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What Valve's Announcements Mean for Gaming

Now that we have the full picture of Valve's efforts to bring PC gaming to the living room (SteamOS, dedicated hardware, and a fresh controller design), people are starting to analyze what those efforts will mean for gaming, and what Valve must do to be successful. Eurogamer's Oli Welsh points out that even if Steam Machines aren't able to take the market away from Sony, Microsoft, and Nintendo, they put us a step closer to the final console generation. "Valve has hopefully sidestepped the most depressing aspect of console gaming: the enforced obsolescence that makes you consign your entire games collection to a dusty cupboard every five years." GamesRadar notes that Valve's approach is fundamentally different from that of the current console manufacturers because it's about putting more power into the hands of the users. "The takeaway from SteamOS, then, is that openness breeds innovation. Valve's putting the very source code of its operating system in the hands of everyone who wants it just to see what happens. Comparatively, Microsoft is pushing its Windows Store, turning Windows into an increasingly closed platform (i.e. one that charges costly development licensing fees and restricts access to certain content providers)." Everyone's curious to see how the controller will perform, so Gamasutra and Kotaku reached out to a number of game developers who have experimented with prototypes already. "[Dan Tabar of indie studio Data Realms] said the configuration map for the controller allows you to do 'pretty much anything.' For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse." Tommy Refenes, co-creator of Super Meat Boy, wrote an in-depth description of his experience with the device. He summed up his reaction by saying, "Great Start, needs some improvements, but I could play any game I wanted with it just fine."

182 comments

  1. It means there's now one more API to target. by RamiKro · · Score: 0

    Or more likely, another back-end for your engine of choice.

    1. Re:It means there's now one more API to target. by hobarrera · · Score: 2

      Nope, wrong, it's just steam on linux really.

    2. Re:It means there's now one more API to target. by bfandreas · · Score: 1

      Given that they are currently working on reducing input latency I would suggest that it is a bit more than that. Seems like they are losing the X server. Which on a dedicated OS makes a TON of sense. Also they are getting rid of a lot of OS overhead. If they succeed then we will all win since they said they will release the source soon. But I don't quite see them tinkering on the kernel. They are propably busy in the userland stack so they won't invoce the wrath of Linus.

      Would have been cool, tho. A fight between Linus and The Gabe would have been highly entertaining.

      --
      20 minutes into the future
    3. Re: It means there's now one more API to target. by arendjr · · Score: 2

      What are the odds they are building off of Mir or Wayland to get their improved graphics and input performance? If they choose one of these it would add a lot of weight to the respective choice.

    4. Re: It means there's now one more API to target. by techprophet · · Score: 4, Insightful

      Wayland stands in one corner, hailed by the majority of the Linux community. In the other corner stands Canonical's canonical display server, all alone. Given Valve's actions so far, I'd wager a healthy amount of btc on wayland.

    5. Re: It means there's now one more API to target. by Therad · · Score: 1

      On the other hand, Steam OS is built on ubuntu. Time (and slashdot) will tell.

    6. Re: It means there's now one more API to target. by Anonymous Coward · · Score: 0

      It's built for ubuntu now. It worked with different distros basically from day one too. They're not married to ubuntu.

  2. FUCK THAT SHIT - GIVE ME HALF-LIFE 3 by Anonymous Coward · · Score: 0

    As a PC gamer who has been waiting for HL3 for many years, I couldn't give a rat's ass about these announcements.

    1. Re:FUCK THAT SHIT - GIVE ME HALF-LIFE 3 by DrGamez · · Score: 1

      Is this uh... really the only thing you're worried about?

      Must be hard living at home nowadays.

  3. Unless your engine already supports OpenGL by tepples · · Score: 5, Insightful

    I was under the impression that engines that already support OpenGL won't need too much modification. SteamOS is just a desktop Linux distribution bundled with the Steam client in Big Picture mode. This means it uses the same video drivers and the same APIs as desktop Linux. The only engines that would need extensive modification are the ones that target only Windows and Xbox 360, as the other gaming platforms use OpenGL or something very much like it.

    1. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      The only engines that would need extensive modification are the ones that target only Windows and Xbox 360

      Which is the vast majority of all games.

    2. Re:Unless your engine already supports OpenGL by tepples · · Score: 0, Troll

      [games] that target only Windows and Xbox 360

      Which is the vast majority of all games.

      Citation needed that "the vast majority of games" are not ported to Mac, desktop Linux, Wii, Wii U, or PlayStation 3. Case in point: Wii won the seventh generation, and Xbox 360 tied for second with the PlayStation 3.

    3. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 1

      The Wii pushed a lot of units but game sales were atrocious except for a couple of first party games. The WiiU has also been a tremendous flop thus far.

      The vast majority of triple AAA games aren't ported to the Wii, OS X or Linux and that is unlikely to change anytime in the near future; especially with the overall Linux and OS X Steam usage stats being much lower than almost anyone expected. Linux is barely breaking 1% most months. Unless Valve can pull tons of first party developers over to "SteamOS," which I highly doubt, it's dead in the water. The public at large sure as fuck isn't going to settle for streaming games from their Windows PC.

    4. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 1

      Who is to say that smart developers won't be able to tie... say... Wine... into SteamOS? You know... the ability to use Windows Programs in Linux.

      A stable version of Wine + SteamOS = an incredibly big catalog of games available all of a sudden.

    5. Re:Unless your engine already supports OpenGL by Charliemopps · · Score: 1

      What they are doing almost guarantees real commercial video drivers for linux. Something AMD and NVIDIA have never had a financial interest in really pursuing just became a market place. That alone would likely the single biggest advance in linux gaming in the past 10 years. It's really up to Valve to get the ball rolling, but if they do, and they can get enough games working initially it's going to be a huge advance, and they'll likely skyrocket to Google/Apple levels of success. This is their hail marry, and if any company is crazy enough to pull it off I think its Valve.

    6. Re:Unless your engine already supports OpenGL by bfandreas · · Score: 2

      SteamOS is propably pretty X-less. AMD has just announced a new low-level API(they seem to be supported by DICE/EA on this one) and NVIDIA just this week have been falling over each other in their rush to announce proper Linux drivers.

      Valve has a lot of weight to throw around and it seems like they did just this.
      I'm not convinced by the controller design since it seems to lack the haptic feedback of twin stick, but I'm actually quite intrigued by this whole Steam OS thing. If they price their SteamBox right and actually pull off that streaming thing it might just be my thing. At the moment I'm considering a 20m HDMI and USB extension from my PC to my TV. Some games I prefer to play with a controller and then I might just as well do that on my TV, on my couch, in my living room.

      ...and no, I'm not interested in a console.

      --
      20 minutes into the future
    7. Re:Unless your engine already supports OpenGL by Rockoon · · Score: 3, Interesting

      Indeed, the AMD API they are proposing is supposed to be much lower level than OpenGL because console developers are used to getting away with being much closer to the metal when they only have 1 hardware target to shoot at. To get an idea of this, in neither OpenGL nor DirectX is there an efficient method of just taking a pointer into video memory and fucking around from the CPU side of things.

      But when you look at AMD's APU setup, memory is memory.. video memory and main memory are one and the same.. there is no reason that you shouldn't be able to just go ahead and write to individual texels in a texture efficiently, and so forth.. something quite inefficient on a PC with a dedicated video card in the x16 slot.

      AMD plans for this API to be "open" so Intel will be free to implement it on their integrated GPU's as well... NVidia, without its own x86/x64 architecture, will be screwed of course.

      --
      "His name was James Damore."
    8. Re: Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      or if you already have a Windows machine in addition to your SteamOS box you can just stream your Windows stuff anyway.

    9. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 1

      That will probably be an option but most AAA games do not run in wine, or run crippled compared to their intended design.

    10. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      The only engines that would need extensive modification are the ones that target only Windows and Xbox 360

      Which is the vast majority of all games.

      No it isn't. The "vast majority of all games" include the PS3 as a target platform. Microsoft was more interested in timed exclusivity this generation than actual exclusives. And while PSGL isn't OpenGL, it is based on it. The only exclusives MS had this generation that were worth a damn were titles they published themselves. EA, Activision, Ubi, Rockstar, Bethesda, and everyone else stayed committed to multiplat for their AAA releases.

    11. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      Rockstar

      Sorry, meant to say Take-Two here. RS being a developer owned by publisher T2.

    12. Re:Unless your engine already supports OpenGL by dj245 · · Score: 1

      This is their hail marry, and if any company is crazy enough to pull it off I think its Valve.

      I'm not a big fan of American football, or any other sport actually. But a "hail mary" is an act of desperation, and it doesn't really apply to Valve. They have lots of money, a great revenue model, and their business is probably increasing, not decreasing. Kind of a ridiculous statement for a company that will be Just Fine even if this product flops utterly and completely.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    13. Re:Unless your engine already supports OpenGL by Mike+Frett · · Score: 4, Interesting

      Valve wants native ports, not Wine usage. Their strategy for streaming is sort of a Microsoft tactic. Consumers will find Steaming to be cumbersome and eventually demand native ports from publishers, that's valves goal with streaming; Native ports. They've had plenty of time to figure all this out and gather the data. It's a big risk for them, they aren't just going to throw something out there and hope it catches.

      In the end we all need to stop thinking about Wine. It's more of a problem, than a solution.

    14. Re:Unless your engine already supports OpenGL by Curunir_wolf · · Score: 4, Funny

      The vast majority of triple AAA games aren't ported to the Wii

      Just how many AAA AAA AAA games are out there, anyway?

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    15. Re:Unless your engine already supports OpenGL by RMingin · · Score: 1

      So the minor data point that Linux Steam only allows you to download/install/run games that have native ports means nothing....

      I run Linux most of the time. I run Steam most of the time. I have two Steam installs, one native and one under Wine, simply so I can play most of my games.

      Hear that GabeN? This should be your next item! An unsupported checkbox somewhere that lets me download and try to run games not yet supported under my OS. If you could tie into my wineconfigs and run unsupported-but-preconfigured, that would be even better, thanks!

