EOM

    --
    love is just extroverted narcissism
    1. Re:One of these things is not like the other by hairyfeet · · Score: 4, Insightful

      No shit, sales are soft because the consoles are as old as dirt and all we have been getting lately is the same old same, not to mention this is the time of years when sales ALWAYS goes down because hey! Its summer, people actually want to go outside and enjoy the nice weather, who woulda thunk it?

      But the ONLY console maker that has to worry about the iPad is Nintendo, they have bet the farm on the casual market who is too busy playing with their pads to care about the Wii U, especially since the big gimmick this time is the Wii U actually coming with a pad of its own and so many being burnt by the Wii being the home of a handful of decent games and a mountain of shovelware.

      As for the rest of the market? Some will go with Xb1, probably more will go with PS4 thanks to lower prices on the hardware and MSFT's well publicized douchebaggery as of late, and with the prices of PCs never cheaper and the games so much more affordable some will join us PC gamers on our side of the fence, especially since HDMI makes pretty much any PC made in the last 5 years usable just like a console. Things are slowing down now because duh! Nobody is wanting to sink money into old consoles when new consoles will be out before Xmas.

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    2. Re:One of these things is not like the other by Anonymous Coward · · Score: 1

      Two of these things are not like the truth...

      Google’s mobile OS Android continues to power ahead as the world’s most popular smartphone platform,

      Google’s mobile OS Android continues to power ahead as the world’s most popular smartphone platform, according to figures out today from Kantar Worldpanel Comtech, the WPP-owned market research company that tracks sales of handsets across key markets on a 12-week rolling cycle. In the nine markets surveyed by Kantar — Australia, China, France, Germany, Italy, Japan, Spain, UK and the U.S., all detailed in the table below — Android on average accounted for 64.2% of all handset sales in the 12 weeks that ended March 31.

      Or...

      gaming consoles face an existential threat from mobile devices, most notably those running iOS (with some threat from Android).

      The whole article stinks of paid promotional material by Apple. Slashvertisement?

    3. Re:One of these things is not like the other by smash · · Score: 4, Insightful

      q: how many girl console gamers do you know?

      How many games do the girls you know have on their phone?

      My answers are: 2 and if my ex is anything to go by, 50+. Every single smartphone owning girl I know have many games on their smartphone. The mobile gaming market is many many times larger than the console market.

      --
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    4. Re:One of these things is not like the other by geminidomino · · Score: 1

      And that's irrelevant if they're not the same markets, which was GPs assertion. You seem to have missed that.

    5. Re:One of these things is not like the other by smash · · Score: 2

      Never said they're the same market. However one market is growing and will cannibalise the other segment. The other market is becoming increasingly marginalised and filled with low-risk, unoriginal sequels, as it is way too expensive to develop for.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    6. Re:One of these things is not like the other by Anonymous Coward · · Score: 2, Interesting

      You need to do some research. The actual figures are:
      100,000,000 (Angry Birds doesn't get to count the 982 million copies given away for free or its sequels/spin-offs, meaning this number is for Tetris) x $1 is less than 34,010,000 (not even gonna count Wii Sports which more than doubles Mario Kart Wii and actually was a separate purchase in Japan) x $50

      In other words, just Mario Kart Wii alone is worth what the entire Angry Birds franchise would have been worth if it didn't give away so many free copies.

    7. Re:One of these things is not like the other by Anonymous Coward · · Score: 2, Informative

      since march 7 2012 and january 1, 2013 Apple sold 6.1 million apple tv, in fy12 q2 Microsoft sold 8.2 million Xbox

    8. Re:One of these things is not like the other by DKlineburg · · Score: 1

      Than how do indies do it?

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    9. Re:One of these things is not like the other by Chewbacon · · Score: 1

      What's this "outside" you speak of? The weather is always nice in my house at 74 degrees. It does rain in the shower once a week, whether it needs to or not.

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
    10. Re:One of these things is not like the other by ArsonSmith · · Score: 1

      Flamebait? wow I must have really hit a nerve.

      --
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    11. Re:One of these things is not like the other by thewolfkin · · Score: 1

      i think that statistic has more relevance when we talk about girls gamers. They often cite numbers like >50% of the gaming market is female. and While I would like that to be true I think that includes phone games and facebook games which I still consider a vastly different market.

      --
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    12. Re:One of these things is not like the other by thewolfkin · · Score: 1

      You know 2 girls? Wait is mom included?

      hey I thought it was funny

      --
      Just another second banana
    13. Re:One of these things is not like the other by Rich0 · · Score: 1

      Never said they're the same market. However one market is growing and will cannibalise the other segment.

      If they're not the same market, how will one grow and cannibalize the other? That's like saying that GM is concerned because Florida Oranges is making a killing.

      Somehow I doubt that teenage boys are going to stop buying the latest COD because their girlfriend just introduced them to Bejeweled 13...

    14. Re:One of these things is not like the other by smash · · Score: 1

      Count the indie millionaires on PC and the indie millionaires on mobile and see which number is bigger.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    15. Re:One of these things is not like the other by smash · · Score: 1

      Teenage boys are a very small portion of the gaming market. The average age of a gamer is 35+ these days - keep up...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  2. Cartridges? by intermodal · · Score: 5, Insightful

    Cartridge sales are extremely low, but that has nothing to do with PS3/4 or the Xbox family.

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    1. Re:Cartridges? by tysonedwards · · Score: 1

      I must be part of the problem... Last video game cartridge I bought was in 2001 and yet I call myself an avid gamer.

      --
      Thirty four characters live here.
    2. Re:Cartridges? by Chris+Mattern · · Score: 2

      I'm still buying cartridges, but that's because I have a Vita and a 3DS...

    3. Re:Cartridges? by ynp7 · · Score: 1

      Neither of which take cartridges...

    4. Re:Cartridges? by The+Grim+Reefer · · Score: 1

      Neither of which take cartridges...

      I can't speak for the Vita, but my daughters 3DS and DS both use cartridges. The last cartridge game I bought for myself would have been for an Atari 2600 though.

    5. Re:Cartridges? by Chris+Mattern · · Score: 1

      I can't speak for the Vita, but my daughters 3DS and DS both use cartridges.

      And so does the Vita. The PSP had optical disks (in the UMD format, which Sony couldn't get to catch on), but the Vita goes back to cartridges.

    6. Re:Cartridges? by RaceProUK · · Score: 1

      Vita uses cards, not cartridges, though the distinction is a technicality at best.

      --
      No colour or religion ever stopped the bullet from a gun
    7. Re:Cartridges? by petermgreen · · Score: 1

      One can divide by whether the cartridges are memory mapped and can be read one address at a time or are on a controller that looks and acts more like a disc controller transferring data in large blocks.

      I know on the nintendo side the GBA was the last system to use traditional memory mapped cartridges and even there they no longer ran at full CPU speed so high performance code had to be copied into ram first. DS cartrdiges are more "disk like". I don't know any technical details about the vita but i'd be very surprised if it's cartridges weren't also "disk like".

      --
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  3. Vaporware... by mystikkman · · Score: 4, Insightful

    We can talk about the mythical Apple TV with new console generation level graphics(which will make it expensive) when I see it.

    1. Re:Vaporware... by DJRumpy · · Score: 1

      Actually it's not. You can stream the output from the iPhone display directly to a TV via WiFi and Airplay, meaning any game you put on an iOS device can be displayed via an Apple TV. Combine that with a game controller, and you in essence have a digital delivery game console, that fits in your pocket.

      It will be interesting to see what kind of lag that WiFi streaming introduces, but the basics are all there.

    2. Re:Vaporware... by sosume · · Score: 2, Insightful

      But looking at how Apple behaved these last few years, they will not allow violent or adult oriented games. You can buy games only through iTunes. Succesful games will be cloned by Apple, removing the original from the appstore. And Nintendo, Microsoft and Sony will be sued into oblivion for violating Apple's IP.

    3. Re:Vaporware... by gl4ss · · Score: 2

      I've got an AppleTV that does 1080P and looks pretty good. Throw in Airplay and video push from iPad/iphone/mac and you've got a pretty capable "console."

      "new console generation level graphics".
      it just can't compete in power. it's pretty capable if you count against wii(not even wii u).
      I've yet to meet the person who actually plays anything through airplay except as a parlor trick. "it's cool! I can use motion controls from the iphone!", yet people who play 4h+ sessions still play them on pc's or consoles.

      the new powermac makes a nice console too but costs a shitload - and you can't just fit the hw into the ipad form factor. if you could, then you could fit 10 of those in a console sized device and the ipad-like device would still end up being behind. the day when such things don't matter - when it's truly the developers imagination that is the limiting factor - might come some day, but not in the next 8 years at least. having ram and cpu to do things with the ram and gpu to render things still limits quite a lot.

      the stats that fucking 7(???) year old console sales dropped last year isn't that shocking.. the article sounds like "omg my apple shares are in the gutter I better write something" shit.

      now gameboys.. they are dead, but not even they are totally dead and flourish in sales.

      --
      world was created 5 seconds before this post as it is.
    4. Re:Vaporware... by Algae_94 · · Score: 2

      Okay then, show me an iPad or iPhone that can push next generation console graphics at 1080P. Please note: I'm not saying iDevices can't have decent graphics, they just aren't going to be of the same level.

    5. Re:Vaporware... by gl4ss · · Score: 1

      the lag isn't that bad.. it's just that the gpu and cpu in the pad just aren't on the same level. they can beat the wii but that was last gen even on the day the wii came out.

      --
      world was created 5 seconds before this post as it is.
    6. Re:Vaporware... by DJRumpy · · Score: 4, Interesting

      Three things to consider. New hardware releases for these iOS devices hit every 12-18 months, with moderate to substantial gains in processing and graphics power. Couple that with cheap digital games costing a fraction of console prices, and simple portability from one iOS device to the next, even when going to an entirely new device, or even from a phone to a pad, and the appeal could definitely be there.

    7. Re:Vaporware... by hahn · · Score: 4, Interesting

      It doesn't need to be as powerful as a console level graphics. This same argument was applied to how iPhone cameras couldn't compete with full frame sensor DSLR's. It didn't need to: http://www.flickr.com/cameras Hardcore gamers make the mistake in assuming that everyone who buys a console has the same requirement for graphics power as they do. It's quite the contrary. I know at least 7 friends as well as myself who have PS3's that sit there and collect dust. We originally bought it for FIFA 2010. Then we started to use it a lot more for Netflix when that became available. And now that all the TV's have Netflix built in (and 4 of us have Apple TV's), the PS3 never gets touched. We were all just talking about this a couple of weeks ago - none of us have plans to get any of the new consoles. They're simply not worth it for us. And I somehow doubt our situation is unique, or even rare.

      --
      "The only normal people are the ones you don't know very well."
    8. Re:Vaporware... by Archangel+Michael · · Score: 1

      What will compete with XBOX and PS/4 is a whole new class of games, proved by #ingress. Those being engaging games that get you off the computer and out in the real world meeting people and seeing things you'd never would have met or seen any other way.

      I mean, how many FPS can you play before all the elements start to resemble each other? How many RPGs can you place before you've can predict the decision tree ending long before reaching it?

      This is a new class of games that has nearly as many possibilities as one can imagine. ingress is just the beginning.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    9. Re:Vaporware... by Anonymous Coward · · Score: 1

      They fill a gaming need that never required a console in the first place

      Here, FTFY. Oh no, Apple steals the VG market by selling Angry Birds and Words With Friends to my dad and grandma! Now my granny won't play all those shooters on XBone and PS4!

    10. Re:Vaporware... by nickittynickname · · Score: 3, Insightful

      No, your situation isn't rare. It's just what happens when you get older. You have a lot less interest in video games. By the way, I think you mean point and shoot, not DSLR.

    11. Re:Vaporware... by Anonymous Coward · · Score: 1

      Some of us play games and read books to Escape from the real world into on that suits our preferences. Integrating games into the real world defeats the point of gaming. Some games allow me experience worlds of such beauty that I would never be able to find it's like here on earth, even if I were to spend a fortune on travel expenses, and that all from the comfort of my desk chair. Others allow me to build giant structures out of ASCII art and imagine them in my head, more grand and forbidding even than the Mines of Moria.

      Hardcore gaming will never die. It may decline, but even after I'm gone and no longer developing games, there will be others to carry the torch.

