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The Chip That Changed the World: AMD's 64-bit FX-51, Ten Years Later

Dputiger writes "It's been a decade since AMD's Athlon 64 FX-51 debuted — and launched the 64-bit x86 extensions that power the desktop and laptop world today. After a year of being bludgeoned by the P4, AMD roared back with a vengeance, kicking off a brief golden age for its own products, and seizing significant market share in desktops and servers." Although the Opteron was around before, it cost a pretty penny. I'm not sure it's fair to say that the P4 was really bludgeoning the Athlon XP though (higher clock speeds, but NetBurst is everyone's favorite Intel microarchitecture to hate). Check out the Athlon 64 FX review roundup from 2003.

55 of 259 comments (clear)

  1. The old days by Thanshin · · Score: 5, Insightful

    Those were the good old days. How I miss when it took me one day at most to learn about all options I had to build a gaming computer, with enough detail to make an informed decision about what bits and pieces to built it with.

    Nowadays just piercing the veil of lies, half truths, false reports and bought reviews, makes the entire process incredibly boring and frustrating.

    1. Re:The old days by Dunbal · · Score: 5, Insightful

      It's still pretty much common sense. You want a fast CPU, so not the top of the line $1000 chip, take a step back or two and go for the one selling in the $300-$500 range. Motherboard for that chip from someone you trust - ASUS, Gigabyte, etc. Again never the $500 "gamer" board, take a step back, there are some really nice ones for $200 or so. Latest generation graphics card, or top end from last generation (assuming the prices have come down), plenty of memory on the card. Power supply that can feed the card what it needs and then some. Plenty of system RAM. SSD hard drive. Water/Air cooling system for your CPU type. And you're set! Shouldn't take a whole "day" to check those out. An hour or two would suffice.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:The old days by ArcadeMan · · Score: 4, Insightful

      The good old days was the 286 era, when all you needed to know what the clock speed of the CPU, EGA was four times better than CGA and SoundBlaster was AdLib compatible.

      Of course, you had to deal with XMS and EMS memory settings, loading your mouse driver into high memory and solving IRQ and DMA conflicts between your ISA add-on cards.

      Screw that, the good old days are today. Take out the iMac from the box, plug it in the wall socket and start using it right away.

    3. Re:The old days by OolimPhon · · Score: 3, Interesting

      You claim to be a geek and you're contemplating getting rid of an old computer?

      All my old computers ended up being used for something else. I only get rid of them when the architecture is so old that <OS of choice> won't run on it any more (or when the smoke comes out!). Device drivers are the things that limit usage to me.

    4. Re:The old days by asmkm22 · · Score: 3, Informative

      Not really sure what you're smoking. It's much easier to put together a computer (including a gaming computer) these days than it was 10 years ago. We don't really have to worry if we need PC-133, PC-2700, DDR1, DDR2, etc.. There's no need to choose between AGP, PCI, or that new-fangled PCI-Express, much less whatever multiplier is involved. Hard drives are straight up SATA now, and it doesn't matter if you choose a disk or SSD type. The graphics cards themselves aren't even as important since the console cycle has pretty much bottlenecked as a result of developers focusing on those consoles first and foremost. We don't need to do much more than make sure the motherboard is either an Intel or AMD socket.

      In fact, about the only real difficult decision you might need to make these days is finding a computer case that has enough room to use a modern video card.

    5. Re:The old days by Dagger2 · · Score: 4, Informative

      And then you end up either with an i7 4770 which has a locked multiplier, or a 4770K which doesn't do VT-d. Then you realize that there is no Intel CPU that'll do both. So then you start looking at AMD, in the hope that they don't pull shit like that with their CPU models. And then you're way over your hour or two budget.

    6. Re:The old days by SB9876 · · Score: 2

      I'll second that. You haven't known pain until you try to get Ultima 7 to run on a system with a Proaudio Spectrum 16 sound card.

    7. Re:The old days by yurtinus · · Score: 5, Funny

      Y'know, I was enjoying reading all the little nuggets of wisdom (Video cards that could use as much as 512 mb of address space, $700 for 2GB of RAM). Then I was thinking "hey, the computer I had before this one was an Athlon 64, it wasn't *that* long ago!" Then I realized it was. Then I felt old. Now I'm crying.

