Myst Creators Announce Obduction
vivIsel writes "Cyan, the company behind Myst, is taking another shot at an game in that vein — this time in a new game universe, with the Unreal 4 engine. Perhaps unsurprisingly, they haven't gotten a lot of traction with traditional game publishers, so they are turning to Kickstarter with a $1.1M total ask. The Kickstarter video also has some neat shots of the Cyan headquarters — which looks a bit like one of the buildings on Myst island itself."
Are they supporting the old standard - the PC?
and comes free with Windows. What other game has you endlessly clicking on things, hoping that something will do... anything.
I want to delete my account but Slashdot doesn't allow it.
Gee gosh, let's be clever and make up words. They should discirculate this metagenestic paramdilium.
I use Linux exclusively. According to their kickstarter page, Linux support is currently up in the air with no promises. This makes me weary as in the end that usually equates to no. I suppose I could dust of my MacBook, but all the same, I would rather be able to play it on my main OS of choice. If they could commit 100% to Linux support, they would already have my money. As long as they are not sure, then neither I am I.
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I thought that company was Anshant Hystery.
Back when Myst came out on the Mac, my then-wife got sucked in. She was glued to the computer for a couple of weeks. She would say, "I'll be right down" at 10 PM and finally come to bed at 3AM or 4AM. I don't know if she ever got through the whole thing. I helped/watched for a while here and there, and it was pretty interesting. Afterwards, she told me she finally understood how I could get so focused on the computer and lose track of time. So that was a win.
So, I'm not a gamer (outside of a bit of Solitaire, but if they can make it as interesting and engaging as they did before, more power to them.
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Honestly, that's not a lot of money to spend developing a game. I've run software projects on that much that were nowhere close to as involved as game development. So I'm a little suspicious about their projections there.
The other thing is this: these guys don't have a million dollars to drop on this? And no publisher was willing to give the guys who did Myst $1M to build this? Hoe about half? Something just doesn't sound right here.
But I'm in for $45. I'm loyal that way...they have definitely given me a bar tab's worth of fun over the years. I just hope they don't do another Uru.
Given that they've almost met 20% of their funding goal in the first of thirty days, I wouldn't give up on the ol' girl just yet. The core Myst franchise fanbase is exceptionally devoted—they've been keeping the Uru Live servers going for a few years now entirely through donations.
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You won't appeal to shooty crowd, but I want something different, I loved Myst and I loved Riven.
But, I don't want any more of the 'book' plot. It got milked to death, it became a 'jump through books' soap-opera. Worse later on it became a lame Lara Croft run-jump balance and go find books thing.
Give me a puzzle game, an explory game, a consistent plot that tells an unfolding story. The story should fascinate, the scenery should become ever more interesting and varied as reward for progressing through the game.
I'm in, (only for $100, I'm not made of money )
I remember spending a solid 24 hours playing Myst for the Mac when I was in high school and it remains my absolute favorite game of all time. I opted for the $75 level on Kickstarter. The enjoyment I got out of Myst is worth it even if this game is somehow horrible.
Screw this spiritual crap, we want an actual sequel/prequel.
Troll is not a replacement for I disagree.
The Unreal Engine SDK now has Oculus Rift support. An adventure game similar to Myst that took full advantage of Oculus would be so awesome. If Cyan has plans to support it for this game, they can SHUT UP AND TAKE MY MONEY!
"False hope is why we'll never run out of natural resources!" - Lewis Black
FTFY: a game
You left off a closing parenthesis. You inconsiderate bastard. )
A couple of weeks? Wow...I burned through it in 9 hours. Even so, it was an incredible game and an amazing gaming experience that I won't ever forget. Solving that game for me was like Parzival winning the Halliday Prize in Ready Player One.
I'm sorry, but your opinion seems to be wrong.
If they add support for the Oculus Rift, I'll totally be in line to buy this and a Rift!
What the hell is an "obduction"?
She wasn't very smart was she?
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... me and the wife played it through to the end. I eagerly awaited the sequel, Riven, and bought it right off but honestly didn't make it very far. As beautiful and well-done as it was, I was just finished with the concept of endless puzzle games.
Myst found a proper niche where it was genuinely novel for its time and was able to be addictive because of its novelty as well as the amazing visuals and atmospheric qualities. In a way it was a victim of its own success, addicting people then turning people away because it was redundant by the time Riven came out.
I suspect that you have that backwards.
Myst was released 20 years ago, and the fact that Cyan feel the need to trade on the reputation of a property that old ought to be at least as much a warning sign as it is a cause for excitement. Yes, Cyan may technically be the company that produced it - but, whilst companies can theoretically live for ever, people move on. It's an absolute certainty that any new property would be produced by different people, under different management, with potentially different attitudes and values (and I've seen at first hand just HOW much of a difference 20 years of change in a company can make), using a different engine, to vastly different market expectations (Myst was good in its day - but if it launched today, I suspect it would barely make the discount shelves).
Good luck to them, by all means - new, quality products in the market are always welcome. And if they get to market, and it's any good, I may buy it. But this is no different to any other company coming along and saying "We plan to develop a new game, and it's going to be great, so give us the money to let us do it".
I did wonder why Myst was getting attention in various places like Slashdot after all this time. Stir a memory in the thirty-somethings and then announce your "new, fresh game that isn't at all trading on a name from decades past".
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A friend who works in the game industry reckons that the fact it was on the Mac at all was a big part of its success. There were almost no mainstream/known games with semi-decent graphics on the Mac back then so on that platform at least, Myst sold a shedload.
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...and you've got and not only changed topic but also changed speaker within a parenthetical. Everyone's even now.
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Exactly! The hoops you had to jump through to get the BFG sucked!
I drank what? -- Socrates
As the commenter above me pointed out, the word is real. It goes along with another word (or words):
Obfuscation -- https://www.google.com/#q=define%20obfuscation
Also obfuscate and obfuscatory.
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Cyan has met almost 30% of their goal in under 48 HOURS. Not in the first 30 days. Their entire funding timeline is 30 days. I think the ol' girl has plenty of life left in her. One mention by, say, Penny Arcade plus the mention here on Slashdot and well.. :)
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Live as if you'll die tomorrow.
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They'll get nothing from me if they make an "ask". Okay, I'm assuming that "ask" is the article writer's word, and not Cyan's, but since when have SlashDot threads not become jumping off points for tangents?
I refuse to use "ask" as a noun. There are so many good verbs that better indicate the nature of the question, and they developed for a reason.
If I receive an "ask" at work, that tells me nothing. I need to know if this is a request from a co-worker, or a demand from my boss. Or maybe just a request from my boss, which gets less priority than a demand. My coworker might plea for something, which may have more impact than the last time they entreated me to do something. Also, an "ask" doesn't tell me whether they have a question and they need an answer, or whether there is a requirement incumbent upon me to complete a larger task.
I don't take an "ask" as an action item until the person asking can clarify priority and severity of the issue. We have plenty of good nouns that already convey that. So I implore you to stop using "ask" as a noun, and if you're dealing with me I'll demand clarification.
In Solitare, you know clicking on something will do something. No with this game... if you click this, will it do anything? It seems like it should but ... click... click... see? Nothing.