    12. Re: Vaporware... by PixetaledPikachu · · Score: 2, Insightful

      Google Map

    13. Re:Vaporware... by ZFox · · Score: 1

      Name one successful app that Apple has cloned after it's become popular.

      Google Maps.

    14. Re:Vaporware... by smash · · Score: 2

      Thing is, that's the nerd in you speaking.

      The average casual gamer doesn't care. Example: wii being best selling current generation console: worst graphics.

      The current iphone/appletv/android hardware is more than good enough and it is CHEAP. The games are CHEAP.

      They work across devices - your tablet, smartphone and maybe TV set top box.

      Top level graphics may matter to you (and me), but the average casual gamer just doesn't care so long as it is "good enough" and cheap. The new Xbox and PS4 are both good enough but nowhere near cheap enough and the games are expensive.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    15. Re:Vaporware... by smash · · Score: 1

      People who play games for 4hr+ at a time are a small segment of the market. Average age of a gamer now is something like 35, and most people that age simply do not have that much free time (wife/kids/job/studies/etc).

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    16. Re:Vaporware... by noh8rz10 · · Score: 1

      airplay has a couple second buffer lag. fine for vids, but kills any interaction. And to think people compared about latency on OnLive! btw onlive peeps must be PO'd that apple opens up bluetooth controllers now, just after they've gone hibernationmode.

    17. Re:Vaporware... by smash · · Score: 2

      People seem obsessed over this (1080p) on slashdot. no one else cares: witness the success if the Wii. It's the gameplay/originality and price that counts, and the mobile market is just killing the big budget "hardcore" gaming market in those two factors.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    18. Re:Vaporware... by noh8rz10 · · Score: 1

      duh obv you will only be able to buy the games through iTunes. double duh. do you have a nose?? well, do you??

    19. Re: Vaporware... by Anonymous Coward · · Score: 1

      Apple made a piss-poor copy of google maps. That was his point.

      You fucking halfwit.

      Try again.

    20. Re:Vaporware... by Grimbleton · · Score: 2

      Yeah I totally play video games because I want to be out in the real world meeting people. Good call.

    21. Re:Vaporware... by neonmonk · · Score: 1

      The success of the Wii is a red herring. It was a novelty that ended up being relegated to the back of the TV cabinet, which is reflected by no one being impressed with the WiiU and its complete lack of good games a la the original Wii.

      Hand held touch devices are not competing with the consoles. No one that wants to play the games on consoles is going to rethink their decision because of the games that are released on tablets & smart phones.

      I'm sick of hearing about games on smart phones being a threat to traditional gaming. They're two different things. Sure I love playing Angry Birds or FlowFree when I'm sitting on the bus heading to work, but I'm never going to choose a smart phone game over a console/PC game when I actually have set time aside to *game*.

    22. Re:Vaporware... by neonmonk · · Score: 1

      Just because the consoles can do hardcore graphics doesn't mean it has to. That's up to the publishers, but goddamnit, sometimes I want some "woah" inspiring graphics, so I at least want my hardware to be able to do it.

    23. Re:Vaporware... by technix4beos · · Score: 1

      Learn to read. He said 'violent or adult oriented' ... Half of his supposition would be games like Resident Evil, which runs on X-Box, PS3 and more...

      --
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    24. Re:Vaporware... by ganjadude · · Score: 1

      true, most the games on the PC I play dont cost me a single penny! oh and they are are good and usually better than than android IOS games

      --
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    25. Re:Vaporware... by Cabriel · · Score: 2

      Succesful games will be cloned by Apple, removing the original from the appstore.

      Really? Apple cloned Angry Birds?! Where can I get my Apple-branded Angry Birds? Quick! Before it becomes cool!

    26. Re:Vaporware... by Guspaz · · Score: 1

      Well, the AppleTV is just mobile SoC with less power restrictions. Mobile SoCs are advancing at a rapid rate, and Apple is generally pretty good at keeping at the leading edge of the curve. Their stuff tends to offer class-leading performance when released, but then quickly gets surpassed by other mobile products since the entire industry is rushing forward at an incredible rate.

      Consider, however, that one of the next-gen consoles (the WiiU) has similar performance characteristics to consoles released 8 years ago (the 360), albeit with a bit more RAM.

      The best current mobile SoCs are getting extremely close to matching the 360 in performance, and the WiiU is intended to be on the market for at least the next half decade.

      Within a year, mobile SoCs will have surpassed the WiiU in performance, and will continue outpacing it for the rest of its lifespan. At that point, something like the AppleTV could offer greater performance than one of the three mainstream consoles. And the Apple TV is currently outselling all consoles (especially the Wii U), with sales accelerating, so it'll have a bigger install base. And it'll have real console controls. And the Apple TV can be paired up with similar devices such as the Ouya or Google TV.

      Point is, TV-connected devices with mobile SoCs will soon be able to offer equivalent gaming experiences to at least one of the mainstream consoles, and they'll have a much bigger install-base than any console, especially if you include mobile devices that will share the game library.

      The gist of it is, the mobile market is so huge that a small part of the mobile market doing serious gaming may still end up being bigger than the entire console market.

    27. Re:Vaporware... by smash · · Score: 1

      I'm not saying you will. I'm saying that the size of the "traditional" console market is shrinking and there is far less profit in it (for greater risk) than focusing on mobile.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    28. Re:Vaporware... by rwa2 · · Score: 1

      Apple going to take over the gaming industry?

      I think Bender says it best and most succinctly... http://www.youtube.com/watch?v=_n5E7feJHw0

    29. Re: Vaporware... by quacking+duck · · Score: 2

      Google Maps was included with the initial release of the iPhone, before Android. Try again.

      And just in case someone thinks otherwise, it was Apple, not Google, that wrote the original iPhone Maps app. They just used Google APIs like any 3rd party developer was allowed to.

    30. Re:Vaporware... by loosescrews · · Score: 1
    31. Re:Vaporware... by Dr+Max · · Score: 1

      Comparing angry birds to battlefield 3 is just a little bit stupid.

      --
      Rocket Surgeon.
    32. Re:Vaporware... by cheesybagel · · Score: 1

      Google Maps, Stanza come to mind.

    33. Re:Vaporware... by timmyf2371 · · Score: 1

      WhatsApp immediately springs to mind, although Apple's implementation, while more elegant, has fewer features than the original.

      You could also argue that they copied Kindle too, with their iBookstore and iBooks.

      Not that I think anything is wrong with either of these examples, nor the rest that I haven't been able to think of.

      --

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    34. Re:Vaporware... by timmyf2371 · · Score: 1

      I think he did mean DSLR.

      The DSLR will take better photos every time, even if you use it on auto and don't manipulate the settings. But for most people, the best camera is the one they have in their pocket and this is his point; that a smartphone camera can be "good enough" because the general public doesn't need a DSLR.

      --

      Backup not found: (A)bort (R)etry (P)anic
    35. Re:Vaporware... by cheesybagel · · Score: 1

      I think you overestimate AppleTV retail sales. There have been 77 million PS3 sold so far vs 13 million AppleTV sales. Plus if Apple changes the AppleTV model every year, like they do with smartphones and tablets, the game developers would never be able to target the latest hardware because if they did they would lose a significant amount of market share.

      While Apple and the Android vendors may displace the WiiU in casual gaming and the hand held consoles as well it is doubtful they will eat into the XBox One or PS4 market share. The market is different. Also the XBox One and PS4 and much lower hardware development costs and the vendors aren't selling it for a loss nearly to the level they did with the previous generation. This means they will be able to recoup costs quicker. It may just be consoles will go back to 5 year hardware development cycles again so I think it is overly pessimistic to think the next generation of consoles will be on the market for as long as the last gen.

    36. Re:Vaporware... by JohnnyMindcrime · · Score: 1

      Why? I've never played either but they're both games and can be equally immersive to whoever is playing them.

      Just because one happens to be fat cartoon birds and the other happens to be fat gamers pretending to be soldiers does not make one any more or less a game than the other.

      --
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    37. Re:Vaporware... by RaceProUK · · Score: 2

      Stole, or were developing in parallel anyway? That article offers no hard evidence Apple stole anything.

      --
      No colour or religion ever stopped the bullet from a gun
    38. Re:Vaporware... by Kartu · · Score: 1

      When did they forbid it?

      God of War is M rated.
      So is Sony's latest hit, The Last of Us.

      And, considering the fact that there is clear taliban' scent in Apple's policies, here is an adult one that's more about erotic, than violence:
      http://www.ign.com/games/catherine/ps3-83913

    39. Re:Vaporware... by Dr+Max · · Score: 1

      They are both games you are correct there, however one costs a few thousand to make and another costs millions. Which is why you get a cost difference at the point of sale. If you want to get the battlefield 3 type guys (and there is a lot of them) your not going to win them over with 16 colors, and if you somehow did get the same same quality of games on ios they aren't going to cost 2.99 any more. it's like comparing apples with oranges then saying "they are both fruit, and oranges make terrible apples, so apples are going to win".

      --
      Rocket Surgeon.
    40. Re:Vaporware... by MachineShedFred · · Score: 1

      Why would it be expensive, when they use the same processor they are already using in current generation iPad? No, it won't have 1400 shaders in the GPU, but iOS developers don't care, and iOS gamers don't either.

      See: the billions of games sold on iPhone / iPad / Android.

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    41. Re: Vaporware... by Telvin_3d · · Score: 1

      And because they no longer wanted to agree to Google's terms... they stopped using Google's service.

    42. Re:Vaporware... by Guspaz · · Score: 1

      In May of this year, it was stated by Tim Cook that Apple TV had reached 13 million lifetime sales, with about half of it this year. Assume that means 13/2=6.5 million in the first 6 months of the year, and extrapolated that gets you 13 million in sales in 2013. That's also ignoring the holiday bump (they sold 2 million last holiday season, I expect this year would be more).

      13 million in sales in a single year is actually a bit less than PS3 sales (I was off in my estimate), so you're right about that. But consider that iOS devices sell (in the last figure I could find) 75 million devices per *quarter*, and all of them can play those iOS games. When one company (Apple) is selling more devices of a platform than the entire videogame market combined (by an order of magnitude, perhaps), the sheer scale of that, without even including android, makes it a tempting target for developers.

      Also, even if the hardware in iOS devices changes each year, the APIs don't. This is the same problem game developers have faced in the PC space for decades, and it hasn't been a problem so far. You estimate where hardware will be when your game will be finished, and you target that.

      I'm not sure what you mean about development costs being lower for the XBOne or PS4. The cost to develop for iOS are massively lower. All you need for iOS is a hundred dollar dev account (grab some hardware if you want to validate against actual hardware), while developing a game for modern consoles requires expensive dev kits, very expensive fees for certification and such things, not to mention requirements for the XBOne like "you must go through a publisher".

    43. Re:Vaporware... by Algae_94 · · Score: 1

      To use a tired car analogy on Slashdot: This is like Ford and Chevy competing on features for their newest model trucks and saying that smaller passenger cars are the real opponent. Truck users and passenger car users are different markets with some overlap. This is the same as console gamers and mobile gamers. If someone needs to haul lumber to a location, they will need a truck. If someone wants to play an epic game with top notch sound and graphics, they will use a console. They might sell more passenger cars (mobile) than trucks (consoles), but they both still have their uses and market segments.

      This isn't some Highlander dick waving contest where there can be only one gaming device. They all have their markets that they serve.

    44. Re:Vaporware... by cheesybagel · · Score: 1

      Even if the APIs didn't change you still will not have the same rendering performance. Plus the fact is as hardware improves the APIs do change. Including OpenGL. You can have variable detail levels to cope but not only does that mean you need to do more programming work but players will have different gaming experiences as well.

      IMO iOS and Android will basically own the mobile gaming market and likely a large chunk of the casual gaming market. But I just do not see either winning in the hardcore gaming market catered by the PS4 and XBox One. Nintendo is a different matter however. They have placed themselves in a real problem that they can only solve by producing exclusive titles for their platform. But even then it will be complicated.

