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Is Choice a Problem For Android?

New submitter mjone13 writes "Dave Feldman, in a blog posts, says that the problem Android faces is giving consumers too much choice. He cites several studies which state that consumers generally are unhappier when they have too much choice. 'Catering to all individual preferences creates a bloated, bland product. Not to mention a UI that’s impossible to navigate. Furthermore, people are notoriously bad at identifying what we want. And what we do want is influenced heavily by what we know — our expectations are constrained by our experience.' He then goes on to talk about Android fragmentation, app developer problems and bug issues. Finally he says the people who general prefer the choice Android provides are tinkers similar to gear heads who love tinkering with their car. 'I think many who extol Android’s flexibility fall into the tinkerer category, including some tech bloggers. They love all the ways they can customize their phones, not because they’re seeking some perfect setup, but because they can swap in a new launcher every week. That’s fun for them; but they’ve made the mistake of not understanding how their motivation differs from the rest of us.' Is choice really a problem for Android?" Whether it's a problem depends on what the goals are. Providing a satisfying experience to a bunch of tinkerers is a very different thing from providing a satisfying experience to the multitude of non-tinkerers who buy smartphones.

38 of 361 comments (clear)

  1. choice doesn't *require* bad defaults by Trepidity · · Score: 5, Insightful

    You can have a highly customizable UI without making the default bland and impossible to navigate. Having more customization does make some things more difficult, since you can't assume all users will have the same setup, but it's still compatible with a decent default interface.

    1. Re:choice doesn't *require* bad defaults by somersault · · Score: 5, Informative

      Why is everyone talking like there even is a problem? In August Android had almost 80% of the market. Yeah, it must be incredibly boring and horrible to use if so many people want it.

      --
      which is totally what she said
    2. Re:choice doesn't *require* bad defaults by jareth-0205 · · Score: 5, Informative

      It's not the users that are the problem its the dev teams because if you're writing for Apple you only need to test on few handsets & tablets. However, if you're writing for Android you need to test on fucking hundreds of different hand sets because each manufacturer has fucked with the OS. So either apps don't get written for android or if they do they normally get approx 100th the testing apps get on Apple.

      Except if you were actually a developer working in the real life world (I am, on an app with 2 million daily active users) you'll know that that is not at all necessary. There are device-specific bugs, but they're rare, and in the most part we rotate testing on about 6 devices, and use bug reporting libraries to catch the rest. Our crash-rate is a tenth of the iOS team's crash-rate.

    3. Re:choice doesn't *require* bad defaults by LordThyGod · · Score: 5, Insightful

      Why is everyone talking like there even is a problem? In August Android had almost 80% of the market. Yeah, it must be incredibly boring and horrible to use if so many people want it.

      Exactly. Its like the fragmentation argument that is just killing Android. Or how insecure Android is. Its just people writing headlines to attract attention to themselves.

    4. Re:choice doesn't *require* bad defaults by Registered+Coward+v2 · · Score: 3, Interesting

      Why is everyone talking like there even is a problem? In August Android had almost 80% of the market. Yeah, it must be incredibly boring and horrible to use if so many people want it.

      Yet Apple's profit was greater than the other's combined; with Samsung a close second in terms of profitability. It's really just a two horse race with Apple vs. Samsung; so in that sense as long as Samsung maintains a consistent UI and feature set the "too many choices" argument is not relevant. It's shaping up a lot like the PC market did - Apple has it's own proprietary offering; the PC has MS-DOS but each implementation is customized often to the point of a lack of compatibility until IBM essentially set a hardware standard that allowed the emergence of a standard OS implementation. The biggest difference, other than the much greater difficulty difficulty in making Samsung clones like the old IBM clones, is Google didn't chose to make money on the OS like MS; it remains to be seen if that will ultimately was a good choice.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    5. Re:choice doesn't *require* bad defaults by jedidiah · · Score: 3, Insightful

      > just I know dev teams and most of them wont support Android

      Then you've just declared an interesting paradox.