      --
      +1 Disagree
    8. Re:The old days by Bigbutt · · Score: 2

      I did that for a bit but when I got to seven computers sitting idle in the closet, I took them down to the electronics recycling bin. Heck, I'm even looking at my old Sun box and considering punting that one as well. That will leave me with 4 computers that are regularly in use plus the tablet and phone.

      [John]

      --
      Shit better not happen!
    9. Re:The old days by serviscope_minor · · Score: 2

      Unless you're running HyperV or Xen, VT-d doesn't matter.

      Or if you want to virtualise a random piece of hardware that your primary OS doesn't have drivers for. Like the heaps of hardware with XP only drivers, for example.

      --
      SJW n. One who posts facts.
    10. Re:The old days by Burning1 · · Score: 2

      Would have been nice if you'd put a TL;DR at the top that this is an apple propaganda piece.

      The specs you listed above are for a gaming computer. Your Mac is a nice machine and it can certainly play some games, but it wouldn't be ideal for that purpose.

    11. Re:The old days by Bigbutt · · Score: 2

      Two of the ones I punted this time were Ultra 60's. Back in 2004 when I moved, I got rid of an SLC I had for several years. This one is an Enterprise 250. I have to remove the power supplies in order to pick it up. It's fricking loud though. :)

      [John]

      --
      Shit better not happen!
    12. Re:The old days by Anonymous Coward · · Score: 2, Insightful

      So then you start looking at AMD

      Your problem is starting with Intel for a CPU, the company that thinks the only way to win a CPU benchmark is to cripple their own compiler (the best x86 compiler at the time and used in many benchmarks for this reason). It required a curt case for them to admit that the compiled binaries would cripple themselves* on any non intel CPU . Intels lack of trust into their own CPUs and their attempts to manipulate benchmarks speaks volumes

      * x86 and x64 CPUs contain optional instructions and feature flags to check for their existance. Compilers generate code based on different feature sets and put all of them into the program binary. At load time the program checks against the feature flags and loads the fastest available code path for the available features or falls back to a less optimal code. Programs produced by the intel compiler do an additional check against the vendor ID hardcoded into the CPU and load the worst code path for any non Intel CPU .

    13. Re:The old days by NJRoadfan · · Score: 3

      I miss the old days where I didn't have to consult Intel's website to figure out what the model numbers mean. It use to be easy, the CPU has a name and a speed rating which told you how fast the chip was and the number of cores at a glance. Now we get a jumble of numbers to decipher.

    14. Re:The old days by jandrese · · Score: 2

      It's rediculous just how long a properly built machine will last, even if you are a gamer. I'm still using my 2.4Ghz C2D from 6 years ago and it's only now starting to fall below the minimum requirements for some games.

      --

      I read the internet for the articles.
    15. Re:The old days by bored · · Score: 3, Insightful

      Or you can realize that we're talking about building a *new* computer, with *new* hardware.

      Which doesn't do him a lick of good if he wants the new computer to run his old $5000 data acquisition hardware that only has XP drivers. Or dozens of other pieces of hardware which may have newer versions supported by newer OS's but the price of replacement is significantly more than the computer.

       

    16. Re:The old days by bored · · Score: 2

      You haven't known pain until you try to get Ultima 7 to run on a system with a Proaudio Spectrum 16

      IIRC, with that version of ultima it wasn't your PAS that was the problem, it was the game. That darn game was a buggy POS even a couple years after release.

      My game machines from that era always had the latest Sound Blaster (even though I also owned a PAS and a Gravis (actually still have the gravis)) because then tended to "just work". That is until PCI came out, in which case nothing really worked for a couple years.

    17. Re:The old days by David_Hart · · Score: 2

      It's still pretty much common sense. You want a fast CPU, so not the top of the line $1000 chip, take a step back or two and go for the one selling in the $300-$500 range. Motherboard for that chip from someone you trust - ASUS, Gigabyte, etc. Again never the $500 "gamer" board, take a step back, there are some really nice ones for $200 or so. Latest generation graphics card, or top end from last generation (assuming the prices have come down), plenty of memory on the card. Power supply that can feed the card what it needs and then some. Plenty of system RAM. SSD hard drive. Water/Air cooling system for your CPU type. And you're set! Shouldn't take a whole "day" to check those out. An hour or two would suffice.

