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Full Screen Mario: Making the Case For Shorter Copyrights

barlevg writes "A college student at Rensselaer Polytechnic Institute spent nine months meticulously remaking Super Mario Bros. based on the latest web standards. His project is open source and the code freely available through Github. The site recently gained widespread media attention, which unfortunately brought it to the attention of Nintendo, which has requested that the site be taken down. In a column on the Washington Post website, tech blogger Timothy Lee makes the case for how this is a prime example of copyrights hindering innovation and why copyright lengths should be shortened. Among his arguments: copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence."

50 of 361 comments (clear)

  1. Innovation? by Anonymous Coward · · Score: 4, Insightful

    How is making an exactly duplication of another game "innovation"?

    1. Re:Innovation? by MickyTheIdiot · · Score: 5, Insightful

      The original intention of copyright was so encourage people to build stuff, get benefit from the work, then release the work out into the public domain for this precise reason! It wasn't put in the Constitution so people could have cash cows for long periods of time, it was put in there so the work could could go out into the wild after a brief period of time and be built upon.

      So, in being a shill on this you've somehow managed to be completely right.

    2. Re: Innovation? by smooth+wombat · · Score: 3, Insightful

      If you torrent a film, shouldn't be a big deal. If you mass produce copied DVDs though...

      They're the same thing. In both case you are redistributing something to which you have no right to do so. That DVD was for your personal use. You can fold, spindle and mutilate it to your heart's delight so long as it's for your personal use. Not you and 10,000 of your "friends".

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    3. Re:Innovation? by Anonymous Coward · · Score: 2, Interesting

      The real question we should ask is "What is the social benefit of Nintendo keeping it's copyrights vs. the social loss of restring access to it's work ?"

      Nintendo budgeted it's Mario development program so as to fully recoup it's costs in a few years of the console market and make a profit, which it did spectacularly well. So anyone looking to do the same can try, with full confidence that copyright will ensure their profitability. On the other hand, very few entities make business and creative decisions based on what will happen 70 years into the future.

      Such long terms are not socially beneficial (because they don't induce more works to be created) but they are socially detrimental because they impede the free use of citizens own property, require public resources to enforce and deprive the public of a work that would have been in the public domain should copyright not existed.

      So instead of an utilitarian compromise, "let's set copyrights just as long/short as necessary to maximize societal gain" we've ended up with this ludicrous "god given property right to profit indefinitely from your own ideas" which never existed throughout history and is actually harmful.

    4. Re:Innovation? by jalopezp · · Score: 4, Interesting

      The implementation is different. Don't you think there is a lot you can learn about plataformer games by implementing one? Don't you see all the new discoveries that this game enables? When the Trinity Clock was first unveiled in 1910, people similarly questioned its value. 'What value is this? We have seen clocks before, how is making a new one in any way innovative?' they asked, incredulously. But they did not see that the clock was tremendously innovative: its escapement mechanism was novel and revolutionary, allowing it to be one of the most accurate pendulum clocks in the world. There is much more to SMB than its external appearance, which in fact may be called superfluous - what really matters here is the invisible mechanism inside of it that allows it to run. This mechanism, which before was hidden and kept secret, we can now look at, and directly change. Just imagine what you will learn about a protocol based approach to objects as your Yoshi swallows different coloured shells. After playing the -1 world, no-one should ever again make an off-by-one error. Just think of the insights into modularity you will achieve when finishing the special zone. Imagine how evident the shortcomings of a floating point representation will be when you jump on a flag at the end of a level. Visualise how important duck typing will become to you as you grab a fire flower or a star, or when you find your ?block simply contains a coin. All these things are much more ipmortant than a side-scrolling game, and they are innovations we were not delivered 30 years ago when we got the original.

    5. Re: Innovation? by pixelpusher220 · · Score: 4, Insightful

      Copyright shouldn't exist for SOFTWARE in the first place. (Yes not patents either).

