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The Surprising Second Life of the PlayStation Vita

First time accepted submitter jonyami writes "It's been a slow start for Sony's latest handheld console, despite the console-like quality games that were shown off at launch, and its excellent screen and tactile controls you could take on the go, but you only have to look at the upcoming Christmas line-up to see where it's lagging behind. That said, a new article points out there's still life in the relatively-fresh handheld yet. With the arrival of the PlayStation 4 and a whole new wave of indie games and HD remakes heading to the handheld, it looks like Sony's plucky portable console is still going — but is that enough to save the Vita?"

161 comments

  1. Is that thing still around? by Anonymous Coward · · Score: 1, Interesting

    Second Life? Is that thing still around?!

    1. Re:Is that thing still around? by The123king · · Score: 1, Offtopic

      2 years ago i had to build a church in Second Life for a uni project

      It was great, except for the griefers, furries and zoophiles...

      --
      If you gave me a choice between a printer and a giraffe with explosive diarrhoea, i'll get my ladder and my raincoat
    2. Re:Is that thing still around? by PopeRatzo · · Score: 5, Funny

      2 years ago i had to build a church in Second Life for a uni project

      It was great, except for the griefers, furries and zoophiles...

      And the griefers, furries and zoophiles think it's great except for the churches.

      --
      You are welcome on my lawn.
    3. Re:Is that thing still around? by webmistressrachel · · Score: 1

      Yep. Downloading it just now, to see what all this fuss has been about. Seriously...

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    4. Re:Is that thing still around? by Opportunist · · Score: 1

      Your nick makes it even funnier.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Is that thing still around? by Anonymous Coward · · Score: 0

      Griefer are the only real players of Second Life. It's hilarious to see people get so worked up over their fantasy lives in a video game.

    6. Re:Is that thing still around? by uninformedLuddite · · Score: 1

      Don't do it! The installation alone will rob you of at least 20 IQ points.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  2. Sony hasn't given up on it yet by 93+Escort+Wagon · · Score: 1

    There you go - no end to read the linked story. But nothing in the story suggests that sales continue to be anything but dismal.

    --
    #DeleteChrome
    1. Re:Sony hasn't given up on it yet by rsmith-mac · · Score: 1

      Indeed. And being an overpriced remote control for a PS4 is hardly a fitting existence for the handheld.

      The sales aren't there to keep AAA developers interested, and without AAA games there's little to keep buyers interested.

    2. Re: Sony hasn't given up on it yet by brunes69 · · Score: 2, Informative

      Speak for yourself. I bought a vita for the SOLE PURPOSE of using it with Ps4 remote play. And thus far I find it amazing.

    3. Re:Sony hasn't given up on it yet by hairyfeet · · Score: 1, Interesting

      Well what did Sony expect? Their online store stinks, prices suck, its got great hardware...but what good is that? Not like you can access the hardware to do anything with the thing that isn't corp approved so it could be more powerful than a hundred PS4s but without a killer line up the specs are just pointless.

      I have a feeling when the Steambox comes out all the other consoles are gonna be royally screwed. it seems like the corps went out of their way to be as consumer UNFRIENDLY as possible this round, like they all got together and said "if we were gonna get together and screw the buyers like a Bangkok whore on coupon day what would we do?" and they went down the list and just went nuts. As I was pointing out to some folks thinking of buying a console there really is NO upsides to the consoles over the PC this gen, and when it comes to handhelds? Well the mobile devices like tablets and phones are getting crazy powerful and they seem to get the lion's share of devs anymore.

      What we need is for somebody to come along and do like Valve is doing with the Steambox on the mobile front, come out with a minimum set of specs and control layout and then let all the companies compete. But I think the days of separate game handhelds will soon be over, folks don't like carrying extra devices around and if your phone or tablet is already crazy powerful why not just use it to game?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Sony hasn't given up on it yet by rmdingler · · Score: 1

      "...screw the buyers like a Bangkok whore on coupon night..." +1 sweet euphemism

      --
      Happiness in intelligent people is the rarest thing I know.

      Ernest Hemingway

    5. Re:Sony hasn't given up on it yet by lexman098 · · Score: 1

      As I was pointing out to some folks thinking of buying a console there really is NO upsides to the consoles over the PC this gen

      When has there ever been? The draw for consoles is, as I'm sure you're aware, the couch aspect and easily connecting with friends. The steambox is meant to solve these problems for PC gamers at the same cost (or less hopefully) as having a gaming PC *and* and a console. Buy once - play anywhere. Keep in mind that you'll still need that gaming rig to stream from as long as developers continue ignoring linux. It's also worth noting that because of this, the steambox is currently useless to people who only play on consoles.

    6. Re: Sony hasn't given up on it yet by Anonymous Coward · · Score: 0

      You seem to be in the minority since sales are in the toilet.

    7. Re: Sony hasn't given up on it yet by Anonymous Coward · · Score: 0

      I bought it purely for it's amazing webbrowser.

    8. Re: Sony hasn't given up on it yet by Anonymous Coward · · Score: 0

      Sony is bundling it with the U.K. PS4. They are thinking of adding to the US market as a bundle due to the high request. And it not a remote. It allows you to play the PS4 remtotley while no where near the PS4. During tinkering, people have even been able to play across the country. And while playing, the tv that has the play station is not disturbed of normal tv viewing.

    9. Re: Sony hasn't given up on it yet by Anonymous Coward · · Score: 0

      Steam has said that it will be a Unix core, as not to compete directly with the big 2, hoping to capture the disgruntled Wii-U users.

    10. Re: Sony hasn't given up on it yet by Opportunist · · Score: 1

      Not to mention its future collector value.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:Sony hasn't given up on it yet by khellendros1984 · · Score: 1

      When has there ever been?

      Well, consider 2001, when I could get an Xbox for $300 and a game for about $60. In comparison, my gaming PC at that time cost close to 3x that much, and the games cost a similar amount. Also, there's the simplicity factor. It's a little more complicated than "plug in the cartridge and turn it on" now, but there's also an OS that maintains itself, no need to worry about system requirements, etc. It's disingenuous to say that consoles don't have any features that someone's going to consider an upside. I prefer my PC in most cases, but consoles have the occasional perk.

      --
      It is pitch black. You are likely to be eaten by a grue.
    12. Re:Sony hasn't given up on it yet by Narishma · · Score: 3, Insightful

      Aside from Nintendo, AAA developers have never really been interested in handhelds to begin with. They usually just farm out their IP to some second rate developer, who makes a crappy handheld version, then use the lack of sales to justify their lack of support for the platform.

      --
      Mada mada dane.
    13. Re: Sony hasn't given up on it yet by Anonymous Coward · · Score: 0

      Vita is still the king of portables, lots of quality games on the system plus the huge library of titles from PS1 and PSP.

    14. Re: Sony hasn't given up on it yet by ganjadude · · Score: 1

      really? I bought it because i needed a new paperweight and the normal ones just didnt cut it

      --
      have you seen my sig? there are many others like it but none that are the same
    15. Re: Sony hasn't given up on it yet by RaceProUK · · Score: 1

      Nintendo have sold about 35 million 3DSs to Vita's 2.x million. It's obviously a very slim margin, but I think Nintendo still hold the #1 spot.

      --
      No colour or religion ever stopped the bullet from a gun
    16. Re: Sony hasn't given up on it yet by N0Man74 · · Score: 1

      I bought it because it blends.

    17. Re: Sony hasn't given up on it yet by The123king · · Score: 1

      Coudln't you do that with a PSP and the PS3?

      --
      If you gave me a choice between a printer and a giraffe with explosive diarrhoea, i'll get my ladder and my raincoat
    18. Re:Sony hasn't given up on it yet by The123king · · Score: 1

      Tell that to Rockstar Games

      --
      If you gave me a choice between a printer and a giraffe with explosive diarrhoea, i'll get my ladder and my raincoat
    19. Re:Sony hasn't given up on it yet by Anonymous Coward · · Score: 0

      Sony probably wont give up the vita, just like they never gave up the PSP, they will bring out 1-2 good games per year until the Vitas lifespan is end of life.
      That wont be able to cover for the non existent third party support, just like the PSP.

  3. Stupid Adblock is useless by Andrio · · Score: 0, Troll

    It didn't even try to block this page.

