Back To 'The Future of Programming'
theodp writes "Bret Victor's The Future of Programming (YouTube video; Vimeo version) should probably be required viewing this fall for all CS majors — and their professors. For his recent DBX Conference talk, Victor took attendees back to the year 1973, donning the uniform of an IBM systems engineer of the times, delivering his presentation on an overhead projector. The '60s and early '70s were a fertile time for CS ideas, reminds Victor, but even more importantly, it was a time of unfettered thinking, unconstrained by programming dogma, authority, and tradition. 'The most dangerous thought that you can have as a creative person is to think that you know what you're doing,' explains Victor. 'Because once you think you know what you're doing you stop looking around for other ways of doing things and you stop being able to see other ways of doing things. You become blind.' He concludes, 'I think you have to say: "We don't know what programming is. We don't know what computing is. We don't even know what a computer is." And once you truly understand that, and once you truly believe that, then you're free, and you can think anything.'"
Yes and no, I think.
On the one hand, it is a good thing to prevent yourself from constrained thinking. I work with someone who thinks exclusively in design patterns; it leads to some solid code, in many cases, but it's also sometimes a detriment to his work (overcomplicated designs, patterns used for the sake of patterns).
Unlearning all we have figured out in computer science is silly, though. Use the patterns and knowledge we've spend years honing, but use them as tools and not as crutches. I think as long as you look at something and accurately determine that a known pattern/language/approach is a near-optimal way to solve it, that's a good application of that pattern/language/approach. If you're cramming a solution into a pattern, though, or only using a language because it's your hammer and everything looks like a nail to you, that's bad.
>> We don't know what programming is. We don't know what computing is. We don't even know what a computer is.
Aha - they found the guy who trains InfoSys employees.
Time for real apprenticeships in tech and not years of theory?
If you aren't doing it that way already, then you're doing it wrong.
Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
One reason I had so many patents relatively early in my career is I wound up doing hardware design in a much different area than I had planned on in school. I did not know the normal way to do things. So I figured out ways to do things.
Sometimes I wound up doing stuff normally but it took longer, this was OK as a bit of a learning curve was expected (they hired me knowing I didn't know the area yet).
Sometimes I did things a bit less efficiently than ideal, though this was usually fixed in design reviews.
But sometimes I came up with something novel, and after checking with more experienced folks to make sure it was novel, patented it.
A decade later, I know how a way to do pretty much everything I need to do, and get a lot less patents. But I finish my designs a lot faster:).
You need people who don't know that something isn't possible to advance the state of the art, but you also need people who know the lessons of the past to get things done quickly.
You must be new here. That "pretentious philosophical BS" is like the spark in a fuel-and-oxygen filled chamber. It ignites into a heap of comments, and those comments are the actual story. Who needs an article when you can browse +5 funny / informative / interesting and -1 trolls?
As for the linked articles, that's just a cleverly disguised DDoS botnet setup. Some figured it out, but few seem to care the /. botnet is still operating. Heck, I'm even contributing people-time to it (on top of CPU cycles).
The future of programming, from the seventies, it's all hippie talk...
What you don't understand is, in ~1980 with the minicomputer, Computer Engineering got set back decades. Programmers were programming with toggle switches, then stepped up to assembly, then started programming with with higher level languages (like C). By the 90s objects started being used which brought the programming world back to 1967 (Simula). Now mainstream languages are starting to get first-class functions. What a concept, where has that been heard before?
Pretty near every programming idea that you use daily was invented by the 80s. And there are plenty of good ideas that were invented back then that still don't get used much.
My two favorite underused (old) programming ideas:
Design by contract.
Literate programming.
If those two concepts caught on, the programming world would be 10 times better.
"First they came for the slanderers and i said nothing."
.. is that C was seen as a major setback by Frances E. Allen and others.
Source:
Frances E. Allen
ACM 2006 Conference
http://www.youtube.com/watch?v=NjoU-MjCws4
The context here surrounds abstractions and not allowing users (programmers) to play with pointers directly (C, and later, C++), which is a setback concerning optimization, because of the assumptions/connections you make about/with the underlying machine.
If you want to learn more about the ideas of the 1960s and 1970s, I highly recommend looking up talks by Alan C. Kay ("machine OOP" which is Smalltalk in a nutshell), Carl Hewitt (actor model), Dan Ingalls, Frances E. Allen (programming language abstractions and optimization), Barbara Liskov ("data OOP" which is C++ in a nutshell), and don't stop there.
In college in the 1970s, I had to read the Multics documents and von Neumann's publications. We're still reinventing things that some very clever people spent a lot of time thinking about - and solving - in the 1960s. It's great that we have the computer power and memory and graphics to just throw resources at things and make them work, but imagine how much we could make those resources achieve if we used them with the attitude those people had towards their *limited* resources. And we have exactly the same sets of bottlenecks and tradeoffs; we just move the balance around as the hardware changes. Old ideas often aren't *wrong*, they're just no longer appropriate - until the balance of tradeoffs comes around again, at which point those same ideas are right again, or at least useful as the basis for new improved ideas.
A major problem we have in computing is the Mess at the Bottom. Some of the basic components of computing aren't very good, but are too deeply embedded to change.
The Pascal/Modula/Ada family of languages tried to address this. All the original Macintosh applications were in Pascal. Pascal was difficult to use as a systems programming language, and Modula didn't get it right until Modula 3, by which time it was too late.