      I would agree with you except for one thing, new technology. It can take a few days to get up to speed on the newest technology. I built a new system this past winter and it had been three years since I built my old one. It took time to research SSDs (brands, price, reliability, best practice, etc) as it was fairly new tech at the time, CPU and socket types, triple-channel memory, Video cards, etc. On top of that, anyone concerned about best bang for their buck will shop around a bit and look for deals.

      If you build systems for a living or stay on top of the latest tech, you can do it in a few hours. However, if you've been sitting on the sidelines for a while, it may take some time to shake off the rust and get up to speed on what's out there.

    18. Re:The old days by armanox · · Score: 2

      I've got 2 SGI Octanes and an O2 sitting in my room now. Without an actual purpose. I might be restoring one of the Octane boxes just to annoy a friend of mine on support (hey, you guys don't have a build for IRIX!).

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    19. Re:The old days by flimflammer · · Score: 2

      Why exactly would you exclude ever using any older hardware in a new computer...?

  2. Made me miss the old Slashdot by ElementOfDestruction · · Score: 4, Insightful

    It seems we've lost a lot of quality in the comment fields in the last 10 years. Lots of expertise modded up carefully; now we seemingly have opinion-pieces moderated up by whichever group happens to be awake at the time, and the real expertise is hidden in the +2 or below.

    1. Re:Made me miss the old Slashdot by Billly+Gates · · Score: 5, Insightful

      Yeah like the hot grits down your pants, Natalie Portman naked and petrified, gay niggers association, penis bird registrations in ASCI, and of course who could have forgotten Goatse I mean LITERALLY forget! Ahoot one goatse troll had a +3 and got +90 responses with MY EYES?!! By a moderator trying to be funny.

      No I dont miss those days as we tend to remember only the good ones

    2. Re:Made me miss the old Slashdot by iroll · · Score: 3, Interesting

      You must have read different articles than I did, because 10 years ago it was "Micro$oft $hills," "Apple Fanboys," etc. You do know that this was the origin of "No wireless. Less space than a Nomad. Lame," right? And that was 2001.

      --
      Repetition does not transform a lie into the truth. - FDR
  3. Just Replaced by MightyYar · · Score: 2

    I only just replaced my Athlon 64 motherboard and processor this spring. It was a good product, but not quite up to running Windows 8 IMHO.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  4. Re:Before AMD committed suicide by bill_mcgonigle · · Score: 4, Insightful

    AMD is very competitive for many-cores workloads. To get an equivalent core count on Intel can be as much as a second AMD system. AMD has gone more wide, Intel has gone more deep. Both have their applications.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  5. 10 years later and applications are still 32bit. by Anonymous Coward · · Score: 4, Insightful

    10 years later and we're still running games and applications that are 32bit that only use a single core.

  6. Error in 32/64 bit libraries. Please reinstall by ObsessiveMathsFreak · · Score: 3, Interesting

    Wow. Ten years. And here I am still dealing with 64 bit incompatability issues every six months or so.

    Out of curiosity, how long did 16bit library problems linger after the 32 bit move?

    --
    May the Maths Be with you!
  7. Re:Before AMD committed suicide by Nadaka · · Score: 2

    They are still competitive on the performance per $ scale, and provide cpu's adequate for almost all standard needs.

  8. Re:Before AMD committed suicide by Billly+Gates · · Score: 3, Insightful

    Tell that to Tomshardware and others who use x87 benchmarks and games like skyrim showing an AMD 8 core being handed a smackdown by an i3?

    No one believes in AMD anymore

  9. Re:10 years later and applications are still 32bit by alen · · Score: 2

    for gaming, the GPU took over most of the work which is the way it should have happened

    for applications, most don't really need 2 cores. even running multiple apps at the same time you don't really need 2 cores. i was playing MP3's on a computer in the 1990's with minimal CPU usage. there is no way you need to dedicate a whole core to music while surfing the internet. or some of the other idiotic use cases people make up

  10. Still better IMHO by s.petry · · Score: 2, Insightful

    AMD still makes a better chip for many FP intensive applications, and the price is still superior to Intel to boot. Intel always made a big deal about clock speed, while AMD worked on actual performance. It is really a shame that people pay more attention to marketing than real performance.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    1. Re:Still better IMHO by Anaerin · · Score: 2

      Maybe you should look at the actual performance numbers. Intel is performing better than AMD, and at a cheaper price point. And unfortunately, I'm an AMD fan, running a Hexcore Bulldozer here.

