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Computer Scientists Invents Game-Developing Computer AI

MojoKid writes "Over the past few years, short game writing 'jams' have become a popular way to bring developers together in a conference with a single overarching theme. These competitions are typically 24-48 hours long and involve a great deal of caffeine, frantic coding, and creative design. The 28th Ludum Dare conference held from December 13 — 16 of this past year was one such game jam — but in this case, it had an unusual participant: Angelina. Angelina is a computer AI designed by Mike Cook of Goldsmiths, London University. His long-term goal is to discover whether an AI can complete tasks that are generally perceived as creative. The long-term goal is to create an AI that can 'design meaningful, intelligent and enjoyable games completely autonomously.' Angelina's entry into Ludum Dare, dubbed 'To That Sect'" is a simple 3D title that looks like it hails from the Wolfenstein era. Angelina's initial game is simple, but in reality Angelina is an AI that can understand the use of metaphor and build thematically appropriate content, which is pretty impressive. As future versions of the AI improve, the end result could be an artificial intelligence that 'understands' human storytelling in a way no species on Earth can match."

103 comments

  1. What's that smell? by narcc · · Score: 2, Insightful

    Smells like bullshit to me. What do you think?

    1. Re:What's that smell? by genocitizen · · Score: 1

      Sensationalistic headline. If you do this /seriously/, then show off a big sample of AI-generated games and let game developers and game players review them

    2. Re:What's that smell? by ireallyhateslashdot · · Score: 2

      Did you check out the link? See the game? Yes, it's entirely possible that an AI wrote this game. That said, it's kind of a crappy game. It's very short, and doesn't have much in the way of emotional involvement. I'm still excited to see what the future holds...

    3. Re:What's that smell? by GODISNOWHERE · · Score: 3, Insightful

      This story isn't bullshit, and might make for mildly interesting cocktail party chat, but it isn't really newsworthy.

      As future versions of the AI improve, the end result could be an artificial intelligence that "understands" human storytelling in a way no species on Earth can match.

      This probably does qualify as bullshit, and it was only was only added because the author thought the story itself isn't strong enough to stand without it. Tech writers have to fill quotas. The problem with this peroration isn't just that it's stupid and wrong—it is—the problem is that it gives people the wrong expectations for what AI can do. AI has already had significant payoffs. The Dynamic Analysis and Planning Tool (DART), an "intelligent agent" (a dirty word after the AI winter) written in Common Lisp and used by the U.S military was introduced in 1991 and by 1995 had saved enough money to pay for all of the money DARPA has spent on AI in the previous thirty years.

    4. Re:What's that smell? by Anonymous Coward · · Score: 5, Insightful

      Agreed. It's entirely possible to create a program that will create a game, complete with a story, boss stages and the lot. In fact, if the army of developers who shaped Angelina was big enough, she could be developed to create games of any genre (be it FPS, RTS, RPG, arcade, etc). However, that will not make Angelina any more intelligent than the default calculator provided by our respective OSes.

      Now, show us Angelina making decisions to autonomously change the genre, story, bosses, etc, in a way that fulfills Dennett'esque or Sartre'esque imagination theories and we can start calling it AI. Till then these stories only serve as a means of impressing the uninitiated - which is definitely important if the field of AI is to get the attention it deserves.

    5. Re:What's that smell? by Entropy98 · · Score: 1

      "Angelina chose the color of the walls, the textures, the ambient sound track."

      Yep. Bullshit.

    6. Re:What's that smell? by Anonymous Coward · · Score: 1

      Oh, so EA have had a copy for several years ?

    7. Re:What's that smell? by Anonymous Coward · · Score: 1

      Smells like delicious lotuses to me.

    8. Re:What's that smell? by gl4ss · · Score: 3, Informative

      did you read the fucking article?

      "While the theme of the game (You Only Get One) was a pre-coded template, Angelina chose the color of the walls, the textures, the ambient sound track." and did a shitty job at doing it.

      add some theming ai to nethack and *boom* infinitely more "ai" than this(though both are just content generators, not game designers, and content generators for games are old hat).