      Android is the most widespread platform despite this persistent FUD that you are trying to spread here. It's certainly an obvious contradiction and somewhat of a puzzle.

      Given the state of Blackberry, I can't imagine any developer being eager to develop for it.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:choice doesn't *require* bad defaults by randomErr · · Score: 3, Interesting

      As far as I know Android has a standard as well. You use Java for hardware compatibility and C++ for speed. Most apps run on all modern versions of Android devices. MIPS processors are the only exception that I can think of. Does every app run on every iOS device? No, because of difference between the devices.

      The best analogy I can come up with are trading card games.

      * The card game Apple only sells their game in pre-built decks. Everything is same so everyone can play the same game. If you change the deck the wrong way (mods and unofficial add-ons) you may not play with the other kids.

      * The card game Android sells everything in booster packs. You get more variety and can pick up cheap decks of discarded cards. But the cheap decks may have old cards from previous game version that are not compatible with way most people play the game. Or you have someone who decided to make their own cards which don't completely follow the core rules. More fun to play for certain people but doesn't work with the game as a whole (we're looking at you Kindle).

      Which one would you have more fun with for the price?

      --
      You say things that offend me and I can deal with it. Can you?
    7. Re: choice doesn't *require* bad defaults by somersault · · Score: 3, Insightful

      If that were true, why does everyone (even people I know don't make much money) seem to have an S3/S4? They're in the same price bracket as iPhones.

      --
      which is totally what she said
    8. Re:choice doesn't *require* bad defaults by TWiTfan · · Score: 3, Insightful

      That 80% market share hasn't translated into more profits for app developers, or more apps being available for Android than the iPhone. The fact that a lot of cheap phones happen to run Android doesn't mean that the people who own those phones are buying apps.

      It's the Xbox/PS3 vs. Wii argument. Sure the Wii outsold the Xbox and PS3, and judged by that metric alone, it clearly "won" the previous console generation. Yet where were all the good games and developer effort going? They were going into the Xbox and PS3 because developers quickly realized that the people buying all those Wii's WEREN'T buying games. So, while more Wii's were out there, they were sitting in closets gathering dust while the PS3 or Xbox was hooked up to the TV and being used. And that's what defines the REAL winner in the end.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    9. Re:choice doesn't *require* bad defaults by Registered+Coward+v2 · · Score: 3, Insightful

      Yet Apple's profit was greater than the other's combined

      Which provides evidence on how overpriced Apple products are, and how many idiots will pay far too much to get nothing extra in return.

      Overpriced is in the eye of the beholder. Apple clearly provides enough value for their customers to be willing to pay Apple's price. If they didn't find more value in Apple's offerings than its competitors Apple wouldn't be in the position it us today. It also shows that Apple is probably much better at managing supply chain cost to maintain profit margins.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    10. Re:choice doesn't *require* bad defaults by master_kaos · · Score: 4, Interesting

      I do development for ios and android. 85% of our downloads are on apple, 15% on android. We are a small shop so we are not going to go out and buy every device to test it on. Generally our apps are ok with most android devices, but there will always be one specific type of device that the app will crash on because it does something a little differently.

      Not to mention all of the different versions, you have people running everything from 2.1 to the latest version. For our app on android 63% are running 4.0.3+, however 31% are running 2.3 so we can't abandon 2.x yet. With iOS you generally only care about previous version. So currently target for 6.1 or higher, if you REALLY want to squeeze out every last download stat you can, aim for 5.1 (since ipad 1 can't upgrade to ios 6)
      http://david-smith.org/iosversionstats/ I find these statistics fairly accurate. Since we don't use any ios6 features we target 5.1+.