      What I mean by hardware costs is that for this crop of consoles the manufacturers are not going to take a hit with each console they sell to the same degree Sony did with the PS3. If they can recoup the hardware costs quicker, and there are indications neither Sony nor Microsoft will be losing money on hardware sales from day one, they can switch to new hardware in less time than they did in the previous generation. The costs to the game developer are indeed higher on traditional consoles. However the costs of iOS development are higher than what you are saying. Besides the hundred dollar a year developer account you need to have a Mac to develop for iOS.

    45. Re:Vaporware... by Guspaz · · Score: 2

      Yes, you need variable levels of detail, but again, how is that different from PC? The iOS platforms have a relatively limited set of targets that each update roughly once a year (PCs have an enormous set of potential variables), and you don't have to support them that far back. For the iPhone, it's pointless supporting anything older than the 3GS today, for example, meaning you have only four iOS smartphone targets to worry about, and you can usually get away with just doing a low/med/high or even low/high. Compare that to PC... One look at Valve's hardware survey should make anybody cringe at the variation there.

      Yes, it's true that you've got the iPod, iPad, and Apple TV on top of that, but the iPod usually tracks the iPhone close enough that you can just pretend it's an iPhone. The iPad normally tracks to the iPhone generation that comes after it, but the screen resolution being much higher differentiates it. And the Apple TV is actually really underpowered (single core), and outdated (still on A5), but if they decided to put some focus on that you could see it with hardware closer to the iPod.

      So there's a few things to target there, but there's a lot of overlap, and it's still a much simpler situation than the PC, and you don't necessarily need to do more than two or three performance profiles to cover most or all devices...

      Nintendo, I agree, they're in one heck of a pickle. I don't really understand why they went the way they did with the WiiU. If there was an award for "least changes made to hardware platform over three consecutive generations", they'd win it. But more to the point, by picking the previous generation of hardware as their performance target, they've pretty much locked themselves out of any potential cross-platform titles with the PS4 and XBone. That won't be as big a deal in the near term, but later on, when people aren't putting out games for the 360 and PS3? They'll have a hard time getting third party support. Last time around, the Wii had a massive install base, and it still had a real hard time getting compelling third party content. It had barely any cross platform titles, and when it did, they were normally dumbed-down versions. The WiiU has the exact same issue, but without the huge install base... First party titles will help, but I think this generation is really going to be a wash for Nintendo on the console front (the 3DS is selling very well).

      In terms of hardware costs this coming generation, that's definitely true. Last time, the 360 and PS3 used bleeding-edge hardware that had a significant performance advantage over anything you'd find in a PC. This time around, the 360 and PS4 look to have about half the performance of a modern PC. They've definitely gone for low-cost and low-tdp there. And to be honest that's probably the right decision this time around. We're reaching a point of diminishing returns in CPU and GPU performance, but having a ton of RAM like the new consoles do, that's probably more valuable than more GPU or CPU power would have been.

    46. Re: Vaporware... by GrahamJ · · Score: 1

      Oh ya, the "Google Map" game!

    47. Re:Vaporware... by GrahamJ · · Score: 1

      True, why stream the game to my HDTV when my iPad has a million more pixels than it? The new Mac is the Mac Pro and the price hasn't been announced.

    48. Re:Vaporware... by GrahamJ · · Score: 2

      I play FPS's on my iPad at 2048x1536. They look worse on my HDTV.

    49. Re:Vaporware... by nickittynickname · · Score: 1

      Point and shoot seemed like a better comparison being that there targeted to everyday consumers where DLSRs are targeted to pros and enthusiast. It seems in relation to the topic it would be like the point and shoots are consoles where DSLRs are like Gaming Desktops. Which, in thinking about it, he does have a good point. The point and shoot market suffered from phone cameras.

    50. Re:Vaporware... by Archangel+Michael · · Score: 1

      Okay, so you're a socially inept geek sitting in your mom's basement. Thanks for filling out that stereotype ... once again.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    51. Re:Vaporware... by Archangel+Michael · · Score: 1

      One other thing. How many FPS is enough? They are actually boring after a while. And they pretty much haven't evolved significantly in the last 20 years, from the Doom/Castle Wolfenstein days.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    52. Re:Vaporware... by Grimbleton · · Score: 1

      I work in security. After work I'm pretty much tired of people.

  4. ... sales of new video-game cartridges haven't.... by djsmiley · · Score: 5, Insightful

    Carts.....

    So this was written by someone who understands the gaming market well then? In 1995 maybe.

    --
    - http://www.milkme.co.uk
  5. Apple? by KraxxxZ01 · · Score: 1

    iOS as serious gaming platform? This must be bat country!

    1. Re: Apple? by jd2112 · · Score: 1, Interesting

      Rovio would disagree.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    2. Re: Apple? by Fishchip · · Score: 1

      Because Angry Birds is Serious Gaming(tm).

    3. Re: Apple? by timmyf2371 · · Score: 1

      What is "serious gaming" though?

      I enjoy marathon sessions of FIFA on the Xbox 360, yet for every 6 hours I play on a Friday night, I spend significantly longer playing With Friends games on my phone.

      I would use the term casual gaming to describe most mobile games, but then is playing FIFA not also casual gaming? 6 minute halfs against an opponent, then replay again and again. Is there much of a difference?

      --

      Backup not found: (A)bort (R)etry (P)anic
    4. Re: Apple? by KraxxxZ01 · · Score: 1

      Serious gaming I would call all competitive games with high skill cap. With competitions held and awards won. Scoreboard is not competition, and in game stuff is not award. I mean venues and money/hardware. Quake, Starcraft to name most popular. FIFA afaik enters that category. Thou I myself dislike all spot simulations, I respect that some people find 'em fun.
      As a PC gamer master race I would consider serious gaming an epic RPG or strategy. Consoles got Skyrim, so there you go dirty peasants.

      Mobile games come close to none of this categories mostly due to hardware limitation. And Apple with it's gaming history doesn't really sound promising.

  6. Mobile is the future. by ackthpt · · Score: 4, Funny

    Really, go visit an airport, library, park bench, McDs, waiting room, etc. People are playing games on their mobile phones or tablets.

    If you still need high power, play it on your desktop. Consoles are throw-away electronics and their time in the sun is diminishing.

    Now, if you'll excuse me I need to get a jump on early Christmas shopping... I need an Angry Birds bed set, Angry Birds jacket, Angry Birds underwear, Angry Birds bicycle, Angry Birds weed whacker, Angry Birds can opener, Ford Focus Angry Birds Limited Edition, Angry Birds home pregnancy kit, ...

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Mobile is the future. by Anonymous Coward · · Score: 5, Insightful

      Nope. Wrong. People play games on phones because you can, but there's no direct correlation between this and console game sales. Totally different demographic. I couldn't give two rips about video games but I'll play a game every now and then at the airport because it beats watching the guy sitting across from me pick his nose. It's a convenient time killer. Of course there are phone based games that are addictively fun to some, but they tend to be very short lived. Console and PC gamers want immersive games that a 4 to 6 inch screen cannot deliver on. They want extremely granular control that a few soft buttons cannot offer. You're premis is quite simply wrong. You're comparing apples to oranges.

    2. Re:Mobile is the future. by ravenscar · · Score: 4, Informative

      There's a difference between killing time while waiting for something better to come along and making a deliberate investment of time in gaming. I'd say that most mobile games qualify as the former while most console and PC games qualify as the latter. At this point, mobile games don't seem like much a threat to console games. Sure, my kids like Angry Birds as much as anyone else. They'll play it when they're riding in the car, at a family BBQ, waiting for the bus, or some other place they'd rather not be. I've never seen them dropped off by the school bus only to burst in the front door, plop down on the couch, and try to tackle the next level of Angry Birds. I've seen them try to do that many a time with games like Fallout or Bioshock. I say "try" only because I typically won't let them veg out on video games prior to completion of homework and chores.

    3. Re:Mobile is the future. by Algae_94 · · Score: 1

      Not to mention that there is more than just graphics. Console gamers also enjoy hearing the sounds of their games through their multi-channel surround sound systems.

    4. Re:Mobile is the future. by jedidiah · · Score: 1

      People are forgetting the DS. Kids still play with portable Nintento consoles. If you aren't seeing this then you are choosing to have tunnel vision.

      The Apple hype machine (news media included) is trying to hype things into something that they realy aren't.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    5. Re:Mobile is the future. by ackthpt · · Score: 1

      People are forgetting the DS. Kids still play with portable Nintento consoles. If you aren't seeing this then you are choosing to have tunnel vision.

      The Apple hype machine (news media included) is trying to hype things into something that they realy aren't.

      My old Sega still works and I have a PS2 laying around somewhere, too. I don't play those games much these days as my hand-to-eye coordination isn't what it once was and I'm leaning more to tactical or strategy games after burning my synapses like magnesium flares on MMO games for a few years.

      --

      A feeling of having made the same mistake before: Deja Foobar
    6. Re:Mobile is the future. by Culture20 · · Score: 1

      I tried playing "Angry Birds home pregnancy kit", but my Doctor refused to believe that a man can get pregnant. Also, AT&T refused to honor the warranty due to moisture.

    7. Re: Mobile is the future. by Triklyn · · Score: 1

      I object to you using cod as representative of what hardcore gamers play. I love fpss, and to me, the gold standard has been and continues to be q3, some people might say counterstrike, and while I don't agree with them, I'll acknowledge theit pov as a valid one. but ask any true Scotsman, and cod seriesis not a hardcore fps.

    8. Re:Mobile is the future. by smash · · Score: 4, Insightful

      As a game developer do you: Risk a multi million dollar budget making a high def AAA title for the big consoles or spend 10% of that for higher potential return at lower per-sale price in the mobile market. Given the cost to develop, are you more willing to risk trying something original (that may flop) in the console market, or mobile?

      It's a no brainer, and why the console market is the same old stale recycled garbage, and the mobile market has some of the most original game ideas seen in decades.

      This whole "must be 1080p!" is what is killing the gaming industry. Because the games now cost so much to develop, no one wants any risk, and thus nothing original is attempted as it is risky. So we end up with "Call of duty 14" or "need for speed 25", which are mostly just re-skinned versions of the same old shit we've been playing since 1991.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    9. Re:Mobile is the future. by MikeBabcock · · Score: 1

      Thank God some of the developers still care. I'm half way through Naughty Dog's latest and I'm thoroughly enjoying it and glad I spent the money on it. I felt worse spending $5 on an RPG with sucky mobile graphics than $60 on a console game that's simply incredible. Production value matters to some people.

      --
      - Michael T. Babcock (Yes, I blog)
    10. Re:Mobile is the future. by donaldm · · Score: 1

      It's a no brainer, and why the console market is the same old stale recycled garbage, and the mobile market has some of the most original game ideas seen in decades.

      With the exception of Angry Birds (great for killing time on public transport) what smart phone games have original ideas? Most smart phone games are IMHO a copy of what the old Nintendo games used to be back in the 1990's although that is not to say they aren't fun especially if they are what I would call "soft" arcade games, however the more dedicated gamers (PC or console) prefer games that have better quality graphics, gameplay and control which smart phone don't have.

      BTW I do agree that many games on the console and PC market appear to be recycled garbage but to the software developers if release one sells well and release two sells just as well if not better then expect version three etc until sales drop off. That is business for you. Also while I am at it how many releases of Angry birds have come out lately? Is there much of a difference here?

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    11. Re:Mobile is the future. by coinreturn · · Score: 1

      ... but I'll play a game every now and then at the airport because it beats watching the guy sitting across from me pick his nose.

      What if I pick my nose in 1080p?

    12. Re:Mobile is the future. by Dopefish_1 · · Score: 1

      With the exception of Angry Birds (great for killing time on public transport) what smart phone games have original ideas

      Angry Birds isn't even original. It's pretty much just a colorful reskin of flash games like Castle Clout and Crush the Castle, which predate it by a year or so.

      --

      #include <sig.h>
  7. Cartridge? by HeckRuler · · Score: 5, Insightful

    console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better.

    What the hell would be considered a "new video-game cartridge"?

    I know jargon in certain industries gets weird. I mean, I deal with tables, floors, clouds, nets, webs, pipes, and none of those are physical objects. But whoever is using the term "cartridge", in the game industry, in this year, deserves to be ignored as they are obviously stuck in the last century. Seriously, while you're back there warn them about 9/11 and Bush.

    1. Re:Cartridge? by Anonymous Coward · · Score: 1

      I'm pretty sure Animal Crossing New Leaf would be considered a 'new video-game cartridge'.