      --
      world was created 5 seconds before this post as it is.
    9. Re:What's that smell? by Anonymous Coward · · Score: 0

      The purpose of the work was "to discover whether an AI can complete tasks that are generally perceived as creative". The answer is "yes". Simon Cowell has owned an AI that can write and produce crappy pop songs. It's called X-Factor.

    10. Re:What's that smell? by Anarchduke · · Score: 1

      You win an Internet. LMAO!

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    11. Re:What's that smell? by Greyfox · · Score: 1

      Dwarf fortress world generator is pretty nifty. You can go into legends and see the history of every creature ever created in the world from birth to death. Some of them don't die, and you'll have some ancient vampire show up in your fortress. Then he has an "accident" involving lava. Many fun things in Dwarf Fortress involve lava in some way. It doesn't take much to tell a story. You just need to add Imagination.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    12. Re:What's that smell? by Anonymous Coward · · Score: 0

      Frankly, it can't be much worse than EA or UbiSoft...

    13. Re:What's that smell? by mcvos · · Score: 1

      "While the theme of the game (You Only Get One) was a pre-coded template, Angelina chose the color of the walls, the textures, the ambient sound track." and did a shitty job at doing it.

      That's not very interesting. What would interest me is AI that shapes and modifies the game while you play it, based on your taste and play style.

    14. Re:What's that smell? by OakDragon · · Score: 1

      The important part will be when the AI decides to make a game.

    15. Re:What's that smell? by Anonymous Coward · · Score: 0

      What do I think? I think you're nowhere near smart enough to engage in sensible discussion on topics like this due to your lack of prerequisite computing knowledge.

      But congratulations on your first post all the same.

    16. Re:What's that smell? by ultranova · · Score: 1

      That's not very interesting. What would interest me is AI that shapes and modifies the game while you play it, based on your taste and play style.

      Having read some dungeon/game/whatever master guides for some roleplaying games for fun, I've noticed the part that gets paid most attention to is the "how to keep the players fenced in the area you've prepared" section. Conclusion: adapting to unexpected actions by players would require a superhuman AI, at least in the opinion of people who make games for a living.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    17. Re:What's that smell? by mtrc · · Score: 1

      I sure hope not, I'm writing a thesis on it next month! ;) This version of ANGELINA is a new step in the research, as I've just started a new grant to tide me over for the end of my PhD. The main aims were: 1. Implementing the system in Unity (to be more flexible and use the editor's extensibility) 2. Building a more general system so I won't have to reimplement it every 12 months as I did during my PhD 3. Making ANGELINA less dependent on specific input types and able to take generic phrases or themes, so it could enter game jams The grant has just begun, but my PhD is just ending - so this is both the newest stuff ANGELINA has done, while simultaneously only being foundational for what I hope to do over the next 2 years. This year I hope to bring over work I've done in 2D on inventing game mechanics via code generation, and build it into Unity. But unfortunately that wasn't quite there yet. Nevertheless, entering ANGELINA into a game jam now will hopefully help me show progress as each future game jam passes. Over time it'll smell less like bullshit, and more like an exciting new bit of research. :)

    18. Re:What's that smell? by iMadeGhostzilla · · Score: 1

      Simple rule -- AI can be great for utility, and so far has always sucked for entertainment or any depth so likely always will. DART, various Google algorithms and many others are example of the former, all examples I know of confirm the latter. Except Eliza maybe, good fun can be had if you take it for what it is.

    19. Re:What's that smell? by Endophage · · Score: 1

      I went to college with the the guy. He has been working on this for coming up on 4 years now. The games I've seen so far are simple platformers reminiscent of the first Mario games, but everything has to start somewhere. That 3D Ludum Dare entry is a step up. It's all very legitimate, but I don't see it generating an RPG any time soon. Simple Mario/Doom clones though are bread and butter.

    20. Re:What's that smell? by White+Yeti · · Score: 1

      The way you describe it, the result sounds like "I have no mouth, and I must scream" (the story; I don't know the game).

    21. Re:What's that smell? by rioki · · Score: 1

      Well it may save EA and friends come cash on the cookie cutter military shooters...