      One of my cousins is a product manager at a medium sized mobile gaming company, he said they have a similar experience to ours. Their games download stats are about 10-20% android rest iOS, yet they spend 3x the resources on android support as they have about 90 devices laying around to test on, and people always calling up because "it runs slow on this device", "it crashes on this device". They completely killed android development except for their top couple apps

    11. Re:choice doesn't *require* bad defaults by mystikkman · · Score: 3, Insightful

      Yet Apple's profit was greater than the other's combined

      By the same metric: 1) Windows Server is absolutely killing Linux in the server market
      2) IIS is absolutely trouncing Apache in the web server market
      3) Visual Studio is the only winner in IDEs etc.
      4) ???
      5) Profit

    12. Re:choice doesn't *require* bad defaults by master_kaos · · Score: 3, Interesting

      then your iOS team sucks as you only need to test on at most 3 or 4 devices (depending on what version your are building for) We test against 3 devices. iPhone 4 running 5.1, And iPhone and iPad running 7. We will run through other versions quickly using the simulator to see if there is anything obvious, but we haven't found any bugs that werent present on the device testing.

      I do know it isnt necessary for android to test against every device, like you we only test against maybe 2 devices and then let crash reports catch the rest, but the issue is if there is a crash report for a device, and the crash isn't painfully obvious and research doesn't turn up what the issue is, then you might be forced to go out and pick up the device.

    13. Re:choice doesn't *require* bad defaults by Russ1642 · · Score: 4, Funny

      Makes me think there's a tech-journalist troll-list that rotates with standard topics.

      It's called Slashdot.org

    14. Re:choice doesn't *require* bad defaults by Anonymous Coward · · Score: 3, Interesting

      Apple's target consumer is the same consumer who pays more to buy the brand name milk cause they think it tastes better. Having worked as a teenager in a milk plant, I can tell you that the only difference is that they change the label on the carton.

    15. Re:choice doesn't *require* bad defaults by smash · · Score: 3, Interesting

      Bullshit. I buy apple devices because if/when they break, i walk into an apple store, say "this is broken" and they give me a new device and i get on with my day. I don't get the "make the user play troubleshooting technician" bullshit, i hand the broken device over, and they hand me a working one.

      Customer service like that IS NOT FREE. Yes, the devices cost more for lesser on paper spec. I don't care. I'm not paying for some on paper spec, I'm paying for a supported device.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    16. Re: choice doesn't *require* bad defaults by painandgreed · · Score: 3, Funny

      Apparently anecdotal evidence is now data. Everyone I see has an iPhone. Does my anecdotal evidence trump yours?

      By the Rules of the Internet Arguments, no, because he gave his anecdotal evidence first. You must one up his evidence to trump his. In general it goes with things lower of the following list as trumping the things above:

      General statement.
      Statement supported by 2nd hand anecdotal evidence.
      Statement supported by 1st hand anecdotal evidence.
      Statement supported by web link.
      Statement supported by proper citations.
      Statement supported by well reasoned argument and proper citations. (but really, who cares at this point?)

      Some versions of the Rules of Internet Arguments allow for authoritative statements when the person making the statement either has professional or academic experience in the field being discussed that sometimes trumps the same level of statement.

      So, really to trump the previous statement you would at least either need to claim some sort of professional or academic authority in the field of cell phone purchases, or support your statement with a web link.

    17. Re:choice doesn't *require* bad defaults by ducomputergeek · · Score: 4, Interesting

      A lot depends on who and what you are targeting. If eyeballs and advertising is what you after supporting Android is a must. But if you are after in-app purchases as your revenue model, it's iOS you want.

      I've been developing mobile apps since 2009. Early on I was making as much off ad revenue vs app purchases, but by last year the ad revenue went in the crapper. So much so that I stopped releasing updates for android. By that time Android accounted for a little over 60% of the installs. It accounted for less than 15% of my revenues. Android accounted for over 90% of my complaints and requests for support because someone with a cheap pay-as-you-go android phone would run into a problem on a device I didn't even know existed. I was making at most a couple thousand a month from the apps, mostly from iOS users. It was enough that it paid my basic living expenses like rent & utilities meaning my day job work could go into savings. But it wasn't enough for me to go out and buy every freaking handset on the market at $600 a pop.