    2. Re:Still better IMHO by Anaerin · · Score: 4, Insightful

      Unfortunately, not everyone has the ready cash available to buy every CPU, set up a complete system for each, and benchmark them. We plebians have to rely on other people to do that kind of testing for us. And when a great deal of websites, all doing independent benchmarks and reviews, all show AMD getting their collective asses handed to them on a regular basis at the moment, I tend to lend those reviews some weight.

    3. Re:Still better IMHO by bemymonkey · · Score: 3, Insightful

      See, this is why I asked. Looking at benchmark lists (things like Cinebench) would lead me to believe that this is nowhere near the case, with the fastest AMD chip (with a 4.4GHz singlethreaded turbo vs. 3,9GHz on the fastest Intel chip in this benchmark) barely keeping up with good old 1st-gen Core i5/i7 chips.

      http://www.tomshardware.de/charts/cpu-charts-2012/-01-Cinebench-11.5,3142.html

      Multithreaded workloads are a different story, of course, what with AMD having consumer octacores on the market: http://www.tomshardware.de/charts/cpu-charts-2012/-02-Cinebench-11.5,3143.html

  11. Re:Before AMD committed suicide by h4rr4r · · Score: 4, Insightful

    For games sure, but there are lots of workloads that are not games.

  12. Re:Before AMD committed suicide by h4rr4r · · Score: 2

    and many games are not made by Bugthesda.

  13. Re:Before AMD committed suicide by 0123456 · · Score: 2

    Tell that to Tomshardware and others who use x87 benchmarks and games like skyrim showing an AMD 8 core being handed a smackdown by an i3?

    True, it's horrible that review sites benchmark CPUs using the kind of programs people actually run on them.

    I remember back when I bought my P4, the only thing a similarly priced Athlon XP really beat it on were x87-intensive games. Professional 3D apps using SSE were significantly faster on the P4, which is why I ended up buying it instead.

  14. Re:P4 vs Athlon XP by Dputiger · · Score: 4, Interesting

    As the author of the article:

    In 2000 - 2001, the Athlon / Athlon XP were far ahead of the P4. But from Jan 2002 to March 2003, Intel increased the P4's clock speed by 60% and introduced Hyper-Threading. SSE2 became more popular during the same time. As a result, the P4 was far ahead of Athlon XP by the spring of the year in most content creation, business, and definitely 3D rendering workloads. Now it's true that an awful lot of benchmark shenanigans were going on at the same time, and the difference between the two cores was much smaller in high-end gaming. But if you wanted the best 'all around' CPU, the P4 Northwood + HT at 2.8 - 3.2GHz was the way to go. Northwoods were also good overclockers -- it was common to pick up a 2.4GHz P4 and clock it to 3 - 3.2GHz with HT.

    Athlon 64 kicked off the process of changing that, but what really did the trick was 1). Prescott's slide backwards as far as IPC and thermals and 2) The introduction of dual-core. It really was a one-two punch -- Intel couldn't put two Pentium 4 3.8GHz chips on a die together, so the 820 Prescott was just 3.2GHz. AMD, meanwhile, *could* put a pair of 2.4GHz Athlon 64's on a single chip. Combine that with Prescott's terrible efficiency, and suddenly the Athlon 64 was hammering into the P4 in every workload.

  15. AMD was king of the hill, but... by Anonymous Coward · · Score: 4, Interesting

    AMD, forgotten by most of you, purchased a CPU design company not long after it lost the right to clone Intel CPU designs. The people from this company gave AMD a world beating x86 architecture that became the Athlon XP and then Athlon 64 (and true first x86 dual core), thrashing Intel even though AMD was spending less than ONE-HUNDREDTH of Intel's R&D spend.

    What happened? AMD top management sabotaged ALL future progress on new AMD CPUs, in order to maximise salaries, bonuses and pensions. A tiny clique of cynical self-serving scumbags ruined every advantage AMD had gained over Intel for more than 5 years afterwards. Eventually AMD replaced its top management, but by that time it was too late for the CPU. Obviously, AMD had far more success on the GPU side after buying ATI. (PS note that ATI had an identical rise to success, when that company also bought a GPU design team that became responsible for ALL of ATI's world-beating GPU designs. Neither AMD nor ATI initially had in-house talent good enough to produce first rate designs.)

