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How LucasArts Fell Apart

An anonymous reader sends this story from Kotaku's Jason Schreier about the downfall of LucasArts: "Over the last five months, I've talked to a dozen people connected to LucasArts, including ex-employees at the company's highest levels, in an attempt to figure out just how the studio collapsed. Some spoke off the record; others spoke under condition of anonymity. They told me about the failed deals, the drastic shifts in direction, the cancelled projects with codenames like Smuggler and Outpost. They told me the stories behind the fantastic-looking Star Wars 1313 and the multi-tiered plans for a new Battlefront starting with the multiplayer game known as Star Wars: First Assault. All of these people helped paint a single picture: Even before Disney purchased LucasFilm, the parent company of LucasArts, in November of 2012, the studio faced serious issues. LucasArts was a company paralyzed by dysfunction, apathy, and indecision from executives at the highest levels."

51 of 178 comments (clear)

  1. So .... by gstoddart · · Score: 5, Insightful

    So essentially the same thing that happens at every large company over time with roots in creating stuff?

    It seems like corporations more or less get to a point where they collapse under their own weight and cease to be able to actually do things.

    In my experience, that happens right around the time accountants start micro-managing everything, and when winning "buzzword bingo" happens in every company call.

    At some point, companies change from being places that create stuff and can get things done, and morph into an entity where you need huge reams of paperwork to get a new pen. At that point, everything you do starts to feel like a futile gesture.

    The accountants won't let anything happen, and management is more focused on covering their own asses than building anything new.

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    Lost at C:>. Found at C.
    1. Re:So .... by gstoddart · · Score: 4, Insightful

      I've known people who worked at IBM, and in a lot of ways they have the exact same problems.

      And, except for Pixar and Marvel which Disney has bought and not yet ground into dust ... Disney spent an awful lot of years putting out endless, lousy, direct to video sequels and other stuff which was just an endless rehashing of stuff they've already done. Which is why they wanted LucasArts in the first place I'm guessing.

      Sometimes stuff gets done despite a management structure stacked against you. But over time, even that can get beaten down.

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      Lost at C:>. Found at C.
    2. Re:So .... by guru42101 · · Score: 2

      IBM has had several restructuring and re-orgs which is exactly what he's saying the upper echelon employees try to prevent.

      Disney acquires new income sources via acquisition, have diversified sources of income, and their products are long lasting with a new set of customers every generation. Their internal creative development team goes through spurts of good and bad that would kill a normal company. The Princess and the Frog was lackluster at best. My 3yo nieces LOVE Lilo and Stich, Finding Nemo, Lion King, Little Mermaid, Bambi, and so on.

    3. Re:So .... by Kelbear · · Score: 3, Insightful

      Corporate accounting doesn't call the shots, accounting tells managements the results of the shots that have been called. Finance takes accounting's results, evaluates and extrapolates, and makes plans for the future. Somewhere between management and finance, decisions get made. Ya got the wrong guy.

      The only companies that get run by accountants are accounting companies.

    4. Re:So .... by Dunbal · · Score: 4, Insightful

      I don't think it's all the fault of accountants. Human nature encourages nepotism and favoring friends, regardless of actual quality of work. So after a while all the management positions end up filled with mediocre managers who all got the job because they were buddy-buddy with someone, not because they had earned it or had real leadership skills. And once a corporation becomes mediocre, it will stay mediocre. It's very easy to be a mediocre worker in a quality environment, you just have to know how to look busy or failing that, how to intimidate people. However it's almost impossible to be a quality worker in a mediocre environment. You end up discouraged, unsupported, even hated by co-workers until you become mediocre yourself.

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      Seven puppies were harmed during the making of this post.
    5. Re:So .... by Dunbal · · Score: 2

      at some point each project has to make a lot more money than previous projects to keep revenues and profits the same or growing.

