OS X 10.9 Mavericks Review
An anonymous reader writes "John Siracusa at Ars Technica has put together a comprehensive review of Apple's OS X 10.9 Mavericks. This is the first time a major OS X update has been free, and it works on any device that supports Mountain Lion. This suggests Apple is trying to boost adoption rates as high as possible. Siracusa says the following about Apple's move away from skeuomorphic design: 'Mavericks says enough is enough. The leather's gone, the fake pages are gone, the three panes are independently resizable (more or less), even the title bar is bone-stock, and it's boring?' On the other hand, he was a big fan of all the internal optimizations Apple has done, since the energy savings over Mountain Lion are significant. He found a 24% increase in his old MacBook Pro's battery life, and a 30% increase for his new MacBook Air. He also praised the long-needed improvements to multi-monitor support: ' Each attached display is now treated as a separate domain for full-screen windows. Mission Control gestures and keyboard shortcuts will now switch between the desktop and full-screen windows on the display that contains the cursor only, leaving all other displays untouched.' The 24-page review dives deeply into all the other changes in Mavericks, and is worth reading if you're deciding whether or not to upgrade."
Apple has really fucked up big time on 10.9.
Basically, the sRGB spec is no longer sRGB, and colour managed applications that use ColorSync are completely hosed. Almost everything is more saturated then it should be. Towers of bug reports have been filed on this alone and absolutely nobody has received a response from Apple, which makes me think it's some retarded "stylistic choice" of theirs to literally try and make the OS "look better" (it doesn't).
So, basically, if you rely on OS X for colour accurate work, you're totally fucked.
Here we have Soulskill yet again trying to act like skeuomorphic artistic design is some sort of big, bad thing which we should be concerned about. This is not an important issue in human interface design. This seems to be some sort of pet peeve lens which Soulskill keeps bringing up. Skeuomorphism may bother designers who don't want to be tied down to designs based on mid-twentieth-century conventions of office life and people who demand every last pixel of their screen be useful for them. ell, it may even be the plastic teak dashboard of the 21st century, but its presence or lack thereof has such a tiny impact on usability for all but the most constrained interfaces that it is not worth /.'s concern. Please stop.
app store should not need it's own password/ login for free stuff.
also Software update seems better for OS stuff.
Finally! An OS suitable for Sarah Palin.
She's a real Maverick.
Required reading for internet skeptics
Someone needs to counter-balance the horrendous anti-Apple bias found here on /.
So when can we expect the Review of Ars Technica's Review of OS X Mavericks?
#DeleteChrome
We use computers and mice, maybe a track pad. It is one thing to theme something with fluff and quite another to try to simulate historical metaphors while ignoring known methods of user input and popular conventions.
Making something look like a book is a nice touch that is a matter of opinion but making you do the motions of the real world to interact with a computer program using a mouse... that is just idiotic and should be a cause for concern.
Skeuomorphism is great if you are making something tor a target demo that understands some real world item well and would instantly "get it" while you could slowly migrate them to something better suited to the newer technology that is replacing it.
You might want to use VHS tape or film reels as metaphors when introducing video editing in the 90s... But as soon as people can adapt, those metaphors can be chucked for more modern or abstract ones; as Apple and others have done with digital video editing. Some terms like film and reels still remain despite this generation never using or even seeing actual film.
Democracy Now! - uncensored, anti-establishment news
With your "OMG, they must be fucktards" mentality and your openly bias "Linux before God" agenda have you ever stopped to consider for so much as a second that Apple's setup has some real value to ordinary consumers who just want shit to work?
Their closed garden approach may irritate the hell out of you information ought to be freers but good God, it makes certain my grandmother doesn't have to worry about viruses or malware. There is plenty of shit to be found on the app store, but a hell of a lot less than for Linux or Windows [or the Mac for that matter] on the wider Internet. You may prefer a over the antenna, torrenting or streaming approach - or just anything without DRM - but the movies, television shows, etc. provided by iTunes are of a reasonable, watchable quality and portable.
Besides, if you want to talk about the "brainwashed idiots" crowd - who are really not Apple fanbois, but instead the techno hypster - news flash, Linux is next for them. (Fuck, my bet is that you're one of them because you aren't stopping to really consider that OS X may provide all they need for a great many people. Fuck, Windows does.)
