Auction Houses To Be Removed From Diablo III
An anonymous reader writes "When Blizzard built Diablo III, one of the controversial features was the inclusion of an auction house for players to buy and sell gear. On one hand, it created a safe environment for trading, which had been rife with scams in Diablo II. On the other hand, gathering loot was one of the main points of the game, and the auction house trivialized that. According to an announcement on Battle.net, both the Real Money auction house and the Gold auction house will be removed from the game as part of Blizzard's revamp of the loot system in Diablo III. The target date is well ahead of us: March 18, 2014. Blizzard said, 'We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls will result in a much more rewarding game experience for our players.' Unexpected news, to be sure."
I always thought Auction house is what make Diablo III relevant and rewarding since the game play focus on being grindy. Now that you can no longer exchange gears for actual money, what is the point? Is the game play itself fun enough?
The lack of an auction house is what made D2 (and Borderlands) such a success. Precisely that you had to grind endlessly to perhaps get the good stuff gave people a sense of achievement.
When all anyone needed to do was to flip out the credit card, that disappeared.
P2W does not give much satisfaction.
So the reason for Diablo 3 being always online was the auction house. They are removing that.
Does this mean that Blizzard will remove the always online requirement? I don't think so, but I can dream...
Haaaaaaa. I can't believe they're actually doing this!! Honestly, I'm sold. If the new system for loot is actually any good at all, I may actually start playing again. Hoping they give us the option to at least try out the gamepad configuration they made for consoles too, but that might be a stretch... Anyway, really an overall good announcement. Guess Microsoft isn't the only one who can do 180s these days. :P
Of the people I know who still play the game, most of them only do so to sell items for cash.
Apparently that's something they'd like to change.
When there is an auction house that lets you buy end game gear then all that happens is people grind gold and voila, the game is beaten.
If you make it so the auction house won't let you sell gear, but crafting materials to craft end game lewt(Guild Wars2), then suddenly you make random crafting items desirable to trade with, but end game stuff can still be bought.
The auction house is almost a detriment to keeping your game survive if you allow it buy end game content. Instead of allowing people to buy their end game content(and subsequently quit because they're max powered), you maybe only let early/mid game be bought and sold on the AH.
There's two main ways to allow end game content and that is to allow people to buy crafting pieces on the AH, but instead of 100% always crafting the most powerful weapon, you give them random stats of randomized power. And you even say,"If you throw more crafting materials in the forge(more lucky rabbits feet and purple horseshoes!), you get better chance for better random stats." That way the ah goes strong even end game, but people can't just buy their way to perfect end game gear.
Of course my theory is to never let them reach max power, but constantly get incrementally powerful, at lower and lower amounts of the time. If you're worried this impacts PVP, it does, but PVP can be more dynamic than just 1v1 in a zone you can't gain power in. Anyway if you want to read more about my end game MMORPG ideas, you can read here
God spoke to me
P2W does not give much satisfaction.
You sorely underestimate the super-rich and their ability to derive self-satisfaction from things that involve money. I mean, apart from the fact that they play a P2W game called "real life"...
After playing for 500+ hours, I think the AH did the opposite. The game was grindy because grinding was the only way to develop a bankroll large enough in order to interact with the economy, which was centralized essentially only at the AH (assuming you don't put actual money into your bankroll).
But since the itemization and character design in D3 was so poor that in order to reach end game -- each item type only had one set of ideal attributes to make it valuable, the prices on the AH were absurdly inflated. It made it worse that each class really only had one or two viable builds -- so even having small variations in ideal item attributes was rare, and getting good rolls on those build-specific attributes made items even more expensive than "standard" end-game items.
So it was a vicious circle of grinding -- you had to grind to get good items that were worth selling by default in order to participate in the AH, but since the attribute requirements for sellable items was such a short list you have to grind more and more to find drops that actually meet the requirements to actually get it to sell. I'd say I would sell maybe less than 10% of all uniques dropped, and the majority of that 10% I would sell for maybe 1-2% of the cost of the end game gear that I actually had, so it takes FOREVER to recoup costs unless you're lucky.
Even worse, in order to get good drops consistently you needed to grind at the highest monster power levels, and in order to do that you need end game gear! So vanilla D3 with the auction house was an eternal worthless grind unless you decided to put 20 bucks into your character to make him decent.
Now, hopefully with better itemization and better loot tables it will become less grindy to participate in the economy. Without the AH, trading will hopefully be more like D2 where the currency (SoJs back in the day, and later end-game runes) was much more stable than "gold".
It's not too late because an expansion is coming. Most likely that will include ladders with a fresh economy.
Completely ruined the sensation of actually see something nice drop.
Which would be a valid point, if anything nice ever dropped. I played through the game 6 times, on two characters (one through hell, one half way through inferno), and never saw a single legendary item drop. True upgrades to gear petered out after Nightmare, which pretty much forced you into the AH to just be able to advance without being slaughtered. Diablo has always been about buckets of trash and vendor loot, with the occasional gem thrown in to make it worth your while. I found none of that in D3, just mounds and mounts of garbage. Unless they tune the loot rates to account for NOT having the AH, it'll be even less desirable for me to give the game another shot.
Isn't it too late? Who plays this anymore?
I'd say given that they just released the game for PS3 & XBox 360 on September 3rd, there's bound to be some people playing it.
Taking guns away from the 99% gives the 1% 100% of the power.
So, since the Gold Shop and the Real Money Auction House were the primary reasons they were giving for requiring the always online, does this mean that they'll be patching that "functionality" out as well?
Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
Yes, it's called trading
This makes an assumption that everyone pulled out a credit card. You can play without it and still get the sense of achievement by grinding, and it's irrelevant what other players are doing (especially if you don't compete against them).
How do you even run Diablo 3 on that typewriter?
Have you considered that someone has to be buying those items for cash? I can guarantee you that blizzard isn't buying them all up out of the goodness of their heart.
Its sad when otherwise intelligent people say things that are in the realm of 'full retard'. There is absolutely zero reason why anyone playing a video game like Diablo 3 should care what other people do outside of plain and simple jealousy. Do I care if someone else has 250k DPS? Not at all because that has zero impact on me or the game that I am playing. Is your jealousy so out of control that you demand that not only your own sense of achievement be kept 'pure' but everyone else's? I can only assume that you are sitting around waiting for a reason to get angry regardless of how stupid you look in making your argument. If there was PVP in the game from the start you would be right. That is the kind of P2W that kills games. In a purely PVE game there are no valid reasons to remove the AH except to appease the crybabies. In Diablo 3, what are those players paying to win? There is no end game and nothing to win. If someone pays cash for gear to farm faster, the only person who is hurt by taking that away is the lucky guy who won the lottery of ROG for an item he didn't need.
Why do I care? Because the RMAH allowed me to buy WOW for my kid and SC2 for my girlfriend. I got lucky and it turned out that someone else was willing to pay for what I didn't need. Other than being butt hurt over knowing someone else has better gear than you, what is the point in claiming you were hurt by that?
The worst part is, Blizzard is in the business of making money. With the amount of cash they make off of the AH, they will have something else in the works to recoup those lost monies. Knowing Blizzard, the only reason to do this is to change all items to bind on pickup and open their own P2W shop where they create the items and keep all of the cash.
According to Jean-Paul Sartre, "Hell is other people." It stands to reason that if you want to fully experience Hell in Diablo III, it must be played multiplayer.
Take off every Sig. For great justice.
There is NO solution to the MMO economy for one sime reason:
Time = Money
The more a person plays the more money/gear they will have. This isn't a design fault - every MMO has infinite supply to match the infinite time a player can invest.