    --
    The Internet King? I wonder if he could provide faster nudity.
  4. 3DS had a slow start too by ffflala · · Score: 3, Interesting

    but it seems to have reached a nice, rich environment by now. Handheld gaming platforms seem to cycle a lot more slowly than other handheld devices.

    1. Re:3DS had a slow start too by MrEricSir · · Score: 1

      Initially I read that as "3DO had a slow start too," which is also true.

      --
      There's no -1 for "I don't get it."
    2. Re:3DS had a slow start too by ffflala · · Score: 1

      Interesting, I'd never even heard of the 3DO before.

    3. Re:3DS had a slow start too by Anonymous Coward · · Score: 0

      Damn kids! Get off my slashlawn!

    4. Re:3DS had a slow start too by Anonymous Coward · · Score: 0

      Man I clocked in thousands of hours in that 3DO game that was hidden on every music cd. I never could beat it, although I ate shitloads of lsd trying to.

    5. Re:3DS had a slow start too by rsmith-mac · · Score: 3, Interesting

      While it's true that handhelds cycle more slowly than full sized consoles, in the case of the 3DS it was clear after the first year that it was going to do okay. Nintendo's price cut lit a fire that has kept burning since, and the console was well on its way to a long and prosperous life by the summer of 2012.

      The Vita on the other hand is coming up on 2 years old now - it launched in the US in February of 2012 - and its position keeps getting weaker, especially in the West. The number of new games that are known to be in development from major western publishers is tiny. It's like 3 or some such absurd number; The Lego Movie Game, MLB 14: The Show, and maybe a new Assassin's Creed game. Everything else is either a port, be it titles like Borderlands 2, God of War, or Final Fantasy X, or a translated game out of Japan. The Vita will likely continue to do well enough in Japan, but in the West there's a distinct lack of investment in the platform by the major publishers.

      Consequently there's no real sign of an upswing here; western publishers tried, failed, and have seemingly moved on. They're finishing out their schedules for 2013 and haven't announced anything new for 2014 and beyond. If it continues to survive in the West, it will be as an odd agglomeration of a PS4 remote control, an indie (but not open) handheld console, and a Japanese import handheld console. Which is going to be okay for some people, but for those of us that bought it expecting a more traditional range of games it'll pretty much be the end of the console.

    6. Re:3DS had a slow start too by no1nose · · Score: 1

      +1 for 3DO reference.

    7. Re:3DS had a slow start too by Anonymous Coward · · Score: 0

      The same might be said about the Vita in time. Seems likely if things don't change for it.

    8. Re:3DS had a slow start too by Anonymous Coward · · Score: 0

      but it seems to have reached a nice, rich environment by now. Handheld gaming platforms seem to cycle a lot more slowly than other handheld devices.

      but it seems to have reached a nice, rich environment by now. Handheld gaming platforms seem to cycle a lot more slowly than other handheld devices.

      3D is good apparatus

    9. Re:3DS had a slow start too by blackraven14250 · · Score: 1

      Nintendo also tends to have a slow start with almost every console and handheld they put out, though. As their first party library grows, they get a year or two into development, and start releasing their onslaught of killer apps, which pushes their console sales extremely hard. As an example, Pokemon X/Y sold millions of 3DS + variant units. Mario Kart 7 and Super Mario 3D Land combined are a third of all 3DS software sold in 2011. Nintendo has always had strong first party support, but it's been the mainstay of their consoles since they lost Rare to a MS buyout.

      Sony, OTOH, doesn't have the insane first party development that Nintendo does. They rely almost entirely on 3rd parties for their killer apps (off the top of my head, Gran Turismo is their only major first party franchise). The Vita doesn't have the 3rd party developer support of other Sony systems, yet it's still basically down to 3rd parties to create a breakout hit to save the platform. Sony's in a bad spot with the Vita, and doesn't necessarily have a way to save it. Nintendo's consoles almost always have a way to rebound in a huge way because there's excellent development teams that are locked in by virtue of working for Nintendo.

  5. boooo by issicus · · Score: 1

    who wants to save the Vita? not me.

  6. not really sure... by Connie_Lingus · · Score: 1

    ...but I just don't think the world needs another gaming platform, and definitely not one whose second life is a friggin controller.

    now, if they could figure out how to get really cool games to work on, say, a mobile phone that's always in my pocket?

    yeah, that would be cool.

    --
    never bring a twinkie to a food fight.
    1. Re:not really sure... by binarylarry · · Score: 3, Funny

      No joke.

      Why the FUCK doesn't Nintendo or Sony build a fucking gamer phone.

      Microsoft is going to build Xbox Too: The Phone and it's going to be angry bald men all the way down.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:not really sure... by Anonymous Coward · · Score: 0, Interesting

      Because phones and gaming devices do not really go together. Modern phones are much more powerful than a 3DS or a Vita. But their design is entirely focused on gaming. They have much longer battery life than phones due to their lower specs, they have ACTUAL buttons and analog "sticks". The hardware is a stable platform that doesn't have a new version every year. The OS is streamlined, and running applications have to share very few resources with the OS.

      Hybrid devices like the N-Gage and XPeria Play just tend to not last very long on the market, because they are lousy phones and lousy game devices.

      In short, I carry two devices. My Galaxy S4 to do any real work with, and my 3DS for play. Both are terrific at their jobs.

    3. Re:not really sure... by binarylarry · · Score: 2

      The NGage and Xperia Play also sucked.

      I think this is just a market segment no one has done right yet. Once they "pull an apple," all the other gaming device manufacturers will be hurting desperate to catch up.

      --
      Mod me down, my New Earth Global Warmingist friends!
    4. Re:not really sure... by lexman098 · · Score: 4, Informative

      Why the FUCK doesn't Nintendo or Sony build a fucking gamer phone

      They did.

    5. Re:not really sure... by binarylarry · · Score: 1

      I bet if Nintendo called Google and said "Hey Googs, we at Nintendo want to build the Nexus Mario with you guys. Love, Miyamoto" Google would be all about building that shit.

      --
      Mod me down, my New Earth Global Warmingist friends!
    6. Re:not really sure... by TechyImmigrant · · Score: 1

      >Why the FUCK doesn't Nintendo or Sony build a fucking gamer phone.

      The 3G version of the Vita has everything necessary to be a phone, except a phone app. It even has a phone number assigned. This lack of a phone app appears to be deliberate.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    7. Re:not really sure... by gl4ss · · Score: 1

      both of them were ok in their own regard.

      ngage as the best s60 phone when it launched. for geeks anyways as it had 4x the free ram of 3650 on which it was based on(so you could keep irc on while reading slashdot - that was a big thing back in the day and to buy some other smartphone during that timeframe would have cost you 4x the money, no shit). the biggest problem of the 1st and 2nd editions of s60 was that they chose a shitty screen resolution(if it had 320x200 you could have ported a lot of stuff easier to it and emulators would have worked better).

      xperia play works well for what it is, an android phone with a game pad. the analog touchareas suck. but it is really good for playing snes games on the go(it has all the right buttons and a nice screen for that). it's not a bad android phone either.

      yes, I've had both... well I still use the xperia as inflight entertainment and for android development.

      neither sony or nokia did the right thing with support for either platform though(sony promised an android update for xperia play and then at the last week cancelled it, so have to go cyanogen to get 4.x. which works, which proves that sony was full of shit in saying that it couldn't work).

      --
      world was created 5 seconds before this post as it is.
    8. Re:not really sure... by Anonymous Coward · · Score: 0

      I'm getting you an Experia Play for christmas, sir.

    9. Re:not really sure... by Anonymous Coward · · Score: 0

      I doubt it. Nintendo would probably want it more locked down than Google would like. Besides Google don't make hardware, Nintendo can collaborate with some other phone maker and get far more control than they would by partnering with Google.

    10. Re:not really sure... by drinkypoo · · Score: 1

      xperia play works well for what it is, an android phone with a game pad. the analog touchareas suck. but it is really good for playing snes games on the go(it has all the right buttons and a nice screen for that). it's not a bad android phone either.

      I own a Play and just got a Nexus 4 for some perspective, and what I've decided is that they should have bit the bullet and put more CPU and RAM in the Play, even though it would have raised the price. They should also have offered an accessory to make the phone fatter and add more battery, which would have been easy enough to do given the location of the ports. Since they cheaped out particularly on RAM, it was too difficult to shoehorn ICS onto the device and it was abandoned when the rest of the Xperia line got upgraded to 4.0. And since the device was so thin, it was outright painful to use the touchpads, which were also just not very good.