    Today, AMD is ALMOST back on track. It's Kaveri chip (2014) will be the most compelling part for all mains powered PCs below high-end/serious gaming. In the mobile space, Intel seems likely to have the power-consumption advantage (for x86) across the next 1.5 years at least. However, even this is complicated by the fact that Nvidia is ARM, and AMD is following Nvidia, and is soon to combine its world beating GPU with ARM CPU cores.

    At this exact moment, AMD can only compete on price in the CPU market. Loaded, its chips use TWICE the power of Intel parts. In heavy gaming, average Intel i5 chips (4-core) usually wallop AMD's best 8-cores. In other heavy apps, AMD at best draws equal, but just as commonly lags Intel.

    Where AMD currently exterminates Intel is with SoC designs. AMD won total control of the console market, providing the chips for Nintendo, Sony and Microsoft. Intel (and Nvidia) were literally NOT in the running for these contracts, having nothing usable to offer, even at higher prices or lower performance.

    AMD is currently improving the 'bulldozer' CPU architecture once again for the Kaveri 4-core (+ massive integrated GPU and 256-bit bus) parts of 2014. There is every reason to think this new CPU design will be at rough parity with Intel's Sandybridge, in which case Intel will be in serious trouble in the mains-powered desktop market.

    Intel is in a slow but fatal decline. Intel is currently selling its new 'atom' chips below cost (illegal, but Intel just swallows the court fines) in an attempt to take on ARM, but even though Intel's 'atom' chips are actually Sandybridge class, and have a process advantage, they are slaughtered by Apple's new A7 ARM chip found in the latest iPhones. A7 uses the latest ARM-64 bit design known as ARMv8, making the A7 and excellent point of comparison with the original Athlon 64 from years back.

    Again, AMD is now x86 *and* ARM. AMD has two completely distinct and good x86 architectures ('stars-class' and 'bulldozer-class'. Intel is only x86, and now with the latest 'Atom' has only ONE x86 architecture in its worthwhile future lineup. Intel has other x86 architectures, but they are complete no-hopers like the original Atom family, the hilariously awful Larabee family, and the putrid new micro-controller family. Only Intel's current sandybridge/ivybridge/haswell/new-atom architecture has any value.

    1. Re:AMD was king of the hill, but... by jonwil · · Score: 2

      The most telling thing about AMD is that their first generation Bulldozer-architecture CPUs were getting their pants creamed not just by their Intel competitors but by the last-generation AMD parts.

  16. Re:Before AMD committed suicide by bill_mcgonigle · · Score: 2

    Tell that to Tomshardware and others who use x87 benchmarks and games like skyrim showing an AMD 8 core being handed a smackdown by an i3?

    Awesome, you found a workload where deeper is better. Now go try costing out a cluster with hardware virtualization and ECC RAM to support several thousand SMP virtual machines and see what you come up with.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  17. Those bastards by LodCrappo · · Score: 5, Funny

    Apple just released a 64bit processor, and now AMD is copying it TEN YEARS ago?!?

    Can the industry please do something original and quit just following wherever Apple leads it?

    --
    -Lod
    1. Re:Those bastards by unixisc · · Score: 2

      AMD acquired a company called PA Semi, which originally made Power CPUs, and changed its focus to ARMs - their 'A' line of CPUs. So when AMD was a part of the AIM alliance - Apple, IBM & Mot, they didn't make CPUs, but now, they make their own ARMs and fab them from TSMC & Samsung. Which is ironic in that had they done the same when they were part owners of PowerPC, they could have had all the power saving modes that they wanted IBM to design in.

  18. Re:Before AMD committed suicide by bored · · Score: 5, Insightful

    The spec benchmarks tell a different story, and tend to be more representative because each vendor does their best rather than intel/nvidia providing "free" performance enhancement advice for game companies.

    So, from my own experience the Amd/Intel story is a lot closer than some of these benchmarks might lead you to believe. Especially for server applications.

    Its pretty easy with modern CPU's to make fairly small tweaks that give advantage to one CPU or another. We have a bunch of microbenchmarks for our application, and things like memcpy performance can be swung 2x-4x. Or even the depth of loop unrolling for some things. In one loop the intel it may like 2x and the AMD like 4x unroll. With each one tuned to run best on the platform the bottom line performance is often quite similar, but run the AMD optimized one on the intel, or the reverse and suddenly one or the other CPU appears to be trouncing the other.