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    16. Re:Unless your engine already supports OpenGL by hairyfeet · · Score: 1

      Because its not even beta quality yet, much less ready for Joe Public? for every game you have that "just works" in wine you have a good hundred that MIGHT work in wine IF you have the ability to "massage" the game. this massaging often involves a shitload of hoops and CLI, and Joe Public? Is lucky if he can make a shortcut, he sure as hell isn't messing with CLI.

      This is the problem that FOSS advocates simply refuse to accept and I have a feeling valve is gonna find out the hard way....just because YOU think something isn't complex does NOT mean that Joe Public will feel the same!

      Until you can remove 100% of the CLI mess from wine, in fact until you can remove damned near 100% CLI mess from SteamOS? Its not gonna fly as the first time Joe Public is told with a straight face "Open up bash and type" its over, they are going back to Windows and furthermore are gonna tell a dozen people how bad SteamOS sucks. And before anybody brings up Powershell don't waste my time, its a SERVER TECH and is NOT used on the desktop. in fact I dare you to show me a single OEM of Windows Home that comes with PS. You could remove CLI from windows tomorrow and the vast majority? would never know it was gone, in fact around 2006 HP had a desktop whose image had no "run" nor did it have any way to access the CMD unless you knew the path...ever hear about it? probably not as it was a home unit and the only guys that ever noticed were guys like me that had to work on them!

      While I appreciate the work the Wine guys have done they have a loooong way to go before Wine is simple enough for Joe public, for Joe to use it he has to be able to stick in the disc, go "clicky clicky, next next next" and have it work EVERY TIME, or at least work enough that the few times it don't he thinks its his fault. Wine just isn't anywhere close to that point, sorry.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      > extensive modification are the ones that target only Windows and Xbox 360, as the other gaming platforms use OpenGL or something very much like it.

      OpenGL is not the only difference. You have to deal with different threading, file-system, audio, controller and networking APIs, different compilers and different dll/so behaviour. All in all it is a major pain to get it to run (source: I recently ported did a Linux to Windows port), getting it to run in any way fast and bug free is even harder.
      OpenGL is just a small part of it.

    18. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      If Gabe ever did that and it became popular Microsoft would lawyer up and attack both Wine and Valve. Do you honestly think Microsoft couldn't make a case against Wine if they needed to? Valve isn't that stupid though so it will never happen.

    19. Re:Unless your engine already supports OpenGL by SlippyToad · · Score: 1

      This is more like crossing the Rubicon. They're making a point and sticking it in hard.

      --
      One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
    20. Re:Unless your engine already supports OpenGL by Gibgezr · · Score: 2

      >I'm not convinced by the controller design since it seems to lack the haptic feedback of twin stick

      I thought that one of teh things Valve was pitching was much-improved haptic feedback. From http://store.steampowered.com/livingroom/SteamController/ :
      "Haptics
      Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

      The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

      This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers."

      Sounds great to me.

    21. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      I think you are missing the quickly moving currents at play in gaming.

      1. Computers no longer need upgrades outside professional use or for gaming. Email/Youtube/Facebook don't tax PCs.
      2. Consoles are inexpensive and offer a great out-of-the-box gaming experience.
      3. Televisions have drastically increased in fidelity and in size. Playing games on a 24" 1080p desktop isn't nearly as compelling as playing on a 60" screen.
      4. Cellphones and tablets are absorbing all of the casual gaming market (Peggle, Angry Birds, Plants vs Zombies type gaming).
      5. Operating system manufacturers are focused on integrating their own market place directly into the OS. Its tough to convince people to use a 3rd party service instead of the integrated market.
      6. The desktop computer market is shrinking. People are more interested in tablets, smartphones, and laptops for their computing needs. There isn't a good reason currently to have a powerful desktop, unless it is the center of a digital hub.

      All of the current trends are negative for Valve as a digital retailer of PC gaming software. For the long-term survival of Steam and their company, they have to navigate the transition away from a desktop-centric system to one that centers around the media center in the home, the television.

    22. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      Just one: Final Fantasy AAA AAA AAA

    23. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      In the end we all need to stop thinking about Wine. It's more of a problem, than a solution.

      I wish more open source devs would think of Cygwin the same way.

    24. Re:Unless your engine already supports OpenGL by Anonymous Coward · · Score: 0

      NVidia and Intel can't use Mantle because it is heavily tied to AMD GPU architecture (GCN). But they could release their own alternative low level API.

  4. Growing weary of "Steam Box" talk by theurge14 · · Score: 0, Flamebait

    Gabe and Valve keep talking about innovation but it's now been nearly 3 years since they floated the piston box prototype and with this new announcement we'll be waiting for another prototype in spring 2014. Exactly how long does it take to build a special purpose PC? That is all this Steam Machine is after all, correct?

    The last time I paid attention to what Valve had to say it was Gabe back in 2010 or so talking about how with the Steam platform they would be delivering small incremental updates to Half-Life 2 instead of the "lengthy" episodes or even longer Half-Life 3 box sequels. Sorry Gabe, but 2014 is around the corner meaning it's been 7 years since Half-Life 2 Episode 2. You want the industry to follow your company's lead with Steam and games on demand type development then please lead by example.

    1. Re:Growing weary of "Steam Box" talk by tepples · · Score: 2

      Exactly how long does it take to build a special purpose PC?

      Building is the quick part. Convincing retailers to carry it takes a bit longer. The last four major entrants to the console market had to do something special to get noticed. Nintendo had to disguise its NES as a "toy" by using a finicky front-loading mechanism and a gimmicky robot. Sega had an initially disastrous distribution deal with Tonka during the third generation but made its market during the fourth by being the first to allow "MA-17" (now "M") rated games. Sony and Microsoft had to rely on their earnings from other industries.

    2. Re:Growing weary of "Steam Box" talk by higuita · · Score: 1

      the opengl support in linux, cheap hardware and opening the game studios takes time. only this year you start to have many commercial games in linux being release month after month, instead of 2 or 3 per year

      --
      Higuita
    3. Re:Growing weary of "Steam Box" talk by djupedal · · Score: 1

      Bit longer? If you mean that it'll never happen, then sure. Don't patronize what can't happen. Be honest, or at least try, thanks.

    4. Re:Growing weary of "Steam Box" talk by Anonymous Coward · · Score: 0

      Dude, that shit you mentioned happened 25 years ago. Hardly relevant now. What are you so excited about the fat blob's Steam Box? Wasn't the Ouya, with it's gay-as-hell stupid fucking name, supposed to take the gaming world by storm?

    5. Re:Growing weary of "Steam Box" talk by Anonymous Coward · · Score: 0

      All I heard was "waah waah i want hl3 waah waah"

    6. Re:Growing weary of "Steam Box" talk by Nyder · · Score: 2

      Gabe and Valve keep talking about innovation but it's now been nearly 3 years since they floated the piston box prototype and with this new announcement we'll be waiting for another prototype in spring 2014. Exactly how long does it take to build a special purpose PC? That is all this Steam Machine is after all, correct?

      The last time I paid attention to what Valve had to say it was Gabe back in 2010 or so talking about how with the Steam platform they would be delivering small incremental updates to Half-Life 2 instead of the "lengthy" episodes or even longer Half-Life 3 box sequels. Sorry Gabe, but 2014 is around the corner meaning it's been 7 years since Half-Life 2 Episode 2. You want the industry to follow your company's lead with Steam and games on demand type development then please lead by example.

      While I agree they are overdue for a Half-life 3, I think Valve is being smart about their new console. We aren't talking some giant mega world corporation with deep pockets funding a gaming console. We aren't talking a company that can easily get Nvidia or AMD to just out of the blue, after decades of linux users asking for better drivers, to get them to make some decent drivers. No, see Valve had to get the ground work done. They had to get linux working with Steam, which they did. They managed to get AMD on board with the drivers, which in turn now has got Nvidia trying to bust out decent drivers. They also had to see where the current gen of consoles were heading. It would be foolish to put out a underpowered Wii-U type of machine earlier, as Nintendo has shown us.

      You might want everything right now, but good stuff takes time and Valve seems to be going about this smart.

      --
      Be seeing you...
    7. Re:Growing weary of "Steam Box" talk by DrGamez · · Score: 1

      Anonymous Coward calling people fat and their products gay-as-hell.

      I'm shocked you didn't want to log in to stand behind this idiocy.

  5. Mobile has iffy controls and recurring fees by tepples · · Score: 1

    Talk about dated . . . hello - the world is mobile now.

    Good luck making good controls for a platformer on mobile. And good luck playing multiplayer with someone who can't afford upwards of $600 per device per year for a smartphone voice and data plan.

    1. Re:Mobile has iffy controls and recurring fees by Stormwatch · · Score: 1

      Good luck making good controls for a platformer on mobile.

      By "making controls", do you mean as the game's designer or the hardware's designer? I mean, there are controllers for mobiles, and even a few mobiles with proper game buttons, check this.

    2. Re:Mobile has iffy controls and recurring fees by bfandreas · · Score: 2

      ...or you connect a simple PS3 controller like I just did. I felt the urge to beat my Riptide GP highscores just this afternoon. So I hooked up ma tablet to my TV and connected my PS3 controller via Bluetooth to it.

      Whenever I read of somebody who complains about mobile devices only being capable of touch controls I really read of some bloody idiot who hasn't even tried. PS3 controllers work on Android at least since 4.0. No root required.

      --
      20 minutes into the future
  6. Re::Living Room? by ichthus · · Score: 5, Insightful

    What the hell are you talking about. Contrary to the Verizon commercials, people aren't watching movies on their phones in subways or coffee shops. They're scarcely watching them in theaters either. Where, then, are they watching them? In ... *cough* the.. ah... LIVING ROOM. Yeah, and people still game there too.

    --
    sig: sauer
  7. No, computer room. by Anonymous Coward · · Score: 0

    I have no faith that games as decent as Oblivion, Fallout3, Mass Effect (all) were, will ever be as fun on a PADD as they are on my PC.

  8. When will the right people get to test controller by ShiftyOne · · Score: 5, Insightful

    I'd much rather see the headline "pro-gamers get their hands on the steam controller and approve" than anything else. Especially any that use the claw or hammer grips (aka keeping a finger on the a b x y buttons at all times). Game developers aren't necessarily known for being good at their games.

