Development To Begin Soon On New Star Control Game
In 1990, a development studio called Toys for Bob created a game called Star Control, a fun little space combat game with a bit of strategy added in. In 1992, they released Star Control 2, a full-blown space adventure RPG, which became one of the seminal works of early PC gaming. (Later open-sourced and released for modern systems.) After that, creators Fred Ford and Paul Reiche III lost control of the franchise to Accolade, who botched Star Control 3 and eventually abandoned the series. Last July, Stardock, the studio behind Sins of a Solar Empire, acquired the rights, and they're now discussing their plans to resurrect the classic series. They'll be using Star Control 2 as a template and an inspiration for all aspects of the game, though they won't be using any of the IP from Star Control I & II. They've also contacted Ford and Reiche and will try to hold true to their creative intentions. (The two currently run an Activision game studio, so they won't be involved with the new game.) Production will begin this winter.
It adds credibility to include them, but I wonder if Ford and Reiche can remember what their creative intentions were after 20 years.
It is so *squishy* to make me a *happy camper*. I cannot wait to *smell* it.
I hope this new instalment will be at least as much fun as SC2.
"Dribble-down economics."
I think I will just go back and play the original. Still amazing what Fred & Paul did given the constrains they had. The music was the best part of SC2.
I wouldn't necessarily agree that SC 3 was "botched," although 2 was a better game. A real botch job was Master of Orion 3... That said, it should be interesting to see what Stardock does with this, given their track record with Galactic Civilizations and Sins of a Solar Empire. They need to resist temptation to make the game too "heavy," too -- no real need to turn it into a cartoonish version of SFB or something.
Bizarrely Star Control 2 is not an apt-get away... At least not that I can find. Anyone got any ideas?
Starcon2 was epic way back in the day.
*Nerd* *Punk*
The closest I can think of is Civilization Revolutions. It's streamlined for console play, hardcore fans will probably call it kiddified, but I think that they really cut to the heart of the game without larding it up with too much cruft.
Beloved game sequels usually fall into two categories:
1) True fans who love the game and want to make their mark but end up cluttering the clean and elegant design of the original with entirely too much crap that bogs things down. See Master of Orion 2 to Master of Orion 1, later Civilization games on PC, etc.
2) Franchises purchased for IP name recognition but fundamentally different games are built, equivalent to when studios buy a stand-alone script and beat on it until it can become yet another sequel. Max Payne 3 was an entirely different game that they then stuck the Max logo on, sharing none of the original's atmosphere, play mechanics, or fun.
I can at least respect the true fans even if their efforts turn out like caked shit on the hairy ass of gamedom. I heard the new X-Com kind of straddled the line by being made by true fans who also tried to shift the genre and failed.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I have the Amiga game in a desk drawer, which I tried playing a couple times, but found it far more time consuming than I was willing to commit to. No idea how involved it is, but it did look like a serious time sink, after reading the manual and wondered how such a game would fare. Perhaps I should dig it out and have another look at it.
I was more interested in a freebie little c compiled game called Conquest, which had something like 20 stars, each with between 0 and 2 possible planets, which could be played in about an hour per session. Variations on that game included one where AI included certain personalities - Dwarf, which tended to colonize slowly but built heavy defences, something else which was aggressive as heck, but didn't defend itself much at all and at least one other which tended to throw a lot of resources at developing highest tech weaponry and starcraft.
I'm more of a casual gamer now and tend toward games I can play in less than 2 hours, but have had a soft spot for the old Trade and Conquest type games (such as Elite) since I played something on a mainframe in college.
A feeling of having made the same mistake before: Deja Foobar
The very fact that Fred Ford and Paul Reiche III 'lost control' over their creation shows that copyright/trademark law is bullshit. There's no rational reason to prevent them from continuing their own game. It's preposterous that some other guys will only 'ask for input' from them. It's also nonsensical that a game not made by them can be called Star Control 3. It only leads to consumer confusion.
Really? We're getting announcements before games are even started development now? Seems a little early to get everyone all excited about a product that hasn't even started development yet. Let m know when the product has a solid release date.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
I might be the minority, but I loved SC1...not so much SC2. The advantage of SC1 was that you could whoop on your friends for hours in 2D combat...or play a QUICK strategy game. By the time SC2 rolled around I was in high school...and just didn't want to invest in an RPG slog to build up my fleet.
Personally, I'm hoping they make the core like a space battle version of Super Smash Brothers with a little solo-play piece grafted on to allow you to unlock more ships. I'm also hoping that some kind of "can play in under an hour" PvP strategy game comes back.
>> Star Control 2 came with the Super Melee option, which is pretty much what you are describing
Not really. SC1 came with a couple of different strategic scenarios built around a dozen or two stars. You'd move and use your fleets to secure star systems which offered benefits like extra citizens or mining. There was strategy in securing the right stars, using diversionary feints, building the right sets of ships to counter the enemy, etc.
When SC2 came out and replaced that part of the game with a grinding, probe-driving RPG (yippee, MORE aluminum)...I pretty much lost interest.