      Ahh yes. How many corporate leaders can't see past the share price? How many managers can't seem to think past their next bonus cheque? I'd say pretty much all of them. That leads to a lack of vision - work becomes about the job instead of about whatever it is that the company started doing. And yeah, no one wants to OK a risky project, and they forget that a successful company is BUILT on risk. The unsuccessful ones fail long before "making it big". Again, it's vision. If you know what you want then it's just a question of finding the most sensible path towards it. But familiarity breeds contempt, as the old saying goes.

      I'm not sure I buy the argument that better games require huge budgets. If that were true, then there would be no more new companies, since obviously a start-up isn't going to be able to match the multi-million dollars a company like EA can pour into a project (unless they use kickstarter, lol!). Vision, once again. Games don't HAVE to be done with the absolute latest graphics and technology. They have to be fun and unique to differentiate themselves from the rest, a slightly different way of doing things, a minor change to the view of the "game world", slightly different interface, etc. Combine that with fun and you get a good game.

      --
      Seven puppies were harmed during the making of this post.
    6. Re:So .... by Dahamma · · Score: 4, Interesting

      There is a huge different between "losing creative vision and putting out mindless crap" and "driving the company financially into the ground".

      Disney has undoubtedly made some crap over the years - and honestly, Pixar's last few efforts (Cars 2, Brave, Monsters University) haven't been even close to their earlier ones. But they are still making money hand over fist.

      Same with EA - poster child of game company losing sight of creativity and pumping out sequels, but unlike LucasArts, they do in fact have clear business goals and are making a ton of money from their mostly mediocre/repetitive offerings.

    7. Re:So .... by gstoddart · · Score: 5, Interesting

      I've been at places where the bean counters have put so much work on people it's impossible to get their jobs done.

      I know people who have to enter their time into no less than 4 different time systems every week. Because the people who own those systems don't have any integration and expect everyone else to make their horribly flawed process work.

      My timesheets have to be submitted by Friday at noon, despite that I often work after hours work on Friday nights because that's our change window. They want accurate timesheets in place before the work is done, and get upset when you have to change it later. I've been told on more than one occasion that I need to provide 100% accurate data, even if that means providing it before I know. If I don't know how late I'm working, how can I provide you with a value for how many hours I worked until I'm done? I can't tell you in advance if we'll be done at 9pm or 1am depending on what we're doing.

      Hell, at one company we were asked to provide our time accounting in five minute increments, but they got the hint when 2 out of every 5 minutes was classed as "telling you what I've done the last 3 minutes".

      I worked at a place where the accountant decided that getting a Solaris machine with a CD-ROM was too expensive, so they updated the PO to drop the CD-ROM -- and then you couldn't install the OS because there was no CD-ROM. The machine sat in a corner for 6 months until we could get a PO for the CD-ROM. We spent FAR more in man-hours fighting with them to get a bloody CD-ROM drive than the initial cost would have been. (In fact, given what they were billing for me at the time, I believe it was about 15 minutes of my time as the client would have paid)

      I've been in development shops where accounting decided that building the product cost more than their estimates -- despite them having no bloody clue what was actually involved in the process and their formula being useless. They just came along and said "according to how we calculate this, this took more than it should" -- even the VP was stunned by that one and had to explain to them they needed to go away.

      I don't give a damn what their actual title is -- when the micro-managing departments which have no understanding of what is required to make the product are making it impossible to make the product, then from my point of view, the accountants have taken over.

      Sorry, but I've worked in far too many corporate environments where the process overshadows the actual work, and the process is frequently divorced from reality.

      It's like every Dilbert joke come to life some days, or Office Space. Never underestimate how badly a company can go downhill when the internal business processes make it impossible to actually do the business of the company.

      --
      Lost at C:>. Found at C.
    8. Re:So .... by jedidiah · · Score: 2

      There's a sort of old boys club when it comes to large corporations. Once companies get to a certain size they become unmanageable except by similar larger entities. This goes for things like their IT department too. This also applies to government contracting.

      One beaurocracy laden Fortune 100 company services another.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    9. Re:So .... by girlintraining · · Score: 5, Insightful

      So essentially the same thing that happens at every large company over time with roots in creating stuff?

