Valve Announces Steam Controller
Today Valve unveiled their third and final announcement about living room gaming: a Steam controller. The company made the determination that existing gamepads simply weren't good enough for bringing PC games to the living room, so they made their own. Instead of having directional pads or thumb sticks, the Steam controller has two circular trackpads. The trackpads are also clickable, and Valve claims they provide much higher fidelity than any previous controller trackpad. Valve also eschewed the traditional 'rumble' feedback mechanism: "The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement." The center of the controller holds a clickable touchscreen. "When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven't thought of yet." The design also breaks up the common diamond-shaped button layout, instead putting the A B X Y buttons at the corners of the touchscreen. The controller is designed to be hackable, and Valve will "make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering." The controller is being beta tested concurrently with the Steam Machines they announced on Wednesday, so you can expect them to be on sale in 2014.
I don't mind the trackpads, they could be alright. Maybe. But the fact that they expect you to alternately press buttons with either hand makes me feel like it could be hard to simultaneously move and act in a game.(This must be how lefties feel all the time)
As with regular ads, it's only annoying when it's things I don't want immediately as soon as I hear about them. Ads for a new car or a coke? Shove those up your ass. Ads for a controller I wanted as soon as I saw the headline? Not annoying to me.
Anyway, isn't the implication with "slashvertizing" that someone has posted a story to their own product? Pretty sure this was posted out of genuine interest, not financial interest.
I'm not really sure how, but it's been confirmed with this announcement. You have to read it carefully. Specifically, picking certain letters out.
(starts crying)
And a collective sigh from millions of gamers expect the big announcement would be "Half-Life 3"
Although - you know it's coming... and you know it will be a SteamOS exclusive (at least initially)...
What wrong with a wireless keyboard and mouse? PC crowd does not want a console controller, why try to force it?
Ugh, cant they use a PS2/PS3 like controller?
Its the best design i've come across. Great button configuration.
They already said you can still use KB+M. I mean, the hardware's going to be running GNU/Linux, after all.
I have no idea what I'm talking about but here is my commentary.
"Slashvertisement" is a wonderful word.
It's so much shorter than "I am an aggressively dishonest shitheel who refuses to make the simple distinction between advertising and reporting the the fact of a product announcement, and furthermore I am desperate to affect a demeanor of world-weary cynicism that I can never actually attain but have been conditioned to think is cool by the very people I want to think I'm rebelling against".
I think it's a little of both. The trackpad on my laptop sucks for FPS for that reason, but it's still much preferable to a thumbstick, which is physically hard to tilt halfway reliably.
It's a step up, but yeah, I'll be using the mouse and keyboard for most shooters.
It would be ideal for me is if the steamboxes wirelessly communicated with the controller, and had a USB port in the side so I could plug my mouse into the controller and use it on my couch. That's several ifs though. And judging by the fact that none of the consoles offer mouse attachments, perhaps I'm the only one who would want to use a mouse from the couch to game.
I am tired of seeing this obvious truth treated as trolling. It's not trolling. Mod up, please.
Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
What exactly are they smoking? Do they think that people are going to LIKE trackpads instead of something more ...useful? Like a button or a stick.
I just hope it doesn't flop.
Perception is the thin dividing line between reality and fiction.
It seems obvious that the picture is a prototype built before the specs on the touch screen were finalized. Everything else on the thing is the same.
Starcraft 2 would be pretty unplayable without a keyboard and mouse.
Maybe that's why it isn't on Steam.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
Please read the entire article. They state explicitly that the 300 beta versions that are gonna be sent out in a month will have 4 buttons instead of a touchscreen. The one that ships in 2014 will have a screen instead. The display on the touchscreen will be overlayed on the TV as well, so you don't have to look at the screen if you don't want to. There is no reason to assume the screen won't be in color, that technology is more than mature.
int main(void) {while(1) fork(); return 0;}
He's replying to the accusation that it's a slashvertisement, and the implication that it's a bad thing.
Even though you hid behind posting as an AC and started at zero you will likely be modded down. Too many fanboys here who pay Steam don't like their stupidity pointed out. And no, I'll never buy a Steam DRMed piece of software either. Have used it for some free demos, and had to install it to update a previously purchased DRM free copy of the original Halflife (upgrade now required for on-line play). But I completely agree that Supporting Steam is supporting DRM, and a very unwise thing for a supposedly intelligent on-line community to do.
I'm an American. I love this country and the freedoms that we used to have.