      If you've played games on CM on the Play, then you know that it's not really that fantastic because of the lack of free memory. If there were any hope of getting KitKat on it then it would be worth keeping as more than an emergency backup phone. Also, I found that with many ICS or JB ROMs, doing things like hanging up after a voice call would earn me a free reboot, while stock-based ROMs using LuPuS GB kernel tend to be rock solid, e.g. AuroraPlay. Also, touchpad driver problems even with the fancy fix and activator. Not really worth the effort.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. Where are the games? by Anonymous Coward · · Score: 0

    I own a vita, and I think its an amazing little handheld. I have no complaints about the hardware itself. And it has a handful of awesome games, too. Everyone says the vita got off to a slow start, but the first year of its life was the best thing about it. After that, the games just dried up. I look on the horizon and I see nothing interesting coming to the system. Indie games and ports? Where are all of the awesome original titles at? Soul sacrifice was interesting but ultimately not good enough. The highest ranked title on the system is a port of a PS2 game (persona 4).
    If sony wants the thing to succeed, then simply relying on using the thing to play ps4 games and selling indie titles for much higher prices than than you can get them on the PC isn't the way to do it.

    1. Re:Where are the games? by arth1 · · Score: 1

      Indeed. The PS Vita itself is great. But the games that come out leave a lot to be desired. I'm not interested in indie platformers and ports from lower quality devices. And of the rest, almost everything is for kids. Sony USA thinks that small kids are the ones plonking down $200+ for a console and $40 for games for it. They've lost all touch with reality.

      It's sad, but I find myself using my old PSP 2000 a lot more than I use my Vita. Because there are more games made for it. And a game in native resolution on the PSP is a lot better than the same game ported to blurry blockiness on the Vita.

  8. Moave? by tepples · · Score: 2, Informative

    If PlayStation Vita is the video game industry's Windows Vista, then what's the video game industry's Mojave? Windows Mojave, aka Windows Vista Service Pack 1, fixed most of the technical problems with Windows Vista.

    1. Re:Moave? by Opportunist · · Score: 1

      Probably the brick that turns Vita into something that could at least be considered "outsider art".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Moave? by beckett · · Score: 1

      the "no rootkit" canary LED?

    3. Re:Moave? by Anonymous Coward · · Score: 0

      But it didn't fix the fact that Vista is proprietary, which means it's still garbage.

  9. Resale, rental, input, pricing, exclusives by tepples · · Score: 5, Informative

    Not like you can access the hardware to do anything with the thing that isn't corp approved

    And you're comparing this to SteamOS boxes? I don't recall Valve or any of its hardware partners saying anything about running games on them that aren't yet approved on Steam.

    As I was pointing out to some folks thinking of buying a console there really is NO upsides to the consoles over the PC this gen

    Resale and rental of games. Use with no Internet connection for weeks at a time, such as by deployed service members. A tradition of using multiple controllers and one machine rather than trying to sell multiple copies to each household. Motion control (or does the Steam Controller have an accelerometer?). Possibly tying up the family PC while a game is being played. And possibly price, unless one of the SteamOS boxes with enough computing power to run games locally starts selling for $400.

    and when it comes to handhelds? Well the mobile devices like tablets and phones are getting crazy powerful

    Computing power can't always overcome input deficiency. PlayStation Vita and Nintendo 3DS come with an integrated controller that has physical buttons. Most tablets don't. Tablets like the JXD S5110 and Archos GamePad do but they're much harder to find in showrooms than Sony and Nintendo products. Besides, the pricing expectations on Android encourage the development of tiny snack-sized minigames rather than meal-sized AAA games. Part of this can be blamed on Google for not getting Google Checkout (now Google Wallet) implemented in enough countries during Android's first year, so apps in Android Market (now Google Play Store) had to be priced at $0.00 with ads to reach a wide audience.

    What we need is for somebody to come along and do like Valve is doing with the Steambox on the mobile front, come out with a minimum set of specs and control layout and then let all the companies compete.

    I think that's what NVIDIA's Shield is supposed to do: if you have this Tegra chipset and these buttons, you can run these games.

    But I think the days of separate game handhelds will soon be over, folks don't like carrying extra devices around and if your phone or tablet is already crazy powerful why not just use it to game?

    Because my phone is an Audiovox 8610, which isn't exactly crazy powerful. I keep it around because if I were to upgrade to even the least expensive smartphone, my Virgin Mobile bill would rise from $7 per month to $35 per month. And because people aren't aware of an Android alternative to 3DS system sellers like Animal Crossing: New Leaf or Pokemon Y ("Pocket Money"?).

    1. Re:Resale, rental, input, pricing, exclusives by noh8rz10 · · Score: 1

      As I was pointing out to some folks thinking of buying a console there really is NO upsides to the consoles over the PC this gen

      Resale and rental of games. Use with no Internet connection for weeks at a time, such as by deployed service members. A tradition of using multiple controllers and one machine rather than trying to sell multiple copies to each household. Motion control (or does the Steam Controller have an accelerometer?). Possibly tying up the family PC while a game is being played. And possibly price, unless one of the SteamOS boxes with enough computing power to run games locally starts selling for $400.

      console games are fun to play because you sit on the couch in your living room. computer games you play at a desk, facing a wall. i spend all day at work facing a wall. why would I want to do it again at home?

    2. Re:Resale, rental, input, pricing, exclusives by tepples · · Score: 1

      console games are fun to play because you sit on the couch in your living room.

      The same is true of computer games once you connect your second computer's HDMI output to your TV's HDMI input and connect an Xbox 360 controller, USB HID controller, Steam Controller, or Lenovo's N5902 handheld Bluetooth keyboard and trackball. Have a look in the controller-friendly section of Steam.

    3. Re:Resale, rental, input, pricing, exclusives by tlhIngan · · Score: 1

      Not like you can access the hardware to do anything with the thing that isn't corp approved

      And you're comparing this to SteamOS boxes? I don't recall Valve or any of its hardware partners saying anything about running games on them that aren't yet approved on Steam.

      I think Valve has said SteamOS will be open to replacements and stuff.

      However, getting onto Steam isn't easy. There's an ad-hoc process called Greenlight that's iffy at best, and in the end, it's really a lot more like a harder version of the Apple App Store than anything. It's curated like Apple, Sony, Microsoft and Nintendo's store, and it's not as easy to get into as Apple's store. It's not as expensive as Sony/Microsoft/Nintendo, and not as restrictive with devkits either.

      If you're with a publisher, it's a lot easier getting onto Steam, but then you run into publisher issues (Microsoft used to demand every game on it be handled through publishers, and when a publisher goes bankrupt, interesting things happen - some are handled nicely like THQ, others have software stuck in limbo).

      Then there's the whole steambox issue - which when you boil it down is a PC pretending to be a console. It's open and all that, but people don't and won't read system requirements. They'll purchase a game on Steambox, and if they bought the super cheap one with Intel graphics and have it run as crap, well, I'm certain that would do wonders for PC gaming where everyone downvotes games because it won't run on the super cheap boxes forcing devs to code for Intel graphics because that's what the most popular steambox had.

      PC gamers may take up Steamboxes, but the general public (much larger market) assumes a Steambox will be another console and expect it to work like one. It only takes a reviewer to say "I bought the $200 SteamBox, and it runs like crap. Don't waste your money" to implicate all the other (more expensive and better performing) Steamboxes as crap as well - if it isn't worth wasting $200 on, would you want to waste $300, $400, $500?

      And that's really the fundamental problem. Yeah, you can run your own games on it, but you'd have to mod it (easy enough to do) to do it. But most people, like on Android, will just use the Steam store, and getting on that isn't easy. Couple that with people not caring about what Steambox they had, and not knowing or wanting ot spend extra money buying the high end ones being either locked out of a good chunk of games, or having them run piss-poor...

    4. Re:Resale, rental, input, pricing, exclusives by noh8rz10 · · Score: 1

      once you've gone to all that trouble, why don't y ou just play xbox. pc games aren't designed for living room use.

    5. Re:Resale, rental, input, pricing, exclusives by khellendros1984 · · Score: 1

      I don't recall Valve or any of its hardware partners saying anything about running games on them that aren't yet approved on Steam.

      From what I understand, SteamOS is Linux-based OS. Valve's been quoted as saying that users "can alter or replace any part of the software or hardware they want". That certainly sounds like you're free to run any game that'll run on Linux anyhow.

