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Valve Announces Steam Controller

Today Valve unveiled their third and final announcement about living room gaming: a Steam controller. The company made the determination that existing gamepads simply weren't good enough for bringing PC games to the living room, so they made their own. Instead of having directional pads or thumb sticks, the Steam controller has two circular trackpads. The trackpads are also clickable, and Valve claims they provide much higher fidelity than any previous controller trackpad. Valve also eschewed the traditional 'rumble' feedback mechanism: "The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement." The center of the controller holds a clickable touchscreen. "When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven't thought of yet." The design also breaks up the common diamond-shaped button layout, instead putting the A B X Y buttons at the corners of the touchscreen. The controller is designed to be hackable, and Valve will "make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering." The controller is being beta tested concurrently with the Steam Machines they announced on Wednesday, so you can expect them to be on sale in 2014.

19 of 317 comments (clear)

  1. This actually looks really unusable by i+kan+reed · · Score: 5, Interesting

    I don't mind the trackpads, they could be alright. Maybe. But the fact that they expect you to alternately press buttons with either hand makes me feel like it could be hard to simultaneously move and act in a game.(This must be how lefties feel all the time)

    1. Re:This actually looks really unusable by camperdave · · Score: 5, Funny

      This actually looks really unusable

      Actually, it looks like speakers.

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    2. Re:This actually looks really unusable by shadowrat · · Score: 5, Insightful

      If my experience with trackpad controls on phone games is anything to go by, I think it's a very bad idea.

      where those phone games, "built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators"?

      no? then your experience is invalid.

      honestly, i look at it this way. It might work. It might suck. either way, it's just a controller. i already have a system to use it with it. So, pending some horrible hands on reviews, i'll probably just pick one up and see for myself.

    3. Re:This actually looks really unusable by Kelbear · · Score: 5, Interesting

      Important difference here is that you have tactile feedback on your thumbs position relative to the center.

      Furthermore, since the surface is clickable, it can be customized to only register input upon click-in...like a D-pad! On the right side of the controller, the trackpad 4 quadrants can function as a replacement XYBA. Mappings which are traditionally assigned to clicking a stick in, can be moved to the back of the controller.

      I am cautiously optimistic about the design of this controller, it all hinges upon the execution of these ideas and the quality of construction. If nothing else, it would be a better way to play FPS and RTS games since it replaces relative input (i.e stick position relative to cetner), with absolute input (the input starts and stops in sync with the start and stop of the thumb movement).

      Instead of constant movement towards a target, and having to time the release of the stick with the time of interception, you move until matched with the target and then stop moving, akin to a mouse input. I have not seen trackpad sensitivity that can sufficiently replace mouse input, but Valve is claiming to have reached unprecedented levels of trackpad precision. Really can't judge the capability of this controller until real-world feedback comes in, but at least conceptually, I can see this being a step-up from the controller input already popularized on Xbox and PS platforms.

    4. Re:This actually looks really unusable by asliarun · · Score: 5, Insightful

      If my experience with trackpad controls on phone games is anything to go by, I think it's a very bad idea.

      where those phone games, "built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators"?

      no? then your experience is invalid.

      honestly, i look at it this way. It might work. It might suck. either way, it's just a controller. i already have a system to use it with it. So, pending some horrible hands on reviews, i'll probably just pick one up and see for myself.

      Thank you! For finally bringing some perspective into this conversation.

      The trend nowadays seems to be to first trash and ridicule anything new or innovative that anyone does. Or better still, list out the 10 reasons why something like this should never have been built in the first place. Jeez man, maybe we should just send some people over to work in the patent office - maybe, we can harness all the negativity to solve the "stupid patent" problem.

      I have no clue if this controller will really work well in real life or not. But we can definitely say

      - This is indeed very innovative. For the first time, someone truly thought out of the box and redesigned a game controller from the ground up, instead of just adding more haptics. Well.. the Wii controller notwithstanding.

      - Love the attempt at how they've translated the "keyboard WASD + mouse" way of navigation in an FPS to a controller. Might *just* work. More power to you, Valve!

      - Sure, it will have a fairly steep learning curve and people will complain like hell, but hey, so does any other control mechanism.

      - For me, the litmus test will be playing Counter Strike using these controllers. Or maybe I'm getting old, but it still remains the benchmark game for me as far as an FPS is concerned.

      P.S. Isn't Steam Engine a better name than Steam Box?

