Back To 'The Future of Programming'
theodp writes "Bret Victor's The Future of Programming (YouTube video; Vimeo version) should probably be required viewing this fall for all CS majors — and their professors. For his recent DBX Conference talk, Victor took attendees back to the year 1973, donning the uniform of an IBM systems engineer of the times, delivering his presentation on an overhead projector. The '60s and early '70s were a fertile time for CS ideas, reminds Victor, but even more importantly, it was a time of unfettered thinking, unconstrained by programming dogma, authority, and tradition. 'The most dangerous thought that you can have as a creative person is to think that you know what you're doing,' explains Victor. 'Because once you think you know what you're doing you stop looking around for other ways of doing things and you stop being able to see other ways of doing things. You become blind.' He concludes, 'I think you have to say: "We don't know what programming is. We don't know what computing is. We don't even know what a computer is." And once you truly understand that, and once you truly believe that, then you're free, and you can think anything.'"
Every time some stupid colleagues of mine told me I was doing it wrong, I kept thinking they were close-minded idiots.
Turns out, I was right all along!
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What, TFS wasn't short enough for you?
Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
Yes and no, I think.
On the one hand, it is a good thing to prevent yourself from constrained thinking. I work with someone who thinks exclusively in design patterns; it leads to some solid code, in many cases, but it's also sometimes a detriment to his work (overcomplicated designs, patterns used for the sake of patterns).
Unlearning all we have figured out in computer science is silly, though. Use the patterns and knowledge we've spend years honing, but use them as tools and not as crutches. I think as long as you look at something and accurately determine that a known pattern/language/approach is a near-optimal way to solve it, that's a good application of that pattern/language/approach. If you're cramming a solution into a pattern, though, or only using a language because it's your hammer and everything looks like a nail to you, that's bad.
>> We don't know what programming is. We don't know what computing is. We don't even know what a computer is.
Aha - they found the guy who trains InfoSys employees.
The future of programming, from the seventies, it's all hippie talk...
"We don't know what programming is. We don't know what computing is. We don't even know what a computer is." And once you truly understand that, and once you truly believe that, then you're free, and you can think anything.'"
Next thing we can throw our chairs out and sit on the carpet with long hair, smoke weed and drink beer....
The most dangerous thought that you can have as a creative person is to think that you know what you're doing,' explains Victor.
Yeah. I bet Vincent Van Gogh thought he was total shit at painting, didn't know anything about paint mixing, brushes, or any of that. Look, I know what you're trying to say, Victor, but what you actually said made my brain hurt.
However, exploring new things and remembering old things are two different things. You can be good at what you do and yet still have a spark of curiousity to you and want to expand what you know. These aren't mutually exclusive. To suggest people murder their own egos in order to call themselves creative is really, really, fucking stupid.
You can, in fact, take pride in what you do, and yet be humble enough to want to learn more. It happens all the time.. at least until you're promoted to management.
#fuckbeta #iamslashdot #dicemustdie
Time for real apprenticeships in tech and not years of theory?
One reason I had so many patents relatively early in my career is I wound up doing hardware design in a much different area than I had planned on in school. I did not know the normal way to do things. So I figured out ways to do things.
Sometimes I wound up doing stuff normally but it took longer, this was OK as a bit of a learning curve was expected (they hired me knowing I didn't know the area yet).
Sometimes I did things a bit less efficiently than ideal, though this was usually fixed in design reviews.
But sometimes I came up with something novel, and after checking with more experienced folks to make sure it was novel, patented it.
A decade later, I know how a way to do pretty much everything I need to do, and get a lot less patents. But I finish my designs a lot faster:).
You need people who don't know that something isn't possible to advance the state of the art, but you also need people who know the lessons of the past to get things done quickly.
I need some more bong hits to fully consider this
You must be new here. That "pretentious philosophical BS" is like the spark in a fuel-and-oxygen filled chamber. It ignites into a heap of comments, and those comments are the actual story. Who needs an article when you can browse +5 funny / informative / interesting and -1 trolls?
As for the linked articles, that's just a cleverly disguised DDoS botnet setup. Some figured it out, but few seem to care the /. botnet is still operating. Heck, I'm even contributing people-time to it (on top of CPU cycles).
.. is that C was seen as a major setback by Frances E. Allen and others.