      Resale and rental of games.

      Meh. I've never sold a game; not about to start.

      Use with no Internet connection for weeks at a time, such as by deployed service members.

      Can't really argue with that point. Almost all of the AAA games in the last few years have been DRM-laden, with online authentication via Steam, Origin, Battle.net, et al. It's less of a problem for me; the last few games I've played were either console games, recent DRM-free indie games, or games that were released 15-20 years ago. Those last two aren't going to be the most popular of choices, so you're left with....closed (but mostly foolproof) console systems.

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re:Resale, rental, input, pricing, exclusives by cheekyjohnson · · Score: 1

      once you've gone to all that trouble

      What trouble? The nonexistent sort of trouble?

      --
      Filthy, filthy copyrapists!
    7. Re:Resale, rental, input, pricing, exclusives by MysteriousPreacher · · Score: 1

      Console games are fun to play because you sit on the couch in your living room. computer games you play at a desk, facing a wall. i spend all day at work facing a wall. why would I want to do it again at home?

      You have no wall behind your TV?

      --
      -- Using the preview button since 2005
    8. Re:Resale, rental, input, pricing, exclusives by hairyfeet · · Score: 3, Insightful

      What trouble would that be? Plugging a single HDMI cable in? Having MUCH more choice when it comes to controllers and having much better prices? "Oh woe is me, I have too many games for sale at very cheap prices, if only some corp would take away all the competition and assrape my wallet!"

      Mark my words, Steambox is gonna slaughter. You'll be able to run games from pretty much anywhere (its a fully GPLed OS after all) and with the lower PC prices and wider selection it seems like it will be pretty much the only consumer friendly console this gen.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Resale, rental, input, pricing, exclusives by CronoCloud · · Score: 0

      Let me guess, you're one of those cheap-ass former pirates who only buys games on Steam Sales and then wonders why PC development houses and publishers aren't paying as much attention to the PC.

      It's because the console gamers are subsidizing development! They see it this way:

      Console gamers: Willing to pay $60 bucks for an immersive game with lots of playtime like Skyrim

      PC Gamers: Cheapskates who are only willing to pay $5 for the same game, not even taking into account the Eastern Europeans and BRIC'ers who don't want to pay for anything.

      Besides, there's plenty of cheap games on PSN...but you wouldn't know that, would you.

    10. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      Ad hominem, what a great way to finish off a losing argument. For being cheap - check out games like Skyrim, still 40-30€ (not cheap dollars lol) and still consistently in the top 10 best selling.

    11. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      PC gamers: 60€ (a lot more than 60 bucks), CoD:Ghosts - 3rd best selling on Steam. Beaten out by 50€ Assassins Creed at first spot and a heavily discounted Rage at second. Yeah... those cheap ass pc pirates...

    12. Re:Resale, rental, input, pricing, exclusives by Peganthyrus · · Score: 2

      Trouble:

      hauling your computer into the same room as the tv, then back out when you want to get work done
      setting up a selection of games mostly designed for play with keyboard/mouse to work with a controller
      having a big computer with a noisy fan sitting there in the living room

      The Steambox is, admittedly, designed to attack all these points, so maybe soon it will be the year of PC Gaming In The Living Room.

      --
      egypt urnash minimal art.
    13. Re:Resale, rental, input, pricing, exclusives by CronoCloud · · Score: 1

      Perhaps Skyrim is a bad example, but how is it losing when we see the following sentence so often on Slashdot:

      "I only buy games during Steam sales... I paid $5 $X game."

      For being cheap - check out games like Skyrim, still 40-30â (not cheap dollars lol) and still consistently in the top 10 best selling.

      I strike a little too close to the target, Euro-gamer? We all know that Europe, especially Eastern Europe is a pirate haven.

      http://www.forbes.com/sites/emmawoollacott/2013/05/15/finally-some-objective-figures-on-games-piracy/

      http://chartsbin.com/view/1188

    14. Re:Resale, rental, input, pricing, exclusives by noh8rz10 · · Score: 1

      yes but i'm sitting 12 feet away. at my desk i'm looking at a wall.

    15. Re:Resale, rental, input, pricing, exclusives by CronoCloud · · Score: 1

      I was referring to the following sentence we so very often on Slashdot:

      "I only buy games during Steam sales... I paid $5 $X game."

      Yes, there are full price games on Steam, just like there are $5 games on PSN....but it seems most steam aficionados on Slashdot are the "wait till it's 5 bucks" consumers....who then wonder why developers treat the PC as an after thought.

      And did I hit a little close to home on the Euro-pirate thing?

      http://www.forbes.com/sites/emmawoollacott/2013/05/15/finally-some-objective-figures-on-games-piracy/

      http://chartsbin.com/view/1188

      It's been that way for decades.

    16. Re:Resale, rental, input, pricing, exclusives by noh8rz10 · · Score: 1

      pc games are designed to be up close. all the font is 16 point. the on screen systems are very information dense. this doesn't work from across the room, regardless if its an xbox or a computer.

    17. Re: Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      And the Linux desktop. Don't forget that. It's happening!

    18. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      How nice of you to bring out eastern europe again, when I was kind enough to not call you out on it the first time. It is common knowledge that region such as, but not limited to, parts of South America, parts of Eastern Europe, large parts of Africa and Asia - would never be able to afford say "50 US dollars" for a mere video game as that is an amount of money few people are likely to be able to spend any given month/year on something which isn't necessary. It is not a matter of "not wanting to pay" it is about "not being able to pay". And most companies are willing to settle for 'some profit' rather than 'no profit' - not to mention the first mover advantage e.g. steam will have in markets such as Eastern Europe once their *economies* reach parity with western Europe.

      May I presume at this point that you're one of the usual retarded know-nothing americans?
      Have a look at the Big Mac index while you're about educating yourself: http://www.economist.com/content/big-mac-index

    19. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      5 $ for 5 year old games most likely - And if I don't buy a game the first year I'm clearly not very interested in it anyway, I might buy it and play it for an hour or two if I get it for 2$ and if it's any good - I might buy the sequel before it hits the bargain bin. Using old products as loss leaders or marketing aren't exactly unheard of, although admittedly it is more common when you deal with bulky commodities which takes valuable shelf space.

      And your piracy figures are pointless. Oh yes, the piracy in eastern europe - why they even pirate whole *consoles* there! They don't even settle for the games! the humanity! Nothing what so ever to do with steam except that steams zone pricing might actually reduce piracy. Which is a good thing no?

    20. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      Nothing prevents anyone from gaming on a PC in the same manner as a console, sitting on the couch with a gamepad.

      No console can do what PCs can, but all PCs can do everything that consoles can.

    21. Re:Resale, rental, input, pricing, exclusives by blackraven14250 · · Score: 1

      And you're comparing this to SteamOS boxes? I don't recall Valve or any of its hardware partners saying anything about running games on them that aren't yet approved on Steam.

      Considering that it's a Linux distribution, Valve is encouraging users to replace both hardware and software, and Valve isn't going to even be making any SteamOS exclusives, the possibility of them locking it down are near zero.

    22. Re:Resale, rental, input, pricing, exclusives by CronoCloud · · Score: 1

      Oh yes, the piracy in eastern europe - why they even pirate whole *consoles* there! They don't even settle for the games! the humanity! Nothing what so ever to do with steam except that steams zone pricing might actually reduce piracy. Which is a good thing no?

      Might... yeah well it's become custom now... they just expect free games and media now. It's why they like the PC so much, easy piracy. Heck that's why eastern european developers are PC centric... most of them are full of pirates who grabbed every Speccy/Amiga/Soviet TRASH-80 clone game they could. Consoles had import duties/restrictions/weren't sold there and piracy wasn't easy.

      Now they're getting a taste of their own medicine.

    23. Re:Resale, rental, input, pricing, exclusives by CronoCloud · · Score: 1

      Oh please, even if Eastern Europe gets economic parity, it'll still be a piracy haven. The people there now expect free media/games, they got into the habit of not paying and they're not going to start.

      Do I need to point out all the .po, .hu, .ru, .ro etc hosted piracy websites.

      If they can't pay for it, they shouldn't steal it. Just because I don't have big bucks for a Ferrari doesn't give me the right to take it.

      And don't give me that "Software is just bits and piracy doesn't deprive the original owner" argument. It's moral thievery. You want a book, pay for it. Want a game, pay for it, same thing.