      No. A great many large companies whose main charter is "creating stuff" manage to retain competent managers and remain responsive to competitive market pressures. They are amongst the largest and most successful companies on the planet. The ones who do not retain competent managers and are no longer responsive to competitive market pressures, we have a name for: Bankrupt.

      The top 10 companies in the US, by founding year:
      1. Walmart: 1962
      2. Exxon Mobile: 1999 (Exxon: 1982, Mobile: 1911)*
      3. Chevron: 1984*
      4. Phillips 66: 1917*
      5. Berkshire Hathaway: 1839
      6. Apple: 1976
      7. General Motors: 1908
      8. General Electric: 1892
      9. Valero Energy: 1980*
      10. Ford Motor: 1903
      --
      * It is worth noting that almost all major oil companies can trace their roots back to Standard Oil. Very few oil companies have gone bankrupt since oil became a major commodity; They most usually either merge with other companies or are broken up by government regulators. Thus the 'founding' dates of these companies is not really good context for how long they've been around. On paper, they may be relatively new, but these companies typically have lineages over a hundred years back.

      It seems like corporations more or less get to a point where they collapse under their own weight and cease to be able to actually do things.

      At least in the United States, a curious statistic is that about 40% of the Fortune 500 companies were founded by immigrants or their children, despite making up around 10.5% of the population. To quote Forbes; The revenue generated by Fortune 500 companies founded by immigrants of children of immigrants is greater than the GDP (gross domestic product) of every country in the world outside the U.S., except China and Japan. To me, this is smoking-hot proof that complacency kills more companies than economics; How else do you explain how some of the poorest and least-advantaged on arrival here manage, within a generation, to control some of the largest assets in this country?

      In my experience, that happens right around the time accountants start micro-managing everything, and when winning "buzzword bingo" happens in every company call.

      Your experience is not objective. People tend to overvalue their own personal experience, emphasize negative events, and are total and complete crap when it comes to estimating risk and probability. We have spent trillions trying to prevent terrorism, but spend very little in comparison combating drunk driving. All of this is down to cognitive biases, of which you are engaged in one right here.

      At some point, companies change from being places that create stuff and can get things done, and morph into an entity where you need huge reams of paperwork to get a new pen. At that point, everything you do starts to feel like a futile gesture.

      Again, you're relating to your personal experience here, at the expense of objectivity. You are extrapolating from your own experiences and concluding that the entire world must run this way. And yet, if it did, civilization as we know it wouldn't exist; Economies would invariably self-destruct, having reached their use-by date, if everything tended to "morph into an entity where you need huge reams of paperwork to get a new pen".

      The accountants won't let anything happen, and management is more focused on covering their own asses than building anything new.

      I can see you feel very jilted about how the working class is routinely exploited by the wealthy. And frankly, if you live in the United States you have good reason to feel this way; the pay difference between CEOs and entry-level w

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    10. Re:So .... by firex726 · · Score: 4, Informative

      Also despite the fans and critics loving Empire, George himself considered it the worst of the originals and was not as involved with making it, and resulted in shooting taking much longer than expected. Basically all the good shit about Empire, you can thank Gary Kurtz.

      http://articles.latimes.com/2010/aug/12/entertainment/la-et-gary-kurtz-20100812

    11. Re:So .... by Rob+the+Bold · · Score: 2

      This place hasn't done anything worth it since what? 1977?

      You're thinking of the parent company, Lucasfilm. TFA is about LucasArts, the videogame division.

      And even if we were discussing Lucasfilm, and even if you're a die-hard Ewok hater, you're still neglecting "The Empire Strikes Back," "Raiders of the Lost Ark," "Temple of Doom," "Last Crusade" . . .

      --
      I am not a crackpot.
    12. Re:So .... by hairyfeet · · Score: 4, Interesting

      Uhhhh..actually EA has been bleeding money hand over fist for the past few years, hence why the previous CEO is gone. Sure they make money hand over fist...and the previous CEO blew it like a sailor in Vegas by having a single minded obsession in beating Warcraft and Call Of Duty. I don't know if you read the articles over the past year or so but many titles such as Deadspace 3 would have to sell something like 6 million copies just to break even which is why the previous CEO had the gall to say that new games should be $80-$100 a pop!

