YouTube Goes 4K — and VP9 — At CES
sfcrazy writes "YouTube will demonstrate 4K videos at the upcoming CES. That's not the best news, the best part of this story is that Google will do it using it's own open sourced VP9 technology. Google acquired the technology from O2 and open sourced it. Google started offering the codec on royalty free basis to vendors to boost adoption. Google has also learned the hardware partnership game and has already roped in hardware partners to use and showcase VP9 at CES. According to reports LG (the latest Nexus maker), Panasonic and Sony will be demonstrating 4K YouTube using VP9 at the event. Google today announced that all leading hardware vendors will start supporting the royalty-free VP9 codecs. These hardware vendors include major names like ARM, Broadcom, Intel, LG, Marvell, MediaTek, Nvidia, Panasonic, Philips, Qualcomm, RealTek, Samsung, Sigma, Sharp, Sony and Toshiba."
I don't quite have to have it, yet.
A feeling of having made the same mistake before: Deja Foobar
4K resolution is a generic term for display devices or content having horizontal resolution on the order of 4,000 pixels. Several 4K resolutions exist in the fields of digital television and digital cinematography
Politics; n. : A religion whereby man is god.
Time to upgrade your ffmpeg app for ultra high resolution.
Is there any word on how this '4K' actually looks at bitrates Youtube can push enough ads to pay for, and your ISP will permit?
I have the greatest respect for people who actually handle the challenges of paying the computational costs of video compression and decompression (and scaling if necessary) as efficiently as possible; but once their work is done, a nominal resolution (even an actual X pixels by Y pixels value, not some marketing bullshit) is nearly meaningless unless you are in the (rare for video, probably less rare for audio) situation of having such a high bitrate that the quality of your reproduction is being constrained by your resolution.
Barring an increase in bitrate, will it even be possible to distinguish between Xmb/s nominally 1080 video scaled up to 4k and Xmb/s nominally 4k video?
That’s not the best news, the best part of this story is that Google will do it using it’s own open sourced VP9 technology. Google acquired the technology from O2 and open sourced it. Google started offering the codec on royalty free basis to vendors to boost adoption.
Google has also learned the hardware partnership game and has already roped in hardware partners to use and showcase VP9 at CES. According to reports LG (the latest Nexus maker), Panasonic and Sony will be demonstrating 4K YouTube using VP9 at the event.
VP9 keeps FSF happy, users happy, content providers happy, carriers/ISPs happy and hardware vendors happy.
Google today announced that most leading hardware vendors will start supporting the royalty-free VP9 codecs. These hardware vendors include major names like ARM, Broadcom, Intel, LG, Marvell, MediaTek, Nvidia, Panasonic, Philips, Qualcomm, RealTek, Samsung, Sigma, Sharp, Sony and Toshiba.
VP9 is beneficial for everyone as it makes the codec available to vendors for free of cost – thus boosting its adoption compared to the non-free H.264/265. At the same time being Open Standard and Open Source it also ensures that users won’t require proprietary (and insecure) technologies like Flash to view content. The third benefit of VP9 is that it can deliver high-resolutions at low bit-rates thus using less bandwidth to watch content. It means that those on slower connections will not have to wait for buffering and be satisfied with low-resolution videos. It will benefit those on faster connections as they won’t have to waste their expensive bandwidth on videos.
but the cat videos look _amazing_ in 4k.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
I've watched them before and they brought a Sony GoogleTV device to its knees lol.
Even on a regular machine it seems to take a bit of power to play them
http://www.youtube.com/watch?v=Cx6eaVeYXOs
well worth the $3000 TV and the $100 a month internet bill to go with it
What will it mean for my porn?
Oh, yes, of course, an open sourced codec is clearly the same problem as a platform-specific closed source product designed to lock the customer in to a particular vendor.
The only thing they have in common is that you hate them both.
I do not fail; I succeed at finding out what does not work.
When Google bought Youtube they converted all the videos to h.264 and made that the standard. Now all of a sudden h.264 is evil.