    22. Re:What's that smell? by mcvos · · Score: 1

      Having read some dungeon/game/whatever master guides for some roleplaying games for fun, I've noticed the part that gets paid most attention to is the "how to keep the players fenced in the area you've prepared" section.

      What kind of RPGs are those? Most GM advice is all about being flexible and figuring out what kind of game and play style the players enjoy most. Fencing them in has generally been considered one of the worst, frustrating and most destructive things a GM can do. And the fact that so many CRPGs do exactly that, frustrates me to no end. And that's exactly why I'd like to see games with an active GM AI making the game more flexible and dynamic. I don't doubt this is extremely hard, but I'd still like to see some experimentation in that direction.

  2. Big Promises by Sigvatr · · Score: 1

    Today, "We are gunna do this it's gunna be rad." Tomorrow, "Shit, making AIs is really fucked up."

  3. More? by Peterus7 · · Score: 1

    I'd just like to see more offerings from the engine. It seems a bit similar to procedurally generated dungeons that have been around since Rogue, but with an interesting twist. Perhaps nothing groundbreaking, but kind of weird and interesting.

  4. A link to the game might be helpful by Anonymous Coward · · Score: 0

    As Ludum Dare entries are all freely-downloadable: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29184

    1. Re:A link to the game might be helpful by Anonymous Coward · · Score: 1
  5. Re:Absurd by Anonymous Coward · · Score: 5, Funny

    it's 2014 you idiot

  6. Re:Absurd by anss123 · · Score: 1

    Yeah, I was expecting something more than a level generator for a simple 3D engine.

    But can an AI made today be creative? Creativity is often just a mesh of existing ideas, but how hard is that to replicate in code?

  7. Cloudberry Kingdom by HalAtWork · · Score: 3, Insightful

    Cloudberry Kingdom, Spelunky, and many rogue-likes all do this on a smaller level, but are always constrained by parameters. While they seek to create an AI that will take on more of the tasks, it will still have to be fed parameters created by an author, so unless this AI can create itself, how can it be called truly creative? Rather it is just procedural generation. It may be worth doing but calling it creative is hyperbolic.

    1. Re:Cloudberry Kingdom by Trepidity · · Score: 2

      I agree that the word "creative" is usually questionable, but in my mind procedural generation of game content (levels, characters, dialog, trees, ...) versus procedural generation of game rules is an interesting difference. There is definitely some gray area between them, but I think they aren't identical either.

      One practical difference is that doing rule-generation well seems harder. There are some very good level generators, but I have yet to see a truly impressive rule-generation system. There are a number of attempts, of which the most successful to date is probably Ludi, a system that successfully designed a board game that seems to be considered legit in the community of people that play that particular type of board game. But that's a far cry from full game design.

    2. Re:Cloudberry Kingdom by Anonymous Coward · · Score: 0

      Just use genetic programming on the parameters and use a bunch of gamers to test the generated games.

    3. Re:Cloudberry Kingdom by aslashdotaccount · · Score: 1

      Hmmm... seems like a statement generated by a waywardly genetic 'program'

  8. Re:Absurd by Anonymous Coward · · Score: 1

    Do we have a rigorous definition of creativity?

    A computer can very easily do randomness, and using fairly simple AI methods we can introduce themes and consistency.

    The hard part is making something that humans will like.

  9. Interesting first steps by Camembert · · Score: 1

    Angelina's first game may be very simple, but it is conceptually quite something. For example it is interesting to read in the words of Angelina how she picked the music. So, let us not focus on how "meh" this first outing is but rather think of it as an interesting first step. By 2020 a hypotetical Angelina v6 should already be much farther evolved.

    1. Re:Interesting first steps by Anonymous Coward · · Score: 0

      If "she" made google search terms from results of the Metaphor Magnet engine, sorted through them and determined that a site called Incomptech had downloadable music on it, and that is was available royalty free, and that the owner of the site's name is in fact Kevin MacCleod, then I'm slightly impressed. Moreso by Metaphor Magnet though...neat idea. But if "she" was told to take the game name, push it through MM, and google site:incomptech.com, with input from the programmer that basically wrote that description, then it's pretty unimpressive.

  10. Grammar? by Anonymous Coward · · Score: 0

    Computer Scientists Invents? Really? Nobody caught that?