Source:
Frances E. Allen
ACM 2006 Conference
http://www.youtube.com/watch?v=NjoU-MjCws4
The context here surrounds abstractions and not allowing users (programmers) to play with pointers directly (C, and later, C++), which is a setback concerning optimization, because of the assumptions/connections you make about/with the underlying machine.
If you want to learn more about the ideas of the 1960s and 1970s, I highly recommend looking up talks by Alan C. Kay ("machine OOP" which is Smalltalk in a nutshell), Carl Hewitt (actor model), Dan Ingalls, Frances E. Allen (programming language abstractions and optimization), Barbara Liskov ("data OOP" which is C++ in a nutshell), and don't stop there.
I find it interesting that people in software think they are the first ones to ever design complicated things. It seems there are so many arguments over design styles and paths. All they need to do is look at what other engineering fields have done for the past 100+ years. It's pretty simple. When you are working in a small project where the cost for failure and rework is low you can do it however you want. Try out new styles and push technology and techniques forward. When it comes to critical infrastructure and projects where people will die or lose massive amounts of money you have to stick with what works. This is where you need all of the management overhead of requirements, schedules, budgets, testing, verification, operation criteria, and the dozens of other products besides the "design".
I'm a mechanical and a software engineer. When I'm working on small projects with direct contact with the customers it's easy and very minimal documentation is needed. But as more people are involved the documentation required increases exponentially.
I love Jesus, except for his foreign policy.
What was surprising to me was the fact that something written in the 60's about software development is still very relevant today.
The engineers who worked on the IBM System/360 OS discovered software engineering through pure trial and error.
One of the classic insights from the book that I've seen companies (i.e. Microsoft) violate over and over is Brooke's Law. Brooke's law states that "adding manpower to a late software project makes it later." It is incredible how we reinvent the wheel everyday instead of taking time learn the from the trials and mistakes of others.
Another surprising insight to me at the time was the following. Although the engineers were working on a very technical problem, the biggest challenges they had to overcome were social/people challenges.
A major problem we have in computing is the Mess at the Bottom. Some of the basic components of computing aren't very good, but are too deeply embedded to change.
The Pascal/Modula/Ada family of languages tried to address this. All the original Macintosh applications were in Pascal. Pascal was difficult to use as a systems programming language, and Modula didn't get it right until Modula 3, by which time it was too late.
It's an entertaining presentation, but I don't think it's anything nearly as insightful as the summary made it out to be.
The one thing I take away from his presentation is that old ideas are often more valuable in modern times now that we have the compute power to implement those ideas.
As a for-example, back in my university days (early-mid 1980s), there were some fascinating concepts explored for computer vision and recognition of objects against a static background. Back then it would take over 8 hours on a VAX 7/80 to identify a human by extrapolating a stick figure and paint a cross-hair on the torso. Yet nowadays we have those same concepts implemented in automatic recognition and targetting systems that do the analysis in real time, and with additional capabilities such as friend/foe identification.
No one who read about Alan Kay's work can fail to recognize where the design of the modern tablet computer really came from, despite the bleatings of patent holders that they "invented" anything of note in modern times.
So if there is one thing that I'd say students of programming should learn from this talk, it is this:
Learn from the history of computing
Whatever you think of as a novel or "new" idea has probably been conceptualized in the past, researched, and shelved because it was too expensive/complex to compute back then. Rather than spending your days coding your "new" idea and learning how not to do it through trial and error, spend a few of those days reading old research papers and theories relevant to the topic. Don't assume you're a creative genius; rather assume that some creative genius in the annals of computing history had similar ideas, but could never take them beyond the proof-of-concept phase due to limitations of the era.
In short: learn how to conceptualize and abstract your ideas instead of learning how to code them. "Teach" the machine to do the heavy lifting for you.
I do not fail; I succeed at finding out what does not work.
From TFA
It's possible to misinterpret what I'm saying here. When I talk about not knowing what you're doing, I'm arguing against "expertise", a feeling of mastery that traps you in a particular way of thinking.
But I want to be clear -- I am not advocating ignorance. Instead, I'm suggesting a kind of informed skepticism, a kind of humility.
Ignorance is remaining willfully unaware of the existing base of knowledge in a field, proudly jumping in and stumbling around. This approach is fashionable in certain hacker/maker circles today, and it's poison.