  9. Re::Living Room? by drinkypoo · · Score: 3, Insightful

    The living room died so many decades ago, and so many cultures that game don't know what that is,

    More houses have a living room than bedrooms — in some cultures, they only have one room, and everyone lives in it. Of course, most of those cultures don't have game consoles. However, you may note that many people do in fact have living rooms or their equivalent, and they seem to still be buying consoles and console games. Otherwise it would have been tough for GTAV to smash all previous sales records.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Re::Living Room? by bondsbw · · Score: 1

    Good for you. I'll now go back to watching Dr. Who via Netflix, on my Xbox 360, on my big TV screen. Oh and get off my lawn.

    --
    All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
  11. This is the future by tom229 · · Score: 5, Insightful

    This is another company using open platforms, and standards, to sell their services. We've already seen this work extraordinarily well with Android, and being that Steam is already the largest online repository for games, I see this working out well for Valve.

    This is a fantastic leap forward for gaming and open standards. Unfortunately Microsoft is just barely figuring out how to poorly copy the declining success of the Apple model... looks like they'll have to play catch up again.

    --
    If it ain't broke, don't fix it.
    1. Re:This is the future by Anonymous Coward · · Score: 1, Insightful

      >This is a fantastic leap forward for gaming and open standards. Unfortunately Microsoft is just barely figuring out how to poorly copy the declining success of the Apple model... looks like they'll have to play catch up again.

      Haha, you Slashdot freedom fighters are so funny. Do you have any idea why Valve was so popular in the first place? It's because they could sell games on Windows, and the games just magically keep on working through the years, from XP => Vista => 7 => 8. And all this thanks to Microsoft, not Valve.

      And how much did Valve pay Microsoft for all those sold games on Microsoft's platform? Not a goddamn cent. There's no appstore. And the REAL irony? Now Valve wants to sell their own app store to Linux gamers.

      You see, it's because if you want a standard platform for gaming, there's one above the rest - Windows. Like it or not, that's the truth.

    2. Re:This is the future by Anonymous Coward · · Score: 0

      I haven't seen anything about the ad platform they are adopting.

      I do not have a console; I saw a friend's Xbox 360 and I wondered why he paid for such advertising. The last time I had a console, it was a Dreamcast -- and as primitive as it was, I put a game in, and it booted and played. I didn't get to see ads unless there was one for something ancient like the Matrix Phone or something embedded into it.

      If they are going to provide a free OS that is paid for by ads, as opposed to the games I have already given them money for the privilege to pay -- then I will keep using the steam client, until that too shows ads unrelated to anything about the games I may want to buy or play. And at that time, I will keep it in off-line mode until it won't let me, or my host file will get updated to block the ads as best as I can, or whatever.

      Don't make it free based on my perceived monetized value. I can't imagine why everyone puts up with what MS has done. If Steam does the same... I will just go back to copying diskettes or something. The pirates likely will remove the ads, just like the DRM, and they'll have the better product.

    3. Re:This is the future by guru42101 · · Score: 1

      Valve does put a lot into compatibility. If you go and find the install CD for some old game and try to install it there is a decent chance it won't work. However, Valve and/or the creator of the game put in the effort to figure out what DLL's and such are required to run the game.

    4. Re:This is the future by hobarrera · · Score: 1

      This is a fantastic leap forward for gaming and open standards. Unfortunately Microsoft is just barely figuring out how to poorly copy the declining success of the Apple model... looks like they'll have to play catch up again.

      "Open standards"? They're trying to grow their market to sell more DRM-based stuff, that's not really open. The Linux kernel is just a tool, not their target.

    5. Re:This is the future by Anonymous Coward · · Score: 0

      Where is the rage about lack of disks? Steam is more restrictive today than Microsoft's Xb1 original plans and Slashdot raked them over the coals.

    6. Re:This is the future by minasoko · · Score: 3, Insightful

      Haha, you Slashdot freedom fighters are so funny. Do you have any idea why Valve was so popular in the first place? It's because they could sell games on Windows, and the games just magically keep on working through the years, from XP => Vista => 7 => 8. And all this thanks to Microsoft, not Valve.

      What drivel. No wonder you ACd. Microsoft sell a platform, Valve had a enterprising idea 10 years ago that used the platform and it's been a success. Now Microsoft want to get into Appstores, in typical "me too" Microsoft fashion. This is a threat to Valve's business and so like a responsible company head, Newell is working on a plan B, in case MS decide to make it much harder for Steam to exist on Windows.

      And how much did Valve pay Microsoft for all those sold games on Microsoft's platform? Not a goddamn cent. There's no appstore.

      Microsoft got paid through Windows sales, it is in their interests to make that platform appealing. They even took the piss by forcing newer Windows releases on gamers using arbitrary restrictions. Do Adobe pay Microsoft every time someone buys Photoshop?

      And the REAL irony? Now Valve wants to sell their own app store to Linux gamers

      I don't think you know what irony means. And what's the RRP on SteamOS?

    7. Re:This is the future by flimflammer · · Score: 1

      That's squarely in the realm of the developers. Valve doesn't do any such compatibility work on third party games. If the developers don't upload or update the runtime files, for example patches for older games to run on modern operating systems, the game will not launch properly from Steam. We already see this in many older titles that have to specifically warn that XP, Vista, or 7 might not be a suitable OS for such games because the developers can't be bothered to or otherwise can't create a patch for modern operating systems.

    8. Re:This is the future by Ost99 · · Score: 2

      You see, it's because if you want a standard platform for gaming, there's one above the rest - Windows. Like it or not, that's the truth.

      What Valve understood, but you fail to understand is that this is the way it WAS. It's no longer true with Windows 8, 8.1 and Microsofts plans and new limitations.

      --
      ---- Sig. gone.
    9. Re:This is the future by Anonymous Coward · · Score: 0

      > Do you have any idea why Valve was so popular in the first place? It's because they could sell games on Windows, and the games just magically keep on working through the years, from XP => Vista => 7 => 8. And all this thanks to Microsoft, not Valve.

      LOL I know you've never laid hands on a PC game, then.

      No, games do not "keep working" through the years. That's a bold-faced lie. Even to get KOTOR running on VISTA (one generation after its intended operating system), after installing from CD, and patching, it literally took hours of random patches from fans of the game coupled with ridiculous regedits to get the game to be "playable" (crashing every 40 minutes instead of every 10, or on startup!) --> compare this to the Steam re-release of KOTOR, which works perfectly out of the box.

      Or how about playing some of the even older games -- the ones whose INSTALLERS crash (let alone the actual game...)? Or the older Mechwarrior games, for instance, where the gamespeed was timed to the clock of your processor?

      Yep. Games "just keep working" on Windows.

    10. Re:This is the future by tibman · · Score: 1

      Pretty sure the only ads you will see are the ones that popup after you quit a game. To me it is more like a "this is on sale!" or "here is something new!" type of notification. More like game news, than ads.

      --
      http://soylentnews.org/~tibman
    11. Re:This is the future by Richy_T · · Score: 1

      Exactly. The Linux kernel is a tool and not a marketing strategy designed to allow the creator to unfairly out-compete you when they decide to enter your market because they see you're doing well or to use their position to extract funds from your customers by forcing them to purchase newer versions of their software to allow those customers to continue to use the best features of your software (c.f. artificial directX restrictions).

    12. Re:This is the future by Richy_T · · Score: 1

      If there's one thing my home office doesn't lack for, it's disks. Time for another bi-annual throw-out.

    13. Re:This is the future by spire3661 · · Score: 1

      And the lovely thing is Windows based steam machines will continue to work great and integrate beautifully with Steam OS machines, including streaming games. Valve is saying "everything you love about PC gaming, + Linux."

      --
      Good-bye
    14. Re:This is the future by spire3661 · · Score: 1

      Valve monetizes through selling games, not ads. Oh and hats.

      --
      Good-bye
    15. Re:This is the future by spire3661 · · Score: 1

      Valve is a private company run by very passionate people with incredible vision and they have decades of trust. Microsoft is a shrinking kingdom fighting against itself with decades of outright evil deeds. Competing depts sabotage each other, and they deliberately fire 10% of their workforce every year. I trust Valve, i do not trust Micro 'Plays for Sure' Soft.

      --
      Good-bye
    16. Re:This is the future by tlhIngan · · Score: 1

      "Open standards"? They're trying to grow their market to sell more DRM-based stuff, that's not really open. The Linux kernel is just a tool, not their target.

      More correctly, Steam is the original App Store. Just like the Apple App Store, except Valve did it first, and curated all the same (Yes, it's curated. Greenlight is merely a way for "the rest of us" to try to submit in a game. If you're not a major publisher, or a well known indie game, it's the only way to get into Valve's App Store).

      The reason we have Steam on Linux is because Microsoft and Apple have competing app stores. Linux doesn't, and Valve has a well known app store that they can count of a lot of support for.

      And since Linux probably won't ever get an app store, having Steam on Linux basically means they have the entire field to themselves due to brand recognition.

    17. Re:This is the future by hobarrera · · Score: 1

      Ever heard of Desura? They made it to Linux before Steam did.

    18. Re:This is the future by Anonymous Coward · · Score: 0

      Yep. But it's against the group think here.

    19. Re:This is the future by tom229 · · Score: 1

      DRM is not a bad thing when used properly, and Steam is an example of it being used properly. Developers need a way to advertise their products, and also make sure they get paid for them. To this end, Steam has been wonderfully supportive of the indy communities and large game studios alike.

      This is an open standard. I'll be able to install Steam OS on my gaming computer, or I can buy the valve hardware, or I can buy third party Steam-boxes. I can also upgrade my "steam-boxes" at will, and continue to use the Steam software on any platform of my choice should I not like the platform they create. I'll also be able to smartly stream my game to any display device in the house and use an open architecture style of controller that finally breaks the 10 year old original xbox/keyboard mouse paradigm. This compared to what we have now (x-box, playstation, nintendo, windows gaming) is certainly more of an open standard, and quite frankly a welcome revolution.