      Now on the professional day job part of the world we usually price for iOS first and includes QA for current generation and usually the previous 2 generations before that. Right now if you paid us to write an app, we'd ensure compatibility with the iPhone 4, 4s, 5 & iPad 2, Retina, Mini. Next month it will likely be 5S/C, 5, 4S & iPad Retina, Mini, + whatever is announced next week.

      For Android we will test against Nexus Phone & Tablet and certify QA with those devices only and it costs our clients about 1.5xiOS. Why? Because we know we'll be answering "QA for XYZ handset was not covered in the contract" a few times. So we build it into the price of the contract. We do offer QA for additional handsets & tablets @ $5,000 per Android handset/tablet. Most of our clients will maybe ask for QA against the latest Samsung Galaxy devices and that's it. Only one that I can think of asked for Samsung & Motorola because the boss man had a motorola phone.

      When Android first started we tried to QA against as many handsets as we could and we were losing money on those contracts. When Google released their official devices we decided, even though nobody used them in the mass market, those would be what we'd test against. That was the "official" devices for compatibility. What handset makers & carriers did beyond that we'd have to charge extra to fix because we'd run into the same model android phone would have odd quirks between different carriers sometimes.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    18. Re:choice doesn't *require* bad defaults by mattytee · · Score: 3, Insightful

      You realize what you are saying is equivalent to saying a new windows app needs to be test on every version of windows, and on every machine combination, right?

      As the main build guy at a small software company, I can attest that this is necessary.

      We run automated testing on XP, Vista, Windows 7, and Windows 8. As far as "every machine combination," yes and no. If your software is built for 32 and 64 bit systems, you need to test XP32, XP64, Vista32, Vista64, Win7-32, Win7-64, etc.

      We also run on Linux and test on every distribution we support. Here, it's mainly glibc differences that cause the breaks. We build to the lowest common denominator, and you'd be surprised how often something works fine on RHEL4 but is broken on RHEL6 due to library differences.

      We have seen lots of issues from the same code that are only reproducible on one version of Windows or one version of Linux.

      If you're doing it seriously, test seriously or your product will suffer.

  2. SubjectsInCommentsAreStupid by lesincompetent · · Score: 5, Insightful

    I stopped reading at "Not to mention a UI that’s impossible to navigate."
    My bullshit detector went off the scale.

    1. Re:SubjectsInCommentsAreStupid by lesincompetent · · Score: 3, Insightful

      I think there are too many nitpicking unemployed english majors on the loose on the interwebs. A.K.A. grammar nazis; a substantial subset of them, i think.

  3. Not all choice is tinkering by samael · · Score: 5, Insightful

    Some of us get their phone, install it the way _we_ want it, and then leave it like that (unless something spectacularly new comes along).

    I don't change my keyboard weekly - but I did change it a couple of times, find one that suited me, and leave it that way.

    Same with SMS, email client, and web browser. I haven't changed any of these in months, but they're all different to the stock version.

  4. Re:what I want to say is, by gl4ss · · Score: 5, Informative

    "Dave Feldman is a product designer with a background in user experience, product management, and front-end development. Heâ(TM)s the co-founder and chief product officer of Emu. Heâ(TM)s held positions at Yahoo! and AOL. Check out his website Operation Project and follow him on Twitter @dfeldman."

    aka mr. "I configured my configurable system to act like crap and by the way I love iPhone".

    now, of course if I can make a plugin to handle file saving.. then of course I can install a dozen apps to do it. just because I install two different homescreens for example doesn't mean that I have to choose between the two each time I press home.. I could though, if I wanted.

    basically the answer to his problems is to not install extra apps. I don't know what the fuck is his actual suggestion on how to remove the problem of choice. maybe he is working on his own android variant where you can't install anything... more likely he is trying to troll some buzz and score a new gig. that's what his writing looks like. only made more obvious by him submitting these pieces on different blogs to gather maximum buzz since nobody gives a shit about his blog and the product he is promoting(emu.is, some kind of sms frontend where you can attach your position easily. how novel, for 2003).

    and the other problems? android phones are so BIG! well fuck buy a smaller android phone.

