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Auction Houses To Be Removed From Diablo III

An anonymous reader writes "When Blizzard built Diablo III, one of the controversial features was the inclusion of an auction house for players to buy and sell gear. On one hand, it created a safe environment for trading, which had been rife with scams in Diablo II. On the other hand, gathering loot was one of the main points of the game, and the auction house trivialized that. According to an announcement on Battle.net, both the Real Money auction house and the Gold auction house will be removed from the game as part of Blizzard's revamp of the loot system in Diablo III. The target date is well ahead of us: March 18, 2014. Blizzard said, 'We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls will result in a much more rewarding game experience for our players.' Unexpected news, to be sure."

8 of 219 comments (clear)

  1. Re:I always thought Auction house is what make Dia by arth1 · · Score: 5, Insightful

    The lack of an auction house is what made D2 (and Borderlands) such a success. Precisely that you had to grind endlessly to perhaps get the good stuff gave people a sense of achievement.
    When all anyone needed to do was to flip out the credit card, that disappeared.
    P2W does not give much satisfaction.

  2. So, any other changes Blizzard? by Anonymous Coward · · Score: 5, Funny

    So the reason for Diablo 3 being always online was the auction house. They are removing that.

    Does this mean that Blizzard will remove the always online requirement? I don't think so, but I can dream...

    1. Re:So, any other changes Blizzard? by Quirkz · · Score: 5, Interesting

      First thing I thought, too. If they do remove the requirement, I'd go out and buy it right away.

  3. Speaking as a game designer, what I noted by GoodNewsJimDotCom · · Score: 5, Interesting

    When there is an auction house that lets you buy end game gear then all that happens is people grind gold and voila, the game is beaten.

    If you make it so the auction house won't let you sell gear, but crafting materials to craft end game lewt(Guild Wars2), then suddenly you make random crafting items desirable to trade with, but end game stuff can still be bought.

    The auction house is almost a detriment to keeping your game survive if you allow it buy end game content. Instead of allowing people to buy their end game content(and subsequently quit because they're max powered), you maybe only let early/mid game be bought and sold on the AH.

    There's two main ways to allow end game content and that is to allow people to buy crafting pieces on the AH, but instead of 100% always crafting the most powerful weapon, you give them random stats of randomized power. And you even say,"If you throw more crafting materials in the forge(more lucky rabbits feet and purple horseshoes!), you get better chance for better random stats." That way the ah goes strong even end game, but people can't just buy their way to perfect end game gear.

    Of course my theory is to never let them reach max power, but constantly get incrementally powerful, at lower and lower amounts of the time. If you're worried this impacts PVP, it does, but PVP can be more dynamic than just 1v1 in a zone you can't gain power in. Anyway if you want to read more about my end game MMORPG ideas, you can read here

  4. Re:I always thought Auction house is what make Dia by ibmleninpro · · Score: 5, Informative

    After playing for 500+ hours, I think the AH did the opposite. The game was grindy because grinding was the only way to develop a bankroll large enough in order to interact with the economy, which was centralized essentially only at the AH (assuming you don't put actual money into your bankroll).

    But since the itemization and character design in D3 was so poor that in order to reach end game -- each item type only had one set of ideal attributes to make it valuable, the prices on the AH were absurdly inflated. It made it worse that each class really only had one or two viable builds -- so even having small variations in ideal item attributes was rare, and getting good rolls on those build-specific attributes made items even more expensive than "standard" end-game items.

    So it was a vicious circle of grinding -- you had to grind to get good items that were worth selling by default in order to participate in the AH, but since the attribute requirements for sellable items was such a short list you have to grind more and more to find drops that actually meet the requirements to actually get it to sell. I'd say I would sell maybe less than 10% of all uniques dropped, and the majority of that 10% I would sell for maybe 1-2% of the cost of the end game gear that I actually had, so it takes FOREVER to recoup costs unless you're lucky.

    Even worse, in order to get good drops consistently you needed to grind at the highest monster power levels, and in order to do that you need end game gear! So vanilla D3 with the auction house was an eternal worthless grind unless you decided to put 20 bucks into your character to make him decent.

    Now, hopefully with better itemization and better loot tables it will become less grindy to participate in the economy. Without the AH, trading will hopefully be more like D2 where the currency (SoJs back in the day, and later end-game runes) was much more stable than "gold".

  5. Dumping the Always Online? by AceCaseOR · · Score: 5, Interesting

    So, since the Gold Shop and the Real Money Auction House were the primary reasons they were giving for requiring the always online, does this mean that they'll be patching that "functionality" out as well?

    --
    Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
  6. Re:I always thought Auction house is what make Dia by SteveHumiston · · Score: 5, Insightful

    Yes, it's called trading

  7. Re:Too late by Anonymous Coward · · Score: 5, Funny

    How do you even run Diablo 3 on that typewriter?