No, I refuse to mod up. It's not trolling, but it lacks a meaningful insight. Steam approaches the DRM question from a different direction by detaching game ownership from physical devices entirely.
When you buy a disk, and have an install limit, or an offline game, with an always online requirement, it turns the thing you think you have into something less valuable, and uses a legal fiction to justify it. Steam gives you a person license that you can use as part of an account independent of the machine on which its installed, with some flexibility regarding internet access and physical media. It's a license that actually acts like a license, you can use it freely, yourself. It treats the underlying legal fiction as actually representative of usage, rather than an excuse to limit you.
It has tons of buttons that don't require moving the hands at all.
I think you're completely wrong.
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
It's all about mods and accessories. Imagine the think with multi touch, 4 point on each touchpad. Then you could stick a direction cross over it, or regular buttons, or a plain stick, or whatever you want.
Every single gamepad these years is just plain and unimaginative or has barely usable gimmicks. Even the wiimotes are quite disappointing (laggish, unprecise). Analog buttons (not triggers these are fine) were the worst idea ever. Sixaxis motion detection is totally useless (no I wont tilt it left to turn left, I'd rather keep my wrist in good state). Wii U screen is basically a DS/3D with only one screen?
This, gentlemen, is innovation.
Stupidity is the root of all evil.
No, sc2 is not on steam because blizzard doesn't need steam as a storefront.
How do I play Street Fighter or any traditional joypad game on that thing? I don't want to dismiss it out of hand, but I have serious doubts.
It might actually be a better joypad for console fps gaming, but unless I see good TF2 YTbers like shibby2142 praising the pad and pulling off rocket jumps while shovelling people with ease... I'll stick to kb+m.
Hi. How's the weather in Redmond?
Touch screen/pad, maybe I can see being kinda cool for use on menu screens, but when you're in action, you need the precision of physical sticks and buttons. When things get intense, I always find myself pressing buttons harder and trying to tilt sticks further than they can move, and that style of play hasn't ever worked well with any kind of touch input.
Touch pads for joysticks just feels too much like the on screen joysticks people pretend are legitimate in mobile games. The issue on touch devices is as I said before, there's always the 'shit shit shit go further/faster/turn sharper' moment when you want to push the virtual joystick further but there is no boundary so your thumb/finger slides all the way off of it and you stop moving altogether. These touch pads do have physical boundaries it seems, but I wonder if they are so precise, what happens when you want to simulate tilting a stick all the way in a certain direction, but where you initially contact the touch pad isn't exactly center, leaving you with that offset as lost range.
I'm also skeptical of the buttons being split on either side of that screen or whatever it is. If you are moving or looking or whatever with your left thumb, the two buttons right next to that touch pad are essentially useless. I don't know it is only 2 buttons, it says there are 16 on the thing so maybe that isn't so big a deal.
I'm with you though on the XBox 360 controller. 2 full joysticks, analog shoulder triggers, even a D-Pad for when you don't want to trust the joystick for explicit up, down, left, or right inputs. It has all the bases covered for a wide variety of games without being overcomplicated.
Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
It has tons of buttons that don't require moving the hands at all.
Assuming you only want to press one of them at a time.
That was the REAL achievement of the diamond configuration: the thumb could easily cover two buttons for when you needed to run AND jump.
At least these days you can usually remap them so you can use A and the underside button... assuming your hand wraps around the controller well enough to reach it.
If I have been able to see further than others, it is because I bought a pair of binoculars.
Stop being factual. I was trying to make a point.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
I live alone with a 60" LED TV in the living room... it is pretty fun to play games on it.
Most of the games I've played by controller expect that you'll be using an XBox360 controller, so the game is set up expecting you to have the same types of controls and buttons in the same locations for two-handed operations. Drastically changing what and where everything is will only result in a controller that is unusable for most of the games it was created for.
Ads for a controller I wanted as soon as I saw the headline? Not annoying to me.
Still annoying to me. What is even more annoying is trying to figure out if I want I badly enough to ignore the fact that they advertised it at me.
If you are not allowed to question your government then the government has answered your question.
Looks like the perfect controller for a backpack scouting drone.
Brings back distant memories of the Intellivision controller. I hope its an improvement over that godawful thing.
And what about people like me who don't own a TV and don't buy computer games? They need to scratch this whole design and come up with something that isn't a game console, there no sense in anyone making products that neither of us has a use for. Maybe make a domestic robot?