  11. Running precedes walking by aslashdotaccount · · Score: 1

    Someone needs to establish a proper global AI committee to assess all these silly attempts and classify their relevance in the field. This is clearly an attempt to get headlined more than to really contribute to the field. We have yet to create properly working algorithm that aids software to initiate creative processes without human (or other) intervention. Or am I wrong here?

    1. Re: Running precedes walking by Anonymous Coward · · Score: 0

      Minsky would disagree, but then, does anyboy care what he says these days?

    2. Re: Running precedes walking by aslashdotaccount · · Score: 1

      Minsky (or even Kurzweil) can disagree all he wants, but I've yet to hear of the celebration of truly autonomous first step. One might point at the software that won at jeopardy or the one that beat the Turing test, but did they really 'pick' their own fights, or 'choose' their strategies all by 'themselves'? jeopardy winner: http://news.nationalgeographic.com/news/2011/02/pictures/110217-watson-win-jeopardy-ibm-computer-humans-science-tech-artificial-intelligence-ai/ turing test beater: http://www.huffingtonpost.co.uk/2012/10/01/botprize-2012-programmers_n_1928349.html

    3. Re:Running precedes walking by Anonymous Coward · · Score: 0

      No need for a global committee, there are dozens of conferences on AI already. For AI to advance right now it needs a genius, the field has not had a giant leap for quite a while (unlike many other fields).

  12. Re:Absurd by wonkey_monkey · · Score: 5, Funny

    If it makes the front page of Slashdot in 2014, it has by definition already made the front page somewhere else in 2013.

    --
    systemd is Roko's Basilisk.
  13. What does this mean by phantomfive · · Score: 1

    an artificial intelligence that 'understands' human storytelling in a way no species on Earth can match."

    Is there any species on earth that understands human storytelling (besides humans)? I don't understand how this is a metric of success.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:What does this mean by eyenot · · Score: 5, Funny

      In A World
      where one programmer

      *keys clicking*
      *CRT fixed-width reflecting on eyeglass lens*
      *sudden black screen and gasp*

      who relates more closely to computers than to people

      *boy and a girl walking side by side*
      GIRL: "think you'll come to the party tonight?"
      GUY: "do you think computers like Titanic?"
      GIRL: "excuse me?"
      GUY: "I can show you the world!"

      decides enough is enough

      GIRL: "I don't think we can see each other."
      GUY: "do you think computers have feelings?"

      *explosions*
      *people dying*

      and retreats into his basement to create his own entire world

      *guy guzzling 2-liter*

      GUY: "I'm going to add the airborn mine cart explosion that can send a dwarf flying through the air and landing in another mine cart today"
      OTHER GUY: "you got rent?"

      follow us into a world where reality is all topsy-turvy

      GUY: "The computer isn't just playing the game. The computer is LEARNING."

      *record scratch*

      OTHER GUY: "You're telling it what to do."
      GUY: "Yeah but I'm telling it it's called do_learn(token).... what? Jeez, shut up!"

      and where dreams become reality

      GUY: "I can actually make the game program itself, now."
      GIRL: "Wow, that's so cool. What's that symbol mean?"
      GUY: "Oh, it looks like the game thought it would be a good idea to make itself be about elephants humping with a quest goal of finding a lost abacus."
      GIRL: "I have to go. I hear my mom. LET ME GO."

      this spring, get ready, to re-define your entire sense of what creativity means

      OTHER GUY: "You can't have a flight sim that's about penguins and walruses absorbing blocks of gelatin through their bellies and shooting skyscrapers out of their mouths"
      GUY: "It -- it wasn't me. It was THE GAME!"
      OTHER GUY: "Yeah but it's stupid."
      GUY: "ITH NOT THUPAAAAAGGGHHHHD!"

      from the same people that brought you Unsolvable Sokoban, Endless Sudoku, and Eliza

      GUY: "It's like it's thinking. It's really thinking."
      OTHER GUY: "No, it's like you've been awake for 68 hours"
      GUY *hoarsely* "Ith tho amathiiiiiinnnnng"

      Starring that guy who played Corky from Growing Pains or whatever the fuck that was

      GUY: "I'm just like normal people you know."
      GIRL: "Normal people don't think randomly splashing paint on a canvas is creativity."
      GUY: "I'm just like Manhattan people you know."