      The entire purpose of Copyright is to benefit society by adding more creation to the public domain. By granting short term monopoly to the creator they are incentivised to create. The deal is a 2 way street, they get protection for 'a while' and then we get the content free and clear afterwards.

      The problem is that the game is never actually released to the public. Because the code is never made available, except in a few rare cases. So the 'contract' with the public that gave them copyright is now violated because we don't get ever get the content into the public domain. How about games that require activation servers? How in the hell will you get to play the game in 75 years when said servers are long since dead?

      This is exacerbated by the rapid pace of technology. Yes Mario Brothers is still copyrighted, but short of emulation you simply can't actually play it anymore even if it was free.

      There needs to be a repository where software code gets placed so that when it's copyright is expired it gets released to the public. Or something like that so we actually get the creators to honor their end of the deal.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    6. Re: Innovation? by AdamWill · · Score: 4, Informative

      " Yes Mario Brothers is still copyrighted, but short of emulation you simply can't actually play it anymore even if it was free. "

      roflcopters - you can buy it on every Nintendo console in existence, for a start.

      "Copyright shouldn't exist for SOFTWARE in the first place"

      Wouldn't actually matter much in this case, as the guy has not re-used Nintendo's SMB *source code*, but its 'assets' - graphics, sound, level design etc. These are copyrighted separately (and, at this point, massively more valuable to Nintendo than the original SMB source code.)

    7. Re: Innovation? by RyuuzakiTetsuya · · Score: 4, Insightful

      Yeah but no one's handing out mass produced DVDs of a cam rip of Iron Man 4. They're being sold at sleazy electronics shops and god knows where.

      If you make money on breaking IP law, fuck you.

      If you're not, then eh, whatever.

      --
      Non impediti ratione cogitationus.
    8. Re: Innovation? by Wootery · · Score: 4, Insightful

      I never understood this line of thought that but it's just for personal use so that makes it ok. It doesn't. The copyright owners have the right to charge for their film, including 'personal use' (indeed, this is almost the entire point of releasing on DVD). Today's copyright law rightly grants them this prerogative.

      Your position boils down to copyright law should only protect intellectual works aimed at the non-'personal' level of consumption. i.e. that CAD/CAM software should get copyright protection, but Hollywood movies should not.

      I don't buy it.

      (To be clear, I'd certainly be in favour of reduced copyright duration (15 years would be generous enough, in my opinion), but I don't see any merit to the argument that copyright violation on the personal level shouldn't be considered a copyright violation.)

    9. Re: Innovation? by MightyYar · · Score: 4, Insightful

      I think that copyright law is too complex to burden the average person with. I don't think it is ethical to apply a law to the common man that cannot be fully described by lawyers who have spent their entire career studying it. Either simplify it greatly or make it apply to commercial trade only. Keep in mind that this would still close entities like Napster and isoHunt, since they are definitely in the commercial realm. Honestly I don't think it would change much at all, except the few poor souls who got burned at the stake by the xIAAs as an example to us all would still have their quality of life intact.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    10. Re: Innovation? by MightyYar · · Score: 2, Insightful

      IP law is a socialist concept, and a tremendous interference by the government in the free market. The whole justification for IP is that it is good for society. Take that away and all you have is a blatant handout of a government-enforced monopoly.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    11. Re: Innovation? by MightyYar · · Score: 2

      The life time of a piece of software should also be taken into account.

      I think the practical economic outlook of the entity should be taken into account. While it is possible that an artist or corporation plans their economic activity out 90 years into the future, I think 5 years or less is far more likely. Disney would have made Cars even if they "only" had 5 years to make money back on it - and push it to patent-territory like 15-20 years and it is a slam-dunk. The 90 year thing is preposterous and benefits only the rights holder, not society.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    12. Re: Innovation? by Penguinisto · · Score: 2

      I suspect he was trying to differentiate between copying something off for giggles, and the act of selling copies of the movie w/o the copyright holder's permission/knowledge/etc.

      If that was indeed his intention, then I agree - passing around a few movies or songs should not result in a literal multi-million-dollar judgement. Now if you;re *selling* copies, that's a whole different bucket of fish.