      Is it perfect from a pure fossie standpoint? Probably not.. but the pure Stallman view is never going to be 100% compatible with industry. Still, companies like Google and Valve are figuring out how to create real, profitable business models around open standards. Puritan ideals aside, this is what's best for the end user and should be applauded.

      --
      If it ain't broke, don't fix it.
    20. Re:This is the future by hobarrera · · Score: 1

      DRM is not a bad thing when used properly, and Steam is an example of it being used properly. Developers need a way to advertise their products, and also make sure they get paid for them. To this end, Steam has been wonderfully supportive of the indy communities and large game studios alike.

      DRM is not necesary for steam to achieve these goals in any way.

      This is an open standard. I'll be able to install Steam OS on my gaming computer, or I can buy the valve hardware, or I can buy third party Steam-boxes. I can also upgrade my "steam-boxes" at will, and continue to use the Steam software on any platform of my choice should I not like the platform they create. I'll also be able to smartly stream my game to any display device in the house and use an open architecture style of controller that finally breaks the 10 year old original xbox/keyboard mouse paradigm. This compared to what we have now (x-box, playstation, nintendo, windows gaming) is certainly more of an open standard, and quite frankly a welcome revolution.

      If it's an open standard, please, explain to me how I port this over to my PowerPC laptop, or how someone else would port it to X architecture.

      Is it perfect from a pure fossie standpoint? Probably not.. but the pure Stallman view is never going to be 100% compatible with industry. Still, companies like Google and Valve are figuring out how to create real, profitable business models around open standards. Puritan ideals aside, this is what's best for the end user and should be applauded.

      How is it best for me, the end user? I have three computers, and due to DRM I need to download each game on EACH computer once, and one at a time. Without DRM, I can just copy the installer over.
      I moved recently, and had no internet for a few days. I could not install games I had on my desktop onto my laptop, hence, I could not play games I had payed for (well, I could, because I bought them outside Steam and had the non-steam version - but that's besides the point).

      Steam may be "practical" today, but it's in no way open. It deprives the end user of plenty of practical things (backup installers for no-internet scenarios, future, etc). Heck, I can't even install a game on my laptop (for a trip during the weekend), while I play another on my desktop. And just due to artificial DRM-related limitations.

    21. Re:This is the future by Anonymous Coward · · Score: 0

      the only ads I see are for games, and usually it is something new or a big sale. Stuff that makes me go "thats neat, lets look at it" rather then "I just bought fucking car insurance"
      Also, you can specify if you want to see the splash screen at all.

    22. Re:This is the future by Anonymous Coward · · Score: 0

      How is it best for me, the end user? I have three computers, and due to DRM I need to download each game on EACH computer once, and one at a time. Without DRM, I can just copy the installer over.

      I don't know why you would do this for steam games. You simply copy the game folder from one PC to another, try and run the game from steam and if you are logged in to an account with access to said game the files will be detected and you don't have to download again. If you never spent the 2 minutes of googling required to figure this out then it is your own fault.

    23. Re:This is the future by hobarrera · · Score: 1

      This does no apply if they're different OS/Architecture (eg: i686 vs amd64. Nor if i had a Windows or OS X PC).

    24. Re:This is the future by Anonymous Coward · · Score: 0

      Clearly you're not a Steam user. Nothing is stopping you from downloading the content once, and moving it onto each device you have. It's not even a hack, Steam has built-in support for backing up your games (it will even split them into DVD/CD sized chunks) and copying them to other systems. Do your research

  12. Re:When will the right people get to test controll by earlzdotnet · · Score: 1

    This. I'm most curious as to how this would work with the typical dual-stick layout of a first person shooter. How would something like Battlefield work, where there is also semi-extensive use of ABXY buttons? Having to take your thumb off the pad to push those seems like a possibly significant problem.

  13. Re::Living Room? by higuita · · Score: 4, Insightful

    Thank you, but i spend all my day at work... where of course, i can't play...
    traveling home, i'm driving... so i can't also play
    at home, i'm in the couch relaxing... i can play some games in a tablet (not a small phone, forget that) or in the big screen. As most tablet games are simple, if i wan't a more rewarding game i must go the the PC (with linux)... or i can play directly on the TV. Valve helped in both solutions.

    Mobile is for kids and teenagers, all rest prefer the office or the couch

    --
    Higuita
  14. which market by __aaqvdr516 · · Score: 2

    I think Valve's target audience are the console gamers that can't be bothered to build a gaming rig. I know quite a few of them from work. They're intimidated with using a keyboard and mouse for gaming.

    I'm not really interested with trying to play 99% of my library on the "big screen". There's really no benefit to bringing the remaining 1% to the TV as they play just fine with what I already have.

    I'm not their target audience.

    1. Re:which market by jeffmflanagan · · Score: 1

      Are you sure they're intimidated by keyboard/mouse, and it's not just that k/m is terrible from the couch?

      An Xbox 360 controller works just fine on PC, so k/m isn't really a factor when using the PC as a living room entertainment device.

      I wonder what percent of PC gamers are still sitting at a desk rather than playing from the living-room couch or in a home theater.

    2. Re:which market by Rockoon · · Score: 1

      An Xbox 360 controller works just fine on PC, so k/m isn't really a factor when using the PC as a living room entertainment device.

      ..but it IS a factor in playing games designed for k/m with that 360 controller. I can't imagine playing a PC RTS on a console controller, and you notice a distinct and complete gimping of console RTS's compared to PC RTS's because of the fact that a controller sucks giant donkey dick as an input device when it comes to any advanced RTS's.

      --
      "His name was James Damore."
    3. Re: which market by Anonymous Coward · · Score: 0

      "Advanced" as in a fast paced, heavily micromanaged one right? THAT variety of "RTS" can go jump right off a cliff, and I'm speaking as a PC RTS fan.

    4. Re:which market by Dr+Max · · Score: 1

      Controllers seriously suck compared to mouse and keyboard, at least for FPS (except maybe some 3rd person versions) and RTS. They tried a FPS competition with PC vs XBOX and PS3 (call of duty i believe) and PC mopped the floor with the consoles, it's damn hard to beat the precision and speed of the mouse. I'm very intrigued to see the steam controller because they reckon it's comparable to k/m, but I'm skeptical.

      --
      Rocket Surgeon.
    5. Re:which market by spire3661 · · Score: 1

      You would be very wrong. Until that Valve controller comes out, im stuck with a keyboard and mouse in my living room. Big picture cannot be fully navigated to game playing in some games with controller alone. (Skyrim, Far Cry 3, Fallout, etc) Anything with its own launcher requires mouse input to start.

      --
      Good-bye
    6. Re:which market by spire3661 · · Score: 1

      This is not true in all cases. Driving games are better with controllers. Also, non-multiplayer FPS games are completely acceptable using a controller, but not in multiplayer.

      --
      Good-bye
    7. Re:which market by muffen · · Score: 1

      You may not be in their target audience, but I am, and I am not "a console gamer who cannot be bothered to build a gaming rig". Instead, I'm an "old" gamer who now has kids and not enough space to have a room filled with computers... like I used to.

      A machine underneath the TV, where I can play the games I like (got 100+ steam games) on my TV, by hiding away a little box, is really appealing to me.
      Currently I have a laptop for gaming that I hook up to the TV (unless I play directly on it but 17" is not enough), but still, playing with a wireless keyboard / mouse isn't the best. I like the steam controller idea. I like a machine meant to be used on the TV, I like the idea of playing the games I already have.

    8. Re:which market by CronoCloud · · Score: 1

      . I can't imagine playing a PC RTS on a console controller,

      That implies you have never played a console RTS, if so what do you base the following on?

      and you notice a distinct and complete gimping of console RTS's compared to PC RTS's because of the fact that a controller sucks giant donkey dick as an input device when it comes to any advanced RTS's.

      #define advanced RTS.

    9. Re:which market by Anonymous Coward · · Score: 0

      citation needed. hopefully not just a link to a voodoo pc related blogger.

    10. Re:which market by Dr+Max · · Score: 1

      Have you heard of a site called google (www.google.com), it's called a search engine, type in pc gamers vs console competition and you get pages full of results like http://www.gamesradar.com/pc-gamers-destroyed-console-gamers-in-tests-says-voodoo-pc-founder/ and http://www.youtube.com/watch?v=59DcDvKrsBc . Also if you really want the cititation and arnt able of finding it your self, sign in so you can see some one has replied.

      --
      Rocket Surgeon.
  15. Consoles have DRM by tepples · · Score: 2

    Consoles have digital restrictions management too, as they use cryptography to ensure that there's no endorsed way to load a game that hasn't been greenlit by the console maker. True, the major console makers have eased up on their developer qualifications for this eighth generation in the face of competition from OUYA and Apple's App Store and Google Play Store. But as I understand the SteamOS reveal, you'll still be able to add games that haven't been greenlit by Valve to your library.

    1. Re:Consoles have DRM by Nerdfest · · Score: 1

      Right, just not through Steam. It's a general purpose computer that is guaranteed to work well for games.

    2. Re:Consoles have DRM by DudemanX · · Score: 3, Informative

      You've been able to add shortcuts to non-Steam games from within Steam since... oh... forever. I've got a shortcut to notepad in Steam that I rename whatever I want so people that I'm friends with can see shit like...

      Dudeman
      In non-Steam game
      Nerdfest has full-blown AIDS

      You can make shortcuts to any executable you want and name it anything you want. It's pretty cool.

  16. Public transit by tepples · · Score: 2

    traveling home, i'm driving... so i can't also play

    That depends on what city you choose to live in. Some cities have high-quality public transit, allowing use of games designed for mobile platforms such as PlayStation Vita, Nintendo 3DS, iPhone, and Android.

  17. AMD Mantle on SteamOS = perfection by Anonymous Coward · · Score: 1, Interesting

    SteamOS has one MASSIVE problem- performance in AAA gaming. SteamOS (at this time) can only offer the horribly broken/inappropriate OpenGL and OpenGL ES family of drivers/APIs. The OpenGL family, as well as being only somewhat similar to DirectX, varies in performance to extremes when considering revisions of GPU hardware from AMD, Nvidia, and Intel. It is a dirty little secret that these three hardware companies only want to create 'good' OpenGL drivers for their latest GPU designs, often disowning parts that are only a few years old (Intel, for instance, is NEVER going to have good drivers for the Atom chips that use PowerVR GPU cores).

