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Valve Announces Steam Controller

Today Valve unveiled their third and final announcement about living room gaming: a Steam controller. The company made the determination that existing gamepads simply weren't good enough for bringing PC games to the living room, so they made their own. Instead of having directional pads or thumb sticks, the Steam controller has two circular trackpads. The trackpads are also clickable, and Valve claims they provide much higher fidelity than any previous controller trackpad. Valve also eschewed the traditional 'rumble' feedback mechanism: "The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement." The center of the controller holds a clickable touchscreen. "When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven't thought of yet." The design also breaks up the common diamond-shaped button layout, instead putting the A B X Y buttons at the corners of the touchscreen. The controller is designed to be hackable, and Valve will "make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering." The controller is being beta tested concurrently with the Steam Machines they announced on Wednesday, so you can expect them to be on sale in 2014.

76 of 317 comments (clear)

  1. This actually looks really unusable by i+kan+reed · · Score: 5, Interesting

    I don't mind the trackpads, they could be alright. Maybe. But the fact that they expect you to alternately press buttons with either hand makes me feel like it could be hard to simultaneously move and act in a game.(This must be how lefties feel all the time)

    1. Re:This actually looks really unusable by rsborg · · Score: 4, Insightful

      I don't mind the trackpads, they could be alright. Maybe. But the fact that they expect you to alternately press buttons with either hand makes me feel like it could be hard to simultaneously move and act in a game.(This must be how lefties feel all the time)

      Looking at the controller images, I'd be worried about triggering the touchpad while my hand is traveling to a button. WHy not put the buttons to the side?

      The hackable nature of the controller sounds pretty cool, though and the haptic "speaker surface" like touchpads sound like they'd make some very awesome interfaces to play around with.

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    2. Re:This actually looks really unusable by IndustrialComplex · · Score: 4, Informative

      If my experience with trackpad controls on phone games is anything to go by, I think it's a very bad idea. Incorporating a trackpad isn't necessarily a bad idea, but I can't stand the 'virtual D-pads' in mobile games. I'm constantly losing my 'center' and my thumbs slip out of the 'zero' position and I'll have to constantly reposition my thumbs back onto the center of the virtual D-pad. I've given up on many games (some of which are console ports) because I just can't stand that style of interface for directional movement.

      I hope that I'm wrong, because I don't like how my xbox360 controller behaves on my computer and would love an alternative, but I have really strong reservations about their plan.

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    3. Re:This actually looks really unusable by Qzukk · · Score: 2

      Yeah, this design is basically screaming "Please redesign all your games with our controller in mind!" X and Y on the left? If you're lucky you'll be able to remap the controls so shit you never use is on X and Y. Meanwhile the giant right trackpad will be mostly unused except for the few games with camera control on the right stick. Of the games I play with a controller (on both console and PC), right stick is used well by twinstick shooters and poorly by FPSes, and not at all by pretty much every single other game.

      The rear buttons also look like they'll be a nightmare for anyone with hands that aren't the right size to grip the controller with the fingertips resting on the button.

      I'll stick to my logitech F310.

      --
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    4. Re:This actually looks really unusable by cazzazullu · · Score: 2

      The trackpad is clickable as well. touching it will bring up the selection screen briefly, but will not actually select something, for that you have to click.

      --
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    5. Re:This actually looks really unusable by Hatta · · Score: 2

      Don't worry, you'll almost certainly be able to use your existing USB joypads with your Steam Machine. I'm glad Valve is trying something new with this controller. It probably will suck, but that's why Steam OS is configurable.

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    6. Re:This actually looks really unusable by Carnivore · · Score: 4, Insightful

      As opposed to the entirely smooth surface of your mobile, it looks like these have concentric ridges to solve just your problem; they give a tactile map of where the center is.

    7. Re:This actually looks really unusable by camperdave · · Score: 5, Funny

      This actually looks really unusable

      Actually, it looks like speakers.