      Currently, it will cost you more money to pass around a handful of songs (c.f. Jammie Thomas) than the statutory fines imposed for selling knock-off DVDs.

      Something is heinously *wrong* with that.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    13. Re: Innovation? by jedidiah · · Score: 2

      >> If you torrent a film, shouldn't be a big deal. If you mass produce copied DVDs though...

      > They're the same thing.

      No they aren't. One is a commercial enterprise displacing actual sales. The other involves no transactions that can be in any way related to lost revenue by anyone.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    14. Re: Innovation? by jedidiah · · Score: 2, Informative

      > I never understood this line of thought that but it's just for personal use so that makes it ok.

      Then you don't understand the law either. This distinction is actually part of the law. It's not just something made up by pirates to justify themselves.

      This distinction may have been diluted by corporate corruption of the law, but it's not merely an invention of pirates.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    15. Re: Innovation? by Wootery · · Score: 2

      I think that copyright law is too complex to burden the average person with. I don't think it is ethical to apply a law to the common man that cannot be fully described by lawyers who have spent their entire career studying it.

      What are you referring to here? I think most people know torrenting Hollywood movies and video games is against the law.

      Either simplify it greatly or make it apply to commercial trade only. Keep in mind that this would still close entities like Napster and isoHunt, since they are definitely in the commercial realm.

      And not-for-profit BitTorrent sites? Your it's fine if it's just personal use stance doesn't deal with how it could remain profitable to produce intellectual works which are targeted exclusively/near-exclusively at personal use, such as video games and movie DVDs.

      Honestly I don't think it would change much at all, except the few poor souls who got burned at the stake by the xIAAs as an example to us all would still have their quality of life intact.

      Disagree for reasons given above, but agree that the RIAA/MPAA can burn for some of the shit they've done.

    16. Re:Innovation? by Penguinisto · · Score: 4, Insightful

      I've always wondered why there's so little real public outcry at the perpetual extension of copyrights and their increasing overreach. But now, after reading the comments on that story, it's no wonder corporations have yet again been able to run roughshod over the public, and it's the same reason as usual -- the public is willingly bending over for them:

      The reason why isn't what you think. The real reason is quite simple:

      It doesn't affect Joe Voter, so he doesn't give a shit - he's too busy with his job, his family, his favorite football team, taking that lifetime vacation to Disneyland, etc. Can't be bothered to look into the more insidious on his individual rights and freedoms, and most politicians always claim that this or that bill is a threat to something-or-other, so he ceases to give a shit about them too. He's bombarded by spam from every special-interest group on the planet who can reach him (be it by TV, email, online, whatever).

      End result? The stuff that doesn't generate drastic controversy at first mention just slides right through until it gets too obscene to not notice. See also copyrights, which went from their original 20-30 year limit to, well, damned near eternity. Patents are following right behind it (and if it weren't for a specifically-written time limit in the US Constitution, I bet they'd last for centuries by now as well).

      So, until Joe Voter discovers to his horror that he has to involuntarily jack out a considerable portion of his income to sustain the rent-seeking industry, he simply doesn't have time to care.

      Yep - it's a tragedy, but there it is.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    17. Re: Innovation? by dgatwood · · Score: 2

      The problem with that argument is that your assumption assumes all content is created by large corporations with a huge advertising budget. That doesn't sync up with reality.

      For example, no individual would write a novel if he or she had only 5 years to make money with it. The average first novel takes something like 10.5 years to write, so the first half of the book would be unprotected before the author sold the first copy. And even if you say five years from the first public release, most first novels don't break even by then.

      What we need to do is roll back copyright durations to pre-1976 levels, but modified slightly:

      • Copyright is automatic upon creation, but the 14-year clock begins ticking upon the first intentional/authorized public release.
      • Statutory protection requires registration, just as it does now.
      • Protection for a title can be extended to 28 years for a fee, but only if that title was properly registered (for the usual fee) during the first 14 years.
      • The fee for a 14-year extension should be raised to 3% of the total profits for the title, 1% of the total gross income for the title, or $100, whichever is greater.