    2. Re:Cartridge? by ninlilizi · · Score: 2

      It would. If the article were not about Xbox and Playstation.

      An article focused on Vita and DS sales vs IOS would be more relevant. Given these are all mobile devices competing for space in the backpack.

      The real problem is that a locked down consumption device the size and cost of a comparably specced gaming machine simply is not relevent to todays world.

    3. Re:Cartridge? by The_Revelation · · Score: 1

      I think you have merely overlooked a significant segment of the market which is mobile gaming. As far as I am aware, Nintendo has a super successful mobile gaming device called the Gameboy or DS/3DS that still accepts cartridges. I guess 'cartridge' applies in every way, since its not specifically a 'memory device' like a USB stick, as certain regions are Read Only. There is even a market for new Super Nintendo Games; http://kotaku.com/5889091/new-game-for-1991s-favorite-console-arriving-in-2013, not to mention NeoGeo/MVS style cartridge systems. I personally feel that cartidge-based gaming hasn't yet been surpassed by a better storage medium in terms of resilience.

    4. Re:Cartridge? by HeckRuler · · Score: 1

      You are indeed correct, I overlooked Nintendo's DS. I was lead astray by the topic being about the upcoming consoles.

      The NeoGeo and SNES sales compared to the current consoles would be like comparing competing athletes to corpses. There may be a few people digging them up and trying to reanimate them, but that zombie isn't going to be doing any pole vaults any time soon.

      I personally feel that, in terms of resilience, having multiple digital copies of the software across my various computers, storage-devices, and location is best. It doesn't matter that it's a SNES game, Starcraft 2, or Splunkey. They're also better in terms of portability, distribution, storage logistics, sorting and retrieval, and it allows for, you know, updates. The only downsides that I can see is that with updates the game maker is less incentive to release bug-free games, and that it makes it easier to share games without paying for them. That second point isn't really a downside for me, per se, but it is for some people. Digital copies are simply a better storage medium. I think you're living in the past. But hey, nostalgia is fun, so take it in stride. Just don't expect me to buy any cartridges.

  8. 10 Years by IrishTech · · Score: 2

    It's been 10ish years since we have seen a new console.....maybe that had a little to do with the drop in console purchases, everybody has one?

    --
    The world is now on auto-pilot.
    1. Re:10 Years by ackthpt · · Score: 1

      It's been 10ish years since we have seen a new console.....maybe that had a little to do with the drop in console purchases, everybody has one?

      For a while they were the best bet for playing your games on. PCs were OK at it, but expensive and geared to the Office or Home Office. Now even the most humble PC can play pretty good 3D games (not talking 120 fps here, but good enough for the masses) Mobile devices are catching up in performance, but are likely held back by battery life.

      You can play games on your dedicated hardware and use it to watch movies on, but the actual need for a dedicated game device is passing by.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:10 Years by CronoCloud · · Score: 1

      Not 10 years..... just under 7 years....the PS3 came out in late 2006 you know.

    3. Re:10 Years by Anonymous Coward · · Score: 1

      The WiiU was released in late 2012.

    4. Re:10 Years by smash · · Score: 1

      Depends how you measure better. If you're talking arcade conversions, having a 6 button controller was a lot better than trying to deal with a single button joystick on the PC and other home computers back in the 80s and 90s.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    5. Re:10 Years by ArsonSmith · · Score: 1

      The what?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    6. Re:10 Years by goose-incarnated · · Score: 1

      You know the reason that home PCs with humble specs can run the latest 3D games? Because they're also being developed for 10 year old consoles. Developers don't spend a lot of money in porting their 3D console games to the PC, hence the PC required for gaming has been relatively static for quite a while.

      Now there are new more powerful consoles for people to develop games for.

      Which, even if perfectly developed for, are still about a tenth as powerful as a gaming rig, and about half as powerful as the cheapest beige box there is. For the price of a new-gen console and 1 game, you would probably get a PC and perhaps 4 games of comparable performance.

      --
      I'm a minority race. Save your vitriol for white people.
    7. Re:10 Years by IrishTech · · Score: 1

      Ok 7 years, but after 7 years of selling the same console the market was bound to become saturated and stale. Used Console sales probably also contributed to the diminutive numbers.

      --
      The world is now on auto-pilot.
  9. Apple, no fucking chance by Anonymous Coward · · Score: 5, Insightful

    People playing 99 cent time wasters aren't the same demographic as those spending $400 on a console to buy $60 games. If Apple come up with a PC type small box that runs games, and give billions to several devlopers, they will enter the gamers' market, their twee stuff on their iStuff is not taking a single cent away from xbox, ps3 or nintendo, other then child titles and all that useless fitness stuff women buy.

  10. two reasons by wbr1 · · Score: 1

    Yes, some sales less is due to mobile gaming. However, some is also due to the effing advanced, decrepit age of the current console generation. Anyone care to guess how much? I bet steam is taking their share too.

    --
    Silence is a state of mime.
  11. Lol wut? by Wookact · · Score: 4, Insightful

    Apple is planning on taking on Microsoft and Sony. Lol with what a tablet? There is just no way a tablet alone can take on a dedicated gaming device. The deck is stacked clearly in MS and Sony's favor on that. Lets see dedicated devices do not have the same size constraints, do not have to deal with battery life, do not have to deal with powering a display, do not have to deal with mobility, do not have to deal with sketchy wifi/4g coverage.

    I suppose someone will chime in suggesting they mean the Apple TV which could be a valid point, except the market penetration of those are MUCH smaller, and the fact that they do not have any AAA titles that rival the competitors.

    Controller or not, there are no Apple devices that compete directly with xbox and ps.

    1. Re:Lol wut? by Anonymous Coward · · Score: 4, Interesting

      They don't compete directly; the point is the future may be 10-20 million "hardcore gamers" and a billion on phones and tablets. Especially outside the first world. Game companies follow the money/customers. Apple is selling over a half billion dollars of games every month.

      I think I saw a gamasutra article listing market sizes as mobile > console > social > PC

      If you are not a multinational company, if you are funding / developing a new game, it is increasing going to be Mobile. Regardless of how the ranking of XB, PS4 and PC turn out, they will all be trailing mobile.

    2. Re:Lol wut? by Wookact · · Score: 5, Insightful

      You miss the point. Comparing tablets/phones to dedicated gaming machines is kinda like comparing bicycles to cars.

    3. Re:Lol wut? by jedidiah · · Score: 4, Insightful

      No. It's like comparing tablets to PCs.

      Everyone thinks that Apple products are going to displace both PCs and game consoles when in truth the Apple products are very limited. As soon as you want to "get serious", you will likely want a better and more specialized device.

      This goes in general for any number of things that phones are supposed to be killing right now.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:Lol wut? by Bogtha · · Score: 3, Interesting

      I suppose someone will chime in suggesting they mean the Apple TV which could be a valid point, except the market penetration of those are MUCH smaller, and the fact that they do not have any AAA titles that rival the competitors.

      The market penetration is low because, right now, it's just a vehicle to play iTunes content on your television. They do not have any AAA titles because Apple hasn't opened up the SDK yet. Apple TVs run iOS internally and are roughly as powerful as their mobile devices.

      Now that officially-blessed game controllers are coming to iOS 7, all Apple really have to do is open up the SDK, which will be very similar to the current iOS SDK, add internal storage, and put an App Store application on the Apple TV. Suddenly there's a ~$199 console on the market with a horde of iOS developers able to port their existing games very easily. The App Store is far easier to publish on than traditional games consoles and there's a lot of iOS developers who are champing at the bit to put their games on Apple's new game console.

      Is it as powerful as the next-gen consoles? No. Can it play lots of enjoyable, cheap games with decent graphics? Yes. It doesn't have to be the most powerful console to be the most profitable console.

      --
      Bogtha Bogtha Bogtha
    5. Re: Lol wut? by kj_kabaje · · Score: 1

      Oh thank God someone made a car analogy. Now I understand.

    6. Re: Lol wut? by kj_kabaje · · Score: 1

      Oh thank God a car analogy! Now I understand.

    7. Re:Lol wut? by ArsonSmith · · Score: 1

      They may not compete in the sense of high end gaming, but they compete in the sense of Water Parks vs Movie theaters. Sure die hard movie viewers would say there is no way a Water Park competes, same for someone that likes to spend time swiming in other peoples urine, but both are competing for your time. If someone spends 3 hours a day playing an iPad game that's 3 hours they are not playing an Xbox. They may not even consider getting a new Xbox.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    8. Re:Lol wut? by ArsonSmith · · Score: 1

      And less than 20% really need to "get serious"

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    9. Re:Lol wut? by ArsonSmith · · Score: 1

      More like comparing cars to trucks. (movie guy voice) In a world where the car was never invented and everyone had trucks, then someone came along and said lets just invent a truck that has limited cargo space but is smaller more convenient to just drive around.

      Sure there are still people that will need trucks and people who don't need them but buy them anyway. Doesn't mean the car isn't displacing truck purchases.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    10. Re:Lol wut? by Fishchip · · Score: 1

      Lots of enjoyable, cheap, pre-existing games that suddenly have to be used with game controllers. Or, hell, use your iThing as a controller but then why don't you just play the damn game on that.

  12. Not yet... by RogueyWon · · Score: 4, Insightful

    18 months ago, Apple as a serious threat to the established console makers looked plausible. It looks a lot less so now.

    iOS is becoming a much less credible gaming proposition with every day that passes. Why? Shovelware IAP-laden crap which barely even qualifies as "games". Ok, occasionally you get games like X-Com or Baldur's Gate: Enhanced Edition which try to swim against the tide; but even there, they're never anything more than slightly inferior ports of games available on other platforms.

    Finding anything worth playing on iOS is getting harder and harder. Square-Enix and Cave put out a few titles worth a look - but even Square-Enix have gone down the route recently of pay-to-win shovelware.

    At the same time, the low-priced offerings on the consoles - and on the Playstation Store in particular - have soared in quality. If you want a mobile device right now that can play high quality indie games, sold at a reasonable price, then you don't want an iPhone or iPad, you want a Vita.

    Indeed, though the Vita's failure as a "PS3 in your pocket" is now almost complete (barring the occasional decent game such as Littlebigplanet Vita or Soul Sacrifice) the machine's sales seem to be trending upwards on the back of a decently priced but rigorously quality-controlled low-budged and indie scene.

    1. Re:Not yet... by Andrio · · Score: 2

      Yeah, I agree.

      Mobile games just aren't involving. Most of them are just shallow time wasters. There's never any real story, the gameplay can be mastered in about 5 minutes, and worst of all (to me, anyway) is that there is no immersion. You're never presented a world where you can just lose yourself in. Kind of how you can lose yourself in a book or a movie. The only mobile game that I ever found myself getting lost in was Survival Craft, and that's just because it's Minecraft on your mobile device (Note, Survival Craft is more like the PC version of Minecraft than Minecraft Pocket Edition is)

      --
      The Internet King? I wonder if he could provide faster nudity.
    2. Re:Not yet... by tlhIngan · · Score: 2

      iOS is becoming a much less credible gaming proposition with every day that passes. Why? Shovelware IAP-laden crap which barely even qualifies as "games".

      I believe the Sony/Microsoft/Nintendo parlance for that is "DLC".

      And you can bet that as DLC has exploded, that both the Xbox One and PS4 will be having this business model.

      PC games are, as well - everyone seems to be moving to the freemium-type business model

    3. Re:Not yet... by AmiMoJo · · Score: 2

      The biggest limitation is the controller, or rather the lack of one. A touch screen is no substitute for a gamepad in any kind of action game.

      X-Com and Baldur's Gate are both ports. Ditto all the Square stuff. No-one is willing to invest money in original AAA titles for mobile platforms.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Not yet... by RogueyWon · · Score: 4, Insightful

      No, DLC is not the same as "pay to win", at least, not as it's usually used.

      There's a lot of DLC out there that's perfectly good value. Look at the Borderlands 2 DLC packs, or some of the Bioware DLC packs. DLC done right is basically what was, in ye olde days, called an "expansion pack", but split up into a few chunks. So rather than pay $25 for a single expansion, you pay $5 five times for roughly the same amount of content, delivered episodically. The value to the player is the same, but the publishers have decided that keeping a faster cycle of expansions to the core game makes people more likely to buy their content. I have bought every non-cosmetic piece of DLC for Borderlands 2 and Mass Effect 2 and do not regret a penny of it.