      In a way what happened to EA reminds me of MSFT. Like MSFT they had a CEO that instead of playing to their strengths got obsessed with the other guy, like MSFT they thought that making a half ass clone of the other guy's product would work and like MSFT the CEO thought the answer to any reality showing that his lame brain ideas weren't cutting it was to double down and throw ever larger piles of money on the fire.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    13. Re:So .... by Zeromous · · Score: 2

      This is baloney. I have mod points every other week and contribute comments, firehose, etc.

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      ---Up Up Down Down Left Right Left Right B A START
    14. Re:So .... by lgw · · Score: 3, Informative

      Disney has undoubtedly made some crap over the years - and honestly, Pixar's last few efforts (Cars 2, Brave, Monsters University) haven't been even close to their earlier ones. But they are still making money hand over fist.

      Brave was just fine - a new idea, not a sequel, and how often does that happen in Hollywood these days. Plus the theme of "growing up means learning to compromise - yes, even on the things you find important" (with the same in reverse for parents) was nice.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re:So .... by hairyfeet · · Score: 4, Interesting

      Hell that is true everywhere. I was called out on a service call with a "code red" ( means they can't function until i fix the problem, VERY expensive as i have to drop everything and head straight over) at this electronics shop because it turned out the secretary had seen a TV show the night before about how "strong password protect systems" and decided she'd "protect the company" by coming up with a strong password and...well i'm sure you know what happened next.

      Well after I got the thing straightened out and this was like my fourth time of dealing with a code red because of that secretary i asked "You know she is costing you a LOT of money with all these service calls, why don't you just let her go?" and the owner got a dreamy smile at the thought, then shook his head and said "Nothing I'd love more but I'm afraid the wife would kill me if I fired our new daughter in law"

      As for TFA I think we ALL know whose fault it is...George Lucas. From what I have seen talking about him behind the scenes he reminds me of Gene Roddenberry in that while he has interesting CONCEPTS he just doesn't know how to flesh things out. From the sound of LucasArts he kept coming up with new ideas and the entire place had to suddenly do a 180 every time he opened his mouth because nobody had the balls to say no to him. Look at the Prequels or Indy 4 to see what happens when nobody tells him no, same as Roddenberry kept going for those lame "God is a machine" and "Wesley is great!" stories.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re:So .... by Koreantoast · · Score: 2

      I get tired of the constant blaming of corporate woes on the bean counters "ruining things" with questions of money. A company run by "technical people" is not really any better. I've seen it first hand: huge amounts of R&D are spent design technically exquisite and cutting edge products. They talk with their customers about what they want and manage to work out beautiful systems that solve their wildest dreams. The problem? The actual price tag for those products is way more than the customer's budget can afford; they chase after that last 1% percent of efficiency and end up doubling the price. Thus, the customer ends up buying the competitor's solution which was not nearly as whiz-bang but was "good enough" to get the job done. All we have left to show for it is huge amounts of money burned on "science projects" with nothing to show for it. You need balance between the different camps to make a business work, not simply blame one side or the other for all the problems in your enterprise.

    17. Re:So .... by bfandreas · · Score: 2

      This one is a bit different. The owner who knows nothing about software development made frequent change requests and whoever stood up to him got fired. Small wonder management was a direction- and spineless set of bastards. In the end they only made Star Wars games for that one-trick retard.

      But at least he got them to squeal like little piggies.

      --
      20 minutes into the future
    18. Re:So .... by MichaelSmith · · Score: 2

      I don't understand how they will continue to make money when its simply a corporation for doing business with other corporations.

      By doing eactly that. Why should it be a problem?