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Don't be ridiculous. Slashdot has covered new and interesting product developments since long before you created a SlashID. This falls well into the "News for Nerds" category. I will probably never buy this as I don't even game, yet I read it anyway. Why? Because it is interesting new technology. Period.
Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
Actually, a trackball works much better than a mouse as far as I am concerned. I hate using a mouse and can't understand how anyone would do so on purpose when trackballs are readily available.
Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
SteamOS is Linux based but I doubt it's going to be anything even Stallman would call GNU/Linux.
Everything I've seen makes this sound like it's more aimed at being a 'Console which runs PC games' than a normal computer. I'd expect it to load into a 'Big Picture' mode Steam client, and allow the user to launch their games and specially-modified applications from that which could well run as overlays like the existing Steam browser. Whether this machine even needs a command line is debatable, it shouldn't need GCC (I'd expect a fully binary-based OS) or a full-featured window and compositing desktop like Gnome.
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Sony already makes a PS3 controller. No point in them joining the market if they are going to do things exactly like Sony and Microsoft.
There are enough other games on Steam which do need a keyboard and mouse though, everything from other RTS games such as the C&C and RA series, to the more complex FPS games. Valve may be wanting developers to do things for their Big Screen/Controller setups but there are still plenty of games there where controllers are unusable.
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If you want to game on a monitor you'll have a computer attached to it and so the existing Steam client will work fine for that, and in any case given the ease of DVI/HDMI conversion the practical difference between a television and a monitor is getting very slim.
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You don't want to play Street Fighter on a Xbox controller either. Those quarter circle moves are not really designed for a d pad or analog sticks.
what are you frothing at the mouth about? Nobody said anything about bringing ads into your house via the controller in question. Try reading what people post before you go crazy next time. And refit that tinfoil while you're at it.
Look at the pictures in TFA; these aren't phone touchpads. You shouldn't be losing your center with these.
I currently have a Linux PC and a XBox 360 connected to my TV. Is Steam more of a console replacement, or a distribution method for PC-style games? (I.e. keyboard/mouse input and few co-op games). Does installing games on Linux under Steam actually work, or is it a nightmare of package dependencies that require an up-to-date install of a specific distro? Is there a good selection of split-screen games that are gamepad-friendly? I am getting a little tired of the XBox 360 low resolution, and it is feeling more and more limited without paying a subscription fee, which I won't do.
I wonder what Jeri Ellsworth thinks of this controller?
Not sure how the heck my brain confused "Steam" with "Brain", obviously my own brain needs more sleep.
File under 'M' for 'Manic ranting'
You dont 'take over' the TV. You have your PC as you always have and then a cheap Steam OS thin-client for your living room for when you want to play games out there.
Good-bye
THe biggest problem with phone touchscreens is there is absolutely no feedback. These pads have advanced haptic feedback systems. Its not the same thing.
Good-bye
There is a guy that plays StarCraft 2 with an xbox 360 controller and he occasionally streams it on twitch tv. I think he is diamond league so he makes it work pretty well. Obviously it still isn't as good as keyboard and mouse.
The Official Site of 1337 Pwnage
The haptic feedback option on my phone must be a fake then.
We don't like the DRM, we just realize that DRM is not a black and white issue that trumps all else in the equation. We also realize that without any DRM whatsoever, PC gaming would be limited to what you see on GOG. GOG is good an all, old games are fun, indie games are good and sometimes better than anything else, and the small handful of big titles that are released DRM free are really to be applauded... but often I want big new games that some company has invested a lot of money in. A lot of them aren't entirely comfortable with it being completely DRM free. If you can't understand their perspective, you've clearly never made a game (neither have I) and you're closed minded.
The big problem with Steam is the restriction on simultaneously using two games in one library. My wife likes to play too, and those games, under California law, are as much hers as they are mine, no matter what the Terms-of-Use say.
So I need to make a new account for every game I buy, and it's a major pain in the ass to manage.
Those buttons around the in the middle touch screen, while having the traditional letters of a game pad are likely intended to be used as a set of select/start style ancillary buttons. Take a look at the button layout for Portal 2 and look what they're using those buttons for.
http://cdn3.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/controller_bindings.jpg?v=2
It's all communication/gesture actions. It's something you would press when standing still. Those are not intended to be action buttons!
If you really want to create a traditional button setup you could easily use the right track pad to simulate a set of face buttons. If your finger is in a given quadrant when you press it it would source your finger position and then act as an XYAB button input. Simple
Leela: Didn't you have ads in the 21st century?"
