Slashdot Mirror


Full Screen Mario: Making the Case For Shorter Copyrights

barlevg writes "A college student at Rensselaer Polytechnic Institute spent nine months meticulously remaking Super Mario Bros. based on the latest web standards. His project is open source and the code freely available through Github. The site recently gained widespread media attention, which unfortunately brought it to the attention of Nintendo, which has requested that the site be taken down. In a column on the Washington Post website, tech blogger Timothy Lee makes the case for how this is a prime example of copyrights hindering innovation and why copyright lengths should be shortened. Among his arguments: copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence."

16 of 361 comments (clear)

  1. Innovation? by Anonymous Coward · · Score: 4, Insightful

    How is making an exactly duplication of another game "innovation"?

    1. Re:Innovation? by MickyTheIdiot · · Score: 5, Insightful

      The original intention of copyright was so encourage people to build stuff, get benefit from the work, then release the work out into the public domain for this precise reason! It wasn't put in the Constitution so people could have cash cows for long periods of time, it was put in there so the work could could go out into the wild after a brief period of time and be built upon.

      So, in being a shill on this you've somehow managed to be completely right.

    2. Re:Innovation? by jalopezp · · Score: 4, Interesting

      The implementation is different. Don't you think there is a lot you can learn about plataformer games by implementing one? Don't you see all the new discoveries that this game enables? When the Trinity Clock was first unveiled in 1910, people similarly questioned its value. 'What value is this? We have seen clocks before, how is making a new one in any way innovative?' they asked, incredulously. But they did not see that the clock was tremendously innovative: its escapement mechanism was novel and revolutionary, allowing it to be one of the most accurate pendulum clocks in the world. There is much more to SMB than its external appearance, which in fact may be called superfluous - what really matters here is the invisible mechanism inside of it that allows it to run. This mechanism, which before was hidden and kept secret, we can now look at, and directly change. Just imagine what you will learn about a protocol based approach to objects as your Yoshi swallows different coloured shells. After playing the -1 world, no-one should ever again make an off-by-one error. Just think of the insights into modularity you will achieve when finishing the special zone. Imagine how evident the shortcomings of a floating point representation will be when you jump on a flag at the end of a level. Visualise how important duck typing will become to you as you grab a fire flower or a star, or when you find your ?block simply contains a coin. All these things are much more ipmortant than a side-scrolling game, and they are innovations we were not delivered 30 years ago when we got the original.

    3. Re: Innovation? by pixelpusher220 · · Score: 4, Insightful

      Copyright shouldn't exist for SOFTWARE in the first place. (Yes not patents either).

      The entire purpose of Copyright is to benefit society by adding more creation to the public domain. By granting short term monopoly to the creator they are incentivised to create. The deal is a 2 way street, they get protection for 'a while' and then we get the content free and clear afterwards.

      The problem is that the game is never actually released to the public. Because the code is never made available, except in a few rare cases. So the 'contract' with the public that gave them copyright is now violated because we don't get ever get the content into the public domain. How about games that require activation servers? How in the hell will you get to play the game in 75 years when said servers are long since dead?

      This is exacerbated by the rapid pace of technology. Yes Mario Brothers is still copyrighted, but short of emulation you simply can't actually play it anymore even if it was free.

      There needs to be a repository where software code gets placed so that when it's copyright is expired it gets released to the public. Or something like that so we actually get the creators to honor their end of the deal.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    4. Re: Innovation? by AdamWill · · Score: 4, Informative

      " Yes Mario Brothers is still copyrighted, but short of emulation you simply can't actually play it anymore even if it was free. "

      roflcopters - you can buy it on every Nintendo console in existence, for a start.

      "Copyright shouldn't exist for SOFTWARE in the first place"

      Wouldn't actually matter much in this case, as the guy has not re-used Nintendo's SMB *source code*, but its 'assets' - graphics, sound, level design etc. These are copyrighted separately (and, at this point, massively more valuable to Nintendo than the original SMB source code.)

    5. Re: Innovation? by RyuuzakiTetsuya · · Score: 4, Insightful

      Yeah but no one's handing out mass produced DVDs of a cam rip of Iron Man 4. They're being sold at sleazy electronics shops and god knows where.

      If you make money on breaking IP law, fuck you.

      If you're not, then eh, whatever.

      --
      Non impediti ratione cogitationus.
    6. Re: Innovation? by Wootery · · Score: 4, Insightful

      I never understood this line of thought that but it's just for personal use so that makes it ok. It doesn't. The copyright owners have the right to charge for their film, including 'personal use' (indeed, this is almost the entire point of releasing on DVD). Today's copyright law rightly grants them this prerogative.

      Your position boils down to copyright law should only protect intellectual works aimed at the non-'personal' level of consumption. i.e. that CAD/CAM software should get copyright protection, but Hollywood movies should not.

      I don't buy it.

      (To be clear, I'd certainly be in favour of reduced copyright duration (15 years would be generous enough, in my opinion), but I don't see any merit to the argument that copyright violation on the personal level shouldn't be considered a copyright violation.)