With ISPs throttling them, 4K videos will probably play about ten frames in between each thirty seconds of buffering.
Minor typo: it wasn't O2 that owned VP9, it was On2.
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YouTube goes 4K at CES, brings royalty free VP9 to fore front
There are some very big players moving in HEVC.
Netflix has tossed their hat in the 4K ring with the announcement of 4K streaming starting next month.
The jump from streaming 1920x1080 to 3840x2160 is not something that can be done by just flipping a switch. First of all, viewers need a 4K TV, which practically no one has yet. PCMag's Chloe Albanesius has informed us that Netflix's 4K content will require ''somewhere between 12 and 15 Mbps'' to stream properly. That;s a pretty serious connection which, again, not many .
By using H.265 HEVC (High Efficiency Video Coding) moving forward instead of the currently popular AVC H.264, Netflix thinks they will be able to stream the same quality they currently transmit at half the bitrate. Not only does this mean there's room for higher quality 4K streams, but the current HD content will be transmitted more efficiently.
It's unclear when we'll see 4K streaming available in standalone set-top boxes any time soon, or whether or not it will require new hardware in order to handle the increased resolution in the future, but for now it looks like the TV itself is the home for 4K streaming.
Netflix is bringing 4K streaming to TVs with H.265 and House of Cards [Dec 19]
http://en.wikipedia.org/wiki/Dynamic_Adaptive_Streaming_over_HTTP
Youtube has split up all video/audio over 720p into separate streams, which makes downloading much more difficult.
Some downloaders use ffmpeg to mux the streams together, but other than that, you're SOL for downloading anything better than 720p mp4.
[Fuck Beta]
o0t!
Good to see further progress in YouTube video quality. Any word on when they're going to break the 30 frame per second limit and allow HFR content?
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
So now we'll get idiots uploading cellphone footage of clips from Family Guy (dubbed into Spanish) scaled up to 4K instead of 1080p...
systemd is Roko's Basilisk.
My new laptop should have been 4k or even 8k. My 8 year old one had 1920x1200 (17") and my new one is less in "FULL HD" (whoop-dee-do!) 1920x1080. WTF?!? You can get 1920x1200 on a 7" tablet.
VP9 is like Solar, Google Won...
People still post 240p videos to YouTube so not sure I see a huge demand for anything at this time at 4K. I'd be happy if YouTube denied posting anything less than 720p.
It is just entering the consumer arena. Hence it is expensive. However since it is entering the consumer arena, we see companies like Youtube starting to support it.
Here in the States, we solve that a different way. The NFL (professional handegg league) runs a channel called RedZone that compiles a real-time highlight reel of all matches in progress on any Sunday afternoon. Whenever a team gets the ball within 20 yards of the goal, RedZone cuts to that match until the team scores or otherwise loses possession.
And not a single Apple device will play VP9. Every Apple device will require transcoding, or using whatever format they find optimizes their [battery life|thermal envelope|PROFIT], which will nudge every well heeled, non-technical user to gravitate away from VP9.
Is it just my observation, or are there way too many stupid people in the world?
I've read that Theora, based on On2's VP3, is roughly equivalent in rate/distortion to MPEG-4 ASP video (DivX, Xvid), which itself is primarily tweaks to H.263 (Sorenson video, used by early FLV). When Google added a free format to YouTube, it skipped Theora because Theora wasn't competitive in rate/distortion terms to what was already in use. H.264 and VP8 are a generation past that.
Not so sure about "Won" given the earlier settlement with MPEG-LA over VP8. "Made a deal with the devil to validate math patents and keep themselves out of hell a bit longer", maybe.
You can hold down the "B" button for continuous firing.
I'd be happy if YouTube denied posting anything less than 720p.
Consoles prior to the Dreamcast output 240p, except for a few PS1 and Nintendo 64 games that output 480i. The Dreamcast, PS2, GameCube, original Xbox, and original Wii output 480i (or 480p if you were lucky). How would requiring 720p improve reviews of games for those platforms?
And yet they still don't support anything over 30fps.