Fry: Well sure, but not in our dreams. Only on TV and radio, and in magazines, and movies, and at ball games... and on buses and milk cartons and t-shirts, and bananas and written on the sky. But not in dreams, no siree.
and has moved on to AAAAAARRRGHHS! That's the only way I can explain this week's perpetual 3-trollage.
When people first saw the diamond on the NES control pad, they said "The controller design is awful. Why the fuck would you get rid of the traditional joystick?"
I personally have mixed feelings about the controller, but I'm at least willing to wait to give it a try before passing judgement on it.
"I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?" "You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy [...]" Oh Valve. I love companies who can still afford to have a sense of humour about things.
Yeah, and Valve could be better regarding that specific scenario. It actually is a weakness they face specifically compared to their competition with consoles. The entire game list acts like what is licensed, not the individual game. In Europe, they're putting (or have put?) a game lending/reselling function that sort of works.
What wrong with a wireless keyboard and mouse?
KB+M is fine for single player. The problem comes when you have players 2, 3, and 4 visiting your home, and the APIs for accessing more than one mouse or more than one keyboard are far more obscure than the APIs for accessing more than one gamepad.
So people can use those monitors. Your monopolizing them with your pc use.
I was hoping for Half Life 3 but since it was launched under a "living room" moniker I was positive that it wasn't going to be. I also highly doubt they'll make Half-Life 3 SteamOS exclusive. Valve doesn't make any extra money off of SteamOS as opposed to someone having Steam on Windows. Also, it's just not Valve's style.
He has upper management written all over him.
Yeah, because communication wasn't invented until the internet. We just sat around with tape on our mouths with no means to express our opinions.
There was a console before the SNES called the NES. People didn't immediately jump on it because 1) it was released just after the massive video game crash of '83 and 2) nobody had heard of Mario before ("You mean that dude from Donkey Kong had a name?") 3) it was expensive and came with a stupid robot and 4) it had a weird control pad instead of a joystick.
Look it up sometime when you aren't too busy spouting off your ignorance to everyone.
Why would I want to take over the TV so that nobody else in the house can use it to watch TV?
Because that way they can play a video game with you without necessarily having to buy their own gaming PCs and their own copies of the game.
they may make it Steam exclusive though. Steam in any way shape or form - with release on PS4 and xboxnone at a later date.
And GOG does all that without DRM.
I never got used to using my thumb for simultaneous presses. On the NES i'd flip my right hand over and use my index and middle finger to play, it always felt much more precise. I appreciate them trying some buttons on the underside of it, but it does leave you with 1 less button on the right than an analog.
Though the fact that the 5th button is the analog pad, it can be much more than a one press. First is the obvious turn it into 4 buttons depending on the quadrant pressed, which would work for action games perhaps.
But even more you could do gesture then press moves to make it even more functional. There is a lot of potential for new here. It might suck, it might not, but I have a feeling we'll see some new ways to control things if the controller takes off.
Maybe more gamers would use them if they were called trackboobs.
Get free satoshi (Bitcoin) and Dogecoins
That's definitely possible and I'd even say likely. Valve does have a preference for PC and anything from them since HL2 on PC has required Steam if my memory serves correctly.
6 buttons on the right. 2 rows / 3 columns. Labeled as follows:
Jab Strong Fierce
Short Medium Roundhouse
FFS Steam.
I'd assume both run and jump are handled by the analog pads for most games.
I wouldn't want to use it for a fighting game, but overall it seems pretty good to me. Up to 4 simultaneous presses (2 backside, 2 triggers), not counting the 2 pads that click.
using the right pad as "buttons" like the wii-mote does often, you can use diagonals to simulate 2 presses in the feasible combos of the SNES.
I'm actually pretty excited to see how well it works, but on the face of it it's a great design IMO. I am most concerned about tight grip triggering the back buttons.
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
INSIGHTFUL is the new FUNNY in this season!
I don't know about the xbox controller, as I use a PS3 pad which works nicely. Not as good as a proper arcade joystick, but passable. Heck, SF2 was really playable on the SNES pad once you broke it in.
I lost against the medium AI last night. So incompetence trumps controller.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
You are not the only person in the world, and the others of us living in it are not all like you. For some of us, it makes perfect sense.