    24. Re:Resale, rental, input, pricing, exclusives by Dancindan84 · · Score: 1

      I think I know your problem. You're supposed to look at the monitor.

      --
      "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    25. Re:Resale, rental, input, pricing, exclusives by UnknownSoldier · · Score: 1

      > "I only buy games during Steam sales... I paid $5 $X game."

      I've paid my dues of buying games at $60 for years ... most of them were crap.

      I'll wait till a game has a Metacritic score of > 85, and 2 years when the "gold" version comes out with all the patches. Plus I can turn all the details on High and have a nice smooth framerate.

      > check out games like Skyrim,
      Skyrim is STILL $30+. Not buying it until it is $20. I have 300 games in my library to play UNTIL then.

    26. Re:Resale, rental, input, pricing, exclusives by hairyfeet · · Score: 1

      Nice strawman, be a shame if this match were to get too close...WHOOSH!

      The SMART gaming houses have ALREADY FIGURED OUT how to make mad money even WITH the Steam sales..ready to have your mind blown? here it comes....its called DLC!

      I bought 3 copies of Borderlands II on a Steam sale for $30, know how much I ACTUALLY ended up spending on the game? Over $100. I bought all the expansions, bought the loot packs and the level upgrades, and am now buying the "headhunter packs" which will add another $20 or so to the final total. This has been the case with multiple games and talking to customers that game they too have been buying up the DLC and since digital distribution is free for the game publishers once they have paid their employees that is all free money.

      But hey you wanna get assraped by consoles that treat you as a combination walking wallet and shoplifter? bend over and spread those cheeks pal. But if the devs weren't making money on Steam sales guess what? They wouldn't HAVE THEM. Its called supply and demand, I know its an alien concept to the corp behind kissers as the corps in the west are as anti-capitalism as can be and see the free market as a hindrance to monopolies but PC gaming is a perfect example of a free market in action and IT WORKS. You have multiple competing sources so the price will naturally seek equilibrium which appears to be $40-$50 for new releases then quickly dropping to the $20 sweet spot.

      If a game publisher can't make money without assraping their customers maybe they should be in another line of work. Look at Payday:The Heist as a perfect example of how game publishing SHOULD be, they listened to their customers, gave them what they asked for WITHOUT going insane on the budget and guess what? Preorders alone had the game profitable and every sale after release day is just gravy. Now THAT is how it should be done, but you won't see me crying because some corp makes yet another "Call of Honor:Gears of Killzone" knock off and can't make back their budget, boo fricking hoo.

      And piracy has gone down 5 years in a row but God fucking forbid if the corps don't have somebody to blame for their failures. Wonder what excuses the publishers are gonna use on the "DRM in a box phone home daily to check if you are a filthy shoplifter" new consoles? Wanna bet they blame darknets or some other bullshit buzzword bingo? There has been piracy since the days of the floppy, yet billions have been made every year for ages. Good games make money, shitty games don't, welcome to reality, quit using piracy as an excuse to cover up for your badly overblown budgets on shitty games that care more about HDR and lens flare than they do on a decent gaming experience, how about that?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    27. Re:Resale, rental, input, pricing, exclusives by tepples · · Score: 1

      all PCs can do everything that consoles can.

      Except play console games that never get released for PC. Some genres, such as fighting games, tend to be full of games available only for consoles.

    28. Re:Resale, rental, input, pricing, exclusives by hairyfeet · · Score: 1

      I guess you missed the memo but you see they have these things called emulators and as the homebrew guys get a better handle on a system it doesn't take them long to create a good working emulator.

      Oh and unlike your Sony and Nintendo products thanks to emulators you can play every game from the NES-Wii on the Nintendo side and PS1-PS2 on the Sony side (PS3 is still in development which is understandable because of the Cell SPU) so you don't have to worry about losing your old games just because you got a new system. BTW I still have PC games I bought in the late 90s and guess what? They play just fine. In fact its been ages since I actually ran across a game I have trouble playing, no matter how old, and thanks to GOG I didn't even have to mess with DOSBox tweaking to get my Redneck Rampage and Blood fix as they had both preconfigured. Just gotta love that backwards compatibility.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    29. Re:Resale, rental, input, pricing, exclusives by CronoCloud · · Score: 1

      I'll wait till a game has a Metacritic score of > 85, and 2 years when the "gold" version comes out with all the patches.

      You're missing out on some good games that way, there are some good games that get lower scores because they are "niche" in some way.

      Skyrim is STILL $30+. Not buying it until it is $20.

      What? $30 is too much for a game with a metacritic score over 90, that has won game of the year/RPG of the year awards on all 3 platforms that is available on, and that has been out for 2 years and the "Gold" edition ie "legendary edition" came out a few months back? The game who's predecessors by the same company were also highly regarded? The game with more gameplay than you can shake a stick at? The game that actually costs less for the amount of content you get than single-screen Atari 2600 games did? That's a big sense of entitlement there.

      I have 300 games in my library to play UNTIL then.

      Perhaps if you bought fewer games, you wouldn't have minded paying $60 for Skyrim when it came out 2 years ago. I know some people like to collect games, but time is finite and games are so huge these days you will never be able to play them all. I learned that lesson with the PS2, why buy lots of budget/greatest hit titles when one simply won't have enough time to play them all.

    30. Re:Resale, rental, input, pricing, exclusives by CronoCloud · · Score: 1

      The SMART gaming houses have ALREADY FIGURED OUT how to make mad money even WITH the Steam sales..ready to have your mind blown? here it comes....its called DLC!

      Oh, DLC, you mean that thing that a good portion of Slashdot thinks is the DRM Devil-in-Disguise and not worth paying for? You've obviously seen the hate for DLC on Slashdot.

      But hey you wanna get assraped by consoles that treat you as a combination walking wallet and shoplifter?

      Don't be a misogynist and use the term "ass-rape". And how am I getting "ass-raped" Game companies are businesses, they're in the business of making money, they're going to see us as a wallet. You're in favor of DLC and you don't think they see the buyers of DLC as a wallet? That's what some on Slashdot say!

      But if the devs weren't making money on Steam sales guess what? They wouldn't HAVE THEM. Its called supply and demand,

      Perhaps they only have them because PC gamers are cheapskates? Perhaps that is why they are treating the PC like a stepchild?

      http://www.eurogamer.net/articles/2012-04-12-gog-com-steam-sales-send-wrong-message-to-gamers

      I consider steam sales to be a race for the bottom, training PC gamers, who are already notoriously cheap...to pay even less. So enjoy your Steam Sales, but don't go whining when formerly PC only developers focus more attention on consoles when that's where the people are actually willing to spend money are.

      Look at Payday:The Heist as a perfect example of how game publishing SHOULD be,

      Oh you mean that game published by Sony Online Entertainment for the PS3?

      And piracy has gone down 5 years in a row

      In the US, perhaps....but citation needed.

      Wonder what excuses the publishers are gonna use on the "DRM in a box phone home daily to check if you are a filthy shoplifter" new consoles?

      The PS4 and Xbox One don't phone home... I don't know where you got the idea they do, because they don't. SCEfoo never had any such plans and Microsoft changed their plans to match.

      Good games make money, shitty games don't, welcome to reality, quit using piracy as an excuse to cover up for your badly overblown budgets on shitty games that care more about HDR and lens flare than they do on a decent gaming experience, how about that?

      Oh please, you know that indie titles that supposedly have awesome gameplay also get pirated. Even the Humble Indie Bundles were victims of that, as well as Minecraft. And there's plenty of games with HDR and lens flare that have good gaming experience but faux-gaming-hipster jerks don't want to admit it.

    31. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      Yes. It's such a HUGE bother to unplug the HDMI cable from my laptop when I want to take it elsewhere and don't even get me started on the fan noise! If I put my ear right up to the back vents, I can hear a faint whirring from the fans. Damn those shitty designers who didn't make it absolutely silent while my ear is in direct contact with the chassis. It also really sucks that I can connect keyboard/mouse and have games just work or plug in my Xbox 360 controller and still have games just work; having a choice really sucks.

    32. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      There is a reason those games don't get released on PC and it's almost always because they aren't very good compared to the games already on PC.

    33. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      I try to buy everything on sale, not just games. Everyone with a brain and finite amount of money does. The companies that sell the products set the price and I doubt they'd set one so low as to harm themselves financially.