Knowledge is essential. Past ideas are essential. Knowledge and ideas that have coalesced into theory is one of the most beautiful creations of the human race. Without Maxwell's equations, you can spend a lifetime fiddling with radio waves and never invent radar. Without dynamic programming, you can code for days and not even build a sudoku solver.
It's good to learn how to do something. It's better to learn many ways of doing something. But it's best to learn all these ways as suggestions or hints. Not truth.
Learn tools, and use tools, but don't accept tools. Always distrust them; always be alert for alternative ways of thinking. This is what I mean by avoiding the conviction that you "know what you're doing".
Does that sound better?
Socialism: a lie told by totalitarians and believed by fools.
I think he got it wrong why we got lost.
It's not because we didn't or don't know. It's because software was free back then. Hardware was so bizarly expensive and rare that no one gave a damn about giving away software and software ideas for free. It's only when software was commercialised that innovation in the field started to slow rapidly. The interweb is where it was 18 years ago because ever since simply because people are busy round the clock 24/7 trying to monetise it rather than ditching bad things and trying new stuff.
Then again, x86 wining as an archtecture and unix as software model probably does have a little to do with it aswell. We're basically stuck with early 80ies technology.
The simple truth is:
CPU and system development need's its iPhone/iPad moment - where a bold move is made to ditch out decade old concepts to make way for entirely new ones!
Look what happed since Steve Jobs and his crew redid commodity computing with their touch-toys. Imagine that happening with system architecture - that would be awesome. The world would be a totally different place in 5 years from now.
Point in case: We're still using SQL (Apollo era software technology for secretaries to manually access data - SQL is a fricking END-USER INTERFACE form the 70ies!!!) as a manually built and rebuilt access layer to persistance from the app level. That's even more braindead than keeping binary in favour of ASM, as given as example in the OPs video-talk.
Even ORM to hide SQL is nothing but a silly crutch from 1985. Java is a crutch to bridge across plattforms because since the mid 70ies people in the industry have been fighting turf wars over the patented plattforms and basically halted innovation (MS anyone?). The sceomorphic desktop metaphor is a joke - and allways has been. Stacked windowing UIs are a joke and allways have been. Our keyboard layout is a provisionary from the steam age, from before the zipper was invented (!!). E-Mail - one of the bizarest things still to be in widespread use - is from a time when computers weren't even connected yet, with different protocolls for every little shit it does, bizar, pointless, braindead and arcane concepts like the seperation of MUA, editor and seperate protocolls for sending and recieving - a human async communication system and protocol so bad it's outclassed by a shoddy commercial social networking site running from webscripts and browser-driven widgets - I mean WTF??? etc... I could go on and on ...
The only thing that isn't a total heap of shit is *nix as a system, and that's only because everything worthwhile being called Unix today is based on FOSS where we can still tinker and move forward with babysteps like fast no-bullshit non-tiling window managers, complete OpenGL accelerated avantgarde UIs (I'm thinking Blender here), workable userland and OS seperation and a matured way to handle text-driven UI, interaction and computer controll (zshell & modern bash).
That said, I do believe if we'd come up with a new, entire FOSS hardware arcitecture "2013" with complete redo and focus on massive parallel concurrency and build a logic-and-constraint driven touch-based direct-maniplation-interface system - think Squeak.org completely redone today for modern retina touch display *without* the crappy desktop - that does away with seperation of filesystem and persistance seperation and other ancient dead-ends, we'd be able to top and drop *nix in no time.
We wouldn't even miss it. ...
But building the bazillionth web framework and next half-assed x.org window manager and/or accompaning windows clone or redoing the same audio-player app / file manager / UI-Desktop toolkit every odd year from bottom to top again appears to be more fun I guess.
My 2 cents.
We suffer more in our imagination than in reality. - Seneca
It's not even that the language is inherently slow. Its programmers just don't put much thought into storage or optimization. Just shove everything into a map and call it good. Or install a framework that shoves everything into a map for them. I've run across several cases where the programmer seemed to be trying to implement the least-optimum solution to his problem, and the company will just throw gigabytes of RAM at the VM without question because nobody seems to know any better. C, you HAD to roll your own, or stuff everything into a massive char* array and bludgeon it into submission. Everyone's so afraid of pointers in C because most people just did that instead of building proper structs and code to manage their memory access.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?