    Now, when it comes to 'casual' games, most new GPU parts have so much power, they are overkill for such titles, and can deliver good gaming performance even with appalling inefficiencies in the drivers. Hoverer, even casual games are starting to leverage the excellent deals AAA engine companies offer developers who use their products in modest (saleswise) applications.

    The bottom line is that SteamOS needs to have next-gen console ambitions. It needs (in the better Steam boxes) to desire to compete with the Xbone and PS4. There is only ONE way this can happen- by complete adoption of AMD's Mantle driver/API on SteamOS. Unlike DirectX, Mantle is OS agnostic. Mantle (or something very like it) will be the low level API for all development on the Xbone and PS4 (both of which have 2014+ PC-like architectures).

    Mantle requires the computer (be it console or 'desktop') to use x86 CPU cores, and AMD's GCN GPU cores. GCN can be thought of as an ISA (instruction set architecture) like x86 or PowerPC or ARM or MIPS. Take the x86. The internals of the CPU changed massively from 386 -> 486 -> Pentium -> Pentium Pro/Pentium 2 -> Pentium 3 -> Pentium 4, BUT the 32-bit x86 ISA remained the same. AMD will likewise update the internals of their GPUs generation on generation, but the GCN ISA will remain.

    Mantle allows developers to talk to the computing units of the GPU directly, something OpenGL and DirectX can NEVER, EVER do. Therefore, in future situations, Mantle may be 10x+ more efficient at KEY rendering tasts than OpenGL/DirectX- an advantage no next-gen AAA console developer would dream of ignoring. Most AAA games will originate for the console market, and will NEED Mantle to allow ports to PC like platforms, including Steam Boxes.

    Mantle solves the issues of lousy/untrustworthy/problematic graphics drivers on Linux in one simply, incredibly price efficient act. The fact that it locks one vendor in (AMD) and one important vendor out (Nvidia) is an issue, but Nvidia is essentially copying AMD's fundamental approach to the GPU in their 2014 GPU designs, and could possibly come to an arrangement to make their parts GCN 'compatible' (like how AMD makes x86 CPUs compatible with those made by Intel).

    Anyway, if SteamOS adopts Mantle for AAA, and OpenGL ES2.0 and OpenGL ES3.0 for more casual games, there is no reason Valve can't have a fantastic success with this project. Following the Microsoft path on the other hand (forcing extraordinary hardware overkill to merely maintain 'parity' with the next-gen consoles) will doom SteamOS.

    1. Re:AMD Mantle on SteamOS = perfection by Anonymous Coward · · Score: 0

      Fuck you.

    2. Re:AMD Mantle on SteamOS = perfection by jonwil · · Score: 2

      The SteamBox will have whatever hardware Valve decides to include. Valve will be able to choose the CPU and GPU combo that makes the games they intend to run on the device (i.e. Source engine titles, whatever else is on Steam for Linux etc) run the best (including picking a GPU with good OpenGL support)

      Valve can also publish a set of specs and say "if you want the best SteamOS experience, buy this hardware.

    3. Re:AMD Mantle on SteamOS = perfection by The+Archon+V2.0 · · Score: 1

      Your rebuttal was quite succinct, but I feel it inadequately addressed your concerns with the previous poster's argument.

    4. Re:AMD Mantle on SteamOS = perfection by Anonymous Coward · · Score: 0

      Exactly. Mantle defiantly looks like the front runner at the moment.

    5. Re:AMD Mantle on SteamOS = perfection by Anonymous Coward · · Score: 0

      I think it perfectly adequately addressed them. I'll expand upon his comment for you.

      "Fuck you you dirty shill, stop polluting Slashdot with your shit".

      Yes Slashdot has at least one AMD shill, possibly just an AMD worker, who knows, but it's not the first time we've had a highly technical advertisement for AMD posted here.

      It's not even that the post wasn't interesting, simply that it was horribly one sided. It talks Mantle up as something it's not whilst disparaging nVidia and it's tech as just following AMD etc. which is simply not true whilst also lying about OpenGL.

  18. Re:When will the right people get to test controll by stms · · Score: 2

    I've watched a bunch of stuff (indie-game the movie, Interviews, ext.) with Tommy Refenes and Honestly if I trust anyone's opinion on input it's him. Doesn't mean he couldn't be wrong but if he says it works well that's a pretty good sign to me.

  19. Re::Living Room? by Anonymous Coward · · Score: 0

    I would how many people would, though, if one movie didn't use over half of their monthly bandwidth limit.

  20. Valve did not make the Piston by Anonymous Coward · · Score: 0

    The modular piston model computer made by Xi3 is in no way affiliated with Valve. It was a sly sham. Valve was in talks with Xi3 to see what could be done, but stopped associating with the company, and shortly thereafter Xi3 started promoting the Piston and accepting preorders.

    They used some meetings as the impetus to declare that their prototype product was Valve's creation and websites at it all up.

  21. Re::Living Room? by Anonymous Coward · · Score: 0

    I'm sure more people would if they had more data to use.

  22. I am disappointed in Valve by asm2750 · · Score: 4, Funny

    I wish Valve would start announcing new games. This console infatuation is getting annoying.

    1. Re:I am disappointed in Valve by The+Archon+V2.0 · · Score: 1

      Well, at least all our jokes are still intact. After the trauma of moving from "DNF" to "Valve can't count to three" I don't think I could live through the wave of memes associated with finding another glacial publisher of a beloved property.

    2. Re:I am disappointed in Valve by DrGamez · · Score: 1

      Why?

      I mean don't get me wrong, I love me some Valve games (except Dota, I haven't drank that koolade just yet), and am happily looking forward to their next one but: is this really what you want out of Valve?

      Steam so far has increased the pleasure of PC gaming by so much it's really hard to think of the mess PC gaming was before Steam. They've made communities easier to get going and foster, they've made more games available than the paltry offerings at Gamestops nation-wide, while adding features that enhance the games themselves. Just look at the workshop and tell me that you'd rather have Valve JUST make video games.

      I really want HL3, but I'm not going to start the conversation that they are better at video games than they are at infrastructure - I don't want to admit what side I'd throw my hat into.

  23. Re:When will the right people get to test controll by AdamHaun · · Score: 2

    They're sending out controllers as part of the Steam Box beta. The participants are pulled from Steam users who volunteer and jump through a few hoops, so we'll no doubt see reviews from outside gamers very soon.

    --
    Visit the
  24. Samsung & Huawei Consoles by Tim12s · · Score: 3, Interesting

    Nice, due to this we'll have Samsung and Huawei games consoles. Give it all away.

    1. Re:Samsung & Huawei Consoles by interkin3tic · · Score: 1

      That could work similar to android I suppose. Hopefully fragmentation will be less of an issue with the OS, since fragmentation of hardware is already such an issue.

    2. Re:Samsung & Huawei Consoles by Anonymous Coward · · Score: 0

      Nice, due to this we'll have Samsung and Huawei games consoles. Give it all away.

      ..and as long as those run with a Steam client Valve couldn't care less. This forage into hardware is mainly a way to bolster the Steam community,which is severely threatened by MS attempting to monopolize Software/Games sales with their bundled store.

      It would actually be a win-win, Samsung/Huawei have the production capabilities, Steam has the community and backend software. - Another open source based business model that makes perfect sense.

    3. Re:Samsung & Huawei Consoles by aiadot · · Score: 2

      As a Xperia Android user myself, I think there is a few critical difference between Android and SteamOS and why Android success may not transfer to Steam:
      1)Smartphones are a necessity. Game consoles are a luxury.
      2)A smartphone is useful without buying any app. A game console is a paper weight without a game.
      3)Smartphones can be sold for cheap/free because they are subsidized thanks to the 2-year monthly payments. High end proprietary game consoles are also subsidized in the early years thanks to game sales and subscription services. How are the SteamBoxes going to compete against that?
      How device makers are going to make money? PC hardware is already sold for razor thin profit margins. Game console costing more than $400 either fail(3DO) or have to drop the price(PS3, and probably the XBOX ONE in the near future). Game sales profits go to Steam, not Samsung/Huawei and there is no monthly fee. Will they fill up the console with bloatware like they do with their pcs/smartphones? I hope not.
      4)Game developers don't like to support too many different hardware configuration(see gaming on iOS vs Android or the fact that the PC is usually a lower priority platform compared to consoles)
      5)The Android user interface hardware experience is fairly "standard" compared to iOS and other mobile systems. The SteamOS official controller is a monstrosity compared to gamepads so far. Yeah, its "different, innovative, etc" but that doesn't necessarily make it good or even wanted. The closest thing I know of is the PS4 controller. It has motion capture(6-axis, LED marker) and also a touch panel along side the standard buttons/sticks and no one cares.
      6)Patents. This is actually not a difference, but a similarity. Who is going to pay for the proprietary codecs, etc, they put on SteamOS. The digital multimedia business is an IP minefield. Android already suffered a lot from this.
      7)Maybe easier piracy?

      There are other issues and I could go on forever, but that is fruitless. There is a significant chance SteamOS could be the next big thing. There is a huge chance it's going to survive as a niche product. There is a very small change it could be the end for Valve. I don't care about it's success, but I won't bad mouth it because regardless of how it turns out, Linux will get something out of it(how much depending on how really "open" Valve is).

    4. Re:Samsung & Huawei Consoles by Anonymous Coward · · Score: 0

      I could see Samsung building a gaming PC, loading SteamOS on it (if they are allowed to brand portions of it and add the standard samsung lifestyle stuff), and shipping their own 360/dualshock 3 clones.