      The way you say it it's like you think people are pointing guns at the companies and demanding to only pay $5.

    34. Re:Resale, rental, input, pricing, exclusives by tepples · · Score: 1

      as the homebrew guys get a better handle on a system it doesn't take them long to create a good working emulator.

      But they don't always bother to add a good 10-foot-capable front-end.

      Oh and unlike your Sony and Nintendo products thanks to emulators you can play every game from the NES-Wii on the Nintendo side and PS1-PS2 on the Sony side

      Good luck emulating an Xbox 360, PlayStation 3, Wii U, Xbox One, or PlayStation 4 game on a PC. Among games for systems that can be emulated, their graphics are widely perceived to be inferior to current console games, and sport games lack updated rosters.

      so you don't have to worry about losing your old games just because you got a new system

      Good luck dumping cartridges to a PC. As a PC builder, if you advertise that a machine is useful for playing ROMs downloaded from the Internet, you induce infringement. See MGM v. Grokster and foreign counterparts. Commercial cart dumpers, such as Retrode and Kazzo/INL-Retro, are believed legal to own in many jurisdictions but may prove hard to get and/or hard to get working.

    35. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      But they don't always bother to add a good 10-foot-capable front-end.

      You can adjust font DPI and sizes in the OS.

      Good luck emulating an Xbox 360, PlayStation 3

      A PS3 emulator already exists. It only runs homebrew stuff right now, but then so did PCSX2 once upon a time.

      Wii U

      Is a DOA console that nobody bought or plays.

      Xbox One, or PlayStation 4

      The two have the guts of a low end PC. A full blown emulator would not be required, just a virtualization layer with a dumped firmware or reverse engineered APIs.

      Among games for systems that can be emulated, their graphics are widely perceived to be inferior to current console games

      Only if played on the original console. Most emulators have options that allow you to drastically enhance the graphics. I have made PS1 games look better than PS2 games and PS2 games look better than PS3 games by bumping up the resolution and applying advanced texture filtering, pixel shaders and post processing.

      sport games lack updated rosters.

      Nobody cares because that is the only thing being updated in sports games besides the year on the title screen.

    36. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      A PS3 emulator already exists. It only runs homebrew stuff right now, but then so did PCSX2 once upon a time.

      It's worth noting that this thread started with the discussion on what consoles can do that PCs cannot (or vice versa)

      Here you're admitting that there is something PCs can't do that consoles can: play the latest console games TODAY.

      See, while I'm not the type to line up on release date on consoles or games, I'm also not the type that waits for god knows how many years when I could just pay and get it today.

    37. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      Except all of the good games on PS3 and 360 are on PC too, with better controls and graphics.

    38. Re:Resale, rental, input, pricing, exclusives by N0Man74 · · Score: 1

      once you've gone to all that trouble

      I assume that you mean the trouble of buying a controller, instead of the whole XBox?

      why don't y ou just play xbox. pc games aren't designed for living room use.

      The only difference between playing many modern games on XBox and a PC is that I have to use a mouse to start them. Even that isn't the case if I'm using the full-screen Steam launcher interface. In case you haven't noticed, many games are ported from console to PC. The biggest experience difference between my PC playing Skyrim and my friend's 360 playing it, is that mine looks a hell of a lot better.

    39. Re:Resale, rental, input, pricing, exclusives by N0Man74 · · Score: 1

      And just FYI... I own a 360, and I still prefer many of the PC versions on a 360 controller over using the 360 itself.

    40. Re:Resale, rental, input, pricing, exclusives by tepples · · Score: 1

      So what PC games in the same genre are superior to games like Animal Crossing series (GameCube, DS, Wii, 3DS) and PlayStation All-Stars Battle Royale (PS3 and PS Vita)/Super Smash Bros. series (Nintendo 64, GameCube, Wii)?

    41. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      Err, have you never seen a computer hooked up to a TV that you use while sitting on a couch with bluetooth keyboard, mouse, and gamepad?

      Just because YOU keep your computer at a desk doesn't mean everyone does.

    42. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      A fully GPL'ed OS? I'm not so sure that'll be the case... Sure, Linux is GPL'ed, but nothing says the Steambox will be (after all, Steam for linux is a binary blob...).

    43. Re: Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      On the subject of assrape...

      Shake it once, fine
      Shake it twice, ok
      Shake it three times, and you're just playing with yourself...

      Seems like an awful lot of dickswinging going on here

    44. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      im going to steal my next ferrari by taking a photo of it. and effortlessly assembly an exact copy out of the quantum foam in my immediate vicinity.

      original ferrari still in parking lot.

      i hope i get arrested for copyright infringement.

      captcha organism

    45. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      i like piracy. the sharing culture makes sense.

      most steam sales do not interest me.

      humble bundles are ok, although i have only bought 2 of them and did pay more than the average price.

      steam should buy gog.com if they want their steam machines to be truely sucessful.

      very solid multiseat support would also be ideal.

      abolish money and enjoy the coming utopia.

      captcha cultural

    46. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      DS, 3DS, Gamecube and Wii emulation is already near flawless on PC, so there you go.

    47. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      You don't want to face a wall when you come home from work. Why would you sit on the couch in your living room facing a wall then?

    48. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      Xbox One, or PlayStation 4

      The two have the guts of a low end PC. A full blown emulator would not be required, just a virtualization layer with a dumped firmware or reverse engineered APIs.

      where is the awesome xbox emulator???

    49. Re:Resale, rental, input, pricing, exclusives by UnknownSoldier · · Score: 1

      > You're missing out on some good games that way, there are some good games that get lower scores because they are "niche" in some way.

      1. RPGs suck up a lot of time: Last year I played Diablo 3 for 1 month (total waste of money), Borderlands 2 for 1 month, Torchlight 2 for 1 month, BF3 for 2 weeks, 1 month on Resident Evil 5 (which was crap); this year I've spent 3 months playing PoE, 1 month on Tomb Raider (which is the epitome of everything with the game industry.) Where am I supposed to find the time to play all these "good" games? when games require HUGE time investments?

      Give me a list of the which games I'm missing out on ... and I can probably guarantee that I've played it in some form before. What do these "great" games bring to the table that is new ??

      Which brings me to my next point ...

      2. My standards are higher. I don't have time to play shitty games anymore -- I've played enough of them. Like I said, I have ~300+ games in my Steam Library because I play *all* genres (except for RTSes). I make exceptions for Indie games because I want to see what new innovate things people are doing and support them. But the older I get the more I find that I really don't have time for gaming these days as I find more and more of them to be repetitive and a boring grind-for-gear fest. All the games that are rated 95 and below are mostly crap. Notably exceptions being: L4D, TF2, Trine, Limbo, World of Goo, Path of Exile, Dishonored. Stuff like Mirror's Edge for $5 that you beat in a weekend is good value. Total crap like Defiance, Diablo 3, Tomb Raider are a waste of money. I'm tired of wasting money on shitty sequelitis.

      3. The more I play other people's games, the more I find I would rather be working on my own game, so no, I'm not really "missing out".

      --
      A great example of how bureaucracy stops innovative thinking and new ways of dealing with the pseudo war-on-inanimate-object problems:
      "7. The Harvard Man" http://www.rollingstone.com/politics/news/how-america-lost-the-war-on-drugs-20110324?print=true

    50. Re:Resale, rental, input, pricing, exclusives by UnknownSoldier · · Score: 1

      Skyrim: Legendary Edition (which includes 3 addons) is on sale for $20.39 for a few days.
      http://store.steampowered.com/sub/28187/

      Like I said, $30 is $10 too much. It pays to wait for Steam Summer / Christmas sales.

    51. Re:Resale, rental, input, pricing, exclusives by Anonymous Coward · · Score: 0

      The biggest experience difference between my PC playing Skyrim and my friend's 360 playing it, is that mine looks a hell of a lot better.

      And also the PC versions of games tend to be a lot cheaper, thanks to Steam sales and to piracy.
      In the end if you play a lot of games a gaming PC becomes cheaper (with the games prices included) than the console. Also dont forget that you do not have to drop your entire games collection once you upgrade your PC.

  10. Phones have a recurring fee by tepples · · Score: 1

    Why the FUCK doesn't Nintendo or Sony build a fucking gamer phone.