      And that girl that never mind

      And the other guy who's more successful in life because he isn't completely deranged

      OTHER GUY *drooling and staring at tv static*

      Rated R for:
      * conceptual challenges
      * a complete lack of experimental control
      * we're pretending being retarded is normal
      * the film was computer generated. creators cannot be held liable for what might appear in front of you.

      --
      "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
    2. Re:What does this mean by Anonymous Coward · · Score: 0

      The point they are trying to say is that the computer is smarter than animals.

    3. Re:What does this mean by Anonymous Coward · · Score: 0

      You forgot your conclusion:
      Open the door. Get on the floor. Everybody walk the dinosaur.

    4. Re:What does this mean by Adam+Jorgensen · · Score: 1

      Thanks for that, I laughed.

    5. Re:What does this mean by ph1ll · · Score: 1

      You should write comedy for a living. Seriously, dude, that's brilliant!

      --
      --- "We've always been at war with Eastasia."
    6. Re:What does this mean by Anonymous Coward · · Score: 0

      Bravo. That was hilarious!

  14. Re:Absurd by Anonymous Coward · · Score: 0

    The hard part is making something that humans will like.

    That's the easy part! Just make something they've seen before. Humans are idiots who like familiar things and hate unfamiliar things.

  15. pardon my drunk-on, BUT by eyenot · · Score: 1

    [moderate this one to flame-bait, it would be honest]

    god, shut up. you obviously don't know what you read because you can't even qualify your verbs and shit or whatever. just shut up.

    oh, hey, idiot: procedurally generated games have been out forever. there you go. the game was developed by "ai". fuck, what a fucktarded article.

    --
    "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
    1. Re:pardon my drunk-on, BUT by eyenot · · Score: 2

      Thomas Kuhn would just point out that shifting your paradigm in and out of frame and babbling on about AI while you basically lower your standards of what "creative" means is fucking STUPID

      fucking stupid premise, fucking stupid article, fucking stupid stupid.

      god, what autistic mish-mash are we going to be exposed to next

      probably some article about how autism is the new normal. hipsters haven't had enough of that shit, yet. you have to have precisely 3.14 articles of that topic every year or "life" isn't definitively hip-ronic enough.

      fucking hipster dumb shit. what self respecting intelligent person ("nerd") doesn't puke at this shit and wish the sprinkler system would turn on in this guy's computer room?

      --
      "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
    2. Re:pardon my drunk-on, BUT by Camembert · · Score: 2

      If I read the article correctly, the impressive part is not that the game takes place in a generated maze, but rather that the AI created from scratch a game, however simple, that takes place inside that world. That step which involves working with concepts is far from trivial.

    3. Re:pardon my drunk-on, BUT by abies · · Score: 1

      Yes, it would be impressive, but that's not a case.
      "While the theme of the game (You Only Get One) was a pre-coded template, Angelina chose the color of the walls, the textures, the ambient sound track. "

      If you add 'randomly' before 'chose', you will get a feeling how big breakthrough in AI development it is...

      And no, it is not a good first step towards something. Being able to google texture based on some keywords has nothing to do with being able to create game code. Or with being 'creative' in any sense of the word.

  16. Re:Absurd by Anonymous Coward · · Score: 0

    That doesn't sound very creative.

  17. Re:Absurd by smallfries · · Score: 4, Funny

    And that somewhere else was probably also slashdot.

    --
    Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
  18. Re:Absurd by jones_supa · · Score: 1

    it's 2014 you idiot

    Ahh, the random little sardonic spike from an AC. What would Slashdot be without these?

  19. Re:Absurd by aslashdotaccount · · Score: 1

    Creativity does seem like a 'mesh of existing ideas', eh? It's even evident in the movies that we watch; the ones with budgets surmounting hundreds of millions. Yet, creativity is also being able to amalgamating existing ideas and building a relatively new one, in which regard it's not very different from Turing-completeness. Or is it?