      See, without that DLC, I still had a full sized game to play. The DLC for each game amounted to an old-style expansion pack, for about the same price. It's extra content that fleshes out the game and extends the play experience.

      Pay-to-win is very different. With pay-to-win, the entire game is, in theory, available to you - often for free. The problem is that unless you fork over money, most of the game will require utterly implausible amounts of time to access. That might be time spent running in circles doing random encounter battles or the like. Or, even more cynically, it might be "real world time elapsed" - an entirely artificial time constraint where it doesn't even matter whether your device is switched on. That time has to pass - unless you press the "pay now" button.

      What this means is that the game mechanics are redesigned to strip out "skill" and "fun" and replace them with "pay or suffer". The game is no longer designed to make the player enjoy it (in the hopes he'll pay for future games from the same publisher), it's designed to get him to pay more to accelerate his progress.

      The freemium/pay-to-win bubble is already bursting. Expect to see a lot of companies who have invested in it go to the wall over the next year or so. Some of the smarter ones are already getting out.

    5. Re:Not yet... by RogueyWon · · Score: 1

      Ain't that the truth.

      And again, this is why the Vita is quietly turning from a horrible disaster (which is what it looked like at launch) into a bit of a stealth success story. It can cope with twin-stick, motion and touch-screen controls (and both at once where merited) and now that the initial pressure from Sony to use every kind of control in every game has passed (thank god... touch-controls didn't quite ruin Uncharted on the Vita, but they tried hard), devs targetting the Vita can pick and choose the controls that work for their game.

    6. Re:Not yet... by donaldm · · Score: 1

      i think people are willing to pay more premium prices. the problem is the store front has poor visibility.

      On my android phone I touch the "Play Store" icon then select "Games". You can even search by "Categories", Name and Price if you wish. Of course it is much easier to search for "Top Free" (I am pretty sure this is what most people pick) or if you feel like spending money "Top New Paid". You can't get much simpler then that.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  13. Not the same market by Anonymous Coward · · Score: 5, Insightful

    How many times will people think that the iOS gaming and the HD console gaming is the same market? this is bullshit. yes there is some overlap, yes there is a bit of cannibalisation because time is a limited ressource, but no one can compare the experience of a AAA game on a PC or next gen console with what you can get on even an iPad.
    even if it's streamed on a TV, even with a controller. the hardware is incomparable, the promise of the experience is completely different.

    let's stop with this "new apples are disrupting oranges!" please.

    1. Re:Not the same market by gl4ss · · Score: 1

      but it's just sprites on the screen! same thing! it's just that the carts are virtual in the ipad!.. ..yeah, this type of shit article comes up at least once in a quarter for the past 5 years..

      --
      world was created 5 seconds before this post as it is.
    2. Re:Not the same market by Anonymous Coward · · Score: 1

      Right.

      And when a farmer sees how neighbour's apples are in high demand he says "Fuck wheat, we're doing it too!", blazes his field and starts planting an orchard.

    3. Re:Not the same market by 0123456 · · Score: 2

      It should be incredibly obvious based on the relative size of the smart phone market versus the console market. If there were a bunch of people ditching their consoles for Angry Birds, why is it that the drop in console sales is nowhere near as big as the Angry Birds sales figures?

      Because, duh, some people play both.

      The real issue is that console gamers mostly bought the console because 'it just works', so now the console makers are loading up the consoles with all kinds of DRM crap to ensure 'it just doesn't work', they're screwing over their core market. The tablet or phone is more likely to 'just work' in the future.

    4. Re:Not the same market by Anubis+IV · · Score: 1

      I do agree with your assertions that we can't really compare the games that have come out up to now in most cases, but I think it's dangerous to suggest that the iOS and HD markets are as disconnected as you think. iOS and Android have already eaten Nintendo's lunch by stealing away almost all of the casual gaming market, but casual gaming and dumbed-down ports that bear no resemblance to the actual game were just the low-hanging fruit. There's no reason to believe that they'll stop there, and X-COM and the availability of "real" game engines (e.g. Unreal Engine) are indications that they are, in fact, moving beyond that segment of the market and into the hardcore segment.

      iOS and Android have become increasingly sophisticated in terms of hardware and software, and at this point are nearing some level of parity with 7th generation consoles like the PS3 and 360, since they're quite capable of running full ports of a number of titles at resolutions and framerates that are more than acceptable (note: I'm not suggesting they've already reached parity, merely that they're getting there and will likely be there within another few years). The PS4 and One will re-establish a strong technological lead over iOS and Android, but there comes a point where more horsepower doesn't add more value, and I think we're close to it for the time being, since the cost to add detailed models and high-res textures so that you can take advantage of the 8th gen's extra graphical horsepower is obscenely high. At this point, the primary bottleneck is not the horsepower of the machine, but rather the lack of funds available to most developers to develop something that can fully utilize it.

      And when you have no ability to take advantage of that increase in horsepower due to a lack of funds, you also have no reason to take advantage of it. As such, I wouldn't be surprised if we increasingly see a number of high-quality hardcore games coming out for iOS and Android, since they'll be more than enough to handle the task for everything except the AAA titles that actually need everything the 8th gen hardware can offer. From there, it doesn't take much of a leap to imagine a tablet being a viable mobile gaming platform for real hardcore games. And when you consider that they can already use wireless controllers and wirelessly stream to TVs, it's easy to imagine them being used on the road and then brought home to wirelessly "dock" to an entertainment system so that you can continue enjoying the game on your big screen with surround sound.

      TL;DR version: I think you're overestimating the lead consoles have over mobile platforms and that their advantages will shrink more as time goes on.

    5. Re:Not the same market by ArsonSmith · · Score: 1

      Just like Television and Gardening are not the same market, but it's difficult to do both at the same time and doing one means you are not doing the other.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  14. dedicated gaming consoles is a niche market by u19925 · · Score: 2

    Just like PCs became faster and replaced Unix workstations at many places, the low end devices are becoming faster and are threatening the dedicated gaming consoles. Mostly all you need is a good quality controller and you can fairly use high end PC to replace your gaming console. Newer Wi-Fi standards are becoming faster by the day (to easily connect controller to PC) and also virtual controllers like Kinect can easily be ported to PC, so that shouldn't be a bottleneck. The game publishers will be more than willing to support open (relatively speaking) platforms as they don't have to invest huge amount upfront and don't have to pay per game commission to console makers. As of now, I am not planning to upgrade my gaming console. I will wait and watch whether it is worth or not.

    1. Re: dedicated gaming consoles is a niche market by Anonymous Coward · · Score: 1

      Ehh, After Sim City EA Can Keep Thier sHinny new Engin On What Ever Platform They Want. I Wont Miss It On My Beast Of A Gaming PC. Now When Valve, Id, And Crytek Drop Pc Support For Their Latest And Greatest I'll Be Pissed.

    2. Re:dedicated gaming consoles is a niche market by elvesrus · · Score: 1

      Mostly all you need is a good quality controller and you can fairly use high end PC to replace your gaming console.

      They make Xbox360 and PS3 controllers that connect to USB ports.

  15. FFS: Mobile is not everything by grasshoppa · · Score: 1

    I keep seeing everywhere how mobile is going to take over every industry, everywhere. Each and every time I see it, I marvel at the ignorance that stance engenders. Don't get me wrong, I think mobile is great, but there are limitations to the format that make the idea of an all mobile computing environment ridiculous to consider.

    It boils down to the physical format; small screens with touch input are great for some tasks, but who really wants to sit down and fiddle with their phone/tablets, when their 50" TV is there with actual physical controls?

    It's absurd.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:FFS: Mobile is not everything by rahvin112 · · Score: 1

      Oh it's the same jackasses claiming the PC is dead. They have this micro world view and an expansive ego and can't help but think they know everything.

      And all they know is apple sold more IOS devices than there were PC's sold last year and their sales have been going up every year. Ergo everything will be an IOS device in a few years. Because every trend continues forever.

    2. Re:FFS: Mobile is not everything by GrahamJ · · Score: 1

      Mobile devices can connect to larger screens and controllers.

  16. The year of mobile gaming by thetoadwarrior · · Score: 2

    Mobile gaming is always just about to take off and has been that way for like 10 years. It's just happening. It can even stop the 3DS from continually growing and it's a direct competitor to it.

    1. Re:The year of mobile gaming by Austerity+Empowers · · Score: 1

      Infinity \In*fin"i*ty\, n.;
      1. A quantity equal to the calendar year in which mobile gaming takes off, and/or Linux becomes the dominant desktop platform.
      2. When unicorns dance the macarena on the moon.

  17. humana what? by prelelat · · Score: 1

    This article makes no sense, the console market was expected to have a drop off in anticipation of the next generation consoles. Console sales and game sales typically drop.

    A controller for iOS this sounds about as good as the Ouya or how ever you spell it. It's a great idea but adoption is far and long off and it's not going to replace the console market any time soon. Don't get me wrong the idea behind this and the Ouya are good concepts but the developers aren't there for AAA titles, the quality doesn't quite match the consoles for 300 more, you get a real video card, blu-ray player, and nice online game community. Seems worth the extra cost for a gamer casual to hard core. Before the next Console comes out? Maybe but Sony and Microsoft have nothing to worry about with Apple for the start of this console generation. Why even bring it up? This is just a piece just to drum up page views and nothing more.

  18. Re:consoles do not measure "hardcore gamers" by ackthpt · · Score: 2

    Hardcore gamers are not on consoles, they're on PCs. Consoles have always had fairly dumbed down gaming experiences compared to what is available on PCs.

    When consoles became a "big thing", it was the non-hardcore gamers who went there, and the hardcore types that stayed on the PC. Consoles didn't have the right kinds of controllers, the games were more dumbed down, etc.

    So, about this:

    First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012,

    ... those are not the hardcore gamers, those are the "middle-core" gamers.

    Consoles succeeded in a vacuum. When your Apple or PC couldn't really play like the glorious dedicated devices in arcades you needed a console. Now you don't. Computer hardware, even the cheapest, can do pretty well for MMO, 3D experience (not great, but good enough for most and bet on it most don't shell for an $800 video card.)

    --

    A feeling of having made the same mistake before: Deja Foobar
  19. Apple? Really? by medv4380 · · Score: 3, Insightful

    The iPad and iPhone gaming market exists, but it's limited. It's a casual gaming device to satisfy you as you wait for your flight. The "hardcore" market is soft for a couple of reasons. Keeping the current gen system around for 7 years was a bad idea. Increasing development cost too rapidly was a bad idea that Nintendo warned Sony and MS about. Now we have good games like Tomb Raider, but Developers and Publishers are spending far too much to make them. The adjustment will be the companies who are bad at business will die. I'd put money on Square dying given how they turned success into failure. Not even stratospheric Kingdom Hearts sales will save them if they keep overspending. Keep in mind not a single KH game has exceeded 6 Million in sales, but I bet they budget for exceeding 6. This is what is killing the market. Not the witches poisoned Apple.

    1. Re:Apple? Really? by RyoShin · · Score: 1

      It's funny you mention Square-Enix and Tomb Raider specifically (or perhaps you mentioned them for this reason), because many gamers are completely aware of how unreal their sales expectations are: http://www.ign.com/articles/2013/04/09/square-enix-reveals-sales-expectations-for-tomb-raider

      Square-Enix has revealed exactly how many copies of Tomb Raider, Sleeping Dogs and Hitman it expected to sell, after announcing that they all failed to hit targets last month.

      Astonishingly, the publisher hoped to sell between 5 and 6 million copies of Tomb Raider in its first month, which would have placed it amongst some of the fastest-selling games ever. It managed 3.6 million, which by most standards is an extremely impressive launch.

      So even in the face of amazing sales, they're "disappointed". I think that unrealistic expectations from all sides are what will kill much of the market--not all of it, I don't see another Crash coming up like we had in '85, but there will be an internal revolution in the gaming market in the next few years.

  20. Re:consoles do not measure "hardcore gamers" by CronoCloud · · Score: 1

    Consoles have always had fairly dumbed down gaming experiences compared to what is available on PCs

    Dumbed down?

    There are console games with plenty of complexity, you just don't realize they exist because most PC gamers know diddly squat about what's out there. They only see Halo and Madden and don't see anything else.

    Oh sure, they don't make crazy ass flight sims that you have to have to be an aeronautical engineer or have an actual fucking rating in the aircraft in the game to actually play for consoles. But how many people actually play stuff like that these days....the market for that grows ever smaller as the obsession of the niche bearded Janes-reading engineers for ever more hardcore detail and complexity drives away new players. There isn't much of an entry level for flight sims or hex wargames anymore....the elitist jerks drove everyone else out.

  21. Re:consoles do not measure "hardcore gamers" by Sique · · Score: 1

    When consoles became a "big thing", it was the non-hardcore gamers who went there, and the hardcore types that stayed on the PC.

    Consoles became a big thing in 1977, when Atari debuted the 2600. And this was incidentally the same year, when the first computer, which called itself "PC", was available.

    --
    .sig: Sique *sigh*
  22. "console sales in the United States dropped 21%" by BTWR · · Score: 2

    Isn't that because the current generation is 7 years old? You're actually shocked that fewer people are buying computers designed with 2005 technology?

  23. Re:No by Dr+Max · · Score: 1

    yeah submitter is an idiot. Do you want to know why console sales dropped 20% last year? Its because everyone knew a new one was coming out this year genius. Also he reckons ios is a direct competitor because they got xcom a turn based video game? HAHAHAHAHAHA.

    --
    Rocket Surgeon.
  24. Re:Ever been to a PSN datacenter?Apple does not ha by gl4ss · · Score: 1

    One of the main things game publishers look for are analytics and Apple neither has the expertise nor the patents for that.

    half of every iOS apps traffic is analytics. it's not through apple, but it's there. put your phone to a wlan ap you control once and watch the magic of your every press on the apps being sent for evaluation to make them more captivating...

    analytics isn't the problem. the fact that they're different markets is the problem. iOS as a gaming platform is competing with playstation vita.. not playstation 4.

    --
    world was created 5 seconds before this post as it is.
  25. Re:consoles do not measure "hardcore gamers" by drinkypoo · · Score: 1

    Oh sure, they don't make crazy ass flight sims that you have to have to be an aeronautical engineer or have an actual fucking rating in the aircraft in the game to actually play for consoles.

    You don't see that as a problem?

    But how many people actually play stuff like that these days....

    Dunno, ask the guys who make X-Plane.

    the market for that grows ever smaller as the obsession of the niche bearded Janes-reading engineers for ever more hardcore detail and complexity drives away new players.

    No way. Those are the kind of players who want to play realistic combat flight simulators to begin with. Anyone else would rather play something like Crimson Skies, or at worst, Aces High; realistic physics but you don't have to actually know how to go through all the motions of flying a plane.

    What would be awesome would be if you could use additional consoles to power additional displays, and maybe weather processing or other reasonably non-realtime tasks could be farmed out to them as well. Not quite clustering, but not quite just using them as display controllers either. The problem is, consoles don't embrace arbitrary input devices, so it doesn't actually make any sense, it would just be cool.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  26. Mobile games are popular by twistofsin · · Score: 1

    Mobile games are popular because they are time fillers. If I expected the same quality I get from my PS3 or PC when I play an ipod game I'd be severely disappointed. I don't though. I just appreciate the ability to whip the device out and obliterate dirty pigs or slash monsters and fruits with my fingers when I'm waiting at the doctors, dmv, end of my lunch break, etc.

    Let's put this in perspective: Has anyone ever accused Nintendo of sabotaging their console market with their Game Boy/DS products? No?

    Well I don't see why Microsoft, Sony, or Nintendo should be worried about Apple then.

  27. Let me guess: You have no handheld with buttons by tepples · · Score: 1

    Let me guess: You don't have a Game Boy Advance, Nintendo DS, Nintendo 3DS, or PlayStation Vita. All use cartridges.

    1. Re:Let me guess: You have no handheld with buttons by MichaelMonaghan · · Score: 1

      The Vita uses memory cards, not cartridges. And no, I am not talking about the other onboard memory you can buy. The games themselves come on memory cards and are not referred to as cartridges. The people who wrote/submitted/published this story are all sort of clueless about gaming in general. Console sales are down because everyone knew the new consoles were coming out. It doesn't make sense to buy now when the current gen is still full price. Games are winding down too as devs are pushing for the new generation. Also, the types of games you play on mobile devices are incredibly different than the games you play on a console. Even implying that you can play similar games (touch screen vs. controller/keyboard and mouse) would show that the person speaking of such things has no clue about the products and are simply pulling things out of their ass.

    2. Re:Let me guess: You have no handheld with buttons by intermodal · · Score: 1

      No, I've got a GBA and a DS, like any good Pokétard. Doesn't mean I've bought more than a small number of cartridges in the past few years.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  28. Control after you tap the app by tepples · · Score: 2, Insightful

    And it's vastly easier and simpler to pick up an iOS device and simply tap an app to start playing.

    But once you tap the app, how do you control the character in the game? A flat sheet of glass gives the thumbs no tactile feedback as to where the on-screen action buttons are. Swipes on the left third of the screen can substitute for an analog stick, as first seen in Super Mario 64 DS and Metroid Prime Hunters First Hunt, but how can the player make sure he doesn't miss the jump, fire main weapon, and fire secondary weapon buttons? What's the uptake for clip-on Bluetooth gamepads?

    1. Re:Control after you tap the app by rockout · · Score: 2

      Yeah, those iOS games are obviously doomed, no one is buying them. Also, they have no wireless. Less space than a nomad. Lame.

      --
      I've learned that they're worthless, so I don't read AC comments anymore.
    2. Re:Control after you tap the app by smash · · Score: 1

      Yup. Looking to the slashdot majority for predicting future success is pretty easy. Just assume the opposite will happen :)

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:Control after you tap the app by The+Grim+Reefer · · Score: 1

      Yup. Looking to the slashdot majority for predicting future success is pretty easy. Just assume the opposite will happen :)

      What are you talking about, they nailed the ipod prediction in 2001. Oh wait.

    4. Re:Control after you tap the app by MikeBabcock · · Score: 1

      Sure, a very few games make good money on iOS. A lot of that I suspect is novelty. http://www.insidesocialgames.com/2012/11/07/guest-post-how-much-does-the-1-game-on-the-ios-store-earn-in-a-day-199k-i-think/ In the long run, I don't think its a problem for consoles at all. I think its a market issue.

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:Control after you tap the app by GrahamJ · · Score: 1

      iOS7 has a gamepad API. The controllers are coming.

  29. Use headphones by tepples · · Score: 1

    Every iTrinket since the first generation iPod has had a headphone jack. Plug in a pair of Koss PortaPro headphones and hear all.

  30. Games with friends by tepples · · Score: 1

    the actual need for a dedicated game device is passing by.

    Unless you want to play games with house guests who happen not to have brought a gaming laptop. In theory a home theater PC could serve this use, but in practice there are more consoles than home theater PCs.

  31. Re:consoles do not measure "hardcore gamers" by scot4875 · · Score: 1

    I've been both a console and PC gamer my entire life. I'd be willing to bet that I'm better than you at just about any genre you care to compete in.

    Any PC-exclusive gamer with a smug sense of superiority over consoles games being "dumbed down" is a jackass. Yeah, there are some examples of bad ports, and of bad sequels; fortunately, those aren't actually indicative of the entire library of video games of the past 30 years. There are a few specific genres that are definitely easier to play on a PC (strategy games in particular) and that allows for some additional complexity in some cases, but in general, it's the same shit on both platforms and it has nothing to do with PC games somehow being dragged down to the level of console games.

    --Jeremy

    --
    Jesus was a liberal
  32. No kidding by Sycraft-fu · · Score: 2

    It has amazed me how hard it is to find good games for mobile devices. I'm a big-time gamer, I'd much rather play a game than watch TV for entertainment. It is my primary goof-off activity. So I have a nice powerful smartphone (Android in this case), and it would be nice to have some portable games for it.

    Some I want just for quick things, like waiting in the doctor's office or the like. Those are reasonably easy to find, I have a small collection of simplistic titles that do the trick for that. Still though it took a good bit of wading through crap to find them, and there were some things that initially looked promising but turned out to be "pay-2-win" that wanted to suck tons of money out of your pocket.

    However I also wanted some with more substance, for if I'm traveling or something like that. Those... Well results haven't been great. I've bought some of the highest rated and reviewed stuff and so far it has been at best ok, either than Plants vs Zombies (which I already had on my PC). These are games that would be 5 or 6 of 10, maybe 7 in rare cases on the PC or a console, but are the "best" you find. Symphony of Eternity, NFS Most Wanted, etc are ok to play, but they really aren't up to what I'm used to.

    Then some games that used to be good go to shit. Like Zenoia. Not a wonderful game, but at least a reasonably competent Zelda type. I have the first two. There are more... but again they are all pay-2-win crap.

    Now compare that to the PC. I have more games then I can play. I have games on Steam I literally haven't installed yet, because I don't have time to play them yet, and I have another list of games I'd like to buy, if I have time. My problem isn't finding games I want, it is finding the free time to play them all.

    I'll believe iOS or Android can compete with Sony and Nintendo if I start to see some serious amount of high quality titles out. Not a small handful, many of which are ports, but a real library that regularly sees new releases.

    X-Com is a great example: That launched a year ago for consoles and PCs. I played it and loved it. So now had I waited I could get it, with lesser graphics, and a rather cramped UI to be touch enabled... No thanks. I'll stick with it on the first-flight systems, thanks.

    1. Re:No kidding by Smauler · · Score: 1

      However I also wanted some with more substance, for if I'm traveling or something like that.

      You could try going for proper old school ports, like Angband and variants.

      I've not actually tried these, but they look pretty faithful, and are free. Close to 1/4 a century old, now.

    2. Re:No kidding by Fishchip · · Score: 1

      I've tried these. It's very hard to play on a phone. I thought 'Hey, cool, I can play DCSS... on my PHONE!'

      It's not the same. It's a lot worse, in fact. Much squinting and cursing my sausage fingers -- yeah, I could use a stylus and still have a squinty-sized screen, or I could whip out my laptop.

    3. Re:No kidding by Sycraft-fu · · Score: 1

      Well three problems there:

      1) Not really a Rogue kind of guy. It isn't my sort of game. I like more story in my RPGs which does, of course, preclude random generation. It is a tradeoff.

      2) When you play a game made for a PC, it doesn't translate well to touch. Touch dictates some things be done rather differently to work well, and these do not have the UI to deal with that.

      3) As you said, they are old, I've already played them. I like new games, not playing the same ones over and over for a quarter century.

      It still quite supports my and the GP's point about the lack of good games for mobile.

  33. apple cartridge? by malbosher · · Score: 1

    Apple needs to keep kids working. Why not gaming cartridges...lol

  34. Re:consoles do not measure "hardcore gamers" by ducomputergeek · · Score: 1

    I left PC gaming over 10 years ago when I switched to my first Mac. There wasn't a lot of titles and I was working mostly in Perl and later standard LAMP or LAPP stack stuff deployed on *iux servers.

    A few years ago I wanted to get back into gaming and the GMA 950 in my MacBook at the time was fine for running XP for work stuff, but was never going to be for gaming.

    So I ended up getting a 360 about the time Halo Reach came out. Part of it was the titles I wanted to play were on 360, not PC, the other part of it was I didn't feel like maintaining a PC anymore. I dealt with other peoples computer problems, often clients with our software running on windows, 50 - 60 hours a week in those days. Last thing I wanted to do was come home and fuss with my own machine. I wanted to turn on the TV, turn on the console, play for 15 minutes or at most a couple hours and that was about it. In fact the 360 has spent more hours streaming the likes of Netflix to a TV than video games.

    Well this generation of consoles are coming and I'm torn. I have a MacBook Pro with decent enough graphics card. I downloaded Battlefield 3 for PC for $5 last weekend. Instantly it was try to find updated windows drivers for my MacBook Pro, problems with punkbuster that required spending half a sunday trying to download and reinstall the program to stop an error and I instantly remembered why I went to gaming on the 360. And even then life has changed with wife, kids too young to play on consoles, and different stage at work that means the time I get to play a week is now limited maybe a couple hours a week at most.

    But I will say this much about the kids, they may be a little young yet for the consoles, but have mastered iPad games & Netflix.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  35. Android, not Apple. by dbaarda · · Score: 1

    I can't believe no one has mentioned Android. It's the highest selling os today. Its driving phones, tablets, settops, consoles and laptops already. With the arm architecture slowly getting more powerful (64bit quad-core) and things like nvidia licencing its gpu it's not long till we'll see it on desktops. The android play store allows you to purchase a game and play it on all your devices with (in theory) quality scaled to the device's capabilities. Apple will be to Android what it was to Windows; a distant second.

  36. Wrong target by phorm · · Score: 1

    Phones and tablets are a threat to those in the gaming market, but not in the console gaming market (or at least not for awhile).
    The most loss is in the portable arena. Your iPhone/Android might not replace a high powered console, but a gameboy or PSP is a different matter. It's much more convenient to use a device you're already carrying around than to lug a portable along too.

    In the future though, the upgrade trend may favor mobiles over consoles, a next-gen phone/tablet chipsets will come or much faster than new consoles. We're not there yet, though, as quality, price, and storage have a ways to come.

    Of course if console game makers continue to insist on shovelware with pay-to-advance, ads, nasty DRM etc, then the borders between the two may shrink even faster.

  37. Good enough is always good enough by rsilvergun · · Score: 1

    and you can do Xbox 360 level graphics on a $300 android. Apple could easily subsidize that and get the cost down to $150. They probably wouldn't even lose that much money if they bought in quantity. The Shield's a niche item, I bet nVidia's not making that many of 'em.

    --
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    1. Re:Good enough is always good enough by stealth_finger · · Score: 1

      and you can do Xbox 360 level graphics on a $300 android. Apple could easily subsidize that and get the cost down to $150. They probably wouldn't even lose that much money if they bought in quantity. The Shield's a niche item, I bet nVidia's not making that many of 'em.

      Wait, so for $300 you can get something akin to a 7 year old device that cost $280! Sign me up. And why would Apple make an android device?

      --
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  38. Hardcore Console by TranquilVoid · · Score: 1

    First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012

    No troll intended, but since when were consoles, with their meagre amount of buttons and auto-targeting, considered hardcore gaming?

    Give it 5 years and we'll be seeing stories about how the causal iWatch gamers are eating into the hardcore tablet gaming market.

  39. Issues for Apple to consider by Horshu · · Score: 1

    1. They have little expertise in something as complex as a multiplayer server infrastructure. iTunes it ain't. Microsoft has the benefit of owning an entire server-based ecosystem of software that they can leverage. Add to that the difficulties in preventing hacking (cheating), which Apple had relatively little experience with as well. 2. Gaming ergonomics. Tablets suck for gaming, and their controller looks like something from the 80s. They can catch up fast, but God help them if they come out with an Xbox controller clone, ala Nintendo. 3. Gaming development environment - they need an SDK, they need a language (gonna seriously expect game devs to adopt Objective C?) 4. What would differentiate their device? They need exclusive content, and this late in the game, it's going to be problematic trying to convince anyone to go exclusive with them given the risk and the presence of *two* major players with track records. Without exclusive titles, why would someone go with an Apple console other than brand loyalty? Would an Apple fanatic not have one of the other consoles, and if not, why would they suddenly decide to get into hardcore gaming? 5. No first party experience. Who would they buy? 6. Is Apple really willing to lose money on consoles like Sony/MS? That's never been their MO, and if they come out more expensive than MS (without a Kinect 2, mind you) who would buy it, other than some hibernating NeoGeo owners?

  40. Re:consoles do not measure "hardcore gamers" by smash · · Score: 1

    and the graphics and sound on the 2600 were superior.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  41. Re:"console sales in the United States dropped 21% by BTWR · · Score: 1

    To be fair, I scanned the entire comment section, assuming I'd be replying to this exact comment. That was the first thing I saw when I read the 21% drop. Glad I'm not the only one.

  42. On an iPad? by __aaltlg1547 · · Score: 1

    Seriously, the is no comparison in capability between say, an X-Box 360. Consoles will still be the choice for graphic-intensive gaming. The iPad just doesn't have the horsepower with a Cortex-A8 processor. And if it did, it would burn your hands because there's no fan.

  43. Is this marketing? by Wolfling1 · · Score: 2

    Is it just me, or is the tone of this article and the use of superlatives suggesting that it was written by an Apple fanboy? Or worse, their marketing division?

    The content may indeed be factual, but the tone makes me suspicious, and somewhat mistrustful of anything reported.

  44. Re:consoles do not measure "hardcore gamers" by Austerity+Empowers · · Score: 1

    A simplification to be sure. Consoles were big in 1977, stayed big through Nintendo, then PC gaming started to pick up in the late 80s and was incredibly popular through the 90s. Then consoles "grew up" and added 3D chips and someone demonstrated that a dumbed down FPS would run on a console too, and they became dominant again.

    People are getting bored with the same lame rehashes, and there's been very little innovation in consoles (partly by definition: they're dominated by a few companies who want to minimize development costs) and PCs are coming back.

    The cycle won't end... This free market/command economy thing plays out in many ways in many places and has no consensus.

  45. What many perceive to be the real issue by Camael · · Score: 1

    Who is this 'many' that you refer to?

    Most gamers appear content to just play games on their platform of choice, be it on consoles, PC or smartphone. I doubt that many of them care whether or not 'gaming consoles face an existential threat from mobile devices'. If they can't get their fix on their current platform, they will switch to a new one, just as they have always done in the past and will continue to do in the future.

    The decline of the console market is relevant to Nintendo, Sony and Microsoft and their fanboys, but not really anyone else.

    1. Re:What many perceive to be the real issue by hairyfeet · · Score: 1

      Joe and Jane Average, who I have been building systems for and taking care of their electronics for 25 years plus? As far as mobile goes? The ONLY systems I see being threatened by mobile is the Nintendo Wii U and the handhelds like the PSP, Vita, and 3DS. The reason those are threatened is because most folks already have their phone with them anyway so carrying a portable gaming system is just making less and less sense. and the Wii U is threatened because frankly a LOT of folks have Wii units sitting in closets because other than a handful of truly great games they were buried in shovelware. From what I'm seeing here in the trenches most are taking a wait and see with the Wii U to see if its gonna get a decent library like the Gamecube or be overloaded with shit like Wii.

      But you are right in that for at least another rev the consoles won't be going anywhere, but I have a feeling with the OEMs worried about moving units the prices are gonna fall when it comes to PCs so I wouldn't be surprised to see a decent amount of folks switch to PCs, especially when the differences between the PC and the consoles become less every day. Both work on TVs, both can use wired and wireless controllers, both can play online and off, only more and more are seeing how crazy cheap you can get games on the PC and with the publishers sticking it to the consoles i wouldn't be surprised to see gamers do the math and see the PC saves them money in the long run.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:What many perceive to be the real issue by DKlineburg · · Score: 1

      I hear even though it is easy, people just don't hook tv's to computers though. I'm not sure why, but I guess it is still minority?

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    3. Re:What many perceive to be the real issue by P-niiice · · Score: 1

      (non-Nintendo-)Console gamers will have a Sony and/or MS console AND a mobile device or two. Nintendo is in serious trouble.

    4. Re:What many perceive to be the real issue by hairyfeet · · Score: 1

      Because nobody has explained to them how HDMI works. In the old days it was a PITA to hook a PC to a TV, you had to use something like S-Video and it was seriously flaky, folks don't realize that HDMI solved that problem a while back.

      Honestly why one of the OEMs haven't done an educational campaign I have no clue, but once people see how HDMI turns any TV into a monitor frankly it isn't a hard sell, and with PC prices never being cheaper you can get a pretty nice system for less than the XB1.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:What many perceive to be the real issue by DKlineburg · · Score: 1

      I think that we kind of agree. It is easy. And your right, no one has explained it. I think that is partly my point, I do it with DVI. DVI is just as easy IMHO. But no matter how easy it is, people aren't doing it. MS doesn't care most likely though, they get you to buy the xbox one, and a computer, maybe even a tablet. If you only buy one, they still got that much money.

      Now, yes an OEM like tell marketing a pc ready to hook to the tv will bring it closer. I think isn't the steam box something like this though?

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    6. Re:What many perceive to be the real issue by hairyfeet · · Score: 1

      What we need is an OEM showing how easy ALL their products with HDMI are. hell I take my $300 netbook and thanks to HDMI when I go over to a friends i can just pop the cable in the side and voila! We are enjoying 1080P movies and Internet TV. All it takes is me showing folks at the shop that it is literally one cable, just a single cable from one to the other and they can play games, surf the net,watch tons of free TV? Its an easy sell.

      As for MSFT? If they don't fire Ballmer they'll be dead by 2020, so the OEMs are right to be in talks with Google and ubuntu. as for why MSFT doesn't do it? Because Ballmer only knows a single word right now...APPSTORE. you watch the man talk and he sounds like The Lulu Win 8 Parody. I swear you wanna have a drinking game that will lay your ass out damned quick? watch a Ballmer presentation and take a shot every time he says "apps" "Appstore", "touch" or "touchscreen" and you'll be passed out in 30 minutes! The guy is like a fricking broken record!

      The reason he doesn't care is because frankly if PC sales went away tomorrow the man REALLY wouldn't care, because anybody can write programs and sell programs for the PC. No what Ballmer wants is iTunes, he wants something where ONLY things that give him 30% for a "blessing" are allowed to run and anything less? Not worth having. We have seen this time and again in the west, I call it the "iMoney or nothing" strategy and most of the time what you'll get is NOTHING. Look at IBM selling their PC business to Lenovo, before they sold it it was making a solid 8-10% profits per quarter and under Lenovo, who just did a little more advertising? on average 12-14%, just solid and reliable sales. But it isn't "iMoney" and in the fucked up wall Street way if you don't make profits like a Drug Lord you can give it up, its iMoney or nothing!

      So i think PCs will end up getting a bounce, either Steam with SteamOS will make it easy and cheap to make gaming PCs that hook into the TV (hell if I didn't have to deal with MSFT gouging my gaming capable PCs would start at like $260) or maybe Google will take that business, android already has a huge chunk of the casual market, wouldn't be much harder to make AAA games run on the platform. MSFT could make PCs have a HUGE comeback, but not as long as Douchey McAppStore is running the show

      --
      ACs don't waste your time replying, your posts are never seen by me.
  46. Re:consoles do not measure "hardcore gamers" by CronoCloud · · Score: 1

    Look at what they did to Dragon Age on the console compared to the PC

    What did they do? As far as I know it's the exact same game on all platforms. The PC version does have that isometric Baldur's Gate camera view to appease the oldbie grognards who want to play it old-style Bioware and an MMO style UI but that's really the only difference. It plays the same. Having a different UI doesn't mean dumbed down if you do the same stuff in it.

    Look at driving games, where console gamers think Forza is a good simulation.

    You're confusing Xbox owners with all console owners there buddy.

    Even the controllers are dumbed down, compared to a keyboard and mouse.

    Look friend, just because you can use EVERY key for a function doesn't mean you should, that's Bad UI. These are games we are talking about, simpler is better. Keyboard controls are a relic from the 80's when Atari/Commodore/Apple game developers couldn't be sure gamers had a joystick. Then it became tradition. It's actually possible to design a UI that doesn't need dozens of keys AND alt and ctrl key combos.

    Let me explain... pick up a copy of the PC and PSone versions of diablo.... play both... you'll see. (Make sure to set relative movement and combo buttons on). The console version is actually more intuitive because of the direct control over movement. You lose individual targeting yes, but that's not really necessary in an action game and actually slows down gameplay. Not only that the PSone version has a normal gameplay speed and an option for faster gameplay speed... PC diablo is much slower paced and is easier because of that. The PSone version is also more comfortable to play over long periods. So IMHO Diablo (and it's clones) make much better console games than PC games

    Console gamers need auto-aim bots to be even remotely competitive with PC FPS.

    Considering there was only one game that had cross-platform play that's not really proof. Besides the term is "aim assist" it "assists" it doesn't aim for you. And you can turn it off (some games are better with it off because it's too strong)

    And there's nothing stopping console games from using mice and/or keyboards. I have several console games past and present that do. Or USB HOTAS. I think Ace Combat 4 was the first version that included that on the PS2.

    They never have been. Even in the 16 bit days, console games were simpler experiences compared to PC games of the day.

    Just don't pretend consoles are for hardcore gamers.

    And PC's are? I'm old enough to remember the hex-game and SSI RPG fans lamenting the frat-boy DOOM players as being "not hardcore" for playing a "dumbed down action game" And considering that some of the games have been multi-platform for years... there's no excuse for elitism.

    Even in the 16 bit days, console games were simpler experiences compared to PC games of the day.

    They were? How can you say that when some of them were ports!

    There's nothing wrong with preferring simpler games.

    Like FPS's and RTS's? Real men play hex-games with unit icons you have to be a West Point graduate to decipher and fight the battles of Stalingrad and Gettysburg over and over again for 30 years.

    I'm old enough to remember that argument used by PC gamers against other PC gamers.

  47. I don't suppose... by eWarz · · Score: 1

    The article mentions console sales dropping, but I don't suppose that anyone has realized the real reason why...that's because almost EVERYONE that wants a console (and doesn't game on PC or not at all) has purchased one...in this 7 year time span that current consoles have been out. Has nothing to do with apple or anything else.

    Disclaimer: I have: 350 games on steam, a 360 with 30 games and a Wii with 17. I also have PS4 on pre-order, though i'm reconsidering an Xbox One thanks to policy changes.

    Troll-bait: Also married with 2 children, but all of the games/systems are mine! :D

  48. Re:consoles do not measure "hardcore gamers" by Sique · · Score: 1

    Currently, consoles have a big problem, that's not easy to overcome. While from the 1970ies to the 1990ies, consoles could use specialised components developed for consoles, and thus implement features a PC lacked completely, and the home computers only had in reduced form, it's no longer so. With the advent of highend soundcards for PCs in the 1980ies and highend graphic cards in the 1990ies, and with the 3D boom in the 2000s, the technical advantages of consoles were gone. Today, you won't find any console with better specs than a decent PC, specialized chip development for game consoles is dead, and the only advantages consoles can have is a set of very well integrated standard components and a comparatively low price, and maybe the additional advantage of having some hardware constancy over several years, which allows game developers to better adapt to the hardware and invent tricks and routines to make better use of the console capabilities.

    --
    .sig: Sique *sigh*
  49. Re:"console sales in the United States dropped 21% by Patch86 · · Score: 1

    Agreed. And what is more, the console which you'd expect to be most harmed by mobile phone gaming (the 3DS, which is both the same type of games as mobile phones AND is based around a vaguely unfashionable novelty tech) has been reporting surprisingly strong sales. As did the other DS sales before it.

    Maybe Apple (or Android) will kill off dedicated mobile gaming at some point in the future, but they definitely aren't doing so right now. By the same token, Apple TV might one day hypothetically compete with PS and Xbox, if they ever release a version with decent hardware and started releasing games for it and so forth, but they definitely aren't doing it right now.

    This console generation is shaping up to be a remarkably interesting one, with both Microsoft and Nintendo appearing to have made major missteps, with the Steambox on the horizon, and with dozens of new entrants in the budget bracket (Ouya, Gamestick, Nvidia Shield, etc.). Certainly doesn't look like the console apocalypse from here.

  50. Sales of consoles 20 percent down? by Kamamura · · Score: 1

    Could it have something to do with the fact that the current consoles are 7 years old and potential buyers are saving up for the next generation consoles?

  51. Re:... sales of new video-game cartridges haven't. by Belial6 · · Score: 1

    I bought a cart just today. Super Scribblenauts Unlimited.

  52. Re:"console sales in the United States dropped 21% by unapersson · · Score: 1

    The main target market for a lot of the handheld consoles is kids, our kids had a couple of DS-lites for Xmas. The mobile phone market doesn't compete with this as they're both under ten and don't have mobile phones, Nintendo also had some success selling to much older casual gamers. A group that often doesn't get on with touch controls but can handle the stylus based gameplay of the DS.

    The thing that mobile games are the biggest threat to are casual PC and facebook games. Those kind of games that offer a temporary distraction.

    I think all those triple-A publishers who are hoping to enjoy a mobile gold rush are going to be in for a bit of a wake up call. It seems insane to me, as it's a market better suited to lots of small players having the occasional hit. It's as if Pepsi suddenly decided to get into the Lemonade stand market because a kid managed to make it big.

  53. Re:consoles do not measure "hardcore gamers" by CronoCloud · · Score: 1

    You don't see that as a problem?

    yes, and no. Those games are a niche market, but they could at least try to do one now and then for consoles to try to increase the niche.

    But as we both know, the developers of those games tend to staunchly anti console. I can understand it to a certain extent for the flight simmers, those games can be system intensive....but the hex-wargames with 1993 level graphics.

    No way. Those are the kind of players who want to play realistic combat flight simulators to begin with. Anyone else would rather play something like Crimson Skies, or at worst, Aces High; realistic physics but you don't have to actually know how to go through all the motions of flying a plane.

    That's a valid point, but what happened to the Flight Simulator II/JET market. There was a time when practically every DOS gamer had a copy of one of those. What happened to the games "in between" the arcade-y ones like Ace Combat and those hardcore "you actually have to flip all the virtual cockpit switches in the right order before you can fly" games.

    What would be awesome would be if you could use additional consoles to power additional displays

    It's been done for displays, though only with Gran Turismo as far as I know. With GT3 you need firewire capable PS2's since GT3 only networks via Firewire. With GT4 you can use Ethernet on the PS2's. GT5 can use ethernet for multi-display the same way.

    The problem is, consoles don't embrace arbitrary input devices, so it doesn't actually make any sense, it would just be cool.

    Depends on what you mean by embrace and it depends on the game.

      I think every flight game on the PS2/PS3 from Ace Combat 4 on supports HOTAS over USB (the official Ace Combat HOTAS is a rebadged x45 I think). Some, not all FPS's do support mouse and/or keyboard. (though I've found a hybrid setup with mouse for aiming and analog stick for movement works well). It's hit or miss, for example the PS2's Half-Life portt\ has keyboard and mouse support but the PS3's orange box doesn't. Dust514 DOES support mouse and/or keyboard which works well (and you can use hybrid controls)... except for vehicles... then you're screwed because the inverted Y will mess that up.

    Console MMORPG's always have keyboard support at minimum for chat, sometimes for game control too, though usually not mouse support.

    Most online games in general can and do support keyboard chat. Some other games support keyboards for various text entry (naming enchanted items in Oblivion or Skyrim) or more rarely mice. Such support is often not mentioned on the boxes.

  54. Re: consoles do not measure "hardcore gamers" by CronoCloud · · Score: 1

    I think a lot of the complaint about consoles "dumbing down" games has less to do with that and more to do with the horrendous ports we've gotten in the past several years. Just a week more spent on the port to scale the UI properly and remove the pictures of xbox buttons *cough* Skyrim *cough* would do wonders to those perceptions and complaints.

    You see I'm of two minds about that.

    One is that I think that PC players deserve scaled UI and acceptable controls with mouse and keyboard. Wouldn't mind having a UI scaling option on the PS3 versions myself.

    The other is me thinking "The xbox button icons are there in Skyrim because they are suggesting you use the 360 controller even on Windows. It's an RPG so the controller works fine just like it did in Oblivion and Fallout 3."

    And yes, I know some PC gamers aren't used to using a controller, might not have one, and really don't want to anyway so they do the "dumbing down" complaints. I understand that, and know it's even worse when the game isn't an RPG.

    The situation goes the other way too.. with PC to console ports. I consider the PS3 version of the orange box one of the worst offenders. The PS2 port of Half Life has mouse and keyboard support and I used a hybrid analog stick + mouse setup with it (And with Deus Ex as well) but the Orange box has absolutely no such support, not even in HL2 or Portal.

    Or take the PS3 version of FreeRealms which is an SOE game. While it does have keyboard support You have to use the controller to open the chat box.. and it uses the standard PS3 text entry popup which blocks the screen and takes focus.

    Interestingly enough the PS3 version of DCUO also by SOE uses a PC style chat interface which doesn't have that issue. Neither does the PS3 Home virtual world thingy which uses a PC style chatbar.

  55. Apple will by Kartu · · Score: 1

    "Apple will dominate the gaming landscape with this new revelation, just as television was forever changed by Apple TV."
    =)

    PS
    This is actually about apple adding controller to apple TV:
    http://neogaf.com/forum/showthread.php?t=597876

  56. No by HalAtWork · · Score: 1

    Tablets are way more expensive, don't control as well, don't have high enough graphics fidelity, and don't offer the same gameplay experience. A tablet can be a fine companion device, but it won't take over as your main game device any time soon.

    You can argue that they have some nice looking games, but most of them are a controlled linear experience. There are tons of clones, and the popular titles get lost in the sea of a constant stream of apps coming out.

    I play games casually (when I just want a distraction) and hard core (when I want a couch experience that's going to last a few hours at least) and I'm happy with my 3DS and PS3. I've got a phone but only a couple of games on it, Dodonpachi and Deathsmiles, probably the only games which control better on a phone than on console. I don't see myself getting deeper into mobile games.

  57. Actual reality by slashmydots · · Score: 1

    Who keeps writing these articles? Do PC gamers not exist? They outnumber console users in case you were wondering. Oh, here's more fun numbers: for every iOS device, there's 3 android devices. So nobody has to "worry" about Apple, especially considering how they treat their app developers.

    Then there's the logical progression that everyone knows is true but nobody want to admit. Game controls on a touchscreen and tilt smartphone are a joke. Controls with joysticks and buttons are a slightly less funny joke. A keyboard and mouse is the most precise, exact method for operating a game. If you don't believe me, play Starcraft 2 with an Xbox 360 clone USB controller. Consoles are dead, PC gaming is the king.

  58. same song different dance by thewolfkin · · Score: 1

    actually not that different. They've been singing this song for a long time. I haven't seen the WWDC stuff but I have minimal interest in playing games on a phone where my large fingers will cover up the playing area and that's my central problem with phone gaming.

    --
    Just another second banana
  59. Steambox by EmrahUnal · · Score: 1

    And nobody is talking about steam-box yet, and I think it will ruin every single console manufacturer's future.

  60. Consoles on the up...soon! by mattacuk · · Score: 1

    Its true Apple pose a big threat to the console racket since the 'core gaming' market is shrinking, although us core gamers would like to think that isn't the case, you cannot get away from the fact more people carry and use mobile devices than consoles. That said, I feel the decline in console and video game sales has dramatically declined over the 2012 - 2013 period due the abnormally long console life cycle and with the new consoles on their way its sure to boost the 'core' video game market no end, and I see big sales of retail and digital video games in the not to distant future.

  61. Controllers not compatible with iPod touch 4 by tepples · · Score: 1

    Either a lot of big-name games are going to have to come up with controller support at once, or each developer will have to somehow convince each user to buy a $59 controller to play a single $3 game. Besides, people who own an iPhone 4 or a fourth-generation iPod touch are still left out because iOS 7 requires an iPhone 4S or newer or a fifth-generation iPod touch. This means anyone who bought an iPod touch before October of last year will have to buy not only a controller but also another iPod touch. Who will buy a $299 iPod touch to play a $3 game?

    1. Re:Controllers not compatible with iPod touch 4 by GrahamJ · · Score: 1

      Not many, true, but a lot of people do buy Touches anyway so over time there will be more and more people who could decide to pick up a controller and have a "good enough" gaming system instead of spending $500 on a console. And the more people who do that, the more developers will support them. It's just a matter of time.

  62. Shopping entrance by winuows · · Score: 1

    ( http://www.sport3trade.net/ ) This is a shopping paradise We need your support and trust, you can find many cheap and high stuff,Believe you will love it, WE ACCEPT CREDIT CARD /WESTERN UNION PAYMENT YOU MUST NOT MISS IT!!!

  63. XCOM available on iOS? by DarthVain · · Score: 1

    Damnit! I just switched to Android!

    Anyway XCOM being available on a mobile device was the most important part of the article I felt.

  64. Cartidges?!? We don't need no stinkin' Cartridges! by jac_at_nac · · Score: 1

    "...and sales of new video-game cartridges haven't fared much better." You're showing your age there Timothy.

    --
    I'm here to kick a$$ and chew bubble gum...and I'm all out of bubble gum!