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    8. Re:This actually looks really unusable by shadowrat · · Score: 5, Insightful

      If my experience with trackpad controls on phone games is anything to go by, I think it's a very bad idea.

      where those phone games, "built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators"?

      no? then your experience is invalid.

      honestly, i look at it this way. It might work. It might suck. either way, it's just a controller. i already have a system to use it with it. So, pending some horrible hands on reviews, i'll probably just pick one up and see for myself.

    9. Re:This actually looks really unusable by Millennium · · Score: 3, Insightful

      Lefty here. It's actually not so bad. I suspect that this is part of why the traditional layout spaces them similarly to the ends of a D-pad: you righties don't seem to have any trouble using that, and for us lefties, it's a similar story with the buttons.

      But I am concerned with this splaying them out over the corners of the center touch screen. It could have some advantages in cases where you're expected to alternate between different buttons, but on the whole I can't see it being all that comfortable.

    10. Re:This actually looks really unusable by Kelbear · · Score: 5, Interesting

      Important difference here is that you have tactile feedback on your thumbs position relative to the center.

      Furthermore, since the surface is clickable, it can be customized to only register input upon click-in...like a D-pad! On the right side of the controller, the trackpad 4 quadrants can function as a replacement XYBA. Mappings which are traditionally assigned to clicking a stick in, can be moved to the back of the controller.

      I am cautiously optimistic about the design of this controller, it all hinges upon the execution of these ideas and the quality of construction. If nothing else, it would be a better way to play FPS and RTS games since it replaces relative input (i.e stick position relative to cetner), with absolute input (the input starts and stops in sync with the start and stop of the thumb movement).

      Instead of constant movement towards a target, and having to time the release of the stick with the time of interception, you move until matched with the target and then stop moving, akin to a mouse input. I have not seen trackpad sensitivity that can sufficiently replace mouse input, but Valve is claiming to have reached unprecedented levels of trackpad precision. Really can't judge the capability of this controller until real-world feedback comes in, but at least conceptually, I can see this being a step-up from the controller input already popularized on Xbox and PS platforms.

    11. Re:This actually looks really unusable by Kelbear · · Score: 4, Interesting

      Actually, they can be speakers:

      "This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of.

      As a parlour trick they can even play audio waveforms and function as speakers."

    12. Re:This actually looks really unusable by FictionPimp · · Score: 2

      I worry about high stress in video games and losing the whole location.

      I can force down on a thumbstick during a car chase in GTA V and not worry about exact position, just push up and my fingers tell me I've reached the edge of motion because the stick stops moving. I don't think this will translate well at all....

    13. Re:This actually looks really unusable by asliarun · · Score: 5, Insightful

      If my experience with trackpad controls on phone games is anything to go by, I think it's a very bad idea.

      where those phone games, "built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators"?

      no? then your experience is invalid.

      honestly, i look at it this way. It might work. It might suck. either way, it's just a controller. i already have a system to use it with it. So, pending some horrible hands on reviews, i'll probably just pick one up and see for myself.

      Thank you! For finally bringing some perspective into this conversation.

      The trend nowadays seems to be to first trash and ridicule anything new or innovative that anyone does. Or better still, list out the 10 reasons why something like this should never have been built in the first place. Jeez man, maybe we should just send some people over to work in the patent office - maybe, we can harness all the negativity to solve the "stupid patent" problem.

      I have no clue if this controller will really work well in real life or not. But we can definitely say

      - This is indeed very innovative. For the first time, someone truly thought out of the box and redesigned a game controller from the ground up, instead of just adding more haptics. Well.. the Wii controller notwithstanding.

      - Love the attempt at how they've translated the "keyboard WASD + mouse" way of navigation in an FPS to a controller. Might *just* work. More power to you, Valve!

      - Sure, it will have a fairly steep learning curve and people will complain like hell, but hey, so does any other control mechanism.

      - For me, the litmus test will be playing Counter Strike using these controllers. Or maybe I'm getting old, but it still remains the benchmark game for me as far as an FPS is concerned.

      P.S. Isn't Steam Engine a better name than Steam Box?