For instance, my entertainment center (TV, AVR, and surround sound speakers that were all carefully researched, and I'm looking to add DIY Ambilight stuff to increase the immersion) is a good deal more impressive than my PC setup, so for quite a few (though not all) different types of games, the bigger screen and more immersive audio can really improve the experience. Not to mention that my TV currently doesn't see much use outside of console gaming anyway, but if someone else is using the TV, well, Steam is nice in that it has this Steam Cloud thing that stores your save files in the cloud, allowing you to play from whatever device you're on, so I can just retreat back to the PC setup if a significant other wants to watch some TV or play one of their games.
But for someone like you, you'll be happy to know that Valve has already confirmed that they aren't forcing any of this stuff on you. So, you don't have to use the Steam Machines or controller, nor are they dropping keyboard and mice support, nor are they requiring you to use Big Picture mode. But if you decide that you want to give Steam OS a try on your PC, you can do that. And if you want to give Big Picture on your PC a try, you can. And if you want to try the controller on your PC, you can. They're there for you if you want to give them a shot. If you don't, that's fine too.
Basically, they're adding more options. You may not care about them, but some of us are really excited about them, since it means we have more ways to enjoy the things we already own.
Even better, it turns the inherent weakness of the license model (that it isn't tied to a physical object such as a disk or floppy) and turns it into a strength by giving you great convenience and protection from wear and tear.
You could always plug in a Nintendo 64 controller through an adapter. It has exactly the layout you ask for.
So how would a cross-platform side-scrolling platformer, something like Mario or Mega Man or Castlevania, be adapted to a controller like this? The player needs move left, move right, crouch, climb, jump, and fire commands. Those are already incredibly clunky on the multitouch screen of a phone or tablet.
A 'valve' is a 'steam controller'.
It still limits use for legitimate users and creates an unnecessary headache for them. Accepting STEAM is like saying "oh well it's excrement in my soup, but at least it's only bird excrement, not dog excrement". You're still going to get sick you fuckwit!
precision of physical sticks
this is an oxymoron
When things get intense, I always find myself pressing buttons harder and trying to tilt sticks further than they can move
you might have a neurological disease, what you describe is some sort of alpha motor neuron disorder. Btw monkeys also have trouble with fine motor control.
Who logs in to gdm? Not I, said the duck.
So it is like a book or software! "The Girl Who Played With Fire" isn't interesting! It's just words! Brtfs isn't interesting; it's just the same old C statements and some assembly!
I accept your apology.
Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
I guess this is your lucky day! Though, I guess it won't work with the new account per game situation you created...
Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
I'd be interested in using this as an input device on a desktop computer. If you configure the circular pads to act like the rubber nipples, with something like a logarithmic transform to increase precision for centre movement and increase travel speed for the edges, then I can picture this being more useful than a mouse. Couple that with multi-pointer manipulation, and you get your usual pinch / zoom / rotate movements that are becoming more common as a "everyone knows how to do it" input method.
Ask me about repetitive DNA
Which would be fine, if only the sold the games for less than the amount of a comparable game that used physical media. Instead the brand new Steam games are every much as expensive as the competition.
It would also be nice of the Steam DRM was an option. Ie, use Steam when you download the game digitally, but don't use Steam if you purchased a game disk instead or want an alternative copy protection scheme.
But I just want buttons. I want to be able to rest my thumb on something and then press down when I need to. I hope I'm wrong, but this thing just looks uncomfortable.
All this advanced stuff and it lacks gyroscopes so there is no motion control option? I would think that is a major oversight...
That really depends how far they take the "openness" - they seem to be hammering that message, so I'm going to assume it's at the very least going to be really easy to muck about with for those who want to.
This is Valve's broadside attack on Windows 8, and they seem to have gone all out for it.
If they can pull it off, it's going to be for console gaming what Android is to smartphones.
"FA" wasn't "FR" by you it seems.
The beta units have 4 buttons where the touchscreen is, and are wired with a USB cable.
This information is clearly and obviously stated in the article text. It in no way contradicts itself.
My car has 5 seats and a big trunk, why would I want a pick up truck with only 2 seats and nowhere for my other passengers?
Why would I want to drive around in one of those?
It's just a newer more advanced Turbo Touch 360.
http://en.wikipedia.org/wiki/Turbo_Touch_360
Probably sucks like one too.
In Soviet Russia, Trojan exploits YOU!
Nah, they said it would not be HL3. We all figured it would be the controller they kept referring to. A living room game system needs a livingroom game controller.
I suspect strongly that HL3 will require a MS Windows based OS at launch and quite surprised and pleased if it even runs locally on any version of a steambox or a computer running SteamOS..Valve has stated that the Steambox will stream more hardware intensive games from your beefier Windows system.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
I'd say its annoying because there are plenty of other worthy subjects in the firehose on any given day and instead of one of those we get a commercial.