  19. Re:Before AMD committed suicide by Anaerin · · Score: 2

    Perhaps you should read the second chart here. That's testing encoding with Handbrake (Which is essentially a graphical frontend to x264). In that particular test, the i5-4670K wipes the floor with the comparably priced FX-8350, even without the former's huge overclocking potential.

  20. Re:Before AMD committed suicide by bored · · Score: 2

    True, it's horrible that review sites benchmark CPUs using the kind of programs people actually run on them.

    Yes, and no. If your a gamer, obviously having a CPU that the games are optimized for is a big win. But don't extrapolate general performance from a single benchmark. Especially when one of the CPU vendors is providing "free" performance help for the game/application.

    At this point, its pretty clear that choosing the Intel is the correct choice for big name games.

    We will see if this changes over the next few years with the consoles being AMD based. The game companies are going to optimizing for those platforms, we will see if any of that carries over into game benchmarks for desktop machines. In many cases its possible to get a 2x delta by optimizing for a particular CPU/platform at the expense of the general case.

    As for SSE, AMD has always been a little behind with SSE (well duh, they follow whatever intel is doing and it takes them a while to catchup), so if your application is built for the latest version of SSE, and its gaining something from it, then running a similar version without hurts. Recently seen with SSE 4.1/4a where there were a couple useful instructions for some code paths that didn't exist on the AMD and hurt it on benchmarks using SSE4.

  21. Re:P4 vs Athlon XP by fuzzyfuzzyfungus · · Score: 2

    Not that it mattered to the P4-area contest(where desktop OSes and workloads would remain 32 bit for quite some time to come, and RAM fairly expensive); but the A64 was a real smack in the face for IA64...

    Intel has their grand, big-iron-class, future-of-enterprise-computing 64-bit architecture, then AMD pops up "Hi guys, who wants a 64-bit CPU, fully backwards compatible with your 32-bit x86 code and pretty damn fast at that, for only slightly more than the price of a nice desktop CPU?"

    Boom. Headshot. Game over man, game over.

    The overclockable 2.4-2.8 Northwoods kept up on the 32 bit side at the time, and Intel has since swallowed their pride and put out some genuinely brutal 'EMT64' parts; but IA64 was buried beyond hope.

  22. Bechmark what people use? Which people? by coder111 · · Score: 4, Insightful

    Ok, I'm a Java developer, working on Linux. 99% of benchmarks you see on-line are benchmarks of some stuff on Windows, which is immediately skewed towards intel because lots of Windows DLLs are built with Intel compiler which disables optimizations and advanced features on non-intel CPUs, even if those features are supported.

    Also, most benchmarks are some synthetic benchmarks (compiled with Intel compiler), or some 3D games, or some video transcoding. I do none of that, and what I do I do not do it on Windows. I am yet to see a site that benchmarks Java compilers, Java IDEs, databases, application or Java web servers, etc. on Intel vs AMD vs ARM platforms on Linux. The only site that comes close is Phoronix. And if you look at their Linux benchmarks, difference between AMD and Intel CPUs is much less than on Anandtech or Toms Hardware. Intel is still making faster CPUs, but not that much faster.

    --Coder

  23. Re:Before AMD committed suicide by serviscope_minor · · Score: 4, Informative

    They swooped in when Intel was being stupid, made the best chips in the world... then committed suicide and

    If, by committed suicide, you mean that suffered when intel bribed people like Dell not to use the clearly superior products and so lots out on many billions of sales and hence the crucial R&D advantage, then yeah sure suicide.

    Assisted suicide.

    Like assisted like throwing a healthy happy person off a clifff.

    haven't built a competitive chip in 3 years. Sad times...

    Depends what for. For games, intel seem to be better IF you're prepared to buy a separate GPU. If you look on the Linux, not Window centric benchmarks, the top end AMD ones often lie somewhere between the top end i5 and the top end i7.

    Sometimes they lose out sometimes thy beat the i7s.

    For the kind of stuff I do, they're very competitive.

    But if you play skyrim, then no. But an i5 and an external graphics card.

    --
    SJW n. One who posts facts.
  24. What kills AMD is a per-core license. by emil · · Score: 3, Informative

    Oracle's Enterprise database costs $47,500 per processor core. There is no way in heck that I'd choose AMD over Intel when I have to run more cores to get the same performance.