    14. Re:This actually looks really unusable by Reapy · · Score: 2

      EA games have made a push (haven't played one in a few years so not sure if still doing this) for having more controls on the right stick. In the sports games you could flick in a direction for 'skill moves' that worked sort of well. The best use of it was in fight night for throwing punches, still probably the best boxing implementation I've ever played. They also had the Skate game that I never played, but made use of the right stick in the same way.

      It might open up some new stuff, I could see some cool say arrow shooting or throwing game where you do an angry birds like motion to chuck things at people maybe.

    15. Re:This actually looks really unusable by Kelbear · · Score: 2

      To that end, FPS game controller layouts typically don't map the fire button to the click-in of the right stick, precisely because you lose precision during click-in. Typically they use a non-thumb button like the right trigger for firing to avoid jostling the thumb position. They also require only very light pressure to trigger firing for the same reason.

      Can't really imagine the click-in of the trackpad has having too wide a range of functionality, because of shifting during click-in. It might be limited to 8-way directionality on the left side? One of my concerns with the right side is that it seems the entire surface will click-in, which means you can't hit for example, top quadrant,and left quadrant (X+Y on an xbox360 controller) simultaneously. If they were to simply map the upper left area as X+Y there might be too many accidental inputs.

      If I could give Valve some feedback, I'd like those concentric circle ridges to also have an overlaid "X" ridge to show the borders of the top/bottom/left/right quadrants as well as show an exact location for intermediate directions directly under the ridges of the "X". That might return the possibly of functional X+Y button combinations using this device.

    16. Re:This actually looks really unusable by Kelbear · · Score: 2

      To that end, nearly all AAA shooters attempt to address fine aim control using "magnetic" crosshairs. Sensitivity on the sticks start with a base acceleration and top speed. But if you intersect a target with the crosshairs, a "soft-lock" engages where the crosshairs are partially dragged along in the general direction that the target moves, while sensitivity is temporarily reduced to allow for finer control of where you target. Crosshair sensitivity is commonly reduced when aiming-down-sights as well. In effect, the idea of having a broad movement and a fine movement control is being addressed contextually by the game. This requires a lot of refinement specific to each game, and resulting in some really really shitty controls in the earlier years of console shooters. They've improved considerably since then, and the general concept of how to apply soft-lock aiming has become common knowledge among dev studios.

      This is important because the vast majority of development hours will be directed towards analog-stick based control for xbox and playstation releases. This means that when PC versions are released, developers can piggy-back this aim tuning for steam's controller as well, since it was already produced for the console version.

    17. Re:This actually looks really unusable by vux984 · · Score: 2

      Its not just sensitivity that makes a mouse superior - its the ability to stop or hold a fixed position.

      Its very easy to put a cross hair in the expected path of a target with the mouse, and then wait for the target.

      Its much much harder to do the same with a stick. With a thumb-trackpad... I'm not sure. it should be eaiser than a stick, but it still would require you to hold your thumb absolutely still. I imagine attempting to lift your thumb off the pad will be nearly impossible to do without moving the cursor -- something that is pretty easy with a mouse (and physically impossible with an autocentering thumbstick)

    18. Re:This actually looks really unusable by Luckyo · · Score: 2

      This is the main reason why mouse will likely reign supreme as a controller for foreseeable future. It enables you to transfer movements of entire hand into pixel accurate control inputs, while keeping your fingers free for buttons.

      That and it functions on a surface, which means that your hand can rest on the surface while inputting the motion controls, so it's not nearly as tiring as it would be without that support.

      As a result, I really doubt that it's even possible to make a controller to match a mouse keyboard combo. This isn't so much a limitation of hardware on the computer/console as much as limitation of human body. Mouse is just that good.

    19. Re: This actually looks really unusable by Pluvius · · Score: 4, Insightful

      PC gamers aren't interested, they still need help from keyboard+mouse combinations to aid them in games that actually require precision to play well .

      FTFY

      Rob

    20. Re:This actually looks really unusable by jo_ham · · Score: 2

      Why would a product name need to be copyright-able?