    19. Re:So .... by hairyfeet · · Score: 2

      But how much of that was "real" profits versus what MSFT does when they have a turkey and just shifting money around? I know that many of the triple A games they released in the last 4 years would have had to broken first day sale records just to break even, and with Riccitelo's single minded obsession with beating Call Of Dookie and Warcrack he had them sink just insane amounts into IP that went nowhere, not to mention shitting all over good IP like Deadspace by giving it "broader appeal" which translated into "make it more like Call of Dookie".

      And then finally there is the shit icing on the fail cake, Origin. Many of us that actually bought their products won't anymore thanks to origin, hell I have keys for Sims 3 and Deadspace 3 from the Humble Bundle and haven't used 'em because of Origin, like GFWL its a crap service and has no chance in hell of competing with Steam, the prices are too high, sales too few, and DRM too big of a PITA.

      So before I took their word for it I'd want a look at the books, just to make sure they aren't "spreading the wealth" from their frankly too few hits like medal of Honor to their flops.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    20. Re:So .... by Dahamma · · Score: 2

      Hey, I was somewhat agreeing with you... they lost a lot of money 3-4 years ago (like $300-$700M). But they made ~$70-100M in each of the last 2 years.

      But these are public companies - "shifting" money around only works with crazy complicated setups with independent subsidiaries, etc - the bottom line still tells the final story in this case (which honestly at this point they probably wish didn't...)

      You are clearly passionately pissed off at EA. Honestly, I haven't bought any EA games since Mass Effect 2 (which was luckily still mostly Bioware) and Dragon Age (which disappointed). But their "books" are all public and online, go look at them yourself if you want to.

  2. It's okay by fey000 · · Score: 5, Funny

    DON'T PANIC!

    Upper management still got paid, so everything worked out.

  3. FTFY by girlintraining · · Score: 5, Interesting

    LucasArts was a company paralyzed by dysfunction, apathy, and indecision from executives at the highest levels."

    LucasArts was a company paralyzed by greed, overconfidence, and incompetence from executives at the highest levels. The fans consistently told them what they wanted, and they were consistently ignored. This isn't apathy or indecision -- that's flat out incompetence. They mismanaged SS LucasArts into a iceberg, then locked the workers below-decks and abandoned ship while the band played the Imperial March.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:FTFY by dunezone · · Score: 2

      > LucasArts was a company paralyzed by greed, overconfidence, and incompetence from executives at the highest levels.

      I'm going to say greed mostly greed and lazyness. During the 90s they were pushing out 3-4 titles a year under their name. By the 2000's they had very few titles under their own name. Most games were being developed by another developer with the Lucas Arts name slapped on for licensing purposes. They would release a game every few years to show they did something. Disney probably saw this and realized right away this whole division could be eliminated the IP's merged into their existing licensing division since thats basically all Lucas Arts did for the last ten years.

    2. Re:FTFY by Princeofcups · · Score: 4, Insightful

      LucasArts was a company paralyzed by greed, overconfidence, and incompetence from executives at the highest levels. The fans consistently told them what they wanted, and they were consistently ignored.

      Fans need to get this into their heads. They are NOT the market. Any movie or game will USE the fans to get a jumpstart on the marketing through name recognition, but the market is the millions of people who will go to see or buy on impulse, especially around christmas. There are not enough fans to fund a major motion picture or video game with the production values that they expect, nay demand.

      --
      The only thing worse than a Democrat is a Republican.
    3. Re:FTFY by i+kan+reed · · Score: 2

      As long as we ignore the success kickstarter has had with fans helping to produce actually good games.

  4. Re:Off the record vs Anonymity by evil+crash · · Score: 5, Informative

    Some spoke off the record; others spoke under condition of anonymity

    As a non-journalist, what is the difference?

    Um, IIRC, off the record means I'll talk to you, but you can't publish what I told you. Anonymity is you can print what I said, but not who said it.

    --
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."-THG
  5. Re:Off the record vs Anonymity by clickclickdrone · · Score: 2

    >As a non-journalist, what is the difference?
    As an ex-journalist, I have no idea. I'd say it was the same thing. You could possibly argue if you actually quoted someone it would be under anonymity but if you just spoke to people and wrote your own thoughts/conclusions it's off the record.

    --
    I want a list of atrocities done in your name - Recoil
  6. Re:always a bit of a disappointment by kannibal_klown · · Score: 2

    X-Wing Alliance came after "X-Wing vs Tie Fighter" It had a decent single player campaign with a story... BUT it also had a solid online multiplayer experience.

    While I didn't like it as much as regular "Tie Fighter" I do have to say Alliance was quite fun.

  7. Re:That's a new twist! by NatasRevol · · Score: 2

    Because one or a few workers can't affect the company like one VP can?

    --
    There are two types of people in the world: Those who crave closure
  8. Real Artists Ship by ScottCooperDotNet · · Score: 3, Insightful

    Amazing they would kill completed games.

    It sounds like George Lucas was never able to fully delegate responsibility for the worlds he created, so he had to be involved with everything. The executives would try to manage him by limiting what they told him in order to get a desired result. That kind of gaming killed their gaming.

    1. Re:Real Artists Ship by Princeofcups · · Score: 3, Insightful

      Amazing they would kill completed games.

      It sounds like George Lucas was never able to fully delegate responsibility for the worlds he created, so he had to be involved with everything.

      It was obvious, even as a kid, watching the original movies as they were released, that Lucas had no integrity to tell his story by the third movie. Any vision that he had was thrown out the window to accommodate his greed to make tons of money off of merchandising. Everything since then has been either protection or promotion of his IP from those first two movies.

      --
      The only thing worse than a Democrat is a Republican.
  9. Re:Off the record vs Anonymity by noh8rz10 · · Score: 2

    off the record you can paraphrase or include in background, but on the record yet anonymous you can quote. huge difference.

  10. I figured it was the end... by ducomputergeek · · Score: 2

    After they went from making games in house to being just another publisher and then just an agency that licensed the star wars names for games.

    This happened in the late 1990's when the X-wing series went from being produced in house and moved to Totally Games. (I don't remember if that was Xwing vs. Tie Fighter or Xwing Alliance). Later on I noticed that they weren't even publishing games. Games were being released by Activision or EA.

    I know the space combat sim died 10 and going on 15 years ago. That's why I've spent as much as I have looking forward to Star Citizen.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  11. Re:Off the record vs Anonymity by Lithdren · · Score: 4, Informative

    It's the difference between "Some sources cite redbull energy drink as a possible cause of the crash" vs "An anonymous source who worked at the plant said "Oh yeah, its clear Redbull and actual bulls are a really bad idea, those steer went crazy and caused the crash."

  12. Oooooh, let me guess.... by gestalt_n_pepper · · Score: 4, Insightful

    They grew and decided they needed to hire some newly minted MBAs, accountants and an HR department.

    Almost immediately, anyone who did *productive* work was either passively ignored or actively punished for doing anything innovative or productive, while the aforementioned business school parasites determined how best to extract any remaining value in the company and place it into their personal bank accounts before moving on the the next victim.

    But of course, that's just a guess. I mean, how often have any of us seen *that* happen?

    --
    Please do not read this sig. Thank you.
  13. Doing what the fans say is not necessarily good by perpenso · · Score: 2

    The fans consistently told them what they wanted, and they were consistently ignored. This isn't apathy or indecision -- that's flat out incompetence.

    Doing what the fans say is not necessarily good, at least for new product design. Fans often tell you to be a derivative of some other game and/or an incremental improvement of your previous game. This sort of thing is a *classic* problem, not specific to the game industry at all, for an established company with a successful product by the way.

    Now for improving a game once it has been released things change dramatically. Fans may not be a good source with respect to potential innovation but they are the ultimate judge of whether a game delivers the fun or not. Your innovation still has to pass the fun test. Developers have to put aside their ego at this point and deliver the fun as fans define it.