  20. Re:Absurd by jones_supa · · Score: 1

    Judging by the video, this looks like a random level generator for a Wolfenstein style 3D engine with largely random output. There were more useful algorithmic level generators for games already in 1984 (Elite). Not sure why this lame hack made the front page in 2013?

    It almost makes me feel bad for the creator of the program as in reporting it got extremely overhyped. He could have introduced it as it is: "hey, I made this cool procedural level generator, have fun with it", and maybe gain a bunch of supportive comments from the indie gamedev community. Now it only makes him look worse as he is perceived as an overly exaggerating liar.

  21. It's gonna take a while by Anonymous Coward · · Score: 0

    As future versions of the AI improve, the end result could be an artificial intelligence that "understands" human storytelling in a way no species on Earth can match.

    Actually the above cannot be the end result. It is impossible to achieve with the current understanding we have.

  22. Re:Absurd by mlk · · Score: 1

    > The hard part is making something that humans will like.

    Reality TV has shown this is very easy. :)

    --
    Wow, I should not post when knackered.
  23. Re:Absurd by jones_supa · · Score: 1

    Well, now that I did the unexpected and actually read the article, I have to take some of my words back. Apparently even his own goals clearly are more ambitious than just creating a level generator: to ultimately create an AI that can "design meaningful, intelligent and enjoyable games completely autonomously".

  24. playstation os9 by ZimAli · · Score: 1

    here I was thinking they could use Windows RT because MS can't seem to give it away. ;) until next galaxy note 3 acheter Galaxy note 3.

  25. Ai or Random numbers? by danknight48 · · Score: 2

    "Angelina chose the color of the walls, the textures, the ambient sound track."

    fHueColour = iFloatRand(0.0f,360.0f);
    Texture_Wall = iIntRand(0,10);
    Music = iIntRand(0,5);
    GameMode = iIntRand(0,10);

    Ai, or, just basic random number generation?
    Theres probably alot more under the hood. But, unless we can see how the code is written, it just looks like a random number based world generator to me.

    1. Re:Ai or Random numbers? by Anonymous Coward · · Score: 0

      Yup, effectively the "theme" was the seed to the random number generator.

    2. Re:Ai or Random numbers? by mtrc · · Score: 1

      Haha. It'll only resort to randomness if it can't find a justification for something else. To give you an idea, let's take the music example. ANGELINA has the term 'founder'. It uses a database of words and emotions a colleague of mine built up, called Metaphor Magnet, to find emotions people express towards this concept. One of the top ones of 'charmed' - as in, people feel charmed by founders. This is probably because of the relationship with cults and sects, as seen in the title. Once it has that emotion, it tries to narrow it down towards an emotion it can use to search a music database. To do this, it runs 'charmed' against each of the 20 emotions in the music database, and uses DISCO - a word similarity tool - to see which is nearest. It chooses a piece of music based on this emotion as a result. The fact that it looks like randomness to you is a problem with perception that software have, I think. It's a common discussion point at the Computational Creativity Conference. Anyway, thanks for commenting! :)

  26. bots by Anonymous Coward · · Score: 0

    So, AI experts in 20 or so years haven't been able to produce gaming bots which are "creative" in a multiplayer FPS

  27. Interesting possibilities by Anonymous Coward · · Score: 0

    Getting this to work and to actually develop interesting game environments is going to be a pita, but if it can be done possibilities are interesting. Imagine a game that doesn't get to finish line or run out of quests etc but just keeps on evolving uniquely to match each gamers game-play. Even more interesting would be this in a MMORPG setting, imagine thousands of players affecting how game world evolves and expands. Each server might start with basic beginner world and end evolve from there, every server would be different, have different quests, maps etc. Large world maps are AI generated anyway these days, nobody goes around placing individual bushes, trees and whatnots everywhere, its more like: "this is forest area - randomly fill with vegetation type x". Applying this to other gameplay elements like quests, mob placements etc should be doable. And if you can take player actions as input this could result in very interesting results. It should be even possible to apply it to skills development.