I mean the younger people here might not have heard of this one but John Fogerty effectively got sued in the 80's because he sounded too much like himself. (No, I'm not making that up.)
Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
Stardock had to spend "vital time" leading up to Elemental's release "attempting to re-create" the marketing materials, "rather than programming, debugging, and otherwise readying Elemental for release."
That's the part I had trouble with, the most. I'm not saying Wardell's harassment or asshollery are any better, but that statement sounds like they're saying that programmers were tied up doing marketing. Programmers are not marketers. There are some programmers out there that also double as great PR people at conferences, etc but you can't expect a team of programmers to crank out a marketing campaign. That's not their job, it's not what they're trained to do, and their work will be slap-dash at best.
It also seems weird that they 'noticed' this years after the fact. I'd be interested in knowing the statute of limitations on such litigation(though, I wouldn't be surprised if it's 3-5 years...well over the 1-2 years in question).
I have to say, I like Sins of a Solar Empire, but learning this about Stardock makes me rethink supporting them.
the first two Skylanders games so I hope they made some bucks from that. Very clever idea with Skylanders- the character's levels are stored in the character, which also makes them cross platform.
The terrible 'sense of humor' they brought to GalCiv2's tech descriptions made it impossible for me to take that game seriously. I think they underestimated the importance of tech descriptions in, say, Civ IV.
Then again, I doubt they had dedicated writers at that point, or focused on that aspect at all...but that was a mistake. They had damn well better get it right for a Star Control game.
Holding out hope.
I would really like to see Starflight (and Starflight 2) resurrected as well.
The various aliens and the story provided perspectives of human issues/problems with humorous ways. But they were fun! And they were inspirations for the Star Control games.
Please, pretty please, perhaps after they've revamped Star Control, could they revamp Starflight? Pleeease!
YES! That is all I have to say about this. SC2 is still one of my favourites.
Stardock makes soulless games, quite the opposite of Star Control 1&2. I know they're popular with some, but I haven't developed any fondness for them. This is not a good match IMHO.
I'm sorry, but I've NEVER found a "resurrected" game that was any fun to play, no matter how much fun the first versions were Way Back When. DOOM was great .. but I wouldn't play it now, no matter HOW much it was updated, ported, massaged to take advantage of the new hardware and memory and speeds and video available. I don't see much better coming out of this endeavor (especially since I never heard of Star Control).
I think most people I talk to agree that as far as gameplay goes, SC 3 wasn't fundamentally so bad. The issue was that the writing was so blatantly distinct from SC2. I was hoping for a solid, coherent continuation of the SC2 story addressing much of the open ended mysteries of SC2 (the arilou, orz, rainbow worlds, precursors, mark ii were notable examples of story elements in SC2 that SC3 provided 'an' answer for that just didn't satisfy). SC2 demonstrated that, within the game, a lot of things got set up and subsequently provided a nice answer, so I had some hope that SC3 would do it for the open questions.
They'll be using Star Control 2 as a template and an inspiration for all aspects of the game, though they won't be using any of the IP from Star Control I & II.
Sorry, it just won't be Star Control without the Arilou, Yehat and Pkunk. No original IP means it's just not going to be Star Control. Just a totally new game hijacking the original name.
they won't be using any of the IP from Star Control I & II
Then it's going to suck. *frumple*
And never bothered to come back to, now what, 10 years later?
An SC4+StarFury game could've been a particularly awesome game combo. (Well aware that StarFury was the basis of the SC5 assets however.)
I played the heck out of SC2, then SC3 (which I managed to get as a birthday present when I was little), then SC4, then played SC5, but between the abysmal performance (Even my 2008 era laptop couldn't handle SC5, while even my pentium ii era desktop/laptop could handle SC4), the design choices for SC5 (lack of a grid based system/tactical map, real-time vs turn based (same as Cyberstorm 2 in fact), and lack of certain mod customization features (inability to create warp-capable fighters for emulating certain other space games. Notably the Wing Commander series.) I bought SC5, but haven't even put 3 hours into it.
From the Ars Technica article it looks like they are targeting PCs, Macs and console platforms for the new release of Star Control. To me it seems like mobile platforms would also be well suited for this game, as it shouldn't need the latest and greatest graphics capabilities. When SC2 was released, it could actually run on an underpowered 286, even though 486s were popular at the time. At the time that seemed to help its popularity, as pretty much anyone with a PC could play it.
Slashdot's first reaction to VMware
If you didn't like the game, you clearly don't have a sense of humor. Here, watch these Monty Python vids and then come back and play the game again. It really will help.
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They're the publisher. Ironclad games is the publisher.
Still, exciting!
While SC2 played back at its own era was one of the best games ever (I think I shed tears when that red glow got removed from around the Earth), by today's standard it's just too tedious. I tried playing UQM a while back and, well... Tedious, almost boring. It's a game from a more civilized era, let it stay there. A modern remake is just going to rape the memory, insult old fans and still leave new players wondering what's so great about it.
In spite of all these recent games with real life-like looking graphics, i'd still prefer to play 80's and 90's classics!
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