    (oh and he doesn't really seem to understand android multitasking, only sort of).

    --
    world was created 5 seconds before this post as it is.
  5. Just a click-bait using a old-ass argument by aiadot · · Score: 5, Insightful

    Seriously that is all I see in this article. Flaming for the sake of clicks/views. Android fragmentation was a problem back in the version 1.5~2.1 days. Back when OEMs were experimenting and the software was maturing. Nowadays, save for a handful of tweaks, all decent Androids devices are pretty much equal. As for the UI tools, maybe not having tons of options will make that guy happy, but removing them will make a lot more people angry. What does he want? A Google branded iPhone?

    Even though I subscribe to the Apple/BlackBerry/GameConsole idea of one optimal OS for one or two device types, I'm still mostly a windows and android user. Trying to make everybody happy with the "one OS for them all" strategy is just impossible plus there are many marketing and development problems associated to it for platform providers, OEMs, developers and users. However to say that the Android(and by extension windows) experiences are crap, is pure BS. Like it or not, Android gets the job done, and the experience is without a doubt what I would call very reasonable . At least that is from my experience with Galaxy and Xperia phones as well as a Transformer Tablet. If you got a $0 chinese phone with a shitty firmware that is your problem, not Android.
    Sure if I could get my way, each company would have it's own OS and ecosystem, assuming that all tech companies had a interesting and unique vision for themselves. Too bad that is just unrealistic plus there are plenty of practical problems associated to this philosophy as well, but that is a discussion for another time.

  6. Choice ? by giorgist · · Score: 4, Insightful

    Android offers choice only to tinkerers. Everybody else simply walks in a store and buys a phone that looks shiny. iPhones are having a bit of a problem in that they offer almost a single choice which was the same as that from a few years ago. You can't have a bigger screen for example. Mobiles have achieved appliance status. Who cares about fragmentation ? There is fragmentation in car models as well and fancy cars that have weird ways to switch on. After you master it, you run with it for years. You don't care if the car in the opposite traffic works differently. Fragmentation affects developers, who now have massive budgets to overcome it. There are hundreds of thousands of apps, most people use only a few and the rest they simply forget to delete after they are downloaded. So there are enough that work well out there.

  7. Nope by readeracc · · Score: 3, Interesting

    I'd rather have too much choice instead of barely any.

    I'm well aware of that famous TED talk where the presented talked about the paradox of choice (http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html), and it does have some merit. But the way I see it, appealing to the masses means that those who don't fit the mold are generally left in the dust because it's not "economically viable" to cater to them. Keeping things open and keeping choice available means that there's something for everyone.

    Choice requires a greater level of personal responsibility. You can't (and shouldn't) rely on some corporation to make all your decisions for you without being able to change them if they aren't suitable for you. It might be easier to just go with a monoculture of decision-making, but you'll pay for it once you realize that you aren't like everyone else.

  8. Basically, no. by Cloud+K · · Score: 4, Insightful

    The reason I switched from iOS was because personally, I *want* control over my smartphone. I want the options and customisations, and the ability to decide what keyboard to use and where my music sits. My advice to those who can't handle a few options is "get an iPhone".

    Though really, I can't see why both user groups can't be catered for - have sensible defaults and basic options, and put everything else inside an "Advanced settings" button somewhere - no one is forced to tap it.

  9. Maturity required by erroneus · · Score: 3, Interesting

    I agree that there is simply too much "crap" in the Android markets all over. The amount of good, quality, useful stuff is a seemingly small ratio of what's out there. But I get by just fine and enjoy a good quality experience. How?