Comment removed based on user account deletion
Overall, Siracusa's review of OS X.9 is excellent but I got a chuckle out of this statement about the Sprite Kit: "All of this functionality is provided through a pleasantly abstracted Objective-C API that's a far cry from the typical low-level C/C++ game engine code." I understand the distinction he's trying to make between a pleasantly abstracted API and a typical low-level API, but Objective-C is a fright pig of immense proportions, not to mention overt vendor lock-in bullshit.
10.6 to 10.8 was a pretty difficult transition. different X, command line compiler tools hidden in a couple of directories underneath XCode, signed applications, grudging support for java, different open source package manager.
as someone who should probably be running linux, how difficult is this going to make my life?
X: just like 10.8, you need XQuartz. At least it's not different from 10.8.
Command-line compiler tools: if, for example, you just type "gcc" at the command line just for the lulz, it'll pop up a window (so your command line had better be in a Terminal window on the machine on which you're running your shell) asking whether you want Full Frontal Xcode or just the command-line tools. If you select the latter, it'll plop them in an obscure directory under /Library but will plant stuff in /usr/bin that runs those commands. If you select the former, I suspect it'll plop them under /Applications/Xcode.app but will plant stuff in /usr/bin that runs those commands. (Having installed the command-line tools on my Mavericks VM, and then installed Xcode, I don't know what happens if you start by installing Xcode. I do know that if you do both, you get two count 'em two separate copies of, at minimum, the clang program.)
Signed applications, Java: not much, if anything, has changed there from 10.8.
Open source package manager: OS X doesn't come with one, so no change.
I am really curious what power optimizations were done?
You are in luck. An article about that is the topic under discussion.
In case you don't want to read the 28 page article.
Timers of all programs are synchronised so they are fired right after each other so that there are longer periods processing and longer periods of idle. This means that frequency throttling up and down happens a lot less often.
Also for invisible and inaudible applications (obscured, or minimised, and not producing or recording audio) they reduce the rate of the timers, so less screen redraws and other things are done.
When showing the battery menu it will show power using/abusing applications, this will probably yield calls to support for those application developers hopefully pushing them to make their applications more power efficient.
This is all done by default on old applications, as a user you can opt-out on a per application basis.
If the developer uses the new SDK the user can no longer opt-out, because they expect the developer to know what is going on. The new SDK includes changes to the timer API to set not only the period but also the accuracy of the tick. For developers they show the power usage of your application during debugging.
During the WWDC they had many sessions about how to reduce the power of your app. This includes letting your application work more bursty, using all the cores for a short while. Using the performance math APIs, and grand central dispatch.
John Siracusa's reviews of OS X over at Ars Technica have always been in-depth and informative, and while John Siracusa himself may be a fan of OS X, he doesn't shy away from being very critical when it does something not-so-great, or he sees a problem with Apple's direction. This year he (rightfully) railed against several UI elements that are pretty bizarre. It's hardly a puff piece. It's more educational, than anything.
In general, I find his reviews much more about explaining how things work, than actually praising or criticizing. It's a review, in the sense that it's an overview of the new operating system, rather than some sort of grading of the operating system. He's not comparing it to anything except the previous versions of OS X, and then only in objective technical respects. It's not about competing views of different products, it's to tell existing OS X users what they can expect if they upgrade.
Mostly Siracusa talks about under-the-hood workings of the operating system and computer hardware, and past Siracusa reviews have even included code examples to explain new APIs to developers interested in the platform, and users who may be the beneficiaries of developers using new APIs. This year it talks quite a bit about race-to-sleep and other technical issues that apply to computing as a whole. It's exactly the sort of review somebody would want to read if they were technically-inclined, like the Slashdot audience. I would say a Siracusa OS X review is entirely appropriate, here. If you're just looking for some kind of Windows vs. Mac (vs. Linux) argument fodder, it's not the review for you. I wouldn't want or care about those sorts of reviews on Slashdot.
-mrxak
Onions Will Kill You
Timers of all programs are synchronised so they are fired right after each other so that there are longer periods processing and longer periods of idle. This means that frequency throttling up and down happens a lot less often.
That sounds a lot like the timer coalescing added in Windows 7, and it did have notable improvements in power usage over XP. So while the idea isn't new or innovative on the part of Apple, it does help them maintain their lead over Windows when it comes to lower power consumption.
"What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
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