But when it comes to SteamOS and the SteamBox there is a rotting elephant that nobody seems to be willing to talk about...how in the world are they gonna pull off functional DRM in a FOSS OS without running afoul of the GPL? Are they gonna do like Google did and sink a billion into making their own GPL V2 only fork so they can use the "TiVo Trick" of code signing the DRM? Are they gonna demand boards that have TPM so they can use it against the user? How are they gonna pull it off?
I have read some say they are gonna just do it "like they do Steam on Windows" but I don't think that will work with a FOSS OS as you can always get the underlying subsystems to "lie" to the program by simply making your own recompile, something not possible with either OSX or Windows. They also can't use the kernel hooks that past DRM systems like SecuROM and StarForce used for the same reason, one could recompile the kernel to bypass it. Not to mention there are plenty of Linux hackers that hate DRM on general principle and will probably do everything they can to undermine any program that uses DRM. We have also seen this attitude from several of the devs of Linux who I wouldn't be surprised if their "updates" mainly break SteamOS. As one told me when I pointed out having updates break drivers was stupid "I hope we break every non GPL driver constantly!" because he truly believed a broken OS that was "GPL Pure" was better than a functional one.
So as a system builder while I would like nothing more than for this to work, as i think win 8 is an abomination and MSFT has always treated us like red headed stepchildren between this and the fact that a good 90% of triple A games in the last 10 years have been DirectX only? I just don't see how its gonna work, somebody really needs to do an interview with valve and ask the hard hitting questions. Maybe they have an answer, maybe they have cooked up their own GPL V2 only fork, maybe they have bought a good chunk of the Wine guys and have them working on a "clicky clicky" simple version of wine to integrate with SteamOS, I just don't know but I would MUCH rather read how they are gonna solve these VERY difficult issues, not read an oversized commercial about yet another supposedly innovative controller.
ACs don't waste your time replying, your posts are never seen by me.
I'll accept ads in a game, if they are relevant. If the game has, say, a convenience store, I'd LOVE to see real products...like in real life. Unfortunately, it never seems to happen correctly. Like, it'd be all Coca-cola and no Pepsi. Or the worst, is when it's some poster, but the same poster in every level. I remember when they put ads into BF2(I think) and they were for Intel and such... on a billboard in a foreign land. At least put it in the native language, as I can see by the graphic what it's actually for. If they could do it right, with real products and players both sides of these bullshit rivalries, I think it'd make modern games much more immersive. Hell, if it was set in the recent past, you could the companies' old logos and stuff. Neat. But yeah, any other in-game advertising is pretty bad.
...
Are you TRYING to be foolish, or does it just come naturally? You CAN hold a book, buy it, and have it shipped to you and you CAN hold software when its on a CD or DVD, you can order it no matter the form, and you can have it shipped to you.
Meanwhile what she said is correct, this IS vaporware. Can you hold it? Buy it? Have it shipped to you? No, and just like the Foleo and MSFT Courier until they have them for sale somewhere its just bullshit and marketing.
ACs don't waste your time replying, your posts are never seen by me.
So when they don't have something to sell it is marketing, but once they do it won't be anymore. You truly are "special", aren't you.
Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
I never got used to using my thumb for simultaneous presses.
Don't try to press both buttons. Only try to realize the truth. Er, wait. Only try to make both buttons be pressed down. If your goal is to make the buttons fall and not to press on them with a finger then eventually your nervous system will learn how to slide the finger over to hit the second button.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
When people first saw the diamond on the NES control pad, they said "The controller design is awful. Why the fuck would you get rid of the traditional joystick?"
Who is this "everyone"? And what is this "diamond"? When the NES control pad came out, kids had already learned to use the cross (or "D[irection] Pad" in the common parlance, which no one calls a diamond) by playing Nintendo's LCD Game & Watch series games. And gamers had already experienced flat game control pads on the Intellivision and Colecovision systems. You don't really know what you're talking about, so why do we care about your judgment?
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Didn't work well for the IBM TrackPoint...
http://xkcd.com/243/
"We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
how in the world are they gonna pull off functional DRM in a FOSS OS
maybe the same way they do on linux already, the os will be foss but the steam app won't be, it's possible that on steamos the 'steam app' might take the place of a desktop environment instead of being simply an app run in one as it is now, but nothing in the gpl forces an application written to run on linux to also be gpl, as long as you follow the rules
I propose that Valve call this thing the Steam 'roller
Ask me about repetitive DNA
The real issue with mouse vs. thumbstick/trackpad accuracy has little to do with the resolution.