  2. Re:Today's Slashvertisement brought to you by... by interkin3tic · · Score: 5, Insightful

    As with regular ads, it's only annoying when it's things I don't want immediately as soon as I hear about them. Ads for a new car or a coke? Shove those up your ass. Ads for a controller I wanted as soon as I saw the headline? Not annoying to me.

    Anyway, isn't the implication with "slashvertizing" that someone has posted a story to their own product? Pretty sure this was posted out of genuine interest, not financial interest.

  3. Re:Can't view it at work... by Anonymous Coward · · Score: 5, Funny

    I have no idea what I'm talking about but here is my commentary.

  4. Re:What wrong with a wireless keyboard and mouse? by Ksevio · · Score: 5, Insightful

    They're not great for sitting on a couch and playing games. I've tried both and it's a lot more comfortable to be holding a controller rather than a long keyboard that needs to be placed on something.

  5. Re:Ugh, cant they use a PS2/PS3 like controller? by Ksevio · · Score: 5, Informative

    You can use those too likely. There are plenty of USB controllers in different configurations that can plug into a PC and work with Steam Big Picture at the moment.

  6. Re:Ugh, cant they use a PS2/PS3 like controller? by Andrio · · Score: 5, Insightful

    The idea is to try and create an experience that's close to the precision of a keyboard and mouse. No console controller offers this.

    I'm actually really happy about this. This is the kind of innovation controllers have been needing for a very long time. I can pretty much guarantee that PS5 and, uh, Xbox Two? will employ controllers with this kind of tech.

    --
    The Internet King? I wonder if he could provide faster nudity.
  7. I like what Steam is doing here by Bardez · · Score: 5, Insightful
    Intellectually, this fits everything I want about a gaming system/console except for DRM:
    • Moving games to Linux
    • Making a gaming Linux distro of their own, not a requirement
    • Making their own hardware, but not required
    • Making their own controller, not required

    I just hope it doesn't flop.

    --
    Perception is the thin dividing line between reality and fiction.
  8. Re:DRM DRM DRM by i+kan+reed · · Score: 5, Insightful

    No, I refuse to mod up. It's not trolling, but it lacks a meaningful insight. Steam approaches the DRM question from a different direction by detaching game ownership from physical devices entirely.

    When you buy a disk, and have an install limit, or an offline game, with an always online requirement, it turns the thing you think you have into something less valuable, and uses a legal fiction to justify it. Steam gives you a person license that you can use as part of an account independent of the machine on which its installed, with some flexibility regarding internet access and physical media. It's a license that actually acts like a license, you can use it freely, yourself. It treats the underlying legal fiction as actually representative of usage, rather than an excuse to limit you.

  9. Re:I can only say one thing... by AvitarX · · Score: 5, Insightful

    It has tons of buttons that don't require moving the hands at all.

    I think you're completely wrong.

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  10. Re:What's the point? by Gavagai80 · · Score: 5, Insightful

    And what about people like me who don't own a TV and don't buy computer games? They need to scratch this whole design and come up with something that isn't a game console, there no sense in anyone making products that neither of us has a use for. Maybe make a domestic robot?

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    This space intentionally left blank
  11. Re:Today's Slashvertisement brought to you by... by Zero__Kelvin · · Score: 5, Insightful

    Don't be ridiculous. Slashdot has covered new and interesting product developments since long before you created a SlashID. This falls well into the "News for Nerds" category. I will probably never buy this as I don't even game, yet I read it anyway. Why? Because it is interesting new technology. Period.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  12. Re:What wrong with a wireless keyboard and mouse? by Anonymous Coward · · Score: 5, Funny

    wtf is a "phone book" ?

  13. Re:DRM DRM DRM by Anonymous Coward · · Score: 5, Insightful

    The big problem with Steam is the restriction on simultaneously using two games in one library. My wife likes to play too, and those games, under California law, are as much hers as they are mine, no matter what the Terms-of-Use say.

    So I need to make a new account for every game I buy, and it's a major pain in the ass to manage.

  14. Funny FAQ by Azure+Flash · · Score: 5, Funny

    "I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?" "You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy [...]" Oh Valve. I love companies who can still afford to have a sense of humour about things.

  15. Re:Looking at the thing. by Anonymous Coward · · Score: 5, Insightful

    Yeah, obviously they do. It looks like they've taken a lot of care in getting rid of problems that, up till now, have plagued trackpads.

    Why don't you at least give it a try before bellowing out your uninformed opinion about how much you dislike it?