    Just like with Windows computers and the like, you simply have to limit what you do with your machines. Limit the resource consumption. Limit the amount of apps you run. Limit tweaks and [animated] wallpapers and all that junk. Do the things which are useful and stop trying to entertain yourself with a new toy every 10 minutes. I take advantage of the fact that people out there are dumb enough to try every app available. I get to read reviews and comments to assist in the choices I make. Good for me, bad for them when things don't work out.

    Maturity is required. The market of available crap is not to blame for consumer behavior. (This statement is in sharp contrast to my position on the food we have available to us in the US... the market *IS* to blame and especially when they fight consumer choice and knowledge by preventing information from being available to consumers so they can make their own decisions.) The users are making all the choices... and they always will.

    Make good, informed choices. Give favor to software makers with good reputations. It's not that hard.

  10. Somewhat lacking in logic. by GrpA · · Score: 4, Funny

    The problem that the PC faces is giving consumers too much choice....

    Clearly that hasn't worked for the PC, or it would be the 100% dominant platform, rather than just the 99% dominant platform...

    And for PCs the be able to run OS-X, Microsoft or Linux operating systems? Clearly wayyyy to much choice...

    GrpA.

    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  11. Dealing with choice is easy ... by MacTO · · Score: 3, Insightful

    Most of the Android fans that I've bumped into choose their device in exactly the same manner as iOS fans: they choose whatever is in fashion at the moment. They also deal with downloading apps in the same fashion as iOS fans: they choose whatever their friends are raving about. They also have a handy way to deal with customization: they usually leave the device as it shipped (perhaps changing wallpapers along the way).

    Choice is not making people unhappy, because they usually made up their minds before they ever went shopping.

  12. Irony by tuppe666 · · Score: 5, Insightful

    To be fair, Android is harder to navigate. There are desktop pages (similar to IOS app pages). Then there's a list of apps under the apps button. You can also copy stuff from the apps list to the desktop list.
    I find this paradigm very confusing. I've seen Android users get confused on this too.
    But, I desperately miss configurability in IOS. Absence of settings has my life very hard in the past... So has the conduit called iTunes. iTunes really sucks when it doesn't work properly, and is clunky when it does work.

    Itunes is a nightmare that should have been burned with fire, on Android you do not have this extra layer of complexity at getting content onto your devices.

    You talk about reconfigurability and settings...or the absence of them. Ignoring the irony of arguing for additional complexity at the cost of customisability, or that Apple copied the look of this with iOS 7 from Android, you argue that having a desktop(sic) that you can only add applications to is better than one you can add widgets to.

    I don't think you really understand your own argument.

  13. Testing for 123 versions is a real pain by fantomas · · Score: 3, Interesting

    Went to a presentation on a project that's released its web tool as an app (iSpot - a nature spotting community tool). the project leaders said that at the point they decided to develop an Android app version, they asked the technical team to identify how many different versions/configurations of Android were out there that they'd need to make sure the code presented well on, to ensure a good user experience for all (you really don't need your first reviews on Google Play to say it sucks on their device in their preferred configuration). Apparently the technical team identified 123 versions/configurations of Android (approximately early 2012).

    The project leader said this makes it a nightmare to test for a small development team (about 4 employees on the project). I am not sure what the solution is but it sounds like it causes them a lot of pain and requires a lot of management to ensure the majority of users get an equitable and positive experience of the app.

    1. Re:Testing for 123 versions is a real pain by somersault · · Score: 3, Insightful

      What counted as a different configurations?

      I think if they decided on some minimum requirements such as Android 4, then they'd only really have to deal with differing screen sizes, since there are already APIs to handle finding your current location for example. There probably still are a lot of Android 2 devices out there, but you have to draw the line somewhere. They could start off making a decent Android 4 app, and then port it back to older versions if they're worried about compatibility issues.