      With that scheme, you give the opportunity for individuals to still make money off of their work (because their profits are still growing, or at least are not tapering off rapidly to zero), while discouraging corporate extension (because 1% of the total gross of a highly exploited title might exceed their projected additional revenue for the second 14 years).

      Alternatively, this scheme could encourage businesses to re-release old titles so that they bring in enough revenue to justify extending the copyright term. Either way, the public gets a very real benefit from the copyright owner having to explicitly file for an extension and pay a variable fee based on the actual income of each title.

      Such a scheme provides Berne-compatible automatic copyright, but does so in a way that avoids the "My book isn't published, but it is already out of copyright" problem. But what this scheme explicitly does not do is use a Berne-compatible copyright duration, because those are simply obscene.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    18. Re: Innovation? by MightyYar · · Score: 2

      What are you referring to here? I think most people know torrenting Hollywood movies and video games is against the law.

      A lot of people don't realize that torrenting involves sharing. Downloading is not going to get you in trouble, but uploading will. People can justifiably get confused when torrenting. It is actually a perfect example of what I am talking about. I could ask a question on a message board about software for calculating golf handicaps. Another user could link me to a torrent for some software that calculates said handicaps. I click the torrent and get the software and begin to calculate my handicaps. I now have to know the details of how torrent works and the licensing conditions - explicit or statutory - of the software. You know what? That is too burdensome, and the fact that I can have my economic life basically ruined by this single act is unconscionable.

      Another example: I record a song from the radio. Legal? Probably, according to what I've read. Then I record a few more songs and make a "mix tape". Probably still OK as far as I can tell. Then I hand the mix tape to my girlfriend as a gift. Probably not OK, as far as I can tell. But again, I'm not really sure despite trying to become educated. As a practical matter, I know no one will come after me for sharing a mix tape, but the fact that I have violated law with such a common act is just plain stupid. Literally every person in my age demographic has violated copyright law in such a way. I cannot think of a better measure of the illegitimacy of a law.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    19. Re:Innovation? by dgatwood · · Score: 2

      The next copyright act would have it under copyright until 2027.

      Nope. Even under the 1909 copyright act, 1985 + 28 years is 2013, which means it would have fallen out of copyright just over a month ago unless renewed.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    20. Re:Innovation? by BoberFett · · Score: 2

      I know, right? All those unoriginal authors, expecting to use the alphabet somebody else invented without paying for it. They should be creating their own alphabets, not infringing on the god given right of the Romans to protect what is rightfully theirs.

    21. Re: Innovation? by sycodon · · Score: 2

      Complex?

      I own it and if you want it, you have to pay.

      That's complex?

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    22. Re: Innovation? by MightyYar · · Score: 3, Insightful

      Fair point, but you've not responded to my central argument: one cannot simply allow personal consumption to be exempt from copyright law without demolishing whole industries

      I disagree. How will people get content if not through commercial distribution? Who is going to run a free server at their own expense, with no expectation of reimbursement? YouTube spent an estimated $300,000 just to stream "Gangnum Style".What selfless person is going to do this for free? Even completely free and open source P2P software would be limited by the same types of agreements that Comcast and Verizon and friends have today - what company wants to risk being sued for contributory copyright infringement?

      I'm not a copyright opponent. I think (though I cannot prove) that there is probably some value in letting people have a temporary monopoly on an idea as an incentive to create new content. I just think the current copyright duration is ridiculous, and in practice I think the laws are too complex to burden the common man with. I'm amenable to simplifying the rules, but I'm not sure it is possible to invent a whole class of property without complex rules.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    23. Re:Innovation? by Talderas · · Score: 2

      Even if this isn't a copyright violation it's still a trademark violation.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    24. Re: Innovation? by Anonymous Coward · · Score: 3, Insightful

      IP law is not a socialist concept, it is a capitalist one. The Intellectual Property you own is part of your capital, just as much as the physical property you own.