    That said. Lucas Arts should have done a modernized version of X-Wing vs Tie Fighter. Screw innovation. ;-)

    1. Re:Doing what the fans say is not necessarily good by osu-neko · · Score: 3, Insightful

      If you give people what they ask for, you quickly discover that people don't actually know what they want.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Doing what the fans say is not necessarily good by Hognoxious · · Score: 2

      The can opener hasn't changed much in its original design since the 1850s.

      Totally has. The old rocking action type have largely been superseded by rotary pinch wheel ones.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  14. Re:That's a new twist! by Dunbal · · Score: 3, Informative

    It's upper management's job to weed out "laziness and incompetence". Don't blame the workers if you hired incompetent workers. Blame yourself! But of course the trend is cheaper... I want the cheapest. Well, you get the cheapest, someone not qualified or barely qualified for their role. My girlfriend just finished working for a Fortune 500. Her salary was over $100k/yr. The company was trying to hire people for similar positions for much, much less, and surprisingly no one qualified seemed to want the job. Lots of people were interviewed, and they were all rejected. My girlfriend obviously will hold out for a similar salary in her next job. If she doesn't get it from an employer, she can easily get it through consulting. People will pay for the skills, but apparently corporations don't want to keep skilled people on the full time payroll.

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    Seven puppies were harmed during the making of this post.
  15. Pretty much any company by Gothmolly · · Score: 2

    " a company paralyzed by dysfunction, apathy, and indecision from executives at the highest levels."

    Can really describe any decent-sized company.

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    I want to delete my account but Slashdot doesn't allow it.
  16. They pushed out their creative team by schweinhundert · · Score: 5, Interesting

    The thing about Lucasarts that's ironic is that they were always at their best when they were *not* making Star Wars games. The ones that many current 27-35 year olds remember are the Monkey Island games, Day of the Tentacle, Sam and Max, Grim Fandango, and Full Throttle. Monkey Island 1 and 2 have been remastered and are likely making gobs of money compared to production cost, and Sam and Max was a hit for Telltale. But Lucasarts decided around the turn of the century to stop making original IP, cancelled the Full Throttle sequel, and Ron Gilbert, Tim Schafer, and others jumped ship. At that point, Lucasarts *was* the Star Wars company. They lost their creative talent and just became a company with an IP asset but no vision.

    The bit in this article that's surprising is that George Lucas himself, ever the twit, was coming in to meddle in the game production of Star Wars 1313. Changing the main character part way into production isn't like rewriting script pages and making a new costume; tons of assets had already been created around that one character. Maybe this unfortunate micromanaging was the reason Lucasarts contracted out their Knights of the Old Republic franchise.

  17. Re:Two Words: by jedidiah · · Score: 2

    > RED TAILS.

    Did they make a game out of that?

    That could be a cool game if you did it right.

    In general, they should have brought the flight sims back and released them on every platform available. Slap their brand on every kind of game out there.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  18. Re:always a bit of a disappointment by alexgieg · · Score: 3, Informative

    I really don't know how execs get placed who have no knowledge of what their product is, or what makes it good or bad.

    I've seen executives saying and believing something along these lines: that their job is to be executives, that what they need to know is how to execute, and that the specifics of the business they're executing (pun intended) doesn't matter since you can replace one business for another and at their level it all boils down to the same thing, so why bother? Sure, some experience in the area is a bonus, but by no means a requirement.

    History has shown time and again that's not how reality works, but as the saying goes few things are more difficult than to make someone understand something when his job depends on him not understanding it.

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  19. One sentence says it all by UnknowingFool · · Score: 3, Insightful

    One ex-LucasArts employee told me they think the franchise is in more competent hands under EA than it ever was with LucasFilm.

    Then LucasArts was truly fscked.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  20. Ladies and Gentlemen, Mister George Lucas by NonUniqueNickname · · Score: 2

    We're all familiar with the works of George Lucas. How could any of us be even a tiny bit surprised to hear that game development under his direction turned out to be an endless re-write?

  21. Re:That's a new twist! by firex726 · · Score: 5, Insightful

    Same for my GF..

    She's been a hard worker for the same place for years, knows everything that goes on, and makes a decent amount. One day they lay her off and hire on someone at less than half her old salary. A month later they are calling her and asking that she comes back; new person is slower and does not know as much, they would have had to hire two more people to keep pace with her old workload.

    Companies all over want loyalty and quality work for employees; they just dont want to pay for it.

  22. The Innovator's Dilemma by perpenso · · Score: 2

    Doing what the fans say is not necessarily good, at least for new product design.

    You're using qualifying statements here to avoid being backed into a corner you rightly deserve to be.

    I'm using qualifiers because the world is not black and white, there is no correct answer 100% of the time. Yet history shows that time and time again companies get into trouble and are displaced because they merely deliver what customers ask for. Similar-too products and incremental products. Game developers are *not* immune from this problem. This problem is so common it has a well known name, "The Innovator's Dilemma".

    "successful companies can put too much emphasis on customers' current needs, and fail to adopt new technology or business models that will meet customers' unstated or future needs"
    http://en.wikipedia.org/wiki/The_Innovator's_Dilemma

    Note the word "unstated". The role of a good designer is to discover these unstated needs.

    The notion that fans are a poor resource ...

    Sometimes a poor resource. Being a game designer takes a *lot* more than being a fan of a particular game or genre.

    ... to use when making design considerations is a slap in the face to hundreds of highly successful open source products from Apache, to Linux, to Zend PHP. Indeed, for the most part, those products were created entirely by fans, ...

    Wrong. If Linus Torvalds had listened to fans of operating systems back in the day he would have used a monolithic kernel in Linux.

    ... and with each iteration, become even more popular and successful.

    Wrong again. For example Linux development is largely corporate sponsored. With such sponsorship comes direction. Linus is not even in the top 100 source code contributors for the Linux kernel.

    You've spent your entire post here largely asserting that the fans are wrong ...

    Sometimes wrong.

    ... and companies shouldn't listen to them. How, exactly, do you propose a company "deliver the fun as fans define it" if they aren't supposed to listen to them?

    Fans rarely state, or are even aware of, all the things they will be fun for them to do. Or more generally customers often fail to state, or are aware of, all their needs or wants.

  23. Re:always a bit of a disappointment by minstrelmike · · Score: 2

    I really don't know how execs get placed who have no knowledge of what their product is, or what makes it good or bad.

    I've seen executives saying and believing something along these lines: that their job is to be executives, that what they need to know is how to execute, and that the specifics of the business they're executing (pun intended) doesn't matter since you can replace one business for another and at their level it all boils down to the same thing, so why bother? Sure, some experience in the area is a bonus, but by no means a requirement.

    That sort of gets back to why they have to do market research. It's like that Tom Hanks movie Big where he's trying to play with some transformer-like toy and says it's not playable. If you actually play video games and like to play them, you'll know yourself whether it's working for you or not. I think the real secret of success is that everybody likes something uber-specific but what certain folks like is liked by more people than other ideas. Think Minecraft or Sims, both written originally so the authors could enjoy the game. Rockstar developers play their own games and it shows. Other lesser-known and less profitable companies do the same thing. They aren't hits because they aren't hits; not because the people aren't paying attention. A game that appeals only to Star Wars geeks has less possibility of market penetration than a game for anyone who has been shat upon by a bird.

    But then you have the companies run by managers and accountants who hire market researchers and play by the numbers like an insurance company. That's actually workable for awhile, but only in a growing market.

  24. Re:The trouble is that it has a plot by UnknowingFool · · Score: 2

    Looks like someone didn't read the article. In the article, every once in a while, Lucas would push for changes to the games. For example 1313 after multiple changes in direction from Lucas was going to be about a bounty hunter. Then Lucas announced without warning to the press it was going to be about Boba Fett which had the development teams scrambling because the entire game was revolved around a generic bounty hunter. At the very minimum new CGI models had to be developed.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  25. Me's a gotta question by Hognoxious · · Score: 2

    This place hasn't done anything worth it since what? 1977?

    How long ago is that in parsecs?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."