      --
      which is totally what she said
  14. Re:iOS-exclusive apps by allsorts46 · · Score: 3, Insightful

    What? Their definition of 'Must-Have' is rediculous. You must be able to apply textures to your photos? You must be able to browse KickStarter without using their website? You must play Plants v Zombies 2? You must have information regarding airport lounges?

    Maybe these specific apps aren't available on Android, but suitable alternatives certainly are for most of them. I have absolutely no use for most of these, so I don't know, for example, the best Android twitter app or photo manipulation app. Cool Reader has a completely customisable interface, as a replacement for MegaReader. Also the main 'feature' of 'iA Writer' seems to be that it has punctuation keys on the main screen so you don't have to change keyboard modes - Android allows you to use a different keyboard anywhere you want, so just choose one with punctuation visible on the main screen and use it with any text editor you like.

    I can't be bothered to search for the rest, but I've seen many apps that can scan business cards like the LinkedIn one, and there are several KickStarter apps.

    The only thing on their list which offers something unique and novel seems to be IFTTT.

  15. Ironically Choice over Cost is the Answer by tuppe666 · · Score: 3, Insightful

    Being the cheapest in the market usually gets you the most market share. That doesn't mean people *want* to use it.

    Ironically *expensive* features like high resolution; large screens and waterproofing is why android is 80% of the market, The iphones low cost low resolution; small screen water adverse with massive mark-up is why its profitable but unpopular.

  16. just like windows had 90% of the market? by schlachter · · Score: 3, Interesting

    and MSFT was thinking, why are we even talking about problems, we have 90% of the market. until they didn't.
    marketshare size doesn't mean everything is dandy.

    --
    My God can beat up your God. Just kidding...don't take offense. I know there's no God.
  17. Re:The iPhone's pretty reasonable... by beefoot · · Score: 3, Insightful

    How about a file manager and be able to plug your idevice into computer to transfer files without the much "loved" itunes?

  18. Re:The iPhone's pretty reasonable... by CCarrot · · Score: 3, Informative

    I tried android for a couple of weeks to see what I was missing. I asked all my android owning friends "OK, what should I check out that I can not do on my iPhone". About the only useful response I got was wifi scanning tools. That was it. Which i don't use my phone for anyway.

    Then your friends either aren't very smart, or are simply happy with their stock Android and have never wanted to change it.

    Homescreen widgets, a decently-sized screen, NFC file sharing, third party keyboards (or a physical one if you prefer), custom launchers, completely customizable app icon placement (including whitespace where you want whitespace), ability to add a huge micro sd card to double your storage size (or swap it if you're bored with the media on this card and want something different for a road trip), ability to add and remove arbitrary files directly to/from the phone over cable without having to use iTunez spyware to do so, ability to go to pretty much any store and pick up a replacement charger/data cable for $5, support for a pointy stylus (on some models) instead of trying to use a marshmallow-on-the-end-of-a-stick capacitive stylus, etc., etc., etc.

    Not to mention being able to take a video in any orientation and have it display correctly (i.e., not rotated 90 degrees) on any system...but from your comments, I'm guessing you partake of the entire apple pie, so you may not have seen this particular defect before if you only view your vids in your phone or on your Mac or via your Apple TV box. Oh, I didn't even know this one: apparently you can't email anything but a photo or video using the stock iPhone email app...huh. Guess you'll have to use the GMail account for business stuff, then...other Android advantages such as haptic feedback are pretty 'meh' for me, as I just turn them off anyway.

    Looks like Apple is finally allowing homescreen widgets (?er, maybe? looks like you still need to buy an app?), so that's *one* thing off the list...once developers catch up and start providing more widget types, that is.

    All that without having to root or 'jailbreak' the phone. If you root it, sky's the limit. True, most of the things you can do if you root the phone are things that your average Joe won't care much about (custom ROM's, complete bit-wise phone backups, ability to software-switch more system settings, ability to remove the stock apps instead of just disabling them, etc.), but to the tinkerer, they are delightful :)

    --
    "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant