Google Developing Android Game Console
An anonymous reader writes "A report by the Wall Street Journal says Google is working on an Android-based gaming console in addition to the long-rumored smartwatch. 'The hardware plans are the latest sign of Google's determination to build on the success of Android, the software it launched in 2008 that powered 75% of all smartphones and 57% of tablets shipped globally in the first quarter, according to the research firm IDC. ... The people briefed on the matter said Google is reacting in part to expectations that rival Apple will launch a videogame console as part of its next Apple TV product release.' This development push comes as the company is wrapping up work on Android 4.3, and as the Kickstarted, Android-based Ouya console is finding success in retail markets. Google is also reportedly working on a revision to its Nexus Q media streaming device, which the company announced last year and quickly shelved after they realized it was a bit weird and not terribly useful."
Because I could swear I just saw one of these in a Best Buy flyer last weekend
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So the Ouya is out, and Apple, Google, and Valve are all working on consoles. I'll be interested in seeing how they develop, but the more competition for Microsoft/Sony, the better for the consumer.
You don't read Penny Arcade, do you? From what I've heard its store has a bunch of emulators on it already.
Ouya already has a bunch of emulators. BYOR, though.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
ever get the feeling Google is just throwing crap at the wall to see what sticks? i mean, im not try to suggest their products arent good ( ive got the nexus 10 which is great ) - but they seem to at a stage of being reactive in the industry and if something doesnt make enough of a bang, they can it.
More speculation. When a similar rumor came out about Apple, all the haters here cried about how /. was reporting on imaginary hardware.
two in fact. they are called the iphone and the ipad. the ipad version has the graphical power of an xbox 360 and some games like real racing take advantage of it.
the Apple TV is a cheapo device to allow you to stream the games to your TV along with some streaming options
Apple is not going to sell a full game console because
1. game consoles have this problem of being locked to a TV. you can't play on the train to work
2. the "real gamer" market is a minority now. there are tens of thousands of iOS games out there. lots of them make more money than the real console games.
3. apple uses the same parts in all products. building a special console means a more powerful chip with a limited manufacturing run. apple is not going to do it
4. a more powerful Apple TV is going to cost more money and sell less units. apple uses flash memory. you can't have a good console with 16GB flash
Actually, speaking from my own experience, I can tell you that a lot of gamers at that time had simply abandoned their consoles for Commodore 64's. You could even use the same joystick (beat the hell out of that sorry-ass 5200 controller). Atari had counted on 2600 fans to move on to the 5200. But for the same price, you could just buy a Commodore. And games were a helluva lot cheaper on the Commodore, since it was so easy to pirate them.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
For anyone wondering about Apple, most people think it's going to be the Apple TV. Coupled with an iOS 7 update, it will allow wireless controllers.
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two in fact. they are called the iphone and the ipad.>
I don't disagree with you, you could argue they are full blown computers, TV's...but that would not stop them being relatively tiny compared to a 40" screen with dedicated controllers. I just got my OUYA working...Apple have nothing to compete.
the real joke with google tv is that they spend quite a lot of buck to customize android for it and yet uncustomized android tv boxes work better for the functionality than google tv does. waste of money.
world was created 5 seconds before this post as it is.
So if I have a phone or tablet paired to a Bluetooth controller, and I want to use this phone or tablet to search for games that will be compatible with both the phone or tablet and this new "Gooya", how do I set Google Play Store to narrow the selection to only titles that support controller operation?
The new Google Play store with games support isn't even up yet, and you're asking me questions about how it works? This is a trivial implementation issue, the only question is whether Google will get it right, not whether it is possible. Also, features like checking for hardware features on your device are already in the Play Store.
You just put "optimized for xperia play" (maybe in all caps) into your game description
Which means the developer would have to buy specifically an Xperia Play to test on, in addition to a Moga, a JXD S5110, an Archos GamePad, etc. so that they can all be included in the description. That's why searching based on the names of devices of similar capability is unsustainable.
No it isn't, and no amount of claiming that it is will make it so. The developer can simply not support those platforms if that's what they choose. An Android smartphone developer who really cares if their software will run correctly on various platforms already has to buy all of those devices, which are much more expensive than any Android game console current or projected, and most of which actually cost more than a Shield. In practice, this has not hampered Android development unduly. As it is, if you code to the basic standards then your code will work on most platforms (except Xperia Play or Ouya, of course) and the existing Play store does a fairly good job of not letting people install your software if they lack required features, e.g. an accelerometer. I would hope that when games are tightly integrated into Play that it is capable of determining whether your device has a gamepad. Hopefully, it will detect any bluetooth partnerships with gamepads as well.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Actually, speaking from my own experience, I can tell you that a lot of gamers at that time had simply abandoned their consoles for Commodore 64's.
The more affluent upper middle class kids, perhaps. in 1983 the C64 alone with no printer, monitor or 1541 cost the equivalent of $1400.
People without that kind of money, had to stick with what they had till the NES came out. There's a reason you could still buy new 2600 games in 1987
And games were a helluva lot cheaper on the Commodore, since it was so easy to pirate them.
Which led companies to stop developing them for or porting them to the Commodore platforms and sticking with DOS...since they had more money (obviously) and were willing to actually pay money for games compared to the 2600 owners turned C64 owners.
It's the difference between a PC gamer who spends $1500 on their "rig" who then plays CS:Source or TF2 pretty much exclusively forever, and the console owner who buys a PS3 for $299...who then has $1200 to spend on games.