      You're thinking of trade marking, which does not require a unique name, just that you be unique in your area of sales/use (eg, Microsoft Windows/actual windows, Apple Computer/Apple Records, Ford Focus/the verb 'to focus', Steam (the gaming platform)/steam (gaseous water).

    21. Re:This actually looks really unusable by jo_ham · · Score: 3, Informative

      They addressed that in question 2 of the FAQ - if you are happy with kb and mouse then you can continue to be so. The controller is supplemental, and their attempt to address the problem of PC gaming from the couch for those who don't want to sit at a desk or use a keyboard and mouse on their lap.

  2. Re:Today's Slashvertisement brought to you by... by interkin3tic · · Score: 5, Insightful

    As with regular ads, it's only annoying when it's things I don't want immediately as soon as I hear about them. Ads for a new car or a coke? Shove those up your ass. Ads for a controller I wanted as soon as I saw the headline? Not annoying to me.

    Anyway, isn't the implication with "slashvertizing" that someone has posted a story to their own product? Pretty sure this was posted out of genuine interest, not financial interest.

  3. Half life 3!!! by interkin3tic · · Score: 3, Funny

    I'm not really sure how, but it's been confirmed with this announcement. You have to read it carefully. Specifically, picking certain letters out.

    (starts crying)

    1. Re:Half life 3!!! by twocows · · Score: 3, Funny

      September 27, 2013. 9/27/13. 9 = 3*3, 27 = 3*3*3, 13 = 1, 3, and 2013 is divisible by 3. So of course, it's the perfect day to announce the NEW CONTROLLER!

    2. Re:Half life 3!!! by ZombieBraintrust · · Score: 4, Insightful

      Half Life 3 has missed the boat. It is now in Duke Nukem territory where no one will care when it is released.

  4. Re:how about a keyboard and a mouse... by twocows · · Score: 4, Informative

    They already said you can still use KB+M. I mean, the hardware's going to be running GNU/Linux, after all.

  5. Re:Can't view it at work... by Anonymous Coward · · Score: 5, Funny

    I have no idea what I'm talking about but here is my commentary.

  6. Re:Today's Slashvertisement brought to you by... by Anonymous Coward · · Score: 2, Funny

    "Slashvertisement" is a wonderful word.

    It's so much shorter than "I am an aggressively dishonest shitheel who refuses to make the simple distinction between advertising and reporting the the fact of a product announcement, and furthermore I am desperate to affect a demeanor of world-weary cynicism that I can never actually attain but have been conditioned to think is cool by the very people I want to think I'm rebelling against".

  7. Re:What wrong with a wireless keyboard and mouse? by Ksevio · · Score: 5, Insightful

    They're not great for sitting on a couch and playing games. I've tried both and it's a lot more comfortable to be holding a controller rather than a long keyboard that needs to be placed on something.

  8. Re:Ugh, cant they use a PS2/PS3 like controller? by Ksevio · · Score: 5, Informative

    You can use those too likely. There are plenty of USB controllers in different configurations that can plug into a PC and work with Steam Big Picture at the moment.

  9. Re:Ugh, cant they use a PS2/PS3 like controller? by Andrio · · Score: 5, Insightful

    The idea is to try and create an experience that's close to the precision of a keyboard and mouse. No console controller offers this.

    I'm actually really happy about this. This is the kind of innovation controllers have been needing for a very long time. I can pretty much guarantee that PS5 and, uh, Xbox Two? will employ controllers with this kind of tech.

    --
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  10. Re:What wrong with a wireless keyboard and mouse? by guru42101 · · Score: 2

    You can use one if you like. But for console (read sitting on the living room couch) a KB/M doesn't work that well. I guess they felt that these trackpad controllers are the happy medium to allow the most flexibility / compatibility. I'd personally probably use a lap desk + KB/M

  11. Looking at the thing. by basecastula+ · · Score: 2, Insightful

    What exactly are they smoking? Do they think that people are going to LIKE trackpads instead of something more ...useful? Like a button or a stick.