If they'd allow 60fps; that would be far, far better news.
Anyone who has seen 60fps footage will agree.
I cant watch a 480p video on YouTube without shuttering, jerking, load screens and a generally crappy experience. But I'm sure 4K will work great. Bonus points for something like the 5th different encoding scheme used by Google.
//TODO: Insert catchy phrase
I need a Sony F65
http://www.engadget.com/2013/12/02/dell-ultrasharp-4k-monitors/
3,840 x 2,160 resolution, HDMI, DisplayPort, USB 3.0, US$1,399 for the UltraSharp 24?
http://www.anandtech.com/show/7563/dell-24-uhd-up2414q-gets-a-price-28-uhd-4k-3840x2160-announced
Domestic spying is now "Benign Information Gathering"
They can't even deliver sufficient bandwidth to make 1080p look significantly better than 720. Adding 40% more pixels without sufficient bandwidth just drives up the noise floor.
Google's PR department mangles the language once again
It's great seeing all these worried and panicking Microshits scrambling for cover.
While YouTube's preference is VP9, [YouTube's Francisco ] Varela left open the possibility that the site might use HEVC in the future. ''We are not announcing that we will not support HEVC,'' said Varela, adding that YouTube supports 17 different codecs currently.
According to YouTube, the first partner TVs and other devices that incorporate VP9 will start hitting the market in 2015. In 2014, YouTube will start transcoding HD video into VP9.
YouTube's Ultra HD Strategy Could Spark Battle Over 4K Video-Delivery Tech
I am not convinced that the transcode to YouTube will be enough to derail HEVC.
On May 9, 2013, NHK and Mitsubishi Electric announced that they had jointly developed the first HEVC encoder for 8K Ultra HD TV, which is also called Super Hi-Vision (SHV). The HEVC encoder supports the Main 10 profile at Level 6.1 allowing it to encode 10-bit video with a resolution of 7680x4320 at 60 fps.
On October 16, 2013, the OpenHEVC decoder was added to FFmpeg.
On October 29, 2013, Elemental Technologies announced support for real-time 4K HEVC video processing. Elemental provided live video streaming of the 2013 Osaka Marathon on October 27, 2013, in a workflow designed by K-Opticom, a telecommunications operator in Japan. Live coverage of the race in 4K HEVC was available to viewers at the International Exhibition Center in Osaka. This transmission of 4K HEVC video in real-time was an industry-first.
On November 14, 2013, DivX developers released information on HEVC decoding performance using an Intel i7 CPU at 3.5 GHz which had 4 cores and 8 threads. The DivX 10.1 Beta decoder was capable of 210.9 fps at 720p, 101.5 fps at 1080p, and 29.6 fps at 4K.
High Efficiency Video Coding
An inbuilt HEVC decoder is not entirely new of course, as LG's LA970 series of UHDTVs released last year also offered the same feature. However, the company's latest 4K Ultra HD TVs due to be unveiled at CES 2014 will use a ViXS XCode 6400 SoC (system on chip) that can decode HEVC-based content at 3840x2160 resolution with support for 60p frame rate and 10-bit colour depth, a world's first.
LG's 2014 4K TV Models Gets HDMI 2.0 & 10-Bit HEVC/H.265 Decoder [Jan 3]
Brainwashed much? Open Source isn't magic pixie dust that makes things right. Google controlling this kind of stuff by dominating web services is every bit as controlling as MS.
Google can't even serve Youtube using codecs currently supported by its own browser. There is a mode to switch to HTML5 video, but some of the videos require Flash anyway. Besides Google does not indemnify the potential users of VP9 against potential patent infringement, so it's only slightly better than just grabbing an h265 codec and linking against it without first obtaining a license. It's a patent mine field of epic proportions, and if you're going to pay for patents, you might as well get the real deal supported by Microsoft and Apple out of the box, including low-power silicon and GPU support. For Google VP9 makes sense, since they already license MPEG LA IP, so they can both encode and decode with VP9 without attracting legal attention.