      You cannot have a free market without a goverment to regulate it, and without government regulation called copyright, nobody would ever spend money developing software, as it could just be freely copied and used, with little return on the investment spent developing it.

      In a socialist society, all software would be owned by the state and made available for everybody to use, a result that you seem remarkably keen on.

      That this ill-informed libertarian rant got modded as "5 - insightful" is a poor reflection on a section of the Slashdot community.

    25. Re: Innovation? by mcgrew · · Score: 3, Insightful

      You never heard the phrase "no harm, no foul?" You're not going to hurt me for torrenting my book (out soon), on the contrary you're doing me a favor by giving me free advertising. As Doctorow says, nobody ever lost a dime to piracy but many have gone hungry from obscurity.

      The RIAA hates piracy because they don't need it, they have radio, TV, and movies. Your sharing indie files does harm them, because you might find a good indie band, buy their stuff, which leaves you less money to spend on RIAA tunes.

      OTOH if you sell copies of my book*, you are in possession of money that I should own. You have very literally stolen from me.

      * That is, if you're making copies and selling them, not reselling copies you bought.

    26. Re: Innovation? by Noishe · · Score: 2

      In Canada, download vs upload is defined by the initiator of the data transaction. Offering pieces of data for download does not count as uploading, it counts as downloading, as the other party has to make the request from your computer. Think of it as push vs pull instead of download vs upload. As such, the torrent protocol just so happens to never ever upload anything at all, in Canada.

    27. Re: Innovation? by Sabriel · · Score: 2

      Fair point, but you've not responded to my central argument: one cannot simply allow personal consumption to be exempt from copyright law without demolishing whole industries.

      Why not? Why would that be a bad thing for _society_? Those industries only exist because of copyright law, and copyright law doesn't recognise rights, it restricts them. It doesn't say "we give the author the ability to make copies", it says, "we deny everyone else the ability to make copies".

      Doesn't it strike you as odd, that a set of laws purporting to promote the progress of science and the arts instead enforces artificial scarcity that makes certain activities extraordinarily profitable for extraordinarily few? Was it ever really about the progress?

      If I should have to show you why I think taking away the liberties of the many for the few is a bad thing, you should certainly have to show me why you think it is a good thing.

      If we treated the dissemination of science and the arts as an inalienable right of all individuals, to be protected by force of law, rather than as a set of government-mandated monopolies of arbitrary durations and scopes renegotiable by men of wealth and influence to their own purposes, to be protected by force of law (and this latter is what we have), would the baseline quality of life of the people decline or increase?

      And isn't that baseline quality of life, what government is supposed to be for? Not just a few of the people, or even most of the people, but "the people"? The only way I can see that you can do that fairly (or at least equally unfairly), is to govern in such a way as most helps the ultimate goal of raising that baseline. Not an easy goal, certainly, a very hard goal, but one that should be at least approached with an egalitarian outlook.

      (/rant /soapbox)

  2. Slow by Hatta · · Score: 5, Informative

    Super Mario Brothers ran at a steady framerate on a 1.7mhz 6502. This doesn't run smoothly on my 2.6ghz Core2Duo. Is this progress?

    --
    Give me Classic Slashdot or give me death!
    1. Re:Slow by Anonymous Coward · · Score: 3, Interesting

      Emulation accuracy.
      http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/

  3. Silly by Princeofcups · · Score: 4, Insightful

    There's no reason that the game has to use the character designs of the original. They are using the Mario name to gain attention. Of course they are going to be sued.

    --
    The only thing worse than a Democrat is a Republican.
    1. Re:Silly by rwise2112 · · Score: 2

      There's no reason that the game has to use the character designs of the original. They are using the Mario name to gain attention. Of course they are going to be sued.

      Yeah, it sounds more like a trademark issue than copywrite.

