Battlefield Director: Linux Only Needs One 'Killer' Game To Explode
dryriver writes with an except from Polygon's interview with DICE creative directory Lars Gustavsson, who says it would only take one "killer" game for Linux to break into mainstream gaming (something some would argue it already has): "We strongly want to get into Linux for a reason," Gustavsson said. "It took Halo for the first Xbox to kick off and go crazy — usually, it takes one killer app or game and then people are more than willing [to adopt it] — it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there." "I think, even then, customers are getting more and more convenient, so you really need to convince them how can they marry it into their daily lives and make an integral part of their lives," he explained, sharing that the studio has used Linux servers because it was a "superior operating system to do so." Valve's recently announced Steam OS and Steam Machines are healthy for the console market, Gustavsson said when asked for his opinion on Valve's recent announcements."
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Overall, he is right. I bought gaming systems for a single game. For instance, I bought the Wii just to play FireEmblem. I was already interested but it is only on FE's release that I bought it. Once I had it, I played other things as well. But a single exclusive game I was interested in convinced me to buy.
I think that the same thing could happen for Linux. But I am no sure it will ever happen. Will there ever be a Linux exclusive game? If you were a game developper, would you commit to realse your fancy need AAA game ONLY on Linux and not on Windows? That seems like a stupid move unless the company receives a ridiculous amount of money cash for the exclusivity.
I don't think that compatibility with Linux will be sufficient to see an "explosion", it is an exclusivity one need. And being linux exclusive look a lot like betting on a three legged horse.
It needs one killer game that you can't get elsewhere. Do you think Halo would have done what it did for the XBox if it was also available for the PS2?
And since I don't see many game companies jumping the Windows ship to start making AAA Linux exclusives, this guy's "insight" is irrelevant.
I think Wii Sports qualifies. Certainly many bought a WII for that game alone
About the only thing I can see is Steam OS becoming a hardware target for "white box" makers. Microsoft is back to an x86 console, so how will they keep game devs on the console and not just Windows? At some point they will lock up and cripple Windows... Again... To push everybody to console.
Enter SteamOS based on Linux. If they make it play nice with Ubuntu or Mint Linux they could grab the "power gamer" market and those people can just use Linux for their "homework". Even then Steam is already looking to be a target for APPS on windows and Mac so that might fix the missing multimedia stuff people bellyache about.
Yes. When asked to pay what they think a game is worth, Linux users consistently pay significantly more than users of other platforms.
Who gives a crap about it -- It is Linux Mr. whatever you are, please understand the distinction between a thing that runs on Mainframes and clusters and your Christmas toy.
Good thing you left out the comma... Since Linux runs on Mainframes and clusters, and on your Christmas phone and tablet.
Safely setting up customer's computers for dual boot is fairly easy: just set up the installer so that nuking your Windows installation isn't even an option. If the only way to install Linux on your computer so that you can play this game is with dual boot, most people would be less reluctant to give it a try, especially if booting into Windows is the default, and you only get Linux if you specifically ask for it at boot time.
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I'm typing this from a Ubuntu computer delivered to me just 2 days ago from http://system76.com.
Is it fair to blame Ubuntu for all the issues that come with building a computer from scratch?
But with that said, I agree the current Linux distros aren't ready for the average computer user. It's not Linux that's the problem. It's the fact that distros just don't put in ( or have for that matter ) the resources necessary to "polish" the OS.
We know Linux can do this because we use Android phones, and they work just fine for most users.
And personally I believe until distros put philosophy aside and concentrate on bringing in enough resources to fund continued development, Linux will remain inadequate for the average home computer user.
Ever seen the Humble Indie Bundles, where GNU/Linux users tend to buy closed source games? I have FTL installed on my A/V workstation, just for those bits of 'brain frozen, working must stop for a few minutes' and it runs just fine. Not exactly an open source game; you might take a look at the Steam library of all the closed source Linux games they support now.
And before i start on the reasoning - I'm talking about Linux gaming "exploding". I agree that it will get more games, but it is likely to be a secondary platform for a long, long time.
The reason, is that the one "killer" game needs to be a platform exclusive. And to be something to encourage people to switch, it will need to be AAA. To be AAA means big art, music and programming effects budgets.
And NO ONE is going to be spending that sort of money on a Linux exclusive game before the market exists.
It's possible that it could have happened a few years back, as a self-booting DVD or similar, but I think the boat has been missed - optical media is dead/dying and to get online to stream it that way you need an OS installed.
So no, given the above I don't think the Linux gaming market will "explode". You'll likely see it grow slowly as people install SteamOS rather than windows if/when the AAA games start getting ported to it. The steam box will help that, as previously there's been no reason for people to not just run games on the copy of windows that came with their PC. If valve push the steam box hard enough, people will be buying hardware which never had windows on it, saving a windows license and there will be an actual reason to run Linux for gaming on it.
I'm really keen to see it happen though, the only reason I'm running a copy of Windows at home at all now is for games. My laptop is a Mac, my NAS is FreeNAS. My desktop i just recently built (i5-4430, GT760) just runs win8 as a steam bootloader, effectively.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
It's fairly mild so you should be OK soon.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
Linux is all over the place. I know plenty of people who use it daily. I lived on Linux for years. Hell, I even ported the Opera Web Browser to the platform.
What it boils down to is simple, OS wars are dead. There's more than just Microsoft now. I personally prefer Windows 8 because it's faster than anything I've ever used before and it has less obvious bugs than the other platforms. Other people like Mac, others Linux, others Chrome (which is more of a Java platform than a Linux platform).
I think it's about time to consider that 99% of game development has moved into a new era of platform independent game engines. Using Unreal Engine, Unigine Game Engine, Unity3D and others you write the game once and tweak the controls for a dozen different platforms from phones to XBox/PS to Linux. Companies who code their own game engines and want to reinvent the wheel can do so if they want, but honestly, it's not so interesting. These days, if a game system developer really wants their platform to take off, they can make agreements with the platform system company and pay for the port or do it themselves.
Take a look at Microsoft. No one wanted to port to the Metro platform and Microsoft basically made it happen by working with the game engine companies. Now all the game vendors need to do is simply generate a new executable and tweak the controls.
If Valve wants support for SteamOS, the answer is simple, port the game engines. But I have no interest in games locked into a platform. I stopped buying consoles because I don't need a special machine for games anymore. Windows, Mac, Linux, iPhone, etc... are all powerful enough to play the best of them. Game consoles were only interesting when porting to a platform meant an endless amount of problems with hardware incompatibility. We don't do it anymore. These days, the game engines do the work for us. Content developers can produce awesome games without worrying about AMD vs. Pentium or nVidia vs. Intel vs. AMD. Hell, they don't even have to think much about Mac vs. Windows vs. Linux. They can develop games and simply deploy them.
SteamOS seems interesting, but I want one device for everything. I use a Surface Pro at the moment. Surface Pro 2 later this month. It's a laptop, a tablet, a video player, an ebook reader and a game system. Would I like better graphics? Yep... but Pro 2 has better graphics. And the graphics on the Surface Pro 2 are good enough that it's now more about game content than graphics quality. I carry an XBox controller in my backpack so I can play Sonic Racing or Lara Croft on airplanes.
It'll be pretty cool though if Valve makes it so I can buy a game and play it on SteamBox or my Surface without buying a second copy.