    1. Re:Looking at the thing. by Anonymous Coward · · Score: 5, Insightful

      Yeah, obviously they do. It looks like they've taken a lot of care in getting rid of problems that, up till now, have plagued trackpads.

      Why don't you at least give it a try before bellowing out your uninformed opinion about how much you dislike it?

  12. Re:What wrong with a wireless keyboard and mouse? by poobahtim · · Score: 2

    I agree. I've been a PC-only gamer forever, but this whole Steambox/OS/controller thinger is intriguing. I'd happily build my own Steam box, put the OS on it, and buy a controller to play Portal in my living room.

    I do wonder about their target audience with all of this. Will they be able to crack into the market already owned by one of the consoles? Or are they hoping that by luring PC users over to this new model they'll get them to buy more games/hardware. Maybe they're following Amazon's route of just trying to get as many people as possible hooked on the ecosystem...

  13. I like what Steam is doing here by Bardez · · Score: 5, Insightful
    Intellectually, this fits everything I want about a gaming system/console except for DRM:
    • Moving games to Linux
    • Making a gaming Linux distro of their own, not a requirement
    • Making their own hardware, but not required
    • Making their own controller, not required

    I just hope it doesn't flop.

    --
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  14. Re:What wrong with a wireless keyboard and mouse? by Enokcc · · Score: 2, Insightful

    No problem! You can do that too!

    What you have here is more choices.

  15. Re:Today's Slashvertisement brought to you by... by IanCal · · Score: 2

    He's replying to the accusation that it's a slashvertisement, and the implication that it's a bad thing.

  16. Re:DRM DRM DRM by i+kan+reed · · Score: 5, Insightful

    No, I refuse to mod up. It's not trolling, but it lacks a meaningful insight. Steam approaches the DRM question from a different direction by detaching game ownership from physical devices entirely.

    When you buy a disk, and have an install limit, or an offline game, with an always online requirement, it turns the thing you think you have into something less valuable, and uses a legal fiction to justify it. Steam gives you a person license that you can use as part of an account independent of the machine on which its installed, with some flexibility regarding internet access and physical media. It's a license that actually acts like a license, you can use it freely, yourself. It treats the underlying legal fiction as actually representative of usage, rather than an excuse to limit you.

  17. Re:I can only say one thing... by AvitarX · · Score: 5, Insightful

    It has tons of buttons that don't require moving the hands at all.

    I think you're completely wrong.

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  18. Re:It incorporates some interesting concepts, but. by Georules · · Score: 3, Insightful

    No, sc2 is not on steam because blizzard doesn't need steam as a storefront.

  19. Tradtional joypad games? by Holammer · · Score: 2

    How do I play Street Fighter or any traditional joypad game on that thing? I don't want to dismiss it out of hand, but I have serious doubts.
    It might actually be a better joypad for console fps gaming, but unless I see good TF2 YTbers like shibby2142 praising the pad and pulling off rocket jumps while shovelling people with ease... I'll stick to kb+m.

  20. Re:It incorporates some interesting concepts, but. by matt328 · · Score: 2

    Touch screen/pad, maybe I can see being kinda cool for use on menu screens, but when you're in action, you need the precision of physical sticks and buttons. When things get intense, I always find myself pressing buttons harder and trying to tilt sticks further than they can move, and that style of play hasn't ever worked well with any kind of touch input.

    Touch pads for joysticks just feels too much like the on screen joysticks people pretend are legitimate in mobile games. The issue on touch devices is as I said before, there's always the 'shit shit shit go further/faster/turn sharper' moment when you want to push the virtual joystick further but there is no boundary so your thumb/finger slides all the way off of it and you stop moving altogether. These touch pads do have physical boundaries it seems, but I wonder if they are so precise, what happens when you want to simulate tilting a stick all the way in a certain direction, but where you initially contact the touch pad isn't exactly center, leaving you with that offset as lost range.