      All the hardware manufacturers will be all about this market, as they can actually sell at decent prices, and don't have to give microsoft their pound of flesh. Plus for us Linux heads, we could always take the "console", and stick on our desks and use it as a PC (HDMI to DVI dongle for monitor incase yours doesn't do HDMI)

  25. Cloud gaming by DrXym · · Score: 1

    It's fairly obvious that SteamOS and its hardware is leading up to cloud gaming. They might support streaming from a PC as well in the short term but that's a side effect of where they are heading. I expect that when they finally out themselves that many existing titles will be instantly playable through the cloud if someone has already bought them. Not sure what they'd do for things like DLC though.

  26. Re::Living Room? by Anonymous Coward · · Score: 1

    > Contrary to the Verizon commercials, people aren't watching movies on their phones in subways or coffee shops.

    I live in Finland, and watch stuff on Netflix with my Galaxy S3 almost everyday when commuting to/from work - I have a 21MBit max. connection which costs about 13 euros a month, with unlimited transfer. It's a regular pretty deal here.

  27. "more power in the hands of the users" by swampfriend · · Score: 5, Insightful

    What I see is less power in the hands of users as all games become subscription and "early access." The developer is freed from its obligation to ever provide a finished product that actually belongs to the user, rather than being leased or sold "on spec"

    1. Re:"more power in the hands of the users" by Anonymous Coward · · Score: 0

      The hardware and OS are the lease. I mean, I have DOOM in my closet. And I suppose it would run if I could get it off the 3.5" floppy disks. Somewhere in my closet is a floppy drive too... Or I could get some port, I know. But in the end, I can still run DOOM mostly because it's something people still want to play. I can't really get the thing I was sold to work like it used to. I wonder if Command And Conquer would play if I loaded that... I'm thinking not really... so in the end, the ownership is a mirage. unless you are using VisiCalc still...

    2. Re:"more power in the hands of the users" by Anonymous Coward · · Score: 1

      You do know that you don't have to buy a game as soon as it becomes "early access"? It is actually possible to wait until it becomes a proper game.

  28. Re:When will the right people get to test controll by westlake · · Score: 1

    I'd much rather see the headline "pro-gamers get their hands on the steam controller and approve" than anything else.

    If the Steam OS is PC gaming for the living room, then the controller needs to be designed for the gamers who inhabit the living room. Lots of families playing there. Lots of casual and social gamers playing there. The prod not so much.

  29. A $40 controller for a $3 game by tepples · · Score: 0

    By "making controls", do you mean as the game's designer or the hardware's designer? I mean, there are controllers for mobiles

    The former. Game developers can't rely on the end user to buy a $39.99 controller for a $2.99 game. This means games in genres that don't adapt well to a flat sheet of glass get the shaft on mobile.

    and even a few mobiles with proper game buttons [such as the iReadyGo Much i5]

    Bringing your own phone is decidedly not the custom in the United States and Canada, which comprise a supermajority of the English-speaking industrialized market. This particular phone supports "WCDMA" (that is, UMTS) only on 850 MHz and 2100 MHz bands, not the 1700 MHz that T-Mobile USA uses for 3G in many of its markets. That leaves AT&T, which offers no discount for bringing your own phone. Besides, even in countries with a saner wireless market, game developers still can't rely on the end user to switch phone models for a $2.99 game. Otherwise, Sony's Xperia Play would be more widespread.

    1. Re:A $40 controller for a $3 game by bfandreas · · Score: 2

      You may find that while the US and Canada are not the market majority when it comes to mobile computing. It is at best tied with Europe. Asia will in fact be the biggest market. Due to the lousy network coverage the US still is considered a developing country compared to Europe.

      Also I didn't have to buy a controller for my tablet since my PS3 controller connects to it via Bluetooth. All I had to do was to connect it once per USB and now it is registered with my tablet.
      The only problem you get with Android gaming is iOS ports. Those typically don't properly support controllers.

      So please excuse me for laughing at you while playing Amiga games with a stock PS3 controller on my tablet wherever I go.

      --
      20 minutes into the future
    2. Re:A $40 controller for a $3 game by VGPowerlord · · Score: 2

      Game developers can't rely on the end user to buy a $39.99 controller for a $2.99 game.

      Also I didn't have to buy a controller for my tablet since my PS3 controller connects to it via Bluetooth.

      So... your correcting him by pointing out that you are using an MSPRP $54.99 controller instead of an MSRP $39.99 controller?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  30. History rhymes by tepples · · Score: 1

    Dude, that shit you mentioned happened 25 years ago.

    That doesn't make needing a gimmick to break into the market any less true now than decades ago. As Mark Twain pointed out: "It is not worth while to try to keep history from repeating itself, for man's character will always make the preventing of the repetitions impossible."

  31. Re::Living Room? by hobarrera · · Score: 1

    That's ridiculous. You're saying that houses with a single room have a living room but NOT a bedroom? The single room serves the both purpouses, and most likely, won't have living-room furniture due to space constraints (My single-room flat is a clear example of that).

  32. Citation Not found by Anonymous Coward · · Score: 0

    "Microsoft is pushing its Windows Store, turning Windows into an increasingly closed platform (i.e. one that charges costly development licensing fees and restricts access to certain content providers)"
    Cannot find a citation for this. Because it is it simply not true. I speak as a software developer publishing software on Windows.

    1. Re:Citation Not found by Anonymous Coward · · Score: 0

      So we should all buy apple instead... wait a minute that's closed... sony will have us covered with the playstation though... oh hold up again.

  33. Bad name... by Anonymous Coward · · Score: 0

    I think it's a mistake to use the Steam name to define the open platform they want to drive, as it is the same name as their product so other companies may be reluctant to go as it would be free advertising for your opponent. SteamOS, SteamBox, SteamController...

    What would have happened if Android had been called Google?

    1. Re:Bad name... by DrGamez · · Score: 1

      True but with enough linkage they can become one and the same. Try to say "windows" without secretly meaning "Microsoft".

  34. Re::Living Room? by Anonymous Coward · · Score: 0

    If it's the room that you do your living in, i.e. in which you spend your casual waking at-home time, then the furniture in it is definitively living room furniture. You might spend all of your time out and only come home to sleep though in which case, fair enough, no living room and no living room furniture.

  35. Re::Living Room? by Omestes · · Score: 3, Interesting

    Except that mobile gaming is a completely different beast from living room or PC gaming. Mobile gaming is about quick bites, simple controls, and shallow gameplay (this isn't a bad thing, per se). Mobile gaming is casual, by default. Its hard to get into an epic RPG while on the bus, or in the dentist's office. If I'm going to play something like Skyrim, I'm going to do it in a comfy chair, on a good screen, with mature controls.

    Tethering a controller to your phone or tab is counterproductive, since you "un-mobiled" mobile gaming, by forcing someone to carry around a controller as well as their device.

    Mobile isn't replacing anything, I wish that fallacy would die. Mobile is supplementing a certain part of traditional markets, but it isn't replacing the core of those markets. Looking at console and traditional game sales back this up, they aren't slowing down in relation to rise in mobile device sales. Nor will they, since they fill a very different niche than traditional consoles and PCs for gaming.

    Same with the stupid trope that mobile will magically kill traditional PCs... This is said by people who never used their PC for anything more serious than email and light web browsing. There is very little in my daily computer tasks that can be moved to mobile, outside of light email and web duties. Sure, this is a gap MS is targeting (badly) with the Surface Pro, but suddenly we're not talking mobile anymore, but a traditional laptop with a floppy keyboard and optional touch controls. And still it isn't going to be as good as my large screen for most tasks.

    The living room died so many decades ago

    I'm now picturing a family of four huddled in their backyard streaming watching movies on a 10" tablet. I feel kind of bad for them, since they could be inside, sitting in their living room watching it on an increasingly affordable giant HDTV.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  36. Not Valve's operating system by El_Muerte_TDS · · Score: 1

    Valve's putting the very source code of its operating system in the hands of everyone who wants it just to see what happens.

    Valve took our OS, improved it, and is going to give it back. It's the Open Source way.

    However, there are still a bunch of propriety extensions in SteamOS. But at least with Valve's effort non-Steam users will also benefit.

  37. Provided people already own a PS3 by tepples · · Score: 1

    I think bfandreas's premise was supposed to be that a significant fraction of mobile gamers are likely to already own a PlayStation 3 console and the controller that was bundled with it. Support in Android games for the Dual Shock 3 will satisfy PS3 owners but not people who own an Xbox 360 (which uses proprietary RF instead of Bluetooth) or a Wii (whose remote Google broke in Android 4.2) instead of a PS3.

    1. Re:Provided people already own a PS3 by spire3661 · · Score: 1

      Tiny correction, the 360 pad does come in wired versions that work perfect on Android.

      --
      Good-bye
    2. Re:Provided people already own a PS3 by bfandreas · · Score: 1

      That's readly amazing. While I haven't tried my wireless 360 controller with my tablet I have had no trouble whatsoever plugging in a USB receiver for some no-name wirless keyboard and mouse.

      As on OS Android is very complete. Even if it has a couple of problems.

      --
      20 minutes into the future
    3. Re:Provided people already own a PS3 by bfandreas · · Score: 1

      I think bfandreas's premise was supposed to be that a significant fraction of mobile gamers are likely to already own a PlayStation 3 console and the controller that was bundled with it. Support in Android games for the Dual Shock 3 will satisfy PS3 owners but not people who own an Xbox 360 (which uses proprietary RF instead of Bluetooth) or a Wii (whose remote Google broke in Android 4.2) instead of a PS3.

      Everybody who considers himself a gamer most likely has a controller.
      I never really understood that "PC master race" reasoning that has been thrown around for a couple of years. We bought peripherals by the dozen back in the day. I bought a Soundblaster and a joystick for the original Wing Commander. I got a CH Flightstick for the original X-Wing and a fully fledged HOTAS system for Jane's F15. And yet people have a problem with buying a controller even if they like games that require two analogue controls.

      Chances are most of us have a lot of boxes full with cables, controllers, keyboards and whatnot. That's what it's like to own a PC.

      --
      20 minutes into the future
    4. Re:Provided people already own a PS3 by Anonymous Coward · · Score: 0

      Everybody who considers himself a gamer most likely has a controller. I never really understood that "PC master race" reasoning

      The market isn't just "gamers" or the "PC master race". Just as you previously alluded to the Asia market being big, the casual gamer market is also big.