    7. Re: Innovation? by MightyYar · · Score: 4, Insightful

      I think that copyright law is too complex to burden the average person with. I don't think it is ethical to apply a law to the common man that cannot be fully described by lawyers who have spent their entire career studying it. Either simplify it greatly or make it apply to commercial trade only. Keep in mind that this would still close entities like Napster and isoHunt, since they are definitely in the commercial realm. Honestly I don't think it would change much at all, except the few poor souls who got burned at the stake by the xIAAs as an example to us all would still have their quality of life intact.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    8. Re:Innovation? by Penguinisto · · Score: 4, Insightful

      I've always wondered why there's so little real public outcry at the perpetual extension of copyrights and their increasing overreach. But now, after reading the comments on that story, it's no wonder corporations have yet again been able to run roughshod over the public, and it's the same reason as usual -- the public is willingly bending over for them:

      The reason why isn't what you think. The real reason is quite simple:

      It doesn't affect Joe Voter, so he doesn't give a shit - he's too busy with his job, his family, his favorite football team, taking that lifetime vacation to Disneyland, etc. Can't be bothered to look into the more insidious on his individual rights and freedoms, and most politicians always claim that this or that bill is a threat to something-or-other, so he ceases to give a shit about them too. He's bombarded by spam from every special-interest group on the planet who can reach him (be it by TV, email, online, whatever).

      End result? The stuff that doesn't generate drastic controversy at first mention just slides right through until it gets too obscene to not notice. See also copyrights, which went from their original 20-30 year limit to, well, damned near eternity. Patents are following right behind it (and if it weren't for a specifically-written time limit in the US Constitution, I bet they'd last for centuries by now as well).

      So, until Joe Voter discovers to his horror that he has to involuntarily jack out a considerable portion of his income to sustain the rent-seeking industry, he simply doesn't have time to care.

      Yep - it's a tragedy, but there it is.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
  2. Slow by Hatta · · Score: 5, Informative

    Super Mario Brothers ran at a steady framerate on a 1.7mhz 6502. This doesn't run smoothly on my 2.6ghz Core2Duo. Is this progress?

    --
    Give me Classic Slashdot or give me death!
  3. Silly by Princeofcups · · Score: 4, Insightful

    There's no reason that the game has to use the character designs of the original. They are using the Mario name to gain attention. Of course they are going to be sued.

    --
    The only thing worse than a Democrat is a Republican.
  4. Game design is hard by rsilvergun · · Score: 5, Interesting

    which is why Nintendo remakes games so often (Star Fox, Mario, Zelda, all had recent remakes from the N64 and Gamecube era).

    Budding game designers get a chance to remake a game and release it it's a tremendous learning opportunity. It also provides them with a solid basis to launch new work.

    As an Example, take the Giana sisters. Started as a Super Mario clone in the C64 era, but I don't think anyone would say this has much of anything to do with Super Mario besides being a platformer.

    Me? I could live with the long copyrights if we also had big social safety nets and Basic Income (google the phrase if you don't recognize it). A lot of great stuff comes out of Canada and Europe because their socialized health care gives people the freedom to take risks you can't do in the states...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  5. Trademark by jbolden · · Score: 4, Insightful

    Assume that there were no copyright violations. This is still a clear cut trademark violation. I'm not sure how this case is even questionable. The right thing to have done would have been to go to Nintendo and asked permission to license Mario to do a web based version. Nintendo might have been receptive, and have been willing to grant some sort of license as it is kinda cool. But heck yeah, they own Mario.

    This is like me releasing a soda called "old fashioned Coke" using 1970s style soda ingredients.

  6. Conflation by the+eric+conspiracy · · Score: 4, Interesting

    Since when did copying an existing work become innovation?

    Seriously, if you want to use the term innovation it should be in reference to something new.

    1. Re:Conflation by c · · Score: 4, Insightful

      Since when did copying an existing work become innovation?

      Ah, but it's not just a copy. It's a copy of something "on the Internet" and/or "in a browser", which according to the US Parent Office is almost certainly innovation.

      --
      Log in or piss off.
  7. The game is not copyrighted by FellowConspirator · · Score: 5, Informative

    Not that I disagree with the sentiment that copyright terms are indefensibly long, but it's important to recognize that the game is not subject to copyright. The original source code is, as is the artwork from the game. The characters of Mario and Luigi, as well as the Mario Borthers name and logo are trademarked.

    The students could very well have innovated by making a rip-off game without any covered elements to it, but they wanted to make something looked exactly like the Nintendo game (trademarks and all). The thing is that in the US, trademarks are unique in that if you do not defend them, you can lose them. If Nintendo didn't react, then they could lose their trademarks. Were I Nintendo, I would approach the students about licensing the trademark (say, for $1 so long as they kept the terms of the arrangement a secret) rather than face any sort of backlash for being heavy handed - they save face and defend their trademark in a single act.