      --

      "For every expert, there is an equal and opposite expert"
    2. Re:Silly by lisaparratt · · Score: 2

      Replace Mario with a self portrait, and the enemies with lizard-lawyers, and they'll be golden!

  4. Some people with hold roms from emulators by Joe_Dragon · · Score: 2

    and they have the balls to quote the 70+ year copyright BS. Some old video games are stuff on old hardware / old PC hardware that is hard to find parts for and a lot of the older pc based arcade games are tied to older chip sets or may be on old HDD's that can fail taking the code with them. Also ROM based games can have bit rot and battery acid damage.

    1. Re:Some people with hold roms from emulators by DarKnyht · · Score: 2

      Let's see so far Super Mario Bros. has been released on: NES, FAMCOM Disk System, SNES as part of Super Mario All-Stars, Game Boy Color, Game Boy Advance, Emulated in Animal Crossing on Game Cube (requires a Game Shark to unlock), Nintendo Wii (both as a virtual console and part of the Super Mario Bros. 25th Anniversary Collection Disc), Super Smash Bros. Brawl as a Demo. And is currently available on Virtual Console for Nintendo Wii, Nintendo 3DS, Nintendo Wii U.

      Most people that complain about this in regards to Nintendo, usually are just mad that Nintendo only releases their games on their systems. Sort of how people whine about Apple no releasing their software for Windows. In both cases, their software exists to move the hardware.

      --
      Voting them all out of office, now that's change I can believe in.
  5. Re:parasites by thaylin · · Score: 2

    Except he did not just reproduce it, he added to it, unless the original had level editors and creators on it. Lets not forget that this is also a 30 year old game, one which while the characters are still used the game style is not.. If you think about it almost all movies/games/music builds upon previous content.

    --
    When you cant win, ad hominem.
  6. Lot of abandonware out there as well by Joe_Dragon · · Score: 3, Interesting

    That can even now days that may have a unknown owner makeing finding who has the rights hard.

  7. Game design is hard by rsilvergun · · Score: 5, Interesting

    which is why Nintendo remakes games so often (Star Fox, Mario, Zelda, all had recent remakes from the N64 and Gamecube era).

    Budding game designers get a chance to remake a game and release it it's a tremendous learning opportunity. It also provides them with a solid basis to launch new work.

    As an Example, take the Giana sisters. Started as a Super Mario clone in the C64 era, but I don't think anyone would say this has much of anything to do with Super Mario besides being a platformer.

    Me? I could live with the long copyrights if we also had big social safety nets and Basic Income (google the phrase if you don't recognize it). A lot of great stuff comes out of Canada and Europe because their socialized health care gives people the freedom to take risks you can't do in the states...

    --
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    1. Re:Game design is hard by melikamp · · Score: 2

      I could live with the long copyrights if we also had big social safety nets and Basic Income

      But why should you??? There is no silver lining to copyright. Its intentions aside, there is absolutely no proof that it spurs innovation or creativity, whichever industry you look in, whatever the term, and however you quantify the goods. And economists looked into this many times by now. So our best economics research tells us that the ONLY perceptible effect of copyright is censorship, which is a BREAK on creativity and innovation, and an infringement on our rights as humans, as outlined in the UDHR.

      The only good part of copyright is the right to attribution. Authors, and authors only should be able to compel people who distribute their work to attribute it correctly, as long as it does not raise distribution costs too much. This right shouldn't be perpetual, but could last as much the current copyright: lifetime + some more. In other words, the only type of license enforceable by copyright should be a BSD-style license.

      Copyleft enforcement would not hurt too much, but it wouldn't be needed either, given just one thing. There should be a law which mandates free software use for all government, all education, all healthcare. Other public goods may be added to this list as needed. As long as we have that (and I can argue UDHR implies we should), non-free software will live on the fringes (hi-fi games), and things like GPL simply won't make any impact. Reckless fools will still pay for spyware masquerading as appliances, toys, and games, but I am just not convinced we should ever legislate to save individuals from their own stupidity.