    Microsoft SQL Server Enterprise costs $6,874 per processor core.

    AMD has a heavy investment in the server space. They should negotiate lower per-core license costs in these cases; license parity with Intel is throwing them out of the data center.

    As the developers of x86-64, they should have a patent portfolio to do serious damage to 64-bit x86 systems vendors. Use it.

    1. Re:What kills AMD is a per-core license. by TheNinjaroach · · Score: 2

      Microsoft SQL Server Enterprise costs $6,874 [microsoft.com] per processor core.

      Ha! Did you know that Microsoft reduces "per core" licensing costs for SQL Server on AMD processors, because otherwise nobody could justify buying them?

      --
      I went to eat some animal crackers and the box said, "Do not eat if seal is broken." I opened the box and sure enough..
  25. Re:10 years later and applications are still 32bit by walbourn · · Score: 2
    The Xbox 360 and PS3 pushed game developers to embrace multi-threaded gaming when they were primarily single-threaded before that. This has definitely spilled over to more multi-core PCs, although there's been a number of 'early' generation games that tired to require quad-core before the PC gamers were really running them in large numbers. These console ports were often tuned for 3-6 threads, which didn't always map well to just a dual-core PC. The Xbox 360 and PS3 are also 32-bit platforms, so they didn't push developers to move to 64-bit native. Xbox One and PS4 are 64-bit native platforms, so that's hopefully going to accelerate the move to 64-bit. Game developers are already using x64 native builds of their games internally, but publishers don't want to pay to test, release, and support both a 32-bit and a 64-bit version of their game--or they released it but stopped updating the 64-bit version. The biggest driver for this is that 32-bit applications can only manage 2GB of virtual address space, and AAA PC games were already hitting this limit.

    So the focus on consoles in the industry, plus the lingering zombie life of Windows XP, had basically kept everyone stuck at Direct3D 9/Shader Model 3 and 32-bit for years. With next-generation consoles moving to Direct3D 11/Shader Model 5 and 64-bit, we should see more PC titles that take advantage of the latest generation PC hardware. BTW, for some technical background on 64-bit and gaming, see http://www.gamasutra.com/view/feature/3602/sponsored_feature_ram_vram_and_.php

  26. Re:10 years later and applications are still 32bit by ThreeKelvin · · Score: 2

    Most don't really need two cores, but that's not a reason not to want two cores.

    I fell in love with multiple core processors when I first got one, not because my computer in general became faster (I'll bet that all but one of my cores are idling most of the time) but because my computer wouldn't get unresponsive when I was doing computationally heavy tasks (or programs crashed).

  27. Re:Before AMD committed suicide by electrosoccertux · · Score: 2

    I go by Cinebench myself. It seems completely neutral.

    http://www.bit-tech.net/hardware/2013/06/12/intel-core-i5-4670k-haswell-cpu-review/6

  28. The chip that sunk the Itanic by unixisc · · Score: 3, Interesting

    The instruction set itself was an yawner - I was looking forward to 64-bit being the point where all CPUs become RISC, and where Windows NT could go from being Wintel only to NT/RISC.

    However, one delicious piece of irony that I love about the Opteron/Athlon 64 is that this was the architecture that sunk the Itanic. If the Itanium sank far worthier chips before it - PA-RISC, DEC Alpha and MIPS V, this architecture brought out the Itanic in Itanium. Originally, the Itanium was supposed to be the 64 bit replacement for x86, but thanks to this gag from AMD, it never happened. Instead, AMD started stealing the market, and to add insult to injury, when Intel tried entering w/ 64-bit extensions of its own, Microsoft forced them to be AMD compatible. So that Intel was ultimately forced to let x64 be the successor to x86, and let Itanium wither on the vine.

    Once that happened, Itanium followed the same path as the better CPUs that it killed above. Microsoft dropped support for it after Server 2008 and XP or Vista were never supported, Monterrey collapsed and to add insult to injury, even Linux - the OS that boasts about being ported everywhere - didn't want to remain supported on the Itanic. Today, the Itanic has as many OSs as the DEC Alpha had at its peak - 3: HP/UX, Debian Linux and FreeBSD.

    So no, the x64 didn't change the world. But it sure sunk the Itanic!