      Unless you're making a game that's aiming at the niche of "gamers", you would have to keep in mind all those other "non-gamers" who might not have every piece of equipment and peripheral.

      This is one reason why closed proprietary consoles are still alive. Open and being able to hack it is a great thing for end users, but not so much for developers, especially developers being pressured by business who don't care so much about the games themselves as opposed to the bottom line.

      I think closed systems will probably continue to be alive even if Valve and other open systems succeed, similar to how despite mobile's success, desktop computing (and gaming) isn't going to just go away.

    5. Re:Provided people already own a PS3 by tepples · · Score: 1

      Everybody who considers himself a gamer most likely has a controller.

      Controller yes, PlayStation 3 controller or Xbox 360 wireless receiver not necessarily.

      I bought a Soundblaster and a joystick for the original Wing Commander.

      Flight simulators and aerial combat simulators happen to be out of fashion on desktop PCs in favor of first-person shooters and real-time strategy and the sort of point-and-click games popular on Facebook, for which a mouse and keyboard happen to be in fashion. Besides, a PC game back then cost a larger fraction of what a controller cost. A controller for mobile costs about as much as five to ten games.

  38. Which Asian language? by tepples · · Score: 0

    You may find that while the US and Canada are not the market majority when it comes to mobile computing.

    I was under the impression that US and Canada put together were bigger than GB, Ireland, Australia, and NZ put together. Otherwise, you have to translate your game into multiple languages and hire voice actors in each language.

    Asia will in fact be the biggest market.

    Which Asian countries? Each seems to speak a different language. The only language that "Asia" has in common with Western Europe and the Americas is English in India. Is wireless coverage in India that much better than in Indiana?

    Also I didn't have to buy a controller for my tablet since my PS3 controller connects to it via Bluetooth.

    You had to buy a PS3 controller, but I see your point: those can be found cheap on eBay now.

  39. HL3 by Glendale2x · · Score: 2

    No, the only thing this means is that they're still not working on Half-Life 3.

    --
    this is my sig
    1. Re:HL3 by DrGamez · · Score: 1

      Who cares?

      If HL3 is the -only thing you want out of Valve- then I have to say you are becoming a minority.

      I can't wait for HL3 as well, but I would trade HL3 for Steam any single day of the week, pound-for-pound Steam has brought more to PC gaming than any single story could ever hope to*.

      *Quake 3 is an exception.

    2. Re:HL3 by Glendale2x · · Score: 1

      whoosh

      Half-Life 3 is the new Duke Nukem Forever.

      --
      this is my sig
    3. Re:HL3 by DrGamez · · Score: 1

      And I re-read your comment a few times to make sure nothing was going over my head, what did I miss here? I'm seeing people say: "I don't want SteamOS/Box/Controller, it just means they aren't working HL3.", which seems to put more emphasis on a single game, than it does changing the platforms we play games on.

  40. Re:When will the right people get to test controll by mechtech256 · · Score: 3, Informative

    The dev behind Super Meat Boy (comically difficult side scroller with a cult following) put up a nice synopsis of his experience testing the controller:

    http://tommyrefenes.tumblr.com/post/62476523677/my-time-with-the-steam-controller

    Pretty good review for a 3d-printed prototype. Importantly, it seems like it's not fundamentally flawed, and the touchpad based control system works fine in practice.

  41. Re:When will the right people get to test controll by cOldhandle · · Score: 1

    So in summary, despite the terrible digital pad and stiff, domed buttons, he still prefers the 360 pad? One of the "minor" problems with this new controller is that "your thumbs need tactile contact in order to accurately know what button you are pressing", but this controller doesn't even have this "advanced" feature, so you don't know which button you're pressing!?!?!? Isn't that like the most fundamental feature of an input device??? Wow, this Valve controller sounds great... I personally just don't understand how old consoles like the SNES, Genesis, even the NES had MUCH better digital pads than modern consoles - I'm not sure if they're trying to intentionally cripple them to encourage 3D games over 2D or what.

  42. Super meat boy dev tried it by Anonymous Coward · · Score: 0

    Apparently the guy who made super meat boy got to use it and has detailed his experience. Have you read it? It answers a lot of my questions and put my fears to rest.

    Or are you waiting for fata1ity's review? :P

    1. Re:Super meat boy dev tried it by interkin3tic · · Score: 1
      Link for the lazy

      TLDR quote for the super lazy:

      If you were to ask me to choose between Steam Controller and a 360 controller, I would choose 360. Don’t take that as slight to the controller though because it’s more about the comfort of familiarity over functionality. I would choose a 360 controller because I have several thousand hours experience using it, however if tomorrow all game controllers were wiped off the earth and the only option was the Steam Controller, I don’t think this would be a bad thing. In fact, I don’t think gaming would miss a beat. I’m excited to see what final hardware feels like because I think with the upcoming iterations of the controller we’ll see something that is different, but still feels good.
      TL;DR; Great Start, needs some improvements, but I could play any game I wanted with it just fine.

  43. Re::Living Room? by Anonymous Coward · · Score: 0

    This might be a local term, but what do other places call a 1BR-1BA apartment?

  44. Re::Living Room? by drinkypoo · · Score: 1

    This might be a local term, but what do other places call a 1BR-1BA apartment?

    If that's all that's in it, and the "kitchen" is part of the bedroom, then it's a studio. But I had a 1 bedroom, 1 bathroom 600 sq-ft. apartment in Austin with a living room with a semi-separate kitchen. The toilet and shower were in a closet more or less, the sink was in the bedroom, and there was a washer-dryer stack in a literal closet with hookups in. I was happy to pay $600/mo for it since it was five minutes' walk from work. People asked me if I was crazy to pay so much. I explained that I was from California, where $600/mo gets you half a house in shitsville, a room in most towns, or half a room in a big city like SF.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  45. These are still PC games, ultimately... by HerculesMO · · Score: 2

    And it's why SteamOS I think, doesn't really have a huge draw towards it. Yea on Slashdot it will -- Linux OS made for gaming? What's not to love? But in reality PC gamers prefer the mouse/keyboard combo to play their games, and taking games that work *perfectly fine* in Windows and putting them into a dedicated box to play with a controller (which I still think won't work as well as KB/M) doesn't really have any allure to most 'mainstream' (ie, not technical -- just give me my goddamn game and let me play) type of gamers.

    The only way SteamOS and Steamboxes take off, is if there are SteamOS EXCLUSIVES. That's why people choose Xbox vs PS, because of exclusives in many cases (though now the argument can be made for the achiements, friends list, etc). And while Valve might be crazy enough to release Half Life 3 as a SteamOS exclusive, I don't think all the other development companies out there are going to do that. Steam will still work on Windows *just fine*. It will continue to have a "big picture" mode that if you are so inclined, will work *just fine*. So why would you want another box to do something you can already do just fine?

    I don't get the allure -- but that's just me because not all of my games are on Steam, and by going to a SteamBox I would actually have less options and games available to me (and often, with worse FPS and performance since not all my games are Valve games and would presumably be a Wine port or something like it), than I would than sticking to Windows.

    --
    The price is always right if someone else is paying.
    1. Re:These are still PC games, ultimately... by DrGamez · · Score: 1

      The idea here is that the Steam platform itself is the reason to choose it over PS3.

      Just talk to anyone who plays Skyrim on consoles, then tell them about all the cool shit they are missing out on via Steam Workshop. The few people I've discussed this with seem quite interested, and a bit bummed they don't have it on PC.

      HL3 (or any game) doesn't need to be exclusive to SteamOS, but if it was just hands down the best version, that alone is the kind of "exclusivity" that other consoles cannot match. Trying to advertise this fact might be a bit hard however.

    2. Re:These are still PC games, ultimately... by JustNiz · · Score: 1

      Firstly I disagree with your observations about controllers. There are many people who prefer to play those same PC games with a console-type controller, no matter how illogical it may appear to those of us that prefer keyboard/mouse . I regularly wup their asses when they play online but even that doesnt seem to convince them to give up those controllers.

      Secondly, if _ALL_ your games were actually available on Linux via Steam, why wouldn't you choose to run SteamOS even on your PC over the piece of crap known as Windows? Having a dual-boot PC just for gaming is a (currently unavoidable) pain in the ass. I've been dreaming of the day for literally decades when I can finally completely uninstall windows. Gaming is the only reason I still keep a Windows partition around, I already use Gnu/Linux for everything else.

    3. Re:These are still PC games, ultimately... by HerculesMO · · Score: 1

      Unlike many folks here, I manage to be very productive in Windows... I don't mind it at all. SteamOS isn't going to offer me a good office suite, OO.o sucks for productivity, and while its not ideal, I honestly use it as a tool. For my needs, and most other folks, it does this fine.

      --
      The price is always right if someone else is paying.
    4. Re:These are still PC games, ultimately... by JustNiz · · Score: 1

      >> I manage to be very productive in Windows... I don't mind it at all.

      That just suggests to me that you haven't ever gotten familiar with Gnu/Linux.

    5. Re:These are still PC games, ultimately... by HerculesMO · · Score: 1

      I have, actually -- I'm not a terminal expert by any means, but I know it well enough to realize that it's not a huge benefit for what I do on a day to day. Server side -- sure, the LAMP stack makes a lot of things easy, but on a desktop for an end user, the benefits of Linux are really small.

      --
      The price is always right if someone else is paying.
  46. chicken and the egg by Dr+Max · · Score: 1

    This is it in a nutshell. You can be as open source as you want, but without the games having a native linux port your not going to get the users you need. It's a terrible chicken and the egg problem (you need users to get developers, and you need developers to get users) valve has a head start because they have a good image, but it'll take more than that. For valve to succeed it will all be about making it as easy as possible to develop for the platform (if you take the cost of development down, you need less users to justify it). Which has hopefully all been made easier with AMD and Nvidia being more open, and the latest consoles being x86.

    --
    Rocket Surgeon.
    1. Re:chicken and the egg by spire3661 · · Score: 1

      You will be able to stream from your existing WinPC to Steam OS thin clients. This entire initiative is about filling the gaps of HTPC gaming, not re-inventing. Everything we have now is going to work as it always has AND it will integrate into the Linux stuff. Its not as chicken and egg as it seems.