Aside from search and ads, Google is all about basically building the fist 80% (sometimes less) of something and then throwing it over the wall to the unwashed masses, or, alternatively, milking the PR in perpetuity. Glass, self-driving car, robots - all PR projects that will not yield a successful product in the foreseeable future. Android and Chrome are basically means of protecting the ad revenue. Youtube's sole purpose is to show you those stupid pre-roll ads. Flash shows them just fine, which is why HTML5 video has been in beta for quite a while now.
Here I was opening the discussions hoping to see an opinion on what would happen to the "smart" devices such as TVs and Rokus that are already out there without the VP9 codecs.
This is why "smart" shouldn't exist in devices where an upgrade path is not clearly defined
Can you point to any vendors being locked out by the use of VP9, other than through their own volition?
The sky is not falling, Chicken Little.
I do not fail; I succeed at finding out what does not work.
Um, they may not be the same but they're not vastly different just because the spec is open. All that does is cover Google's ass, because hey, it doesn't matter if they didn't consult anybody and just went ahead and made their own spec behind closed doors, it's OPEN. Not that anyone would want to implement it, but they'll have to, and they'll have as much input as they would otherwise.
Now it's nice to have alternative implementations and all that, but in the end that doesn't solve any problem beyond MAYBE being able to play the videos on alternative OSes; and I sincerely doubt many people will be generating 4K video worth watching that isn't also under the "open" DRM spec, which won't run outside of sanctioned OSes.
In short, just saying "it's an open spec" doesn't solve all the problems. It's still ultimately designed to do the same things in the same ways, and other related tech picks up the "evil quota". But hey, it's not a problem as long as you love both Google and the word "open", right?
When will I actually be able to watch a movie without stutter every 20 seconds because their buffering is shot to hell and back? And don't think that you can simply pause and let it load, because it simply friggin' doesn't! Instead, if you dare to pause the movie for more than a few minutes it will most likely not play at all anymore.
Quite frankly, the recent year has seen the worst development in quality for Youtube since. Now, I don't care too much about their "tie YouTube to your G+ account" spiel. I never commented and I don't plan to release any videos myself, so ... well, if I did either I would be pissed, but that way I can stomach that. But given that they are already unable to play 720p videos sensibly because they can neither provide the stream nor allow me to buffer it sensibly, I can do without 4k, 8k or whatever-k. All it would do for me is stutter every 3 instead of 10 seconds.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
...because most of them are filmed freehand using totally unsuitable optics of a smartphone. So even when they get that resolution it will just be shaky fuzzy images.
I am on a national project requiring to stream opengl framebuffers. I had to replace the old slow system with a new one that does not need a special decoder. Guess what I used. VP9 through gstreamer and it plays nicely with FF/Chrome. However if I have time i will convert it to the SDK provided by Google mainly as a personal project.
And your evidence to support this assertion? So what if Apple is not among the chipmakers supporting VP9 before the gate, since Apple isn't in the business of making chips, but buying them and putting them in consumer electronics.
That deal is not what you think it is. You have been reading too much Florian Mueller.
Help stamp out iliturcy.
But is the source really open? The article seems to conflate 'open source' with 'royalty free'. Where is the code? Is it all open?
It's not just an open spec, it's a BSD-licensed implementation with a royalty-free patent grant. You can take Google's implementation, adapt it for your product (if you want software decoding, that just means recompile it), and use it without having to ask permission from Google or pay Google any money. Hardware and video library developers are free to implement it without paying Google anything.
I am TheRaven on Soylent News
bandwidth , imho , is less of an issue than download caps from internet providers. if we are to get video content delivery that is affordable , we have first to turn to our local service providers for necessary bandwidth and way higher transfer caps ( if any ) than what we have presently. whatever the way we look at a codec , take it's transfer rate / bandwidth and make a calculation for it's cost ( to we the consumers ) in terms of how much data it will " consume " for a month . That is the one obstacle that i believe is overlooked by a lot of analysts . What is the cost of getting all our media from the internet vs a cable subscription or even over the air hd ( which works well ) ? . Time to make calculations
TIA
Dell is releasing a set of 4k monitors - 32 and 24" are already with us, a cheaper 28" version coming soon.