    I'm also skeptical of the buttons being split on either side of that screen or whatever it is. If you are moving or looking or whatever with your left thumb, the two buttons right next to that touch pad are essentially useless. I don't know it is only 2 buttons, it says there are 16 on the thing so maybe that isn't so big a deal.

    I'm with you though on the XBox 360 controller. 2 full joysticks, analog shoulder triggers, even a D-Pad for when you don't want to trust the joystick for explicit up, down, left, or right inputs. It has all the bases covered for a wide variety of games without being overcomplicated.

    --
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  21. Re:It incorporates some interesting concepts, but. by TechyImmigrant · · Score: 4, Funny

    Stop being factual. I was trying to make a point.

    --
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  22. Not sure how this is going to work... by SeaFox · · Score: 2, Insightful

    Most of the games I've played by controller expect that you'll be using an XBox360 controller, so the game is set up expecting you to have the same types of controls and buttons in the same locations for two-handed operations. Drastically changing what and where everything is will only result in a controller that is unusable for most of the games it was created for.

    1. Re:Not sure how this is going to work... by Anonymous Coward · · Score: 2, Funny

      I'm sure Steam didn't think about how to make this work with Steam games while developing this. It looks like it's back to the drawing board for them.

    2. Re:Not sure how this is going to work... by jo_ham · · Score: 2

      I'm sure Valve, who have been working on this for a year, haven't ever thought of that. Good catch.

  23. Drone controller by jfisherwa · · Score: 2

    Looks like the perfect controller for a backpack scouting drone.

  24. Re:Ugh, cant they use a PS2/PS3 like controller? by locopuyo · · Score: 2

    You can already use those, but the 360 controller is much better. I am willing to try this new steam controller but I probably won't be convinced it is better until I try it myself.

  25. Reminds me of the Intellivision controller by rla3rd · · Score: 3, Insightful

    Brings back distant memories of the Intellivision controller. I hope its an improvement over that godawful thing.

  26. Re:What's the point? by Gavagai80 · · Score: 5, Insightful

    And what about people like me who don't own a TV and don't buy computer games? They need to scratch this whole design and come up with something that isn't a game console, there no sense in anyone making products that neither of us has a use for. Maybe make a domestic robot?

    --
    This space intentionally left blank
  27. Re:Today's Slashvertisement brought to you by... by Zero__Kelvin · · Score: 5, Insightful

    Don't be ridiculous. Slashdot has covered new and interesting product developments since long before you created a SlashID. This falls well into the "News for Nerds" category. I will probably never buy this as I don't even game, yet I read it anyway. Why? Because it is interesting new technology. Period.

    --
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  28. Re:don't speak it by tb()ne · · Score: 3, Informative

    It isn't stupidity if they understood the terms of the purchase and preferred it to other options. Those "supposedly intelligent" fanboys probably spent less for Halflife than you did and they can play it on Windows, OS X, or linux.

  29. Re:how about a keyboard and a mouse... by Molt · · Score: 3, Insightful

    SteamOS is Linux based but I doubt it's going to be anything even Stallman would call GNU/Linux.

    Everything I've seen makes this sound like it's more aimed at being a 'Console which runs PC games' than a normal computer. I'd expect it to load into a 'Big Picture' mode Steam client, and allow the user to launch their games and specially-modified applications from that which could well run as overlays like the existing Steam browser. Whether this machine even needs a command line is debatable, it shouldn't need GCC (I'd expect a fully binary-based OS) or a full-featured window and compositing desktop like Gnome.

    --
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  30. Re:What wrong with a wireless keyboard and mouse? by Anonymous Coward · · Score: 5, Funny

    wtf is a "phone book" ?

  31. Is Steam a viable alternative to a console? by timeOday · · Score: 3, Interesting

    I currently have a Linux PC and a XBox 360 connected to my TV. Is Steam more of a console replacement, or a distribution method for PC-style games? (I.e. keyboard/mouse input and few co-op games). Does installing games on Linux under Steam actually work, or is it a nightmare of package dependencies that require an up-to-date install of a specific distro? Is there a good selection of split-screen games that are gamepad-friendly? I am getting a little tired of the XBox 360 low resolution, and it is feeling more and more limited without paying a subscription fee, which I won't do.