  28. Adventure Construction Set? by Akratist · · Score: 2

    I dunno if anyone else remembers it, but back in the 80s, Adventure Construction Set shipped with an option to generate an adventure from scratch, including the creation of new content (which, IIRC, was basically choosing some random values for things and rolling them into a new object). I obviously am not comparing the two -- this sounds considerably more advanced -- but the idea sounds the same and the results were probably about as interesting. That the AI relied on a pre-defined dictionary list of what is telling, too. Eventually, the understanding of consciousness will progress to the point where we can understand and analyze it in detail, but any AI is going to be dependent on that understanding before it is a true, complete, game production system.

    1. Re:Adventure Construction Set? by Rich0 · · Score: 1

      Sounds like the game of zangband I once played where I got some +insane multi-hued plate armor about 10min into the game and proceeded to blast the daylights out of anything I saw for the next 24 levels while watching them scratch away at my armor in vain...

  29. awesome? by aissixtir · · Score: 1

    I somehow enjoy reading about computer AI.

    1. Re:awesome? by Anonymous Coward · · Score: 0

      I prefer wolf girl Ai, or maybe just some of this

  30. Re:Absurd by LoRdTAW · · Score: 1

    Cut him some slack. Until I read your post I too thought it was 2013. Holiday food and booze induced memory loss.

  31. It's been done before by Anonymous Coward · · Score: 0

    For (i = 1; i GameSize; i++) {
              Character("Space Marine");
              Display("Brown");
    }

    I believe this AI code has been in widespread use for at least 15 years.

  32. What does this mean? by Anonymous Coward · · Score: 0

    "artificial intelligence that 'understands' human storytelling"

    Could it be that the AI politician is close at hand?

  33. let's play global thermonuclear war by Joe_Dragon · · Score: 1

    what side do you want?

    1. United States
    2. Russia
    3. United Kingdom
    4. France
    5. China
    6. India
    7. Pakistan
    8. North Korea
    9. Israel

    1. Re:let's play global thermonuclear war by ImprovOmega · · Score: 1

      FWIW I don't recall that the last four on that list (India, Pakistan, North Korea, and Israel) have thermonuclear bombs (which would be fusion-based generally) but rather more limited, but still devastating, fission-only warheads. The fusion bombs can be roughly 1000 times as powerful as the fission only predecessors. And wasn't North Korea's yield something like 2-3 kilotons? Our 1945 first try firecrackers were clocking in at 15-20kt yields. Nuclear tech is tricky business.

    2. Re:let's play global thermonuclear war by Anonymous Coward · · Score: 0

      FWIW I don't recall that the last four on that list (India, Pakistan, North Korea, and Israel) have thermonuclear bombs (which would be fusion-based generally) but rather more limited, but still devastating, fission-only warheads.

      Well, you're wrong on at least one of those. India test-fired a fusion bomb in '98 (yield disputed, but the team that fired it claims 45kt and that they could have reached 200kt with the same design).

  34. How about a headline-proofreading AI? by Anonymous Coward · · Score: 0

    "Computer ScientistS InventS Game-Developing Computer AI"

  35. Re:Absurd by denmarkw00t · · Score: 2

    If food induces memory loss, then our obesity problem in America is two-fold!

  36. Re:Absurd by denmarkw00t · · Score: 1

    The hard part is making something that humans will like.

    No it's not - add titties. Game of the Year right there.

  37. Halfway there by Johann+Lau · · Score: 1

    Now all we need is AI to play shovelware games for us.

  38. Hey Slashdot! by mtrc · · Score: 2

    I'm Mike, the chap behind this research. I'm glad to see a healthy dose of skepticism in the comments here! I just wanted to clear up a few points: first, I'm not claiming to have designed anything world-changing, this is just another step in the very early days of a very, very long road. Over the next few years I hope to get ANGELINA inventing game mechanics, designing graphical styles, commentating on its own developments, and producing a wider variety of games than ever before. But I hope you'll all still be asking questions and being critical, nevertheless. If you'd like to follow the project and let me know what you think of how things turn out, I blog at gamesbyangelina.org and I tweet @mtrc. Thanks for sharing the work!

    1. Re:Hey Slashdot! by hraponssi · · Score: 1

      So this Angelina.. Is she hot? And do you keep her in your basement? What are the measurements..