    Because a lot of parents don't have $35 per month (source: virginmobileusa.com) for yet another phone line. Or if the child already has a phone, a lot of parents don't have $28 per month extra (the difference between Virgin's cheapest dumbphone rate and its cheapest smartphone rate) to add a data plan.

  11. Only in Japan by Anonymous Coward · · Score: 2, Insightful

    The Vita has a pretty good library considering its age - but you need to speak Japanese to play most of it.

    The situation does seem to be getting better with a lot of localization announced recently, but they unfortunately still tend to lag months or even upwards of a year behind the original release date.

    1. Re:Only in Japan by luther349 · · Score: 1

      that's mainly due to vita sitting on the self's in the states. there just dominated by tablets and the ds.

  12. wat by Anonymous Coward · · Score: 0

    Too busy playing A Link Between Worlds.

    Does the Vita have a game worth buying the device for? ... yet?

  13. Nintendo != Sony by Anonymous Coward · · Score: 0

    n/t

  14. Without custom firmware by Anonymous Coward · · Score: 0

    then you've killed what made the original PSP great.

    Without a homebrew community and the 3ds being much much more adolescent oriented and cheaper, the huge mobile market, the PS vita or any future sony handheld is doomed to fail

  15. Just one hit by zoffdino · · Score: 1

    All the PS Vita needs is one big indie hit, and then it will become a cult device with a loyal following. Sales will never be brisk though, the handheld game market is being eaten alive by the smartphones.

    1. Re:Just one hit by Megane · · Score: 1

      Great. Now tell me why an "indie" would go through the typical game console manufacturer bullshit (pay thousands of dollars up front IF Sony decides you're worthy to be let in) to make a game for the Vita, which is collecting dust on the shelves, instead of on a iOS or Android, which are flying off the shelves and have low/no cost of entry?

      The only thing the Vita has to offer is actual gaming controls. Nintendo has that too, plus an actual customer base.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  16. Just a thought by Anonymous Coward · · Score: 0

    The PS Vita was a successor system no one asked for. I could be wrong, but my impression was that the PSP was pretty a flop (even thought I bought the first model) and as such didn't really warrant a sequel market-wise. Add to to that the fact that Apple and Android based phones have pretty much made the Gameboy-style dedicated gaming console obsole and you have a product that was doomed to fail from the get go, despite its impressive hardware.

  17. Second Life by Anonymous Coward · · Score: 0

    You can play Second Life on these things?

  18. Stop making handhelds Sony by Anonymous Coward · · Score: 0

    Sony don't seem to understand that the handheld game has changed dramatically. Now most people play games on their phones or tablets, and there's no going back.

    The only company that can still do it is Nintendo - they appeal very strongly to kids, and their game franchises are extremely sought after. Nintendo could release a handheld that only played Pokemon games and they would still sell more than Sony.

  19. I want the Brack Friday Bunduru by aiadot · · Score: 1

    http://www.joystiq.com/2013/11/22/report-ps4-and-vita-ultimate-bundle-coming-to-uk-this-year/
    Too bad I already own a Vita and the PS4 is only getting released in Japan in February.

    On a side note, I'd love if sony made the rumored PS VR headset compatible with the Vita as well. There are some funny applications I can think with a handheld+VR system.

    1. Re:I want the Brack Friday Bunduru by Anonymous Coward · · Score: 0

      I hope the rumored PS VR headset is a partnership with Oculus, and not a successor to their past HMDs. Overpriced, designed to be a floating screen and not a VR HMD, and some glaring issues that were not fixed between models.

  20. This had to be said by Anonymous Coward · · Score: 0

    You could say that Sony's trying to...

    * sunglasses *

    ...reVITAlize it.

  21. How to fund free game software? by tepples · · Score: 1

    Vista is proprietary, which means it's still garbage

    In an article about video game consoless, I don't see how switching to a free software licensing model would work. Video games are proprietary for two reasons. First, console makers ban copylefted software so that publishers can't avoid paying a console maker its royalty by using another game's "Installation Information" (GPLv3) or "scripts used to control compilation and installation" (GPLv2). Second, I haven't seen anyone demonstrate a viable model for funding AAA production values in a video game that will be released as free software and free cultural works on day one.

  22. Second wind for Vita by Anonymous Coward · · Score: 0

    Maybe. Time will tell. But the device in its first two years was:

    a) too big, especially for children's hands
    b) too heavy for long stretches of gaming
    c) too expensive, originally starting at $250
    d) too few games, especially games people in the US and Europe want to play
    e) too little support from Sony, who never really marketed it
    f) too little memory, requiring outrageously priced proprietary memory cards

    There are other reasons. Suffice it to say that I have owned one for nearly two years, and only played a few games on it. It mostly gathers dust.

  23. Games that start out as PC exclusives by tepples · · Score: 1

    once you've gone to all that trouble, why don't y ou just play xbox

    Because at least one of the games I want to play is not available for Xbox. I go to the game's web site and see this:

    PC: [Buy Now!]
    It's easy to connect your PC to your TV. [Learn More]

    Consoles: We are seeking a publisher to bring $TITLE to a TV near you. If you represent a publisher interested in working with us on a port, [contact us].

    Indie games especially tend to be (or at least start out as) PC exclusives.

    1. Re:Games that start out as PC exclusives by noh8rz10 · · Score: 1

      what game is that? that one with all the blocks that only dorks play? i can't even remember the name of it, which is the opposite of dorky

    2. Re:Games that start out as PC exclusives by Anonymous Coward · · Score: 0

      There are many PC only game releases. More than the number of games released for any single console during a given period. The fact that you didn't know that betrays your ignorance.

      And if that's not enough, I play the PC versions of cross platform games because I can't tolerate the shit quality of console controls and graphics.

  24. What Apple does right and Sony does wrong by tepples · · Score: 1
    Anonymous Coward wrote that the PlayStation Vita is

    too big, especially for children's hands [and] too heavy for long stretches of gaming [and] too expensive [and has] too little memory

    Yet children manage an iPad, which shares these drawbacks. That leaves games in genres popular in Latin alphabet markets and marketing support from the manufacturer.

    1. Re:What Apple does right and Sony does wrong by UnknownSoldier · · Score: 1

      > Yet children manage an iPad, which shares these drawbacks

      You DO realize there is a difference between touch screens and D-Pads right?

    2. Re:What Apple does right and Sony does wrong by tepples · · Score: 1

      You DO realize there is a difference between touch screens and D-Pads right?

      Yes. A touch screen is good for absolute positional input, and a directional pad is good for directional input with tactile feedback as to which direction the player is pressing. What other difference were you thinking of?

    3. Re:What Apple does right and Sony does wrong by UnknownSoldier · · Score: 1

      The point was that children don't need the fine motor controls to use a touchscreen in contradistinction to a D-pad.

      --
      Defiance is a shitty Borderlands MMO-like without the humor and beautiful "Guardian Angel" (Britanni Johnson.)

  25. Input by tepples · · Score: 1
    Anonymous Coward wrote:

    Add to to that the fact that Apple and Android based phones have pretty much made the Gameboy-style dedicated gaming console obsole

    Other than Sony's Xperia Play, whose controller slides out in much the same manner as that of its PSP Go, which phone ships with gaming buttons? Phones tend not to even come with a QWERTY keyboard anymore.

  26. Buttons are exactly it by tepples · · Score: 1

    I was under the impression that Nintendo had the same "game console manufacturer bullshit" as Sony. Bob's Game anyone? And you answered your own question: the big reason for an indie to go through the establishment is the "actual gaming controls" that no phone marketed in North America ships with (except perhaps the obscure Xperia Play). I tried playing the demo of Pixeline and the Jungle Treasure on my Nexus 7 tablet, and it was a pain in the thumbs to control.

    1. Re:Buttons are exactly it by Megane · · Score: 1

      Yes, but people are actually buying the DS and 3DS, so it is worth the effort with them. The Vita? Tough luck unless you're aiming for the Japan market.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  27. Ivy Bridge equals the last-gen; SteamOS streaming by tepples · · Score: 1

    people don't and won't read system requirements

    That's why Google Play Store hides the Buy button for games that don't meet a device's requirements. Valve could implement something similar.

    They'll purchase a game on Steambox, and if they bought the super cheap one with Intel graphics and have it run as crap

    A well-behaved PC game is supposed to degrade gracefully to previous-gen graphics. Ivy Bridge could already run a PS3-class game (Skyrim) playably according to this Anandtech review, and Haswell is already out. Besides, even if your SteamOS device is cheap or a game hasn't yet been ported to Linux, the game will still run as long as there's an available PC on the LAN. It's like how PS4 games play on a PlayStation Vita.