      --
      Good-bye
    2. Re:chicken and the egg by Dr+Max · · Score: 1

      If people have to own a windows pc capable of gaming, as well as the steam box, you're going to get a lot less customers than offering a stand alone system. It's not doing anything big screen mode on windows steam wont do.

      --
      Rocket Surgeon.
    3. Re:chicken and the egg by spire3661 · · Score: 1

      The idea is this. You have one heavy lifter in the house with a big CPU and GPU. It can be Windows, Mac, Linux or Steam OS. Then on each TV you have Steam thin clients, which will probably get built-in at some point as apps. You stream your games from your heavy lifter to other rooms, or play it locally at your desk or w/e. Now you have a whole home entertainment system. This is the exact same path Sony is going with PS4, PS Vita and VitaTV.

      --
      Good-bye
    4. Re:chicken and the egg by Dr+Max · · Score: 1

      I don't know how many tvs you have, in how many living rooms, on which one of your super yachts, but the job your talking about could be done with a couple of Ethernet cables and some hdmi to Ethernet adapters, instead of multiple steam boxes. It's not like you could you could use your heavy lifter to run more than one steam box at the same time any way. If that is all it's doing, It's a neat party trick, but it would want to be mighty cheap, and all the games will stay on windows so we have very little reason to cheer, just another pc gaming peripheral. Maybe your right, but i hope your wrong, and instead we start seeing new releases coming out with ports for linux.

      --
      Rocket Surgeon.
    5. Re:chicken and the egg by spire3661 · · Score: 1

      I have 4 TVs. One in each bedroom, a living room TV and one in the kitchen. I also have attic access to each room so running HDMI is trivial for me and streaming is STILL a better solution. Firstly, HDMI isnt free, cable runs cost an appreciable amount of what a small hardware box costs. And I run into exactly the same problem of one box to feed X clients that you mentioned (which the PS4 system will suffer from too). Secondly, with PS4 being so close in architecture/OS to PC (it runs modified BSD on x86), Linux game ports WILL appear.

      --
      Good-bye
    6. Re:chicken and the egg by Dr+Max · · Score: 1

      "Secondly, with PS4 being so close in architecture/OS to PC (it runs modified BSD on x86), Linux game ports WILL appear." that is what i originaly said, that is what i want, and that is what i think steam needs in order for this to be a success. The streaming function is nice but i don't see it selling on it's own.

      --
      Rocket Surgeon.
  47. Re:When will the right people get to test controll by Anonymous Coward · · Score: 0

    If you read the review properly you'd know that the controller he tested (unlike the pictures Valve showed us) didn't have the ridges on the touchpads that give tactile feedback on where your thumbs are placed. And he said he prefers the 360 controller purely based on his 1000s of hours experience playing games on it, and it wouldn't actually be a bad thing if all the other controllers disappeared and this was the only option for games. For a review of a prototype that is still being refined, that is actually pretty good, especially from someone who confesses they are really picky about controls and controllers.

  48. Wine as a first-class citizen by tepples · · Score: 1

    Or developers wishing to target these devices could make sure their games work perfectly in Wine. That's the goal of Cider on OS X, for example. If a program is developed with Wine as a first-class citizen, how is it not just as "native" as a Qt program running on a Gtk+ distribution?

    1. Re:Wine as a first-class citizen by hairyfeet · · Score: 1

      And Cidar is just about dead, Transgaming has been laying people off for over a year, just like Loki they have found out that ultra niche gaming doesn't sell enough to keep the lights on.

      This is what irks me, because i point out there is a serious issue i must be "for" the other guy when IRL I fricking HATE MSFT, they treat us system builders like shit, have tried for years to screw us with licensing, and Windows 8.x is a fucking disaster. But you have to AT LEAST be as good as the other guy if you expect to have a chance in hell of beating him and Linux on the desktop? Its a joke, sorry but it is. All the money being spent on Linux is being spent on the server NOT the desktop, you pick any mainstream distro and you end up with help files that are placeholders, basic functionality that doesn't even work because nobody has done any real QA, and every damned problem has only ONE answer, and that is "open up bash and type" this shit that NEVER EVER works unless you "tweak it"...which more than 90% of the populace isn't capable of doing.

      Sorry about coming off a little ranty, but until I see an actual product, with a list of third parties and titles ported and ready to go? this is vaporware and thinking that Linux can compete with Windows and OSX without having tens of millions spent on it is total bullshit. Its ready for the server, its ready for embedded, its pathetic on the desktop.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  49. C++ threads, Allegro, sockets, dirent.c by tepples · · Score: 1

    You have to deal with different threading, file-system, audio, controller and networking APIs

    Threading I'll give you, though C++11 is supposed to take a step toward fixing this. Audio and controller appear to be handled by SDL or Allegro. Networking is why Windows copied the BSD sockets API to make Winsock in the first place. As for file system, there are plenty of thin wrappers that run on Windows and expose rough equivalents of POSIX APIs such as opendir() and the like. Could you explain in more detail?

    1. Re:C++ threads, Allegro, sockets, dirent.c by Gibgezr · · Score: 1

      AAA game companies are going to want a much better input API than SDL/Allegro. Luckily Valve will give them one: that fancy-schmancy new controller is going to come with a fancy-schmancy new API from Valve. Hopefully they give us a nice kb/mouse API to work with too.

  50. If this works out by drolli · · Score: 4, Insightful

    then Linux really has won. Game consoles are the last piece of customer devices casually used where Linux has not a strong foothold

    -e book readers: most based on linux
    -all sony entertainment equipment like cameras, television etc (PS3 excluded): Linux
    -most medium to high end media players:linux (exclude ipod)
    -most phones (except feature phones and iphones): Linux
    -netbooks for consumers: chrombook share seems to explode

    The last bastion where Linux never got any foothold were all things related to gaming. If steam now makes a "reference design" for a linux based gaming machine, that could settle some battles at ones. This has the potential to kill the PS4 and the XBOX, since every cheap chinese manufacturer can clone the thing. And like android the marketplace will be the cash-cow holding this together.

    1. Re:If this works out by Xian97 · · Score: 1

      What I really see happening if this gets momentum is more and more publishers actually making Linux native clients for games. Once there is a large enough hardware base, the software will follow, the chicken and egg syndrome. Valve has enough weight to make this happen.

    2. Re:If this works out by TheSkepticalOptimist · · Score: 1

      Yes, a Linux game console will kill PS4 and Xbox the way Linux killed Wintel boxes. (rolls eyes).

      --
      I haven't thought of anything clever to put here, but then again most of you haven't either.
    3. Re:If this works out by drolli · · Score: 1

      Tablets kill PCs right now. Most tablets run linux. And most of them are not intel

  51. Oracle v. Google by tepples · · Score: 1

    Do you honestly think Microsoft couldn't make a case against Wine if they needed to?

    Microsoft could make a case against Wine in the sense that Oracle could make a case against Android: a losing one.

  52. Re::Living Room? by MrMarkie · · Score: 1

    People have bandwidth limits?

    How quiant.

    --
    /M
  53. You're missing the point by Anonymous Coward · · Score: 0

    The Steam Machine is not replacing desktop PC gaming, nor traditional consoles. It's in between.
    They are providing a controlling that tries to bridge the gap between accuracy of the keyboard/mouse with the "sit back on your sofa" convenience of a pad - and remaining compatible with games that are designed for either. A seemingly impossible task. They haven't just whipped out a wireless keyboard and mouse mat that straps to your legs, or a remote control sized keyboard trying to squeeze 100 keys on it (if you play a 100 button game, use a keyboard!).

    If you still want to use your desktop, you can!
    If you still want to use your own controller, you can!
    If you still want to use your keyboard + mouse, you can!
    If you want to play PC based games on a larger screen sitting back on a sofa, you can!

    Personally, I just don't feel right sitting at my desk with a pad in my hand, and I'm sick of disks - searching for them, cleaning them, having to leave the house (or wait for delivery) to purchase them. Sure, I "own" them and I could sell them, but I like keeping games because I'm forever going back to them months/years later when I feel the urge - plus I'd rather give my money to independent game developers who create playable games, than the buy-low-sell-high pre-owned game re-sellers.

    I actually can't wait for this "console" to come out. Microsoft have ruined the gaming industry for me, and aren't stopping (may have u-turned on recent devastating plans, but then intention was still there).

    It's about time someone who seems to actually care about gaming came and shook things up (with the added side effect of improving gaming on Linux, so we might have no reason so be stuck with Windows)

    1. Re:You're missing the point by DrGamez · · Score: 1

      Personally, I just don't feel right sitting at my desk with a pad in my hand

      I felt the same way, but now that I've started using controllers I cannot imagine going back. Having that kind of control on games that require controllers (usually console games) AND being that close to the screen seems to just... really help with the response times.

      I worry that moving back to the couch is going to make me slow and such again. Perhaps it's just the eyesight going....

  54. Re:When will the right people get to test controll by DrGamez · · Score: 1

    Just note that the ABXY buttons on the Steam Controller wouldn't be the ABXY you'd push on a 360 controller. There are 4 top buttons and 2 back buttons, as well as having the circlepads click.

  55. Re::Living Room? by Anonymous Coward · · Score: 0

    Except that mobile gaming is a completely different beast from living room or PC gaming. Mobile gaming is about quick bites, simple controls, and shallow gameplay (this isn't a bad thing, per se). Mobile gaming is casual, by default. Its hard to get into an epic RPG while on the bus, or in the dentist's office. If I'm going to play something like Skyrim, I'm going to do it in a comfy chair, on a good screen, with mature controls.

    I think you just explained that Nintendo DS could have never had any deep gaming, and especially no deep RPG, experiences. You are demonstrably wrong. Games on DS can be paused at any time by flipping the clamshell closed, they're also designed for "quick bites", you can even go read about it even. Then go for broke and read how this impossible device with impossible games has shattered sales records worldwide.

    Mobile also has some deep gaming experiences, just because you've never bothered doesn't mean they don't exist.

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