    1. Re:Is Steam a viable alternative to a console? by Anonymous Coward · · Score: 2, Informative

      For most of its life steam has been a distribution method for PC games. All of the announcements steam has made this week have been about testing new steam products that are attempting to make steam a console replacement. Steam big picture is very easy to use on a big screen TV with a controller. It is still a beta product and the experience is not nearly as seamless as the console experience.

      Installing and running games with steam on linux is a breeze. You don't need to fight with anything. If a steam game supports linux it usually just works. There aren't a ton of games on steam that support linux, but the number is growing rapidly.

      I don't know about split screen, but most games have decent gamepad support.

  32. Re:DRM DRM DRM by interkin3tic · · Score: 4, Insightful

    We don't like the DRM, we just realize that DRM is not a black and white issue that trumps all else in the equation. We also realize that without any DRM whatsoever, PC gaming would be limited to what you see on GOG. GOG is good an all, old games are fun, indie games are good and sometimes better than anything else, and the small handful of big titles that are released DRM free are really to be applauded... but often I want big new games that some company has invested a lot of money in. A lot of them aren't entirely comfortable with it being completely DRM free. If you can't understand their perspective, you've clearly never made a game (neither have I) and you're closed minded.

  33. Re:DRM DRM DRM by Anonymous Coward · · Score: 5, Insightful

    The big problem with Steam is the restriction on simultaneously using two games in one library. My wife likes to play too, and those games, under California law, are as much hers as they are mine, no matter what the Terms-of-Use say.

    So I need to make a new account for every game I buy, and it's a major pain in the ass to manage.

  34. Re:Today's Slashvertisement brought to you by... by mythosaz · · Score: 4, Funny

    Leela: Didn't you have ads in the 21st century?"

    Fry: Well sure, but not in our dreams. Only on TV and radio, and in magazines, and movies, and at ball games... and on buses and milk cartons and t-shirts, and bananas and written on the sky. But not in dreams, no siree.

  35. Apparently Valve is tired of ARG's by MetricT · · Score: 2, Funny

    and has moved on to AAAAAARRRGHHS! That's the only way I can explain this week's perpetual 3-trollage.

  36. Re:I can only say one thing... by Kahlandad · · Score: 2

    When people first saw the diamond on the NES control pad, they said "The controller design is awful. Why the fuck would you get rid of the traditional joystick?"

    I personally have mixed feelings about the controller, but I'm at least willing to wait to give it a try before passing judgement on it.

  37. Funny FAQ by Azure+Flash · · Score: 5, Funny

    "I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?" "You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy [...]" Oh Valve. I love companies who can still afford to have a sense of humour about things.

  38. Couch multiplayer by tepples · · Score: 3, Informative

    What wrong with a wireless keyboard and mouse?

    KB+M is fine for single player. The problem comes when you have players 2, 3, and 4 visiting your home, and the APIs for accessing more than one mouse or more than one keyboard are far more obscure than the APIs for accessing more than one gamepad.

  39. Re:What's the point? by ZombieBraintrust · · Score: 2

    So people can use those monitors. Your monopolizing them with your pc use.

  40. Re:Can't view it at work... by Reapy · · Score: 2

    He has upper management written all over him.

  41. Re:Ugh, cant they use a PS2/PS3 like controller? by jeffmflanagan · · Score: 3

    My only problem with the Sony controllers is that they're sized for the hand of a Japanese adult, which makes them unsuitable for males of European descent. The Xbox controllers are a much better fit for the adult male hand outside of Asia.

  42. Re:DRM DRM DRM by Anonymous Coward · · Score: 2, Insightful

    And GOG does all that without DRM.

  43. It's still SHIT by Anonymous Coward · · Score: 2, Insightful

    It still limits use for legitimate users and creates an unnecessary headache for them. Accepting STEAM is like saying "oh well it's excrement in my soup, but at least it's only bird excrement, not dog excrement". You're still going to get sick you fuckwit!