I think a very good case could be made that the biggest difference is between relative and absolute positioning, and Valve says they solved that by making their controller allow absolute positioning.
Suppose I want to move my view from direction A to direction B. On the PC, I have to learn how far to move my mouse. It doesn't matter how quickly or slowly I move it*, it will always go to the same place. If I need to do it very quickly and lose some accuracy, I do the same thing as if I need accuracy but not speed, just faster.
(* Well, if you turn off mouse acceleration. But even if you don't, what I say is still way more true of mouse/keyboard than it is of controller.)
Contrast with a controller, where there's a timing aspect. You have to point the stick in the direction you want and hold it there for a certain time. If you prefer speed to accuracy, you don't just do the same thing quicker than if you prefer accuracy to speed, because you actually have to move the thumbstick further to swing over.
And a related problem is that the thumbstick has to balance between allowing fine control and also wild swings -- and if you want to be able to swing around faster than your controller and settings allow, you can't. With absolute positioning, you have to be going really damn fast before you can't go faster.
As someone who as a rule hates controllers and passed by this announcement for awhile, I'm actually fairly excited after reading through. Cautiously excited, because I'm not convinced of the resolution question, your point, or how for a game like an RTS or 4X how well the circular control maps to the rectangular screen. But I will definitely be checking it out.
It's modded Insightful because it's parodying the parent post.
Deus est fatalis
It appears to be a calm and reasonable response to a comment asserting that this controller will be used to force you to watch ads.
You don't read good.
As snakeplissken said, they already appear to be doing steam on linux just fine. The streaming seems like it will get around some of that too: any game DRM that requires windows WILL be running windows.
Lastly, I really have no clue about system architecture. Are you saying it will be trivial to crack every game through steam OS? Or are you saying "there will be holes in security?" It seems like every game is cracked and online in days if not hours. So I don't think steam can make a system that is 100% secure for DRM. I don't think they really need to make it as secure for DRM as windows either.
I'd argue that while some aspects of 1 and 2 may be pretty common, like graphics and play style, they're still good all around games independent of their time. HL3 doesn't need to be revolutionary for it to be a great game.
I think the hype is over "will it come out ever?!?" and "What's going to happen next for gordon freeman?!?" not "What new technical or storytelling innovation will valve come up with?"
Valve already stated that SteamOS is a Linux Distro. GNU? Not sure. Is SteamOS going to run on proprietary driver blobs from NV and AMD by default? Then I'd think not. But it's intended to run on a variety of hardware including a HTPC that could be sitting in your living room right now. At least from what I read on the Valve FAQ. I really have a difficult time wrapping my head around a Linux system with a variety of hardware that won't require some access to a command line and something to edit configs. but if they can pull that off, kudos to them.
My take is that a Steambox will be a Linux PC in a console like enclosure with a gameconsole like interface, sold by third parties, and likely including some level of remote support with the price of admission.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
Second... no, it isn't interesting new technology. It's technology that's been around for the past two decades at least, wrapped up in a slightly different package.
To be fair, that is what basically all new products are.
For gamers, a new type of video game controller is a big deal. Compare a DualShock 4 gamepad (2013) to an SNES gamepad (1990). They're still remarkably similar. The basic concept of two analog sticks, a D-pad, start/select, four face buttons, and some shoulder buttons has been the standard for well over a decade. The exceptions are some niche attempts at motion control that haven't worked so well for actually gaming. Using trackpads to replace the analog sticks on a gamepad is a new idea. It sounds pretty clever, assuming they can optimize the design.
I personally don't find vaporware advertisements interesting -- when they have an actual product, that I can hold, or buy, or at least get a fucking diagram to build a prototype of it, then it's interesting. Because in my world, interesting is defined as "shit I can use", not "shit someone in marketing dreamed up."
Part of the announcement is a request for beta testers. Beta hardware will be shipped in the next few months with plans for release early next year. That's not vaporware. As someone who's eligible for the beta, I appreciated the heads-up.
Visit the
She should still have her own account. I believe you are restricted to the same degree she is with the single licence. If you want to share access to the account, have her sit on your lap working the keyboard while you handle the "mouse."