    2. Re:Hey Slashdot! by Anonymous Coward · · Score: 0

      Hi,

      I was trying to find your publications to get some idea of how this works, but I see your most recent publication is in a paywalled journal. Is there any chance you can republish it somewhere I don't have to pay $15 to read it? While this is cheap by the standards of most scientific journals, it's still ludicrously expensive for a single article, and this kind of crap is destroying amateur science, which really ought to be thriving in the low-research-cost world of computer science.

      (heh... captcha: "angelic")

    3. Re:Hey Slashdot! by mtrc · · Score: 1

      Sorry, just noticed this. All of my publications are available on my site: http://www.gamesbyangelina.org/publications/ Paywalls are shit.

  39. Wow... by Last_Available_Usern · · Score: 1

    This causes amazing ideas to race through my head. Imagine a much more mature version of this - one that could take input and even pull from other resources. For example, try to imagine a system that understands surfaces and textures, and even has access to the internet (or a built-in library) to derive work from. You tell the program to create a 3D castle similar to one in Scotland. It pulls information (either provided or on it's own) and from that it can create procedural textures, 3D surfaces to map those textures to, and then boom...a castle. Eventually it would understand night and day, sounds that are associated with certain environments, lighting, varied architecture, natural terrain...the possiblities are endless. And instead of having a slew of developers and artists trying to create a cohesive image over weeks or months, you have a singular entity creating this content on the fly, limited only by the amount of CPU cycles at your disposal. What an amazing science fiction story that could play itself out in reality if this idea was matured.

  40. Already creatively surpassed one human by Torgo's+Pizza · · Score: 1

    Judging from the game description, Angelina has already created something light years more creative than anything Michael Bay has ever done.

  41. LJN by Anonymous Coward · · Score: 0

    You mean to tell me all those shitty movie-themed games from LJN back in the 80s weren't generated by some computer? I'm shocked.

  42. Angelina 2.0 by Anonymous Coward · · Score: 0

    It's impressive that an AI can create a game, but that AI is coded by a person so it is always going to be restricted to what the human has created.

    What if Angelina 1.0 could create Angelina 2.0 and Angelina 2.0 could create Angelina 3.0?

    What would be the result of letting that run for a few years?

  43. Bullshit. by linuxgeek64 · · Score: 1

    "Angelina chose the color of the walls, the textures, the ambient sound track" So all it did was randomly choose a few things. Completely stupid. That isn't "AI" by any stretch.

  44. Ender's Game by Anonymous Coward · · Score: 0

    Wait, that monster *IS* my biology professor! WTF

    (Ender's Game had that Giant video game which added content on its own...)

  45. Giant's Drink IRL by Anonymous Coward · · Score: 0

    Wait, that monster trying to kill me *IS* my biology professor!

    * The reference: Ender's Game had a game called Giant's Drink which used an AI to develop content tailored to the user.

  46. Current games, yes, Classics: no by bitterblackale · · Score: 1

    I could see how games like CoD, Wolfenstien, Doom, Diablo, even side quests in D&D-style games like WoW and DDO could be generated by an AI. Go back through gaming history, though, and you'll find titles with stories SOOOO far out there that it's amazing that even a human though of it: Ultima 5,6,7,& 7 part 2, Starflight, some of the Sierra titles - specifically, Kings Quest III & IV, the Space Quest and Hero's Quest in which sarcasm and style plays an important role in the story-telling. I think an AI will have trouble with style and sarcasm. Baldur's Gate could have had an AI helping with side quests, but the main story-arc and back-story would be a stretch for AI.

  47. Can a machine be creative? Yes, yes it can. by syukton · · Score: 1

    Stephen Thaler's creativity machine is proof of the potential of machine creativity.

    --
    Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
  48. Nobody can beat this one!!! by Optali · · Score: 1
    --
    -- 29A the number of the Beast
  49. [Test; ignore.] by Anonymous Coward · · Score: 0

    Please ignore this test comment.

    (Ptolemarch, 1, root-level)

  50. [Test 2; ignore.] by Anonymous Coward · · Score: 0

    Please ignore this other test comment.

    (Ptolemarch, 2, reply)