  44. Re:don't speak it by tepples · · Score: 2

    The DRM on the Nintendo DS has stopped people from playing Bob's Game because at the time, Nintendo didn't allow developers to operate out of a home office.

  45. Re:Ugh, cant they use a PS2/PS3 like controller? by broken_chaos · · Score: 2

    I agree that this looks like it's intended to replace a keyboard/mouse, rather than a controller. The only major drawback I can see of the design (presuming it works as well as intended) is that it'll be unusable for games that either expect a 'normal' controller layout or that tend to use a significant number of keybindings (it looks like anything expecting more than eight keys and a mouse will likely be unusable).

  46. Re:how about a keyboard and a mouse... by jo_ham · · Score: 2

    That really depends how far they take the "openness" - they seem to be hammering that message, so I'm going to assume it's at the very least going to be really easy to muck about with for those who want to.

    This is Valve's broadside attack on Windows 8, and they seem to have gone all out for it.

    If they can pull it off, it's going to be for console gaming what Android is to smartphones.

  47. Re:What wrong with a wireless keyboard and mouse? by jo_ham · · Score: 2

    They're not forcing it. Question 2 of the FAQ specifically states that they are not forcing it on you and you can keep the kb and mouse forever more.

    What they're offering is an alternative, optional, additional, supplemental, controller for those who would prefer to use something other than a keyboard and mouse to game from the couch. If you want to use a keyboard and mouse, plug those into the Steam Machine (or your PC running steam hooked up to your TV) and carry on as normal.

  48. Re:What's the point? by jo_ham · · Score: 2

    My car has 5 seats and a big trunk, why would I want a pick up truck with only 2 seats and nowhere for my other passengers?

    Why would I want to drive around in one of those?

  49. Re:Today's Slashvertisement brought to you by... by hairyfeet · · Score: 2, Interesting

    I'd say its annoying because there are plenty of other worthy subjects in the firehose on any given day and instead of one of those we get a commercial.

    But when it comes to SteamOS and the SteamBox there is a rotting elephant that nobody seems to be willing to talk about...how in the world are they gonna pull off functional DRM in a FOSS OS without running afoul of the GPL? Are they gonna do like Google did and sink a billion into making their own GPL V2 only fork so they can use the "TiVo Trick" of code signing the DRM? Are they gonna demand boards that have TPM so they can use it against the user? How are they gonna pull it off?

    I have read some say they are gonna just do it "like they do Steam on Windows" but I don't think that will work with a FOSS OS as you can always get the underlying subsystems to "lie" to the program by simply making your own recompile, something not possible with either OSX or Windows. They also can't use the kernel hooks that past DRM systems like SecuROM and StarForce used for the same reason, one could recompile the kernel to bypass it. Not to mention there are plenty of Linux hackers that hate DRM on general principle and will probably do everything they can to undermine any program that uses DRM. We have also seen this attitude from several of the devs of Linux who I wouldn't be surprised if their "updates" mainly break SteamOS. As one told me when I pointed out having updates break drivers was stupid "I hope we break every non GPL driver constantly!" because he truly believed a broken OS that was "GPL Pure" was better than a functional one.

    So as a system builder while I would like nothing more than for this to work, as i think win 8 is an abomination and MSFT has always treated us like red headed stepchildren between this and the fact that a good 90% of triple A games in the last 10 years have been DirectX only? I just don't see how its gonna work, somebody really needs to do an interview with valve and ask the hard hitting questions. Maybe they have an answer, maybe they have cooked up their own GPL V2 only fork, maybe they have bought a good chunk of the Wine guys and have them working on a "clicky clicky" simple version of wine to integrate with SteamOS, I just don't know but I would MUCH rather read how they are gonna solve these VERY difficult issues, not read an oversized commercial about yet another supposedly innovative controller.

    --
    ACs don't waste your time replying, your posts are never seen by me.