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
I always considered trackballs better for fine movement when I used a 2-3 button PS2 mouse, back then I used both. But a modern gaming mouse is incredibly precise and all the buttons stay under your fingers during that movement. With a decent mouse you can even hotkey the speed of your cursor movement. I don't see the advantage of trackballs anymore.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
Back in the day I used to prefer KB/M/joystick, all three. Buddy of mine used KB/M/Trackball/and a Spaceball all at the same time. It's a PC so you don't really have to choose. Maybe. We'll see.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
It's probably more relative joystick vs a mouse's absolute position. I don't have a problem playing a game designed with the autoaim inherent to a joystick's lackadaisical movement. But it can be annoying for the game to get around to the target I want to hit.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
Look up how Steam functions.
It validates your license to play a title every time you fire one up (or in offline mode, validates against stored credentials which will expire eventually).
Can it be cracked? Of course! Steam protection has been cracked on Windows.
Problem is, it is constantly moving target, with massive amount of software (each requiring individual crack to strip off the wrapper) and vast amount of people just can't be assed to be so cheapskate as to not just pay for the software to have it Just Work.
There is no "master key" crack against all Steam software as each Steam game has it's own wrapper that is dependent on Steam servers to function. And since you do not control Steam servers, you can't just "compile it away". This is not some dumb CD check as the validation is done using public key crypto to decrypt bits that you need to run the application and the servers have the other side of that equation. You would have to recompile each game from Steam to bypass it. You don't get sources for those. Yes, it is possible to binary patch them. No, it is not constructive use of your time compared to the benefit (only to see the benefit go poof when the game patches the next time)
GP was the one who called it a "diamond" rather than a D-pad or cross. As another poster pointed out, he may have been commenting on the layout of the A, B, X, Y buttons. If that's the case, then I misunderstood him, but nobody calls the buttons a "diamond", either.
The Colecovision did NOT have a flat D-pad style controller... it had a joystick. Get educated before trying to get smart.
A closed binary talking to a closed binary gives them plenty of scope for DRM. None of this would run afoul of GPL unless they use GPL code in either the Steam application or any of the games.
They are under no obligation to provide you that code.
I think this is very innovative and I hope it will work.
I love the fact that it's completely symmetric but most of all, it's open!
How many gaming and especially non-gaming possibilities does this open?
This is the perfect device to control a drone.
why the DRM in linux is that much different from in windows?
In windows you can also preload DLL that hijack system calls to report what ever you want. Most copy protections where cracked in windows and people still play and have games on it... why linux should be different? yes, might be easier in linux to break the DRM, but unlike consoles, steam games are usually cheap (even better with the discounts and humble bundles), the DRM is almost invisible to the user and they allow a game to be shared. So, even if some games will be pirated, most of the people will not care. Most of the "DRM" today is "you need a valid copy to play online", so having a pirated copy is a bit useless.
Finally, the DRM is user level, not kernel level... steam only talks to the kernel via the public API, so "no user level breaking" is permitted (by Linus and top developers orders)
Wine can still play DRM games just fine... and you control both the linux kernel and the "wine kernel", yet there is no major piracy problems due that... hell, i play some DRMed linux games on steam and searching for pirated copies of those games i found none (yet i can find windows pirated versions)... so again, what is the problem here?
Higuita
not any more...
steam now allows a game you own to the played by friends... you share a games the the other account can play it. If you try to start the games and other is playing, the remote "copy" is disabled and the owner can play it again. So setup a account for you and another for your wife and share games. If you both wan't to play the same game, you fall in to the "2 players, 2 licenses, please".
legally, your steam account ownership is not different from a car... both own it, only one can drive.
Higuita
The Colecovision did NOT have a flat D-pad style controller... it had a joystick. Get educated before trying to get smart.
It had a flat joystick that you basically had to press on the top of because it had such a massive head. The massive head was flat. And it was too big to reasonably put a child's fingers around and also be able to hold the controller and hit buttons. I've owned two of them, thanks.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
For one thing, you don't need to move the thing; it is perfect for areas without much table space. Also, you can go across two or more monitors worth of very high resolution display space with the flick of a thumb.
Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
It's 2013. People still live with other people. Therefore, it is likely that a given household will have more than one gamer. Couch multiplayer allows people who live in the same household to play a game together. I've also found it useful for when people happen to be visiting for some reason other than video games and happen to get the itch to play a game together. One example is when parents get together for a family reunion and drag the kids along.
Nuh huh shut up you're an oxymoron.
Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
If SC2 and WoW (I'm not currently subscribed, but I don't kid myself by saying "I'll never be back") could run on this, then I could probably get rid of my Windows box.
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