So you get 3,840 x 2,160 res on all of them, 99% AdobeRGB colour space, and 60Hz over Displayport 1.2.
'course I'll need a new graphics card :(
At 240p NTSC, a dot clock rate of 135/22 = 6.14 MHz produces square pixels. But actual consoles that ran at 240p tended to have non-square pixel aspect ratios, such as 12:7 (Atari 2600), 6:7 (Apple II, Atari 7800, IBM CGA), 3:4 (Commodore 64), 8:7 (ColecoVision, NES, SMS, most TG16 games, Super NES, and some Genesis games), 32:35 (other Genesis games, PlayStation), etc. See articles about NES overscan and PAR and other classic consoles' PAR. If I record one of these consoles with a DVD recorder or a capture card and then point-resize the recording, it won't look very good because each point-resize cell won't correspond to one pixel output by the console. Nor will conversions of live-action home movies taped with an SD camcorder look very good point-resized.
Besides, if the higher bitrate and point resize really help, YouTube should be doing them automatically. Or must people on an Internet plan whose uploads are capped per month rent a VPS, upload the video to the VPS, resize the video on the VPS, and then upload from the VPS to YouTube?
In case anybody's wondering, Firefox 28 will be shipping with VP9 support.
Back in the "Theora or H..264?" days there was a big question: which would be next. Guess who decided which codec I had to make sure I had hardware decoder(s!) for.
The Scene. I play what the release groups use. All the rips are transcoded anyway (I don't want a 50 Gigabyte straight Bluray rip) so they'll use what they use. If hobbit2.mkv uses VP9 codec, then all my hardware will play VP9. If it uses X.265, then all my hardware will play H.265.
It's that simple. They are the ones who decide these things. And they'll decide based on encode time and quality-per-bitrate.
Why are you obsessing over companies being "locked out" instead of the fact that nobody can keep pace with Google, and thus they just do whatever they want and gain goodwill because they "opened" something nobody really had a say in to begin with?
I know that open standards are better than closed ones, but when one company basically dictates the direction of the web, it's not quite the glorious open source future that a lot of Slashdotters seem to be hailing. Google is not your friend. They are one of the largest companies on earth. Giving them a pass for their behavior just because they seem a bit less evil than the last guy isn't a sign of wisdom.
First google result gave me this comparison: http://iphome.hhi.de/marpe/download/Performance_HEVC_VP9_X264_PCS_2013_preprint.pdf Seems like VP9 is even doing worse than the current-generation h.264 encoders. So we're using worser codecs for the benefit of not having to deal with patent issues?
From the article: "Google continues to innovate in fields it has almost 90% of the market and despite that it doesn’t show any sign of abuse." Oh, please. Google is the single most abusive company it's ever been my misfortune to encounter. I honestly believe that - internally - they have a corporate culture of open disdain for "customers" - a word that's probable seldom used at G-HQ, or when used, it's sort of annoyingly spat out - like a small hairball at the back of the throat. Ask anyone who said "No" to Google's question about whether or not you want to change your YouTube ID to your real name. Google literally harassed, lied to, manipulated and stalked those people. These scummy, hypocritical jerks actually when into my email account, disconnected my "Switch to" account, replacing it with a "Suggested" YouTube Channel account. They're operating way beyond the boundaries of the social contract.
Now my 720p game will look even shittier!
So Google, IBM, Apple, and everyone else who contributes time and money to open source projects should stop doing so because you want to write something in your basement and take 20 years to do so?
I do not fail; I succeed at finding out what does not work.
Hey YouTube, how about letting us have 50/60fps first?
systemd is Roko's Basilisk.
Google much?
http://www.webmproject.org/code/
Bye!
Google much?
Exactly the issue. ba-da bump
I'll be here all week.
when temporal resolution is constantly ignored either outright or effectively from compression. I'm tired of streaming "full HD" and being able to see each frame like slideshow.