    I'm certain that would do wonders for PC gaming where everyone downvotes games

    Reviews on Google Play Store are tied to a device. Valve could implement something similar.

  28. Can manufacturers lock out sideloading? by tepples · · Score: 1

    Valve's been quoted as saying that users "can alter or replace any part of the software or hardware they want".

    Does your quote (from this page) apply to all devices that ship with SteamOS or only to commodity PCs onto which the end user has installed SteamOS? If SteamOS device manufacturers lock out game sideloading the way AT&T did for the first six months that it offered Android phones, SteamOS in practice will end up as closed as the major consoles. I'd like to see the source of your quote so that I can try to glean more information from the context. I guess I'll just have to wait for the release of SteamOS devices to see if a manufacturer tries to lock the device down with an inflexible implementation of UEFI Secure Boot.

    1. Re:Can manufacturers lock out sideloading? by khellendros1984 · · Score: 1

      All I can go by is what Valve has claimed to be its intention. So far, they've said that Steambox devices will be open and modifiable. And if they aren't, then you'll still be able to load Steam on any Linux OS anyhow, so I don't see a problem there. If some specific vendor locks down their hardware, I'd speculate that they'll have to deal with competition from vendors that produce products that aren't boot-locked. In fact, in the case that all vendors build closed systems, that sounds like a good space for entrepreneurship. Someone could become very popular by building SteamOS boxes that are easily modifiable.

      Valve knows their customers pretty well. They know that PC games have a modding community, and I'd assume that they realize that there are a fair number of DIYers in their userbase. They've been smart businessmen thus far, and I don't see evidence that they'll make the mistake of over-consolifying their product now.

      --
      It is pitch black. You are likely to be eaten by a grue.
  29. PlayStation Greatest Hits vs. Steam sales by tepples · · Score: 1

    Like PlayStation Greatest Hits, Steam sales allow a game's publisher to extract at least some revenue from people who wouldn't pay $50 at launch for a game but might pay $20 later. People who must play during the first year subsidize those who can wait.

  30. Font size by tepples · · Score: 1

    pc games are designed to be up close. all the font is 16 point.

    This is true of some PC games, I admit, but not all of them. Look for controller-friendly designations in Steam and other stores. And before you buy, look at screenshots or YouTube playthroughs. If the text is still readable when a screenshot is resized to 432x240, or when a video is played at 240p, they'll still be readable at a TV seating distance.

    this doesn't work from across the room, regardless if its an xbox or a computer.

    Xbox brings up a good point: Dead Rising is among the console games with the same problem of having tiny type.

  31. PS4 + Vita Bundle by Conception · · Score: 1

    Is rumored to come out this Christmas. If they get it in for $600, that may be the death kneel for the Xbone. IF they match the price of the Xbone, 100% over. And it'll drive people away from the 3DS as well. The Vita is a great piece of hardware, they just have no games really worth investing in.

    Disclaimer: Owner of 360, PS3, Wii U, Wii, 3DS, Vita, etc etc... No trolling. I'd prefer the Xbone to be the better system, but from a business perspective, there's no way they could stop a bundle like that.

  32. The Vita is really uinderated by Anonymous Coward · · Score: 0

    The Vita is really uinderated...

    The hardware is really great, the web browser is usable, it is a good movie player, and it acutally has quite a lot of games. Especially since it got quite a lot of PSNetwork/XBox Live games.

    But the big publishers do not seem to believe in it. What sucks most is that the IPad got Kotor and the Vita did not get it.
    Beeing an adult there are far more good games for the Vita then for the 3DS.

  33. Gamepad accessibility by tepples · · Score: 1

    You can adjust font DPI and sizes in the OS.

    I'm aware of the procedure for setting font size based on monitor size and seating distance. But a 10-foot UI is more than big enough text; it's also making sure that 1. windows don't have more information than will fit on the screen at a larger font size, and 2. the user can efficiently navigate the interface with a few keys on a gamepad rather than a mouse and keyboard.

    1. Re:Gamepad accessibility by hairyfeet · · Score: 1

      Uhhh...you DO know that you don't HAVE to stick with the default shell,yes? And that nearly every emulator out there ALREADY has a version built specifically for XBMC which solves pretty much EVERY problem you have brought up, yes? And that its free in both senses of the word?

      Seriously give it a try as I have set up several XBMC based HTPCs for customers and they love it. 10 foot UI with multiple choices of UI and layout, emulators already designed to plug into XBMC, it pretty much solves every problem you seem to have with replacing a console with a (frankly superior on performance and media prices) PC short of plugging in the HDMI cable for you.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Gamepad accessibility by Anonymous Coward · · Score: 0

      1) All frontends, built in or external, support the use of a joystick
      2) XBMC can act as a frontend for emulators
      3) I have an HTPC and have never seen the "problem" you just made up

    3. Re:Gamepad accessibility by tepples · · Score: 1

      Uhhh...you DO know that you don't HAVE to stick with the default shell,yes?

      I know this. The vast majority of the public does not.

    4. Re:Gamepad accessibility by Anonymous Coward · · Score: 0

      Who gives a shit about the vast majority of the public? What the fuck does that even have to do with the discussion at hand? We're talking about what we can do. Try to pay attention.

    5. Re:Gamepad accessibility by hairyfeet · · Score: 1

      They DON'T HAVE TO, since Dell and HP only care about selling cheap ass lappies guess whre Joe and Jane have to go when they want an HTPC? To...drumroll...guys like me who know about such things because we have been building computers for ages.

      That doesn't change the fact that every single problem you have brought up has already been addressed and solved,most ages ago. UI? Solved, in fact one of the few positives of the new metro UI is OOTB it makes a great 10 foot UI. Program support? Solved with XBMC. Controllers, connecting it to a TV, controller friendly games, all of this was solved ages ago.

      The only "positive" you get from a console now is helping the bottom line of Sony or MSFT. if that is your thing go for it, most of us here would rather spend our money wisely and get good prices thanks to the increased competition. Try it, I bet you'll like it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  34. Ivy Bridge equals the last-gen; SteamOS streaming by Anonymous Coward · · Score: 0

    Skyrim is not what I would call a PS3 class game. It is a PC game that was severely stripped down and crippled for the console releases, especially the hideous PS3 port.

  35. 3DS dumped? by tepples · · Score: 1

    Since when are 3DS games even dumped, let alone emulated?

    1. Re:3DS dumped? by Anonymous Coward · · Score: 0

      Since the R4.

  36. Re:Ivy Bridge equals the last-gen; SteamOS streami by tepples · · Score: 1

    In that case, it's even better for the PC side, as Intel's previous generation chips could run PC games the way they were before they were stripped down to run on PS3. How does Haswell compare to the AMD APU in PS4?

  37. A chicken-and-egg situation by tepples · · Score: 1

    Who gives a shit about the vast majority of the public?

    It's more profitable for a producer of goods to target the majority of consumers than a niche, especially in something like commercial off-the-shelf entertainment software where non-recurring engineering costs greatly outweigh costs per copy. And currently, the majority of people who game on a couch game on a console. This means major video game developers who want to target couches will target consoles. It's a chicken-and-egg situation: people don't buy living room gaming PCs because there aren't enough games, and companies don't develop games for living room gaming PCs because there aren't enough such PCs.

  38. Joe and Jane don't know Hairyfeet exists by tepples · · Score: 1

    guess whre Joe and Jane have to go when they want an HTPC? To...drumroll...guys like me who know about such things

    That'd be fine if Joe and Jane even knew that local HTPC builders like you exist, or where to find local HTPC builders like you in their respective areas. What Sony and Microsoft have over local HTPC builders like you is more marketing power to get their products into users' awareness and into major retailers.

    one of the few positives of the new metro UI is OOTB it makes a great 10 foot UI.

    I was under impression that OOTB the Metro UI didn't work with an Xbox 360 controller. One would need to learn that XBMC exists (or learn that somebody like you, who knows XBMC exists, exists) and then set XBMC as the shell.

    controller friendly games, all of this was solved ages ago.

    Controller-friendly PC games exist, but there apparently isn't a big enough selection. Like you, I want HTPC gaming to succeed, but I keep encountering fans pressuring me to "be realistic".