    2. Re:Game design is hard by Dutch+Gun · · Score: 2

      It's not primarily game design which is driving the remakes. It's IP - Intellectual Properties. Brand recognition. THAT's what those games are capitalizing on. The gameplay (and designs) are completely different from game to game.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  8. Woot by spykemail · · Score: 2

    Finally, RPI is more famous than MIT.

  9. Pierre Menard by flabordec · · Score: 2
    Reminds me of this short story/essay by Borges: http://www.coldbacon.com/writing/borges-quixote.html

    He did not want to compose another Quixote —which is easy— but the Quixote itself. Needless to say, he never contemplated a mechanical transcription of the original; he did not propose to copy it. His admirable intention was to produce a few pages which would coincide—word for word and line for line—with those of Miguel de Cervantes.

    --
    "I see undead people" Warcraft III - Necromancer
  10. Trademark by jbolden · · Score: 4, Insightful

    Assume that there were no copyright violations. This is still a clear cut trademark violation. I'm not sure how this case is even questionable. The right thing to have done would have been to go to Nintendo and asked permission to license Mario to do a web based version. Nintendo might have been receptive, and have been willing to grant some sort of license as it is kinda cool. But heck yeah, they own Mario.

    This is like me releasing a soda called "old fashioned Coke" using 1970s style soda ingredients.

  11. I don't think so by rsilvergun · · Score: 3, Interesting

    Nintendo's design work is generally so much better that it's not an issue. Does Intuit worry about Microsoft Money destroying Quickbooks? Not so much.

    It might impair Nintendo's ability to crank out mediocre crap (I'm looking at you Super Mario 3D Land) but overall I don't think that's Nintendo's intention. Nintendo, like Sega, are craftsman that make games. They might screw up sometimes, but it's not for lack of trying, and they mostly get it right. Much as I love Indie platformers, very few come close to Nintendo levels of quality. Frogotto and Friends is the only one in recent memory and even it's not prefect.

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  12. Conflation by the+eric+conspiracy · · Score: 4, Interesting

    Since when did copying an existing work become innovation?

    Seriously, if you want to use the term innovation it should be in reference to something new.

    1. Re:Conflation by c · · Score: 4, Insightful

      Since when did copying an existing work become innovation?

      Ah, but it's not just a copy. It's a copy of something "on the Internet" and/or "in a browser", which according to the US Parent Office is almost certainly innovation.

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      Log in or piss off.
  13. The game is not copyrighted by FellowConspirator · · Score: 5, Informative

    Not that I disagree with the sentiment that copyright terms are indefensibly long, but it's important to recognize that the game is not subject to copyright. The original source code is, as is the artwork from the game. The characters of Mario and Luigi, as well as the Mario Borthers name and logo are trademarked.

    The students could very well have innovated by making a rip-off game without any covered elements to it, but they wanted to make something looked exactly like the Nintendo game (trademarks and all). The thing is that in the US, trademarks are unique in that if you do not defend them, you can lose them. If Nintendo didn't react, then they could lose their trademarks. Were I Nintendo, I would approach the students about licensing the trademark (say, for $1 so long as they kept the terms of the arrangement a secret) rather than face any sort of backlash for being heavy handed - they save face and defend their trademark in a single act.

  14. End the corruption of copyrights by mbone · · Score: 2

    14 year terms, required registration and a possible (single) 14 year extension would go a long way to restoring sanity in copyright.

    Now, this would require abrogating / modifying an international treaty, but I don't see why I should care given that the whole point of such treaties is to put these matters beyond the reach of the mere legislatures and parliaments of democratic governments. (If you doubt this, you really need to follow how such treaties are negotiated.)

    1. Re:End the corruption of copyrights by LocalH · · Score: 2

      You do know there was a period of time when the game was unpurchaseable, right? They've not continually been selling the game since 1985.

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      FC Closer
  15. Mickey Mouse by Andrio · · Score: 2

    Copyrights will continue to be extended indefinitely as long as that hundred year old mouse is around.

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    The Internet King? I wonder if he could provide faster nudity.